Trippy Nature Tutorial 05: Swirling Rocks

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  • Опубликовано: 28 окт 2024

Комментарии • 49

  • @3dduff
    @3dduff Год назад +3

    This is one of the best most clearly explained Houdini tutorials out there. Thank you, and keep up the great work.

    • @syno3608
      @syno3608 8 месяцев назад

      Totally 💯

  • @avinashlobo
    @avinashlobo 2 года назад +19

    A couple of things about Houdini: 1) You don't need an Attribute Create beforehand. The Attribute Randomize will create the attributes for you. 2) Look into the Attribute Adjust Float node. It's a newer tool and has some extremely good, artist-friendly controls for setting up pscale (or any float attribute).

  • @yasurandrew
    @yasurandrew 11 месяцев назад +1

    MAN I REALLY LOVE YOUR TUTORIALS, im actually a beginner in houdini and i fully understand your tutorial.. Please make more tutorial about houdini stuff :))

  • @chadbonanno5724
    @chadbonanno5724 Год назад

    Thanks for putting this out. LOOKS GREAT

  • @cowsforliyyfe
    @cowsforliyyfe 2 года назад

    Hell yeah! Can't wait for you to cover the stuff where the plants were swirling around the stump and disappearing. That's easily my favorite shot.

  • @kickheavy8982
    @kickheavy8982 2 года назад +3

    Dude! You have a great gift of communicating this information. As scary as Houdini is you made the entire process sound simple and friendly. Not only that but the end result looks amazing! Please make more tutorials like this using Houdini and Cinema 4D together for beautiful, straight forward results. I'm still learning X-Particles at the moment. I love XP but the calculation speed and lack of gpu support makes me wanna jump off a cliff, then get lifted back onto the cliff via helicopter, and jump off again

    • @IanFrederick01
      @IanFrederick01  2 года назад +1

      Hey thanks! Glad I can help. I'll definitely be making more Houdini/cinema4D tutorials. And yeah x particles is great, but now that I know Houdini more, it just feels so slow

  • @hillbomb808
    @hillbomb808 Год назад

    this is a fire technique thanks for sharing!

  • @bennettwaisbren
    @bennettwaisbren Год назад +2

    This software is absolutely unreal. I can't believe how far visual effects have come. We're truly creating our own realities.

  • @kabalxizt5028
    @kabalxizt5028 3 месяца назад

    Good job mate thanks for sharing

  • @TheSiimur
    @TheSiimur 2 года назад

    OMG MY FAV YT TEACHER IS BACK!! pls dont leave us hanging again :(

  • @swezkhan
    @swezkhan 2 года назад +3

    It’s amezing 😍. More Houdini tutorials please specifically for product animation if it’s possible

  • @marcus_ohreallyus
    @marcus_ohreallyus 11 месяцев назад

    Of course, the fx and rendering look amazing... but I'm actually more inspired by the filmmaking choices. I like elastic slowdown, then the jump cut. Works well with the visuals.

  • @bharat5194
    @bharat5194 2 года назад

    Super Cool!

  • @unreal_zero
    @unreal_zero 2 года назад

    Great work

  • @SerjLimitless
    @SerjLimitless 5 месяцев назад

    Just starting with Houdini - thats a perfect starter tutorial that makes you understand and appreciate the power of Houdini, thanks a lot man!

  • @motiondude
    @motiondude 2 года назад +4

    its much more efficient to use attribute interpolate and check in scatter sourceprimuv checkboxes than using hella slow point deform

    • @motiondude
      @motiondude 2 года назад +2

      Houdini Quicktip 007 - Scatter points on animated geometry

    • @IanFrederick01
      @IanFrederick01  2 года назад

      Ah yeah I always forget about that method. Thanks for the reminder!

    • @avinashlobo
      @avinashlobo 2 года назад

      @@IanFrederick01 The docs for Scatter describe exactly how to set it up, and yes it's significantly more efficient.

  • @seddikserrar4339
    @seddikserrar4339 10 месяцев назад

    First time using Houdini and Cinema4D (im a user blender following your tutorial and doing great) but how do you export import from houdini to Cinema4d please?

  • @mohydra
    @mohydra 2 года назад +1

    Brilliant. more tutorials please!

  • @shehandulara6338
    @shehandulara6338 2 года назад

    pretty dope stuff..plz keep it up...thank you

  • @zack-3d-animation
    @zack-3d-animation 2 года назад

    Great beginner tutorial! Thank you

  • @SpeaksLouder
    @SpeaksLouder Год назад +1

    Nice, Beautiful, why don't you use cloth dynamics in cinema 4d with effectors instead of houdini just asking?

    • @IanFrederick01
      @IanFrederick01  Год назад

      When I made this a few years ago, the current cloth dynamics in cinema 4D did not exist. However, even with cinema 4D's new and improved cloth dynamics, Houdini is still much much better at simulation

  • @mazin3d
    @mazin3d 2 года назад

    wow . thank you very nice tutorial

  • @nguyenanhyasu97
    @nguyenanhyasu97 3 месяца назад

    thank youuuuu ♥

  • @yousefyaghoobi282
    @yousefyaghoobi282 2 года назад +1

    You should make more tutorials

  • @mabikawoodroff3454
    @mabikawoodroff3454 2 года назад

    wonddrful.please make more tutorial

  • @dmitriy2366
    @dmitriy2366 11 месяцев назад

    And so I created an animation in Houdini without the slightest understanding of how to transfer it to Cinema 4D. But you don't have to explain this, so thanks)

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 2 года назад

    Thank you for the lesson

  • @victorpavlovitch
    @victorpavlovitch 2 года назад

    Hi! Nice tutorial, thank you. I'm wondering what is your working setup in terms of CPU/RAM?

    • @IanFrederick01
      @IanFrederick01  2 года назад +2

      I have a thread ripper 3970x CPU and 128 GB of Ram

  • @jimjamran
    @jimjamran 2 года назад

    When I use attribute, group delete and retime - my alembic shows in c4d as a wireframe (doesn't show in redshift viewport) When I bypass previous nodes, the cloth sim appears as normal in c4d /redshift viewport. Is this something you've come across?
    Thanks for the tutorial btw! Have had a lot of fun with this :)

    • @IanFrederick01
      @IanFrederick01  2 года назад

      Wow that's weird, I have not encountered that. My guess is that there is an attribute that you are deleting that is important to how it is viewed in c4d. Maybe try leaving the retime on but bypass the attribute delete?

    • @jimjamran
      @jimjamran 2 года назад

      @@IanFrederick01 oh man, so embarrassing - I had connected the retime node to the wrong part of the vellumio... Almost had it haha! All good now, thank you!!!!

  • @blutitut2499
    @blutitut2499 2 года назад

    Hey, I wonder if it would be possible to make all of shot's in Houdini? Or it would be harder to do so? And I now wonder if it's worth to learn cinema4d... your channel really got me thinking :D

    • @IanFrederick01
      @IanFrederick01  2 года назад +2

      You can definitely make all of the shots in Houdini. If I were to do it again now, I would most likely do that. At the time I made the naturae 02 video I didn't know Houdini as well as I knew cinema 4D so I used both

    • @KZLR
      @KZLR 2 года назад +1

      @@IanFrederick01 I hope that portends more Houdini only tutorials, because this is fantastic, but I don't use C4D!

  • @ishakiza2278
    @ishakiza2278 2 года назад

    wooow

  • @AshR6-y3e
    @AshR6-y3e Год назад

    whats your pc spec ?

  • @endizero
    @endizero 2 года назад

    on thamnail it has houdini . cinema4 . what is another 2 ? i dont know what it call

    • @IanFrederick01
      @IanFrederick01  2 года назад +1

      the red one is Redshift, and the green one is my personal logo

    • @endizero
      @endizero 2 года назад

      hah .ohh thank you

  • @pshethia01
    @pshethia01 2 года назад

    Can this be done in blender?

    • @IanFrederick01
      @IanFrederick01  2 года назад

      No idea, I don't use blender

    • @dirtcreature3d
      @dirtcreature3d 2 года назад

      not really a blender user any more (houdini ftw) but you could simulate the cloth in blender using the cloth simulation option and some forces to get it to swirl and then probably use that as source geo for a geo nodes object and then scatter some points on the cloth and then do a copy to points, copying your rock geo on to every point but I imagine the performance even on a beefy pc would be pretty slow.