Eleon needs to hire these guys. Eleon can’t even release a decent DLC. Only reason I bought it was because I have gotten thousands of hours of gameplay. Most of that is because of reforged Eden.
You probably should hope they don't. RE an RE2 would soon enough be DLCs not mods. I just wonder how much of what RE and RE2 contain will somehow make their way into the 'new' Empyrion as major updates and/or DLC.
If anything….Eleon needs to team up with Ravien and Vermillion to improve DLC content, the vanilla game and Reforged Eden. I think the devs are just too prideful to admit that Reforged Eden is the only thing keeping their game alive and they can’t even release a decent DLC.
@@D3F4LTTPersonally, it is what brought me to purchase the game, via many of Spanj's videos. RE was the draw. Once they went paid DLC, I dropped the game out of my playlist, haven't touched it since. I wonder how their sales are doing these days?
I love that Ravien and Vermillion are basically detaching themselves from Eleon's future updates! But depending on what Eleon releases, they'll still probably want to add it into their scenario, so would still mean that it would require time to implement it on their scenario. Still, looking forward to RE2! That will require a lot of work if they need to go through every individual POI and base!!! Too bad they don't get paid for their hard work!
Oh hell yes. Reforged Eden is becoming everything I wanted the vanilla game to be. Love the new change for armor blocks and shielding(I have always been trying to build flying fortresses and big old invasion battleships.). I will look forward to what you build for this. (I guess going forward it will be a good idea for me to keep saves of device free hulls to add/remove things to as things go forward)
Totally agree with the shield boost from armor. A good player just runs around with a plastic ship, you can forgo armor and more engines to just cram guns. Definitely like the idea of a different playstyle than that.
What I would love is for Eleon to fix what's broken in this game before RE 2 comes out but I fear that may never happen. Thanks for the knowledge Spanj!!
Looks very much like Ravien and Vermillion have co-opted Monroe and Dougmhz’s Icon Super pack, which I use currently. Very nice too. So excited about this. My perfect dream, would be for Eleon to go back and fix all the years of outstanding bug fixes, UI improvements, hit boxes(!), etc. and let Vermillion and Ravien develop the galaxy and story. Ultimately taking them on as co-developers and making Reforged Eden the default game.
One thing I wanted to see are our own robots that we can have to do things like run the food production, harves mostly, so we do not hva to do it ourselves.
This is awesome news for Empyrion. Eleon's handling of the IP has been less than ideal given the constant bugs and Dark Faction DLC. Mods are far and away the best way to enjoy Empyrion Galactic Survival.
Looking forward to Spanj Chillin' and Buildin' series for Reforged Eden 2. Maybe the Helldivers Super Destroyer Ship can be of inspiration? *wink wink*
What I'd love to see in a future update would be proper SV NPC combat. We have CV combat so doesn't seem impossibly to add this. Dogfighting in atmosphere or having to defend your base from Zirax SVs would be awesome. Would add a whole new dimension to the game.
YES YES YES!!!! BEST news in years. I am so into this game and to have RE2 in the works is stellar. Thanks for letting me know. I totally didn't know this was even a thing. Just like space engineers 2 i am into this game like needing air to breath.
Formidable work they do! Advantage of having own look and names are less confusion on the stats, so know they are not as vanilla. Issues with vanilla are much less variations in most things and some balancing issues.
As long as RE2 can be installed as a separate scenario also keeping RE1 (as seems to be the case for the alpha version at least) I'm happy. If it turns out I don't like RE2, I can still fall back on RE1 in that case.
I wonder if Empyrion is still supported once the eventually Empyrion 2 with Funcom will come out. And if a possible Empyrion 2 will have a Mod API from the beginning at all.
I hope this new version can make it feel more progression based instead of going 2 stars out and hitting a big ship that 1 shots you, and or the combat being better balanced so its not just 1 shot and have to run and just wait on shields again and go in for 1 more shot and repeat that type of combat is cumbersome and boring just makes the game not as fun as it could be. I would like to see like all open space be fairly easy ships and POI's and then as you venture into the different territories the Ships and POI's get harder as you get more to the center of the Territory.
I am still holding out hope that the CPU budget gets doubled to allow for more flexibility with builds. Everything feels too limited at the moment. That said, there is still a lot to be excited about - especially all the rebalancing around POIs.
Niiiice Not gonna lie, the grav gen for SV has me hyped. 😅 (Still hoping for a LY warp) Very cool. Def will bring a nice new wave of content once it's fully out.
@@RavienGaming Super cool. Yeah a simple one to do early putts around the galaxy is nice. (Kinda live that Millenium Falcon life) CV scale for anything more serious. Heh
I'm a casual player with 2K hours in game (mostly RE). It's the only way to play EGS. I'm concerned though as RE gets more and more complicated it's becoming a pain to sift through and use what's there.
Looking forward to those changes. Are you gonna try modifying your current builds to fit the new RE? Like others said, looking forward to some Chillin & buildin with Spanj
Looks generaly good. Iif there will be also a good storyline (maybee even more as one or branching off) a good filled mission board to have stuff to do despides the main story, short missionruns on planets or orbits/ systems to have fun where you are. something to fill the galaxy with life and a meaning for your doing even on every playfield also.. after they separatet RE from EGS.. is it a total conversion? just a mod? a Scenario for the vanilla game? or is it now a seperate game using the EGS engine? Does it need a new name and wil be at some point a stand alone game?
It's still a scenario, just that the configs are being updated or rewritten from scratch. The goal is to use completely custom POIs, playfields, etc instead of vanilla ones.
I'm sure the devs will find a way to screw over us and RE2. I think it's time they just 100% polish the game add more features for scenario creation and vanish lol.
@Spanj that's great to hear and I love the fact there are different styles of thrusters I've been saying that since I got that game many many moons ago. Will be interesting to see how it comes together if I get time I will be jumping on it
Been awhile since I played. Love Reforge Eden was wondering though, since they are writing there own config will they be able to update things like trees I heard awhile back things like that couldnt get updated becouse Eleon never released the new models and thats why they were so ugly in Reforged Eden.
Been slowly updating planets with the new deco system, but can only do a few as tests still because I've been told it's not meant to be used still despite nearly every vanilla playfield using it. In RE2 Akua and Omicron use the new system now.
At what point did they pass the line where in it just makes more sense to release your own game? I mean, it is just mountains of work for the occasional donation. I get passion projects and hobbies and what not but the possibilities that exist here are pretty staggering. Shame to limit it to a mod.
"Far surpasses the vanilla game in content and features" Um...yeah...honestly the RE developers are the actual developers of the game...those other guys who put out the cash grab DLC are fakers.
Question, wy this guys do not work whit Eleon to make the best posible Empyron we all want and deserve?? i hope Eleon take them on theyre staff, to impruve ALL THE GAME!!
I will only play RE 2 if they reduce the requirements to get to end game. The gathering of resources is waaaay toooo long in RE for me to want to play at all. This game shouldn't require so much time and effort to get to end game content.
Well RE is supposed to take longer to get end game then vanilla. But in RE2, some things have changed which should make things a bit smoother to progress compared to RE1. I know some things are either cheaper or you can get the components needed from more sources. But you're still going to have a grind. That in of itself isn't going to change in RE2.
Taking on a dominant force in the galaxy by your lonesome self, building capital ships by your lonesome self, and then going to every faction homeworld to wipe them out for shits and gigles. Yeah, very sensible game indeed. Good fun is what matters, or should I say anti-matters?
@@ian72marian there's limits to disbelief. (or suspension of belief) Thrusters work because they expel matter in one direction and velocity and the ship thrusts in the opposite direction with proportional force. (Newton's 3rd law). How's that work with anti-matter? (Remember we're not talking about jump drive here.)
@@cortexreaver9484 Anti matter based means that it has the energy formed from collision of matter with anti matter, but the propulsion can be anything. Nuclear engines doesn't expel anything also, it's just the method how the matter is expelled from engine. Man, the only show I know who simulate somehow how things should work in space is The Expanse. and the game is Kerbal Space Program.
A lot bells and whistles. Is there any substance behind it ? Making over icons for everything is a complete unnecessary work if you want to IMPROVE game play. New stuff is nice, however what use has it if your PC start a slideshow in any combat. As this is still part of the vanilla game, Reforged Eden has no handle to change performance as example. Core parts of the game, like the destruction model of a vessel, can not be changed. Collisions have only a meaning in Space Engineers and probably never in Empyrion. Its a hybrid based on someone else game. In that context i do not think Reforged Eden 2 will be the right approach to make it better than RE 1. The balancing of weapons, especially on NPC side is ridiculous overpowered. You get also attacked by superior numbers, so like 6 bandits at once try to chase you. Appearing from thin air. Surprise. I hate surprises of this kind. Can't it be 2 or three? Look how many people they cram into a 40x40 m base. Yeah yeah teleport. got you. Look at the damage a alien weapon does, look at its HP, look at its range. And you know why combat in Empiron is fooked up. RE 2 might be able to balance that, and this is my biggest hope with it. The many problems with the base engine, like NPC AI usually is simply bad or stop working, or can't proper use elevators etc. There are so many other games able to do this proper. Why not Empyrion ?
Thank you Spanj for this video! A lot of work left still but all the support, feedback, and testing from the community helps tons.
Thank you for keeping me interested in this game!
I only bought this game because of Spanj and your mod. I've not played a single hour of vanilla Empyrion. :) Your dedication is amazing!
Eleon needs to hire these guys. Eleon can’t even release a decent DLC. Only reason I bought it was because I have gotten thousands of hours of gameplay. Most of that is because of reforged Eden.
No, if they were employed by Eleon they would have to do what Eleon tells them and that wont end well.
You probably should hope they don't. RE an RE2 would soon enough be DLCs not mods. I just wonder how much of what RE and RE2 contain will somehow make their way into the 'new' Empyrion as major updates and/or DLC.
If they are going to go that extent, why don’t they release it almost like a DLC on Steam.
If anything….Eleon needs to team up with Ravien and Vermillion to improve DLC content, the vanilla game and Reforged Eden. I think the devs are just too prideful to admit that Reforged Eden is the only thing keeping their game alive and they can’t even release a decent DLC.
@@D3F4LTTPersonally, it is what brought me to purchase the game, via many of Spanj's videos. RE was the draw. Once they went paid DLC, I dropped the game out of my playlist, haven't touched it since. I wonder how their sales are doing these days?
I love that Ravien and Vermillion are basically detaching themselves from Eleon's future updates! But depending on what Eleon releases, they'll still probably want to add it into their scenario, so would still mean that it would require time to implement it on their scenario. Still, looking forward to RE2! That will require a lot of work if they need to go through every individual POI and base!!! Too bad they don't get paid for their hard work!
They might not get paid for Empyrion, but they do have PayPal links from in-game. True to the modding scene.
Very talented dudes vermillion and ravien! Would be super curious if they ever decide to make their own game at some point. Would buy it for sure!
Credit to Eleon for allowing this level of modding in their game. This is why I will support them and all their projects.
Eleon dont actually support modding, officially, although they do try to help where they can.
ooh lots of new build streams coming.
Oh hell yes. Reforged Eden is becoming everything I wanted the vanilla game to be. Love the new change for armor blocks and shielding(I have always been trying to build flying fortresses and big old invasion battleships.). I will look forward to what you build for this. (I guess going forward it will be a good idea for me to keep saves of device free hulls to add/remove things to as things go forward)
Totally agree with the shield boost from armor. A good player just runs around with a plastic ship, you can forgo armor and more engines to just cram guns. Definitely like the idea of a different playstyle than that.
Thanks for the update spanj. I have been looking for the alpha to check this out. Time to see what this new system is shaping up to be.
spanj - don't forget planet crafter has had an update
ahhhh too many games!
What I would love is for Eleon to fix what's broken in this game before RE 2 comes out but I fear that may never happen. Thanks for the knowledge Spanj!!
I expect more DLC, and no bug fixes.
Looks very much like Ravien and Vermillion have co-opted Monroe and Dougmhz’s Icon Super pack, which I use currently. Very nice too. So excited about this. My perfect dream, would be for Eleon to go back and fix all the years of outstanding bug fixes, UI improvements, hit boxes(!), etc. and let Vermillion and Ravien develop the galaxy and story. Ultimately taking them on as co-developers and making Reforged Eden the default game.
One thing I wanted to see are our own robots that we can have to do things like run the food production, harves mostly, so we do not hva to do it ourselves.
That has been a requested feature for years now
Great to hear about all of that. I am excited.
This is awesome news for Empyrion. Eleon's handling of the IP has been less than ideal given the constant bugs and Dark Faction DLC. Mods are far and away the best way to enjoy Empyrion Galactic Survival.
Thanks for the video, I'm already downloading it and I'm going to play it, then I'll give my opinion. Congratulations and all the best always.
Looking forward to Spanj Chillin' and Buildin' series for Reforged Eden 2. Maybe the Helldivers Super Destroyer Ship can be of inspiration? *wink wink*
Yay, gonna build a dreadnought!
looking forward to a building with Spanj as he figures out how ships here work.
Thank you for the informative video.
very excited for this and looking forward to it.
I'd love to see you build something for it on Stream!
What I'd love to see in a future update would be proper SV NPC combat. We have CV combat so doesn't seem impossibly to add this.
Dogfighting in atmosphere or having to defend your base from Zirax SVs would be awesome. Would add a whole new dimension to the game.
That could be so cool!
cant wait for this to drop so we can play it
I wanted to see that sword and dagger! cant wait to check this out
YES YES YES!!!! BEST news in years. I am so into this game and to have RE2 in the works is stellar. Thanks for letting me know. I totally didn't know this was even a thing. Just like space engineers 2 i am into this game like needing air to breath.
Thanks for the update
Appreciate this rundown!
Cool, looking forward to it.
Thanks for the update, handsome!
Thanks for this...love the original and downloading now.
Formidable work they do! Advantage of having own look and names are less confusion on the stats, so know they are not as vanilla. Issues with vanilla are much less variations in most things and some balancing issues.
As long as RE2 can be installed as a separate scenario also keeping RE1 (as seems to be the case for the alpha version at least) I'm happy. If it turns out I don't like RE2, I can still fall back on RE1 in that case.
That's exactly the case! RE2 won't replace RE1.
It almost sounds like reforged eden wants to be it's own game
I wonder if Empyrion is still supported once the eventually Empyrion 2 with Funcom will come out. And if a possible Empyrion 2 will have a Mod API from the beginning at all.
looking forward more to this than the dlc
AAAAAAAA, my poor builds!!! Oh well. I am super looking forward to this!!
Can’t wait for it
I hope this new version can make it feel more progression based instead of going 2 stars out and hitting a big ship that 1 shots you, and or the combat being better balanced so its not just 1 shot and have to run and just wait on shields again and go in for 1 more shot and repeat that type of combat is cumbersome and boring just makes the game not as fun as it could be. I would like to see like all open space be fairly easy ships and POI's and then as you venture into the different territories the Ships and POI's get harder as you get more to the center of the Territory.
Hype Hype Hype
I am still holding out hope that the CPU budget gets doubled to allow for more flexibility with builds. Everything feels too limited at the moment. That said, there is still a lot to be excited about - especially all the rebalancing around POIs.
An alpha version game inside an alpha version game. You can't make this shit up!
Niiiice
Not gonna lie, the grav gen for SV has me hyped. 😅
(Still hoping for a LY warp)
Very cool. Def will bring a nice new wave of content once it's fully out.
SVs are getting a long range warp drive in RE2 though it is a bit advanced.
@@RavienGaming Super cool. Yeah a simple one to do early putts around the galaxy is nice. (Kinda live that Millenium Falcon life)
CV scale for anything more serious. Heh
I'm a casual player with 2K hours in game (mostly RE). It's the only way to play EGS. I'm concerned though as RE gets more and more complicated it's becoming a pain to sift through and use what's there.
I used to think that too but tbh you don't need to do everything RE has to offer, take the pressure off and just do what you want
Looking forward to those changes. Are you gonna try modifying your current builds to fit the new RE? Like others said, looking forward to some Chillin & buildin with Spanj
Currently planning only new builds but some of the older builds may work with the new stuff. Going to take some serious tinkering to find out though
Looks generaly good.
Iif there will be also a good storyline (maybee even more as one or branching off) a good filled mission board to have stuff to do despides the main story, short missionruns on planets or orbits/ systems to have fun where you are.
something to fill the galaxy with life and a meaning for your doing even on every playfield
also.. after they separatet RE from EGS.. is it a total conversion? just a mod? a Scenario for the vanilla game? or is it now a seperate game using the EGS engine?
Does it need a new name and wil be at some point a stand alone game?
It's still a scenario, just that the configs are being updated or rewritten from scratch. The goal is to use completely custom POIs, playfields, etc instead of vanilla ones.
I just wish I could make a FAST ship.
I'm sure the devs will find a way to screw over us and RE2. I think it's time they just 100% polish the game add more features for scenario creation and vanish lol.
I do look forward to it now they sre doing there own over haul could they do some of the hit boxes?
To some degree they are already doing that. I know that Vermillion has spent his own money on new assets and yes their hitboxes are correct!
@Spanj that's great to hear and I love the fact there are different styles of thrusters I've been saying that since I got that game many many moons ago. Will be interesting to see how it comes together if I get time I will be jumping on it
Can't change hit boxes for default models, and we're nearly at the maximum size that Eleon allows scenarios to be uploaded to the workshop.
@RavienGaming that's understandable I look forward to trying this my building skills are getting better haha
with the cpu set as it is, you can't put anything on your ship. a couple of thrusters, and you're way over.
it is WiP after all and feedback is greatly appreciated and needed at this stage
@@Spanjthat's why i mentioned it on your video. surely they'll see it
at this point they should just make their own game^^
great news
sv gravity wooooooo!
Been awhile since I played. Love Reforge Eden was wondering though, since they are writing there own config will they be able to update things like trees I heard awhile back things like that couldnt get updated becouse Eleon never released the new models and thats why they were so ugly in Reforged Eden.
Been slowly updating planets with the new deco system, but can only do a few as tests still because I've been told it's not meant to be used still despite nearly every vanilla playfield using it.
In RE2 Akua and Omicron use the new system now.
At what point did they pass the line where in it just makes more sense to release your own game? I mean, it is just mountains of work for the occasional donation. I get passion projects and hobbies and what not but the possibilities that exist here are pretty staggering. Shame to limit it to a mod.
Spanj do you know when reforged eden 2 is coming out?
XD
Did you not watch the video?
"Far surpasses the vanilla game in content and features" Um...yeah...honestly the RE developers are the actual developers of the game...those other guys who put out the cash grab DLC are fakers.
I noticed what appeared to be a couple blades in the creative menu. Are those planned for RE2 or bleed-over from the Dark Faction DLC?
RE2 adds a combat knife and sword. Not related to the DLC.
Release it Spanj!!!!
not up to me and even if it was, not until its ready :P
Yes, we don't need another Dark Faction styled release. We saw how that went.
Thats why i build all my ships ment to be upgraded just make the shell and add as needed..
Thank you spanj.... But you always say check the video if you dont see it.. will you please give the links of the videos that you mantion in the video
Do you know if re will still be around once re 2 is released?
I think it will be but it won't be supported or updated any longer
Question, wy this guys do not work whit Eleon to make the best posible Empyron we all want and deserve?? i hope Eleon take them on theyre staff, to impruve ALL THE GAME!!
Please tell me they will be making tweaks to ground combat and AI.
Only concern I've got is that CV combat will be too slow now. Partly due to ships all having multiple cores.
Is EGS vanilla fully released yet? Or is it still in an early release stage
I will only play RE 2 if they reduce the requirements to get to end game. The gathering of resources is waaaay toooo long in RE for me to want to play at all. This game shouldn't require so much time and effort to get to end game content.
The Project Eden resources like silver etc are being overhauled.
@@RavienGaming it's more or less to do with cost of blocks and BP's and not the resources themselves that need to be cheaper IMO
Well RE is supposed to take longer to get end game then vanilla. But in RE2, some things have changed which should make things a bit smoother to progress compared to RE1. I know some things are either cheaper or you can get the components needed from more sources.
But you're still going to have a grind. That in of itself isn't going to change in RE2.
Will RE2 be more soloable?
Yes, play more games where you lot just go off and do your own things, and we just see Spanj building or looking gloomy. Yes, give is more.
Im naked!
Congratulations?
Anti-matter thrusters? How would those work? That makes zero sense.
What makes sense in this kind of games? Which game makes sense to you?
Taking on a dominant force in the galaxy by your lonesome self, building capital ships by your lonesome self, and then going to every faction homeworld to wipe them out for shits and gigles. Yeah, very sensible game indeed. Good fun is what matters, or should I say anti-matters?
@@ian72marian there's limits to disbelief. (or suspension of belief) Thrusters work because they expel matter in one direction and velocity and the ship thrusts in the opposite direction with proportional force. (Newton's 3rd law). How's that work with anti-matter? (Remember we're not talking about jump drive here.)
@@4u2b3 anti-matters indeed.
@@cortexreaver9484 Anti matter based means that it has the energy formed from collision of matter with anti matter, but the propulsion can be anything. Nuclear engines doesn't expel anything also, it's just the method how the matter is expelled from engine. Man, the only show I know who simulate somehow how things should work in space is The Expanse. and the game is Kerbal Space Program.
Shouldn't they finished the First one, before starting the next Mod? 🤔
Its the same mod but to do what they wanted to do in the first its actually easier to start over
A lot bells and whistles. Is there any substance behind it ? Making over icons for everything is a complete unnecessary work if you want to IMPROVE game play.
New stuff is nice, however what use has it if your PC start a slideshow in any combat.
As this is still part of the vanilla game, Reforged Eden has no handle to change performance as example.
Core parts of the game, like the destruction model of a vessel, can not be changed.
Collisions have only a meaning in Space Engineers and probably never in Empyrion.
Its a hybrid based on someone else game.
In that context i do not think Reforged Eden 2 will be the right approach to make it better than RE 1.
The balancing of weapons, especially on NPC side is ridiculous overpowered. You get also attacked by superior numbers, so like 6 bandits at once try to chase you. Appearing from thin air. Surprise.
I hate surprises of this kind. Can't it be 2 or three?
Look how many people they cram into a 40x40 m base. Yeah yeah teleport. got you.
Look at the damage a alien weapon does, look at its HP, look at its range. And you know why combat in Empiron is fooked up. RE 2 might be able to balance that, and this is my biggest hope with it.
The many problems with the base engine, like NPC AI usually is simply bad or stop working, or can't proper use elevators etc. There are so many other games able to do this proper. Why not Empyrion ?
Just don't play.... No one forces you
@@Chartranos This was not a rant, just trying to be constructive.