I love your videos I’ve learned so much thanks 🙏 ….. could you ever make a video about substance painter and how to use it in a deeper level? Or from scratch?
I could look into that, I would start with creating the custom logos in Photoshop then bring them into Substance Painter to create normal map/height maps.
It's not 8 separate materials, its 5 UDIMs which is applied to one, single material/texture set. If I used multiple UV maps, I'd have to use multiple materials to get the same result as this single material UDIM workflow. The next video is the final video where I show everything coming together in Unreal Engine.
@@OnMars3D Yeah it may be one material but still it uses 8 draw calls, hence it is the same performance wise to 8 separate materials, this is the best to my understanding, so I was just wondering if there is some advantage to this workflow, thank you for replies!
There is support for UDIMs in Unreal Engine, it's just a form of texture streaming which is used in games for a while. They aren't used everywhere but the capability is there.
Every single tutorial you made is very useful. You explain everything very well. Thanks for sharing!
x2
Thank you, happy to help!
Thank you sir I have learned a lot more from you than I learned from my institute. This whole series was surreal to watch.
Thank you, happy to help!
Thank you it was very helpfull....
I love your videos I’ve learned so much thanks 🙏 ….. could you ever make a video about substance painter and how to use it in a deeper level? Or from scratch?
Yeah, I can definitely cover Substance Painter/Texturing at a deeper level in future videos.
Prefect
Can you make a tutorial how ti add a logo on model
For example in a tire model i saw a Michelin logo on the tire.
Thanks Aunmar for every single Tut :)
I could look into that, I would start with creating the custom logos in Photoshop then bring them into Substance Painter to create normal map/height maps.
3:20 That uv tile icon thumbnail is not being shown in my SP , how do i enable that.
What version of SP are you using?
You do not use udim in neither Unity nor U4 right?
Both Unreal and Unity support UDIMs, I will be showing how to setup UDIMs in UE in my next video.
@@OnMars3D Hmm it is still 8 separate materials, any advantage in using UDIMS instead of just normal UV map?
It's not 8 separate materials, its 5 UDIMs which is applied to one, single material/texture set. If I used multiple UV maps, I'd have to use multiple materials to get the same result as this single material UDIM workflow. The next video is the final video where I show everything coming together in Unreal Engine.
@@OnMars3D Yeah it may be one material but still it uses 8 draw calls, hence it is the same performance wise to 8 separate materials, this is the best to my understanding, so I was just wondering if there is some advantage to this workflow, thank you for replies!
How to bake or export the udim as normal uv for game dev?
That is what I am covering in the next video :)
Wait but UDIMs are not supported in Games, so why do you use them in the tutorial?
There is support for UDIMs in Unreal Engine, it's just a form of texture streaming which is used in games for a while. They aren't used everywhere but the capability is there.