Pro Colour Correction with OpenColorIO in UE5

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  • Опубликовано: 12 авг 2024
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    Color management is a very important component of visual media creation, especially when dealing with content from different sources like multiple video cameras or VFX software.
    As Unreal Engine continues to position itself as a go-to tool for film and virtual production, it has started to include tools to make it easier for professionals of any industry to incorporate color management into their workflow.
    In this video, Jack DiLaura (@jackdilaura) walks you through using the OpenColorIO plugin in Unreal Engine to perform color space conversion on an external .EXR asset. You’ll learn some basic color management terminology, create a custom OpenColorIO configuration, and use a Blueprint to apply the color space conversion to a render target.
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Комментарии • 3

  • @visionaryshit
    @visionaryshit 4 месяца назад

    Hey Jack, btw great tutorial on how to apply color space transforms. I was curious, does unreal's unlit mode when all lighting is disabled, does that still effect the image? I noticed that when I try to compare and contrast colors of an image that has black values of 0, it looks grey and washed up. Not so sure if that's just and unreal engine thing, an exr thing, or a OCIO transform issue.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  4 месяца назад +1

      Hey thanks! If you're seeing these issues in the Viewport/Play in Editor mode, it might be that they also need the color conversion applied -- check out this article for more info: dev.epicgames.com/documentation/en-us/unreal-engine/apply-color-conversion-to-the-level-viewport-and-play-in-editor-with-opencolorio-in-unreal-engine
      Hope that helps!

    • @visionaryshit
      @visionaryshit 4 месяца назад

      @@TheInteractiveImmersiveHQ Thank you! I did try that and colors seem to be better depending on lighting. It also looks like enabling ocio in display view for the play in editor doesn't effect the image when shown in Unlit mode