We IMPROVED Minecraft 1.21! - 3 New mobs, Ominous Trial Chamber & More
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- Опубликовано: 28 сен 2024
- In this video Belgie showcases a mod he has been working on with help from TheBlockyGoat and Centauri!
This mod improves the Minecraft 1.21 update by adding more features!
Download the mod now - www.curseforge...
Check out Centauri - @CentauriTheFreak
Check out TheBlockyGoat - @TheBlockyGoat_Studios
Want a Minecraft Server - winternode.com... -
- Use code Belgie for 25% off your first month when buying a server with Winternode
Discord - / discord
#minecraft #minecraftupdate #update #trickytrials
This is honestly a great idea! Once upon a time in version 1.14 Mojang destroyed the balance of obtaining totems, you could literally get them in huge quantities without even going to the mansion. With this mod you can still fight off raids and kill еvokеrs, but at the same time you will need to GO to the mansion to get these totems. My respect as a proponent of balance, this is one of the best mods!
Thanks, i hated when totems were made farmable as it ruins so much and makes them not "exiting" to obtain
I’d just like to say that making the warden drop a key is a very bad idea; the warden is supposed to be an unstoppable force and a punishment with zero reward, the only thing you should do with it is run and evade. I think you should have made a new, lesser-mob that drops it instead.
Fr
Yet, despite that, some/most people will kill the warden, even though they get nothing in the end but bragging points. I always like the idea of more skulk mobs and adding onto the family.
However, I believe it'd still be nice to at least have the warden drop the key as an alternative method to obtaining said key. Players who aren't fond of fighting it can still get keys through a new mob, but those who feel more confident and want to take that fatal risk against the warden could end up with more keys.
we are aware and this will change in the future
@@4rdency
The warden can be killed with just a bunch of trapdoors, observers and a bow. It's too easy and unoriginal to make the warden drop something, a new mob or a specific block is better gameplay-wise
I kill the warden out of spite. I need to show him how useless he is. All he does it drop a single skulk catalyst. Imagine being in a game about crafting stuff, and being a mob that DOESN'T drop anything that can be crafted with.
Everyone saying 1.21 is bad or very mid are just so wrong. It completely reworked how loot works through keys and vaults. And just like seen here, we can have so many new types of loot rooms. And it completely fixes the problem on servers with chests being raided all the time. It will be extremely exciting to see what happens in the future with these new features.
I think 1.21 is a decent update but everything can be improved even the best of the best
1.21 isn't bad but it's mid.
You're right, this new loot system is fantastic... except it's exclusive to just the one structure? The features in this video are products of the modding community (and a very talented one at that), there's no guarantee that Mojang will consider expanding the base game in this way, and this is what's created the "lazy Mojang" sentiment among players. The modding community is truly the reason for Minecraft's longevity.
@@vapcr The devs have their reasons but the modding community will always be on top as they dont have the requirements mojang have
@@vapcr that’s very true, though the potential for stuff like this in new structures is still around
This looks so cool! A few things I would add in update two would be different textures for titanium/ominous slate so they’re not just re colored copper/tuff. Also I think it would be better if it was piglin brutes that dropped keys and not just the normal piglins.
if it was piglin brutes they wouldnt be renewable
The "ominous chambers" are literaly just an unfair version of the trial chambers that makes cheesing more appealing than going though it. It doesn't have any interesting gameplay mechanics unlike the vanilla _ominous_ trial chambers, which at least have _some_ new ideas, and doesn't justify it's existance with it's loot or visuals. It probably shouldn't have been released with everything else at that early stage of development and only after it's remade into something somewhat different from the original
the loot isnt complete and we wanted to hear feedback first
@@BelgieMinecraft
My feedback is that if you want to make "harder trial chambers", you should take a different approach. There are things called trial events that trigger when you get a bad omen effect. By adding a trial event to either the new boss room or a different structure, not to a copy of the trial chambers, you can make "harder trial chambers" the more interesting and vanilla-friendly way. The effects of it shouldn't just be "hahaha look they have netherite haha", the spawners should spawn projectiles and mobs with diamond armor like they do in regular ominous events, but the mobs themselves can differ. For example, instead of piglins and other unfitting mobs replacing other monsters, we can have something like bigger spiders, skeletons that shoot different types of arrows each time and maybe a crumbled/spectral/a bit different in some way version of the boss
When you will update it you could code these too:
Elemental maces:
1.The fire mace made with a fire charge and a blaze rod
2.the wind mace made with a wind charge and a breeze rod
3.the earth mace made with a earth charge and a stick
4.the water mace made with a water charge and a bubzy rod
And add any ability to them if you want
Suggested weapons:
- The Heavy Anchor for the Ocean Chambers. It uses: 1 Heavy Core (top middle) , 1 Iron Bar (middle), 1 Water Charge (bottom middle), and 2 Cut Copper Slabs/Stairs (top left and right). It's similar to the Mace but is slower on land than the mace, but faster (same as the Mace would be on land) in the ocean and can shoot water charges but with a bit longer recharge or be thrown like a Trident (again in the water, and Riptide cannot work because... it's heavy...)
- The Harpoon Crossbow. The bow itself would be similar to the crossbow but the sticks replaced with copper ingots and the string replaced with chains. The harpoons would be heavy hitting arrows (with shorter range) but crafted with a iron ingot or nugget for the tip, a water charge in the middle, and a iron bar or can be sold by the fisherman villager (harpoons only). it can be shot through or in water but with a slower recharge but can be increased by the "Quickdraw" enchantment (Quickdraw III level is that of a Quickdraw I effect when reloading a crossbow)
could you make the fire charge actually work like the other ones? like you can trow it and you can craft it by blaze rods.
Edit: blaze rods already craft powder but you can fix it by mix enother element to make the charge
Thats the plan it was meant to be in update 1 but we decided to delay it for update 2
Thats actually planned lol it will be in update 2
good the other vaults are good but for the woodland key make the ivoker or smt i forgor drop normal totem in a raid cuz then you will have to go to the woodlan mansion witch is rare and then get atleast 3 so make the ivoker in a raid drop totem and ivoker in woodland mansion the key
This is very cool! I would love to see more versions of trial chambers, though, too. Maybe a sandy one that looks like an old tomb, or an underwater one based on ocean temples. Maybe an Icy one that looks like an Icy cave, and a firey one that spawns only in the nether or deep underground.
Then, you can tweak the mob spawns for each one. The default will spawn generic mobs. Zombies, skeletons, spiders, maybe bogged, slime, and the breeze, of course. Sandy ones spawn husks, silverfish, and the blitz. Ocean ones spawn guardians, drowned, and the bubze. Icy ones spawn strays, aggresive snow golems, aggressive polar bears, and my new mob, the freeze. Firey ones spawn piglins, magma cubes, wither skeletons, and the blaze.
They all work basically the same as normal ones. Same kind of keys and stuff too. The loot would be slightly different, though. Generally befitting of their theme. Both the general loot and the special stuff like trims, banner patterns, and special weapon parts will be changed.
we are looking into more versions
Would be cool if, in the ominous chamber, you could get all the new elemental mobs
10:32 enchantments ideas
1. Range (can be put to III)- this is basically what it sounds like more range, 1 more block if 1 more enchantment lvl
2. can be also enchanted by sharpness more move dmg
Edit: got hearted!
I think it’s be neat if ominous slate spawns in place of tuff inside the deep dark to make it renewable
it spawns in deepslate layers
cant wait to play this, loved your last update mod.
the new trial spawner wont affect the other block from the last update in the ancient city portal will it?
Currently the other mob isnt in 1.21 but we do plan to make them work together
@@BelgieMinecraft
ahh so currently i cant run both mods in 1.21?
i will be waiting for more mods to come out before i update to 1.21 anyway so i look forward to you making them work together.
im shocked the 1.20 update wasnt more popular, i cant imagine playing without it. im sure 1.21 will be the same
@@BUSHCRAPPING Yh its something we are working on but currently the focus is update 2 so we can polish out a lot of features
5:37 did you know that trial spawners, after getting all of their mobs defeated, they wait 30 minutes before spawning mobs? keys are already renewable
Yes i am aware, i was talking about the keys we have added
1:21 OMAGAH ITS GRIMM
You could make it so you can plate your armor with Titanium and increase its durability perhaps.
I feel like the blocks for the ominous trial chamber should have different unique textures, and same with the design of the ominous trial chamber
I think you should make the eco flail have more radius the higher you do it from (like the mace) also maybe to make the eco flail harder to get, make it so there is an item that drops from the warden that you need to get to craft it. Maybe called Ancient Shards which you can make an Eco Crystal with 9 but you don't have to kill 9 wardens. In some structures, you can find an Ancient Duplicator which can duplicate ancient crystals
thats weird tho and takes away from it being different
u should make the ominous trail chamber spawn in the end, that would be cool...i dont have any other good reason then that🤣
i need a boss mob for the ominous trial chambers
not the guy that drops heavy core though
This could be something :)
It has Grim, I'm sold
11:03 I really expected a boss like this in the trial chambers
It would have been cool
No way 💀💀💀I also wanted to make a mod similar to yours. I had different variants of chambers in mind to make, like ice and desert and you make a mod just like I was about to make. Would you mind if my mod had similar features?
if they are your own and not just copied we cant stop you
a suggestion I have: make titanium more useful by giving the titanium bulb the one tick Redstone delay of the old copper bulb
mumbo jumbo would approve
Next update ;)
and i would really like it if there was a warden boss bar
You can make a version for Fabric, most of the mods are in Fabric
we dont plan to make a fabric version yet
@@BelgieMinecraft ok bro thx for reply
A great feature would be making the painting table show the painings art when selecting! Not everyone knows the names, also is it compatible with paintings from other mods?
Thats something we are looking into
please make that that i can see the painting in the painting table
make the other elemental chambers bigger also add ominous versions
I feel like the dreaming effect would be a lot more useful if it was an enchantment (for maybe helmets) instead of a potion. Having to carry around and constantly eat food is annoying, the last thing the game needs is another consumable to carry around and drink every 15 minutes.
if you get a level 5 it lasts for 1+ hours
and in update 3 we released today they are now brewable making them easier to obtain
Can you show us images of the Bubsy and blitz please
What Happened If The Skeleton Wolf See A Skeleton? Are They Friends Or Enemies?
they work like normal wolfs so they will attack
Hello, I think this is a cool mod and I'm going to try it out as soon I have time but if I were to give a suggestion, I would say to make the new Titanium and Ominous Slate blocks a bit more unique looking as they kind of just look like recolored versions of Copper and Tuff. Other than that, very well put together mod.
Thanks, thats something we will consider
Tell you the truth, It's a pretty good intro to the modding of 1.21
I should improve the blitz textures, i think, it should be made from dripstone
its the element of earth so it dont really make sense to use dripstone
Armor trim for dogs
Boss should be a steampunker bruh
Would you be able to add this to Modrinth too?(if not already)
I plan to sometime this weekend
I hope this mod would be in the 1.20.1
9:51 rotate it a bit towards the player and either make it fully 2D or two completely different models for when you are holding it and when it's in the inventory. It's texture in the inventory is very strange and the way you are holding it in you hand is strange too ¯\_(ツ)_/¯
With the woodland vault having to spawn totems of undying, well it means that the evokers won't have to drop it anymore, meaning that totems of undying are no longer renewable but limited.
Thats intneded to make them rare again like before 1.14
@@BelgieMinecraft ohh so it's a feature from the mod then, I didn't noticed it until now that you mentioned.
@@Greeeyt Yh we made them drop the key to unlock the vaults
@@BelgieMinecraft
You should've just nerfed raid farms and added new items for the woodland mansion
@@Yegor_Mechanic its not "just white copper" the textures have been changed slightly
I like it but plz do enchantments to that echo weapon
Yep enchantments will be added for the echo flail
will there be fabic ver of it or only forge???
fabric is something we are looking into once we have a more stable tricky chamber
Oh boy this is actually really cool damn
I love the idea💡❤️
Please make this an add-on for Minecraft bedrock. I'd love this for my Minecraft world
We will look into a bedrock addon once the structure is a little more complete
Can you guys make this for bedrock edition?
sadly not as mods dont work on bedrock
Is this this getting updates?
@@Mamuka-YT We will be updating the mod regularly
When can I get spoilers please
@@Mamuka-YT spoilers for?
alright the videos over now and I think that the 100% guarantee of all the special items is a bit of a bad decision because it makes the trials seem more like a you go for 2 second errand and less like a grand adventure like the real trial chambers.
The flail is cool I like that you added to what the mace did by adding a new piece of gear that has a special mechanic but it doesnt have much of a pvp use its more like a singleplayer focused item which is a little dissapointing maybe if you could make it have a grappling feature or some debuff due to the spikes that could be cool
Now for the boss he looks great and I think its a good 2nd way to get the heavy core and I think you should run with this for all the trial stuff you added to the other structures
for my final point I feel that the ominous trual chambers are for one confusing with the name due to ominous trials existence and I think that just reskinning the trial chambers kind of just gives it the feel of being a ressource pack and more repetitive rather than a new challenge and a new experience
Also you HAVE to add a reason to go do the ominous trials
The look of the ominous trial chamber will be changed in the future
@BelgieMinecraft Im glad youre replying and Im sorry if may have come off wrong I am really wxcited to see what this project does as it is the closest thing to what thegeekfactor described in one of his minecraft progression videos
Did you forget to make wolves be able to spawn on sand and mycelium?
nope they can spawn on them blocks
@@BelgieMinecraft
By the way, I don't think there are any wolves living in deserts. Why not rivers?
@@BelgieMinecraft
You can also make a different wolf for the mushroom islands and add the skeleton one as a rare type that spawns when the moon is full. That just makes more thematical sence
the true 1.21 update.
Can yall make a bedrock version of this????
Sadly we cant as bedrock dont support modding
Wait every vault is just can be opened once?
Yep thats how the vaults work in vanilla, and all the vaults work the same
@@BelgieMinecraft Noooooo no infinite totem for mee
@@v86000 If you have ways we could improve the vaults / ways to obtain keys let us know
@@BelgieMinecraft I think it would be good if the vaults that are inside because of the mod could be used again
@@BelgieMinecraft and thank you
5:17 Thanks for betraying the warden's whole gameplay purpose in favor of easy to get cool looking keys :D
your welcome
Your acting like most other mods that expand the deep dark don't add a warden drop, stop hating for no apparent reason you've written over 20+ comments just leave it
@@CentauriTheFreak
Do you think I like how other mods do it? I don't want to criticize something when it's fun, when it's original, when the diligence of the creator is seen. But do you think literal copies of existing blocks and structures with little to no testing or effort put into them (an believe me, copying existing code and textures is very easy to do) and mechanics that make you unable to _play_ the game just because there are several mobs that all stun you at the same time deserve praising? I am not "hating" the mod, I really came here because I thought it will genuinely be full of ideas and interesting concepts, and at first, it did introduce great mechanics with good visual side, but if no one points out the flaws of the mod, those mechanics risk being burried under bad ones
@@Yegor_Mechanic much testing went into this mod, you don't get stunned every 2 seconds by the Blitze you used to but we changed it and now the the Blitze is easy, the new vaults are something the mc community themselves have been asking mojang for
@@CentauriTheFreak
Okay, I'll tell you what issues I was talking about, but I'm already tired of this.
It's awesome that you fixed the stunlock problem, but there is a core problem, a problem that I don't think has a fix.
Many people don't like stinning in _any_ capacity, there are countless problems with it, the main problem being inability to counteract it's effect when it's aplied. People like dynamic, action-filled fights, but stunning, much like slowness, slows down the fight, making it less dynamic and, as a result, not as interesting. Stun can also be seen as "unfair" if it leads to death from mobs, skeletons for example, that you were unable to escape because of stun.
"The MC comunity asked for it" is not really a good justification for making one feature more useful at the cost of another. The vaults are pretty good, exept for one. The mansion one. By removing purpose from one feature and giving it to another, you don't _fix_ the problem, you exchange it for another. I don't see making totems exclusive to mansions affecting Minecraft as a whole in a positive way, because it's basically _as bad_ as the original, maybe a bit worse
Minecraft should hire this guy
More content than a team backed by a trillion dollar company developed in almost an year.
How is this more content?
After watching the whole video, most of the stuff shown here is using the systems mojang has designed themselves, and the rest feel like they need more thought put into them.
Stuff like the Bubze and Blitz (both need better names, btw) just feel tacked on here and neither have much going on both visually and mechanically and it doesn't help that they aren't tied to any larger/important structures.
The additional vaults, mainly the Bastion remnant, Ancient city and woodland mansion ones aren't needed at least for those structures.
I could go on but my point is that most of the stuff here either needed more time in the oven or to be scrapped completely because right now it's quantity over quality.
@@sheldonakintoye5480
I think if this mod was devided into smaller ones, some of that stuff could be included in a modpack. But yeah, this mod suffers from an abundance of not well thought out ideas ¯\_(ツ)_/¯
How do you get this? Is it on Java or bedrock?
java and the download link is in the desc
This mod will go viral someday
@@BelgieMinecraft Can you make a way to turn off and on some feature for compatibility with Thermal Series's elemental mobs?
@@Redmirax its something we can look into for a future update
@@BelgieMinecraft Wish you luck thanks for the good mod
Is this mod gonna be available for bedrock or just java?
just java
@@BelgieMinecraft darn, this would have been a great mod for bedrock too. Also I love ur work keep it up man!
@@chrisdelgado2147 sadly bedrock don’t support mods and addons ain’t advanced enough
@@BelgieMinecraft darn, but what if you just made a mod that only adds the blitz and bubzy mobs to bedrock
@@BelgieMinecraft i mean if you want to
Grrrr warden drop grrrrr (I like)
This could be changed in the future
@@BelgieMinecraft ok 👍 I gave an idea for that in another comment
8:42 Bro I wanted mojang to remove them from the game, they’re so annoying
very disappointing you didnt call the End City vault achievement “Key to the City”
it can be renamed :0
this mod should be in vanilla
also i think that there should be a nether trial chamber made of blackstone and quartz instead of tuff and copper
When you will actually UPDATE T&T+ you should delete the armadillo from the mod's update..........
make the bubsy thing a bit harder
harder in what way?
@@BelgieMinecraft maybe more charges and bit better aim
this aint 1.21.0 anymore mojang should hire some expert coders
im bouta grind some ominous mobs
Please add this mod on Aternos, I NEED IT!!
Thats something you need to suggest i think, i dont think there is anything i can do about it
12:13 Why is it literaly just white copper :/
Like, I get what you were trying to do, but just making copper monochrome doesn't take any effort and looks uninteresting. Why not try making a metal with an interesting color palette (as an example, shades of yellowish-green for tin and colors from brown to yellowish-beige for bronze) and make _new_ textures for it's block variants that are similar but still different to other metals?
The ominoust slate is just too dark to distinguish different block types. The default and the chiseled variants, for example, look barely any different from each other
It's meant to be an ominous version of copper
@@CentauriTheFreak
Then why not call it "ominous copper"?
@@Yegor_MechanicI did think this but Titanium's name was already locked in :/
@@CentauriTheFreak
:/
W video
W comment :)
Pls put this in bedrock
sadly we cant as bedrock dont support mods, but i will love to if support gets added one day
@@BelgieMinecraftyou can just make an addon for it then. Plus bedrock has its own scripting api using js.
Normal minecraft better
;/
The mod is unfinished, unbalanced, -mostly- partialy copy-pasted and _doesn't_ have great visuals to compensate for it, to make it if not interesting to play, then _at least_ interesting to look at.
I genuinely think it has potential, but this potential is not utilised. Yes, I know it's "unfinished" or something, but releasing a mod should mean that it's properly tested and thought out, the things in the mod should be fun, especially when it's promoted as an update expansion
dude its the first update and will be improved, chill
@@BelgieMinecraft
The main problem is not that the implementation is bad or that the textures are unfinished, but that the ideas don't work even on paper. I doubt you'd cut most of the mod to replace it with something better in a later version.
You even had the courage to mark the mod as "Release", even though it's not even close to being playable
@@Yegor_Mechanic I think you need to chill, if you want to give real feedback then go ahead rather than saying its unplayable that dont help us with reasons for future changes
@@Yegor_Mechanic unfinished textures? Where?
@@BelgieMinecraft
I already listed many problems this mod has in many of my other comments. Making raids useless; adding materials with no use and poor visual qualities for the majority of building styles that don't justify their rarity; uninteresting underwater structure with few useful and fun mechanics; an item that _destroys_ pvp and pve by making it possible to stun anyone and anything and makes fighting the corresponding mob literaly impossible if it goes outside of it's structure ext.
You need to realize that not all ideas that you think look "cool" need to be implemented, especially if they actively make some aspects of playing the game less interesting
TRAILS AND TALES+ FOR1.21 PLS!!!!!!!!!!
😊I have many “earth charges” in real life. One time I threw one at a person so hard the fell over laughing, silently laughing. They oozed red laugh juice
💀💀💀💀💀
We should tell him.
Boss needs more attack types. New Vault keys needs different and reasonable way to obtain. Water mob arena should change in my opinion, it is so bare. New trail chamber idea is cool actually but blocks should change, not just recolour
all of the above things are in the works for V3 releasing sometime in august
Some suggestions for a future update:
1. Armor trims for the other vaults
2. Make the color coating of the ominous trial chamber slightly less jarring. (Maybe make the ominous slate blocks slightly less dark so it can blend well better with the bright titanium blocks)
3. Make the fire charge be more like the other charges
We had the fire charge change planned for this update but postponed it, it should be in next update :)
@@CentauriTheFreak W
Also water skeletons from MC Dungeons for the underwater trials?
Suggestions for mod:
now this Added mob & structure For the Nether & The End trial chambers I think it would make sense to use the Nether & The End mobs instead.
Gợi ý cho mod:
bây giờ cái này Đã thêm mob & cấu trúc Dành cho phòng thử nghiệm Nether & The End. Tôi nghĩ sẽ hợp lý hơn nếu sử dụng mob Nether & The End thay thế.
Maybe change how the ominous trial chamber looks. like maybe a little bit more destroyed and abandoned
HOLY FUCK HEY ADDED GRIMM INTO MINECRAFT!!!!! DOWNLOAD
YES! I’m glad someone else realized!
I think the harder Trails Chamber needs more space to move around and dodge the harder mobs
We have some changes coming that will hopefully fix these issues
I had a blast working on this Mod with you,especially when it came to animating the Mobs (Yeah I'm the one who did that),and I can't wait for the players to see what's next for the Mod! :D
Theres a lot more to come :)
When will it finish?
@@RaresPricop-rf1qz What do you mean?
@@RaresPricop-rf1qz There will be loads of updates bringing new features every few months
Ok
I LOVE this, I'm very grateful you let me work on this Belgie :)
no
@@00_Luis wdym no
I think this update seems very repetitive and most of the features act like they are to complete a collection rather than to add new stuff. A little feedback would be to make the new boss different. I was thinking a giant breeze with arms and copper armor and a special sheil with a sheild charge combat mechanic, add new rooms to the trial chambers including a submerged one, a Redstone puzzle one, and one where you have to fight your way along the edge of a cylindrical tower to get to. Boss fight arena where the copper clad knight (the breeze boss I mentioned earlier) will try to knock you bac off the tower. Also add new Redstone blocks and trinkets, the copper and tuff golem, make some new rooms in the basement of the woodland mansion with an illusioner, multiple zombie villager healing stations, ravager cages, and a better treasure roo. To tore the woodland vault than out in the open in the mansion, retexture the end city vault to be darker with purple particles rather than made of endstone, add some new mobs to the structures that you added vaults to, like a new illager, a type of giant bat in th ceiling of the ancient city that can use echolocation or some crazy stuff like that, some new piglins, and even maybe some new end mobs. Finally revert the tick delay nerf to the copper bulb, and add functionality to the fletching table.
Some of these are cool but this is only update 1 and we plan to release new updates with more features every few months, inside of the trials and tales plus mod the fletching table works, and as for some more rooms, thats planned for future updates its just not something we could work on due to the constant changes in snapshots
@@BelgieMinecraft understandable. This was in fact meant to be feedbac for future updates, so be sure to consider at least a couple of these features while developing!
I like these ideas, some of them would definitely fit
@almomggamer5327 This is something we can do
@@BelgieMinecraft i disagree i love the idea that you are just completing mojangs updates and fleshing out the content they make.
i also remember the last update you did for 1.20 and it didnt come all in one update there was several versions.
More ≠ better
I think a handful of this content makes trial chambers feel less special, like the elemental mobs and the aquatic and ominous versions of trial chambers.
But in terms of some actual critiques of this mod:
I like the wolf variants, I just wish skeleton dogs would spawn in any biome very rarely kinda like skeleton horses.
And for the painting table, why not just add that functionality to the loom? Crafting a whole new table just feels like a waste when you could be selecting paintings the same way you select banner patterns.
I think the painting table is fine as it is ¯\_(ツ)_/¯
just because looms are for banners and it feels weird making it also for paintings
The real explanation of why paintings having a separate table is a good decision is because it doesn't utilise all 3 loom slots, just one slot for the painting, should have a display for paintings that's different to the display for banner paterns and utilises a different crafting system, so it's easier to make it an entirely different block
@@Yegor_Mechanic our first idea was to use up 3 slots, one for painting, one for dye and one for paper / new item
@@BelgieMinecraft
What color of dye?
This was AWESOME
also I can finally not have to ban totems of undying from me and my friend's smp becasue of how unreasonably renewable they were, atleast now you have to go to a wooodland mansion to get a tote
This is the plan as they are just not fun to obtain anymore
This mod has been really cool so far, can’t wait to see what’s in store. Also the new trail knight seems like a fun fight
WOW, for me its even better than trails&tails plus!
We plan to update Trials and tales plus but this will be the main focus now
Im currently 6:02 into the video and heard how you get the trial keys and cant help but feel that while it preserves the first aspect of tricky trials and why the update is getting such high praise compared to others of making server wide obtainability of an item a thing it defeats the 2nd one being that trials arent easy to farm and mist likely not intended to be farmed whilst every single one of these jeys can be mass farmed
That's because they don't give as good of rewards
This is something that we might rework in the future to change
like, the mod is good, but the titanium block can be like de copper block, but not THE COPPER BLOCK (same thing the ominus slate) and if you can, put others mobs into the mod, like mob vote mobs, or alternative variations mobs. but the only sin of the mod is not being for fabric ( made a version for fabric )
This is only update 1 and we plan to release kinda regular updates, fabric might come very late but currently forge is the focus and the textures for copper and ominous slate have been remade to make patterns different
Titanium is meant to be an ominous version of copper (I'm one of the texture designers and modellers for this mod and I made the Titanium block set)
Please make this mod for Fabric 😢
Wow, minecraft now has wojaks
This is honestly super cool. I think the end city vault should have more of an enderman motif than a shulker motif, given that you get the key from the dragon. (i mean endermen are even known for opening their mouths frighteningly wide so it makes sense!) and i also the the piglin vault key should only drop from brutes. that just seems like a much more fitting requirement. but if you really want it to be renewable, you could also make it a rare piglin bartering reward!
oh also the bubbz are a little underwhelming tbh. imo they deserve a new name, and the water charge should have a more interesting and dangerous effect. like maybe it clears potion effects off you, or reduces their timer.
They were originally called Blizzes, but they're name was changed as it's too close to Blitze
These are some cool ideas that we can look into
Suggestions for mod:
now this Added mob & structure For the Nether & The End trial chambers I think it would make sense to use the Nether & The End mobs instead.
Gợi ý cho mod:
bây giờ cái này Đã thêm mob & cấu trúc Dành cho phòng thử nghiệm Nether & The End. Tôi nghĩ sẽ hợp lý hơn nếu sử dụng mob Nether & The End thay thế.
Maybe the "bubsy" should be renamed to something more nautical such as The Current or The Tide or something under the lines of that, it also goes the same for the earth elemental too, just leaving this for your consideration.
Or make it fit with the others and call it the Bubblz
@@spongybananas6967 What about simply calling it the Bubble?
I mean,this Mob is a mix of Bubble and Breeze,so it would just make sense to call it the Bubble.I might ask Belgie about this (I'm one of the Devs!)
You could've done the Woofshroom. Strange that you chose a skeleton wolf.
whats the woofshroom
@@BelgieMinecraft Its simply like the Mooshroom, but a wolf. For example, there was a mob in Minecraft Earth called the Cluckshroom.
Everything was not bad(except the avatar breezes) until the
harder trial chambers and titanium blocks(they're just fake trial chambers and fake copper)
The vaults, painting table and dogs were awesome tho
will this generate trail chambers even if on a version before 1.21?
what do you mean?
if we are on version 1.19 or something. will normal trial chambers still spawn and modded chambers?
it's a good mod actually,i hope it gets better in the future👍
Ok… here’s an idea for all the structures with the vaults… and the bad omen effect.
End cities - none of the mobs will be able to drop the key unless if you have the end omen effect… all of the shulkers will respawn, the enderman will be mad at you, and a new mob could even spawn in, guarding the end ship… this would make the cities harder to loot AND make the elytra harder to get.
Woodland mansions - similarly with the end cities… the key is only given when you have the woodland omen, all the illagers will respawn and pillagers/ravagers will be inside too… there would be the TOTEM OF REVIVAL. where you can right click a mob (or player if your in hardcore) and revive them if they die. But it only works once. And only has a chance of dropping from the vaults (fairly rare).
Bastion remnants - when having the bastion omen effect all the piglins will respawn, instantly be mad at you, and blazes will spawn in the structure. Other than that, nothings changed except the key only drops when you have the effect.
Ancient cities - this is a big one… the warden no longer drops the key (no more warden killing) so when you have the ancient omen effect, and you activate a skulk shrieker the warden instantly spawns in, and skulk sensors go through wool (no more wool) there will be stone chests which are harder to open and make a lot of noise, will have A LOT better loot. (And will give you the keys)
I feel like this would balance everything and give players more of a high risk, high reward rather than just… kill shulker get key elytra and more get bad omen big fight get key then get elytra… let me know if you like em! (Sry for any vocabulary errors)
It sounds cool and is something we will look into, but we might makes changes to how the vaults / keys are generated / obtained
@@BelgieMinecraft ok 👍 Ty! I just like expressing my ideas, this is a great mod! Especially being released like… a day after the update dropped.
@@DELTARUNEFAN1997 Yh its something we had been working on for a few months now, join the discord and leave any ideas you have there as they all get reviewed
The heavy core knight was totally unnecessary for me, any way to garantee a rare item just makes it not that special.
But the ominous trial chamber is just redundant, trial chambers are already rare and already have two difficulties, no reason to copy paste the same structure with diferent blocks and add difficulty 3-4 there, there are better ways to implement that. Besides, even just spawning in rare biomes, there's nothing saying a player wont stumble in a lot of ominous ones before finding a normal one, its not like the world gen accounts for payer progression.
Redundant feature for me. it would be like as if there was a ominous nether fortress and you could find ominous blaze rods there to craft ominous ender eyes and find the ominous stronghold to enter the ominous end and beat the ominous ender dragon
the earth charge looks wierd like a rock but perfectly round
thats just to make all the charges consistent as all the charges are square
@@BelgieMinecraft yeah but its round
@@BelgieMinecraftjust make some parts stick out
❤🎉🤩👍