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Mesh Optimization Using MeshLab - 3dmotive

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  • Опубликовано: 20 апр 2015
  • www.3dmotive.com
    In this tutorial Emiel Sleegers will go over on how to optimize an high poly mesh using meshlab. He will show you how to quick and clean optimize a rock in meshlab that will then be ready to use for real time games and programs.
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    High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.

Комментарии • 15

  • @bluegiant13
    @bluegiant13 9 лет назад +1

    love this program,been using for a while now.

  • @henmich
    @henmich 4 года назад +2

    0:56 It was fun listening to him try to punch his way through those words... so close, yet so far...

  • @testhossam1
    @testhossam1 3 года назад

    is there a way to convert object to parallel mesh, horizontal and parallel lines instead of random triangles? this called patches mesh as if you got a sheet and cover the object with it?

  • @az9az9az9
    @az9az9az9 7 лет назад

    How can i optimize mesh large faces smaller and into triangles or quads that have all edges same length. Now i have edges in length 0.000001 in curved surfaces (that i want to keep), but some on flat surfaces are 0.02 in length. My model needs constant grid in density to use microdisplacement.

  • @sawomirpawlicki2669
    @sawomirpawlicki2669 3 года назад

    Hi, im doing with my obj file according to your tips, its exactly what i expected, but there is one thing which i want to ask you. According to my graphic mate obj file which i saved is a solid non subgroup model, i need to get assemble model (its a steel frame made of faw gruop of items which should be independent)

  • @TriNity-GER
    @TriNity-GER 9 лет назад +7

    actual pretty annoying that Meshlab doesn't support .fbx files :/

    • @henmich
      @henmich 4 года назад

      I'm so anti Autodesk/Adobe lately, that I am fine with it. Filmbox was an odd format anyway. But they own and control it, so it's the only format they seem to code for.

  • @petertremblay3725
    @petertremblay3725 5 лет назад

    Can it preserve the UV?

  • @Nightmare1066
    @Nightmare1066 9 лет назад

    Any chance of 3d motive and / or ImbueFX making a tutorial series on postprocessing material effects? Doing a detailed tutorials on sobel edge detection, blur and some other commong post processing effects... Maybe something more advanced too?

  • @Jonathansa01
    @Jonathansa01 7 лет назад

    You could then import your decimated mesh back into Z-brush and use the Zremesher tool

    • @lbee8158
      @lbee8158 3 года назад

      how to export from Meshlab to Zbrush?

  • @Aiden-wg3uf
    @Aiden-wg3uf 6 лет назад +1

    The export function doesn't work anymore :C Just freezes meshlab.

    • @user-bs5mv4dy1f
      @user-bs5mv4dy1f 6 лет назад +1

      Yep, the same issue. Does somebody know why?

    • @user-bs5mv4dy1f
      @user-bs5mv4dy1f 6 лет назад +2

      There is a solution - when you export, a window will pop up, asking which properties you want to save. On the bottom of that window, there is a checkbox named "polygonal". be sure to uncheck it. Thanks for the help official meshlab account on Facebook

    • @Aiden-wg3uf
      @Aiden-wg3uf 6 лет назад +1

      Thanks so much that worked