WTF Is? Material - Pixel Normal WS in Unreal Engine 4 ( UE4 )

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  • Опубликовано: 19 янв 2025

Комментарии • 23

  • @bencone3737
    @bencone3737 8 лет назад +4

    I love your videos. They're really informative, and I've implemented a lot of the things you've covered.
    Also, the "bum bum bum bum" in the beginning cracks me up every time. Thanks a lot man

    • @MathewWadsteinTutorials
      @MathewWadsteinTutorials  8 лет назад

      Awesome glad you found some use from the videos =)

    • @chiboreache
      @chiboreache 7 лет назад

      tomatoes is worse ~_~
      can't understand, why tomatoes instead tutorials?

  • @yakshiguloff
    @yakshiguloff 6 лет назад +4

    The funniest video in your series xD "Arhg... this stupid zoom speed"

  • @Sedokun
    @Sedokun 7 лет назад +2

    1:45 Mathew talking about "face" (not edge) normal.

  • @mhnoni
    @mhnoni 3 года назад

    HI, is it possible to get vertex angles in local space and not world space?

  • @clydehopper9423
    @clydehopper9423 8 лет назад +1

    Very well explained... Thanks!

  • @shamanik1320
    @shamanik1320 7 лет назад

    Your videos are sooooo great!

  • @zigastrmsek2
    @zigastrmsek2 4 года назад

    Anyone know how I fix this? [SM5] Function WorldAlignedBlend: (Node PixelNormalWS) Invalid node PixelNormalWS used for Normal input.

  • @tangerian319
    @tangerian319 8 лет назад

    lols, I love how the inner true self pops in every now and then. it shows that you are indeed a human

    • @MathewWadsteinTutorials
      @MathewWadsteinTutorials  8 лет назад

      =)

    • @tangerian319
      @tangerian319 8 лет назад

      lols But still, you do awesome tuts! I love how you focus on one indavidual thing and let us fill in the blanks and figure out how to use each part. It's like you are giving us a bunch of legos, and explaining exactly what each lego does, but letting us play with them to make whatever it is that we want to make

    • @MathewWadsteinTutorials
      @MathewWadsteinTutorials  8 лет назад +2

      That is indeed the goal. I'm just trying to fill in the blanks that the documentation leaves and to hopefully just show some stuff that people might have a hard time getting the basics of at the same time.

    • @tangerian319
      @tangerian319 8 лет назад

      well, you do a good job of it. these tuts are going to help me a lot in my endeavors at the very least

    • @ethansherr3281
      @ethansherr3281 8 лет назад

      Docs can be overwhelming. Sometimes you want to know what are the bread & butter concepts that you will be using everyday! Thanks Mathew for showing us all these cool nodes!

  • @gigisimpson2753
    @gigisimpson2753 3 года назад

    Very nice and funny tutorial!

  • @chiboreache
    @chiboreache 7 лет назад

    1:56 :3
    just select the object, press F and you can to revolve in an orbit with comfort by Alt+LMB ;)

  • @chiboreache
    @chiboreache 7 лет назад

    In video you almost showed us how to make a Smart Checker Grid material huh

  • @willembuiting
    @willembuiting 6 лет назад

    Great stuff.

  • @erdemarslan2470
    @erdemarslan2470 8 лет назад +1

    super!!!!

  • @jessical573
    @jessical573 4 года назад

    Seems like it would be an expensive node.

  • @AdamWestish
    @AdamWestish Год назад

    OK I get it, pixel normal is calculated per-pixel, vertex normal is calculated per face.