Take Your Own Virtual Photos In Blender

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  • Опубликовано: 8 сен 2024

Комментарии • 134

  • @mebeperson
    @mebeperson Год назад +132

    YOU RUINED MY LIFE (for about a week) I SPENT SO LONG TRYING TO FIGURE THIS OUT ON MY OWN THAT I SEE LENSMAKING EQUATIONS IN MY SLEEP
    thanks for the files now my addiction is reawakened and now the rest of summer break is going to be indoors

  • @breadleymcthicc5444
    @breadleymcthicc5444 9 месяцев назад +29

    The biggest proof of all that you're a mad scientist is that you only charged 5 dollars for this. I was legit expecting a price of 50 bucks at the VERY least.

  • @stephan1561
    @stephan1561 Год назад +65

    I still can't believe the "unnecessarily " complicated render video only has like 500k views. It really blew my mind and now I can freaking download the file!? Thank u so much!!!

  • @yaelm631
    @yaelm631 Год назад +126

    I can't believe I will be able to play around with this. Your video was incredible, not only for what you achieved to do in blender, but also the editing.
    And now you optimized and made it more user friendly! Bravo

  • @legome_theog
    @legome_theog Год назад +45

    still absolutely blown away by this...incredible job dude!!

    • @sirdumpybear
      @sirdumpybear Год назад

      oh hey your the spiderverse guy

    • @lilyofluck371
      @lilyofluck371 Год назад

      omg the og? I'm surprised that I'm seeing you here

  • @sammyjones8279
    @sammyjones8279 7 месяцев назад +9

    As a developer: That opening is such a mood 😭

  • @tcoded
    @tcoded Год назад +16

    Before clicking the link in the description, I randomly guessed around 20-30 dollars for access to such a project just based on the amount of work and knowledge required to make this happen. I think you underestimate what this can be worth to people...

  • @Meg_A_Byte
    @Meg_A_Byte Год назад +34

    Awesome, so kind of you!
    You inspired me to make my own camera obscure last time and it was very fun playing with it. Got some nice renders too.

  • @slavapopkov7910
    @slavapopkov7910 Год назад +7

    I'm not even a 3d designer but still so appreciate what you did. just amazing

  • @ARBB1
    @ARBB1 Год назад +9

    Of course, more interesting than this base effort is if someone wrote this kind of compensation within the renderer, but this will do perfectly for now.

  • @xanderross366
    @xanderross366 Месяц назад

    Brings new meaning to the term digital sensor

  • @kaisteinsiek6946
    @kaisteinsiek6946 7 дней назад

    This is so awesome! Already bought and tried it.

  • @FloppyFish
    @FloppyFish Год назад +33

    This is so awesome.
    You're starting a whole new generation of 3D Rendering.
    Thank you so much for making us a part of it. I know how hard you worked to make it happen.

    • @TeamGalactic-Cyrus
      @TeamGalactic-Cyrus 7 месяцев назад +1

      Yo floppyfish? biggest fan

    • @FloppyFish
      @FloppyFish 7 месяцев назад

      @@TeamGalactic-Cyrus Ayo ayo, good to see you here. Are you staying epic? 😎

    • @TeamGalactic-Cyrus
      @TeamGalactic-Cyrus 7 месяцев назад +1

      @@FloppyFish Yep! You motivated me to try out some 3d animation of my own, so, thank you :-)

  • @shoopdawhoop
    @shoopdawhoop 7 месяцев назад

    I have one final improvement suggestion - remove the renderer camera and just use the texture baking option since it reduces losses for another order (didn't try it actually but the hypothesis needs to be tested) and also helps to win an extra light bounce, so bounce count can be reduced 1 step down for extra speed.

  • @Ben-rz9cf
    @Ben-rz9cf Год назад +2

    Wow, nice bro! I see a lot of people posting your video on photography discord servers, theres definitely some people that would want to get their hands on this.

  • @afti03
    @afti03 3 месяца назад

    I WOULD LOVE a video made for the people that are not used to 3D design but would love to play around with the camera, people like regular designers, photographers and the rest of us peasants :D

  • @digitalpixels471
    @digitalpixels471 6 месяцев назад +1

    i finally got around to using this and oh my god almost every "picture" i took just looked amazing, its hard to try and make a pic look bad

  • @coraaaaaaaaaaaaaaaaaa
    @coraaaaaaaaaaaaaaaaaa 6 месяцев назад +1

    This video needs more views, its so good!

  • @3Diana
    @3Diana Год назад

    I've been OBSESSING over this ever since your first video, I'm dizzy. AAAAA

  • @TherealTonystark42
    @TherealTonystark42 Год назад +2

    Looks great for liminal space photography

  • @ZevHoover
    @ZevHoover Год назад +3

    Will someone please give this man a technical Emmy

  • @zefnoly9147
    @zefnoly9147 Год назад +5

    This is really cool! Done some interesting experiments myself. Including making functional newtonian based telescopes that includes functional barlow and eyepieces. Very interesting what blender is capable of.

  • @BakeBakePi
    @BakeBakePi Год назад +1

    The results of the camera look so cool! Thanks for making it available to use!

  • @Purpial
    @Purpial Год назад +1

    Thank you, camera, man 🫡

  • @ianmonsterswitch1
    @ianmonsterswitch1 Год назад

    i just spent a month and some change making my own camera and now i realize you released your own :

  • @NealjanYT
    @NealjanYT Год назад +7

    so my question is
    what if you try to simulate different types of cameras INSIDE blender, like recreating 80's cameras and stuff

  • @lucadeandraderibeiro
    @lucadeandraderibeiro Год назад

    This is why I pay internet!
    Thank you for sharing your experiment! It'll be much appreciated!

  • @michael_177
    @michael_177 Год назад

    This still blows my fkn mind... and thats before we even get into the video editing lmao. damn bro, top stuff

  • @mactherebellionleader5394
    @mactherebellionleader5394 Год назад +1

    Oh wow I was just wondering when and if a sequel woukdcome out for this and looked at your profile for it

  • @Lumynex8335
    @Lumynex8335 3 месяца назад

    I love using the camera but just wish that there was a version with a wider fov, its so narrow at the moment that you can only capture small scenes or you have to move really far away with the camera wich makes the scene look a bit flat

  • @k03hl3r
    @k03hl3r Год назад +5

    Do we have to sign a release form saying that if this render melts our GPUs in to slag, we won't sue?

  • @JacobCanote
    @JacobCanote Год назад

    You mad man!

  • @krissosful
    @krissosful 6 месяцев назад

    Thanks for sharing!

  • @krgrief
    @krgrief Год назад +1

    dudes rock

  • @Karol52752
    @Karol52752 6 месяцев назад +2

    Can you make a monochromatic version? ;-)

  • @MarcoPedrana
    @MarcoPedrana Год назад +3

    It's a terrific work, congrats!
    I have two questions:
    - how do you get the correct aperture? Do you approximate a Sunny16 calculation with the scene and check roughly how the blades on the camera are open/closed?
    - does the setup works also with Blender 3.5? (I started the render process but I had to stop it because I needed the PC, I'll try again later, but I would like to know if there's something that will mess up the result in that Blender version)
    Thanks!

    • @sirrandalot
      @sirrandalot  Год назад +4

      Thanks! For the aperture it's approximate, I didn't attach any actual numbers to it so it's "guess and check" to see what looks good. The viewfinder camera approximates the aperture darkening effect. As for the blender version, it should still work in 3.5 but if you run into issues, try 3.6

  • @shihwalee2584
    @shihwalee2584 Год назад

    thats truly insane.

  • @TastelessEngineering
    @TastelessEngineering 4 месяца назад +1

    If someone makes an animation with this they're either rich or crazy.

  • @Falkov
    @Falkov Год назад

    So good. I love it.

  • @stefanguiton
    @stefanguiton Год назад

    Excellent work!

  • @RoentgenChernobyl
    @RoentgenChernobyl Год назад

    madness

  • @dickie_hrodebert
    @dickie_hrodebert Год назад

    What a mad lad.

  • @re.liable
    @re.liable 11 месяцев назад

    You're f amazing

  • @Undy1
    @Undy1 Год назад +3

    I wonder if it's possible to speed it up even more. I bought the file and played a bit with it - I tested a different method - instead of looking at a glossy reflection I turned the image plane into a transmission material and placed the camera on the other side - looking at the back end of the plane. I also had to set the color value of the transmission shader to 25 because the resulting image was too dark. This method renders the same sample count 3 times faster but it is more noisy than your method. However the transmission plane isn't using any fancy normals (in fact it's barely affected by them, but you'd probably have more luck in modifying your setup than I do). Maybe it would be possible to combine these two methods to achieve much faster rendering.
    I also tried making the plane into a glass shader with high roughness and it worked similarly to the transmission shader except it was actually visibly affected by the normals - the issue of modifying the normal setup to work with this approach still remains tho.

    • @sirrandalot
      @sirrandalot  Год назад +7

      Thanks for checking it out! Yeah as of yet, the "fancy normals" method is the fastest I found which still retains the physically accurate nature of the raycasting and doesn't sacrifice any of the cool lens effects (which is the whole point of the project lol), because of how the material is made. I have no doubt there are improvements to be made somewhere though!

  • @Silencer1337
    @Silencer1337 Год назад +6

    I had been hoping you would do this. Actually, have you tried splitting the projection plane into its individual R, G and B layers to try and mimic physically accurate halation?

  • @The_Gabinator
    @The_Gabinator Год назад

    Yooooo sick

  • @thestatpow5
    @thestatpow5 Год назад

    AWESOME

  • @jgcodes2020
    @jgcodes2020 11 месяцев назад +2

    This leaves me wondering: is it possible to optimize rendering based on this? (i.e. bake camera mechanics directly into t he rendering engine)

  • @pifruto9964
    @pifruto9964 Год назад +1

    Great job you crazy psychopathic nice guy

  • @iLikeTheUDK
    @iLikeTheUDK Год назад +2

    Can you make an anamorphic lens for this?

  • @zyncless
    @zyncless Год назад +3

    question.
    obviously, different wavelengths of light refract differently even if you have the same two mediums. did you use something like the sellmeier equation, cauchy equation, or the drude-lorentz model to calculate the different "indexes of refraction" for the glass given specific wavelengths? or did you just eyeball it increase/decrease the indexes of refraction arbitrarily?
    i am going insane.
    thanks.

    • @sirrandalot
      @sirrandalot  Год назад +5

      I eyeballed it since it wasn't going to be precise anyways. Cycles isn't a spectral renderer so the colour/wavelength translation is an approximation to start off with..

    • @zyncless
      @zyncless Год назад +1

      @@sirrandalot cool, thanks. another question-how did you do the optimization with the procedural normals you mentioned in this video?

    • @Jadebones
      @Jadebones Год назад +2

      ​@@sirrandalot
      Nice....
      Now make different lenses for your camera.
      Maybe include a kaleidoscope lens just for fun....

  • @TinyMaths
    @TinyMaths 8 месяцев назад

    And to think, some time back in the past, you probably opened up Blender, saw the default cube and thought, "what the hell do I do with this?.. it doesn't make any sense at all, I'm confused...".

  • @HusanQwertur
    @HusanQwertur 11 месяцев назад

    I am pretty convinced that most of that work could be done in settings or by some addon. But good work, it's nice and fun to watch video 🙂

  • @MET87
    @MET87 Год назад

    wow! just wow!
    question. Is there some wiki of forum where we can chat about this? Like for instance how to improve render times or how to avoid fireflies?

  • @DesignerBerg
    @DesignerBerg Год назад

    wow

  • @darojatsatriaagungwijaya9670
    @darojatsatriaagungwijaya9670 11 месяцев назад

    Can you make a setup that use 2 camera that is combine in compositor to simulate human eye

  • @SeGin_
    @SeGin_ Год назад +1

    I can't seem to properly get the subject in focus, any tips on that?
    When rotating the focus wheel, there is a black line with a cross in front of it. Is that the focus plane? Is the tip of the line the focus or the cross?

    • @sirrandalot
      @sirrandalot  Год назад +1

      The center of the focus empty should roughly be the focus point. You might need a little bit of trial and error. Send me an email if you continue having issues!

    • @SeGin_
      @SeGin_ Год назад +1

      @@sirrandalot Thanks! After experimenting for a while it seems that the utmost tip of the focus empty is the sharpest!
      Another question, I'll write it here instead of E-Mail just to be quick: When rendering with F12, three separate layers are rendered. One red, one green and one blue. Is there a difference in rendering these three in comparison to just rendering the ViewLayer? I compared both and the RGB layer render is very noisy compared to the ViewLayer?

    • @sirrandalot
      @sirrandalot  Год назад +2

      @@SeGin_ depends on the distance, the calculation isn't perfect.
      In order to get the proper effects of the colour filters and halation, you need to render the 3 layer way, otherwise you're missing out on all those film effects and only getting the lens distortion. Still works but not really the complete style package.

  • @Neonhorn
    @Neonhorn Год назад +2

    Heyas! I've been playing around with the camera for a few days now trying to re-render some old renders to see how they look. I keep getting an issue though where the scale of the camera to the scale of the other models is completely out of whack due to how I made those old scenes. I tried just simply pulling the camera back but even adjusting the focus ring to as far as it can go causes things to still be really out of focus on some renders. I was wondering if there was a way to adjust the camera to focus further away and/or if there was a way to just simply scale the whole camera up without causing problems?

    • @sirrandalot
      @sirrandalot  Год назад +1

      It's difficult to scale the camera due to how all the calculations and drivers work. Best bet would be to scale the scene you're trying to render if that's possible. The closest the camera can focus is about 1m, and the farthest is 32m which is effectively infinite because of how inaccurate the lens focusing is.

    • @Neonhorn
      @Neonhorn Год назад +1

      Fair enough!
      The scenes I have been working with have things like hair and other constraints that don't scale well which is why I was asking. But thank you!@@sirrandalot

    • @sirrandalot
      @sirrandalot  Год назад

      @@Neonhorn no problem, sorry you're not having the easiest time with it. Let me know if you have any other questions!

    • @Neonhorn
      @Neonhorn Год назад +1

      Of course! No need to be sorry, I've been having a blast with it. It's been fun.I just thought I'd ask before I go trying to tinker with things. You did a good job! @@sirrandalot

  • @TeltStory
    @TeltStory 9 месяцев назад +1

    I need an animation with the real fake camera

  • @devingross8805
    @devingross8805 Год назад +2

    I know it’s insane and would take a ludicrous amount of time to render but would it be possible to film animation with this?

    • @moddymadeye
      @moddymadeye 8 месяцев назад

      I guess you could. The importing your scene into the camera file would be the difficult part, I'd start my animation from scratch inside the file... what he could do, and certainly I'd pay for it also, is an addon that brings this virtual camera and the whole composition and render script into any blender project.

  • @jaypolas4136
    @jaypolas4136 5 месяцев назад

    Guess this was all a giant comercial 😂 but nice work

  • @afti03
    @afti03 3 месяца назад +1

    hello good sir, would an rtx 3080 be able to run this camera? im impressed, surprised and scared

    • @sirrandalot
      @sirrandalot  3 месяца назад +2

      Yes, that should be sufficient. It technically worked on my old gtx 970 but would go much faster on a 3080

  • @dcrazygeek0741
    @dcrazygeek0741 Год назад

    Could you make an 23h long video of how you precisly did it

  • @D33zNutzGD69
    @D33zNutzGD69 6 месяцев назад

    Good hand job but can't there be a tutorial for the camera

  • @kallamamran
    @kallamamran Год назад

    Ha ha ha.... You're crazy 🤣👍

  • @Lucas72928
    @Lucas72928 Год назад +1

    0:25 could you explain a bit further how that normal texture trick works?

    • @sirrandalot
      @sirrandalot  Год назад +3

      The updated screen material uses a perfectly glossy shader, but then modifies the normal texture to randomly reflect rays within only a certain range. If you pause on my crappy paint diagram you'll see that I drew it out (as best I could with a mouse on ms paint). This effectively gets rid of any "lost rays" that would have originally just bounced into the inside walls of the camera box, which was actually the majority of the rays.

    • @Lucas72928
      @Lucas72928 Год назад +1

      @@sirrandalot thanks!

  • @LimitedWard
    @LimitedWard 9 месяцев назад +1

    Now make it work with motion blur

  • @cornehurter2082
    @cornehurter2082 11 месяцев назад +2

    How should we send you the renders

    • @sirrandalot
      @sirrandalot  11 месяцев назад +1

      Email would be best :)
      (Listed in the file and on my channel)

  • @AmieW
    @AmieW 11 месяцев назад

    hi, try to doing some collab with youtuber "pwnisher"
    he already has big community in 3D rendering and i would love to see more virtual photos

  • @wydua2049
    @wydua2049 Год назад +1

    Where should I send the render?

    • @wydua2049
      @wydua2049 Год назад +1

      nvm i don't even have money for the file

  • @ilgaz3002
    @ilgaz3002 Год назад +1

    Now do a camera with a cmos chip

  • @zackOOO-nz9rh
    @zackOOO-nz9rh 10 месяцев назад +1

    OK, but, what if someone recorded an animation with it?

  • @thunkmelon
    @thunkmelon 11 месяцев назад

    Hi, this is a shot in the dark, but have you eve considered anamorphic lenses? a whole extra level of complexity :)

    • @bensongxisto2374
      @bensongxisto2374 7 месяцев назад

      Someone already did. Try and search it on yt

  • @tarevamarvin
    @tarevamarvin 11 месяцев назад +1

    alright now use the virtual blender camera to record this video

  • @NameWasntTaken
    @NameWasntTaken 29 дней назад

    if i have a massive firefly problem with my rendering will it screw up massively if i start clamping direct and indirect light?

    • @sirrandalot
      @sirrandalot  29 дней назад

      @@NameWasntTaken Will likely screw it up, not sure about massively though. I'm guessing it'll mess with the intensities rather than the actual form of the image.

    • @NameWasntTaken
      @NameWasntTaken 28 дней назад

      @@sirrandalot I clamped indirects just a tiny bit, I had a dark render and stray RGB pixels were appearing in the shadows, incongruous to any light source. From A/B testing it doesn't appear to affect the rest of the image in any way (or if it did, it's basically unnoticeable). Similar artifacts were showing up in just a standard camera render too so I think it's a cycles thing rather than the virtual camera. Fixing that, your camera has made my renders look incredible - the grainy effect looks so much better than when I try to apply it in post in Photoshop! Bravo sir

  • @atallahahmed9983
    @atallahahmed9983 Год назад +1

    gg

  • @moddymadeye
    @moddymadeye 8 месяцев назад

    Great, now my computer hates me 😅

  • @eggchucker1
    @eggchucker1 Год назад

    Yippe

  • @nachiketh3650
    @nachiketh3650 Год назад

    Is there any way somebody else can purchase this on my behalf since I can’t do international payments? (My brother can because he is in canada)

  • @spray_cheese
    @spray_cheese Год назад

    My poorly optimized render already took 45 minutes on my decent pc😂 I have no shot of making it with this

  • @1marcelfilms
    @1marcelfilms Год назад

    no free download

  • @jackolli877
    @jackolli877 Год назад

    i've been trying to download it for 20 minutes and i can't get the file

    • @sirrandalot
      @sirrandalot  Год назад

      If you keep having issues, send me an email and we'll figure it out

  • @randomfurrymanintheinternet
    @randomfurrymanintheinternet Год назад

    **I CAN HEAR MY LAPTOP SCREAMING HARDER**

  • @npip99
    @npip99 Год назад

    May be worth it to add a De-noiser to the final photo.

  • @matthewgaming831
    @matthewgaming831 11 месяцев назад

    What is the system requirements?

    • @pinktuna3693
      @pinktuna3693 11 месяцев назад

      i think its just normal blender requirements, with lots of patience

  • @arrw
    @arrw Год назад +2

    Are you okay

  • @yamiomo7392
    @yamiomo7392 Год назад

    Bruh... only 3.9k views.

  • @VisualistAyush07
    @VisualistAyush07 Год назад

    Does it work in eevee ?

  • @snz_iisera
    @snz_iisera Год назад

    Nvidia employee came up with a plan to to drive up gpu prices by blowing up existing ones:

  • @mothaclysm
    @mothaclysm Год назад

    now add video support
    haha joking do not torture yourself anymore

  • @Seacat17
    @Seacat17 11 месяцев назад

    First it was "download camera" now "get the camera". Eeh..

  • @theshumanat0r537
    @theshumanat0r537 11 месяцев назад

    For FREE?????? You’ve got to have a patreon or something

  • @nokiaairtel5311
    @nokiaairtel5311 Год назад

    Bro, make the price higher for the sanity you lost 😵
    Make that camera atleast $100 , which will be close to a real film camera

  • @sjuvanet
    @sjuvanet Год назад

    5 CAD is so cheap LOL bump it up to $12 or something

    • @sirrandalot
      @sirrandalot  Год назад

      You're welcome to pay more if you want ;)

  • @Mikosha97
    @Mikosha97 Год назад

    I'm sorry, but I don't get the hype

    • @pancakedev6
      @pancakedev6 Год назад

      its a working camera in a 3d modelling software

  • @Imloic
    @Imloic 11 месяцев назад

    I got an error on Blender 3.62 on MAC OS : Python: Traceback (most recent call last):
    File "/Users/xxx/xxxx/xxxx/RenderPhoto.py", line 49, in
    KeyError: 'bpy_prop_collection[key]: key "DummyLayer" not found'

    • @sirrandalot
      @sirrandalot  11 месяцев назад

      Did you copy the camera into another file? The scene setup is important, as mentioned in the readme, so it's better to import your subject into a copy of the virtual camera file. If you followed the readme instructions then there may be a bug. Let me know, thanks!

  • @mtbrdly
    @mtbrdly Год назад

    Very nice. But what was he saying? Something fun I bet.