the +50 to defence modifier tier rating corpse you discuss is actually helpful in preventing you from rolling defence mods on an item: Mark told Ziz that it increases the (defence) tier rating by removing the lower tier (defence) mods from the mod pool. if you used two +50s (=100), that would remove the bottom 50% of defence mods from the pool; +200 would reduce by 75%. since lower tier mods have heavier weights than higher tier mods, you've actually removed most of the chance of getting a defence mod, and so are that much more likely to get something else instead. but if you're unlucky you'll still roll a high tier defence mod. so you can combine the + to defence mod tier corpses with the scarcer defence mod corpses to reduce that chance. next, add both + to tier of attack mods (to remove low tier attack mods) and increased chance of attack mods (to boost the light weights of the remaining high tier attack mods up) corpses and you have stacked the mod pool prettily heavily in your favour. and there's more you can do to keep an open prefix or suffix, etc. but need to use craftofexile to figure out all the mod groups to tweak for a given craft (e.g. increase tier of caster mods + scarcer caster mods)... anyway, thanks for all you taught me about it boneshatter and ssf!
so a bit on the league mechanic. while u cant pick the base you can use corpses like "armour has a strength requirement" to force the armour to be armour or armour/evasion. if you put both "armour has a strength req" and then "armour has a dex req" then you will get an armour/evasion base every single time so you can sorta hone it into atleast the base types you want.
Guess you ignore all the QoL updates and changes that were made? Just having access to 3 different Atlas made me want to login. Not to mention the new farming strats with the scarab changes and greatly improved atlas passives. 🤙🏾
@@RetroHoodie82 While the entire QoL suite that came with the league ABSOLUTELY makes me excited, the forced nature of the league mechanic does actually make me not want to play. I rarely engage with league mechanics until well into atlas completion, precisely because it tends to be overtuned in the first week, or middlingly rewarding, or worst case, both. And it flies straight in the face of "opt in difficulty" that they've employed for.... I don't know, since warbands, probably? Just rubs me the wrong way. That's not saying I wish ill will on anyone playing, and I genuinely hope everyone that does has the time of their life and makes me regret not playing; but as it stands, I just don't feel the urge to play, despite all the massively awesome changes they've done to the base game.
the +50 to defence modifier tier rating corpse you discuss is actually helpful in preventing you from rolling defence mods on an item: Mark told Ziz that it increases the (defence) tier rating by removing the lower tier (defence) mods from the mod pool. if you used two +50s (=100), that would remove the bottom 50% of defence mods from the pool; +200 would reduce by 75%. since lower tier mods have heavier weights than higher tier mods, you've actually removed most of the chance of getting a defence mod, and so are that much more likely to get something else instead. but if you're unlucky you'll still roll a high tier defence mod. so you can combine the + to defence mod tier corpses with the scarcer defence mod corpses to reduce that chance. next, add both + to tier of attack mods (to remove low tier attack mods) and increased chance of attack mods (to boost the light weights of the remaining high tier attack mods up) corpses and you have stacked the mod pool prettily heavily in your favour. and there's more you can do to keep an open prefix or suffix, etc. but need to use craftofexile to figure out all the mod groups to tweak for a given craft (e.g. increase tier of caster mods + scarcer caster mods)... anyway, thanks for all you taught me about it boneshatter and ssf!
Grimro dropped a video on crafting, let us know if that changes crafting for this build
I've also been skipping the research missions, just doesn't seem worth it. Good progress so far keep us updated!
Attack has more mods it can roll than physical
so a bit on the league mechanic. while u cant pick the base you can use corpses like "armour has a strength requirement" to force the armour to be armour or armour/evasion. if you put both "armour has a strength req" and then "armour has a dex req" then you will get an armour/evasion base every single time so you can sorta hone it into atleast the base types you want.
Hello smokie ily
"Casual" ssf player - lvl 86
Me and my duo in trade league - lvl 84...
Name kekw
dog season
Glad I skipped this league !
Guess you ignore all the QoL updates and changes that were made? Just having access to 3 different Atlas made me want to login. Not to mention the new farming strats with the scarab changes and greatly improved atlas passives. 🤙🏾
It's literally only day 1
@@RetroHoodie82 While the entire QoL suite that came with the league ABSOLUTELY makes me excited, the forced nature of the league mechanic does actually make me not want to play. I rarely engage with league mechanics until well into atlas completion, precisely because it tends to be overtuned in the first week, or middlingly rewarding, or worst case, both. And it flies straight in the face of "opt in difficulty" that they've employed for.... I don't know, since warbands, probably? Just rubs me the wrong way. That's not saying I wish ill will on anyone playing, and I genuinely hope everyone that does has the time of their life and makes me regret not playing; but as it stands, I just don't feel the urge to play, despite all the massively awesome changes they've done to the base game.
@@nextgen3ric Totally respect that. It is diffently something a lot of people will have to adjust to. 💯 ✌🏾