In Real Life, I consider the 2-Inch Naval Artillery Gun as A Joke for Real Life WW2 Warfare. The 2-Inch Naval Artillery Gun are Signal Guns (whatever that is) for Modern Day Warfare. However, because Modern Day Warships aren't Armored like WW2 Warships, the 2-Inch Naval Artillery Gun may be viable for Close-In Surface-To-Surface Combat. Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, there is no Aerial Combat Mechanics; and, I am okay with that. However, ULTIMATE ADMIRAL: DREADNOUGHTS does feature 19th Century Warship Designs & Naval Combat. In Real Life, the 2-Inch Naval Artillery Gun was a Practical Weapon System during the 1800s before The Age Of Sail came to an end. Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, I don't use 2.0-Inch thru 2.9-Inch Naval Gun Sizes on my Warship Designs. I don't use the Metric System; because, I am a Gen-X American; and, I found the Metric System to be lacking for my FLOWER CHILD PROJECT Manned Spacecraft Design Concept, back in 1985. I don't use Fractional Inch Measurements for my Real Life & Game System (not just UA:D) Naval Artillery Gun Sizes. Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, I use the 1.1-Inch Gun Size for representing .50 Caliber Machine Guns and 1-Inch Gatling Guns and 20mm Machine Cannons and 40mm Machine Cannons of the 1800s thru the 1940s -- Tertiary Armament within Real Life National Naval Warship Design Circles. With 20th Century Warship Designs within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, I view the 1.1-Inch Guns as being Anti-Personnel Weapon Systems. Therefore, within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, 1.1-Inch Armed 20th Century Warship Designs are designed for Close-In Naval Combat like 19th Century Warship Designs. Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, the 1.1-Inch Guns and the 3.0-Inch Guns are used primarily as Weapon Systems that target Civilian Naval Vessels (aka Transports). However, my ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System TBs and DDs are armed with 1.1-Inch Guns and 3.0-Inch Guns for the Weight Savings those Naval Guns provide; and, because they are expected to get very close to Enemy Warships for Torpedo Attacks. I use HE Shells for targeting the Superstructures at Long Ranges; and, for burning the Warship to weaken the Armor Plating. I use AP Shells for targeting the Hull, and Main Deck Turret Guns, at Short Ranges. Tertiary Armament (1.1-Inch Guns and 3.0-Inch Guns) are primarily Anti-Personnel Weapon Systems that target the Superstructures (Main Tower and Secondary Tower and Funnels). That is what I did in NAVYFIELD. Because my NAVYFIELD HE Shells were Heavy, or Super Heavy, and my NAVYFIELD AP Shells were Light, there was a change in Shell Velocity when I switch between HE Shells and AP Shells; and, I would Snipe at Enemy Warships with AP Shells that were outside my Visual Range.
@@talamioros ... I write a lot of Prose Form Literary Works. -- I am the creator of the FLOWER CHILD PROJECT Manned Spacecraft Design Concept I don't have time for Internet Literacy BS.
Indeed, trying to use historical* amounts of tertiaries on battleships without a balance mod that regards this issue of ships surrendering when there's simply no secondaries crew that nobody cares about anyway was NOT a good idea!
Look at the bright side. The enemy captured your ship. Now it's no longer your problem.
That BB is gonna get paased around like a hooker because of the insane rate of crew los. It's going to change hands every battle.
[Jean Bart AA battleship retrofit plan]
Its the IJN Slideshow
14:50 So that thing went through half its ammo in a minute. 😆
There were loads of fly's hovering over the corpse of your dead ship!!! 🙂
Your eyes definitely were larger than your battleship.
I came to your channel for naval combat; I stayed for my love of your hilariously impractical designs
ONE TIME, I'd like to see Stealth taking on a a reasonable adversary. Like CAs would have been the thing to go against.
Since you ran out of frame rate before running out of space for guns, probably should have spread them out more, and had some larger ones.
Might have helped having a few deck torps to quickly kill the first enemy ship before the decks got swept clean.
7:14 Yamato had over 150 anti aircraft guns when she was sunk by aircraft in 1945.
162x25mm 24x127mm
A hilarious try ... lol. LOVED the design.
I looked at the thumbnail and audibly went "JESUS CHRIST"
That Secondary Tower can House the Funnel.
When the IJN decides to bolt on alot of AA guns when the 25mm proved to be not enough.
Probably should have put some larger secondaries so that they can pen and maybe cause some ammo detonations because those cause quite a lot of fires.
The Imperial Japanese Navy Kido Butai's worse nightmare.
Ah yes, USS Second Amendment Right
I'm glad you took the ching lee methodology of secondary guns and just said yes
Try it out with 4 inch guns, so you can give some armor to them. They will not blow up in a whiff and you may, may may actually achieve something.
Ouch. Tough battle
That's a lose lose scenario! Kobayashi Maru simulation.
i was expecting it to fire then explode
Absolutely loved this sucks you got no points but in the long run it will make victory that much better at the end
Honestly it’s basically a lightly armed U.S ship
Nice
Almost got that first one tho
i saw the thumbnail, instantly clicked
If the Yamato had this AA-Armament, maybe Japan would have come out of the war victorious.
He has about what the Yamato had in 1945 but no 5 inch aa guns so it’s worse in range but better in elevation
well , you cannot win big if you don't risk big. It was worth a try.
In Real Life, I consider the 2-Inch Naval Artillery Gun as A Joke for Real Life WW2 Warfare.
The 2-Inch Naval Artillery Gun are Signal Guns (whatever that is) for Modern Day Warfare.
However, because Modern Day Warships aren't Armored like WW2 Warships, the 2-Inch Naval Artillery Gun may be viable for Close-In Surface-To-Surface Combat.
Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, there is no Aerial Combat Mechanics; and, I am okay with that.
However, ULTIMATE ADMIRAL: DREADNOUGHTS does feature 19th Century Warship Designs & Naval Combat.
In Real Life, the 2-Inch Naval Artillery Gun was a Practical Weapon System during the 1800s before The Age Of Sail came to an end.
Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, I don't use 2.0-Inch thru 2.9-Inch Naval Gun Sizes on my Warship Designs.
I don't use the Metric System; because, I am a Gen-X American; and, I found the Metric System to be lacking for my FLOWER CHILD PROJECT Manned Spacecraft Design Concept, back in 1985.
I don't use Fractional Inch Measurements for my Real Life & Game System (not just UA:D) Naval Artillery Gun Sizes.
Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, I use the 1.1-Inch Gun Size for representing .50 Caliber Machine Guns and 1-Inch Gatling Guns and 20mm Machine Cannons and 40mm Machine Cannons of the 1800s thru the 1940s -- Tertiary Armament within Real Life National Naval Warship Design Circles.
With 20th Century Warship Designs within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, I view the 1.1-Inch Guns as being Anti-Personnel Weapon Systems.
Therefore, within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, 1.1-Inch Armed 20th Century Warship Designs are designed for Close-In Naval Combat like 19th Century Warship Designs.
Within the ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System, the 1.1-Inch Guns and the 3.0-Inch Guns are used primarily as Weapon Systems that target Civilian Naval Vessels (aka Transports).
However, my ULTIMATE ADMIRAL: DREADNOUGHTS Video Game System TBs and DDs are armed with 1.1-Inch Guns and 3.0-Inch Guns for the Weight Savings those Naval Guns provide; and, because they are expected to get very close to Enemy Warships for Torpedo Attacks.
I use HE Shells for targeting the Superstructures at Long Ranges; and, for burning the Warship to weaken the Armor Plating.
I use AP Shells for targeting the Hull, and Main Deck Turret Guns, at Short Ranges.
Tertiary Armament (1.1-Inch Guns and 3.0-Inch Guns) are primarily Anti-Personnel Weapon Systems that target the Superstructures (Main Tower and Secondary Tower and Funnels).
That is what I did in NAVYFIELD.
Because my NAVYFIELD HE Shells were Heavy, or Super Heavy, and my NAVYFIELD AP Shells were Light, there was a change in Shell Velocity when I switch between HE Shells and AP Shells; and, I would Snipe at Enemy Warships with AP Shells that were outside my Visual Range.
so glad you discovered the Caps Lock key, friend
@@talamioros ... I write a lot of Prose Form Literary Works.
-- I am the creator of the FLOWER CHILD PROJECT Manned Spacecraft Design Concept
I don't have time for Internet Literacy BS.
@@stevequerin2504 the metric system is for heathens anyway.
I wonder how many planes that ship could take down in game...
The bane of enemy aircraft carriers!
Indeed, trying to use historical* amounts of tertiaries on battleships without a balance mod that regards this issue of ships surrendering when there's simply no secondaries crew that nobody cares about anyway was NOT a good idea!
Bro he ain't even using with planes he used it with frikin 2 inches
I hope they add carrier ill surely work to get money and buy the game
You easily could have put like 200 quad mount for the 2 in on your ship
Maybe, but my frame rate was 1 frame per 3 seconds. I didn't have the patience for that ;)
carrier update when
make a anti air bttle ship it can have only 1 main gun but its small and can have 1-2 barrels no more then that
CAs would be a better choice but BCs were max. BBs are just too much, it's 1950
Hear! The Siren Song Call of Death (ultrakill 7-2 theme #2)
i bet we name it IJN Asashi
More guns = more dakka
I was...expecting something against carrier aviation not a squadron of battleships.
Too bad there will never be planes.
More like no fps zone..
thats a lotta 40mms
Love the videos
Also hi stealth
Hi
why didn't he go with the desgin from his Japanese campaign
Needs more DAKKA!!!
such a cool vid
what game is this
Ultimate Admiral Dreadnoughts
Watching you over 3 and an half years by now, you get little points in taskmasters because you risk too much too often.
True
Well that was dissapointing.
Hi
I think I’m early
Is this game just a copy of warship gunner 2 from the PlayStation 2? It sure looks like it.
Ugh
Probably should have put some larger secondaries so that they can pen and maybe cause some ammo detonations because those cause quite a lot of fires.
But that means less barrels, doesn't it?
Hello
Hello