Moral of the story; avoid singularities.. especially those at the center of black holes. The great thing about NX is that there are lots of ways to do a thing. The bad thing is.. there are lots of ways to do a thing. And usually... only one proper way. :)
I was stuck off in swept face that i couldn't make them regularly converge in anyway. This "solution" and the tip to avoid this singularities save me. Continues with this great job!
Very good instruction! This applies to pretty much all CAD surfacing. Avoid the singularity! When I get into some hairy surfacing situations, I try to offset the surface (besides the curvature and isoparam. reviews) and see how it behaves before moving on the see how robust the surfacing is. I like that NX allows sweeping without the sections lying on the sweep profile! About to get NX and can't wait! 30 years of PTC, unlearning is going to be a bit of a bitch...
nice point about surfacing to a point, no pun intended... the key of offsets and surface quality failing when surfacing to a point was good... I would also show / recomend showing that based on those parameters, if you untrimmed that surface it would go back to a large 4 sided surface which will never fail for offsets etc , nice job ,
Thank you Barry. Nailed it. So many designers have no idea why they can't get simple post functions to work. I am showing more and more of the inner workings but that will take time. All the best
Hi,the videos are very helpful and able to understand very clearly so thanks for that but the things are ,the tool working is not sufficient so can you please make any clips with working environment for example the sheet metal designs covers some biw and exhaust system parts so take any minor development case and do the modification or creation in that particular part.i hope you will support us.
great job, man! Could you make more? Among those deaf-and-dumb tutorials yours is just an exquisite example of how to make them. I am just starting with NX and totally lost how to modify constraints in assemblies. How to determine which constraint to which part belong, which are parent constraints and which are child ones. How to determine if a part is fully constraint or not. Thanks
I recently switched from solidworks to nx. In solidworks I'd just use 3d sketch line and then do planar surfaces and finally knit surfaces into a solid. Is that an acceptable way to do things in nx?
I might be good to google C1,C2,C3 and G1,G2,G3 to note the difference in the math to help understand what is going on with acceleration vrs. magnitude comparison
Moral of the story; avoid singularities.. especially those at the center of black holes.
The great thing about NX is that there are lots of ways to do a thing. The bad thing is.. there are lots of ways to do a thing. And usually... only one proper way. :)
Nail meet hammer. You hit it right on the head.
I was stuck off in swept face that i couldn't make them regularly converge in anyway. This "solution" and the tip to avoid this singularities save me. Continues with this great job!
YEAH!! Love to hear that stuff. Thanks for telling em
Really good job ! 👍 Very helpful for people who are working in NX keep up doing more videos it would be really helpful
Very good instruction! This applies to pretty much all CAD surfacing. Avoid the singularity! When I get into some hairy surfacing situations, I try to offset the surface (besides the curvature and isoparam. reviews) and see how it behaves before moving on the see how robust the surfacing is. I like that NX allows sweeping without the sections lying on the sweep profile! About to get NX and can't wait! 30 years of PTC, unlearning is going to be a bit of a bitch...
Bravo
nice point about surfacing to a point, no pun intended... the key of offsets and surface quality failing when surfacing to a point was good... I would also show / recomend showing that based on those parameters, if you untrimmed that surface it would go back to a large 4 sided surface which will never fail for offsets etc , nice job ,
Thank you Barry. Nailed it. So many designers have no idea why they can't get simple post functions to work. I am showing more and more of the inner workings but that will take time.
All the best
Sir kindly make a video of fillet how to use all points of fillet with example
GOOD ONE!
Great 👍
Hi,the videos are very helpful and able to understand very clearly so thanks for that but the things are ,the tool working is not sufficient so can you please make any clips with working environment for example the sheet metal designs covers some biw and exhaust system parts so take any minor development case and do the modification or creation in that particular part.i hope you will support us.
Good suggestion.
I am a little busy at the moment but I will get something out in the future.
great job, man! Could you make more? Among those deaf-and-dumb tutorials yours is just an exquisite example of how to make them. I am just starting with NX and totally lost how to modify constraints in assemblies. How to determine which constraint to which part belong, which are parent constraints and which are child ones. How to determine if a part is fully constraint or not. Thanks
Thanks Stan. All I ask is please share my videos.
I will toss out some hints in the coming weeks.
I recently switched from solidworks to nx. In solidworks I'd just use 3d sketch line and then do planar surfaces and finally knit surfaces into a solid. Is that an acceptable way to do things in nx?
the triangular surface is not planar, so I don't think so, Un;ess I am misunderstanding your approach...
Does this occur when you do a odd-sided fill surface?
can u please make video on G0 G1 G2 continuty which is seen in fillet thru curve mesh ...
Hi Lakshmi,
So you want to see how to use Through Curve Mesh is used in making a fillet?
I might be good to google C1,C2,C3 and G1,G2,G3 to note the difference in the math to help understand what is going on with acceleration vrs. magnitude comparison
I do have a little bit about that topic done. I will have to dig around. But I can always explore it more for sure.
Thanks for the question.