What Happened with The Quarry?

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  • Опубликовано: 23 ноя 2024

Комментарии • 383

  • @faiyoake
    @faiyoake Год назад +1569

    I liked the whole werewolves don’t like water. It was something different. They could have made Silas more visually distinct since he didn’t really look like a white wolf

    • @Flutter_Aeina
      @Flutter_Aeina Год назад +96

      Yeah. The lighting was way too dark to see it with all the blood and grime on him

    • @screamingopossum7809
      @screamingopossum7809 Год назад +82

      the "wolves" needed fur.

    • @TALONBITE
      @TALONBITE Год назад +85

      I believe the water fear had to do with a rabies symptom, where someone who has rabies is deathly afraid of water (mostly drinking it, since drinking the water could potentially help with getting rid of the disease) so if that's the case I think it's very cool they added it!!
      Also if I'm wrong lmk, I am not trying to spread false info lol

    • @rpproductions6241
      @rpproductions6241 Год назад +34

      An interesting thing too is water seems to escalate their transformation. It explains why Nick changed so quickly and Laura also changes soon after she falls into the pool (which is also when her eye heals completely).

    • @samuraijackoff5354
      @samuraijackoff5354 Год назад +46

      @@screamingopossum7809
      Yea, they look too much like the until dawn wendigos. If they couldn't add that much fur then make the body hair/hair longer or something.

  • @dillanlv9364
    @dillanlv9364 Год назад +766

    Fun fact: Zach Tinker (Jacob) mentions that at least 20% of the story was cut out due to Covid-19. He also mentions that there were suppose to be more scenes with Jacob and Emma and the writers were afraid that the game will never release. With this information, I believe the story writers had to quickly change the ending with the podcast and remove scenes since the actors had to stop filming due to Covid

    • @hg06syndicate14
      @hg06syndicate14 5 месяцев назад +50

      this makes a lot of sense I just felt the story didn't hit like it should have and with certain bugs others noticed this could have been very plausable. very intersting though.

    • @BearlyAwake13
      @BearlyAwake13 4 месяца назад +20

      In these situations I really wish the devs/publishers would be willing to give an outline of the plot they had to cut. Like I definitely understand that the actors etc probably can't for legal reasons, and knowing how it was all supposed to come together wouldn't make the actual playable experience aby different, but it could have changed how people perceive it. It would for me at least

    • @teheyepatch
      @teheyepatch 4 месяца назад +12

      Makes sense. I never liked how Jacob's involvement in everything just kind of fizzled out. He needed to at least be part of the finale, since he's the reason the counselors are in this mess in the first place.

    • @SailorMars768
      @SailorMars768 4 месяца назад +10

      That's a shame but certainly explains some things. Always sucks when devs have to rush and cut out what could've been. The podcast-style ending really didn't do this game any favors.

    • @Garrie2976
      @Garrie2976 4 месяца назад +5

      Emma is worse than Mike from Until Dawn Mike starts off as a immature guy that just thinks with his D but he grows into a hero I went from hating him to him being my favourite character
      But Emma is terrible she was so cruel I feel bad for Jacob he can be a idiot sometimes but he's in love with Emma and she dose that to him and Abby

  • @rosenrot234
    @rosenrot234 Год назад +1323

    I thought it was kinda funny that the reasons the werewolves just explode all their skin off was because they couldn't figure out a neat way to have an actual transformation that hasn't been done to death. So instead its a gore explosion. That was neat.

    • @hopobilbow1551
      @hopobilbow1551 Год назад +19

      It was super cool :)

    • @imanormalperson
      @imanormalperson Год назад +4

      smart

    • @imanormalperson
      @imanormalperson Год назад +12

      clean af too

    • @rosenrot234
      @rosenrot234 3 месяца назад +2

      @@cthulhucrews6602 Honestly I can totally bet they just didn't have time to work on werewolves slamming dong when they revert back. That's fair

    • @ZondoScorza
      @ZondoScorza Месяц назад

      @@cthulhucrews6602thin clothes don't burst! We see both Kaylee and Emma in werewolf form with bra's on.

  • @artemis2227
    @artemis2227 Год назад +435

    My biggest complaint with the endings were the lack of the after-game interviews with the characters. I felt like that gave a lot of closure to Until Dawn, and let you see the consequences of your decisions, who is alive, traumatized, etc. The Quarry really needed something like that.

  • @faiyoake
    @faiyoake Год назад +648

    It definitely would have been more believable if the Hacketts hadn’t been dealing with the curse for six years, given how things are handled

    • @Medusa_The-Bard
      @Medusa_The-Bard Год назад +37

      Yeah like maybe 2 years-

    • @TheReZisTLust
      @TheReZisTLust Год назад +66

      It was handled pretty well until fuckwitt Camp Counselor one and two decided to go to camp early though. Sylas was in the area too just hard to find

    • @Gxmwp
      @Gxmwp Год назад +66

      ​@@TheReZisTLustYeah, no one expects people to actually want to do their job and show up early. FR though, they should have had contingencies in case people wandered onto the property

    • @TheReZisTLust
      @TheReZisTLust Год назад

      @@Gxmwp You... you mean the Hackett county sheriff who told fuckwit 1 to go to the Hotel, who is apart of the hunting party? Who asked them what they ran into? Like c'mon stop coping. Fuckwit number 1 told 2 to go to the hotel and in one universe got everybody killed. stop playing lmao And you dont do your job coming in early while not telling the literal BOSS.

    • @PepicWalrus
      @PepicWalrus Год назад +75

      ​@@TheReZisTLustOkay but like.. you know this is happening, you run a summer camp. Don't.. schedule it around the full moon??
      Have it begin a week after and end a week before. NOT the day of the full moon.

  • @noah_body_cares
    @noah_body_cares Год назад +160

    Dylan carried the game for me, whenever I was getting bored he always brought me back into the story

  • @yinyin8769
    @yinyin8769 Год назад +338

    Some things are just a product of their time. Until dawn came out during the telltale era, where all choice based games got the rep of "waking sims where your choices never actually matter". UD subverted those expectations completely, and I also just think it was pretty genius of them to make a choice based game where the core story doesn’t actually change, it’s just the characters who can live or die. It was less effort for them, but the player choices still had consequences which was a rarity at the time. Plus let’s not forget how huge RUclips gaming was back then, especially in the horror genre, that definitely helped to blow this game up as well. Now that’s not to say that until dawn wouldn’t have been successful if it had been released today, but I do think that back then all the pieces fell into place to make it a phenomenon.
    When it comes to the quarry, I enjoyed it for what it was. I played it with my friends and we had a good time. But for me personally, the game was a bit too lighthearted. I know that’s probably just what they were going for, but until dawn made a huge impact on me with some of its deeper topics. From the very beginning when the two sisters die, there’s an underlying sense of dread. And Josh’s story in particular was what made the biggest impact on me back then. We witness how traumatized and delusional he became and watch his mental state slowly deteriorate, until he has a breakdown that leads to him either dying or meeting the same fate as his sister. But even after he’s gone, the real threat is still there. Seeing all the surviving characters just utterly distraught and traumatized at the end really made this game memorable. Even if you manage to keep everyone alive, it doesn’t feel like a good ending. What started as a silly and kinda cringy b-horror movie ended like THAT. That’s what I call subversive.
    Another huge standout for me was the intricate lore about the miners, the sanatorium and the wendigos. That I was really missing in the quarry. Right of the bat I noticed several plotholes and at the end I was left with a ton of unanswered questions which was unfortunate, because again I think the lore in until dawn was nearly perfect, and in this game it’s like they didn’t even really try.
    The endings were a huge gripe for me as well, I was full on expecting a post credit scene or just some kind of closure for these characters, but it never came. It was very abrupt and just felt super unsatisfying, so overall I don’t think I could’ve gotten nearly as attached to this game as to until dawn, even if I tried. As I said, I like the quarry for what it is, but I truly don’t think that there will EVER be another until dawn.
    🌕

    • @angelictrash
      @angelictrash Год назад +33

      Love all the points you made and I agree! It's interesting how I don't think it would actually be too hard to top until dawn today, but somehow they still end up making games that just don't feel as thought out and polished? Like you said abt the lore in until dawn, I love how it feels like something that exists outside the story of our main cast, whereas the quarry just... doesn't. With the quarry especially it feels as if the later half of the game just fizzles out, like they ran out of time or just haphazardly wrapped everything up because the writers got bored or something. I know that's probably not the reason, creating a choice based story game isn't easy, but even though the graphics keep one-upping themselves, the stories sadly never reach those heights that until dawn set. And even until dawn had so much potential to be even better than it already is! I hope someday they manage to make a game equally as captivating and horrifying.

    • @crinklescat1871
      @crinklescat1871 Год назад +21

      I agree completely! Like the ending to until dawn and watching, how they continued to get more and more traumatized throughout the night and also watching how the characters changed. I started out hating Mike and by the end I loved him and same with Emily. I absolutely hated Emily so much but after she got through all that I was like damn, she’s bad ass.
      But yes, on everything you said about until dawn and the impact the ending had. it was just sad, I felt no satisfaction from it but still enjoyed the game. like you stated everything perfectly and I agree with all those points .
      With the quarry we only had that podcast and honestly, I hated listening to the podcast. I especially hated the girl who is in the podcast who wasn’t even going to turn in The evidence they got sent like if you got all the evidence and ending where it said “psycho teens go on killing spree” and stuff. and we didn’t learn that much about the Hackett history at all and there was a ton of stuff and there was no lore about the werewolves. It’s like they just ran out of time or something.

    • @ellu9934
      @ellu9934 Год назад +25

      You put it perfectly. I think it’s safe to say that until dawns impact would be hard to replicate nowadays, but that doesn’t mean that the quarry was doomed from the start or anything like that. It sadly just missed the mark in a lot of aspects.
      One thing that I really loved about until dawn was that it could be played and enjoyed super casually, but it also had intricate lore about the world and characters that the players could dive into if they were interested enough.
      For example I know a lot of people who played the game casually and just wrote off Josh as a psycho bad guy. But like you, I felt very impacted by his story after digging deeper into the lore and the in game files and realizing that he was pretty much failed by everyone in his life, including his friends, family and even the psychiatric system. That along with so many other details about the world and characters made me grow attached, and 8 years later I still remember this game vividly and fondly.
      But the same really can’t be sad about the quarry. When it comes to this world and it’s characters, it’s pretty surface level and what you see is what you get. It didn’t feel rewarding to do multiple playthroughs with different choices or read through every single file, it just kinda felt like a waste of time.
      The ending as well just left me wanting so much more. The podcast is a cool idea in theory, but let’s be honest, I don’t think listening to a 10 minute long podcast while staring at credits is fun for anyone, especially in a game that already has sooo much dialogue to sit through. Like you said, I only listened to the podcast because I was expecting a post credit scene with the characters afterwards. I genuinely thought my game was broken when that didn’t happen because it felt so bizarre to just end the game like this. Having that sitcom-esque cutscene play that shows if/how each character died was fun, but far from any actual closure or satisfying conclusion. It felt like they were trying so hard to replicate until dawn’s tropes that they completely forgot what made that game special, which was the unexpected depth it had.

    • @crinklescat1871
      @crinklescat1871 Год назад +10

      @@ellu9934 oh god, I forgot that part where Josh was misdiagnosed like that just made it more tragic. Lately I’ve been playing the quarry just for fun and to see all the different endings and stuff but it just doesn’t hit the same and the podcast is insufferable, but I was so upset the first time I sat through it, because like you, I thought there was gonna be a reunion scene, or we get to see the characters and their trauma, because until dawn was amazing with that.
      Like I got absolutely no satisfaction from the ending of until dawn, but still deeply enjoyed the game.
      But I’m glad I’m not the only one who sat through that long podcast because they thought that we would get to see them reunited instead of a newspaper clipping on a screen 😐

    • @BambiLena666
      @BambiLena666 Год назад +15

      As someone that didnt play the games, but watched others play both of them, I would add that Until Dawn really had amazing atmosphere work. I remember coming across it on a random stream, during a scene of Emily and Matt in the mountains finding a totem and being instantly sucked in to see what the game is. They really did an amazing job using the setting, and the atmosphere of the lone mountain, the lodge thats too big, like an abandoned hotel a bunch of teens broke into, the sanatorium, the mines... The Quarry for me, really didnt have that.
      Also, the characters, love them or hate them, were dramatic enough. Part of the fun of watching different playthroughs was to see peoples reactions and thoughts about the characters and the psych "sessions" between chapters. The Quarry I kinda just felt meh about them, im not sure I could really name them.
      And on top of that as someone else already mentioned, the fact you can play Until dawn "superficially" or very detailed and lore oriented also allowed for more individuality in the playthroughs.

  • @FoxyGuyHere
    @FoxyGuyHere Год назад +380

    My biggest problem with this game is that the story was obvious from the start. Until dawn kept me guessing until very far in the story. But the best part was that choices actually mattered! They really didn't that much in the Until dawn. It was also much more difficult to keep everyone alive in this one. In Until Dawn I got everyone saved the first time. This required few tries.

    • @BambiLena666
      @BambiLena666 Год назад +38

      Damn, most people killed at least one on their first playthrough that Ive seen. The Ash one was a special bait for a lot of people.

    • @Raddish-IS-Radd
      @Raddish-IS-Radd Год назад +5

      Yeah maybe because the quarry is aiming for a different type of story.

    • @maygenmeadows7034
      @maygenmeadows7034 9 месяцев назад +4

      i only lost ashley and josh in my first play of until dawn but i killed everyone i needed to save in the quarry

    • @BlueLynx1904
      @BlueLynx1904 9 месяцев назад +8

      @@maygenmeadows7034everyone?! bro how 💀

    • @LelandJ71
      @LelandJ71 5 месяцев назад +1

      I got Jess and I THINK Josh killed in my first playthrough. But I did exit and try again with the characters haha ashley would've been dead if she checked the noise too

  • @antfrancis9941
    @antfrancis9941 8 месяцев назад +30

    I kept EVERYBODY alive right til the last chapter then i lost about 4 characters in a 10 minute madness. Then realised that most of my mistakes were made way back in chapter 7.

    • @ThatFont
      @ThatFont 8 месяцев назад +12

      Yeah, there are two saving graces for characters in chapter 2 which makes almost no sense.
      *spoiler*
      Emma’s silver bracelet should’ve been worn, and then he could’ve found it later and been concerned but instead it’s just on the ground for no reason at the beginning of the game. They all prepare to leave and he still wore it without anyone acknowledging it.
      Also, the stuffed bear choice just makes no sense and players can hardly perceive why it would be helpful to have. It’s just baffling rather than a “oh yeah, I should’ve known I’d want that” kind of moment.

  • @saiyan_pride.
    @saiyan_pride. Год назад +426

    There is a "theory" that the reason abi didn't even begin to transform, was because she was wearing silver on her clothes which slowed down the transformation and she didn't get a chance to because later kaylee was killed

    • @craigphoenix6522
      @craigphoenix6522 8 месяцев назад +19

      I don't think Abi wearing or having silver would make a difference, if she did change she would have ripped the bracelet off and thrown it like Jacob does when he turns and wearing Emma's Bracelet

    • @Joopdr
      @Joopdr 6 месяцев назад +20

      @@craigphoenix6522She shows signs, if you get bitten and then are confronted by Bobby Abi actually pushes him with a lot of strength for someone of her size

    • @ZondoScorza
      @ZondoScorza Месяц назад +1

      Abi was bitten by kaylee

    • @squares4u
      @squares4u 27 дней назад

      @@Joopdr Correct. And there’s the theory that Nick got freaking GORED, like he was practically mauled. Which would’ve allowed more of the infection to travel into his body faster. It explains why his transformation is pretty speedy compared to Abi.

  • @Yertos
    @Yertos Год назад +590

    IMO, if it wasn't for Laura and her story I'd dislike this game. She's the saving grace!

    • @ludos1963
      @ludos1963 Год назад +77

      Laura and the sherrif are really the only sane people in this game

    • @Yertos
      @Yertos Год назад +65

      @@ludos1963 Yes! Those two together are great. The hostility, then understanding and teaming up made the game awesome.

    • @Flutter_Aeina
      @Flutter_Aeina Год назад +43

      Laura and Travis were easily the best part. Their interesting conflict and dynamic was so great

    • @carolinezina3543
      @carolinezina3543 Год назад +2

      That's so funny that you say that cuz I accidentally killed her in the beginning when I played it😂 but somehow I managed to keep Jacob alive

    • @Yertos
      @Yertos Год назад +11

      @@carolinezina3543 Laura cannot be killed till 3/4th the game. Are you thinking of Emma?

  • @chychy0326
    @chychy0326 Год назад +559

    not having max in the game more was the first mistake!!! him and laura were more interesting than everyone else imo

    • @Medusa_The-Bard
      @Medusa_The-Bard Год назад +12

      I agree but not about everyone else, we'll Ryan was snooze worthy

    • @AlabasterTen
      @AlabasterTen Год назад +15

      @@Medusa_The-Bard I actually started to like him more when he went with Laura to the Hackett house

    • @chychy0326
      @chychy0326 Год назад +31

      @@Medusa_The-Bard yeah ryan was kinda bland and too serious until like the end of the game😭

    • @allinory
      @allinory Год назад +1

      I agree

    • @desolatedragon9872
      @desolatedragon9872 Год назад +17

      ​@dariuscarter3321 me too. His character definitely flourished when he was with someone one-on-one, which makes sense, considering he's not a social kind of guy. Not to mention I actually liked that he insisted he go with Laura bc he wanted to prove that Chris wasn't what she said he was, only to find out that she was right.

  • @SassenachSchatz
    @SassenachSchatz Год назад +164

    Until Dawn imo was lightening in a bottle for supermassive. None of their other games in the genre had come close to how good it is. I was expecting this one to be just as good but it wasn’t. It felt so shallow compared to until dawn with some of the same concerns in character development and the endings like you had. I liked the werewolf idea but I think one of the things that made until dawn stand out was the lesser known/used monster wendigo. Werewolves are just generic at this point. Great video and loved your analysis on until dawn and dark pictures.

    • @sere971
      @sere971 Год назад +38

      I think the best part of Until Dawn is that the monster wasn't even really the starring focus-- you don't really see wendigos until like halfway through the game, if not more than halfway (that point being when Emily is in the mines and has to run away from them). Sure, you can get hints here and there-- the shadowy figures, the movements in and out of frame, the jumpscare with the binoculars, etc. but you don't really *see* the monster for several hours of gameplay, which I personally really enjoyed. There was a lot of time to build up a nice, cozy atmosphere-- to delve into the characters and relationships and even though you know it's gonna be a horror game, you forget that at times when spending a few hours messing around, and even when stuff starts happening, it's mostly focused around Josh's "pranks" rather than supernatural horror.
      With The Quarry, it felt really disappointing that the monster was shown so soon. I really enjoy those cozy/campy moments in horror games, and while it existed in this game, it just wasn't really comparable because of the characters, the environment, and the time allowed to build those things up. There wasn't really any subplot, it was just a straightforward surface level monster flick-- and while it was definitely still pretty fun, I was hoping this one was gonna be as good as Until Dawn too.

    • @SassenachSchatz
      @SassenachSchatz Год назад +14

      @@sere971 this is also true! The pacing of until dawn was perfect and I loved the how it’s starts out as your cliche teenage slaughter fest but there’s sooo much more to it than that. I still wish they would’ve given more time for Matt and Jess (especially Matt, he’s one of my favs). But even then, they did a good job establishing the relationships and personalities of all the characters in until dawn. The quarry didn’t even come close to that and I’m still salty about it haha. I wonder if the success of until Dawn had to do with Sonys involvement and any $$ they received from that. Not that budget makes a game great of course but it can certainly help!

    • @uneconqueambulante2094
      @uneconqueambulante2094 Год назад +12

      It's important to note that Until Dawn had a (super)MASSIVE budget hence the well exploited resources for it compared to every other game they put out since.

    • @SassenachSchatz
      @SassenachSchatz Год назад +1

      @@uneconqueambulante2094 I see what you did there…. And while this is true, money doesn’t always equal a good game. I don’t think until Dawn was good because of the budget, I’m sure it might’ve helped though.

    • @deerfootishere
      @deerfootishere Год назад +12

      @SassenachSchatz Another major reason Until Dawn turned out better than the studio’s other projects is probably because of the long development time they had. A quick google and Wikipedia search shows that the game was first revealed in 2012 and got pushed back to have a 2015 release date, with some sources saying that the game was initially conceived in about 2010. So the creative team had upwards of 5 years to test certain plot points, pacing issues, and game design elements like the first person perspective, changed to third person eventually, it was originally developed as. As a side note, some RUclipsrs have uploaded footage of a PS3 prototype of Until Dawn that I would highly recommend viewing if anyone’s interested in the development history!
      Compare that to the Dark Pictures, which was first shown off in 2018 and then Man of Medan was released a year later in 2019. And then the Quarry was revealed a few months before it was released in the summer of 2022. At best the games could have been in early development immediately after Until Dawn, but I find that unlikely when comparing the obvious delay Until Dawn had when it was being ported from PS3 to a PS4 exclusive in 2012.
      The issue of designing both the Dark Pictures Anthology and the Quarry for single player and multiplayer, while Until Dawn was always meant to be a single player experience, also added a challenge for the relatively small creative team. It’s astounding that the studio can keep producing these games in such conditions, but it begs the question of if this trajectory is sustainable! As an artist myself, I value the effort these creatives clearly put into their work, but also pity them for the decisions made by executives that don’t understand why delaying games can make them more lucrative in the long run.

  • @The1stlizardking
    @The1stlizardking Год назад +277

    I actually really enjoyed the game. I find that often we pick entertainment apart too much. It was good, fast fun. I did think that it needed more elaboration on the lore though.

  • @siebro
    @siebro Год назад +174

    IMO the biggest problem with this game is that they knew what worked in until dawn and they tried to do those exact things again. The unexpected monster, scary humans surprisingly trying to help the characters etc. That and the characters don´t have nearly enough interaction with eachother as a group. All that said great vid, keep up the great work :)

    • @SleepingDeeply
      @SleepingDeeply 4 месяца назад +2

      Yea, but the " unexpected monster" was obvious

    • @siebro
      @siebro 4 месяца назад

      @@SleepingDeeply yea i guess they didn´t really hide it in this game, but even that they did a lot better in house of ashes. There you knew the monster and they built on that. For me it just didn´t work as well with this game. I actually do like the game, but it was just missing a lot of charm that until dawn had (especially with it´s main cast)

  • @kaishie
    @kaishie Год назад +101

    My main issues were: What did they do during the first full moon? it mentions that they were there all summer, and Max turned into a werewolf in the jail cell so that means that everybody was still at camp that night Laura gets her eye injured. Where were all the werewolves that night?? Why don't they just use the perfectly good jail cells either at the station or under the house to hold the infected while there are campers around. There was no reason for Chris to be tied to a beam in their creaky old house. I hated that Kaitlyn absolutely knew that Jacob took the rotor arm from the car- she literally told him what it was, but then she never says anything about it. She just stands there while the car is broken and doesn't say anything. She never confronted him about it even jokingly before anything bad happened in the night. I also thought it was silly that cutting Dylan's arm off had no consequences, he's just fine even though he lost all that blood and had no immediate medical help. Cutting off your entire hand with a rusty old chainsaw in a dirty old cabin can not be good for your immune system.

    • @MissSimone02
      @MissSimone02 8 месяцев назад +29

      It is explained but very poorly because you can miss it easily.
      They had a movie night where they locked everyone into the main lodge and nobody was allowed in or out.

    • @craigphoenix6522
      @craigphoenix6522 8 месяцев назад +8

      The cells under the house were to be used for Kaylee, Caleb and Chris which I'm guessing is where they were when Laura had her eye cut out while Jedidiah, Bobby and Travis were out hunting for Silas. And Chris either decided to chain himself up in the attic or he was told to by Jedidiah and Constance so the cages under the house would be free incase any of the councillors were bitten during the night

    • @heatherofhyrule9050
      @heatherofhyrule9050 4 месяца назад +5

      I agree with everything but Dylan’s missing arm did get him killed in my run 😭 I missed the qte in the crane and Dylan tries to reach for the gun w/ his missing hand and can’t pick it up

    • @Wolfy-rl1gm
      @Wolfy-rl1gm 4 месяца назад +3

      how did bro not die from sepsis or tetinus

    • @sardonicus1739
      @sardonicus1739 4 месяца назад +1

      @@Wolfy-rl1gm Sepsis sure, but tetinus very unlikely. Most schools require you to vaccinate against it, and a vaccination lasts 10 years. This makes it very rare for kids and young adults to catch that.

  • @catclues2158
    @catclues2158 Год назад +32

    it upset me on how much they messed up Ryans characterisation, i felt like he was so inconsistent throughout the game and had so much missed potential

  • @MissSimone02
    @MissSimone02 8 месяцев назад +73

    My main gripe with The Quarry, and the reason why it falls short for me, is the lore.
    Until Dawn has perfect lore. It doesn't leave you with unanswered questions about the who, what, when, where, and most importantly, the WHY. It's the main reason why I'm drawn back to Until Dawn time and again. The world really feels lived in. Like this world could really exist out there somewhere.
    The Quarry doesn't do that. Why does Eliza exist? Why is Silas the first werewolf? Why include this history about the Hacketts being rum smugglers and do nothing with it? Why is the setting a quarry and not just a summer camp? The setting has absolutely nothing to do with the story itself and that's a massive missed opportunity.

    • @Emmanuelzz10
      @Emmanuelzz10 7 месяцев назад

      I agree with the rum smugglers and them have a mine under their house but the game is called the quarry so it's gonna be done Ina quarry or associated and Eliza doesn't know about Silas the game explains that she just found him abandoned and Eliza Is a ghost because she died in Hacketts quarry and it said that if someone has a tragic death they are most likely to turn into a ghost

    • @MissSimone02
      @MissSimone02 7 месяцев назад +13

      @@Emmanuelzz10 I knew that Eliza died in the fire, but even if she never found Silas to begin with, Silas would still be a werewolf. There has to be an origin for the curse. Besides, we don't know if Silas was a werewolf before being found by Eliza or not.
      And yeah, I understand the game is named "The Quarry." My problem is that they barely used the setting of the actual quarry itself. Until dawn actually used a name that made sense for the setting and plot; they'd have to survive until dawn. If you're not gonna bother with making the setting an integral part of the story, you shouldn't be writing the story. They could've just called it The Summer Camp Curse.

    • @Emmanuelzz10
      @Emmanuelzz10 7 месяцев назад +3

      @@MissSimone02 sorry about the mix up then and yeah they definitely should have used the actual quarry more in the game and I do hope they make a spin-off or mabye not just explaining the story of silas

    • @MissSimone02
      @MissSimone02 7 месяцев назад +1

      @@Emmanuelzz10 That's why it's disappointing to me. I can think of 3 ways right now that would make the Quarry a more important part of the story.

    • @XanderMatthews-nv9zf
      @XanderMatthews-nv9zf 6 месяцев назад +5

      Quarry means prey in this game, it’s supposed to be a double meaning since the werewolves are hunting the counselors

  • @chychy0326
    @chychy0326 Год назад +133

    i do wish for the next game they’ll do something like an actual serial killer instead of a super natural creature being the killer again.

    • @heyfuturesoul
      @heyfuturesoul  Год назад +36

      Have you played their Dark Pictures: The Devil in Me? It’s a serial killer not a supernatural creature! But it is a much shorter game than The Quarry and Until Dawn. If you haven’t played it already I’d recommend checking it out

    • @chychy0326
      @chychy0326 Год назад +24

      @@heyfuturesoul i did actually! unfortunately it wasn’t my favorite but i think i actually like house of ashes the best!

    • @CherrieJellyBeanie
      @CherrieJellyBeanie 9 месяцев назад +22

      ​@@heyfuturesoul The killer ended up being a supernatural being (well kinda) because he can't die no matter what so that ruined everything 😭

    • @kellizzvasometimes
      @kellizzvasometimes 5 месяцев назад +5

      @@CherrieJellyBeaniereal like how tf you survive being blended and stabbed

    • @TrainsTer-91
      @TrainsTer-91 4 месяца назад +1

      ​@@CherrieJellyBeanieit's kind of implied there was a second killer (explaining why he managed to get out of traps and be in two places at once)
      Or that. He isn't supernatural, death (the main menu guy) literally overwrote his death to spite his lack of choice

  • @borochifox
    @borochifox Год назад +171

    There's a lot of 'WHY?!' questions in the game that either aren't answered or are flimsy answers. Like, WHY, if these people are aware of the werewolf situation, aren't the family more careful? They keep Nick in cage at a point, so why can't they cage up the three family werewolves to avoid all death/trouble? Someone told me Kaylee didn't want to be restrained anymore, but, that's telling me she just accepted she'd be loose and could kill innocent people (and this is the same character we are lectured was the 'sweetest kindest person' )

    • @craigphoenix6522
      @craigphoenix6522 8 месяцев назад +18

      The cages were bought and Built for Kaylee Caleb and and Chris but for story/plot purposes Kaylee and Caleb never made it back in time and ended up changing in the woods. And Chris was either told or decided to chain himself up on the attic so the cages would be free incase any of the councillors became infected.

    • @WhisperNanny
      @WhisperNanny 6 месяцев назад +18

      I totally agree with you, but the ONE thing they actually do answer is Caleb and Kaylee not being caged up because they intentionally didn't go into the cages to try and get help from people in town. They just didn't make it before they transformed

    • @XanderMatthews-nv9zf
      @XanderMatthews-nv9zf 3 месяца назад +2

      @@WhisperNanny and why on earth could they not have waited until the day after the full moon before seeking help from the town
      It’d give them a lot more time, as is the explanation feels forced and just makes Kaylee and Caleb seem like selfish morons

  • @bodewelsh4918
    @bodewelsh4918 Год назад +75

    I just hate how so many characters felt sorta…pointless? Like everyone except laura, ryan, and maybe dylan and kaitlin didn’t do much.

    • @XanderMatthews-nv9zf
      @XanderMatthews-nv9zf 6 месяцев назад +13

      Jacob and Nick literally do nothing after Nick explodes.
      In a cage and lost in the woods

    • @SndjjwwejWdbbwene
      @SndjjwwejWdbbwene 3 месяца назад +1

      Especially the relationships like at the end it felt like nothing mattered for example if abbi and nick like each other the game just forces it where none of the relationship built up matters.

  • @annew8948
    @annew8948 Год назад +59

    29:05 I think in the finale scene Silas was hurt by being hit by the car. So, like Nick in his wolf form escapes after being shot by Abby in the pool house, the werewolves, when hurt, tend to “hide” themselves and be distracted from re-attacking other people.
    But yeah, I wanted more from this story.

  • @jacksonparker6983
    @jacksonparker6983 Год назад +98

    I feel like emma and jacob had so much more potential as characters, especially since their relationship is a more prominent focus in the beginning. I think Jacob being sensitive is interesting for his character trope and could have been flushed out more and given some chance for redemption by allowing him to act more selfless. Emma I also found initially interesting and I thought her character was gonna go in more of a jess direction where she is insecure or something (At least her chase scene with werewolf max was giving major emily vibes, and was super badass). Anyway, really good video!

  • @mippa
    @mippa Год назад +24

    I seem to recall some of the actors stating that COVID interfered with a lot of development for this game.

  • @ginster458
    @ginster458 Год назад +36

    at around 26:30 : SAME! I left the cage open on purpose cause I was sure we were going to be chased through there and would be able to trap a werewolf in there, and then nothing happened with that at all
    It just feels like the gane got released a year before it was finished with tons of stuff cut. Why show the cages in Hackett House as well if you don’t adress why the hell none of the three werewolves that they built them for are locked in there? Why was Chris locked in the cellar and later the attic if you have freaking cages everywhere????

  • @EpitomyofShyness
    @EpitomyofShyness Год назад +69

    I think my problem with the Quarry was just that I was... bored. Like the whole time. I can't say why.

    • @Felhek
      @Felhek 11 месяцев назад +3

      I never understand the "boring" state when someone say it.
      I just don't.
      How do you feel when you're bored?

    • @XanderMatthews-nv9zf
      @XanderMatthews-nv9zf 6 месяцев назад +19

      The main problem is the overwhelming lack of choice, the Laura flashbacks work no matter how you play them, you try to give Dylan the gun instead of Kaitlyn and the game literally ignores you

    • @simplymakayla3327
      @simplymakayla3327 4 месяца назад

      @@Felhek i was bored too. The story took to long really get into i guess. it wasn't scary at all in my opinion. it had its jumpscares from time to time but it wasn't as scary as until dawn or house of ashes. those games gave me nightmares.

    • @Jin-de6nj
      @Jin-de6nj 4 месяца назад +1

      ​@XanderMatthews-nv9zf yea I didn't want to give the gun cause I thought it was funny and felt in character for Dylan but then he just says "nah nvm"

  • @Mintylight
    @Mintylight Год назад +28

    The reason The Devil in Me has less advanced facial animations than this despite being released after is because this was their prioritized project and The Devil was basically the low budget one of the two, with less assets dedicated to it. Think 10 people working on this and 4 on Devil, with less renders and storing space etc.
    Also, the solution to this whole scenario would be that Mr Hacket just drove the kids to the hotel in his car, might have needed 2 runs, but you know, still had time.

  • @ludos1963
    @ludos1963 Год назад +52

    I remember when I discovered the game, completely going in blind.Travis was so sketchy in the intro, I really thought he was like.. idk a serial killer and while a part of me was like.. Don't listen to the serial killer, I was DEF screaming at my screen: HES CLEARLY KILLING PEOPLE, DO NOT GO TO THE CAMP! Im no hero, I'd have turn back immediately!!
    (also Max' comment as he's walking in the basement about Evil Dead... yes... you see a person trapped in a basement at night, in the middle of the woods..... FUCK THAT I'm getting the hell outta here!)

  • @ginster458
    @ginster458 Год назад +41

    I like the characters as concepts, but not in the actual game, and tbh I feel like they never got past the „concept“ stage. In Until Dawn they all are pretty stereotypical as well, but then reveal more depths to that (at least most, arguably that is hard to do for every character with such a big cast and limited time) but this time, I didn’t really care for any of them, cause they never went beyond those three introductory words.
    There also isn’t really a story happening with them, they’re just slasher fodder- the actual story is Travis and Laura (and Eliza), and they’re the only ones that actually feel like characters. And they’re hardly in the game, even though they ARE the story. I‘m not saying that is 100% true, but it afterwards certainly felt like you could cut out the councellors completely and nothing would change. It doesn’t matter that they stay the night and go out, because Laura would’ve escaped anyway. It’s not stated in any way that the councellors staying caused Chris and his kids to be on the loose. They’re literally just fodder. Even Ryan being there in the end is pointless, why show his relationship with Chris if he can’t reason with him in the end? Why have him kill him if it has no thematic reason? (Maybe it’s just that Ryan was TOO cool and he failed to portray the emotions properly) I liked Ryan at the beginning but as soon as he left with Laura I was like „Why are you even here?“ As if Laura wouldn’t have found a mansion in the woods that is ON THE MAP.That woman patched her own eye up she doesn’t need Ryan guiding her through the woods.
    I thought the setting is cool and I liked the concept of the story, I just wish they’d flipped the percentages and give us more Laura/Travis and less, but better developed councellors

  • @Wickeddreamsofficial
    @Wickeddreamsofficial 4 месяца назад +12

    Miles Robbins was absolutely delightful in this game. He's usually the best character in everything he's in, and this was no exception

  • @handlelicker989
    @handlelicker989 9 месяцев назад +14

    A lot of the problems in this game was lack of content, and a lack lustre ending, which is because the game was hit with a brick wall of Covid restrictions, I do really wonder what the game would’ve been like if they paused production and it came out today

  • @kiki_drew
    @kiki_drew Год назад +36

    Ugh this was such a great analysis!! I completely agree with all of your points, esp the one about adding Ryan's sister to the game to develop his character and push home the theme of family!! 🌙

  • @faiyoake
    @faiyoake Год назад +12

    I think part of the appeal of until Dawn is the interpersonal drama. Beyond the beginning third of the game they’re not all together and the focus is on hiding. Plus, the guy responsible for the situation is removed from play basically.

  • @taylorbaldwin9695
    @taylorbaldwin9695 Год назад +117

    Until Dawn had characters that I both loved and hated; The Quarry has neither of those. I felt indifferent towards every character in The Quarry and I think that's one of its biggest downfalls. Until Dawn used a lot of stereotypical character personalities and it worked for that game. The Quarry feels like they just tried to take the same personalities and spin them up a little to make new characters.
    I liked the game, but I don't think it's something I'll ever care to replay.

    • @sebastianbronowicki7073
      @sebastianbronowicki7073 Год назад +19

      Pretty much that, I ended up only really caring about Dylan, and by the time we visit the Hackett house I was pretty much forcing myself through the story to get to the end, as I either disliked the other characters or found them bland. Doesn't help that I managed to avoid werewolf bites throughout the story and didn't get to have that build them up

  • @daltongibson1033
    @daltongibson1033 Год назад +382

    My biggest disappointment with The Quarry is that the storyline with Dylan's crush on Ryan amounted to nothing. Honestly, why make Dylan the one gay character if it meant nothing? It really feels like they just wanted the diversity brownie points. In a lot of ways, actually- Until Dawn didn't have a gay character, so Dylan is gay! Even though that ultimately has no impact on anything. The one black guy in Until Dawn had some of the least screentime and one of the earliest deaths, so this time Ryan gets to be the big hero! Even though nothing is done with his actual character and story. The one asian girl in Until Dawn was a mean girl, so Kaitlynn gets to be the badass! Even though she doesn't really do anything. Honestly, I really feel like there wasn't enough game in this game. Until Dawn felt like a slasher movie in a lot of ways, but it had enough depth to feel like a GOOD slasher. The Quarry feels like a c-tier slasher movie at best. It could've been so much more, but they barely DID anything with the main cast. Laura is the most consistently compelling character for most people, and she technically isn't even a part of the main cast as we're introduced to them. It's just kind of... Sad. I wish this game were as good as it should've been.

    • @nfr5946
      @nfr5946 Год назад +117

      I feel like this is a bit disingenuous. Most of the relationships in the game-straight or gay-didn’t really matter in the end. They were there to set up the story. Why does it matter if one of them happened to be gay? You’re treating it like it has to be grand because it’s different. It’s better that they treat all the couples the same.

    • @daltongibson1033
      @daltongibson1033 Год назад +63

      It would be disingenuous if it were misrepresenting the actual game, but it isn't. The relationship between Emma and Jacob(? I think that's his name? The one who messed with the car) matters because it directly affects their chatter arcs, and the same can be said for Abbi and Nick. And Laura's ENTIRE character motivation is her boyfriend. But with Dylan and Ryan- or Ryan and Kaitlynn, for that matter- it DOESN'T matter, because ultimately it doesn't actually affect their arcs. It CERTAINLY doesn't affect Ryan's, at the very least. Saying they're all treated the same is simply wrong.

    • @basil6820
      @basil6820 Год назад +32

      No because I agree with you. With Matt from Until Dawn, they had a recipe to make a great character with him but I really believe they didn't take that opportunity because he's black. His contrasting stories with Emily and her ex really should've been brought out and it could've made a great side story but instead they make it a little silly thing that just happened.
      And talking about another silly little thing, please correct me if I get this wrong because I cannot remember the Quarry for the life of me, but couldn't the Dylan gay thing be completely excluded if the player just didn't choose those options? Like, it felt like another silly little thing they wanted to implement for, like you said, brownie points. Like this company is great for adding crap just for brownie points it really throws me off.

    • @doeatwhales
      @doeatwhales Год назад

      you’re actually insane.

    • @gabbygabbygabbyoioioi
      @gabbygabbygabbyoioioi Год назад +1

      Wild how gay people (or any minority) have to have _a reason_ for existing to some of y’all in anything. It has to “mean something” for a gay person or someone with a hint of melanin to pop up in media. They can’t just be. Like did it “mEaN aNyThInG” to the actual story for a straight character to be straight? Their *orientations* changed nothing about the story either. Not a single one of them (gay or straight) if you’re talking orientations specifically. You thinking in your second comment that Emma and Jacob as a pair have a relationship that affects their character arcs…like that is about *the writing* itself doing that not their orientations as straight people specifically-if they were Emma and Janet or Eric and Jacob, but written _The Exact Same_ way in terms of plot relevance and arc development then it would be fine, yes? If Laura’s motivation was about a girlfriend, then I’m assuming that (with it affecting the plot then) that would be fine, right? As long as it affects the plot? If so, then your issue isn’t with Dylan *needing a reason* to exist as a gay person…you have an issue with when the writing doesn’t make relationships (any kind of them-gay, straight, and platonic with you bringing up Ryan and Kaitlyn in that second comment too) relate to the plot.
      And it’s also wild that in your initial comment about the Black character in UD with little screen time and the lackluster characterizations for the two Asian women in these games feel like you know the issue is the writing there and not ‘omg why is a minority _existing_ here? what is the reason for their presence?’ Where the first comment about Dylan feels very much that latter line of thinking like there doesn’t *need* to be a deeper meaning for Dylan to just be gay. Yes, the relationship could have been more related to the plot…but that has nothing to do with his gayness specifically at all though.

  • @Felhek
    @Felhek 11 месяцев назад +15

    I didn't like the camera position when you move the character.
    I think it's too close.
    There's only 1 time the camera's position is correct, it's when you play as Abi in the forest.

  • @uthly1
    @uthly1 11 месяцев назад +26

    I vaguely remember the reason Caleb and Kayleigh were unrestrained that full moon was because the Hacketts were tracking them as werewolves in the hopes the kids would sniff out Silus, or group up with him like a wolf pack. It's an extra layer of tension on why Chris was so stressed about getting the councillors gone, and why the Hacketts wanted to blood them (To stop Caleb and Kayleigh getting distracted hunting them instead of Silas)

  • @faiyoake
    @faiyoake Год назад +16

    Laura really held the idiot ball this night. She broke into where Chris had been locked up. Wouldn’t that indicate that maybe, just maybe, he wouldn’t be wandering around?
    Also, Eliza wanting Silas alive. He’s living feral; is this really the life you want him to have? Is his life more important than it’s quality?
    Also wonder if Kaylee had gone to uncle Travis, and went with setting hay on fire after they (the cops) came back with an answer she didn’t like.

  • @ThePrettyTomboy
    @ThePrettyTomboy Год назад +45

    Absolutely agree on wishing there was an option for Laura to cooperate with Travis! I was completely compliant throughout the (imo waaaay too long) flashback, and was rewarded with Laura shooting him even though I didn't take the gun. Then I ended up unintentionally massacring the Hacketts and killing Laura and Ryan in the process, locking myself out of the ENTIRE Silas plotline. I didn’t even know who Caleb was when I shot him! I think Until Dawn did a better job of making sure you got the whole story no matter who made it out alive; like you said, there are enormous holes in The Quarry unless you make specific choice combos and intentionally fail QTEs.
    Also I'd forgotten about the store! It's such an interesting location to not have come up again. It seems like The Quarry ended up cutting a lot of things, whether for time or to hit a release deadline. 🌓

    • @irismercado92
      @irismercado92 8 месяцев назад +6

      well in your case, you just fucked your playthrough up a lot bc there is an option to team up with Travis as Laura and even Ryan also lives to tag along. I got that version my very first playthrough of the game. The only people who ended up dying during the Hackett house arc during my playthrough was the old lady and Chris Hackett who i shot immediately when given the chance. Everyone else survived.

  • @caffeineclown4884
    @caffeineclown4884 Год назад +18

    I liked this game but the fact you have to go out of your way to mess things up to get the most out of the characters feels really counter productive.
    It’s also a shame some characters just become near-completely irrelevant after a certain point. Like you said, Emma has her whole thing on the island and then just… does nothing afterwards.
    She sits in a basement alongside Abby who, also had a tense moment she could die in but because she survived the story just went “???” and decided to lock them away in a basement as their function in the plot had been complete.

  • @TALONBITE
    @TALONBITE Год назад +17

    The quarry is one of my favorite games, and this video is REALLY REALLY GOOD !! I agree with almost everything you said, I have my gripes with the game too, I could go on and on lol. I especially agree with your points about the endings, they were kinda weak all things considered, they aren't the WORST thing ever but the fact there's so many of them kinda brings it down. It makes sense tho, I mean having 186 endings, it's going to be hard to flesh out each and every one to the fullest since there's just SO much that can happen in the game, but the fact the most common endings are just as basic is... odd, you think they'd be able to roughly predict which endings would be the most likely for a new player, and just make those more interesting and fleshed out. And wrap up loose ends in every ending its possible in (ex. Emma and Jacob meeting up again and talking at the end of the game) unless the characters are dead or infected I believe those should be included either way too... the Jacob Emma one can be a bit more iffy since it's situational but there could be, SOMETHING. And I agree with the points of abi and Emma not getting the proper ending to their arcs and a resolution of the nick kiss, since that part of the game is unavoidable. A lot of the beginning stuff is unavoidable so getting more info on the characters and their dynamics, we get SOME of that but not nearly enough to make it memorable.
    And the QTE's being easy was annoying to me too, I believe there should be an option to make them easy or difficult depending on if you'd want the "best" ending, but have the option to challenge yourself. It would be cool to have QTE combos too, similar to sonic unleashed maybe? I wouldn't want them ALL the time, but some choice moments would make it just that more intense !!
    Having Ryan be more developed as a character and have more of an arc is something I REALLY wanted but sadly didn't get, he wasn't as interesting as I'd hoped he would be. I'm not a big shipper or anything, but seeing if you chose to have him and Dylan flirt and it going nowhere was REALLY disappointing, especially as a gay man myself. Seeing that representation would have been nice (another thing I notices is the campfire kiss w Ryan, you get a close up if he kissed Kaitlyn, but with Dylan the camera is far away, making me thing they intentionally wanted to "hide" the small sprinkle of queer representation we did get, so that's definitely interesting to think about)
    And I did NOT like Laura before watching this video, I thought she was awful, especially because she flirted with Ryan many times despite being in a relationship with Max. But after hearing your perspective I've grown to like her a bit more!! The arc of her going from caring to selfish and borderline insane is something I somehow didn't pick up (I was too busy being mad at her lol) so that REALLY helped me appreciate her character more!! She still isn't a favorite but I can't say I hate her anymore! I think every character has their qualities and I don't think I HATE any of them, some are just more enjoyable than others
    This comment is getting LONG ENOUGH as it is but I LOVE this game and your commentary is basically all my thoughts and gripes put into words, and I would love to potentially rewrite the story to be a little better and more enjoyable!! That would take forever but 👀 it's something I'll consider
    TLDR; I love the quarry, and I agree with this video very much and it's very good!! It put a lot of my own thoughts into words and was overall a good review of the game and it IS worth watching all the way thru ✨️🌕

    • @TALONBITE
      @TALONBITE Год назад

      Very sorry for my bad grammar in parts of this I jumped around a lot and just had way too many thoughts at once, my brain was moving faster than my typing lol, hopefully it makes sense for the most part

  • @KUREHA3D
    @KUREHA3D Год назад +4

    i am absolutely blown away by this video. when you said you only had 1k subs i was FLABBERGASTED??? this is incredibly well done and perfectly organized! thank you for sharing!

  • @lawrencev.8850
    @lawrencev.8850 Год назад +21

    I haven’t watched the video and I don’t know if it’s about to massively agree with this take but I love the friendship between Ryan and Laura and was one of the few saving graces of this game.
    Also I liked how with the option to shoot nick, veteran players of until dawn most likely remember the Emily choice and so they don’t shoot, (by veteran choice i mean me, rip abi, thankfully I preordered so I only lost a life and still finished the game with all characters alive).
    Also i can legitimately see myself being friends with most of the people here as opposed to until dawn where I straight up hated half the characters,
    Still though Until Dawn > The quarry overall, alright time to watch

    • @BBkiny
      @BBkiny 4 месяца назад +2

      The relationship between Ryan and Laura felt more romantic to me which was weird as hell honestly. Like Laura is doing all that for her boyfriend but then they make borderline romantic scenes with Ryan and her??? What's even weirder is that Ryan already had two love interests (Dylan and Kaitlyn) so why add a third one especially since it adds nothing to the plot and does nothing for the characters.
      Also, the characters in Until Dawn are very hateable but only on the surface. You just need to look deeper than that since they were literally MADE to seem horrible at first glance (some of them also change quite a lot by the end of the story)

  • @jenniferwest3085
    @jenniferwest3085 4 месяца назад +3

    I was so excited for this game because I really do love werewolves. But I thought they dropped the ball so hard on the actual creature design.
    I think the biggest issue is that they are visually SO SIMILAR to the wendigos from Untill Dawn. And I think they did that partly because that game was so popular. But I would have loved more wolfy looking werewolves so much more 😭

  • @Welshy
    @Welshy 4 месяца назад +3

    Ok, I’ll say it. The biggest issue for me was the “werewolves” were copies of the wendigo models

  • @soul_vicex
    @soul_vicex Год назад +13

    Loved this game, I kept everyone alive on the first playthrough and the game felt more flushed out, I wish it was at least double the length

  • @NineTailsChaosFox
    @NineTailsChaosFox Год назад +6

    31:40 I thought it was suggested that it was daughter of Chris that bite Abby? Since she gets kill no matter what, it means that Abby gets cured with her death...

    • @monsterhanna6691
      @monsterhanna6691 9 месяцев назад +1

      Yeah, Kaylee who was brought up. She mentioned this in the video and how unlikely it is that it was Kaylee who bit Abby, or at least that's how she feels about it. Abby was still bit around the same time as Nick, yet he's the only one that turns.

  • @glacier-gr9tf
    @glacier-gr9tf 10 месяцев назад +7

    I honestly loved The Quarry so much.

  • @FiestaTX17
    @FiestaTX17 7 месяцев назад +1

    Jacob is my favorite character in the game, but yea they definitely needed more of his remorse and growth. Nick and Max were my other two favorites and it just sucks how little they both get to do. Nick is basically out of the story by chapter 4 and I wish we could’ve gotten more with him. Max was a scene stealer who got 3 minutes of gameplay, he absolutely deserved more time in the spotlight.

  • @hannahs3085
    @hannahs3085 Год назад +22

    your story improvement ideas are genius (especially with adding ryan’s sister into the mix) you need to rewrite the whole thing omg

    • @caroldevaney7630
      @caroldevaney7630 Год назад +3

      I would 100% watch a video where you rewrite the core story for character growth, improved pacing and to tighten it up overall

  • @iwouldlikemycoffeewithanon622
    @iwouldlikemycoffeewithanon622 Год назад +9

    A few things they could have done to tie Eliza in more is to have her sabotage things around the camp or maybe stage accidents where some of the campers will get hurt or almost go missing on full moons in an attempt to get the camp shut down. Also, someone mentioned this as well but having the traveling show happen more than six years ago would have been better. Can still have the backstory for how the family got cursed and instead have Chris be the one who freed Silas. Or maybe just make it to be more recent.
    This and just having a more climatic ending than just shooting Silas would have also been better. Maybe even having Eliza attack the player after you shot Silas would have been cool. Would have to establish how to kill a ghost before hand but you can just have Ryan say she can be killed by burning Elizas body or throwing water on her when he talks about the ghost in his podcast. Lara could also find this information when she goes through Travis stuff at the police station.

  • @monsterhanna6691
    @monsterhanna6691 Год назад +6

    Was Jacob still covered in blood in the cage or did he wash it off at some point? I'm asking because if he was still covered in blood in the cage, then why was he attacked and killed?

  • @oakleybrighton8971
    @oakleybrighton8971 Год назад +16

    i just absolutely love this game, it’s clear a lot is missing tho due to covid and cut content. it’s a real shame bc this would’ve been an amazing game if they got more time to complete the game fully. a proper ending would’ve been great too involving all the characters working together as a team and to really wrap up those relationships and development. chapter 7 with laura also should’ve been split into sections throughout the earlier chapters or even cut down in size just a little as it’s such a chore during a replay and i don’t find it all that interesting. a lot of the characters kinda fall off and disappear once chapter 7 begins (mainly abi, nick, emma and jacob) which is a shame as everyone deserves almost equal screen/play time in my opinion. but yeah i love the game and i think it’s so fun it just feels kinda empty and not complete at parts. still an overall good game but it’s hard to sometimes overlook some of the problems it has. ALSO i love how u mentioned the until dawn basement scene!!!! like this game seriously needed all of the characters to interact with each other a WHOLE lot more. just thinking of all the missed opportunities makes me so sad. still i can’t express how much i love this game and it’s characters.

  • @MorganMeryl
    @MorganMeryl Год назад +12

    Maybe this is a weird thing with me but one of MY biggest problems with this game lies with the different outfit sets. In the end neither cell phones nor the podcast are really necessary for the plot to progress. I feel like this games time period should have been more ambiguous. It feels so weird to be wearing the 80s outfit set and not only have to listen to more modern music but also have stuff like cell phones, podcasts and Emma's videos that clash with that vibe.
    Having the game feel more generic in time period could also open up the possibility of other outfit sets such as a 1970s set.
    I thought the different outfit sets and filters were really cool, but I get so brought out of the moment by all the modern references.

  • @r0b1ee
    @r0b1ee Год назад +3

    When I first played The Quarry it hooked me and I loved it so much I ended up playing it 4 more times over the course of a week. The first 2 playthroughs were fun (sans Laura's portions, to me they felt longer than they should've been but I'm a little impatient) and even though I enjoyed the others the more I played the more frustrated I got with how little my choices/actions affected anything. I still have a lot of love for The Quarry (it was my first horror game and it still has things to love about it), it always feels like such wasted potential and honestly a little unfinished

  • @luxluther436
    @luxluther436 Год назад +5

    37:19 Idk what happened in your playthrough but in mine if there was the slightest bit of red, you’re done. And for me, I tried letting the timer run out, BUT HE CAME BACK

    • @jbear3478
      @jbear3478 Год назад

      Same!! We could not figure it out

  • @megannichole120
    @megannichole120 Год назад +5

    I would have loved even more control and choices in the game and to get an actual ending tailored to choices. What about the relationships? Where was the closure? What happened afterward. Does Emma forgive Jacob or does he decide he doesnt need her? If he changed would he go after her? Could Abi have helped turn Nick back to normal? Does Dylan get to be happy?

  • @ventusxzephyr13
    @ventusxzephyr13 Год назад +36

    The Quarry is memorable for delivering the worst credit scene I have ever had the displeasure of experiencing. I do not know whose idea it was to have a podcast narrating but it was way to cingey and in bad taste to hear about a brat being so casual about- at best- a murder and - at worst- a massere. If there is ever a sequel to The Quarry, there needs to an option to knock them off

    • @XanderMatthews-nv9zf
      @XanderMatthews-nv9zf 6 месяцев назад +12

      It really has people joke about the violent massacre of 1-12 young adults in the middle of the woods.
      This game really struggles to take the concept of death seriously 😐

    • @heatherofhyrule9050
      @heatherofhyrule9050 4 месяца назад +2

      It wouldn’t have been as bad if it wasn’t SO LONG. Like literally, my boyfriend fell asleep. Plus who would have sent this podcast all the evidence w/ no context? Who even had all of it? In Until Dawn it makes wayyy more sense bc after an event like that ofc there would be police interviews. But like the podcast just made no sense imo

    • @Wolfy-rl1gm
      @Wolfy-rl1gm 4 месяца назад

      @@heatherofhyrule9050alot of endgame stuff was cut due to covid cuz it was being made with stop motion so we COULD have gotten it if it wasnt for covid

  • @WhisperNanny
    @WhisperNanny 6 месяцев назад +3

    I think that where The Quarry succeeds more than the other games is the theme and the cinematography. The colors, the pure 80's energy of a gore-fest summer camp horror movie, the werewolves? The whole thing felt very classic. But where it fell flat for some people I think was being too obvious in some areas and too vague in others, as well as making a lot of the plot points feel pretty contrived. Like, why doesn't the summer camp end/start with like a week of padding between full moons? How did they manage the full moons while kids were AT camp, other than the "lodge slumber party", when the lodge was shown to be unsafe anyway? Honestly, I think the vast majority of the story could have been solved if they'd just said it was the Hackett's first time being werewolves or something. Cut the extra bit with Ryan and Laura at their giant house and instead have the entire cast find out about Silas at the same time. Idk. It's still a lot of fun though, and probably my favorite in the series.

  • @bowtiefox
    @bowtiefox Год назад +6

    i dont like how the werewolves look in this tbh, its to humanoid for me, gave ghoul or zombie rather then wolf 💀 the transformation was fun tho

  • @karalynspeaks4267
    @karalynspeaks4267 Год назад +23

    Yeah I could never get into this game compared to until dawn

    • @heyfuturesoul
      @heyfuturesoul  Год назад +12

      Yeah it definitely won’t be a game that I replay or revisit as much as I do with Until Dawn

  • @blue-eyedwhitemoomin8767
    @blue-eyedwhitemoomin8767 Год назад +3

    Imagine if Abi got bit and the outcome was that she shoved Nick away really good. And/or there was an option to never get Nick turned and there was a reverse situation with her and Nick.

  • @liyah.
    @liyah. 9 месяцев назад +3

    I feel like them wanting to make their games heavily multiplayer and multiple play through based is what has ruined their games. I don’t fully remember if Until Dawn originally came out as multiplayer but I do know that most RUclipsrs who played it just got the opportunity to play all characters in one play through. The issue with things being multiplayer based is that if people end up not playing a certain character they basically miss a whole section of the game. I also just overall think they can’t make games like this without making them long, they’re making it way too short and they don’t get the opportunity to flesh out the majority of the characters.

  • @shaelynmartin1996
    @shaelynmartin1996 4 месяца назад +3

    I think my biggest problem with the characters in the Quarry is simply how flat and boring they are. Like, I loved Until Dawn's characters because they *did* something with them. All the characters in UD start out as their specific "stereotype" for a slasher movie (Emily: Mean Girl. Jessica: Sexually active girl. Matt: Jock. Mike: Cool kid. Ashley: Shy girl. Sam: Best friend. Chris: Laid back bro. Josh: Party boy. Then Hannah and Beth being the "throw-away" first kills.) but they all have some hidden depth beyond their stereotype that makes them feel real. (Emily: Brave and resourceful. Jessica: Resilient. Matt: Coward. Mike: Leader. Ashley: Hateful and petty(Or I guess pushover depending on your feels/how you play her). Sam: Selfless. Chris: Brave and loyal. Josh: Mentally ill. Then Hannah awkward and lacking self-esteem.) There wasn't anything like that in the Quarry really unless you specifically went the unpopular route, but even then... Not many of the counselors really show much in their "true selves." Until Dawn took the stereotypes and flipped them on their heads. In most slashers, the mean girl and sexually active girl get killed off. In Until Dawn, the mean girl fights her way to freedom and the sexually active girl forces herself to get up and keep moving towards safety (Assuming you aren't too slow with Mike). The jock character usually goes down trying to fight. Matt, on the other hand, either goes down running away or survives by running away. Shy girl is usually the "final girl" while the best friend usually dies towards the end. Ashley can die early while Sam must survive until the final escape.
    Quarry would've been so much better if the characters got that same treatment. They already have their stereotypes laid out. So subvert them in different and interesting ways.

  • @mariinova
    @mariinova Год назад +13

    i’ve personally never heard of the quarry before despite loving until dawn when it came out but you did a phenomenal job with this video! it’s so rare to find fellow female video essayists on youtube so it was an instant sub for me! can’t wait to see what you do next!

  • @sophiavolkvo1399
    @sophiavolkvo1399 Год назад +7

    Love the game, wish they would have played around with the water more. There was the sign that said stay out of the water so i thought maybe the monster came from the water lol. I jokingly called them Merwolfs before i learned the sign was unrelated.

  • @adamallsbury5604
    @adamallsbury5604 Год назад +9

    I absolutely LOVE werewolf games, movies, books, etc. This game got me excited but as it played out it was just too easy to predict and disappointing. The “werewolf” design was my biggest flaw, they just look like copy and paste versions of the “Canima” from Teen Wolf. I also thought the dialogue was interesting but went over the top at times which took me out of it. The first 30 minutes were SO AMAZING, after that the story felt like it was just trying to explain itself the whole time and it lost so much momentum that I didn’t really care who made it by the end. Overall, I’m definitely glad it got made, it just didn’t improve much from Until Dawn and I’d still say Until Dawn has a much bigger impact on me

    • @shungite8240
      @shungite8240 8 месяцев назад +2

      The “werewolves” look too much like wendigo’s to me

  • @yondaime500
    @yondaime500 Год назад +5

    🌕
    I don't like horror at all usually, but I enjoyed watching a playthrough of this game (I didn't play it myself though). There is a lot in this video that I wasn't aware of, since the playthrough I watched managed to get almost everyone killed at the first opportunity (not intentionally, mind you).

  • @astoldbyneon43
    @astoldbyneon43 Год назад +9

    I love videos like these, because they're able to help me understand some of my problems with a game when I can't find the right words. I love The Quarry but the endings really do feel flat as there's no real satisfying ending to all the characters' subplots. Hopefully Supermassive will see videos like these and use them to make their next game all the better. Great job! 🌕

  • @redacted6653
    @redacted6653 10 месяцев назад +2

    I watched my friend play this game and I went in completely blind. I got so excited seeing Ted Rami because I didn’t expect him to be there and I almost never see him in anything any more. I made so many Chet Kaminski/ Joxer jokes that my friend had to pause the game and ask me to stop 😭

  • @Kaiser8513
    @Kaiser8513 4 месяца назад +1

    I only had Laura fight to keep the gun because I had a tarot card showing her attack as a wolf otherwise I didn't think it'd lead to her pulling the trigger

  • @melissarasimowicz6015
    @melissarasimowicz6015 Год назад +10

    🌕 great analysis, IMO laura's storyline was the only thing keeping me in this game lol. Would love to see you do Life is Strange soon!

  • @Kenzie0418
    @Kenzie0418 Год назад +3

    My issue was we never got to really know the characters their storylines we was unfinished Laura was the most interesting and we didn’t know what happen to the characters after the game

  • @Omegabarbie
    @Omegabarbie Год назад +12

    my main problem with the game is that the counselors are all pretty likeable but… most of them don’t do anything
    edit: also the lack of memorable deaths really puts a stick in the mud for me. Until Dawn had a plethora of memorable deaths for its characters so this game’s death scenes just amount to mauling and then the characters ragdolls just sucks imo

    • @XanderMatthews-nv9zf
      @XanderMatthews-nv9zf 6 месяцев назад +3

      Yeah like Matt gets impaled on a meat hook, Jess gets her jaw ripped out, Emily getting her eyes gouged out
      I’d really only call Abigail’s death even remotely memorable

  • @leroy0609
    @leroy0609 7 месяцев назад +2

    I would have loved it if the game put in a feature that The evidence found by a character will be lost if this character dies.
    Something i would have loved is if the group got the chance to come together during the night and share everything they got to know about their current situation.

  • @hajde8128
    @hajde8128 9 месяцев назад +2

    My only gripe with it was that it was too self aware of itself. I would've liked it if it took itself a bit more seriously.

  • @smackedpickle
    @smackedpickle 3 месяца назад +1

    The QTEs in Until Dawn were freaking heart pounding, the game didn't go slow-mo, there wasn't any loud indicator, and they appeared very suddenly and on a random area of the screen. Even when I knew to expect them during a chase sequence, I was hitting them with single digit frames to spare. QTEs get a lot of crap, but in Until Dawn they were by far the most exciting parts. The Quarry's QTEs are just there to make sure you're still actually holding the controller.

  • @gregzebra7324
    @gregzebra7324 Год назад +11

    My main issue with the game was that god awful ending, like talk about blue balls.
    There’s no closure for almost the entire cast bar Laura and Ryan. It needed a far meatier ending where we get to see the surviving cast come together again and unite in their hellish night.
    Also; the majority of the cast loses importance to the plot by the halfway point. Max, Emma, Jacob, Abigail and the dude she likes, just get hugely sidelined by Chapter 7, and there’s still hours left. Then it becomes primarily about Laura and Ryan, with Kaitlyn also getting a nice chunk dedicated to her (which is good as Brenda Song was fantastic).
    It wasd just such a huge missed opportunity, hopefully they get a bigger budget next time so choices are more meaningful. Let us kill Ryan or Laura off and have super friends Emma and Abigail go to the Hackett House etc.

  • @craigphoenix6522
    @craigphoenix6522 8 месяцев назад +1

    Great analysis. I do agree with a lot of it. I do have some thoughts though.
    6:25 - I never really noticed many glitches in previous playthroughs other than Ryan's eyes seem to be stuck looking to the left while talking to Laura in the pool house and some cutscenes will have the audio play before the actual scene and then the audio jumps back to match up.
    9:22 - I think maybe the amount of content the developers either cut out or cut short could be ruled down to rushing for the release date...I'm not saying it's a valid reason per-se but COVID would have had something to do with it.
    20:08 - Yeah Eliza is only happy when you kill the Hacketts and allow Silas to live
    20:45 - You can get all councillors infected - in fact there is even a trophy/achievement for it but Abi is the only one that doesn't turn because she was bitten by Kaylee who is later killed by Laura. Ok there's also Kaitlyn that doesn't turn but that's just because she can only be infected in the junkyard
    21:45 - if you play it right you can have Jacob confess to Emma about sabotaging the van - but I do agree that scene should have been towards the end when everyone else is around or something.
    25:28 - Laura only killed Kaylee because she mistook her for Chris Hackett. She's just trying to cure Max
    29:05 - ok I'll give you the Abi one I was skeptical on that too.. unless you get her bitten beforehand, because if you get a character - like Jacob for instance, bitten before he's captured them leave him in the cage later on then werewolf Nick won't attack and eat him when the doors open, it will just walk out. it's like they can smell the infection or something and never attack never attack one of their own.
    When approaching Silas at the end, yes, he was just attacking the car but was also run over, so he was probably waiting to heal from the injuries. Remember Travis pointed out spotting Blood before heading into the woods.
    31:04 - Nick's attack was more severe than Abi's. Nick had cuts from head to toe with a noticeable bite on his leg and most likely other places too - they just weren't shown. Abi however, if she does get bitten is only on the neck/shoulder, imo because Nick's attack was more severe it accelerated his transformation - other than pushing Bobby away Neither of them show any noticeable changes until Chapter 6 in the pool house, Nick may have attitude moments here and there but doesn't show any physical changes until the pool house scene. But Kaylee is already dead at that point so Abi is no longer infected.
    31:21 - Nick is Bitten by Caleb, Silas doesn't appear until Ryan and Dylan are in the radio hut. Maybe Jedidiah was shooting at Caleb and Bobby was shooting at Kaylee. Remember the werewolf flees and Bobby immediately tries to see if Abi is infected but when she runs away he goes to get Nick.
    1:05:38 - The Body in the lake is the reason they didn't want anyone swimming in the lake. And it's quite far down and if it's not found unless Jacob stumbles across it while trying to retrieve the rotor arm.
    I'm not trying to degrade the video or anything I really did enjoy It and respect the work you put into it. These are just my opinions

  • @chibivampiregirl
    @chibivampiregirl Год назад +3

    i enjoyed the quarry quite a bit, but ill be the first to complain about it lol. there were so many good opportunities to make it incredible. thank you so much for this deep dive!

  • @Mavvyd96
    @Mavvyd96 Год назад +21

    My biggest gripe about this game are the male characters (excluding Dillian). They're all a bunch of bumbling idiots, emasculated or just flat out boring/forgettable. House of Ashes nailed the characters the best since Until Dawn. And yes, Mike is our guy. What do y'all think?

    • @heyfuturesoul
      @heyfuturesoul  Год назад +12

      That’s a good point, I think Ryan could’ve been a lot more masculine. They seem to give us the option to play him as stronger and more decisive but yeah you are right there is no strong male character written into the permanent script.

    • @Mavvyd96
      @Mavvyd96 Год назад +8

      @@heyfuturesoul Same concept with Devil in Me. Actually those characters were just the absolute worst in the Supermassive saga to me.

    • @monsterhanna6691
      @monsterhanna6691 Год назад +3

      *Dylan

    • @Mavvyd96
      @Mavvyd96 Год назад

      @@monsterhanna6691 No

  • @MALNOVUS
    @MALNOVUS Год назад +1

    🌕 amazing video, raghh. I completely agree with all the points you've made!!
    Especially the issues/questions with the story

  • @jjkilhij9531
    @jjkilhij9531 11 месяцев назад +3

    First, I gotta say that it's so cool to find somebody else with the same birthday lol.
    In terms of the video, I agree with this game being underwhelming, shame since it had lots of potential

  • @BlazeWolf9511
    @BlazeWolf9511 4 месяца назад

    I really like the addition of the idea of family as a concept you mentioned toward the end. That would have been a really good point to put emphasis on thematically. The relationship between the campers was fairly solid imo, as they definitely cared about one another. But i can see why pushing that idea a step further could add an interesting middle ground to conflict between Silas and the Hackett family.

  • @FossilStudios316
    @FossilStudios316 Месяц назад +1

    Happy late birthday! We are both October 1st babies! Great video.

  • @salazar556
    @salazar556 4 месяца назад +2

    I would have liked it if the werewolves had fur. They kinda just remind me of the wendigos from Until Dawn. I also wish they made the characters more interesting. I honestly didn't care about anyone but Dylan, Kaitlyn, and Laura.

  • @chychy0326
    @chychy0326 Год назад +4

    and happy early birthday! october babies have to stick together so i’ll subscribe! i hope you have a great birthday and great video💜

  • @xLadyRaine
    @xLadyRaine Год назад +7

    I found the quarry cast super unlikable compared to Until Dawn. And Emily was my favorite in until dawn EDIT: But the game was fun, just not as fun for repeat play through s for me. The Final Girl ending is cool though

  • @oliviahaland138
    @oliviahaland138 Год назад +3

    I love Laura and Max so much, they saved the game for me!🌑

  • @skeetskeet7041
    @skeetskeet7041 4 месяца назад +1

    I’m sure the rest of the video is great and the critiques are insightful, but I really gotta head out after hearing that take on the transformation
    Honestly the way they just explode is incredibly disappointing. Half of the “fun” with werewolves is how terrifying the process is, the intense body horror of succumbing to a curse that rips you apart inside out and turns you into something monstrous. Losing that is like losing a vampire’s fangs, or a demon’s deal. You just miss out on a key element to both the iconic aesthetics and the intrinsic horror. You can very easily do quick transformations that work, and the build up for the quarry with the eyes changing and the aggressiveness/deep desires pouring out are great touches, but just turning at a snap you lose all of the *juice.* Like compare this version to almost any other wolf transformation and it feels underwhelming and unsatisfying. The blood bubble burst really cannot hold up to the writhing agony of your skull splitting in two as new bones stab their way through your face, the intense searing pain of your muscles tearing themselves apparat as your limbs stretch so far your skin feels like it’ll snap, the warmth of your blood pooling in your mouth as your teeth fall out one by one and new fangs stab through your gums, all of that is part of the juice. There’s plenty of monster media where the loss of autonomy is a big part, but werewolves are such a unique combination of body horror and loss of control it feels unfinished to have one without the other and the quarry just feels like bad body horror

    • @neskatxaaa
      @neskatxaaa 2 месяца назад

      I agree with this take on it but at the same time it would give the characters more time to react if it were to be a 30 second long sequence of transformation, which would be sort of predictable and boring. with the bursting transformation, it's different; it gives characters less time to react and makes it more intriguing to quickly think of the right decision to make but again at the same time I feel like it was the product of poor game development

  • @dylann46
    @dylann46 Год назад +10

    I didn’t vibe with it tbh. the werewolf design felt like discount wendigos and the lack of a real ending annoyed me

  • @philortman8139
    @philortman8139 Год назад +2

    I really enjoyed the game BUT I agree there were a number of misses near/at the conclusion of the story. The reward for a perfect run is the least eventful and least satisfying ending. Just feels like they ran out of time.

  • @Anonymiad
    @Anonymiad 5 месяцев назад +1

    nice analysis. After editing this game into a movie, I think most are supposed to die except ryan laura max dylan and kaitlyn. hence the others becoming secondary characters early. I agree with making ryan so prominent late game, as it would be nice to have dylan or kaitlyn there instead, something supermassive tends to do with their games, like nick in H.O.A having only a couple chances to not make it or jason etc.

  • @robchuk4136
    @robchuk4136 4 месяца назад +1

    Agreed 100% about the slow motion and easiness of the QTEs.

  • @Thickkredd
    @Thickkredd 5 месяцев назад +2

    Dylan is my fave player I think it’s wild how those wolves love the taste of his wrists 😂

  • @spyder5876
    @spyder5876 Год назад +8

    Man, I loved Until Dawn, and I got The Quarry day one and it was honestly so fucking horrible, the second I beat it, I deleted it. What a fuckin unbelievable drop in quality.

  • @BairTheBeagle2047
    @BairTheBeagle2047 7 месяцев назад +1

    My biggest problem with this game was the dialogue and characters. I only ended up caring about Laura, and kind of caring about Ryan, Max, and Abigail. Everyone else just didn’t do it for me. Dylan and Emma (Emma especially so) were annoying, Kaitlyn was supposed to be the strong smart girl but comes off as kind of a douche, Jacob hardly has any say in anything, at least in my playthrough, and Nick wasn't around enough for me to get a good feel of his character. It's got an interesting concept, but it doesn't pull it off, in my opinion.

    • @Emmanuelzz10
      @Emmanuelzz10 7 месяцев назад +1

      Ryan was literally a douche to everyone he met and Kaitlyn was kind and cared about everyone in the group i know people have their opinions but I just wanted to explain that Ryan is a jerk at times and Kaitlyn is just a strong girl who helps people and was

  • @faiyoake
    @faiyoake Год назад +7

    🌕 I can’t believe you left out “ninety one one”

    • @heyfuturesoul
      @heyfuturesoul  Год назад +8

      I was going to add my favorite one liners from the game (with that included) but it ended up being just all lines from Dylan so I didn’t keep it in. Maybe I’ll make it a shorts video:)

    • @faiyoake
      @faiyoake Год назад

      @@heyfuturesoul yeah he did get the best lines

  • @alcoholicgoat
    @alcoholicgoat Год назад +4

    I actually enjoyed Laura and Max's sequences the most and wish that was the entire game. Retreading a shitty teen slasher is boring. I liked the contained supernatural thriller concept and wish it got fleshed out to be the actual game. It was way more focused, I found the characters more engaging and I actually felt some suspense since I didn't know whether or not Max was supposed to die in the flashback. Having an escape room 10 Cloverfield Lane-esque spin on a game like this would have really benefited the game and trim down the bloat. I think making Laura the only playable character is so much more focused and interesting and you can still interact with the other campers, but I'd rather that be saved for the midpoint of the game. Trying to find Chris before nightfall and being trapped as Laura at the summer camp with the other counselors.

  • @smackedpickle
    @smackedpickle 4 месяца назад +1

    We need a word for a successor that fails, like, failure doesn't quite explain the scope of it. Like, failuror? Idk