Animations with Translators Making Of in Twinmotion 2023

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  • Опубликовано: 13 янв 2025

Комментарии • 36

  • @Alt_CGI
    @Alt_CGI Год назад +4

    6:17 hey guys, i made a mistake saying the reverse of -5 is ,5. Here the reverse of -5 is 5
    Then 5+(-,4)= 4.6
    Hope its clear for you guys
    Cheers

  • @JL.Creatives
    @JL.Creatives 9 месяцев назад +1

    love it! I'm gonna watch this again ang again to learn more

  • @vonwelflingeybers7758
    @vonwelflingeybers7758 Год назад +4

    @twinmotion, great tutorial. I have been struggling with the translators forever this is a great and clear tutorial with the tool sets available. Hats of to the creator.
    This process seems incredibly unintuitive with users having to do re calculate postions of objects by hand. Really goes against the simplicityof the rest of the program, tons of materials, lighting options, more tress than I know what to do with, but one translator?
    If there was a way to create a constuction drop in sequence that works as easy as the rest of the software, it would make the program the best. All the individual panels coming into shot really create an unbeatable video.
    Currently the translator works well for single objects. Would be great if there was an simple drop in or exploded animator for the whole model, or more types of translators that work with the same simplicity as the rest of the software.

    • @Alt_CGI
      @Alt_CGI Год назад +1

      To create an construction animation, you can use this technique which is pretty time consuming. But an other way would be to datasmith your project, import it in blender set your animation and export the animation sequence (fbx file) to Twinmotion

  • @pawelrymsza
    @pawelrymsza Год назад +3

    Nice job. It's worth mentioning you can keep same speed on all translators and have more control and precision instead to activate them you can use custom path cube object which is moving outside of camera range, then put center of translator on its road - as soon as cube will come close to translator it will activate it - having like 50 translators in a line will create the natural delay while keeping same speed of translators - you can also then control the speed of activation by changing the custom path speed. Made 2 years ago a video called "Industrial Home Garden - Twinmotion 2021" on my channel where you can see how that kind of activation works out in opening scene. Anyway - good job ;)

  • @geodude1725
    @geodude1725 Год назад +5

    This is great but incredibly unintuitive compared to other techniques in other software..but well done to Alexandre for putting this together it looks great and thankyou for going through this process - Twin motion please allow us an easier way to make construction sequences for us construction animators! The new custom animation import is a great step in the right direction and the road map looks great I just hope we can turn off/on animated objects visibility during the animation timeline ( similar to the current "phasing timeline" just for animations!

  • @Internet_Enjoyer
    @Internet_Enjoyer Год назад +1

    Hello @twinmotion team/users, I have a question: Most pointclouds already have baked-in lighting and shadow information. Is there a setting in Twinmotion that allows me to switch off Twinmotion lighting ENTIRELY? That would make sense since it saves performance and doesnt infere with the lighting captures in the pointcloud. Generally my pointclouds run smooth on desktop, but in VR even an 1GB pointcloud scene lags very hard despite my high end graphics card and all VR settings set to low.

  • @tftg458
    @tftg458 7 месяцев назад

    For a industrial product designer it would be great if we were able to give 2 animations to one object in different phases. For example. a handle that turns and translates at the same time.

  • @henriquefolc
    @henriquefolc Год назад +1

    Why there is not an option to delay the start of the animation? What is this delay option for?

  • @АняДовбака-с7д
    @АняДовбака-с7д 6 месяцев назад

    Hello @twinmotion team/users, I have a question: Is it possible to set up phases with animation translator with regime "Once" and ensure that elements move in sequence? Please help

  • @АняДовбака-с7д
    @АняДовбака-с7д 6 месяцев назад

    Hello @twinmotion team/users, I have a question: When I set up animation "Once" and in Twinmotion elements move,but after export video elements don`t move in a video for some reason.

  • @silverblob5284
    @silverblob5284 3 месяца назад

    Is it also possible to trigger the animations in VR?

  • @GillesSORLIN
    @GillesSORLIN Год назад +1

    Bonjour Alexandre, merci pour ce tuto dont le résultat final est vraiment esthétiquement superbe, je ne suis pas encore pro pour ce qui est de l'utilisation des translators qui me semble quand même bien fastidieuse (bravo pour ta patience)... et j'aurais juste une question: y a t'il un moyen d'en programmer le déclenchement autre qu'en définissant la proximité de la caméra , d'un piéton ou autre car je ne vois pas trop comment générer une vidéo en plan fixe où l'on ne voit par exemple que les mouvements de la végétation ou des éléments (eau, vent, neige...)et qu'au bout d'un moment (donc sans devoir se rapprocher avec la caméra pour déclencher l'animation) l'animation d'un objet central se mette en marche et s'arrête pour revenir sur le plan fixe du début... Merci d'avance si tu as la solution... en espérant voir bientôt de nouveaux projets de ton studio, bonne continuation !

    • @Alt_CGI
      @Alt_CGI Год назад

      Bonjour,
      Merci pour ce retour!
      Le trigger zone n’est activable pour le moment qu’avec la camera.
      A voir dans les prochaines maj si il est possible de faire de meme en créant un path avec un seul pieton qui entrant dans la zone activerait votre sequence

  • @madedigital
    @madedigital Год назад

    When you make the co[pies of the cubes i did control v ...i did not get the options of how many ??? what the process for that? or is it the version you are using.

  • @arayli2450
    @arayli2450 Год назад

    Hello developers, if I want to animate a lens that rotates around an object, how do I do it?

  • @LivedGt
    @LivedGt 9 месяцев назад

    I hope Nanite and tesellation on textures gets added soon!

  • @julianjackson2979
    @julianjackson2979 Год назад

    good

  • @conmes3077
    @conmes3077 Год назад

    ❤️❤️❤️

  • @alexschon688
    @alexschon688 Год назад

    Hey, tolles Video. Mit welcher Tastenkombination ruft ihr das Fenster kopieren auf in den ich auch die Anzahl eingeben kann?

    • @Alt_CGI
      @Alt_CGI Год назад

      Maintain alt key, and drag your object gizmo. Copy panel will appear

    • @garonvale9956
      @garonvale9956 Год назад +1

      Thanks@@Alt_CGI

  • @RudyArchitect
    @RudyArchitect 10 месяцев назад

    When We Will See Twinmotion 2024 ?

  • @dieubermensch
    @dieubermensch Год назад

    I absolutely love the background music. What is the artist/song?!?

    • @Alt_CGI
      @Alt_CGI Год назад

      I used live Chillhop music YT Channel

  • @Smikster
    @Smikster 11 месяцев назад

    Make path tracing work for 1070 1080 graphics cards common please

    • @archlife3107
      @archlife3107 8 месяцев назад

      Its difficult bro
      use lumen

  • @fedekun79
    @fedekun79 Год назад +1

    Great tutorial. Just turn off the background music, it's really distracting.

  • @hammad521
    @hammad521 8 месяцев назад +1

    This process with translators seems to be unintuitive and tedious. And the phasing tool to create construction sequence animation creates a boring animation.
    I think more features like sky drop, ground rise, pop in, implode and staggering options must be added into phasing animation tool to create lucrative and interesting story.

  • @DjFabStellar
    @DjFabStellar Год назад +6

    The background music is really annoying 😢

  • @kimteam5344
    @kimteam5344 Год назад

    좀 더 심플해질 필요가 있어보인다.

  • @maleklaila7414
    @maleklaila7414 3 месяца назад

    twinmotion animation is tedious and useless ! like why in earth I cant make copy of an animated object and I have to import it multiple times ? then why should I animated with the soulless translator instead of the custom path for example ? and If I want to do that , I cant add it user library so I can use it with the custom path ! , D5 render , lumion is way superior in that , even if we use the translator I cant go past 10 in speed ! say iwant to animate a fast car , 10 makes it boringly slow compared to what is supposed to be !

  • @MrMcnamex
    @MrMcnamex Год назад

    imagine if you have thousands of objects yikes