How to Texture Game Props with Substance Painter

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  • Опубликовано: 21 окт 2024

Комментарии • 23

  • @thevision2380
    @thevision2380 3 года назад +6

    Every single tutorial you made is very useful. You explain everything very well. Thanks for sharing!

  • @asvanum
    @asvanum 3 года назад

    Thank you sir I have learned a lot more from you than I learned from my institute. This whole series was surreal to watch.

    • @OnMars3D
      @OnMars3D  3 года назад

      Thank you, happy to help!

  • @zeddgamedesigner
    @zeddgamedesigner 2 года назад

    Thank you it was very helpfull....

  • @vicentebarrr6965
    @vicentebarrr6965 3 года назад +1

    I love your videos I’ve learned so much thanks 🙏 ….. could you ever make a video about substance painter and how to use it in a deeper level? Or from scratch?

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Yeah, I can definitely cover Substance Painter/Texturing at a deeper level in future videos.

  • @MyFahad1990
    @MyFahad1990 3 года назад

    Prefect

  • @MyFahad1990
    @MyFahad1990 3 года назад +1

    Can you make a tutorial how ti add a logo on model
    For example in a tire model i saw a Michelin logo on the tire.

    • @MyFahad1990
      @MyFahad1990 3 года назад

      Thanks Aunmar for every single Tut :)

    • @OnMars3D
      @OnMars3D  3 года назад

      I could look into that, I would start with creating the custom logos in Photoshop then bring them into Substance Painter to create normal map/height maps.

  • @reign225
    @reign225 3 года назад +1

    3:20 That uv tile icon thumbnail is not being shown in my SP , how do i enable that.

    • @OnMars3D
      @OnMars3D  3 года назад

      What version of SP are you using?

  • @Lyco0n
    @Lyco0n 3 года назад +1

    You do not use udim in neither Unity nor U4 right?

    • @OnMars3D
      @OnMars3D  3 года назад

      Both Unreal and Unity support UDIMs, I will be showing how to setup UDIMs in UE in my next video.

    • @Lyco0n
      @Lyco0n 3 года назад

      @@OnMars3D Hmm it is still 8 separate materials, any advantage in using UDIMS instead of just normal UV map?

    • @OnMars3D
      @OnMars3D  3 года назад

      It's not 8 separate materials, its 5 UDIMs which is applied to one, single material/texture set. If I used multiple UV maps, I'd have to use multiple materials to get the same result as this single material UDIM workflow. The next video is the final video where I show everything coming together in Unreal Engine.

    • @Lyco0n
      @Lyco0n 3 года назад

      @@OnMars3D Yeah it may be one material but still it uses 8 draw calls, hence it is the same performance wise to 8 separate materials, this is the best to my understanding, so I was just wondering if there is some advantage to this workflow, thank you for replies!

  • @fran.fernandez
    @fran.fernandez 3 года назад +1

    How to bake or export the udim as normal uv for game dev?

    • @OnMars3D
      @OnMars3D  3 года назад +1

      That is what I am covering in the next video :)

  • @hectorsersi4100
    @hectorsersi4100 2 года назад

    Wait but UDIMs are not supported in Games, so why do you use them in the tutorial?

    • @OnMars3D
      @OnMars3D  2 года назад

      There is support for UDIMs in Unreal Engine, it's just a form of texture streaming which is used in games for a while. They aren't used everywhere but the capability is there.