Ultimate Admiral Dreadnoughts Is Dead?!

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  • Опубликовано: 25 янв 2025

Комментарии • 278

  • @peterseifert_aka_Rocket
    @peterseifert_aka_Rocket 19 дней назад +244

    As I heard my name, I'm reorganizing how the files for the gunmodels is organized/written (not that this will have any effect for the player, but it makes trouble shooting soooo much easier).
    I've already integrated the new quad turrets for "old" models into my repostitory and started the rescaling of the new models introduced with 1.7
    You can imagine that rewriting the whole file take some time, but it will be worth it!

  • @natesiress1057
    @natesiress1057 19 дней назад +70

    Please God, let Modders make the Campaign into an interactive, playable experience rather than the opaque, spiteful drudgery that the developers made 🙏

    • @christopherdallenbach7897
      @christopherdallenbach7897 17 дней назад +3

      Hope we get access to modding tools to continue to expand the game

    • @WillowEpp
      @WillowEpp 15 дней назад +3

      Having finally tried it very recently, there are definitely some UX decisions that I found baffling and annoying.

  • @owenschulz9504
    @owenschulz9504 19 дней назад +230

    Dreadnaughts is not dead because of its modding community. Modding has kept so many games going even a decade after development stops

    • @Myomer104
      @Myomer104 19 дней назад +5

      Just look at XCOM 2.

    • @Szopen715
      @Szopen715 19 дней назад +5

      IL-2 1946 with SAS and BAT mods

    • @kristoffermangila
      @kristoffermangila 19 дней назад +2

      Company of Heroes as well.

    • @ChaosphereIX
      @ChaosphereIX 19 дней назад +5

      See Silent Hunter III. Still going strong so many years later.

    • @golem5809
      @golem5809 19 дней назад +3

      Total War Empire going strong since 2009 with Empire 2 Mod...amazing! :-D
      And (sadly) still waaaay better than American Revolution from Gamelabs... :-(

  • @harjutapa
    @harjutapa 19 дней назад +152

    Honestly, I'm fine with this. The official updates often screwed up what I liked about the game, in addition to screwing with any mods I wanted to run.
    With the game finally in a "stable" position, we can finally see what' can be done with modding into the future.

    • @johnfisher9692
      @johnfisher9692 19 дней назад +10

      I agree
      I haven't been playing that long but many of the "Improvements" have have the game worse with it's mania for throwing mass DD attacks throwing long range torpedoes at you.
      That and I absolutely loathe submarines

    • @wierdalien1
      @wierdalien1 19 дней назад

      @@johnfisher9692 I thought something had changed

    • @mattd7566
      @mattd7566 18 дней назад +2

      I got mad at the game for me having a fleet of 120k tons defending Portugal and a single US TB of 800 tonnes capping it from me. Wanted to throw my PC.

    • @johnfisher9692
      @johnfisher9692 18 дней назад +4

      @@mattd7566 Late game vanilla is now a nightmare and bluntly NOT fun to play
      Once the A gets long range torps it's strategy is "Build lots of DDs and CLs, troll a few large ships to get you to close and then suddenly a hoard of 20+ small ships charge in launching shoals or hyper accurate (almost homing) torpedoes. One cruiser design has 20 tubes
      While as usual hte player torpedoes are useless, easily dodged when or IF they fire and gunfire is almost useless against AI DDs and CLs.
      And don't get me started on submarines, I loathe!!! them

    • @smokejaguarsix7757
      @smokejaguarsix7757 6 дней назад

      Except its not stable at all. I have the same damn problems I had when the game launched pop up all the time and they never even bothered to fix many core game mechanics that have never worked correctly. The lack of a proper compass and contact reports is baffling. I mean, I know why they did it, to bump up session times for corporate metrics but players utterly hate it and it causes many players to rage quit and demand refunds. Its beyond dumb.

  • @SalvaBarbus
    @SalvaBarbus 19 дней назад +145

    Well, I most certainly did not expect this outcome. 2024 has been a horrible year in terms of layoffs and studios closing, and I can only hope all the people involved in these now defunct studios can find fulfilling jobs.

    • @Njordin2010
      @Njordin2010 19 дней назад +14

      well mostly for 'woke' games or in better terms 'games made for the modern audience'. Plenty of games which turned profit that didn´t create shitstorms.

    • @Konoctian-Empire
      @Konoctian-Empire 19 дней назад +5

      KSP2 😞

    • @ericfischer8295
      @ericfischer8295 19 дней назад +5

      Can you define woke…….

    • @ColonelSandersLite
      @ColonelSandersLite 18 дней назад +6

      @@Njordin2010 Problem is, there have been multiple high profile flops. Concord's failure makes the famous E.T. failure look like peanuts. This stuff makes investors skittish. An investor will often not really have the depth of understanding of the industry and culture to see were the problem really is, so they just steer clear.

    • @Njordin2010
      @Njordin2010 18 дней назад +5

      @@ericfischer8295 everbody can define woke. Do you want the textbook version? Nobody uses that definition anymore. A new one? Sorry, i can give you my own but that doesn't help since people can't agree on a new one because of the ongoing culture war. Thats why i put it in speech marks and put another reference in. Whatever it is, it generates a lot of bad press and makes average games bad and bad games worse.

  • @sawyerbates2032
    @sawyerbates2032 19 дней назад +80

    I'll be honest: my main reason for getting the game was the ship designer. It was creative and fun to experiment with, but the campaign and battles really fell short for me. They felt poorly designed and unfun to play, which made it hard to stay engaged with the game. On top of that, the way the developers handled feedback and criticism from the community was pretty disappointing. While I’m not particularly upset about the studio being shut down, I do genuinely hope the developers can land on their feet and find new jobs to support their families.

    • @SonB288
      @SonB288 18 дней назад +11

      Yeah, exactly this. Although I will say that the video that convinced people to buy into the early beta had movable hull sections, which they then scrapped, even though that's at the root of a lot of other problems with the designer. It always felt like you were trying to shoehorn your components onto a hull, rather than design a hull to carry your components - especially the ones with stepped decks or immovable parts you have to awkwardly work around and still keep your ship balanced.
      As I understand it, the reason they killed a feature that they sold to players was because the AI designer couldn't handle it. Frankly, the AI designer couldn't handle shit, and after many, many years it's still not much better. I recall starting a very long-running Clown Car thread of awful AI designs on the forum, which apparently pissed Nick off so much he actually locked it at one point.
      That was the problem with this game in a nutshell. Many people were suggesting from the very beginning of open beta that they move to a pre-designed, fixed set of templates for each hull, which the AI could choose and customise to a limited extent without placing everything itself. Instead the devs chose to stick with a broken system and throw the players under the bus. And it wouldn't be the last time a feature got canned or compromised because the AI couldn't handle it.
      Look, the game industry is in a shit place right now, and I do hope the devs who've been laid off find places to go soon. But I also hope that they might learn to shelve their egos and recognise a little more the value of a community that's desperate to help them.

  • @Davidletter3
    @Davidletter3 19 дней назад +48

    If only we can start modding new features in. A task force designer at the start of Battles and better control over what the country actually does is SOOO NEEDED.

    • @wierdalien1
      @wierdalien1 19 дней назад +3

      yes a task force designer is necessary
      A track ma would be nice

  • @richgweil
    @richgweil 19 дней назад +45

    One of the things holding me back with UAD is the fleet organization / encounter system. But it does seem like it would be a can of worms to try and mod that. I would love to have designated and named fleets and squadrons that stay together, more or less.

    • @BrotherMunro
      @BrotherMunro  19 дней назад +11

      There’s areas of the game I haven’t delved into, I’d love to eventually have a look at everything!

    • @connycontainer9459
      @connycontainer9459 19 дней назад +2

      Those would be some really nice additions.

    • @wierdalien1
      @wierdalien1 19 дней назад +1

      @@richgweil I've been crying for a true task force system

  • @l0rf
    @l0rf 19 дней назад +33

    A real shame about the studio, definitely did not enjoy reading that. It didn't feel like the game was truly where it needed to be. I look forward to what the modders can do. If anyone remembers that game, Stonehearth is in a very similar situation where the devs said "we're done! Take it or leave it." and pushed out a version of the game with a lot of features not implemented and modders formed the ACE mod to bring it to where it should have been and they are still at it, with the last github update to the project being today. I really don't want this game to die and I wish all the people involved a quick improvement to their employment situation.

    • @kurgisempyrion6125
      @kurgisempyrion6125 19 дней назад +2

      Not entirely correct about Stonehearth - the team behind that game were bought out by another studio and told you have 3 months then you're all shifting to this new project - off you go. So they crammed as much as they could in and some of that old team are still supporting the ACE crew as of recently. Not sure if thats changed.

    • @l0rf
      @l0rf 19 дней назад +3

      @kurgisempyrion6125 that was overly negative of me, yes. The team wasn't as callous as I described them and did the best they could.

  • @Hemimike426
    @Hemimike426 19 дней назад +6

    I'm just happy this game saw the light of day at all, knowing the player base and modding community will keep it alive is even better. Shame about the studio however...

  • @stevebarnett-f5o
    @stevebarnett-f5o 19 дней назад +8

    So glad you will continue with UAD and DIP, Mods will keep this going for a long time I hope.

  • @MrAhnassi
    @MrAhnassi 19 дней назад +38

    But without being able to make new hulls and parts, does the game have a future? Since there's alot of historical hulls and parts that ain't in the game, like Victoria-class pre-dreads, Yamashiro tower and stuff.

    • @BrotherMunro
      @BrotherMunro  19 дней назад +23

      Well I think with time we might be able to figure it out. Really all we need to figure is how to import new 3D assets into the game

    • @Karibanu
      @Karibanu 19 дней назад +17

      I haven't poked at it in a long time now, but I think it's fairly standard unity-esque so adding new models shouldn't be impossible - possibly even fixing existing meshes too. Adding or changing game modes or bugfixing interactions is another matter - not actually impossible in Unity but as the game code was obfuscated ( unlike say, From The Depths which you can just read :p ) then unless they give us all a debug version as a going away gift, injecting new code is going to be a nightmare.

  • @dougjb7848
    @dougjb7848 19 дней назад +17

    During holidays I had lunch with a mate and conversation somehow got onto RUclips creators who play games, and how stressful it must be to choose which game to focus on - if the game is super popular and everyone is playing and creating on it, you can get lost in the crowd. If the game is not super popular and / or an indie project, it can suddenly go away.

    • @BrotherMunro
      @BrotherMunro  19 дней назад +9

      Very much an issue! I’m extremely lucky my Dreadnoughts content proved popular.

  • @MrBlueBurd0451
    @MrBlueBurd0451 16 дней назад +3

    I would sincerely consider giving the community the dev tools for the game, if I were the studio.

  • @robinschingen6757
    @robinschingen6757 14 дней назад +1

    Drachinifel should start an crowdfounding campaign to acquire the rights to the game and then get you and the modding guy's on board.

  • @edwardmorriale9358
    @edwardmorriale9358 19 дней назад +9

    I'm happy to see it not end. I'm still in the Brazilian campaign! I never catch up to you.

  • @darrenchapman2786
    @darrenchapman2786 19 дней назад +49

    Can't wait to see what hulls modders will come up with. Will we finally get to create submarines or aircraft carriers? Will modders build in a rudimentary aircraft system (not flyable but pick your patrol area and type of plane and *click*).

    • @kabob0077
      @kabob0077 19 дней назад +6

      @@darrenchapman2786 Werecat claims to have done so already...

    • @BrotherMunro
      @BrotherMunro  19 дней назад +19

      Depends on how much we are able to get into the game's files

    • @ham_the_spam4423
      @ham_the_spam4423 19 дней назад

      So like Rule The Waves, where planes are given general orders and can’t be directly controlled?

    • @wierdalien1
      @wierdalien1 19 дней назад +5

      NO AIRCRAFT CARRIERS.

    • @Steamthrower1
      @Steamthrower1 19 дней назад +9

      @@wierdalien1 aww someone scared their precious battleships will get sunk by a few aircraft :(

  • @ottodeluxe
    @ottodeluxe 19 дней назад +10

    Funnily enough, every year around Christmas for a couple years now I get the craving for some shippy goodness. This year was no different, and I started a vanilla campaign. It was ... not enjoyable. Then I reverted to 1.6 and gave the DIP v3 BETA a go, and am currentl much happier. The only thing I noted is minor factions being an absolute menace (I play as the German Empire, and was able to get a piece of Norway after it collapsed. Now Sweden CONSTANTLY tried to invade that region, although we're neutral, and I have no way to ever strike back. I can only see my army strengh go down and down and down due to repeated invasions).
    I'm looking forward to a "classic" version, as each turn takes the better part of 3 minutes, almost all of that time is spent on trying to design new ships and failing, only to try again next turn and fail again. And more factions, makes this take even longer. Would be nice if shipbuilding had some ~3-5 month timeout per faction, just to speed things up a little bit.

  • @briantorgerson7241
    @briantorgerson7241 19 дней назад +1

    Thanks for the update, and thanks for the reassurance of continuing campaigns from you. I have no idea how I would get through a night at work if I didn't have a Brother Mundo video to watch.

  • @Bobjc900
    @Bobjc900 19 дней назад +26

    When you get DIP running on 1.7 will you do an install guide for us newbs that want to play it please?

    • @azirus
      @azirus 19 дней назад +1

      Such guide already exists

    • @BrotherMunro
      @BrotherMunro  19 дней назад +21

      Yes, full proper guide :)

    • @redletter45
      @redletter45 19 дней назад +1

      ​@@BrotherMunro that would be great from scratch. I followed the video but still have never been able to get it to load. Many times it tells me the network update needs to be installed that you linked but even installed or repaired I get the same error.

    • @starshine_project
      @starshine_project 19 дней назад

      ⁠@@BrotherMunrowhere is it if i may ask? the forums seem to be down...

  • @robertfoster3096
    @robertfoster3096 18 дней назад +1

    I will continue to watch your development of DIP and your RUclips campaigns with eager anticipation, much as I have for the past 2+ years. However, I will also evidently be one of the few people left who will continue to play and enjoy the vanilla form of UA:D...I put in over 13 hours in the past two days alone. I love this game!!!

  • @Man2quilla
    @Man2quilla 19 дней назад +12

    Well, time to make the switch to rule the waves 3

    • @connycontainer9459
      @connycontainer9459 19 дней назад +2

      It's objectively the better game, yet I come back to Dreadnoughts and clock way more hours into it for some reason.

    • @justinebautista1383
      @justinebautista1383 17 дней назад +2

      @@connycontainer9459The graphics factor and the immersion it gives. It’s a big thing about Rule the Waves

  • @level98bearhuntingarmor
    @level98bearhuntingarmor 19 дней назад +2

    I've been following this game since 2019, while I never got to play it, UAD had a special place in my heart, and if this truly is the end, it's borderline somber, here's to hoping the modding community will keep it alive and well.

  • @peco0012
    @peco0012 18 дней назад +4

    At this point, I really wish someone would make a game that takes all the good stuff from the various naval games out there. I really just wanna build my own ships and fight other nations’ ships, while making it so that I don’t have to play an excel sheets

  • @schiefer1103
    @schiefer1103 19 дней назад +5

    What I would love to see is essentially a combination of “War on the Sea” and UA:D, combining the best of both, though I don’t actually expect to see that happening.

    • @DrRussian
      @DrRussian 19 дней назад

      I doubt that could be a mod though, You'd likely need a new game with those features in mind.

  • @jcgamer892
    @jcgamer892 18 дней назад +3

    I stop playing a year ago when it became impossible to recreate a Iowa class BB without it ending up as a 150K ton BB and having half the historical armor thickness.

  • @tehepicduck96
    @tehepicduck96 19 дней назад +4

    Glad to hear the news looking forward to the future

  • @danielguyton8976
    @danielguyton8976 19 дней назад +5

    Honestly, the only thing I want in Dreadnoughts is the ability to construct actual historical ships.

  • @DerpsWithWolves
    @DerpsWithWolves 18 дней назад +2

    It's nice to know that the modders have a bright future ahead... I worry only that modders may not be able to implement carriers in a smooth, stable, and widely agreed-upon way...
    Not that I don't think they can make them, but that we might end up with multiple competing systems, or have one reach popularity because it was earlier than the rest, rather than the best option.
    It feels... Perpetually incomplete without them. An evolutionary pressure is absent.
    A wraparound map though... Yes. YES. Playing as Japan or the US and having to do anything in the Pacific is UNENDING PAIN having to scroll back and forth and back and forth, and it's been driving me insane!

    • @BrotherMunro
      @BrotherMunro  18 дней назад +2

      No way we can bring carriers in. At least not with our current level of access. As for a wrap around map it is criminal the game doesn't have one!

  • @LowRise
    @LowRise 19 дней назад +37

    does this mean no more minor updates breaking my mods and saves?

  • @georgegunner3858
    @georgegunner3858 19 дней назад +1

    Tbh historical gamer was the reason I looked up and joined your channel, wanted more dreadnought content! 😂

  • @TR-xp9yj
    @TR-xp9yj 19 дней назад +1

    Thank you for the update, I appreciate the work you and the others are doing.

  • @11Mike_Cloner
    @11Mike_Cloner 19 дней назад

    So very happy you guys will keep Modding and am looking forward to the updated D.I.P.

  • @kabob0077
    @kabob0077 19 дней назад +43

    I'm going to be completely honest, I was a late comer to the game (around 1.3) and gave some feedback on the Steam forums that I feel was ignored 90% of the time and the remaining 10% whatever feedback I gave was begrudgingly listened to and I managed to seemingly annoy Nick into permanently banning me because I adopted a negative outlook on the game's development.
    I am sort of glad that development has ceased for now because I really don't like how the game was constantly tweaked and rebalanced seemingly every week in addition to breaking saves.

    • @azirus
      @azirus 19 дней назад +7

      Last couple of months there was a fix pretty much every day...

    • @edhikurniawan
      @edhikurniawan 19 дней назад +5

      Oh, you're the same Kabob in the discussion? I think you're the one who tells how to capture enemy design. Until they patched that out. Kinda wonder why you're not around anymore haha.

    • @kabob0077
      @kabob0077 19 дней назад +2

      @@edhikurniawan It's because I said something that pissed Nick off, specifically in one of the threads where people were asking about the spike in negative reviews around September. I just told people that there's a lot more unaggregated Negative reviews than Positive ones around the time I looked...
      That's seriously the post that got me a Perma Ban, honestly Nick must have been utterly MALDING at that. I'm banned from the whole Community Hub.

    • @fanis1414
      @fanis1414 18 дней назад +3

      @@azirus Yeah because every new patch introduced more bugs pretty much every day...

    • @azirus
      @azirus 18 дней назад +1

      @fanis1414 indeed

  • @KOS762
    @KOS762 7 дней назад

    I am glad I clicked this video. I love this game, I have tons and tons of hours into this game. I was always looking forward to what was new. Glad to hear UAD will live on.

  • @FMJellico
    @FMJellico 17 дней назад +1

    Honestly just having a stable game that isn't broken every couple of weeks would be great. I had several good campaigns killed because of how they updated things, and I suspect I am not alone in that

  • @kolbyrichardson3735
    @kolbyrichardson3735 19 дней назад +1

    Thank you for your support in this great game.

  • @henrysmith893
    @henrysmith893 19 дней назад

    In regards to the future of your channel, I am totally up for seeing other content I think as long as it’s content you’re happy with then I’m here

    • @BrotherMunro
      @BrotherMunro  19 дней назад +2

      Definitely going to be more variety, got some sea power campaigns lined up and Manor Lords, Space Marine, & Farming Simulator are all set to return

  • @TheCalicoKittyGuy
    @TheCalicoKittyGuy 19 дней назад

    This is kind of what happened to the War on the Sea game, the devs left it (Granted im certain Dreadnaughts & WoTs are very different situations) and now its just left up to the modders to keep the game alive, witch im sure will keep Dreadnaughts living for quite some time, and btw love the Dreadnaught vids hope you can keep em up!

  • @kylegillard3343
    @kylegillard3343 19 дней назад +2

    Hey, hope ya had a great holidays, thank you for the update and hard work! I'm enjoying the great game currently! If I could make a request, could ya make Canada its own minor Nation, we did have the 4th largest navy at one point and shouldered a lot of the Convoys in WW2!

    • @BrotherMunro
      @BrotherMunro  19 дней назад

      It is normally but it behaves weirdly so I’m making it part of the British Empire 😂

    • @kylegillard3343
      @kylegillard3343 19 дней назад

      @ haha I won’t argue that, but there goes my Dream of flying my own Canadian QE2 outta Halifax haha

    • @gokbay3057
      @gokbay3057 18 дней назад +1

      ​@@kylegillard3343 In fairness with Canada as part of the greater British Empire you could roleplay a RCN within the greater RN by designing and building with that in mind and basing certain ships only out of Canadian ports.

  • @grimmwolf9690
    @grimmwolf9690 19 дней назад +5

    Honestly, it would be amazing if darth got involved with GT:civil war and help them with some of their ingame issues plus work on expanding into future. Its a game just like the mod work he did with TW with far more detail. Its an amazing game that could only get better with his help.

    • @BrotherMunro
      @BrotherMunro  19 дней назад +2

      I don't know where Nick is off to next but if I hear anything I'll be sure to say!

  • @MatzeMB85
    @MatzeMB85 19 дней назад +1

    So in short. I don't need to worry abut updates breaking the mods anymore? That's a win in my book.

  • @Panzergraf
    @Panzergraf 18 дней назад

    Looking forward to enjoying DIP for 1.7 for years to come!

  • @stuartmehlberg808
    @stuartmehlberg808 18 дней назад

    You asked about Campaign ideas BrotherMunro:
    Both are Great Game Mod ones...
    I feel as if a Kalmar "I.e. Swedish" Ikea Series would be interesting...
    Challenge being to use hulls you don't normally choose, w/ lesser loved gun sizes...
    1.6 (40mm Obviously!) 3, 4in. (4.5 or 4.7 maybe) light guns/secondaries
    7, 10in. Cruiser Armament
    12, 13(.5), 15, 17 in. Capital Ships
    Also, a Viking Reclamation all their once raided &/or settled lands:
    I.e.: Baltic States, Central Russia, England, Northern Fance, Newfoundland, & Eastern Canada
    The other idea is the Dutch Pacific Empire!!!
    A Dutch Oceania (w/ Australia & New Zeeland), & Southwest Pacific while Continuing to Survive in Europe.
    Bonus Round: Conquer India & the Northeast U.S. (I.e. New Amsterdam), & Guinea (Both) in South America
    Congratulations on 20K Subscribers, & Best wishes for you (& your Fam) in 2025!!!

  • @benf1742
    @benf1742 19 дней назад

    Love your work and your vids. Thanks for all you do. I have been sticking with 1.5 vanilla, but there are a lot of aspects of your work I would love to add. My big wish would be for some kind of options menu to toggle adjustments on or off, or a package of small mods to pick from ala carte.

    • @moonlightsparkle2690
      @moonlightsparkle2690 19 дней назад

      That's why I dont use the DIP. I just play random battles with shared designs testing concepts against each other because I love that, never touched the campaing

  • @dogukan127
    @dogukan127 19 дней назад +1

    I mean the updates were so frequent that modding was impossible - I think the game is in a good place for modder to do their magic

    • @BrotherMunro
      @BrotherMunro  19 дней назад +2

      I think that happened because the game was about to be sunsetted. Will take some time to catch up, and then we can properly get to work ☺️

  • @Madvillain2010
    @Madvillain2010 17 дней назад +1

    Perhaps now mods can now add in a pre battle ship deployment screen/phase. Its the main reason I struggle to play this game at all.

    • @BrotherMunro
      @BrotherMunro  17 дней назад

      Maybe? But that’s pretty far away from what we are able to do currently

  • @justinebautista1383
    @justinebautista1383 17 дней назад

    Well atleast the people who is making the game better is still here

  • @KOS762
    @KOS762 7 дней назад +1

    What makes me concerned is the developers left this game, half finished.... what does that say about anything these people do with their next titles? They will randomly leave a potentially good game, half finished, over and over again? If that is the case with these people, I think they will fit in good with Ubisoft. point made.

  • @redboy1648
    @redboy1648 18 дней назад +1

    I've always wondered why modders have never made new hulls for the game? I'm not a modder and I have no idea how hard it would be to actually add them into the game but I would just like to know why.

    • @BrotherMunro
      @BrotherMunro  18 дней назад +1

      We don't know how to get new 3D models into the game. What we can do though is mix and match hulls and superstructures to create 'new' hulls

  • @captainlechuck186
    @captainlechuck186 16 дней назад

    I've sunk about 300h into the game and had lots of fun. Yes, torpedo spamming was annoying, the battles were, too many and too uninteresting in the campaign. The lack of options to task force organize my fleet got, i.e. build squadrons etc. got on my nerves. And, and... but boy, is developing and upgrading your fleet over decades fun. I will continue to play the game and look forward your further content.

  • @Mangle0956
    @Mangle0956 18 дней назад +1

    I just bought the multiplayer for me and my bf it better not shut down. It's sad for the development of this game but I hope it turns out kinda like star wars empire at war kept alive for a long time by her modders.

  • @DreadnoughtMonkeys-ou1dr
    @DreadnoughtMonkeys-ou1dr 18 дней назад

    Will do 1.7 Shared Design Ships. We all still love the game.

  • @henrysmith893
    @henrysmith893 19 дней назад

    One positive to really take away with no more updates his you can put big amounts of time into mods and not have to worry about them breaking like you could really make the mod you wanna make and know that it’s gonna work for hopefully a long time

  • @DarkElixirClash
    @DarkElixirClash 12 дней назад

    What I don't understand about the game is it introduced 1950 and 1960 into the Custom Battles and yet no missiles? For 1960 Era warships

  • @holdencross5904
    @holdencross5904 19 дней назад +5

    It sucks that UAD was so horribly mismanaged. Because it’s so unique and had a lot of potential from the start because there aren’t many games like it! But I wish them luck. It IS a great game and I love it but I think it gives an opportunity for someone to claim the game, buy the rights and continue development if they decide to.
    Also CAN YOU DO AN OTTOMAN CAMPAIGN?!

    • @moonlightsparkle2690
      @moonlightsparkle2690 19 дней назад

      Not that unike. Like 20 years ago we had Naval Ops: Warship Gunners for Playstation 2 and we were able to make our own ships. The graphics were poor (as a Ps2 was) and we hadn't that lot options like changing the beam and draught and maximum tonnage but you could put up to 100 itens on your ship. There you also had Aircraft Carriers, something at this game is missing.

    • @holdencross5904
      @holdencross5904 18 дней назад

      @ I’ve been around for 21 years and I’ve NEVER seen a game like UAD. So for me it’s really unique. Also this game doesn’t have Carriers for the simple fact it’s based around Battleships

  • @MrTangent-8
    @MrTangent-8 19 дней назад +1

    Would like to see a British campaign, but this time...its on a budget, legendary difficulty, no battleships

  • @TypeZeta2
    @TypeZeta2 17 дней назад

    A big question I have is will designing ships become less frustrating especially when you want to make historical designs?

  • @mdsx01
    @mdsx01 19 дней назад

    Do you know of any modders working on adding some kind of terrain to the battle maps?

  • @theChillDude
    @theChillDude 19 дней назад +1

    A Viking campaign next? aka the Scandinavia nation.

  • @KG-1
    @KG-1 18 дней назад

    Its interesting that all this repeats the pattern of UADs ancestor Fighting Steel.

  • @Knot_Sean
    @Knot_Sean 19 дней назад

    Is there a way to change the model of turrets placed on a Destroyer in-game(while designing)? Instead of a 4.1" turret on my vessel, I could choose the Cruiser and BB models for the German 4.1" gun that looks more badass. (This is more of a question if it is even possible in the game)

  • @jppauley9969
    @jppauley9969 18 дней назад

    Does this mean it will be easier to install the version that opens up the minor nations and will more minor nations be opened?

    • @BrotherMunro
      @BrotherMunro  17 дней назад

      Install process is going to require melon loader

  • @RicciReach
    @RicciReach 15 дней назад

    Forgive me if i misunderstand how this works and this being a relatively minor thing, but how likely/possible is it to rescale/port turret models to be able to more accurately recreate ships? For example, the L-class destroyers by bringing the secondary mark 5 5-inch british models to be DD main guns, or the Tribals by rescaling the mark 5 3-inch secondaries into 4+ inch DD main guns, or the KGVs by swapping out the later british 14-inch turrets for the spanish 14-inch. sorry for the paragraph and my lack of understanding how modding this game works

    • @BrotherMunro
      @BrotherMunro  15 дней назад +1

      Rescaling is doable, and something Rocket has undertaken it’s a bit of a Herculean task though!

    • @RicciReach
      @RicciReach 15 дней назад

      @@BrotherMunro Rocket has my utmost respect

  • @gokbay3057
    @gokbay3057 19 дней назад

    Maybe this time when I try to download a mod it will work (comma separated excel file system messes up and ends up with the mod not showing up on the game for some reason).

  • @connycontainer9459
    @connycontainer9459 19 дней назад

    Once the mod and it's forks are more final we could send in ship designs for all the nations and tech levels for shared designs for the ai to go against. Just have to make sure there aren't any nonsense designs like in the past when people snuck in designs that were just for tonnage, with no guns for example.

  • @darthimperious8661
    @darthimperious8661 17 дней назад

    I just wish they’d given it steam workshop support so installing mods could be simple and easy.

  • @harjutapa
    @harjutapa 19 дней назад +2

    oooo three versions of DIP v3? I'm so down. I'm definitely interested in Minor Nations and The Great Game, but more options is never a bad thing.
    Now I just need to figure out how to have multiple installs of UA:D on the same machine at the same time 🤣

    • @BrotherMunro
      @BrotherMunro  19 дней назад +3

      That's actually pretty easy, copy the game folder and paste it somewhere else! :D

    • @harjutapa
      @harjutapa 19 дней назад

      @@BrotherMunro does that work with Steam? I assumed it'd get all fussy about me doing something like that

    • @BrotherMunro
      @BrotherMunro  19 дней назад

      @@harjutapa you still need steam open to authenticate, and you can only *run* a single copy at once but otherwise it has no issues at all

  • @WillowEpp
    @WillowEpp 15 дней назад

    I haven't actually looked into any of the internals, how much can actually be done? Can big UX changes be made in the campaign? Like diplomacy and interdictions and home ports and stuff...
    Or like in battle, can torpedo runs actually be made to not be mega finicky? Or in general, controlling large numbers of ships feels awful right now, IMO.

  • @theshadesofreal9372
    @theshadesofreal9372 19 дней назад

    Mr Munro, is there a place where can support you in your efforts into this game?

    • @BrotherMunro
      @BrotherMunro  18 дней назад

      Absolutely! ko-fi.com/brothermunro

  • @Hybris51129
    @Hybris51129 19 дней назад +2

    Honestly as much as I loved the game in concept and in many ways, I lost interest because of the rapid updates and honestly the lack of sandbox/cheating. One of the main draws for the game was building hyper battleships, cruisers that could show up on your doorstep in under a month, destroyers with more torpedo's than even what the Japanese managed.
    But the rapid updates made modding, getting trainers, and just in general playing the game a hassle.
    There were other things like the fleet organization always being a mess or the strange way that ship movement was handled by numbers of men instead of hull count but I could work around those. I hope that things will settle out eventually but at this point I'm half out the door at this point.

  • @unclegreybeard3969
    @unclegreybeard3969 18 дней назад

    I am and will remain (for the time being at least) a vanilla player, however I do like to watch your campaigns mainly because they keep me interested in the game itself.
    Maybe, just maybe I would be interested in the DIP if it were just a case of clicking on a steam link like so many other game mods and it just works but in it's current installation mode I am not interested.
    No more updates? That's fine with me because it means no more interrupted campaigns.

  • @yourbelowaveragewarthunder8654
    @yourbelowaveragewarthunder8654 19 дней назад +1

    this game will survive off mods as life support

  • @Trifler500
    @Trifler500 19 дней назад

    Will we be able to get the Dreadnought Improvement Project without using Nexus? Nexus doesn't allow downloading without an account, and I haven't been able to log into Nexus for years.

    • @BrotherMunro
      @BrotherMunro  18 дней назад

      You can get it from git hub as well but that’s the raw files

    • @Trifler500
      @Trifler500 18 дней назад

      @@BrotherMunro Hmm... Sounds beyond my abilities :(

  • @sharkk127
    @sharkk127 19 дней назад

    Im probably going to go back to the game once the nar mid is updated, its been a bit since ive played a campaign

  • @alexandermarkov860
    @alexandermarkov860 19 дней назад +1

    Mods for the win really.

  • @furlosifurfox5794
    @furlosifurfox5794 19 дней назад +1

    sucks the MP doesn't work would of been nice to try n mod it and have privet servers

  • @stevendwyer7665
    @stevendwyer7665 19 дней назад

    So, no more updates? So i can now mod the game without the updates coming until they break the mods?

  • @nazneensultana1888
    @nazneensultana1888 19 дней назад +1

    i dont want my favarite game to be gone

    • @BrotherMunro
      @BrotherMunro  19 дней назад

      It’s not gone, it’s just ‘done’ - any improvement from here is going to come from the modding community

  • @dkman9461
    @dkman9461 19 дней назад

    If Game Labs is dead, what happens with the game they released on Dec 20th? Ult. Gen. American Revolution?

    • @BrotherMunro
      @BrotherMunro  18 дней назад

      Also dead I believe

    • @dkman9461
      @dkman9461 18 дней назад

      @@BrotherMunro 👀 glad I didn't buy that game then

  • @gebus5633
    @gebus5633 19 дней назад +2

    It's an unfinished game.
    Can modders improve how land combat works? Can modders change the moronic map with weird borders and zones? Can modders remove the mines/submarines or fix them?

    • @BrotherMunro
      @BrotherMunro  18 дней назад

      Land combat - maybe
      Map improvements - again maybe, will need us to get deeper access
      Subs and mines - if by ‘improve’ you mean ‘remove’ it’s one of the first things I did making the Dreadnought Improvement Project 😂

    • @gebus5633
      @gebus5633 18 дней назад

      @@BrotherMunro That's the thing, if deeper access is needed, that may never come... Some games aren't made to be modded from the start.
      At least the worst cancer is gone with subs and mines. I absolutely despise RNG mechanics that can ruin your game with no player input.
      Also the ship selection for combat needs to be reworked. All the way back in the 90's there was this awesome game called Great Naval Battles, where you could form taskforces that would engage enemy taskforces together. Imagine, you could actually dictate the composition of your "unit"! You could even direct the taskforces to go to a certain location, instead of a half of an ocean.
      Madness. Ships really sail randomly in a sea zone and just happen to congregate on a location to have battle. Because why not.

  • @koagch
    @koagch 19 дней назад

    Great work!❤ i like your videos

  • @AmanChristoph
    @AmanChristoph 16 дней назад

    Honestly modders taking over might get me to play it again

  • @henrysmith893
    @henrysmith893 19 дней назад

    Can I ask and I hope this doesn’t come across as me be demanding or being rude is there a way to add ship models if someone makes them can they be put in the game especially with no more updates that could just make them not be compatible with the current version

    • @BrotherMunro
      @BrotherMunro  19 дней назад +1

      We haven’t found a way to do this yet, but now that there’s no one to object to poking of the game’s code maybe we can figure it out

  • @yohatan234
    @yohatan234 19 дней назад +2

    I wish we could play as literally any nation, even if that means no more minor nations, i want to get strong as a small insignificant country!

    • @BrotherMunro
      @BrotherMunro  19 дней назад +1

      Then the Great Game is for you

    • @yohatan234
      @yohatan234 19 дней назад

      Yeah but for example i want to play as Romania and they aren't playable..

    • @connycontainer9459
      @connycontainer9459 19 дней назад

      That's like asking for Switzerland to be playable.

    • @yohatan234
      @yohatan234 18 дней назад

      @@connycontainer9459 Every nation that has a port should be playable!

  • @yourbelowaveragewarthunder8654
    @yourbelowaveragewarthunder8654 19 дней назад

    munro, have you played cold waters before? could make a good series modded

  • @graygrumbler4253
    @graygrumbler4253 18 дней назад

    UAD is in great shape for single play & more fun than its ever has been.

  • @Paltse
    @Paltse 18 дней назад

    Dreadnoughts is dead? Long live the Dreadnoughts. Honestly when I heard the news back last year the second thought that came to my mind was: Finally I can start playing long campaign after the last patch comes because nothing should add game breakers after it.

  • @ericfischer8295
    @ericfischer8295 19 дней назад

    All I want.. is a mod that never makes hulls obsolete… and never adds hulls past proto dreadnoughts :3

    • @moonlightsparkle2690
      @moonlightsparkle2690 19 дней назад

      I would love a mod balancing the big guns lol nothing should have more than 40k range and the big guns should not have 2000mm pen at 1km

    • @magnum6763
      @magnum6763 19 дней назад

      there was an old mod back in the day made by a person on the forums who made a mod that basically did that. Its been abandoned since v1.09, 2 years ago, and the download link and forums post is gone now that the forums shut down. i might still have it on my old pc, but i probably dont.

    • @moonlightsparkle2690
      @moonlightsparkle2690 18 дней назад +1

      @@magnum6763 its sad to hear tbh. My only problem with this game is that shit on mark 4~5 guns. I dont mind a 203mm gun with like 250mm pen at like 15km, a heavy cruiser should take care of a heavy cruiser after all. I just found ridiculous how can a 18 inch gun have such a long barrel that you can shot at 70km away (and even hit). I had this problem on a fight where the AI designed a paper thin battleship with three twin 18.4 inch guns with like 72km AP range and that shit had like 38kn top speed

    • @magnum6763
      @magnum6763 18 дней назад

      @@moonlightsparkle2690 ive never played a campaign long enough to see that, but it sounds like cancer incarnate. sad it will never get fixed

    • @ericfischer8295
      @ericfischer8295 17 дней назад

      @@magnum6763 I may have actually used that mod that you are reffering to, as I did play a version about two years ago. The part that came to bite me was...gun advancements... Most Mk-3 and 4 guns will go from rounded turrets to square ones.. and then won't fit about 2/3 of all pre-dread designs...
      The perfect version of such a mod would give all the bonus of Mk3+ turrets, but never have their shape change.

  • @jakubmravuch6208
    @jakubmravuch6208 19 дней назад

    I enjoyed greatly the work on DiP but ever since the Melon loader became a necessity, ive been unable to play. It refuses to be installed both manually and automatically and the forum now seems to be down as well. Or at least the browser complains about ERR_SSL_VERSION_OR_CIPHER_MISMATCH. Q_Q

    • @BrotherMunro
      @BrotherMunro  18 дней назад

      If you mean the game labs forum it got moved to forum.bermudaclub.net/

    • @jakubmravuch6208
      @jakubmravuch6208 18 дней назад

      @BrotherMunro yes, that one. Nexus got the updated file but not the updated address.

  • @panthir6720
    @panthir6720 12 дней назад

    Wish they didn’t remove ai cause I liked watching my ships fight

  • @brave_slayer9673
    @brave_slayer9673 5 дней назад

    Quite literally the only downside and disappointment I felt throughout my 200+ hours of gameplay are the unplayably unfair 70-torpedo ships for each and every nation past 1930s in the campaign. There are a few of small questions to the campaign itself, but they're not as gamebreaking as those torpedoes.
    Let's hope that the modding community of this game would make it as best as they could or as the game itself allows.

  • @cotc4x153
    @cotc4x153 19 дней назад

    Well i hope that you do not burn yourself out on ultimate admiral dreadnoughts and i'm curious whether there are any other games you would want to try playing on your channel. I've definitely been enjoying sea power lately when it comes to naval games. Is that doing well on the channel and are you enjoying it?

    • @BrotherMunro
      @BrotherMunro  19 дней назад

      Loving sea power! A lot of me ‘playing’ it is making mods and scenarios though 😂

    • @cotc4x153
      @cotc4x153 19 дней назад

      @BrotherMunro Massive modding potential for Sea Power. The devs need to put more modding tools and ways for importing models in the game and if someone finds a way of implementing proper armour schemes you could literally play in any era with any kind of ship you could imagine

  • @scottmyers6441
    @scottmyers6441 19 дней назад +6

    They are honestly leaving the game in a fairly feature complete state, so I can't say I'm terribly upset. It certainly not like KSP 2 where they took it out back and shot it before it could shine.

    • @BrotherMunro
      @BrotherMunro  19 дней назад +4

      Yeah the KSP 2 situation is wild. Looking forward to Kitten Space Program though 😂

    • @connycontainer9459
      @connycontainer9459 19 дней назад +1

      The first playable version should release by the end of the month.

  • @dirkwink9470
    @dirkwink9470 19 дней назад +1

    A Dutch campaign, please.

  • @Schaden-freude
    @Schaden-freude 19 дней назад

    Guess this means i gotta get DIP once its updated

  • @mountain_watcher_8730
    @mountain_watcher_8730 19 дней назад

    UAD is a great game despite it missing a few features here and there. I wish they had put a little more depth into the diplomacy. It gets quite repetitive when the AI nations take forever to ask for a peace treaty, so you end up having to naval invade every single one of their ports to end the war. I might give the DIP mod a try, although as a Linux user it might be a little complicated to set it up.

    • @BrotherMunro
      @BrotherMunro  18 дней назад +1

      I think melon loader is only a little bit more complex on Linux to install, they have a guide on the website

  • @libeloussmith7656
    @libeloussmith7656 19 дней назад

    Ultimate General American Revolution certainly appears abandoned by Still Front unfinished, buggy and with a great many buyers in the lurch.

    • @BrotherMunro
      @BrotherMunro  18 дней назад

      Yeah UA:AR is probably the hardest hit of all the game labs library

    • @libeloussmith7656
      @libeloussmith7656 18 дней назад

      @@BrotherMunro I am hoping the company will feel some sort of Scandinavian crisis of conscience and at least try to finish the game. Thanks for the soapbox.

  • @tigerbois7108
    @tigerbois7108 18 дней назад

    I think a multiplayer campaign would be a massive save for the game

    • @BrotherMunro
      @BrotherMunro  18 дней назад

      Sadly not going to happen now

    • @tigerbois7108
      @tigerbois7108 18 дней назад

      @BrotherMunro yeah kinda expected tbh but itd be cool if modders like you guys could get your hands on the multiplayer code and maybe modify it for campaign but i know the work involved for that would be immense but it think itd be a really cool addition to the game and would make good content as well.

  • @kennedynettey7220
    @kennedynettey7220 19 дней назад

    Couldn't the publisher Microprose get involved in acquiring the IP and support the devs?

    • @BrotherMunro
      @BrotherMunro  19 дней назад +1

      Dreadnoughts isn’t published by Microprose, although they might be interested in acquiring the IP they tend to prefer having a dev studio do that and then acting as publisher