Hi. Good method, but would like to see a quality technological solution for normal exposure and secondary lighting. I really don't like to put additional light sources in window openings and on the ceiling. I think Twinmotion can realize this in a different way! Smart realization of lighting in interiors with Lumen technology!
Yes exactly my thoughts. I wish you could do that similar to real life scenario with only natural light. Maybe using HDRI sky and increase the exposure could improve it ?
Why do people does not work with physically accurate light units? For example a sunny day usually is 70000 lux for the sun, and a basic bulb has 1200 lm. I don't understand why you wold put a light source as a bulb as 1 lm and the sun to 10 lux
Your real time movement and graphics looks so good. How is that possible. What is your PC spec? My laptop can't generate that much quality with real time
thank you very much. It should be useful to show your lumen render settings also. We have a quick snapshot at 2:04 but some tips on these would be very helpful.
Excellent. However, I see the bottom Neon source light being reflected from the window door on the back of the room. Is there a way to avoid this? thanks!
When will you correct the reflection in the window from the Neon light source? Because of this ongoing problem, the randers still don't look realistic as I would like....
No matter what I do I always get the lumen artifacts. The scenes I am creating are indoors but usually quite large, like 20m x 20m I just feel twinmotion is not good in this scenario
how do you navigate your scene? this has been an issue for me. in drone mode it just be flying all over the scene. its okay for exterior but annoying for interior. your tutorials and others ive seen you move quiet comfortably and i dont think its in drone mode. I dont think its walk mode either because it moves faster but i know im not doing it right
that's exaxtly what we wanted! thank you!
An excellent digression on the topic of lighting.
Thank you, exactly what we needed.
Hi. Good method, but would like to see a quality technological solution for normal exposure and secondary lighting. I really don't like to put additional light sources in window openings and on the ceiling. I think Twinmotion can realize this in a different way! Smart realization of lighting in interiors with Lumen technology!
Yes exactly my thoughts. I wish you could do that similar to real life scenario with only natural light. Maybe using HDRI sky and increase the exposure could improve it ?
Why do people does not work with physically accurate light units? For example a sunny day usually is 70000 lux for the sun, and a basic bulb has 1200 lm. I don't understand why you wold put a light source as a bulb as 1 lm and the sun to 10 lux
Hi! Any chance you could share your solid blue tone hdri? Or let us know where you got it from? I've seen you use it on a number of videos. Thanks!
Thank for sharing ❤
You need to fix the lights that are visible on reflections. For example, in the last scene, the neon light is showing in the glass reflection!
Your real time movement and graphics looks so good. How is that possible. What is your PC spec? My laptop can't generate that much quality with real time
Thanks...its helpful!!
thank you very much.
It should be useful to show your lumen render settings also. We have a quick snapshot at 2:04 but some tips on these would be very helpful.
Yes because my lumen dosnt view like that...
Thx a lot MASTER !!!!!!!!!
Excellent. However, I see the bottom Neon source light being reflected from the window door on the back of the room. Is there a way to avoid this? thanks!
When will you correct the reflection in the window from the Neon light source? Because of this ongoing problem, the randers still don't look realistic as I would like....
No matter what I do I always get the lumen artifacts. The scenes I am creating are indoors but usually quite large, like 20m x 20m I just feel twinmotion is not good in this scenario
that's why i switched to D5 =(
How do you prevent light from leaking through walls when using Lumen?
“Lumen rendering tips” unfortunately we don’t see any settings about Lumen. It’s more “Lighting rendering tips” 😄
Hi , I have question
Why I can not using lumen with Vr Quest 2 😢 even my laptop high quality , but I can use path tracing with Vr ?
Can we get a tutorial on how to have a White only HDRI background?
Don't know if it helps, but you can now render the sky in a separate layer, so it is really easy to modify it afterhand in photoshop for example =)
❤️❤️❤️
Ok but... If my window is north oriented, I dont want to change solar orientation to get direct sunlight :))))))
how do you navigate your scene? this has been an issue for me. in drone mode it just be flying all over the scene. its okay for exterior but annoying for interior. your tutorials and others ive seen you move quiet comfortably and i dont think its in drone mode. I dont think its walk mode either because it moves faster but i know im not doing it right
click on 1-5 for different speed options
@@skarland97 where can i find the 1-5. i dont know please
@@mendezbridget2381 Just type a number from 1 to 5 on your keyboard, it changes your drone/walking speeds
Great video but, please clear your throat, brother...
Still unusable on Mac OS