Mickey Mania's 3D Rotating Tower - How Was It Possible?

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  • Опубликовано: 19 дек 2024

Комментарии • 431

  • @Shadownnico
    @Shadownnico 7 лет назад +660

    Ver. 1.01 changelog
    - Fixed tower sprite being accidentaly mirrored
    - Stability improvements

    • @KARLOSPCgame
      @KARLOSPCgame 7 лет назад +49

      - Adjustments have been made to make for a more pleasant gaming experience...wait wrong dev.

    • @TheMrDeeJay
      @TheMrDeeJay 7 лет назад +37

      Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience

    • @McBoccher
      @McBoccher 7 лет назад +35

      -Updated the localization files.

    • @s_SoNick
      @s_SoNick 7 лет назад +2

      Ha, you beat me to it!

    • @probablypatchouli
      @probablypatchouli 7 лет назад +15

      -No random critical hits.

  • @lankyfella
    @lankyfella 4 года назад +53

    Thanks RUclips algorithm, don't think I'd ever search for something like this but it's truly fascinating, watched the whole video

  • @CatTheRoundEarther
    @CatTheRoundEarther 4 года назад +799

    "The software itself cost $30,000" meanwhile today Blender is completely free.

    • @cheaterman49
      @cheaterman49 4 года назад +38

      AFAIK at that point Blender was still close-source and you'd have to pay for it. If it existed at all, that is! Actually I just looked it up, and it was made in '95 (and open-sourced in 2002). They could have been using Traces, the ancestor of Blender Internal raytracing renderer, but they still would have needed Sculpt3D for the modeling - and owning one of those SGI powerhouses, I guess they had very decent rendering options available!

    • @houstonhelicoptertours1006
      @houstonhelicoptertours1006 4 года назад +22

      Blender wasn't available in 1994.
      Paying for a license isn't of much concern to a studio. It pays for itself. Also, you want that sweet priority support as a studio when things go belly up, something the Blender Foundation can''t provide to this day.

    • @gljames24
      @gljames24 4 года назад +45

      @@houstonhelicoptertours1006 @The Cheaterman
      He was just trying to show how far the industry has moved since this game was released. It's pretty amazing that we can get professional quality software for free, but only a couple decades ago it would cost the same price as a car.

    • @cheaterman49
      @cheaterman49 4 года назад +6

      @@gljames24 Totally! :-) I didn't miss the point, I'm just saying Blender was either also commercial around that time, or more specifically just a raytracer back then! The industry made progress as a whole, but Blender made a lot of progress itself too! Been loving it since 2.47 when I started, but 2.5 was a game-changer and 2.8x makes it pretty much commercial-grade if not lead!

    • @cheaterman49
      @cheaterman49 4 года назад +1

      @@houstonhelicoptertours1006 I'm fairly sure an ecosystem already emerged providing support and consultancy as required :-) it's the same thing with most FOSS!

  • @tiernanmccarthy
    @tiernanmccarthy 7 лет назад +257

    You and your team are beyond inspiring. Seriously. You all did ridiculously clever things with such limited hardware, as a aspiring developer right now in university, you make me think how the most basic struggles are quite simple if I just sit there and think about it.
    This channel is beyond fascinating, I hope you continue it.

    • @furqueue9590
      @furqueue9590 4 года назад +1

      If you look at a rotating tower and think its 'beyond inspiring' you need to open up some new horizons.
      Also, no-one cares about your university or respects you for it - it just doesn't matter in a field where all tutorials you could need are free and online.

    • @MMoer
      @MMoer 4 года назад +18

      @@furqueue9590 wow toxic much?

    • @adorjanbalazs6751
      @adorjanbalazs6751 4 года назад +14

      Yea same here, those guys had lots of fascinating ideas.
      @Fur Queue's comment is just retarded and useless

    • @TheALPHA1550
      @TheALPHA1550 4 года назад

      @@furqueue9590 Why am I Toxic? -DSP

    • @gianni50725
      @gianni50725 3 года назад

      @@furqueue9590 “no-one cares about your university...it just doesn’t matter in a field where all tutorials you could need are free and online”
      Did you miss the memo, buddy? That’s literally every field of study that has ever been created if you know where to look.
      If you think the point of university degrees is to learn, you’re obviously a dumb teen or a 20-something who saw self-taught programmers on reddit talking about how easy it is to go it without a degree.
      Maybe it works if you want to work at an IT shop or a random company as a code monkey, but some people have bigger aspirations than that. It’s technically possible to get a job anywhere without a degree, but hell if I’m ever going to go through that process.

  • @wesleymcneese8554
    @wesleymcneese8554 4 года назад +5

    Mickey Mania was a visually marvelous game. It still holds up today.

  • @RarefoilB
    @RarefoilB 7 лет назад +125

    I like that Jon doesn't delete the outdated incorrect videos when he makes the corrected video. It's completely understandable why other content creators do so, but it is deleting history in some little respect, and deleting any discussion that occurred in the comments. So keeping the videos up and just amending the title preserves history, and I appreciate that.

    • @Mrvideosandgames
      @Mrvideosandgames 7 лет назад +3

      Should probably make it unlisted though.

    • @Kippykip
      @Kippykip 6 лет назад +2

      I'm 7 months late but it is still there, just unlisted.

    • @mattiviljanen8109
      @mattiviljanen8109 6 лет назад +1

      @@Kippykip What is this unlisted video you speak of? I would like to watch it.
      Edit: Oh the link is in the video description. Nevermind!

  • @dizzym9554
    @dizzym9554 7 лет назад +75

    As a coder myself I just love how simple these tricks are when it comes down to it. It's inspiring.

  • @kingstarhowl2235
    @kingstarhowl2235 7 лет назад +95

    For those wondering about the error; In the original video he mentioned that flipping the left half of the tower created a perfect match, while in this version, he stated that it was close, but not a perfect match, so they didn't use the flipped image. Also, the rest of the video talks about the correct resolution of the animation, as well as the correct number of bytes.
    The change is at 1:27

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet 4 года назад +23

    I like how GameHut say "I hope this made sense for some of you" after presenting a very visual and digestible video. But when he was speaking about how the DSP in Sega Saturn worked, after 8 minutes of an absolute brain-loading horror he said "OK, pretty straight-forward up until now"

  • @TheSektorz
    @TheSektorz 7 лет назад +2

    I see the striking resemblance of this and the DOS game Tower Toppler, which was either a port or a clone of the game you mentioned. It was really cool for the time. And as usual, awesome episode.

    • @roxair1
      @roxair1 4 года назад

      Exactly and this goes back to the 8-bits as well. Albeit much simpler, you basically had the same effect on a C64, Amstrad CPC and alike years before that with Tower Toppler or Nebulus (as it was called in Europe). The Tower game mechanic and idea behind the visuals had been invented so much earlier.

  • @solarflare9078
    @solarflare9078 7 лет назад +15

    This reminds me of the rotating tower effect from Battletoads and Kirby's Adventure, but this looks like a PERFECT upgrade from those two. Fitting seeing how BT and KA were on the NES. Not only is the tower 3D, but EVERYTHING is 3D as well, and they're much more fluid as well! This is how you upgrade these kind of visuals from 8-bit to 16-bit. Well done!

    • @bryanvickers
      @bryanvickers 4 года назад +1

      And Super Ghouls N Ghosts

    • @TAVI1S
      @TAVI1S 4 года назад

      And Castelian

  • @PresStar2Play
    @PresStar2Play 7 лет назад +3

    I actually guessed this was how you did it! Rendering 3D models and then converting them into smoothly animated 2D graphics! But even though it's pre-rendered, that doesn't make it less impressive, the fact that you still managed to make it rotate so smoothly is still SUPER impressive, and getting everything to move accordingly with each other must've been hard. Plus the effect is just so freaking nice to watch!
    Anyway, thank you a lot for this video, this is honestly one of my favorite graphical effects of all time.

  • @achiladrien2295
    @achiladrien2295 7 лет назад +81

    Wohohow, quick correcting, there!
    Well, still impressive as always!

  • @marceltiel7919
    @marceltiel7919 4 года назад +6

    Yes, the C64 game Nebula I had in mind as well, seeing this for the first time.
    Man, that game impressed me back them with the smooth scrolling

  • @sparkshot
    @sparkshot 6 лет назад +6

    I'm in my 30's yet remember being a nipper when this came out on the SEGA Genesis/Mega Drive.
    I was really impressed back then at the 3D effects.
    You did a great job of fooling me! Thought they were indeed polygon based.
    Great game too, one of the best on the console.

  • @NosAltarion
    @NosAltarion 6 лет назад

    Stumbled across one of your video by pure luck. Your content is stunning.
    And the format of those small lenght video (that and the fact that you are talking slowly) make them totally accessible even for non native speaker.
    Ty for your work.

  • @andrewgwilliam4831
    @andrewgwilliam4831 7 лет назад +3

    I'm neither a gamer nor a programmer, but I still find these videos fascinating!

    • @WangleLine
      @WangleLine 5 лет назад

      Their content is very well made and they explain every topic very clear!

  • @EposVox
    @EposVox 6 лет назад +21

    Were the original SGI-rendered graphics kept? Have they been shown anywhere? Might be neat to see them before super compression. I realize they wouldn't have been super high res back then, but still might be neat

  • @RydalS
    @RydalS 4 года назад +1

    I'm stinkin addicted to these awesome videos.

  • @ArifDiamanta
    @ArifDiamanta 7 лет назад +1

    This is my new favorite chanel, I love to know people made special effect on older games. Thank you.

  • @Afaik777
    @Afaik777 7 лет назад

    Your visualizations are awesome! As is the information provided. Thank you so much for this series.

  • @saraha180
    @saraha180 7 лет назад

    Fantastic as always. This is one of the best series on RUclips.

  • @JacobHollis96
    @JacobHollis96 7 лет назад

    The amount of work you put into these videos is astounding! Kudos to you!

  • @KokoRicky
    @KokoRicky 7 лет назад

    Thanks so much for shedding light on this amazing visual trick. I had a lot of fond memories of playing this game as a kid and I was always really wowed by its many effects.

  • @Shishizurui
    @Shishizurui 4 года назад +14

    remember how back in the day when game makers had to pull out all the stops and be mega creative to make impressive graphics and not grab a kid out of university and slap him infront of a workstation?

  • @Milennin
    @Milennin 7 лет назад +1

    I always loved the tower part. It looks amazing for a 16-bit game.

  • @Ray_2097
    @Ray_2097 4 года назад

    Fascinating... Mickey Mania was one of the best looking games ever and still is. Just beautiful.

  • @nonchip
    @nonchip 7 лет назад +317

    "just 24K" dude, you're talking to a GBC developer here, stop mocking me :P

    • @cheaterman49
      @cheaterman49 4 года назад +5

      You have 8MB of ROM on a Game Pak, what are you complaining about? :-D

    • @Chron0ClocK
      @Chron0ClocK 4 года назад +12

      @@cheaterman49 What does that have to do with VRAM? It doesn't matter if there is 8mb of read only memory on the cartrige the GBC can only hold 16kb of data TOTAL in VRAM and base is 32kb RAM.

    • @cheaterman49
      @cheaterman49 4 года назад +2

      @@Chron0ClocK Well, you can hold what you can display :-) isn't that all that matters? Hahaha! But more seriously, 8MB of ROM is generous, my comment was mainly referring to the fact that GBC isn't that constrained when you squint very hard :-)

    • @alexanderhugestrand
      @alexanderhugestrand 4 года назад +5

      24K for that simple effect is a lot. Here is a 4k intro to compare with.
      ruclips.net/video/jB0vBmiTr6o/видео.html

    • @0xbenedikt
      @0xbenedikt 4 года назад +5

      @@alexanderhugestrand But that Demo used DirectX, which contains massive amounts of code already. You could fill a lot of cartridges of Mickey Mania with that supporting code. It is still a very impressive demo!

  • @oom-bakkies
    @oom-bakkies 7 лет назад

    I was really curious about this! Great to see it explained. Not too long ago I saw Nebulus and pondered how they did that great effect. So I opened Blender, made a cylinder and put the camera directly at its side in orthographic view. Squished the cylinder so the faces are square and placed a seamless texture with bump map on every face. After rotating the cylinder and fiddling around, I finally got that cross-section frames (19 frames). I looped the cross section up and finally got the exact effect and the memory usage wouldn't have been that high in a game.
    Thank goodness I didn't need a SGI Indigo workstation and desktop PC's progressed so far. My wallet simply wouldn't have made it.

  • @Visuwyg
    @Visuwyg 7 лет назад

    I remember being in awe, seeing this run on a demo station in Toys'R'us as a child. So cool to hear the creator talk about it!

  • @DaveGamesVT
    @DaveGamesVT 7 лет назад +1

    Always interesting to see how this stuff was done. Thanks.

  • @Introbulus
    @Introbulus 7 лет назад

    Seems like a pretty straightforward set of animating tricks to conserve memory - but it all blends together very nicely for the full effect.

  • @Everett-xe3eg
    @Everett-xe3eg 5 лет назад

    Incredibly well executed. I love this channel.

  • @Gorilla_Jones
    @Gorilla_Jones 4 года назад

    This is such a good game and a work of art. Thank you for creating it. I worked in Softimage and migrated to MAYA.

  • @alasyon
    @alasyon 7 лет назад

    That was amazing!!!
    And I also recall being in awe of Nebulous on the C64

  • @Karloffduty
    @Karloffduty 4 года назад

    Thank you, I appreciate the brevity of these videos

  • @s_SoNick
    @s_SoNick 7 лет назад

    Mr. Burton, you are amazing! Thank you for sharing your knowledge with all of us.

  • @ZarkOner
    @ZarkOner 4 года назад

    This is really helpful from an animation point of view for all the people who work with 2.5 d or fake 3d

  • @NoxiousLynx
    @NoxiousLynx 2 года назад

    That is so cool. I didn't know there was another rotating tower besides the one we see in Battletoads.

  • @MattLacey
    @MattLacey 7 лет назад

    Loving these videos. Would also love an SGI machine still but they :) I need to give MM another whirl, tried beating it last year but the water part of the ghost house was driving me to insanity!

  • @MishKoz
    @MishKoz 7 лет назад

    A glorious, 3D rotating reupload.

  • @qojte
    @qojte 7 лет назад +1

    this music makes me wanna jump off a skyscraper
    in a good way though
    thank you again for these videos

  • @Kj16V
    @Kj16V 7 лет назад

    Thanks to all your other videos, this made perfect sense! What will you do when you've finished talking about Mickey and Sonic? I hope you discuss other games new and old. Love this channel!

  • @yorgle
    @yorgle 7 лет назад

    AAAAH! That makes A LOT more sense! I LOVE these vids!

  • @edgarector
    @edgarector 6 лет назад

    Is this a channel of an ex Traveller's Tales developer?!
    If so,I sincerely want to thank you for one of my best memories from my childhood!Traveller's Tales made the most advanced 16 bit games of the era!They really made things never before seen and considered impossible on this hardware.
    Toy Story,Sonic 3D Blast,Mickey Mania,Legend of Galahad and so on.

  • @TheStolken
    @TheStolken 7 лет назад +6

    I had a hunch that the mirroring strategy didn't work.

  • @TheRidiculousR
    @TheRidiculousR 5 лет назад

    i remember playing mickey mania on the ps1 and i thought the 3d was nothing special but now knowing how it works and it being like this on the sega genesis as well suddenly makes it quite special!

  • @X1erra
    @X1erra 7 лет назад

    Fascinating work. I admit I went to that tower in the Playstation version and thought it's just a 3D model.
    Well, to hell with that, now that I know 3D models were simply impossible back then, it would be a marvel for me to see such technique.

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 7 лет назад

    Like I mentioned in the original upload, the sole fact that TT had an Indigo machine at their disposal shows that Mickey Mania must've been one of the most expensive games at that time.

  • @GabrielAidley
    @GabrielAidley 7 лет назад +2

    I'm not the only one who was reminded of the rotating tower(s) in Kirby's Adventure when I saw this in my feed, right?

  • @allurhatrbelongtome
    @allurhatrbelongtome 4 года назад +2

    Porkey Pig's Haunted Adventure for the SNES did a similar effect!

  • @adrias3
    @adrias3 4 года назад

    It's incredible that in some point in history a Mickey game was a Videogame tech innovator

  • @swampflux
    @swampflux 6 лет назад

    Well that just made 12 year old me very happy. Thanks for answering all my questions... Like.. 20 years later!

  • @jaymzjulian
    @jaymzjulian 7 лет назад +1

    I'm glad that I'm not the only one who remembers the publicity videos calling it "soft imaaaage 3d" rather than "soft image 3d" :)

    • @litjellyfish
      @litjellyfish 6 лет назад

      Jaymz Julian well it was a Canadian (French) software right? :)

  • @GlenKStraughn
    @GlenKStraughn 7 лет назад

    Yeah, that bit about the reversing the animation in the previous version of this video had me really confused, seeing as the bricks weren't symmetrical.

  • @killerb2099
    @killerb2099 7 лет назад

    It made sense to me, but even if the viewers can't make sense of it they can always watch your video again, giving you another view. :D

  • @digimaks
    @digimaks 4 года назад

    That was super awesome effect to see on Megadrive!

  • @porvoonosho
    @porvoonosho 4 года назад

    I enjoy your videos very much, and I have no coding experience what so ever.

  • @SyntheticFuture
    @SyntheticFuture 4 года назад

    Always impressive to see how they worked with the technical limitations of the day

  • @oscarnemo8084
    @oscarnemo8084 7 лет назад

    Really cool. I remember this game from when I was a kid, and how impressive it looked then. And even now, it's neat how it all stems from so simple building blocks.
    The music in the videos are really loud and resonant though. Maybe turn that down a tad.

  • @Triple222Two
    @Triple222Two 7 лет назад +9

    Am I right in thinking that the bit where the rotating strip was has changed to now be the entire strip (196px), rather than the first half (92px) mirrored then reversed? Is that what the re-upload is for?

  • @startedtech
    @startedtech 7 лет назад

    Thanks! I was confused when you talked about mirroring
    Then again I'm confused by a lot of stuff in your videos. But I love them

  • @Katosepe
    @Katosepe 7 лет назад

    I had nightmares of these levels when I was a kid! Cool to see how it works though!

  • @FrankEBailey
    @FrankEBailey 4 года назад

    C64 Nebulus was massively ahead of its time. Bastard hard as well.

  • @deceseze
    @deceseze 7 лет назад

    the ammount of effort put into making this game look absolutely stunning makes me believe disney was gonna cut his fingers off if it looked slightly below average

  • @RoadStuffUK
    @RoadStuffUK 7 лет назад +33

    I would like some more info (maybe an entire video) about the SGI box and SoftImage, and the process of transferring graphics to the Mega Drive. I had an SGI box at around that time so it would be nostalgic for me :)

    • @electronash
      @electronash 7 лет назад +3

      Road Stuff
      I love the SGI stuff, ever since seeing some animations in the late 80s, then on films like Terminator 2 (1991), and Jurassic Park (1993).
      I dabbled in 3D Studio MAX, Maya, Lightwave, and Softimage for a number of years, and owned and SGI O2 and Octane for a while (with Maya installed).
      I was never very good at the 3D stuff, but it was a lot of fun. lol
      Would be great to see a vid on more of the process, yep.
      I recently started making a basic Mega Drive game with two friends, and I know how hard it is to reduce the colours of the tiles down to only 15 colours (as a base level, with no extra tricks atm).
      I'm wondering if Mr GameHut had some controls on the software tools which could adjust the colours in realtime, to see what looked best?

    • @electronash
      @electronash 7 лет назад +1

      Road Stuff
      I'm thinking of maybe getting another Octane, Indigo, or Onyx machine, but then sometimes the novelty can wear off quite quickly, and the nostalgia itself is enough. hehe
      The SGI machines are very well built, but need a lot of power, and weigh a ton.
      I had the Octane sat next to my PC at the time, and quickly realised how much faster the PC really was for rendering etc.
      (like a factor of 20 or more, but then the Octane only had a Solid Impact gfx card, and I think an R5000.)
      I'd love to find a relatively "cheap" Onyx or Indigo though.
      Seeing the Onyx being showed off on "Bad Influence" is such a vivid memory for me.

    • @electronash
      @electronash 7 лет назад +1

      ruclips.net/video/Z45nbzMLk98/видео.html

  • @MischaSMK09
    @MischaSMK09 4 года назад

    I came here, because the preview reminded me of Nebulus and was not disappointed! :)

  • @TOUKOretrotaku
    @TOUKOretrotaku 6 лет назад

    As usual excellent explanations, thanks ;-)

  • @Lugmillord
    @Lugmillord 6 лет назад

    Wow, this is really impressive!

  • @32bitsmug55
    @32bitsmug55 7 лет назад

    Huh. Had no idea these effects were in the 16 bit versions as well. (I only played the PS1 version) Really impressive!

  • @Yui714
    @Yui714 6 лет назад

    Was hoping to hear about how the barrels and Mickey interacted with the platforms and how the game knows where to spawn new platforms. I assume that the Left and Right buttons on the controller don't actually move Mickey but instead animate the other objects on the screen. The barrels have a 3D effect as they roll from one side to the other and they interact with all frames of the platform (mickey only interacts with the centermost platform frame). I suppose the animation frame on the barrels is based on their X coordinate on the screen? Are all the platforms placed out of the screen in the very beginning and only appear in their corresponding frame when their x position matches a space on the tower? The most impressive part to me is how the barrels interact with the tower. Interacting with odd platform frames, actually moving against the tower (Mickey merely stays still), and all while displaying the proper frame which gives it the illusion of 3D.
    Big fan of this type of game design. 3D game design is so boring in comparison. Any chance you can convince Disney to get back into its Golden Age of video games? Disney games used to be among the highest quality games on the market. There's a demand for Disney in gaming (like everywhere) and a resurgence of 2D platform style games (Shantae, Shovelknight, Sonic Mania, other games that start with 'S').

  • @mrwaxwave
    @mrwaxwave 4 года назад +1

    This video: *explains in depth*
    Me: ... 🤤 yes. Game good.

  • @TheAmishStig
    @TheAmishStig 6 лет назад

    I played Nebulus as "Tower Toppler" on the Atari 7800...I remember how mind-blowing it was in a world of Pole Position.

  • @thenonexistinghero
    @thenonexistinghero 7 лет назад +21

    Stuff like this makes me wonder if it would still be possible on modern systems to save on resources used. I suspect modern engines aren't very efficient and moreso rely on raw power to get things done (but I'm no programmer, so it's just speculation). Most of the time in modern games I see them cutting down on effects, lower framerate for stuff in the distance or the use of a dynamic resolution. Would it be possible to still significantly save on resources with little tricks like these that made games on older systems look far beyond their capability?

    • @KuraIthys
      @KuraIthys 6 лет назад +2

      it's possible in theory, but much harder now.
      The complexity of modern hardware us many orders of magnitude higher than it is for 16 bit hardware.
      Plus, you'd have to target low level stuff which is rarely all that well documented (if at all), and any code optimised to that level would break if there was even a moderate hardware change.
      Thus on PC you can forget about it.
      On console... It's possible as long as it doesn't have to be multiplatform, or you're willing to rewrite large amounts of code for every single port.
      It's generally just not worth the time and effort anymore.
      Any gains are likely to be relatively unimpressive too.
      But can it still be done? Sure. Technically, yes.
      You probably wouldn't want to, but you could.
      Just don't go expecting it to have results as impressive as on old systems like this.

    • @SeaToSkyImages
      @SeaToSkyImages 6 лет назад

      I'm not expert either, but I think you still see some resource-saving with current first party games. Horizon Zero Dawn's Decima engine seems to have a bunch of tricks it can do to get a pretty amazing performance out of the PS4.

    • @vurpo7080
      @vurpo7080 6 лет назад +1

      Modern hardware is specifically designed to do the kinds of tasks that modern games want to do, so these kinds of coding tricks are much more complicated to pull off.
      Here, TT used tricks to make hardware designed to render sprites and backgrounds render something that looks like 3D instead. But nowadays our gaming hardware is specifically designed to render polygons that are projected onto the screen by dedicated math hardware.

    • @eliacools1340
      @eliacools1340 4 года назад

      I know nothing about game development, but I do not think that is true at all. I think developers spend alot of time on optimesing.

    • @thenonexistinghero
      @thenonexistinghero 4 года назад

      @@eliacools1340 There are some that are, but the majority aren't. That's why some games can have excellent graphics, a large scale environment with a lot of interactive stuff and run at a stable framerate, while other games with average or subpar graphics, a much smaller scale, barely any interactivity, etc can struggle even hitting its framerate target the moment it gets a little busy.
      There's a lot of tricks to use to obtain better graphics too with a low cost on resource. I suppose DLSS 2.0 is a good example of a cheap technique that can make 1080p graphics look on par with 4K graphics.

  • @higgins007
    @higgins007 4 года назад

    Beautiful. Absolutely beautiful.

  • @benbaez6044
    @benbaez6044 7 лет назад

    I love how I know if you're going to commentate just by the song you start the video with :D

  • @jan050375
    @jan050375 6 лет назад

    i wish i was old enough to have been a game dev in the 90's, limitations are so interesting to work with.

  • @FinnMcAlt
    @FinnMcAlt 7 лет назад +5

    how did you do that impressive mode seven bonus level in sonic 3d blast?

  • @maxamillion2140
    @maxamillion2140 3 года назад

    Please go into more detail regarding Mickey Mania, this was an important game to me as a child.

  • @clownsanity
    @clownsanity 4 года назад +2

    RUclips recommendations???
    Why are you sending me this now?

    • @NvanRoblox
      @NvanRoblox 4 года назад

      What’s wrong with it it’s good information

  • @RathouseFilmworks
    @RathouseFilmworks 5 лет назад +1

    I think recreating this is kinda hard in Anime Studio. But I want to break some barriers here if I'm gonna get known for my animation.

  • @moth.monster
    @moth.monster 7 лет назад +2

    Mmm, the classic pre-rendering strategy.

  • @callumkenny5147
    @callumkenny5147 6 лет назад

    I remember this as Mickey's Wild Adventure on PS1. Loved the game but by god was it challenging, the last level makes me scream like James Rolfe, even as an adult.

  • @lasafrog
    @lasafrog 4 года назад

    I didn’t know this game existed, but when I first saw it on your video, I said aloud - “Nebula!” Love me some genius C-64 games. It was actually called “Tower Toppler” on the version I downloaded as a kid.

  • @Wrenchy247
    @Wrenchy247 7 лет назад

    This game was WAY ahead of its time!

  • @flashclynes
    @flashclynes 7 лет назад +19

    Great vid
    In your opinion did the mega drive reach its potential ?

    • @yohkom.7988
      @yohkom.7988 7 лет назад +7

      This question might be asked regarding the Mega Drive demo "Overdrive 2". It's easily the most impressive things I've ever seen out of this generation (Amiga, PC Engine, Mega Drive and SNES) but now I wonder if something even more impressive can be done.

    • @tonmasboy
      @tonmasboy 7 лет назад +1

      No...mega drive has bandwidth to update 320X192 resolution at 16 frames

  • @fireaza
    @fireaza 7 лет назад

    I think this is the first one of these videos where I've fully understood the trick after watching the video. Probably because I studied design and I suck at programming.

  • @Chaingun
    @Chaingun 4 года назад

    not a disney fan, but found myself loving this game back in the day

  • @AidGum
    @AidGum 7 лет назад +3

    How come one of these sections were cut on the SNES version?

    • @Kippykip2009
      @Kippykip2009 7 лет назад

      probably because the snes one had load times and may not of been able to store the whole animation in ram as opposed to streaming from the cartridge (maybe? someone confirm me on this)

    • @tjja7321
      @tjja7321 6 лет назад

      I was gonna say, because SEGA made the game, but I realized it was Disney paying.

  • @SwitchRetroGaming
    @SwitchRetroGaming 7 лет назад

    Great vid, I wished the Mega CD version made more use of the ASIC chip. Hope Jon will soon make a vid on how he made Sonic R track look transparent

  • @LordXsi
    @LordXsi 7 лет назад

    Thank you for these amazing videos! I remember only three games that really blew me away with visuals and sound on the Genesis back then. Two of them are yours - Toy Story and Mickey Mania. The third one - Adventures of Batman & Robin. Would you be able to give us an educated guess as to how the Mad Hatter boss was done in that game? that's one of the most visually stunning things the Genesis has ever seen. Thank you!

    • @GameHut
      @GameHut  7 лет назад +2

      Yeah, it's a simpler version of this: ruclips.net/video/nt-AxAqlrOo/видео.html to move the checkerboard towards you and then using horizontal interrupts to shift the image left and right per scanline (like this: ruclips.net/video/zEBDwP9DRds/видео.html ) and then either skip lines or fetch lines more than once per scanline to make it move up and down

  • @Millez
    @Millez 6 лет назад

    I find it amazing that the tools cost $30,000 per copy, but nowadays we have things like Blender, completely free and open source. Awesome how the scene has changed over the years, even if I've only been here for a bit of it...

  • @n.henzler50
    @n.henzler50 6 лет назад

    Fun story: I got this game for either Christmas or my birthday one year. Later that night, I was having trouble getting to sleep, so I crept down to the living room at 4 AM to play my new game for a while. My parents came down and caught me. Just when I thought they were about to send me back to bed, they starting giving me gameplay advice. "Watch out! Jump over that."

  • @ShovelShovel
    @ShovelShovel 7 лет назад

    Battletoads last level has a rotating tower as well on the original nes which was pretty neat aswell

  • @JimGiant
    @JimGiant 7 лет назад

    Really cool techniques, could still be really useful for keeping loading times down for flash/html5.

  • @bombshellie8549
    @bombshellie8549 7 лет назад +29

    AHHHH YES I GET TO WATCH THIS VIDEO 2 TIMESS

  • @Kippykip
    @Kippykip 7 лет назад

    I'm thinking of getting this game on the PS1 again sometime, is it any good?
    The copy I had as a kid was scratched to the point where rarely the first level would even load.

  • @georgebegbie6725
    @georgebegbie6725 7 лет назад

    This stuff is SO interesting!!!!!!

  • @chimebirdplayer3327
    @chimebirdplayer3327 7 лет назад +1

    I had a feeling that you were going to do a video on this part of the game. Thinking about your video on how you developed the floor in the Moose Chase level, I was guessing you had used the same technique for the rotating tower - Apparently, I was mistaken.
    Considering the heavy cost of the SGI hardware you used to develop the graphics, you and your team must have had a very large budget to work from.

    • @Kippykip2009
      @Kippykip2009 7 лет назад +1

      Well considering the tower is 192 pixels wide, it probably would've used the majority of the colour palette of the genesis.

    • @chimebirdplayer3327
      @chimebirdplayer3327 7 лет назад

      By "budget", I was talking about the amount of money the developers had with which to cover the costs of developing the game, not the available system resources.

  • @RealShurikenX
    @RealShurikenX 4 года назад +1

    Is this process similar to the "On The Sky" boss fight in Dynamite Heady that had a similar effect? Its the one after the giant doll.