Godot Vs. The GLTF File Format

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  • Опубликовано: 27 июн 2024
  • PREFACE:
    The negative experience I've had with GLTF may not represent yours. If not, good, please do not send hate or negativity, and instead be constructive.
    This is my biggest video project in a very long time, first time working with After Effects. Hope you enjoy!
    Twitter: x.com/NettleGog
    Newgrounds: nettlegog.newgrounds.com

Комментарии • 23

  • @NettleGog
    @NettleGog  11 дней назад +2

    Hello! I do not intend to be stubborn and die on a hill by making this video, this was just to make aware some of the problems I was personally having and provide some entertainment for members of the Godot community! I am always open to change, and understand that the GLTF format and Godot will both grow in time, and I look forward to it. For those of you telling me to try FBX, I will definitely give it a go.

  • @Numa369
    @Numa369 11 дней назад +12

    You are not barred from using those features, just tick "editable children" on your imported node and it will work as a inherited scene without the reimporting pronlems

  • @Mr_Squarepeg
    @Mr_Squarepeg 13 дней назад +7

    That is an adorable dog.

  • @cybereality
    @cybereality 13 дней назад +7

    Pretty much my experience too.

  • @filiformis
    @filiformis 8 дней назад +2

    I am currently building a game in Godot and the artist on the team has all of the same complaints. I am the "resident Godot expert" on the team, and it's something I have a problem with too. You aren't crazy. It just sucks :(
    Such a same, because so much of the engine is nice and streamlined.
    Also cute dog.

  • @kalvinpearce
    @kalvinpearce 13 дней назад +2

    This randomly popped up in my recommendeds. Chaotic and fun and I don't even use Godot lol. Keen to see more vids, keep it up!

  • @alyaamex
    @alyaamex 12 дней назад +2

    love the editing style and presentation of this video. new sub :)

  • @NerdieDev
    @NerdieDev 13 дней назад +2

    Nice editing~

  • @pierredelaet6536
    @pierredelaet6536 День назад +1

    I had the same trouble, now I use the blender file pipeline and it’s really not that bad. Just have blender linked up to Godot and put your .blend files in your project, now every time you save the file it updates. Also works ok with inherited scenes

  • @kiyasuihito
    @kiyasuihito 9 дней назад +1

    I'm a Godot fan boy through and through but will admit that I've had some jankiness in my experience with the gltf pipeline as well. At least keeping the new inherited scenes requiring minimal alterations keeps the jank contained for the most part.

  • @collinvisser7108
    @collinvisser7108 9 дней назад +1

    Nice dog :) I use check editable children and also sometime save the Animation out to disk - but most the time I can just use editable children and Animation Tree - I can use BoneAttachment3D no issue. Good luck

  • @theweapi
    @theweapi 13 дней назад +6

    Hey, I just wanted to let you know that many people are working hard to improve this workflow. GLTF is still the "wild west" so to speak, it's a very new format, GLTF 2.0 came out in 2017. So everything is really new, both the format itself and Godot's implementation of it. Things will improve over the coming years and/or decades (decades for it to become as mature as other formats that have themselves been around for decades, FBX came out in 1996).

    • @NettleGog
      @NettleGog  11 дней назад +1

      Thank you for this! Do you recommend a different format like Collada or FBX?

    • @wrstldev742
      @wrstldev742 3 дня назад +1

      @@NettleGog hey buddy, we'll get your duck model working. Just wait a few decades.

  • @MatrixQ
    @MatrixQ 5 дней назад +1

    I think 4.3 is supposed to solve a lot of the import problems with 3D objects. But yeah, as it is now, it's no fun.
    I try to get around this by not inheriting the scene but rather copying the stuff out from it and rebuild it in a new scene. It also has its downsides, of course. I've yet to find a satisfying workflow.

  • @CornRecords972
    @CornRecords972 10 дней назад +2

    My solution is to just to use blend file importing. Like have my blends in my project file with blender support enabled.

    • @WeaselOnaStick
      @WeaselOnaStick 8 дней назад

      doesn't it still cause same issues as gltf since godot just converts blend to gltf under the hood?

  • @hypertopia3800
    @hypertopia3800 5 дней назад

    I have never related to a video so much.
    I was working on a project and then move to UE5 from Godot.
    But I had to move back because the model would import with out his legs.
    So I move back because UE was a pain.

  • @xeno8422
    @xeno8422 11 дней назад +1

    +rep aim hacking

  • @mr2meows
    @mr2meows 11 дней назад

    have you tried fbx

    • @NettleGog
      @NettleGog  11 дней назад

      I was not aware FBX had bone support! I will give it a try, thanks!

  • @lordpeeps7439
    @lordpeeps7439 11 дней назад +2

    sry but more vids pls
    also nice vid free sub from me