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Mesh Optimization Using MeshLab - 3dmotive
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- Опубликовано: 20 апр 2015
- www.3dmotive.com
In this tutorial Emiel Sleegers will go over on how to optimize an high poly mesh using meshlab. He will show you how to quick and clean optimize a rock in meshlab that will then be ready to use for real time games and programs.
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High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
love this program,been using for a while now.
0:56 It was fun listening to him try to punch his way through those words... so close, yet so far...
is there a way to convert object to parallel mesh, horizontal and parallel lines instead of random triangles? this called patches mesh as if you got a sheet and cover the object with it?
How can i optimize mesh large faces smaller and into triangles or quads that have all edges same length. Now i have edges in length 0.000001 in curved surfaces (that i want to keep), but some on flat surfaces are 0.02 in length. My model needs constant grid in density to use microdisplacement.
Hi, im doing with my obj file according to your tips, its exactly what i expected, but there is one thing which i want to ask you. According to my graphic mate obj file which i saved is a solid non subgroup model, i need to get assemble model (its a steel frame made of faw gruop of items which should be independent)
actual pretty annoying that Meshlab doesn't support .fbx files :/
I'm so anti Autodesk/Adobe lately, that I am fine with it. Filmbox was an odd format anyway. But they own and control it, so it's the only format they seem to code for.
Can it preserve the UV?
Any chance of 3d motive and / or ImbueFX making a tutorial series on postprocessing material effects? Doing a detailed tutorials on sobel edge detection, blur and some other commong post processing effects... Maybe something more advanced too?
You could then import your decimated mesh back into Z-brush and use the Zremesher tool
how to export from Meshlab to Zbrush?
The export function doesn't work anymore :C Just freezes meshlab.
Yep, the same issue. Does somebody know why?
There is a solution - when you export, a window will pop up, asking which properties you want to save. On the bottom of that window, there is a checkbox named "polygonal". be sure to uncheck it. Thanks for the help official meshlab account on Facebook
Thanks so much that worked