How to Use the Panoramic Capture Tool: Part Two | Tips & Tricks | Unreal Engine

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  • Опубликовано: 8 сен 2024

Комментарии • 32

  • @David_Fernandez
    @David_Fernandez Год назад +3

    Hi! It's not saving any images when rendering, I tried also to set manually a different directory folder, but also it doesn't save any images, what other settings should I use or what am I doing wrong? I followed tutorials 1 and 2.
    Thanks!

  • @Kafumanto
    @Kafumanto 3 года назад +1

    Great “Tips & Tricks”. Thanks for both the How-To, very clear and helpful.

  • @zzjack1426
    @zzjack1426 Год назад +4

    hey,bro,why the plugin output picture is different to the picture inside the engine ,the output picture is too dark,how can change this issue?

  • @TheMurras
    @TheMurras 3 года назад +2

    This is a very good feature. But something i would point out is that: Why we need to open the Scene Capture BP to configure it? This is not very cool for people starting to learn the engine. Epic Games could create variables and expose them in the level editor then append player inputed values with append string inside the panoramic blueprint. This way only people that really need to change the blueprint will open & edit the actor.

    • @TheMurras
      @TheMurras 3 года назад

      Following this ideia it would be cool to create child blueprints to enable things like "this actor will only record movies, this actor will only record 360 pictures" and so on...

  • @woldemarshow3733
    @woldemarshow3733 2 года назад +2

    Hello. I want to ask you. I have an rtx3060 video card. I render the scene using panoramic capture . one frame is made 4-6 minutes. picture 2K or 4K. it's long. How can speed be optimized? Thanks!

  • @namiluaP
    @namiluaP 2 года назад

    Hey, for archviz it would be really helpful for this feature to support pathtracer! Would change our whole workflow for the office.

  • @studiospeets
    @studiospeets 2 года назад +2

    Can't get this to work in Unreal 5. It keeps saying my output directory doesn't exist, but it does. Tried both backslash and forward slash in the drive paths :(

    • @violentpixelation5486
      @violentpixelation5486 2 года назад

      It is really strange, I've deleted the "D:\" and it rendered in the folder above the Project folder. But it finally worked. And I forget to compile bp_capture for a while so the changes weren't taken. So, that is also important :D

    • @VisualiseringTyrens
      @VisualiseringTyrens 2 года назад

      @@violentpixelation5486 Hey, how did you get it working? I get the same error regardless if I delete the "C:/" or any other path...
      Edit:
      Well I got it working the same way you did, I deleted the whole "C:/Panoramic...." path and only kept "SP.OutputDir". Then it saved the 360 images to ".../"UE5projectFolder"/Saved/StereoPanorama/..." OR where I installed my UE5 ".../Epic Games/UE_5.0/Engine/Binaries/Win64"
      Weird but at least it prints the save location in the output log :)

  • @alex_skyd
    @alex_skyd 3 года назад +2

    thanks for the video, i didnt get it, i need to click on capture movie in sequencer render settings? i get just regular images, not 360. blueprint is in the scene. heeelp! 360 image was exported well, thanks!

    • @azendan3827
      @azendan3827 3 года назад

      Yes, click on capture video, you can see in real time the images captured in the folder " PanoramicCaptureFrames". It took 30 mn to capture 150 frames ( RTX 2060, I7 4790, 16 go RAM).

  • @lobsangdhondup4457
    @lobsangdhondup4457 3 года назад +3

    When I render it 360 didn't came

    • @The_lion_who_eats_pistachio
      @The_lion_who_eats_pistachio Год назад

      There is a bug in this plugin in the latest version of UE5.1, i followed this tutorial and it worked for me: ruclips.net/video/LK-6LAKbkSk/видео.html

  • @vfxforge
    @vfxforge 3 года назад

    where are the stereoscopic settings? you only show enabling the stereo view, but surely there are params to tweak?

  • @manelbafaluy1090
    @manelbafaluy1090 3 года назад

    How do you merge the different layers? Ao + roughness + finalcolor?

  • @domcox
    @domcox 3 года назад

    Hope to see raytracing support ASAP!!!

  • @zakaria20062
    @zakaria20062 2 года назад +1

    When you try this you will notice capture images is darker then viewport

  • @Jake-bh1hm
    @Jake-bh1hm 2 года назад

    Does not work on a Mac :( ugh I just spend all this time playing around in UE5 and starting to like it.. but now I cant export my 360 capture :(

  • @BLANDER94
    @BLANDER94 2 месяца назад

    Does not work in UE5 ?

  • @360ambiencevideos
    @360ambiencevideos 2 года назад

    so I must turn raytracing off then restart ?

  • @paoletti_8327
    @paoletti_8327 3 года назад

    Raytracing support??😔😔

  • @Fikarblackproject
    @Fikarblackproject 2 года назад

    u capture avi but image result? how?

  • @zainmalik8557
    @zainmalik8557 2 года назад

    why does this doesnt work on my system ?

    • @The_lion_who_eats_pistachio
      @The_lion_who_eats_pistachio Год назад

      There is a bug in this plugin in the latest version of UE5.1, i followed this tutorial and it worked for me: ruclips.net/video/LK-6LAKbkSk/видео.html

  • @juliaczarnecka1667
    @juliaczarnecka1667 2 года назад

    this plugin doesn't work for my project

    • @The_lion_who_eats_pistachio
      @The_lion_who_eats_pistachio Год назад

      There is a bug in this plugin in the latest version of UE5.1, i followed this tutorial and it worked for me: ruclips.net/video/LK-6LAKbkSk/видео.html

  • @leanmart86
    @leanmart86 3 года назад

    Is the output rendered with raytraced reflections on?

  • @ahmedeasa526
    @ahmedeasa526 Год назад

    Can anyone who did this and worked for him walk me through it because it doesn't seem to work for me at all reply and we can talk privately

  • @danieldoblas1022
    @danieldoblas1022 Год назад

    It didnt work....