You should make the tricky chamber mobs spawn in other places too. For example, the parasite could be a good challenge when exploring the stronghold. The bouldering zombie can spawn during village seiges or rarely in abandoned villages. The new witch could spawn during raids and in the woodland mansion. The lobber zombie could spawn in more humid biomes like jungles and swamps.
@@BelgieMinecraft Can You add bibse and Drown in Tricky Trials? And although ist very nice by the other block like deepslate is to dark colored I can see the internal textures can you gave it a bit texture update and one more thing please slightly change the tuff Tiles and it's Varients texture they look way to similar to deeoslate one btw what's the best layers to mine for titanium ore or is it just find in Tricky Trials?
I think it could the good idea to also add the second use to the sonic core since the heavy one also has (for example it could be used as an upgrade to a tool to mine 3x3 blocks). Also adding a more use to titanium could be great(like a set of armor and tools with special ability). Btw amazing mod with original ideas (especialy tricky chambers) 9/10
While this Update wasn't the most fun to work on,especially since we've had a lot of trouble making some of the Designs for it,it definitely was needed and I'm really happy of how it turned out! Can't wait for the next Update to release! :D
Keep up the good work man but adding to the elements you should add the blitz Wich drop blitz rods/lightning rods that makes a blitz katana wick works like old pvp and makes you go faster or blitz hammer Wich is like thor s hammer or just a blitz staff Wich will go through three blocks any further it stops and comes back and it goes insanely fast I hope you like my idea
As an artist, the changes to the blocks to make them less like clones of tuff and copper are great direction I do miss the impact that the name "ominous chambers" had though One tick bulb is EXTREMELY BELOVED THE ECHO KEY SPAWNING WITH THE WARDEN IS SUCH A SATISFYING MECHANIC BC YOU'RE RISKING IT TO GET THAT KEY AND TO AVOID THE WARDEN, THAT'S GREAT!
First off if not already done i would add a higher chance and/or higher levels of the wind burst enchant appearing in the tricky vaults as it's extremely hard to get from the normal vaults having a lower chance of appearing than the heavy core and only appearing at level 1 so getting the level 3 enchant is extremely tedious. Second i would make the ominous cage either recover the entities over time or make it easier to acquire the souls as right now i'm not really sure i see the point of having one except for a mob farm, but as you need to gather the souls anyway you would need to clear more tricky chambers to get the souls so it would be easier to just set up a farm in another way e.g. making a farm for the tricky chambers, trial chambers, using a mob spawner or just making a normal mob farm. Third i would rename the Parasite to Host, Infected or Infested as it feels like the skeleton is infested rather than being the parasite itself in witch case Host, Infected or Infested would fit better (in my opinion). Fourth for now at least you could make the Viler Witch throw withering potions instead of poison and if your feeling like it maybe an interesting idea to make it drop an ingredient to make a withering potion. I have not yet played the mod but that is my feedback so far i might add to it if i decide to play it and have any other ideas.
They are some good suggestions although the souls and the ominous cage isnt meant to be a reliable way it farm mobs its meant to be a bonus to farming mobs but we have something planned that will make vaults easier
If it's not a feature already that I think you should be able to toggle on and off which vanilla structures have the added trial vault instead of having their normal loot in chests like say If you wanted loot vaults in the ancient city and end city but not in any other structures
Loving the texture changes!!! Iron could use love instead of adding titanium with a re-texture or function of the iron block, just so it rounds things out. Love the New mobs, especially the Vile witch! Edit: watching as I comment was not a good idea lmao, i see why titanium is a thing
As someone who has played with vanilla trial chambers in the new update, i think the changes in your mod update are all good and seem balanced enough... The only thing i would love this mod to have as it covers the fighting and exploring aspect of minecraft is that if there could ever be some compatibility and integration with other rpg mods such as the infamous cataclysm mod and others It would make a great rpg modpack alongside those in my opinion!
I’ve got an idea for 1.21+ Update 3, and it is to make it so that if you hit a mob with the Breeze Rod the player/mob will take more knockback, and also you could make the Blaze Rod burn your enemies, and the Bubzy Rod give even more knockback. Maybe you could make the Blitze Rod craftable using 2 Earth Charges, and you could use them to stun enemies.😊
This is really cool!!! Nice job!!! Also I’ve been doing a lot of research on the viler witch recently (for no real reason) and the viler witch seems to throw lingering potions and be able to drink invisibility potions. And they’re hat… floats while casting??? Idk why it does this but its cool
@@BelgieMinecraft yeah, plus it could be cool if it could also heal other enemies/give them effects like infested or weaving to make it even more difficult
Nother idea make yhe smoked wich is weak but can spawn with the blitz it can blind you and suffocate you but the smoked can also go through walls and works like a vex but it is only able to take one hit with a netherite sword and its dead
I think titanium should be like a new ore between iron and diamond or maybe above diamond but below netherite and can be used for the same things as iron and to prevent the people to get an infinite amount of it by breaking the blocks that appear in the tricky trials, My solution is to make the blocks be made of titanium but be like a alloy like the andesite alloy of the create mod and it couldn't be uncrafted into titanium this is probably a dumb idea but that's just a suggestion
The breeze spawns in special rooms because of the redstone contraptions in those rooms. These contraptions can be activated by the breeze's wind charge attack. If you replace the breeze with an illusioner, you should replace the breeze rooms with custom illusioner rooms that make the illusioner more challenging. Also, you should add the bone spider from minecraft earth as another custom foe in the tricky chambers.
the other thing is I feel like you should change the rooms actual generation in the tricky chamber because even with the retextures and new mobs it still feels like a reskin without the generation itself changing. : from the vid
Thats intended as its meant to be a harder version and making it generate differently will take away from that and make it a new structure, the point of the structure was meant to be for the better players who think the trial chamber isnt a challenge
I also just thought of an enchantment idea for the flail, if you’re interested: Spines I-III: Basically an offensive form of Thorns that gives a chance of causing lingering damage upon performing a critical attack. The duration of the damage and the chance to inflict it increases with each level of the enchantment. Can be obtained very rarely in Tricky Vaults.
we have our own "lore" of why the tricky chamber is there: The illusioners went to the structure and cursed it making it harder and more ominous thats why they are the main mob there
i have an idea make a block that is like the ominous cage but it spawns infinite amounts of that mob but the catch is that the block is made with an ominous cage in the middle and 8 of that specific soul essence to make that block
I think it would be fitting to have a miniboss like the Trial Knight for the tricky chamber. It would give them a little more personality wich I think is still a little bit lacking.
@@BelgieMinecraft I meant the fact that if enchanting were to be a general enchantment, it would be weaker. Maybe the echo flail would naturally gain more exp as a way to make up for the difference? I mean, it is made of skulk after all, which is commonly known to drop exp
I find that the shade of purple is far too dark. I'd suggest taking a note from obsidian and using brighter shades of purple to make the detail pop as it currently just looks like a solid black block if you don't have it drowned with lights. Perhaps even simply making it an obsidian variant would be nice as of course tuff isn't trial chamber exclusive.
@@BelgieMinecraft I get that, but it does feel like one to many steps to fit very snuggly in Minecraft (I do like it, don't get me wrong, just think the blocks identity is sorta bizarre)
i think the titanium new texture is a bit plastic, but everything else is really good, also i would like some things 1) make the vanilla ominous trial spawner and the ominous vault be in creative menu cuz its really annoyng. 2) pls remodel breeze rod texture, when you hold it you dont hold it like a sword and its so annoyng. btw this is a nice mod i like it
Suggestions for mod: now this Added mob & structure For the Nether & The End trial chambers I think it would make sense to use the Nether & The End mobs instead. Gợi ý cho mod: bây giờ cái này Đã thêm mob & cấu trúc Dành cho phòng thử nghiệm Nether & The End. Tôi nghĩ sẽ hợp lý hơn nếu sử dụng mob Nether & The End thay thế.
update is very cool but I really don’t like the idea of the “same structre but harder” like I mean that’s really good but I don’t like it that’s all maybe you can do somethşng like beating a boss in trial chamber gives a key or opens a portal for the new trial chambers I try to mean layer 1 layer 2 and I don’t really like colors of the chamber maybe you guys can change that? one last thing can you make echo flail and mace 3d pls✋😭 all of the other thigs in this mod and update are amazing (edit) also I don’t like the idea of the new vaults just add new keys like using echo key on ominious or normal vault but gives echo vaults loot
the deep dark key change is good But I think the end city change is bad because shulkers are far too commin in end citys and so you wont be doing anything different because youd be killing the shulkers anyways to get to the elytra in vannila
@@BelgieMinecraft What if they were obtained by a different type of shulker mob? like a tankier darker purple shulker with an even smaller entity inside but a bigger shell? the mob could replace the ship shulker and rarely replace a shulker in the cities
Maybe not 3 percent but I think it should be a bit rarer than 50% because considering how many shulkers spawn per end city vs how many end city ships there are, I think you would have way too many keys leftover.
@@BelgieMinecraft Traducir texto con la cámara If you look at the textures of the spawners in the trial chambers, you will notice that they have an orange color that refers to copper. What I mean is that you change the texture so that it looks like the titanium.
Personally I don’t think having a craftable spawner is the best move, especially given how common the Heavy Core is within the new vaults. Being able to build mob spawners seems way too OP. Perhaps the Soul Essence could be used to brew those mob transformation potions from one of the old April fools snapshots but they now grant the player the mobs’ abilities? Additionally, I don’t think players should be encouraged to spawn a Warden. The Warden is meant to be avoided at all costs. Maybe a new super rare structure variant within Ancient Cities would be better? Lastly I think there should definitely be a new armor trim for each new vault. A titanium colored one duplicated using titanium and a dark purple one duplicated using ominous slate would be sick. Or maybe even a blue one with sparkles to match the Illusioner, duplicated with a possible unique drop from the Illusioner? Really great update! In particular I love the new Echo Flail enchantments, the new mobs and the designs of the new vaults and keys! Always looking forward to what’s next! I hope I’m not coming off as rude when I say all this.
I loved absolutely everything, perhaps there are some errors and side effects but they are very forgivable, although what still bothers me is that the tricky chamber is missing a third color, so I'm still going to stick with the idea of a variant of the bricks that have a more saturated purple or blue color.
@@BelgieMinecraftAll variants of the ominous deepslade, and that may be located where the titanium bulbs are and where there is a line of ominous bricks, also adding them in some places where there is titanium. I don't know if you understood me, because I'm using the translator.
I think Ominous Slate and Titanium should be craftable. You could find Titanium Ore in caves and Ominous Slate in deepslate layers, sort of like Tuff. (btw this is from ur videos, not me playing the mod.)
Make a structure called the elementel temple it is very rare but the elemental mobs spawn there and can grant you the achievement the master of the elements by obtaning the ultimate staff
For your information,I'm one of the people who made the textures for this Mod. These include the ones for the Bouldering Zombie,the Parasite,the Bastion Vaults and Tricky Chamber Vaults,and the new Ominous Slate and Titanium textures. I've spent HOURS designing these and I'm honestly proud of them as they are possibly my favorite textures,and seeing that they need "massive improvement" to a point where Belgie should hire an actual artist,as if me and Centauri's work was complete garbage,is truly heartbreaking. What you just said wasn't Feedback. It was pure hate.
@@TheBlockyGoat_Studios Its just the titanium textures. They are still similar to copper. And the slate is very dark to properly see its details. The rest of the textures are good, its only and mainly the titanium that is not good (Also why did you have to be so aggressive with your response? Now I feel guilty just for expressing my opinion)
Have you considered giving the Viler Witch something like the new splash potions of oozing? It could potentially make fights where their are other mobs around more dangerous as, if those mobs are splashed, they'll release slimes upon death that'll just add to the chaos.
The bouldering zombie's redesign looks terrible. Also, the lobber zombie looks kinda like the the original design, but just flipped and with pale green eyes. Ik there are differences, but still.
@@GuyllianVanRixtel there are MANY lobber differences as I made it from scratch, only using the lobber from MC earth as base, the bouldering zombie does not look terrible, it was made by Blocky and I think he did a great job on it, if your gonna post comments like this atleast give feedback instead of just hating for the sake of it
Thanks so much belgie for letting me work on this! :)
The disc is great!
@@CreatorProductionsOriginalthanks :) I made a few other things in this update too (Lobber, Soul Essence, Ominous Cage, Echo Flail etc.)
Why warden doesn't drop the key
@@vanhoanguyen1881 we changed it in update 2 to drop when spawning a warden
You should make the tricky chamber mobs spawn in other places too. For example, the parasite could be a good challenge when exploring the stronghold. The bouldering zombie can spawn during village seiges or rarely in abandoned villages. The new witch could spawn during raids and in the woodland mansion. The lobber zombie could spawn in more humid biomes like jungles and swamps.
thats something i forgot to mention, the bouldering zombie spawns in badlands and the lobber zombie spawns in jungles
@@BelgieMinecraft Can You add bibse and Drown in Tricky Trials? And although ist very nice by the other block like deepslate is to dark colored I can see the internal textures can you gave it a bit texture update and one more thing please slightly change the tuff Tiles and it's Varients texture they look way to similar to deeoslate one btw what's the best layers to mine for titanium ore or is it just find in Tricky Trials?
I think it could the good idea to also add the second use to the sonic core since the heavy one also has (for example it could be used as an upgrade to a tool to mine 3x3 blocks). Also adding a more use to titanium could be great(like a set of armor and tools with special ability). Btw amazing mod with original ideas (especialy tricky chambers) 9/10
Looks way better for the textures now!
They was updated again in v3
Yes New update!!! Great work Belgie ❤
13:23 when its not powered it shouldn’t spin. It should just hover and vibrate
thats something we can look into
While this Update wasn't the most fun to work on,especially since we've had a lot of trouble making some of the Designs for it,it definitely was needed and I'm really happy of how it turned out!
Can't wait for the next Update to release! :D
Keep up the good work man but adding to the elements you should add the blitz Wich drop blitz rods/lightning rods that makes a blitz katana wick works like old pvp and makes you go faster or blitz hammer Wich is like thor s hammer or just a blitz staff Wich will go through three blocks any further it stops and comes back and it goes insanely fast I hope you like my idea
Or the blitz can shoot their rods
Awesome mods ❤
As an artist, the changes to the blocks to make them less like clones of tuff and copper are great direction
I do miss the impact that the name "ominous chambers" had though
One tick bulb is EXTREMELY BELOVED
THE ECHO KEY SPAWNING WITH THE WARDEN IS SUCH A SATISFYING MECHANIC BC YOU'RE RISKING IT TO GET THAT KEY AND TO AVOID THE WARDEN, THAT'S GREAT!
First off if not already done i would add a higher chance and/or higher levels of the wind burst enchant appearing in the tricky vaults as it's extremely hard to get from the normal vaults having a lower chance of appearing than the heavy core and only appearing at level 1 so getting the level 3 enchant is extremely tedious.
Second i would make the ominous cage either recover the entities over time or make it easier to acquire the souls as right now i'm not really sure i see the point of having one except for a mob farm, but as you need to gather the souls anyway you would need to clear more tricky chambers to get the souls so it would be easier to just set up a farm in another way e.g. making a farm for the tricky chambers, trial chambers, using a mob spawner or just making a normal mob farm.
Third i would rename the Parasite to Host, Infected or Infested as it feels like the skeleton is infested rather than being the parasite itself in witch case Host, Infected or Infested would fit better (in my opinion).
Fourth for now at least you could make the Viler Witch throw withering potions instead of poison and if your feeling like it maybe an interesting idea to make it drop an ingredient to make a withering potion.
I have not yet played the mod but that is my feedback so far i might add to it if i decide to play it and have any other ideas.
They are some good suggestions although the souls and the ominous cage isnt meant to be a reliable way it farm mobs its meant to be a bonus to farming mobs but we have something planned that will make vaults easier
If it's not a feature already that I think you should be able to toggle on and off which vanilla structures have the added trial vault instead of having their normal loot in chests like say If you wanted loot vaults in the ancient city and end city but not in any other structures
That would be cool but its more complicated then it seems
last ipload was 2 days ago and were already onto update 1 of more trials bro is goated
Imma cook ideas
Best place to leave ideas for future updates is within my discord
Loving the texture changes!!! Iron could use love instead of adding titanium with a re-texture or function of the iron block, just so it rounds things out. Love the New mobs, especially the Vile witch!
Edit: watching as I comment was not a good idea lmao, i see why titanium is a thing
As someone who has played with vanilla trial chambers in the new update, i think the changes in your mod update are all good and seem balanced enough...
The only thing i would love this mod to have as it covers the fighting and exploring aspect of minecraft is that if there could ever be some compatibility and integration with other rpg mods such as the infamous cataclysm mod and others
It would make a great rpg modpack alongside those in my opinion!
We will add compatibility in the future but as we released the day after 1.21 we didnt want to launch with that due to mods updating
I’ve got an idea for 1.21+ Update 3, and it is to make it so that if you hit a mob with the Breeze Rod the player/mob will take more knockback, and also you could make the Blaze Rod burn your enemies, and the Bubzy Rod give even more knockback. Maybe you could make the Blitze Rod craftable using 2 Earth Charges, and you could use them to stun enemies.😊
why are u not responding??
This is really cool!!! Nice job!!! Also I’ve been doing a lot of research on the viler witch recently (for no real reason) and the viler witch seems to throw lingering potions and be able to drink invisibility potions. And they’re hat… floats while casting??? Idk why it does this but its cool
The viler witch inside this update can drink invis potions but it doesnt throw lingering thats something we can look into as that would make it harder
@@BelgieMinecraft yeah, plus it could be cool if it could also heal other enemies/give them effects like infested or weaving to make it even more difficult
I mean idk I’m just giving my thoughts on this.
@@DELTARUNEFAN1997 Its something that we did talk about and might make its way into v3
Nother idea make yhe smoked wich is weak but can spawn with the blitz it can blind you and suffocate you but the smoked can also go through walls and works like a vex but it is only able to take one hit with a netherite sword and its dead
I think titanium should be like a new ore between iron and diamond or maybe above diamond but below netherite
and can be used for the same things as iron and to prevent the people to get an infinite amount of it by breaking the blocks
that appear in the tricky trials, My solution is to make the blocks be made of titanium but be like a alloy like the andesite alloy of the create mod and it couldn't be uncrafted into titanium
this is probably a dumb idea but that's just a suggestion
The breeze spawns in special rooms because of the redstone contraptions in those rooms. These contraptions can be activated by the breeze's wind charge attack. If you replace the breeze with an illusioner, you should replace the breeze rooms with custom illusioner rooms that make the illusioner more challenging. Also, you should add the bone spider from minecraft earth as another custom foe in the tricky chambers.
Its something that we are looking into as the illusioner doesnt really have a ranged attack that could power the buttons
@@BelgieMinecraft Maybe make a custom redstone block that an illusioner can activate with a spell that gives out one redstone pulse?
@@kittspade4492 I guess target blocks could work as they shoot arrows
@@BelgieMinecraft What about the bone spiders?
@@kittspade4492 Its something we can also look into adding
the other thing is I feel like you should change the rooms actual generation in the tricky chamber because even with the retextures and new mobs it still feels like a reskin without the generation itself changing. : from the vid
Thats intended as its meant to be a harder version and making it generate differently will take away from that and make it a new structure, the point of the structure was meant to be for the better players who think the trial chamber isnt a challenge
This update was better than the last
I also just thought of an enchantment idea for the flail, if you’re interested:
Spines I-III:
Basically an offensive form of Thorns that gives a chance of causing lingering damage upon performing a critical attack. The duration of the damage and the chance to inflict it increases with each level of the enchantment. Can be obtained very rarely in Tricky Vaults.
One of my favourite mods :))) been waiting for an update
Thanks
Thanks for all of your work I like it :D
Wow Belgie you finally updated it! This is epic
finally? its been about 2 weeks
Do you plan to change the architecture of the tricky chamber? I really feel like this messes a lot with the "lore" of trial chambers.
we have our own "lore" of why the tricky chamber is there:
The illusioners went to the structure and cursed it making it harder and more ominous thats why they are the main mob there
i have an idea make a block that is like the ominous cage but it spawns infinite amounts of that mob but the catch is that the block is made with an ominous cage in the middle and 8 of that specific soul essence to make that block
That could be cool
YEES THANK U FOR DOING YET ANOTHER GREAT UPDATE
Can i post a audio vid of the new music disk if you or Centauri arent going to?(with credit)
Yep as long as you credit
@@BelgieMinecraft okay thx
the bouldering zombie looks like you just gray scaled its skin and hue shifted its clothes
very cool though
It wasnt made like that but i can see why it may look like that, it does also use a different model than the zombie
@@BelgieMinecraft yeah i can see that
cool vid!
I think it would be fitting to have a miniboss like the Trial Knight for the tricky chamber. It would give them a little more personality wich I think is still a little bit lacking.
Its something we might make
I'm not an expert but the flail being 2d is ehhh to me a bit weird, perhaps a cube would work on the end. Still great mod.
making it 3d then makes it inconsistent with every other weapon in the game, including the mace
nice update :3
@@Pixguis
this is a very good update i really like it
I think experience should be a new general enchantment. Maybe make it a bit weaker, though (1 level for just a chicken is way too much)
We made it echo flail exclusive so it wasnt as OP as its a end game weapon
@@BelgieMinecraft I meant the fact that if enchanting were to be a general enchantment, it would be weaker. Maybe the echo flail would naturally gain more exp as a way to make up for the difference? I mean, it is made of skulk after all, which is commonly known to drop exp
@@StarBeam500 Thats another reason it was exclusive as it links with xp but the flail is already OP without any other uses
Nice
nice job 100/100 im going to join to your server
Thanks
Is there anyway you can do anything for bedrock
I find that the shade of purple is far too dark. I'd suggest taking a note from obsidian and using brighter shades of purple to make the detail pop as it currently just looks like a solid black block if you don't have it drowned with lights. Perhaps even simply making it an obsidian variant would be nice as of course tuff isn't trial chamber exclusive.
This isnt tuff tho its a ominous version of slate, that could be deep slate
@@BelgieMinecraft I get that, but it does feel like one to many steps to fit very snuggly in Minecraft (I do like it, don't get me wrong, just think the blocks identity is sorta bizarre)
maybe make the fire resistance thing a seprate thing maybe a material make it in the style of the netherite upgrade thingy
what do you mean a separate thing ?
@@BelgieMinecraft forget that but maybe make it look like the netherite smithing template thing
@@MiJuIGuess i think it looks better with a unique texture
cool
i think the titanium new texture is a bit plastic, but everything else is really good, also i would like some things
1) make the vanilla ominous trial spawner and the ominous vault be in creative menu cuz its really annoyng.
2) pls remodel breeze rod texture, when you hold it you dont hold it like a sword and its so annoyng.
btw this is a nice mod i like it
Thats somethings we could add as they are just minor tweaks
Is it possible that you could make a nether trial chambers the main mobs being the wither skeleton and the blaze
@@andrewdalton2650 that is something we have planned for a future update
Would there be a titanium ore or is it only found in the tricky chambers?
currently it can only be found in the tricky chamber but that could change in the future
all textures look good but the new ecco weapon thing looks bad sorry but maybe make a 3d model for it like the mace in minecraft dungeons
Yh but making it a 3d model then makes it inconsistent with every other weapon in the game
@@BelgieMinecraft maybe ill try what i can do because i am a texture pack maker
Is the bouldering zombie spawning in mountains couse it make sense he can climb and the texture looks like stone
They spawn in badlands biomes
@@BelgieMinecraft oh I didn't expect that
@@rabockoI mean… there are a lot of mountains in the badlands
Is there an Echo Variant of the cage thing in this video
nope only a ominous version
Suggestions for mod:
now this Added mob & structure For the Nether & The End trial chambers I think it would make sense to use the Nether & The End mobs instead.
Gợi ý cho mod:
bây giờ cái này Đã thêm mob & cấu trúc Dành cho phòng thử nghiệm Nether & The End. Tôi nghĩ sẽ hợp lý hơn nếu sử dụng mob Nether & The End thay thế.
Thats something we have on our ideas list
Are you going to add it to bedrock
update is very cool but I really don’t like the idea of the “same structre but harder” like I mean that’s really good but I don’t like it that’s all maybe you can do somethşng like beating a boss in trial chamber gives a key or opens a portal for the new trial chambers I try to mean layer 1 layer 2
and I don’t really like colors of the chamber maybe you guys can change that?
one last thing can you make echo flail and mace 3d pls✋😭
all of the other thigs in this mod and update are amazing
(edit)
also I don’t like the idea of the new vaults just add new keys like using echo key on ominious or normal vault but gives echo vaults loot
I understand about the not liking the harder structure and as for the mace and echo flail we might add it as a easter egg
Pls make something like nether trial chambers with new types of piglins and maybe new weapons idk . This is only a suggestion I’m not rushing you.
We have this on our ideas list
@@BelgieMinecraft ok good 👍
Is the bastion key dropped from piglins or piglin brutes? I think it should be the brutes
normal piglins as the brutes are not renewable
the deep dark key change is good But I think the end city change is bad because shulkers are far too commin in end citys and so you wont be doing anything different because youd be killing the shulkers anyways to get to the elytra in vannila
oh yeah from the vid by the way
What other ways should the end key be obtained
@@BelgieMinecraft trial spawnwrs for the end citys would be cool
@@BelgieMinecraft What if they were obtained by a different type of shulker mob? like a tankier darker purple shulker with an even smaller entity inside but a bigger shell? the mob could replace the ship shulker and rarely replace a shulker in the cities
@@Kiiko101 we want all the keys to be farmable and that way i dont think they would
When will the new update come?
Update 2 is out now on curse forge and modrinth
Yeah i know i mean update 3@@BelgieMinecraft
@@RUclipskiller-minecraft we currently dont have a release time
@BelgieMinecraft okayy❤
It should be 3 percent for key to drop from shulker
why 3% thats very low
Maybe not 3 percent but I think it should be a bit rarer than 50% because considering how many shulkers spawn per end city vs how many end city ships there are, I think you would have way too many keys leftover.
@@atelierlife-jo1sb ah yh i understand what you mean, thats something we will change in update 3
belgie can you upgrade the spawners ? like make the spawners of titanium no copper
what do you mean?
@@BelgieMinecraft
Traducir texto con la cámara
If you look at the textures of the spawners in the trial chambers, you will notice that they have an orange color that refers to copper. What I mean is that you change the texture so that it looks like the titanium.
@@pezul9113 ooh, its something we can look into but it will require a new block
and i would really like it if there was a 3d echo flail texture. not that flat thing
making it 3D will make it inconsistent with all other weapons
@@BelgieMinecraft 😢
Can you please make a bedrock version of this(BTW if it was free and on the marketplace that would be great)
please make it so that the evoker has a fifty percent chance of dropping the totem, and either delete the vault or add another loot pliiiz
why? totems are to OP, we are making the vaults easier in a future update
@@BelgieMinecraft okay then
Personally I don’t think having a craftable spawner is the best move, especially given how common the Heavy Core is within the new vaults. Being able to build mob spawners seems way too OP. Perhaps the Soul Essence could be used to brew those mob transformation potions from one of the old April fools snapshots but they now grant the player the mobs’ abilities?
Additionally, I don’t think players should be encouraged to spawn a Warden. The Warden is meant to be avoided at all costs. Maybe a new super rare structure variant within Ancient Cities would be better?
Lastly I think there should definitely be a new armor trim for each new vault. A titanium colored one duplicated using titanium and a dark purple one duplicated using ominous slate would be sick. Or maybe even a blue one with sparkles to match the Illusioner, duplicated with a possible unique drop from the Illusioner?
Really great update! In particular I love the new Echo Flail enchantments, the new mobs and the designs of the new vaults and keys! Always looking forward to what’s next! I hope I’m not coming off as rude when I say all this.
Glad you like the update!
We are going to slay Wardens in packs with this one 🗣️🗣️🗣️🔥🔥🔥🔥
@@megaloneofit5999 you cant get a warden soul essence, soul essence only come in 22 variants (mostly overworld hostile creatures)
@@BelgieMinecraftahh ok. That’s fair.
@@BelgieMinecraft Joke is joke, one day someone will try to add useful loot for Warden, to make people tryhard to farm him😜
I loved absolutely everything, perhaps there are some errors and side effects but they are very forgivable, although what still bothers me is that the tricky chamber is missing a third color, so I'm still going to stick with the idea of a variant of the bricks that have a more saturated purple or blue color.
Why does it need a third colour and what blocks would it replace?, Im glad you like the update
@@BelgieMinecraftAll variants of the ominous deepslade, and that may be located where the titanium bulbs are and where there is a line of ominous bricks, also adding them in some places where there is titanium. I don't know if you understood me, because I'm using the translator.
@@BelgieMinecraftAnd perhaps they are achieved by crafting an amethyst fragment and 8 ominous deepslade or any of its variants.
@@ElBriTos I kinda did, its something we can look into
I want all the features in some updates
what do you mean?
@@BelgieMinecraft it's just fun
@@BelgieMinecraftlike I want all those features
Sadly i cant play 😢 it i don't have java can you like find a way to make it on bedrock?
It would be very hard to do just because how limit bedrock addons are
@@BelgieMinecraft but it can work?
@@Mamuka-YT i think so but not as well as it works on java
Hum ok but are you talking about the marketplace add-ons I'm talking about like mcpedl or some websites
@@Mamuka-YT It would be posted on a website i just mean the tools for bedrock are limited
will this come to modrinth?
Yep its on modrinth now
modrinth.com/mod/tricky-trials-+
@@BelgieMinecraft OH! weird it didnt load for me except via the link! 😭
Please add this to fabric!
You called the fire resistance item a netherite upgrade???
did i?
Oh right.. 9:29
Still the missing ladder:(
How dreaming potion work
You drink them and they stop phantoms from spawning about you for the duration
is it multiplayer compatible
Yep as i mention there is a public server i have opened for it
@@BelgieMinecraft 🙏
Can u make one for bedrock!!!
its something i am currently thinking about but it wont be anytime soon
I think Ominous Slate and Titanium should be craftable. You could find Titanium Ore in caves and Ominous Slate in deepslate layers, sort of like Tuff. (btw this is from ur videos, not me playing the mod.)
Yh Ominous slate did spawn but due to a bug we removed it, it should return soon and we are working on titanium ore
Thank you!
the parasite texture doesnt look that vanilla
give it more contrast
Will Update 3 release? Ever? (No offense)
its been 2 weeks...
@@BelgieMinecraft HOW DID YOU REPLY THAT FAST!?!?!!
@@CreativityShowsSanavmagic :)
Magic is not real. You are just cool.
It’s finally happening! After a month!
please make fabric version
Make a structure called the elementel temple it is very rare but the elemental mobs spawn there and can grant you the achievement the master of the elements by obtaning the ultimate staff
Master of the elemetnts is a achievement for obtaining all 4 charges
@@BelgieMinecraftbut I fell like this is the final and achievement and make players fell more like they beat the game
@@PhillipCharlesDa-a minecraft is a game with no ending
but please give the other elements a use
what do you mean
@@BelgieMinecraft they have no uniqe weapons, armor or a reason to go there I would really like it if there was a reason to go there
@@BelgieMinecraft somthing loot
@@v86000 there charges
@@BelgieMinecraft but that is in my opinion a little usless. I would really like it if there was somting more
I feel like the texture work needs massive improvement. Try and hire a texture artist or a freelance texture artist
Can you specify the textures?
For your information,I'm one of the people who made the textures for this Mod.
These include the ones for the Bouldering Zombie,the Parasite,the Bastion Vaults and Tricky Chamber Vaults,and the new Ominous Slate and Titanium textures.
I've spent HOURS designing these and I'm honestly proud of them as they are possibly my favorite textures,and seeing that they need "massive improvement" to a point where Belgie should hire an actual artist,as if me and Centauri's work was complete garbage,is truly heartbreaking.
What you just said wasn't Feedback.
It was pure hate.
@@TheBlockyGoat_Studios Its just the titanium textures. They are still similar to copper. And the slate is very dark to properly see its details. The rest of the textures are good, its only and mainly the titanium that is not good
(Also why did you have to be so aggressive with your response? Now I feel guilty just for expressing my opinion)
@@CrimSimGrim Your Opinion is very much valid and we appreciate the feedback, its something we are looking into
i know for a fact youre using mcreator, no one unironically has that skin on
i dont use mc creator, it equips that skin when using any dev environment
@@BelgieMinecraft oh ok
it still looks great tho
Have you considered giving the Viler Witch something like the new splash potions of oozing? It could potentially make fights where their are other mobs around more dangerous as, if those mobs are splashed, they'll release slimes upon death that'll just add to the chaos.
They do have wind charge as one of their potions
The bouldering zombie's redesign looks terrible. Also, the lobber zombie looks kinda like the the original design, but just flipped and with pale green eyes. Ik there are differences, but still.
@@GuyllianVanRixtel there are MANY lobber differences as I made it from scratch, only using the lobber from MC earth as base, the bouldering zombie does not look terrible, it was made by Blocky and I think he did a great job on it, if your gonna post comments like this atleast give feedback instead of just hating for the sake of it
both textures were made from scratch but the bouldering zombie has more vibrant clothes as it spawns in badlands with the terracotta
@@CentauriTheFreak Who says that my intent wasn't feedback? I'm just being brutally honest.
@@BelgieMinecraft Ig the colors do kinda match the badlands.
@@GuyllianVanRixtel Yeah,of course! You're being brutally honest! And I don't think anyone likes your opinion.