@pwnisher this is high-level art, no doubt. However, perfection would demand redoing the 2D wood textures, as the grains run terribly all over the place. This is not even close to how a tree grows in reality... Just kidding. This marble run is ridiculously well done. Don't feed the trolls. ;-)
with stuff like this i feel key frames would be your best friend, the modeling would be simple enough (ofc it would take some time but sub surface would be used greatly along with bevels), with physics on the balls and everything else as a collision, but with the camera stuff yea idk
Puts me in mind of the animations that Animusic did several years ago. Have you seen any of those? They are just mind-boggling. In an interview they said it could take 3 months to do one.
Your work is so inspiring. Just stumbled upon it yesterday. I started learning Cinema 4D earlier this year and have been having a blast with dynamics and this makes me really want to churn out a cool personal project. keep it up.
Really cool. ONE tiny critique point: The wood... i think it would give it that extra touch if the wood would have an end-grain texture on the side of the cut off. Now it looks a tiny bit surreal or like furnier. aside from that: cool materials on the metal parts and the balls, nice clean lighting anf of course, cool flow
Thanks:) Yes, the wood is way too glossy. My original thought is to make the track glossy like waxed wood when other parts more unfinished. Somehow I forgot about it, and all became waxed.
This is absolutely fabulous work and I don’t even want to think how long rendering must have taken. I need to okay around with that a bit as well. Thank you for your great work.
Fantastic. So interesting to watch! Did you design each of those blocks you showed at the end and then put them together into the final machine, so you can add and remove pieces for future designs?
Thanks for the advice! It's an old video I don't remember exactly, probably only 24fps. Another problem is I didn't turn on motion blur. Are you interested in marble run or physics sims?
Thanks! Sorry for the super late reply😅 I guess you're talking about the gap between? All blocks are touching each other originally. I scaled them a little bit smaller after simulation to create those gaps.
Hi @alan_luk looooove your work. Can you discount the kit(s) for education? I want to use it/them with my Year 9 students but the school is far too tight to pay for it. Any chances of a discount/freebie?
Looks really nice. But It lacks some sound effects. Also all marbles look identical. Different colors and materials would be nice. And they should move much faster, the pysics here really feel off.
In rigid body setting, after you choose "Passive", you also need to click "Animated" otherwise the balls will ignore any animated objects. Hope this solves your problem:)
@@bestboy007 No worries! Your videos are made in UE4? I do like them especially the one in all black & all green! I think I should increase the marbles' mass 🤔
Yes this would be interesting to know. Is the weight and size accurate? I feel like the scale is off, or the weight is off. They look too light for their size.
Wow. This is so well done. Your shot composition, render quality, music and design. Perfection all around.
Thank you very much!! I'm glad you like it.
Recommended by clints tweet and damnnnn, this is so nice
@@thegiantguy Thank you!
Saw this looking for other Dynamic Machines Challenge submissions! :D
@pwnisher this is high-level art, no doubt. However, perfection would demand redoing the 2D wood textures, as the grains run terribly all over the place. This is not even close to how a tree grows in reality... Just kidding. This marble run is ridiculously well done. Don't feed the trolls. ;-)
It would be perfect with a tutorial :-)
Yes plz
with stuff like this i feel key frames would be your best friend, the modeling would be simple enough (ofc it would take some time but sub surface would be used greatly along with bevels), with physics on the balls and everything else as a collision, but with the camera stuff yea idk
someday you'll be able to compose the background music in blender too
One of the finest Blender animations I watched so far.
Thank you!
Puts me in mind of the animations that Animusic did several years ago. Have you seen any of those? They are just mind-boggling. In an interview they said it could take 3 months to do one.
Yes, they're fantastic! 3 months!? It'll probably take me a year😅
Stunning
Daaamn that's a lot of work
A marble run created in Blender, i love it!
Absolutely incredible!
Thanks!
Beauty ! i love the texture, the music, the slight gap and misalignment of the wooden block, the sense of weight of the balls ! Brilliant
Thank you!
I love it
This is amazing.
If you mixed up the existing blocks and made new patterns, I would watch the next video. I'd watch the next *_10 videos._*
The scene looks soo realistic , and the animation is also smooth, nice
Thanks:)
This is awesome!
The rendering is great, nice work
This is great research material for Pwnisher's challenge
Seems many people are joining the challenge!
Awesome🎉
Your work is so inspiring. Just stumbled upon it yesterday. I started learning Cinema 4D earlier this year and have been having a blast with dynamics and this makes me really want to churn out a cool personal project. keep it up.
Thank you! Looking forward to your creation!
Really cool. ONE tiny critique point: The wood... i think it would give it that extra touch if the wood would have an end-grain texture on the side of the cut off. Now it looks a tiny bit surreal or like furnier. aside from that: cool materials on the metal parts and the balls, nice clean lighting anf of course, cool flow
Thanks:) Yes, the wood is way too glossy. My original thought is to make the track glossy like waxed wood when other parts more unfinished. Somehow I forgot about it, and all became waxed.
Perfection
this is awesome!
How does this only have 915 views? this is incredible!
Haha thanks!😆
Love it. Only the missing motion blur makes it obvious that it is an animation.
Wow...Creative and very pleasing to watch. Everything in your artwork is so perfect. Well done!
Thank you very much:)
this is amazing
very well my friend!!
Thanks!
Impressive render quality! Thanks Blender ;)
Glad you like it!
This is absolutely fabulous work and I don’t even want to think how long rendering must have taken. I need to okay around with that a bit as well. Thank you for your great work.
Glad you like it! Thanks and Happy New Year!
Wow. Absolutely amazing!
Thanks!
How did you create those perfect curves? Neither a path, a circle or nurbs circle makes those
You need models with clean vertices and apply subdivision surface modifier
pretty awesome!
pretty awesome!!!
I love the wood texure and the overal render . Are the balls really falling ( gravity ) or are they animated ?
Thank you! All motion are simulated.
satisfying
thats amazing!
its really cool.
I'm glad you like it:)
This is great! Good work
the textures are great and it is indeed very relaxing to watch :)
Thanks:)
Tutorial please 🥺
very nice!
very nice!
Awesome work!
Thanks:)
Awesome dude
Thanks:)
Really beautiful work!
Thank you!
Fantastic. So interesting to watch! Did you design each of those blocks you showed at the end and then put them together into the final machine, so you can add and remove pieces for future designs?
Thanks! Yes, you’re right.
Amazing work! Did you come up with the marble course yourself? or did you get some inspiration? If so from where?
Thanks! Yes, I create the course myself, inspired by this video 👉ruclips.net/video/qGsD19P16rs/видео.html
Beautiful :)
great
fantastic!
Thanks:)
mm relaxing
AMAZING!
Thanks! Any suggestions for the next simulation?
@@alan__luk Marble + Domino, take a look at this: ruclips.net/video/Q0jeohWnmAQ/видео.html
That's awesome👍 I'll certainly do it!
@@alan__luk Keep it up bro 🤘🏻❤️
Perfect! Very nice job. I only feel something strage with your frame rate, would you try pushing it up to 30 or 60? it seems lower than 30, is it?
Thanks for the advice! It's an old video I don't remember exactly, probably only 24fps. Another problem is I didn't turn on motion blur. Are you interested in marble run or physics sims?
@@alan__luk I'm more into fluids but I'm curious about this kind of sims too! :-)
Very nice 👍
Thanks!
How did you create those smooth curves on the path... Please make a tutorial or link a tutorial if you have. A textual format is also very helpful.
I'll definitely going to to make a tutorial:) Hope it'll help you.
@@alan__luk thank You so much! Good luck with all your current projects. I am sure they look amazing
Fantastic materials and lighting. I like how you made the whole thing modular too, with building blocks. How did you make them "snap" to each other?
Thanks! Sorry for the super late reply😅 I guess you're talking about the gap between? All blocks are touching each other originally. I scaled them a little bit smaller after simulation to create those gaps.
@@alan__luk Hello! Fantastic work! Is it a procedural wood texture or image?
It's hard to believe it's not real life
Nice project, did you use cycles for rendering?
Thanks! Yes, it's rendered in Cycles.
We need a tutorial!! please
Amazing work! c:
Thanks:) Maybe one day!
Wooow
Very nice work love it, so smooth.
What's the music btw? i like a lot haha
Thanks! You can find the music here: ruclips.net/video/DJBnRszUpZg/видео.html
Do you earn money from these projects ? Or is your active earnings are coming from blender jobs ?
These projects are just for fun. I'm a designer and yes I use Blender for the jobs.
Hi @alan_luk looooove your work. Can you discount the kit(s) for education? I want to use it/them with my Year 9 students but the school is far too tight to pay for it. Any chances of a discount/freebie?
Looks really nice. But It lacks some sound effects. Also all marbles look identical. Different colors and materials would be nice. And they should move much faster, the pysics here really feel off.
Thanks for your comment! I'll try them in the next marble run👍
It was very relaxing, until marble #2 got stuck (for another one to push it) and I couldn't stop thinking about it...
Lol😂 But that little push is satisfying.
But where do they go???
They go to the next video😂 Stay tuned!
there is no endgrain!😀
I refined the wood texture and added end grain, check this video: ruclips.net/video/kYULLjhp_uI/видео.html
How did u made the balls came up with the stages..i have a Problem like this with my rigid Ball.. it rolls but it wont come up with the stage
In rigid body setting, after you choose "Passive", you also need to click "Animated" otherwise the balls will ignore any animated objects. Hope this solves your problem:)
@@alan__luk thanks :) but the Problem where something Else.. it was the rigid World time...it was over ^^
@@alan__luk ruclips.net/video/Ux4i03JRmig/видео.html
And I can't even figure out how to model these cleanly.
How do you make these pls
render time, 6 moths,.
How many frames?
If I remembered correctly this should be 30fps.
can you do a tutorial?
Yes sure, I'm planning to do a tutorial but going to take a while. I'm not familiar with sound recording.
pERFET ,GIVE A TUTORIAL ABOUT TEXTURING
tutioral plzzzzzz
can Blender do my taxes?
Maybe Blender 10.60😂
Sound effect missing
I'll try to add it next time. Thanks for your comment!
why is nobody able to make real marble physics :D
Yours are nice:) Any suggestion how to improve it?
@@alan__luk I am not saying mine are better. :( but in ue 4 they behave much more like marbles
@@bestboy007 No worries! Your videos are made in UE4? I do like them especially the one in all black & all green! I think I should increase the marbles' mass 🤔
@@alan__luk I think your mass is actually too big. That's why they move so slow... What's the diameter of your marbles?
Yes this would be interesting to know. Is the weight and size accurate? I feel like the scale is off, or the weight is off. They look too light for their size.
It would be nice to have the models for the different parts, if possible. Do you intend on ever doing something like that?
Yes, I plan to upload to Blender market soon.