@@Liliphant_ you can miss the projectile which gives extra properties when hit! (plus frames on block & wall bounce on hit) In order to attempt to hit it you hold the button and release it at the correct timing!
Is there a specific timing for the corner combos last bit? I just seem to keep dropping the final 5LM after the previous LM, and same with the MH after the HHHL
I can't seem to get the final combo to work on dp punish, the clean hit after the heavy just keeps getting blocked. It only works on counter hit for me and I don't know why.
It doesn't work as a DP punish, even if they are crouched it's 2 frames too slow to work. For some reason they wrote CH 5H and then did a DP punish which isn't a CH anyways. You can tell because even in the video the combo counter says 2 after the clean hit when it should say 3(5H is 1 hit and clean hit is 2 hits).
@DaikenFGC Unfortunately, this is not a combo, even in the clip it doesn't combo, a 5HL on clean hit would be 3 hits if it did. This combo only works on counter hit.
U have to buffer it while doing something else or be god like it technically is a possible input to do grounded but definitely not humanly possible to do on anything other then a hitbox or keyboard and even then it’s hard
The letters represent the strengths of the buttons L = Light, M = Medium, H = Heavy, U = Unique The numbers represent the directions known as numpad notations miro.medium.com/v2/resize:fit:1276/1*JLasiu5z_P2IYF8em4ntKg.jpeg
@@DaikenFGC oh okay thank you. My first fighting game was Mortal Kombat, so I've just been using the button notation in Mk for every other fighting game I play
EXTRA INFO
SG = The amount of skill gauge used in each combo.
Clean = Clean hitting the projectile to get the wall bounce from the attack.
What do you mean by clean hitting?
@@Liliphant_ you can miss the projectile which gives extra properties when hit! (plus frames on block & wall bounce on hit)
In order to attempt to hit it you hold the button and release it at the correct timing!
How do you hit the projectile? Trying to figure out the timing on for example 5HL. Sick video btw!
@@SeraphEvenstar3000 It takes a bit of practice but you just hold the button and try to hit it when it in the middle of its fall!
Sick combos! She looks amazing
She’s so cool bro!
"yes booty no blindfold" thumbnail. Good job.
Is there a specific timing for the corner combos last bit? I just seem to keep dropping the final 5LM after the previous LM, and same with the MH after the HHHL
I can't seem to get the final combo to work on dp punish, the clean hit after the heavy just keeps getting blocked. It only works on counter hit for me and I don't know why.
def works on non counter hit, just different timing, don't give up skeleton!
It doesn't work as a DP punish, even if they are crouched it's 2 frames too slow to work. For some reason they wrote CH 5H and then did a DP punish which isn't a CH anyways. You can tell because even in the video the combo counter says 2 after the clean hit when it should say 3(5H is 1 hit and clean hit is 2 hits).
Hey Rooks! The combo should definitely be working for you! It works as a counter hit and non counter hit! Maybe your timing is a bit off on the swing?
@DaikenFGC Unfortunately, this is not a combo, even in the clip it doesn't combo, a 5HL on clean hit would be 3 hits if it did. This combo only works on counter hit.
@@acehoudini ah your right its definitely only CH that my bad!
can you dp out of the 50/50 overhead?
Seems the 22L combos you put are standing only, some I can get to work with 2L after 22L on crouch. Corner ones not at all
Yes 22L combos are standing and CH only for some odd reason
Genuine question, How do I do the self destruct input?
720 rotation plus Unique atk
U have to buffer it while doing something else or be god like it technically is a possible input to do grounded but definitely not humanly possible to do on anything other then a hitbox or keyboard and even then it’s hard
A full directional 720.
There is no simple input on it either. Might be a strain to pull off if you're on pad...like me D:
@@YoTerrako Thank you for the explanation, I just couldn't figure out how to do it (newer at fighting games).
hold block and do the inputs so your character doesnt start jumping around
Can you tell me what "SG" means ?
It’s the amount of Skill Gauge required to use the combo
Stands for Skill Gauge, the number next to it is how many bars of the Skill Gauge the combo takes.
I pinned some extra info for the two terms used in the video! Looks like others are already helped you out tho! 🙏
Thank you all for the fast answers. ;)
W
What are the numbers like 5L?
The letters represent the strengths of the buttons L = Light, M = Medium, H = Heavy, U = Unique
The numbers represent the directions known as numpad notations
miro.medium.com/v2/resize:fit:1276/1*JLasiu5z_P2IYF8em4ntKg.jpeg
@@DaikenFGC oh okay thank you. My first fighting game was Mortal Kombat, so I've just been using the button notation in Mk for every other fighting game I play
@@metalchan7438 No Problem! Most anime fighting games follow this numpad notation as a universal combo language for everyone to understand!
No combos with the self destruct i see, must not be cultured xD
Your thumbnail lies
???
@@DaikenFGCbro’s confused on what the numbers and letters mean cause it doesn’t have console button inputs 😥