The Good the Bad and the Ugly: Opinions by me xD The Good: - Shield changes, I love that larger ships get more shield by default, it makes a lot of game play sense and provides a good justification for huge honking battleships. I worry though that it's still going to be pointless to build huge battleships for end game fights because things like the Tovera melt through shields so quickly. With ~200k shields, you get about 30 seconds of combat with a Tovera before hull damage if you aren't playing the spinny spinny dance. As evidenced by the Gladiator, a ship with ~200k shields is going to be tough to make spin so you're going to take a lot of damage if you rely on your shields for defense. - Weapon CPU balancing, I appreciate anything that simplifies number crunching, and I think it is a welcome change to be able to seamlessly choose between defensive and offensive load outs. - Multiple tiers of thrusters and weapons, a welcome change from vanilla where once you got up to drive thrusters, the only way to get more thrust was more of them. I love building compact ships, so being able to boost the thruster performance without bloating the size is a much anticipated feature for me. - A reason for trading to exist, while it doesn't make a huge amount of lore sense that our magical constructors can make some things but not others when we should have access to the same raw materials that all the factions do, I appreciate seeing more components that can only be bought or looted. I think it would be awesome if certain components could only be acquired from certain factions, so to acquire them, you'd either have to trade, or do battle with said factions. I do worry that supply will be vastly overwhelmed by demand, which will cause either frustrating grinding hoping for favorable RNG, or tedious waiting for vendors to restock. The Bad: -CPU to thrust and power output, I think there still needs to be a lot of balancing done. It seems like you can have a well armed ship, a ship that can power itself, or a ship that can move, but not more than one of those at a time. The thrusters do seem like they cost less CPU than RE1 at the moment, but your Gladiator example was already over a million CPU and looked like it would have needed 3 to 5 times the number (or tier) of thrusters to start moving, which would in turn require more power, yada yada yada. It feels like the building system and combat balancing are geared towards big, heavy CVs, but the CPU system is geared towards compact, efficient, spartan vessels and you can't really build a ship that is both at the moment. -The balance seems off. Your Hell Divers Destroyer looks like a pretty reasonable mid-early game ship, not super powerful but not helpless, a good upgrade from a bare bones starter, however it already requires the most advanced and difficult to craft CPU extenders. I like the idea of making the advanced equipment difficult to acquire, however when a not all that impressive performing ship requires the high end CPU and devices to function adequately, you're looking at there not being any room for end game ships and having mid-gamers be a frustrating slog to get to. The Ugly: Nothing! The new devices, the icons, effects, everything is gorgeous and looks phenomenal! Seriously, everything I'd seen has been top notch, a very impressive assortment of additions and upgrades! Conclusion: It took me a while to get used to RE1's changes, and I wasn't very happy with many of them initially, but now that I've got them figured out, I enjoy most of them and can at least tolerate the ones that I don't like as much, so I'll reserve final judgment for after the release and I've had a chance to familiarize myself with the changes. That said, I'm getting more excited the more I see. I do hope the balancing can be refined, I know it's a tough wire to walk and it seems a bit skewed now, but I am hopeful that things will reach a happy medium. My biggest fear at this point is that there will be an unreasonable amount of grinding. I don't mind, in fact I enjoy completing difficult tasks to accomplish or acquire things, however I want to feel like I'm making progress, mindlessly repeating the same task over and over ad infinitum to get the components for one device is the kind of thing that ends my play through before I get the end game gear so I really hope that the methods of farming the un-buildable components are refined and polished so that they don't become dredging slogs of boredom, see drone parts and legacy fragments are in RE1 😐 Thanks for giving us the showcase and keeping us informed Spanj! We wait, anxious and excited for the full release!
Exactly. I really don't like the use up all your CPU for a 1000-2000 point in shields feature, that is a hall mark of RE, and RE 2. Looks like it's zero fun.
i really hate the changes to thrusters. he just keeps adding features that do nothing but drag out the game time. the grinding has reached free to play mobile game levels and its not fun.
Yeah, I'm wanting to check out the quest line in the current alpha, but first I've gotta build a series of vanilla CVs and other stuff before I try that.
I can definitely say that the retrofit of RE ships is tough. Two ships, that I used in RE1 as a 9 core, retrofitted with new devices require multiple extenders/aux to even run in RE2.
Feels like they are making things less fun and longer to get. Shield blocks sound fine, but will npcs fly around with impossible ships with extra shields now ? Also worrying amount of higher end things which can't be repaired to template.
So this is proof that the CPU/Thrust cost is still astronomical (hehe). This was a building fine line to dance in RE1. Looks like the Tango is still on the menu. Thanks for this vid Spanj
I think the best thing anyone can do is get RE 2 and test it for themselves, it's a lot to take in without being hands on. Appreciate the knowledge Spanj!
I have long detested the concept of having to find a trader to BUY specific parts in RE1 and so it seems that will continue. I have resorted to editing a lot of config files so that these advanced parts and resources are able to be looted. And no, I still haven't gotten parts to build a Fusion reactor after loot the entire planets Abandoned buildings and all Zirax pois. I love Reforged Eden, I just would like to be able to loot or find those parts. Having to find a specific trader to buy two or three pieces doesn't work for me.
I remember an earlier preview (with jrandall?) where it sounded like the goal was that shields don't tank all damage, or that certain weapons penetrate a certain percentage of shield. I think the goal might be to force the players into taking damage always instead of the "run away for a little while to recharge" gameplay that we've had for so long. If we get some alternate or better ways to handle repairs, I'm all for it.
Shields only reduce damage from kinetic projectiles now (but these take small amounts of shield down with each hit). Plasma, laser, EMP will damage blocks and devices while they also chip away at your shields. Once your shield is down, the projectiles will start hammering blocks and devices.
Not sure how I feel about the shield changes. I like that shield generators alone will have pretty decent shield capacity, but I don't know if I like armour blocks providing more shields. If anything armour blocks should lower shield strength, so there's an interesting tradeoff between shield and armour strength, instead of the only consideration being the weight of your ship. Also, it always seemed weird to me that you needed this super cheap extender to make an extremely basic ship. I'd just give the default core more CPU, and then make the basic extender more expensive so it's an early game goal rather than something we all expect to come with a ship by default.
The CPU changes may be dealbreaker for many people I had to completely rethink the way I built a ship, and I was still way over to each their own. Some may not have a problem with it. I found the numbers Surprisingly low
Thank you as always good Sir for entertaining informations. I really hope Vermillion raises the ammount of CPU we get with extenders, becaus at this stage i tend to go back to play without CPU or i have to painstakingly alter all those items in the config files (and with each update i have to do it again)
Personally, I LOVE the changes to weapon CPU costs most, because I think that opens up more than a few possibilities. I also like the shielg block changes, because I love me a big chonky shield behemoth that just sits in space and blows everything up 😀
Wow, lot of changes coming. Sounds like it's going to be a fun time figuring out new build designs. I like that you can get a starter CV without much fuss.
What was wrong with the old RF? Between RF2 and the DLC, eems like everyone is out to screw up Empyrion lately. I got so frustrated last week I went back to vanilla and built a CV and holy hell is it easy and fun to build in vanilla after you get used to RF.
Yeah, I've just played vanilla until the dlc dropped and then I dropped the game completely because of how unstable the game has gotten. I would like to keep playing, but am afraid what else has broken since the last hotfix.
@@bill_and_amanda hmm, alright, I may have to at least check my creative mode save and alter my Starter / Scout CV, I was working on that prior to the dlc being released.
There has got to be a shield killer out there as the numbers now resemble numbers you get in the X series to name 1, if I remember the Centaur had 200k and the Nova (sv) had 50k (gunship)
I like the changes because monster ships like the old dreadnoughts are becoming viable again, everything had become about efficiency aimed at one ship tier, so small warships prospered and properly big ships were just sitting ducks, waiting for their silly small shields to fail. Big ships should feel like a boss fight and not just because of how many guns are on it.
When RE2 is first released I think I will be turning off CPU limits, benefit of only ever playing single player, until things settle and the amazing workshop creators can get to grips with the new limitations and challenges, as, when I try to build something myself it looks pretty much like the demo CV Spanj just chucked together for this video lol
I haven't been playing the game for a long time now, and I think it'll stay that way until RE2 is actually out. I don't want to rework my builds to then find out some last minute rebalance screws me over. Having said that, it's not even that bad, I only have one CV build that I'm happy with, and it's a small starter CV (I really struggle building CVs for some reason).
I'm playing RE2 now and for about a month. It being in Beta I had to scrap about twenty saves after and update and begin again. I have had better luck bringing in my vanilla ships than anyone's RE ships. Note that no matter what ships you bring into the game, the program makes substitutions as someone has seen fit to set it up. I have found in the case of thrusters, they substitute ion thrusters for whatever you had. Ion thrusters don't cut it especially on higher gravity planets. For my biggest CV, I exchanged the ions for anti-matter thrusters, and it flies. Weapons are cumulative. For example: You can have four medium weapons, mix and match as you please. Eight light weapons also mix and match. Two heavy weapons. I guess making OP ships is out. I'm playing with cpu limits off, so no matter what extenders I add it stays at T1, but that's how I roll so there's that. I do try to build so that if I publish a ship and the player has cpu on, then it should be OK. Let's face it ships with a lot of combat armor and / or Xemo blocks are going to be heavy. I find it weird that a ship like I use for smashing Zirax structures doesn't get fazed by cannon fire, but after the vase is down my shields quickly succumb to small arms fire. By the way it still is frustrating that the sights disappear for those of us who are red/ green colorblind. How long will it take for the main devs to offer color choices for HUDs and other aspects of the game that are standard in most well-developed game? Do they even care? Still I am playing it and I hope to see more RE2 videos ahead.
Don't forget better control recognition. I have issues with my hands and would like to map alt buttons on my mouse or hotas but can't because my mouse or hotas isn't recognized.
I'm def hyped for RE2. It's going to take a fair bit of experimenting to get the jist of new systems. Refitting an old ship to ship seems limited. So far most CPU is dumped into just movement. (More testing shall be done) I am a bit bummed about the loss of the beams. I love ma Trek themed builds. I was hoping for more beam aesthetics, honestly. But it'll be fun either way.
looking at all the changes, looks like i won't be playing re2...not really keen on spending 50+ hours to get mats for cpu for a half decent ship to fly in, only to lose all in 0.5 seconds because of some stupid bug (and there are more then few of them)
@@TerrorTrooperM the bare minimum :( I used to love Empyrion but the shine has worn off, I was hoping RE2 would light some fire again and I think it might be fun for a while but the base game is... myeah. Dunno.
@@gfimadcat - unfortunately with another unfinished story -- Eleon really dropped the ball with thqt, what could have really revived interest in the game, and loots of youtube exposure, kinda fell flat.
Thanks mate. Looks interesting and I will to see how this will affect my builds. And it might finally get me to build a new and different ship other than flying saucers. 😅
I ll check it out sometime but atm it does not have my interest. the shield pen the cpu points balance among other things made that happen but hey it is stil in testfase I think.
If RE2 doesn't leave me guessing on what to do next, or having to scrounge up a video or guide, then I might get back into the game. The first RE1 felt unfinished, and I had no idea what to do after the campaign. I think there needs to be more thought into guiding the player into their story, introducing the new concepts, and such. I also think advanced equipment and parts should have a blueprint, even if you have to raid a very difficult POI to get it.
So with combat blocks adding shielding. Does this apply to bases as well and if so. Does this mean the tough poi's might have their shields upgraded the same way.
The blocks upping your shield is nice but i am worried if the NPC ships have the same thing then trying to get through there shields is going to be harder then the old version i feel. I am worried about that. Cause in the old version i would either get 1 shot or have to do cat and mouse for 2 hours it feels to kill a ship. I hope this doesnt make it like that or even worse.
The shield changes don't make sense... free shields because I armor my ship? I can see a larger hull requiring more shield strength to cover it. I don't mind change but it needs to make sense. Honestly, I've modified the configuration file to eliminate shields all together... like it was in Alpha 10(?)... more like the The Expanse... space is much more dangerous now.
I am left asking why I should play this instead of RE 1. It just seems more tedious (impossible?) at the higher end of play to build the ship that YOU WANT. I'm fine with it being difficult to acquire materials, ect, but it looks like the CPU restrictions are at odds with the power/thrust/weapon balancing. I'm playing with a group of 6 in our own coop server right now and I am not really enticed by this.
You cant think of the balancing at all like RE1 its entirely new. But that also goes for the enemies. The overall objective is less guns but they're more powerful. so in RE1 you might have 10 turrets on your ship but in RE2 you can do the same with 5 turrets. When you look at it in the context of RE1 I agree it looks impossible but you have to kinda forget everything you know from RE1.
I'm not thrilled about the CPU changes. Lots of balancing needs to be done. It seems like Vermillion wants the game to be harder and as an unintended result... less fun. If RE2 released like it is now I can see a lot of multiplayer servers just straight up turning off CPU entirely. I foresee the multiplayer servers that don't turn off CPU in RE2 will become ghost towns / dead servers.
the main reason i started playing Reforged Eden exclusively is the fact that in vanilla is because every ship felt the same. the differences in acceleration were so minute that it made no difference. the changes to the block shielding capacity in particular is something I'm looking forward, having the vast majority of ships in the game being made out of plastic is boring. I think it'll be fantastic to see move variation in ship building and less plastic spin to win builds.
These changes look like a push to multiplayer and jolly coop. Witch a lot of people just wont like. Not to mention the fact that the net code isn't good enought I have well over 1000k+ hours in RE. And i just can't see my self going back to it..
I think progression will be slower. It will take more than several months to get a big end Battleship. Now, thigs i like: shield per block. Armor now come to be significant again. So, you must choose what kind of ship do you need. A big tank or a smaller and agile ship.
Shield extenders could give a flat number and a percentage by total shield. So big ships get more shields. High G planets now will become a problem with cpu. So, dont land with a space design ship. And use a shuttle. Fuel consumption becames a problem with all the extenders andvenerators need
In some server, you need to add more than 70 turrets just to be viable on space conbat. So, there is gonna be a big ditch untill you an make them. Player economy could get a boost, by getting special materials in each region. So you can decide where to settle.
I like to see more faction upgrades. Colonist have the bolters, zyrax have good weapons and planetary stuff. Polaris could have energy weapons and farr, long distance balistic. Pirates, disruptive weapons, as several consecitive hits on a turret, disables it by 10 seconds. Or increase the power consumpion/cpu usage
"this changes everything".... and by everything i mean they adjusted numbers for balance and gave items with the same functionality that they used to have new names and slightly different resource costs. this barely changes the design process and the meta... that is miles away from 'changing everything' even if you're just talking about building, this seems like a minor update/balance change, not a 2.0..... also i give it a month before the free shield on blocks destroys aesthetic build styles and servers are gonna be flooded with brick ships with blocks just piled on for shields
I think it's good changes it's causing the need to specialize ships instead of ome ship that does it all I have started working on my fleet in a sense not fine tuned incase of changes but all pretty much set up and plug and play ish
Aren't all the non-craftable components in RE2 creative mode just going to be unlocked with schematics like they are currently in RE? I wouldn't imagine plasma or antimatter thrusters needing to be purchased.
yes, even more so and sorry i should have covered this, slipped my mind. There are special crew blocks now that can improve almost every aspect of your builds
It sounds cool but I don’t love the idea of starting over with all new ships. And relearning a new mod. Why does no one like the rapid fire torpedoes. I like them. No thanks,; I won’t go to RE 2 until it’s live and RE is gone. I don’t want to start over until I have too.
i hope re2 has alot of little gameplay loops without that one huge gab. So you have to do more and have many little success moments who are motivating. The game have enough frustating moments
My main issue being is that I still can't use the portable constructor because everytime I try to access it, it just picks it up, dumping all inventory on the floor which I then can't pick up, which is just beyond frustrating
@@Spanj I've tried removing drivers and reinstalling them and still the same issue mate, I just can't fix it, I use my ps4 controllers for lots of other games without any issues at all so it must be something in the game doing it.
i hate that you need special kits for almost everything and you dont get enough unlock points at all, so they try to force you to do boring missions for more unlock points and special kits you need for every good thing. all in all re2 is 4/10 at most, i have seen less grindy korean mmos
I only had to watch 3 minutes of this video know RE 2 is not in my future. Having a gimped CV is not fun at all. Playing as a single player, that "starter CV" you show case is a super end game CV. If this is what RE 2 going to be, it's certainly not something that looks like it would fun. More like grind for nothing, I already have games like that, that I don't play.
I got stuck to a wall with my SV, tried everything to release it, the sentry guns finally killed it, I left the game and deleted this crap game from my menu. Vanilla for me only now, RE is unreliable CRAP.
I'm disappointed in your depth of research here. Superiors have a cap of 2, not 1. All of those are made in the new Universal Constructor. You need to actually play the game. You're falling into the trap that so many people have. PLAY THE GAME. Build real ships. Test them against the new enemies - which have all been re-factored.
The Good the Bad and the Ugly: Opinions by me xD
The Good:
- Shield changes, I love that larger ships get more shield by default, it makes a lot of game play sense and provides a good justification for huge honking battleships. I worry though that it's still going to be pointless to build huge battleships for end game fights because things like the Tovera melt through shields so quickly. With ~200k shields, you get about 30 seconds of combat with a Tovera before hull damage if you aren't playing the spinny spinny dance. As evidenced by the Gladiator, a ship with ~200k shields is going to be tough to make spin so you're going to take a lot of damage if you rely on your shields for defense.
- Weapon CPU balancing, I appreciate anything that simplifies number crunching, and I think it is a welcome change to be able to seamlessly choose between defensive and offensive load outs.
- Multiple tiers of thrusters and weapons, a welcome change from vanilla where once you got up to drive thrusters, the only way to get more thrust was more of them. I love building compact ships, so being able to boost the thruster performance without bloating the size is a much anticipated feature for me.
- A reason for trading to exist, while it doesn't make a huge amount of lore sense that our magical constructors can make some things but not others when we should have access to the same raw materials that all the factions do, I appreciate seeing more components that can only be bought or looted. I think it would be awesome if certain components could only be acquired from certain factions, so to acquire them, you'd either have to trade, or do battle with said factions. I do worry that supply will be vastly overwhelmed by demand, which will cause either frustrating grinding hoping for favorable RNG, or tedious waiting for vendors to restock.
The Bad:
-CPU to thrust and power output, I think there still needs to be a lot of balancing done. It seems like you can have a well armed ship, a ship that can power itself, or a ship that can move, but not more than one of those at a time. The thrusters do seem like they cost less CPU than RE1 at the moment, but your Gladiator example was already over a million CPU and looked like it would have needed 3 to 5 times the number (or tier) of thrusters to start moving, which would in turn require more power, yada yada yada. It feels like the building system and combat balancing are geared towards big, heavy CVs, but the CPU system is geared towards compact, efficient, spartan vessels and you can't really build a ship that is both at the moment.
-The balance seems off. Your Hell Divers Destroyer looks like a pretty reasonable mid-early game ship, not super powerful but not helpless, a good upgrade from a bare bones starter, however it already requires the most advanced and difficult to craft CPU extenders. I like the idea of making the advanced equipment difficult to acquire, however when a not all that impressive performing ship requires the high end CPU and devices to function adequately, you're looking at there not being any room for end game ships and having mid-gamers be a frustrating slog to get to.
The Ugly:
Nothing! The new devices, the icons, effects, everything is gorgeous and looks phenomenal! Seriously, everything I'd seen has been top notch, a very impressive assortment of additions and upgrades!
Conclusion: It took me a while to get used to RE1's changes, and I wasn't very happy with many of them initially, but now that I've got them figured out, I enjoy most of them and can at least tolerate the ones that I don't like as much, so I'll reserve final judgment for after the release and I've had a chance to familiarize myself with the changes. That said, I'm getting more excited the more I see. I do hope the balancing can be refined, I know it's a tough wire to walk and it seems a bit skewed now, but I am hopeful that things will reach a happy medium. My biggest fear at this point is that there will be an unreasonable amount of grinding. I don't mind, in fact I enjoy completing difficult tasks to accomplish or acquire things, however I want to feel like I'm making progress, mindlessly repeating the same task over and over ad infinitum to get the components for one device is the kind of thing that ends my play through before I get the end game gear so I really hope that the methods of farming the un-buildable components are refined and polished so that they don't become dredging slogs of boredom, see drone parts and legacy fragments are in RE1 😐
Thanks for giving us the showcase and keeping us informed Spanj! We wait, anxious and excited for the full release!
Exactly. I really don't like the use up all your CPU for a 1000-2000 point in shields feature, that is a hall mark of RE, and RE 2. Looks like it's zero fun.
I don't hate the changes, I look forward to ReFE 2 coming out. I want to know more about story/mission changes than building to be honest.
In its current state, there isn't much story changes
@@oiyouoverhere1112In it's current state, only hardest of the hardcore players should try RE 2.
Several questlines are unifinished, it would be nice to see them continuing at least.
i really hate the changes to thrusters. he just keeps adding features that do nothing but drag out the game time. the grinding has reached free to play mobile game levels and its not fun.
Yeah, I'm wanting to check out the quest line in the current alpha, but first I've gotta build a series of vanilla CVs and other stuff before I try that.
I can definitely say that the retrofit of RE ships is tough. Two ships, that I used in RE1 as a 9 core, retrofitted with new devices require multiple extenders/aux to even run in RE2.
well that's not what I want to hear. :(
Feels like they are making things less fun and longer to get. Shield blocks sound fine, but will npcs fly around with impossible ships with extra shields now ? Also worrying amount of higher end things which can't be repaired to template.
So this is proof that the CPU/Thrust cost is still astronomical (hehe). This was a building fine line to dance in RE1. Looks like the Tango is still on the menu. Thanks for this vid Spanj
Tango? More like death spiral.
I think the best thing anyone can do is get RE 2 and test it for themselves, it's a lot to take in without being hands on. Appreciate the knowledge Spanj!
This, 1000x this
Thank you for these early looks into RE2.
I have long detested the concept of having to find a trader to BUY specific parts in RE1 and so it seems that will continue. I have resorted to editing a lot of config files so that these advanced parts and resources are able to be looted. And no, I still haven't gotten parts to build a Fusion reactor after loot the entire planets Abandoned buildings and all Zirax pois.
I love Reforged Eden, I just would like to be able to loot or find those parts. Having to find a specific trader to buy two or three pieces doesn't work for me.
I remember an earlier preview (with jrandall?) where it sounded like the goal was that shields don't tank all damage, or that certain weapons penetrate a certain percentage of shield. I think the goal might be to force the players into taking damage always instead of the "run away for a little while to recharge" gameplay that we've had for so long. If we get some alternate or better ways to handle repairs, I'm all for it.
Shields only reduce damage from kinetic projectiles now (but these take small amounts of shield down with each hit). Plasma, laser, EMP will damage blocks and devices while they also chip away at your shields. Once your shield is down, the projectiles will start hammering blocks and devices.
I think you need the new universal constructor for the higher cpu extenders
Yes, confirmed from the Man himself.
My only concern is attacking shielded bases, huge number of blocks giving massive bonus to the shields, taking them out could take a very long time
Not sure how I feel about the shield changes. I like that shield generators alone will have pretty decent shield capacity, but I don't know if I like armour blocks providing more shields. If anything armour blocks should lower shield strength, so there's an interesting tradeoff between shield and armour strength, instead of the only consideration being the weight of your ship. Also, it always seemed weird to me that you needed this super cheap extender to make an extremely basic ship. I'd just give the default core more CPU, and then make the basic extender more expensive so it's an early game goal rather than something we all expect to come with a ship by default.
The CPU changes may be dealbreaker for many people I had to completely rethink the way I built a ship, and I was still way over to each their own. Some may not have a problem with it. I found the numbers Surprisingly low
Thank you as always good Sir for entertaining informations. I really hope Vermillion raises the ammount of CPU we get with extenders, becaus at this stage i tend to go back to play without CPU or i have to painstakingly alter all those items in the config files (and with each update i have to do it again)
Personally, I LOVE the changes to weapon CPU costs most, because I think that opens up more than a few possibilities. I also like the shielg block changes, because I love me a big chonky shield behemoth that just sits in space and blows everything up 😀
Wow, lot of changes coming. Sounds like it's going to be a fun time figuring out new build designs. I like that you can get a starter CV without much fuss.
I've built a few dreads that will no longer work because of these changes, and it makes me kinda sad.
What was wrong with the old RF? Between RF2 and the DLC, eems like everyone is out to screw up Empyrion lately. I got so frustrated last week I went back to vanilla and built a CV and holy hell is it easy and fun to build in vanilla after you get used to RF.
Yeah, I've just played vanilla until the dlc dropped and then I dropped the game completely because of how unstable the game has gotten. I would like to keep playing, but am afraid what else has broken since the last hotfix.
@@warzIbanez it seems okay for me but I've only been in creative
@@bill_and_amanda hmm, alright, I may have to at least check my creative mode save and alter my Starter / Scout CV, I was working on that prior to the dlc being released.
There has got to be a shield killer out there as the numbers now resemble numbers you get in the X series to name 1, if I remember the Centaur had 200k and the Nova (sv) had 50k (gunship)
I like the changes because monster ships like the old dreadnoughts are becoming viable again, everything had become about efficiency aimed at one ship tier, so small warships prospered and properly big ships were just sitting ducks, waiting for their silly small shields to fail. Big ships should feel like a boss fight and not just because of how many guns are on it.
When RE2 is first released I think I will be turning off CPU limits, benefit of only ever playing single player, until things settle and the amazing workshop creators can get to grips with the new limitations and challenges, as, when I try to build something myself it looks pretty much like the demo CV Spanj just chucked together for this video lol
I haven't been playing the game for a long time now, and I think it'll stay that way until RE2 is actually out. I don't want to rework my builds to then find out some last minute rebalance screws me over. Having said that, it's not even that bad, I only have one CV build that I'm happy with, and it's a small starter CV (I really struggle building CVs for some reason).
Shame on you sir! Haven’t played in a while, indeed!
@@rfhero71 what can I say? I got bored. Shame on me.
Spani, you can put two superior extenders in your ship. Actually two of all of them i believe.
I'm playing RE2 now and for about a month. It being in Beta I had to scrap about twenty saves after and update and begin again. I have had better luck bringing in my vanilla ships than anyone's RE ships. Note that no matter what ships you bring into the game, the program makes substitutions as someone has seen fit to set it up.
I have found in the case of thrusters, they substitute ion thrusters for whatever you had. Ion thrusters don't cut it especially on higher gravity planets. For my biggest CV, I exchanged the ions for anti-matter thrusters, and it flies.
Weapons are cumulative. For example: You can have four medium weapons, mix and match as you please. Eight light weapons also mix and match. Two heavy weapons. I guess making OP ships is out. I'm playing with cpu limits off, so no matter what extenders I add it stays at T1, but that's how I roll so there's that. I do try to build so that if I publish a ship and the player has cpu on, then it should be OK. Let's face it ships with a lot of combat armor and / or Xemo blocks are going to be heavy.
I find it weird that a ship like I use for smashing Zirax structures doesn't get fazed by cannon fire, but after the vase is down my shields quickly succumb to small arms fire. By the way it still is frustrating that the sights disappear for those of us who are red/ green colorblind. How long will it take for the main devs to offer color choices for HUDs and other aspects of the game that are standard in most well-developed game? Do they even care?
Still I am playing it and I hope to see more RE2 videos ahead.
Don't forget better control recognition. I have issues with my hands and would like to map alt buttons on my mouse or hotas but can't because my mouse or hotas isn't recognized.
I'm def hyped for RE2.
It's going to take a fair bit of experimenting to get the jist of new systems.
Refitting an old ship to ship seems limited. So far most CPU is dumped into just movement. (More testing shall be done)
I am a bit bummed about the loss of the beams. I love ma Trek themed builds. I was hoping for more beam aesthetics, honestly.
But it'll be fun either way.
looking at all the changes, looks like i won't be playing re2...not really keen on spending 50+ hours to get mats for cpu for a half decent ship to fly in, only to lose all in 0.5 seconds because of some stupid bug (and there are more then few of them)
Thank you for the first looks into RE2. Getting hyped :)
Are there any changes between RE1 and RE2 grinding? 😆😂
Nice that graphite has a use now
I like the shield changes
damn, empyrion has not updated the vanilla story for a long time now.
no and only recently removed that dreadful Christmas stuff too
But they had time to whip up a DLC tho!
@@gfimadcatgood point! However, given the state of the DLC on release, and even now, how much time really do you think they spent on it.
@@TerrorTrooperM the bare minimum :( I used to love Empyrion but the shine has worn off, I was hoping RE2 would light some fire again and I think it might be fun for a while but the base game is... myeah. Dunno.
@@gfimadcat - unfortunately with another unfinished story -- Eleon really dropped the ball with thqt, what could have really revived interest in the game, and loots of youtube exposure, kinda fell flat.
Thanks mate. Looks interesting and I will to see how this will affect my builds. And it might finally get me to build a new and different ship other than flying saucers. 😅
RIP soloing large shielded POIs
So your frameless test ship is going to become the new RE2 ThunderChild ?
Should buff armor too So that a big ship can tank better once it Shields get burnt through fast.
Build away Spanj!!!
I ll check it out sometime but atm it does not have my interest. the shield pen the cpu points balance among other things made that happen but hey it is stil in testfase I think.
I love it!! I rarely used all the cpu allocation on previous version.
Man Spanj that ship is beautiful I love it and that's in the first couple of minutes haha
If RE2 doesn't leave me guessing on what to do next, or having to scrounge up a video or guide, then I might get back into the game. The first RE1 felt unfinished, and I had no idea what to do after the campaign. I think there needs to be more thought into guiding the player into their story, introducing the new concepts, and such. I also think advanced equipment and parts should have a blueprint, even if you have to raid a very difficult POI to get it.
What? Give a go at the grindfest? 🤣🤣😂😂 Good one Spanj
They should rename it to RE 2 The Grindfest Begins.
So with combat blocks adding shielding. Does this apply to bases as well and if so. Does this mean the tough poi's might have their shields upgraded the same way.
i would hope not. with bases theres really no penalty to adding a billion block aside from the mat cost. itd be free shield cap
did you say something about grind?😝 SOTS is a beauty well done Spanj, thanks for the info, look forward to the update
Superior CPU's says you can have two max amount not one...
well spotted!
Don't show your ship to Kerboros Spanj....... Sword of the Stars LOL
Well, I guess they are taking the “reforged” a bit literally
The blocks upping your shield is nice but i am worried if the NPC ships have the same thing then trying to get through there shields is going to be harder then the old version i feel. I am worried about that. Cause in the old version i would either get 1 shot or have to do cat and mouse for 2 hours it feels to kill a ship. I hope this doesnt make it like that or even worse.
The shield changes don't make sense... free shields because I armor my ship? I can see a larger hull requiring more shield strength to cover it. I don't mind change but it needs to make sense. Honestly, I've modified the configuration file to eliminate shields all together... like it was in Alpha 10(?)... more like the The Expanse... space is much more dangerous now.
uploaded 20 secs ago
ohhhhhhhh yyyyyeeeeeeaaaaaahhhhhhh let's goooooooooo
I am left asking why I should play this instead of RE 1. It just seems more tedious (impossible?) at the higher end of play to build the ship that YOU WANT. I'm fine with it being difficult to acquire materials, ect, but it looks like the CPU restrictions are at odds with the power/thrust/weapon balancing. I'm playing with a group of 6 in our own coop server right now and I am not really enticed by this.
You cant think of the balancing at all like RE1 its entirely new. But that also goes for the enemies. The overall objective is less guns but they're more powerful. so in RE1 you might have 10 turrets on your ship but in RE2 you can do the same with 5 turrets. When you look at it in the context of RE1 I agree it looks impossible but you have to kinda forget everything you know from RE1.
"why I should play this instead of RE 1 ? " you are not alone in that view... look at all the comments since this video was posted.
I'm not thrilled about the CPU changes. Lots of balancing needs to be done. It seems like Vermillion wants the game to be harder and as an unintended result... less fun. If RE2 released like it is now I can see a lot of multiplayer servers just straight up turning off CPU entirely. I foresee the multiplayer servers that don't turn off CPU in RE2 will become ghost towns / dead servers.
Are you gonna put that ship on the workshop? Lol
check the item list for the Universal constructor
Is RE2 going to be tied to EGS or is it going to be stand alone? I think, if I remember correctly, you made an inference that it might be.
completely stand alone
the main reason i started playing Reforged Eden exclusively is the fact that in vanilla is because every ship felt the same. the differences in acceleration were so minute that it made no difference. the changes to the block shielding capacity in particular is something I'm looking forward, having the vast majority of ships in the game being made out of plastic is boring. I think it'll be fantastic to see move variation in ship building and less plastic spin to win builds.
I thought the new weapons were supposed to be more like battleship, turrets.
Only good things with RE2, but will the tovera, Tianlong, corrupted tov and carrier follow these new cpu regulations 😅
These changes look like a push to multiplayer and jolly coop. Witch a lot of people just wont like. Not to mention the fact that the net code isn't good enought I have well over 1000k+ hours in RE. And i just can't see my self going back to it..
I think progression will be slower. It will take more than several months to get a big end Battleship. Now, thigs i like: shield per block. Armor now come to be significant again. So, you must choose what kind of ship do you need. A big tank or a smaller and agile ship.
Adding more thrusters ans weapons its always a yes to me. Moreover, buolds than can be upgraded in late game.
Shield extenders could give a flat number and a percentage by total shield. So big ships get more shields.
High G planets now will become a problem with cpu. So, dont land with a space design ship. And use a shuttle.
Fuel consumption becames a problem with all the extenders andvenerators need
In some server, you need to add more than 70 turrets just to be viable on space conbat. So, there is gonna be a big ditch untill you an make them.
Player economy could get a boost, by getting special materials in each region. So you can decide where to settle.
I like to see more faction upgrades. Colonist have the bolters, zyrax have good weapons and planetary stuff.
Polaris could have energy weapons and farr, long distance balistic.
Pirates, disruptive weapons, as several consecitive hits on a turret, disables it by 10 seconds.
Or increase the power consumpion/cpu usage
"this changes everything".... and by everything i mean they adjusted numbers for balance and gave items with the same functionality that they used to have new names and slightly different resource costs. this barely changes the design process and the meta... that is miles away from 'changing everything' even if you're just talking about building, this seems like a minor update/balance change, not a 2.0..... also i give it a month before the free shield on blocks destroys aesthetic build styles and servers are gonna be flooded with brick ships with blocks just piled on for shields
make the railgun fire at close range possible
I think it's good changes it's causing the need to specialize ships instead of ome ship that does it all I have started working on my fleet in a sense not fine tuned incase of changes but all pretty much set up and plug and play ish
Aren't all the non-craftable components in RE2 creative mode just going to be unlocked with schematics like they are currently in RE? I wouldn't imagine plasma or antimatter thrusters needing to be purchased.
You forgot the ammo box again...
Nerfed? No more 96 quantum cores my brother. I wonder if you can make the Valkyrie fly in RE2.
👍👍
A question I have regarding CPU; will crew continue to reduce CPU usage?
yes, even more so and sorry i should have covered this, slipped my mind. There are special crew blocks now that can improve almost every aspect of your builds
Was this implemented or what are the special crew?
I just put a doz cre into your re2 ventess and saw no cpu change at all 😢
first!
pay no mind to the comments that came bfor me.
Well if it isn't my Faction Leader. /salute
@@Xarq777 WOOT WOOT lol
You said you can only have 1 Superior CPU extender, but it actually says max amount: 2
quite right. My mistake
to much grind
Building doesn't affect me, I suck at it. I did get a little better while playing Star Salvage though.
how do I change the power unit PU to kW?
It sounds cool but I don’t love the idea of starting over with all new ships. And relearning a new mod. Why does no one like the rapid fire torpedoes. I like them. No thanks,; I won’t go to RE 2 until it’s live and RE is gone. I don’t want to start over until I have too.
i hope re2 has alot of little gameplay loops without that one huge gab. So you have to do more and have many little success moments who are motivating. The game have enough frustating moments
They can add anything, but if they don't enable steam input, so controllers can work properly I just can't play it. :(
My main issue being is that I still can't use the portable constructor because everytime I try to access it, it just picks it up, dumping all inventory on the floor which I then can't pick up, which is just beyond frustrating
Sounds like 'Shift' is being held somehow
@@Spanj I've tried removing drivers and reinstalling them and still the same issue mate, I just can't fix it, I use my ps4 controllers for lots of other games without any issues at all so it must be something in the game doing it.
i hate that you need special kits for almost everything and you dont get enough unlock points at all, so they try to force you to do boring missions for more unlock points and special kits you need for every good thing. all in all re2 is 4/10 at most, i have seen less grindy korean mmos
I only had to watch 3 minutes of this video know RE 2 is not in my future. Having a gimped CV is not fun at all. Playing as a single player, that "starter CV" you show case is a super end game CV. If this is what RE 2 going to be, it's certainly not something that looks like it would fun. More like grind for nothing, I already have games like that, that I don't play.
How to ruin a great product!
I have no doubt it will have plenty of teething issues but I think it will play better once everyone has adapted to the changes
I got stuck to a wall with my SV, tried everything to release it, the sentry guns finally killed it, I left the game and deleted this crap game from my menu. Vanilla for me only now, RE is unreliable CRAP.
I'm disappointed in your depth of research here. Superiors have a cap of 2, not 1. All of those are made in the new Universal Constructor. You need to actually play the game. You're falling into the trap that so many people have. PLAY THE GAME. Build real ships. Test them against the new enemies - which have all been re-factored.
Honestly. I stopped playing RE because of all of the changes that vermilion made. If I had to pay for the mod I would want my money back.
@spanj lol told you Spanj... RE2.0 makes ships smaller ... and apparently more specialized
Max speed is still laughable.
All the more reason for NO CPU and NO WEIGHT :)
If ships can't recall to the owner, I still ain't interested in this garbage. Lol
@spanj do you have a discord?