I love your videos. They're really informative, and I've implemented a lot of the things you've covered. Also, the "bum bum bum bum" in the beginning cracks me up every time. Thanks a lot man
lols But still, you do awesome tuts! I love how you focus on one indavidual thing and let us fill in the blanks and figure out how to use each part. It's like you are giving us a bunch of legos, and explaining exactly what each lego does, but letting us play with them to make whatever it is that we want to make
That is indeed the goal. I'm just trying to fill in the blanks that the documentation leaves and to hopefully just show some stuff that people might have a hard time getting the basics of at the same time.
Docs can be overwhelming. Sometimes you want to know what are the bread & butter concepts that you will be using everyday! Thanks Mathew for showing us all these cool nodes!
I love your videos. They're really informative, and I've implemented a lot of the things you've covered.
Also, the "bum bum bum bum" in the beginning cracks me up every time. Thanks a lot man
Awesome glad you found some use from the videos =)
tomatoes is worse ~_~
can't understand, why tomatoes instead tutorials?
The funniest video in your series xD "Arhg... this stupid zoom speed"
1:45 Mathew talking about "face" (not edge) normal.
HI, is it possible to get vertex angles in local space and not world space?
Very well explained... Thanks!
Your videos are sooooo great!
Anyone know how I fix this? [SM5] Function WorldAlignedBlend: (Node PixelNormalWS) Invalid node PixelNormalWS used for Normal input.
lols, I love how the inner true self pops in every now and then. it shows that you are indeed a human
=)
lols But still, you do awesome tuts! I love how you focus on one indavidual thing and let us fill in the blanks and figure out how to use each part. It's like you are giving us a bunch of legos, and explaining exactly what each lego does, but letting us play with them to make whatever it is that we want to make
That is indeed the goal. I'm just trying to fill in the blanks that the documentation leaves and to hopefully just show some stuff that people might have a hard time getting the basics of at the same time.
well, you do a good job of it. these tuts are going to help me a lot in my endeavors at the very least
Docs can be overwhelming. Sometimes you want to know what are the bread & butter concepts that you will be using everyday! Thanks Mathew for showing us all these cool nodes!
Very nice and funny tutorial!
1:56 :3
just select the object, press F and you can to revolve in an orbit with comfort by Alt+LMB ;)
In video you almost showed us how to make a Smart Checker Grid material huh
Great stuff.
super!!!!
Seems like it would be an expensive node.
OK I get it, pixel normal is calculated per-pixel, vertex normal is calculated per face.