Infinite 3D details using One Polygon | Parallax Effect

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  • Опубликовано: 4 фев 2025

Комментарии • 98

  • @pseudotasuki
    @pseudotasuki 5 месяцев назад +71

    2.5D is back. In Pog form.

    • @oufukubinta
      @oufukubinta 4 месяца назад

      Didn't GTA1 use this technology before 2001?

    • @covakoma1064
      @covakoma1064 4 месяца назад

      @@oufukubinta no

    • @Armc31416
      @Armc31416 4 месяца назад +4

      Same thought here. What they did is very reminiscent of those old DOOM games, that is, wall / ceiling / floor textures and sprites at various depths. Clever but not really innovative.

    • @MarkH
      @MarkH 4 месяца назад +1

      poggers

  • @SimonBuchanNz
    @SimonBuchanNz 4 месяца назад +16

    Pretty sure Spiderman traces into the rooms, since you can get below the ground and find the "source" rooms it's using, and it has complex geometry like modeled characters in some. Might be using a simpler parallax effect at a distance though.

  • @sa3270
    @sa3270 4 месяца назад +15

    Real office buildings don't have such little space between floors. Heck, that looks like less space between floors of a house. An office building typically has a floor to drop ceiling height of about 9 to 10 feet and about 12 to 15 feet floor to floor.

  • @SidneyPatrickson
    @SidneyPatrickson 4 месяца назад +6

    This would be great for gutters, vents, key holes, parts of pcs, inside of bushes, lenses, tunnels you cant go through, the inside of car lights, fake mirrors that dont move... this could add so much immersion to parts that you only look at when they are done ugly but make you ignore other flaws when done right. Too many flat holes cant be saved by pretty textures and normal maps.

  • @estate0007
    @estate0007 5 месяцев назад +8

    Man, you're alway finding great stories behind the scenes and also explain the technical details very well. I also liked the video about the Ubisoft / 3ds Max connection. This is such an interesting and valuable channel!

  • @wParallax
    @wParallax 5 месяцев назад +15

    Thanks for the mention, very well done video!

    • @tommegg8486
      @tommegg8486 4 месяца назад +2

      U guys really speed up my archviz workflow, can confirm wParallax is great stuff

    • @artmaknev3738
      @artmaknev3738 4 месяца назад

      @@tommegg8486Thank you :)

  • @abstract_duck
    @abstract_duck 4 месяца назад +7

    I first recall getting my mind blown in Saints row 3 It was a bit odd but showed huge potential

  • @Skeffles
    @Skeffles 4 месяца назад +1

    This is such a cool effect! I remember creating a paralax shader to make bricks look cool at uni but this really takes it to the next level.

  • @ChannelSho
    @ChannelSho 4 месяца назад +1

    I remember the first time I saw parallax mapping in the 2004 UE3 demo, I was blown away. And this is just as impressive as that was back then.

  • @JesseSep.
    @JesseSep. 5 месяцев назад +10

    Cool, learning from game engines!

  • @Rodutchi
    @Rodutchi 5 месяцев назад +6

    This felt like a "how it's made" episode XD

  • @JasonSmith3
    @JasonSmith3 4 месяца назад +1

    A shader like this was used on the first Avengers movie…. 2011? for the New York building windows but using stitched pano spheres shot in the ilm offices and approximating / cheating more, I think, with a cube, but still all in the window shader. This is a cool upgrade.

  • @HaikuTutorials
    @HaikuTutorials 5 месяцев назад +5

    Interesting stuff. Thank you for this!

  • @ddnava96
    @ddnava96 4 месяца назад +1

    The first game I saw doing this was Astral Chain. I know Spoder-Man was released one year earlier, but that was just my first time seeing it

  • @ryanhenderson8908
    @ryanhenderson8908 4 месяца назад

    This is an amazing technology.

  • @Lord_of_ChaoSan
    @Lord_of_ChaoSan 4 месяца назад

    This is so much better than it was back when I was into 3d game dev- mostly 2007-2015 working mostly with CryEngine.

    • @Selrisitai
      @Selrisitai 4 месяца назад

      Crysis sucks. Give me my money back!

  • @covakoma1064
    @covakoma1064 4 месяца назад +1

    Its good to save resources on scenes that have high count of rooms that need to be seen, not just to speed up your work.

  • @WinderBlitz
    @WinderBlitz 4 месяца назад +3

    ...I've expected a tutorial on how to make parallax maps in blender and all I got was a 10+ WParalax advert

  • @ophidic
    @ophidic 4 месяца назад

    Pretty sure ghostwire had windows that were all looking into only a handful of rooms stored someplace outside the main map.
    It was really good, until I saw discrepancies on the windows on the corner of a building

  • @themelancholyofgay3543
    @themelancholyofgay3543 4 месяца назад +1

    insane

  • @inkh
    @inkh 5 месяцев назад +1

    Also seen in Miirrors Edge Catalyst (2016)

  • @SalamaAhmed-pj3jv
    @SalamaAhmed-pj3jv 5 месяцев назад +6

    It would be great if you made a tutorial about how to make this parallax effect without any addons.

    • @delphicdescant
      @delphicdescant 4 месяца назад

      Yeah, like in C and GLSL.

    • @GillfigGarstang
      @GillfigGarstang 4 месяца назад

      Lots of people have made their own parallax shaders as elaborate as these add-ons using shader nodes in blender. Obviously you would need to adapt their methods slightly to work in 3ds Max, but the math behind the effect is the same in every program.

    • @glowiever
      @glowiever 4 месяца назад +1

      keyword is : parallax occlusion mapping

  • @Porus3D
    @Porus3D 5 месяцев назад

    This is actually a cool technique.

  • @bank8489
    @bank8489 5 месяцев назад +15

    i'm confused... is this video just 2 ads?

  • @Spacecoke
    @Spacecoke 5 месяцев назад +2

    Love this but i hope its used only a little. I dont want to have more games where the buildings look accessible but are not. Having fully accessible buildings in open world games is what should be aimed for. Not the illusion of it.

    • @trashtrash2169
      @trashtrash2169 4 месяца назад +4

      Could be used to show interiors without actually loading them. Then when you go in it's real geometry.

  • @l3rvn0
    @l3rvn0 4 месяца назад

    Is this really better that the billboards used by older videogames?
    It's probably faster for the artists, but since it's using shaders, it's probably heavier for the GPU, right?

  • @BrassPetals3Voices
    @BrassPetals3Voices 4 месяца назад +4

    So an ad sponsored by an ad? 🤡

  • @watchman1015
    @watchman1015 5 месяцев назад +3

    Anyone have Blender ideas on this ?

    • @ChippWalters
      @ChippWalters 4 месяца назад

      Do a RUclips search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

    • @ChippWalters
      @ChippWalters 4 месяца назад +1

      Search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

    • @watchman1015
      @watchman1015 4 месяца назад

      @@ChippWalters I will give that a try, thanks for the suggestion.

  • @jasonkollar4047
    @jasonkollar4047 4 месяца назад +1

    I want to know how to create my own now.

    • @ChippWalters
      @ChippWalters 4 месяца назад +1

      Do a RUclips search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

  • @mitchalwaggoner1648
    @mitchalwaggoner1648 5 месяцев назад +3

    This effect is in APB from 2010.

    • @Spacecoke
      @Spacecoke 5 месяцев назад

      in APB you could smash the window and steal the stuff. The shop windows were actual rooms with 3d models.

    • @mitchalwaggoner1648
      @mitchalwaggoner1648 5 месяцев назад +1

      @@Spacecoke for those missions yes, all other 3D perspective interiors were not

    • @RationalistRebel
      @RationalistRebel 4 месяца назад

      Nope, there's no parallax effect. They were simple 2D textures, just like every 3D game at the time.

    • @mitchalwaggoner1648
      @mitchalwaggoner1648 4 месяца назад

      @@RationalistRebel In 1:18 seconds of the APB Gameplay Trailer you can see as they're crossing the bridge toward a structure, the windows above the main store floors across from the bridge shift. Those particular windows are not texture only, nor 3D modeled. You can visit that in game and see it.

    • @RationalistRebel
      @RationalistRebel 4 месяца назад

      @@mitchalwaggoner1648 Those are simple reflections, nothing can be seen through the windows.

  • @carlodavillanova8460
    @carlodavillanova8460 5 месяцев назад

    Sarebbe bello avere un tuo parere su come viene trattata la fisica trattata nel film "Interstellar"

  • @Unethical.FandubsGames
    @Unethical.FandubsGames 4 месяца назад

    EyeSomnia Games making Effacts? Weird.

  • @fg786
    @fg786 4 месяца назад

    But don't you need 2 polygons to draw a rectangle?

  • @RomboutVersluijs
    @RomboutVersluijs 5 месяцев назад

    Wonder why it's shows in kitops addon while it is its own addon?!

    • @RomboutVersluijs
      @RomboutVersluijs 5 месяцев назад

      Ah I see, it mentions it's actually kitops

    • @ChippWalters
      @ChippWalters 4 месяца назад

      Do a RUclips search for kit ops parallax. A native add-on for Blender that creates the same exact parallax maps as shown here.

  • @exactspace
    @exactspace 5 месяцев назад +1

    Use W parallax when you are far away, then swap in 3D models when up close.

    • @onidaaitsubasa4177
      @onidaaitsubasa4177 5 месяцев назад +1

      Hmm, what if real life is like that and we just don't know it lol

    • @M419.99
      @M419.99 4 месяца назад

      ​@@onidaaitsubasa4177you found the sourcr code bro

  • @scottl.1568
    @scottl.1568 4 месяца назад

    Whut

  • @MeniscoManeiro
    @MeniscoManeiro 4 месяца назад

    Why you talking like that man 😂

  • @McxgamecasterYT
    @McxgamecasterYT 5 месяцев назад

    Cool but i doubt this would ever work with roblox studio any time soon.

  • @bgtyhnmju7
    @bgtyhnmju7 5 месяцев назад +3

    This is just an infomercial.

  • @ArnoldVeeman
    @ArnoldVeeman 4 месяца назад

    Pronouncing Puarualuaaahx 😂

  • @undefinabilitytheorem1051
    @undefinabilitytheorem1051 5 месяцев назад +39

    Cool content, but the extreme voice affectation which almost seems to be copied from @twominutespapers is too distracting from what is actually said.

    • @undefinabilitytheorem1051
      @undefinabilitytheorem1051 5 месяцев назад +13

      Tried muting the audio and following closed captions instead, but the lack of proper captioning does not make this a viable option. I hope this trend of youtubers trying to stand out through weird and unhelpful voice styling does not persist.
      Again, really nice content, but cannot follow it this way.

    • @exactspace
      @exactspace 5 месяцев назад +37

      It’s not copied from twominutepapers. An enormous amount of people talk this way, but you may have a naive perspective and assume there is only one person, which created your prejudice.

    • @oldbonniegamer938
      @oldbonniegamer938 5 месяцев назад +30

      It sounds nothing like 2minutepapers, what are you on about?

    • @Ninnepinne12
      @Ninnepinne12 5 месяцев назад +15

      He sounds completly normal, youre the one who should adapt

    • @binder.u
      @binder.u 5 месяцев назад +28

      found the chronically online american

  • @Guðmundur4369
    @Guðmundur4369 5 месяцев назад

    You sound naive. Title says otherwise lol.. as in like you'd need at least an entire biscuit. Remember the guide. Total perspective vortex... aha.... Okidoki:)

    • @delphicdescant
      @delphicdescant 4 месяца назад +2

      time to take your meds

    • @AnimeGIFfy
      @AnimeGIFfy 4 месяца назад +1

      ​@@delphicdescantFr

    • @peenurmobile
      @peenurmobile 4 месяца назад

      what are you trying to say??

    • @Selrisitai
      @Selrisitai 4 месяца назад

      Wtf

    • @Guðmundur4369
      @Guðmundur4369 4 месяца назад

      @@Selrisitai If you read or listened to the radio series of The Hitchhikers Guide to the Galaxy.. How long since you read a book? That one is worth it.. you can also google the name of the book and say radio series. youll find a link to BBC ARCHIVES there you can find the Guide.. Can´t recommend anything more than that. That tf :)

  • @eyeballjellyforbreakfast
    @eyeballjellyforbreakfast 4 месяца назад

    I wont listen to this fake type of tik tok talking. Grow up