Honestly, pretty good choices. I’m hoping that they use all the stages from the original, and maybe even add new stages like the ones you suggested. But that might be asking for too much to have that many stages.
If Generations 3DS was based on Handheld Games: Special Zone: Sonic Rush Classic Era: Zone 1: Green Hill Zone Zone 2: Underground Zone Zone 3: Aqua Planet Zone Rival Battle: Fang the Sniper Boss: Atomic Destroyer Advance Era: Zone 4: Music Plant Zone Zone 5: Cyber Track Zone Rival Battle: Gemrl Boss Battle: Chaos Gamma Boost Era: Zone 6: Water Palace Zone Zone 7: Coral Cave Zone Rival Battle: Blaze Boss: Egg Nega Wisp Prediction for Shadow Generation: Ark Era: Zone 1: Radical Highway Zone 2: Final Chase Zone 3: Rail Canyon Rival Battle: Classic Sonic Boss: Biolizard GUN Era: Zone 4: Last Way Zone 5: White Acropolis Zone 6: Kingdom Valley Rival Battle: Silver Boss: Mephiles Modern Era: Zone 7: Death Yard Zone 8: Chaotic Inferno Zone 9: Mystic Jungle Rival Battle: Infinite Boss: Ifrit Final Boss: Doom's Eye
The one weird level choice in generations was seaside hill it’s just way too similar to green hill. But I think they made up for it with the level design.
I personally would've had double the amount of stages and bosses from each era, as the game was relatively short. Classic Era - Green Hill - Star Light - Chemical Plant - Metropolis - Ice Cap - Lava Reef - Rival Battle: Metal Sonic - Rival Battle: Knuckles the Echidna - Boss Battle: Egg Crushers - Boss Battle: Death Egg Robot Dreamcast Era: - Windy Valley - Casinopolis - City Escape - Sky Rail - Seaside Hill - Egg Fleet - Rival Battle: E-102γ - Rival Battle: Shadow the Hedgehog - Boss Battle: Perfect Chaos - Boss Battle: Metal Overlord Modern Era - Radical Train - Kingdom Valley - Savannah Citadel - Rooftop Run - Starlight Carnival - Asteroid Coaster - Rival Battle: Silver the Hedgehog - Rival Battle: Virtual Hedgehogs - Boss Battle: Egg Wyvern - Boss Battle: Egg Dragoon And if they make levels to represent the games released since 2011, here are my picks: - Frozen Factory - Press Garden - Sunset Heights - Eternal Highway - Scrambled Shores - Lagoon City
Sorry for sounding dumb but from where is Eternal Highway, Scrambled Shores and Lagoon City? This last one i believe its Superstars but it would be good if you cleared it up for me. Also speaking of modern games you didnt mention Frontiers, for it i would do Ares Island, hopping between the canyons and ruins and the floating platforms.
@@thewizardslime6764 Eternal Highway is the city themed Cyber Space from Frontiers (the only original one), Scrambled Shores is from Dream Team, and yes, Lagoon City is Superstars.
@@DaveMan1KOohh, i thought the city themed cyberspace in Frontiers was suposed to just be Speed Highway. Tho for Frontiers representation i prefer the idea of using Ares Island, maybe with some cyberspace sections in Eternal Highway, but most/half of the level would be in the island itself.
I've used the tierlist system to make my selection. In my case I've chosen two levels per games with a boss for each one. Sonic 1: Green Hill & Star Light (Boss: Egg Crush) Sonic 2: Chemical Plant & Mystic Cave (Boss: Death Egg Robot) Sonic 3: Ice Cap & Sky Sanctuary (Boss: Big Arms) Sonic Adventure: Red Mountain & Lost World (Boss: Perfect Chaos) Sonic Adventure 2: City Escape & Metal Harbor (Boss: Egg Golem) Sonic Heroes: Seaside Hill/Ocean Palace & Casino Park/Bingo Highway (Boss: Egg Emperor) Sonic 06: Wave Ocean & Aquatic Base (Boss: Egg Wyvern) Sonic Unleashed: Dragon Road & Eggmanland (Boss: Egg Dragoon) Sonic Colors: Planet Wisp & Asteroid Coaster (Boss: Nega-Wisp Armor) And if I could added more games: Sonic Rush: Water Palace & Mirage Road (Boss: Egg King) Secrets Rings: Levitated Ruin & Night Palace (Boss: Erazor Djinn) Rush Adventure: Coral Cave & Haunted Ship (Boss: Ghost Titan) Black Knight: Misty Lake & Camelot Castle (Boss: King Arthur) Sonic Lost World: Silent Forest & Hidden World (Boss: Eggrobo) Sonic Mania: Studiopolis & Metallic Madness (Boss: Giga Metal) Sonic Forces: Sunset Heights & Capital City (Boss: Death Egg Robot final phase or Infinite) This make 32 levels and 16 bosses which is massive but worth it for a game like Generations. As for some boss choices like Egg Golem or Egg Emperor instead of Biolizard and Metal Madness (not Overlord), it's because they're in my selection for Shadow.
@@Superduperbro1 What is “ba sing se”? Anyway, while Gens 3DS is a different game, it’s still a good lineup for “alternate stages” in the potential remaster.
@@ptanker9236 ‘Twas a last airbender reference. And while I briefly mentioned some of the 3ds stages I just don’t think a lot of them are the best picks in my opinion. I do appreciate the sonic rush stage though.
I remember Sega saying before Sonic Generation released, that if it sold well that they would do DLC, guess what it sold well no DLC, such a pity because out of all the Sonic games Sonic Generation would have been a cash cow for Sega ! Here's hoping we will get some DLC for Sonic X Shadow Generations !
Mecha Sonic: Mecha Overlord, am I finally getting an overlord form? Metal Sonic: No I just decided to call my upgraded version of Metal Overlord by the name Mecha Overlord.
If I could pick levels for a hypothetical Generations 2, I'd want to base it on Sonic Geography. Of course, that'd mean no Classic Sonic, but oh well. Classic Era: Zone 1: Green Hill Zone Zone 2: Hill Top Zone Zone 3: Angel Island Zone Rival Battle: Metal Sonic Boss Battle: Death Egg Robot Adventure Era; Zone 4: Windy Valley Zone Zone 5: Final Story Zone Zone 6: Egg Fleet Zone Rival Battle: Mecha Sonic Mk. III Boss Battle: Diablon Modern Era: Zone 7: Huge Crisis Zone Zone 8: Empire City Zone Zone 9: Planet Wisp Zone(though done better) Rival Battle: Blaze Boss Battle: Sage DLC: 1: Death Egg Zone 2: Sylvania Castle Zone 3(original): Island Rush Zone 4(original): Sol Capital Zone 5(original): Silver Future Zone 6: Eternal Highway Zone 7(original): Egg Plant Zone(a definitive Eggman Base, colored similarly to Press Factory Act 1)
My stage choices would be Spring Yard/Star Light, Aquatic Ruin/Mystic Cave, Launch Base/Flying Battery, Windy Valley/Red Mountain, Green Forest/Metal Harbor, Grand Metropolis/Hang Castle/Frog Forest, Kingdom Valley/White Acropolis, Dragon Road, and Asteroid Coaster.
If I were to pick, it would be: Sonic 1: green hill Sonic 2: casino park Sonic 3: ice cap SA1: twinkle park SA2: Metal harbor Heroes: grand metropolis(mixed with power plant) 06: kingdom valley Unleashed: Chu-nan day Colors: asteroid coaster
i thought about my own list of different stages in the past years. I remember viewing the fan poll months before this game launched (I can't remember how many) and similar to you, I had a slight issue with official stage choices seeming to lack diversity in the environment. Some eras had one too many city stages in my opinion. It will be exciting to find out what stages will be added to Sonic X Shadow Generations!
I do feel like Shadow Generations will only be getting levels from games with Shadow, and I don't think Rivals will be among them since the games weren't released in Japan. However, depending on how long Shadow Generations is, I do think they could avoid the 1 level per game rule. I'd actually like to see 06 levels because Black Doom (and maybe Mephilis) may try a 1-2 punch of Shadow having a dreadful past and a hopeless future (in which case I think Flame Core needs to be in the game)
It's about time someone mentions new stages for this games besides the original home console/3DS versions in the same games (honestly, I would pick EVERY single stage from every mainline Sonic game.. or just more of the, in general, and a story that doesn't repeat the same mistakes as the 2010s games by making the characters simple in out-of-character ways. After all, one 2020s Sonic game we don't want to repeat the same mistakes as by making a worse version of Sonic Generations is Sonic Colors Ultimate when the definitive version is Sonic Colors DS IMO)
For levels I would add to Sonic Generations, C Zones are for Classic Sonic, M Zones are for Modern Sonic C Zones Emerald Hill Zone since Sonic and Tails have met. Spring Yard Zone, Marble Garden Zone, Mecha Sonic Mark 2 boss, M Zones Aquatic Ruin Zone, Scrap Brain Zone, Sandopolis Zone, Death Egg Emperor boss, C Zones Icecap (Sonic Adventure), Green Forest, Mystic Mansion, Egg Viper boss, M Zones Emerald Coast, Pyramid Cave, Egg Fleet, Neo Metal Sonic boss, C Zones Sweet Mountain Skyscraper Scamper Flame Core, Ibils, M Zones Terminal Velocity Eggman Land End of the World, Mephiles (Phase 2) boss, Super Sonic transformation Time Eater boss, Then the Time Eater merges with Ibils and Mephiles to become Solaris Past Chaos Emeralds and Present Chaos Emeralds give the Sonic power for Hyper Sonic transformation Solaris Final Boss,
If I had to choose a Heroes stage, it would be Hang Castle. It seems someone at SEGA really liked Halloween, since we got 3 Halloween stages 3 games in a row (Pumpkin Hill, Hang Castle, Cryptic Castle), so I think it would be a good representative of that trend in Sonic's history. Plus all the gravity changing could make for some great setpieces.
some of these are quite good picks, but If I had to choose I'd probably go... Sonic 1: yeah, keep Star Light zone. the only other truly fast-paced level (aside from Spring Yard zone kind of) is a great choice to replace Green Hill. plus modern graphics could probably get this stage looking absolutely stunning. Sonic 2: I think I would go Emerald Hill zone. Emerald Hill is pretty self explanatory in my eyes, giving some love to the classic "tropical starter area" in most Sonic games, and could probably be given the same beautiful glow-up as Green Hill got in the original Sonic Generations. Sonic 3: I think we could probably go with either Ice Cap, like you suggested, or Flying Battery. Ice Cap would be a great stage for modern Sonic, I mean, Unleashed already proved that Ice levels can work in a modern setting with Cool Edge day. and Flying Battery would be a great stage overall. imagine flinging yourself around a massive airship, dodging flame pillars, swinging on monkey bars and being propelled around by giant fans. just... great potential for a modern challenge and a classic reimagining. Sonic Adventure: I think Windy Valley would be an awesome choice. having Classic Sonic run around on the platforming-heavy ground, bouncing on badniks and being propelled upwards by wind tunnels and running along wind paths and stuff would be awesome. maybe the end could have a short segment where you platform up a tornado to reach the goal ring, like in Crisis City Act 1 from the original generations? and Modern Sonic could run around on the floating ground and grates up in the sky. Sonic Adventure 2: there's a ton of good options here. we could go for Green Forest/White Jungle for some great speed and jungle-y platforming, we could go with Pyramid Cave to speed around in haunted catacombs, we could go with... Crazy Gadget, because Final Rush has too much Grinding and I want a stage set on the ARK. (or we could go Final Rush like you suggested and give it more platforming) but ultimately... I think I'll have to go with Metal Harbor. running around on battleships, dodging missles and bombs, rushing to board the rocket in time and light-speed dashing left and right, there's just never a dull moment on the in-betweens of Prison Island. Sonic Heroes: yeah, who isn't picking Egg Fleet? the rush of zipping between Eggman's airships and taking out each one without breaking a sweat, before grinding to the next one would be incredible to experience with the fast-paced boost gameplay, and the momentum-heavy classic gameplay. Sonic 06: two same picks in a row?! heck yeah, dude. Kingdom Valley would just be an awesome stage in HD. the rainy castle ruins with abundant grind rails and... wind grind rails? would be a great stage to see return. plus, Modern Sonic could have another Mach-Speed like quickstepping section at the waterfall! Sonic Unleashed: uh... I'm not gonna lie, I've never played Unleashed... I really want to, but for now I'm just gonna agree with you and pick Eggmanland (though that is probably the best choice actually, I think I'm gonna genuinely pick that) Sonic Colors: I think Asteroid Coaster would actually be a pretty sick final level. speeding around on Eggman's rocket coasters, homing attacking between different... asteroids, and everything in between could make for an epic final challenge. So yeah, that's my level roster for if I had to change every stage in Sonic Generations. for the bosses? uh... keep Metal Sonic and the Death Egg robot in the classic era, but for the Dreamcast era I'd like to see the bossfight be switched to... the Biolizard, like Generations 3DS had. Modern Era also stays the same. So yeah, these are my choices! let me know what you think.
You'd be in for mass disappointment considering I bet they still wouldn't renew the music or whatever to use the MJ icecap theme. Me personally I'd wish for flying battery. The original generations had 4 of its levels taken up by cities. I'd wish for greater diversity the second time around.
6:36 The problem with this pick is that, I think they wanted to have two Eggman bosses. One against Classic and another against Modern. So I guess the Colors Final Boss since you mentioned it.
If generations had Handheld and Spinoff stages: Jungle zone Aqua lake Gigapolis Sunset park Trap tower Speed slider Sand oasis Haunted ship Camelot castle Metal city That's my list. Also sorry if I left any spinoffs.
Based on the story path both the console and 3DS version follow, I do think the Modern Boss still should be an Eggman boss. That way you fight Classic and Modern Eggman. Either Egg Nega Wisp as you said, or Egg Wyvern. There are a few other Eggman bosses in Unleashed, but I think the Dragoon from that game is hard to beat
Sonic 1: star Light. Sonic 2: mystic cave. Sonic 3@k: hydrocity. Rival classic: knuckles. Boss classic: final weapon. Sonic adventure: sky deck. Sonic adventure 2: white jungle. Sonic heroes: bullet station. Rival adventure: chaos 0. Boss adventure: metal overlord. Sonic 06: white acropolis. Sonic unleashed: dragon road. Sonic colors: asteroid coaster. Rival modern: mephilles. Boss modern: perfect dark Gaia.
*For Sonic 3, I’d go with Flying Battery. Not my favorite but everyone loves that zone, and I’m honestly surprised they didn’t go with it. Ditto with Sky Sanctuary and Mania. And for Heroes I’d go for either Grand Metropolis (Classic could have A Motif of Metropolis cuz that’s funny) or Casino Park.*
These would have made awesome DLC levels. They could have been broken up into "era packs". I would, however, siwth out Egg Fleet for Frog Forest and Eggmanland for Dragon Road.
I personally would prefer aquatic ruin for sonic 2, hydrocity for sonic 3, lava reef for & knuckles, palmtree panic for CD (cause I hate how ignored CD gets in the game), and I would also like to add secret rings' dinosaur jungle and black night's misty lake because I think those are amazing sets for a stage, every other pick on the video is something I agree
One that's always bugged most of the characters you are saved by playing levels from games they weren't in . Some are understandable, like playing Green Hill to Save Tails (even though he wouldn't appear until sonic 2) , and Saving Espio by playing Season Hill since Team Chaotix was introduced in that game(yrah I know they debuted in Knuckles Chaotix , but I doubt anyone even remembers that game) , but then you have to save Cream by playing speed highway even though she wasn't in Adventure 1 , and Save Vector when he wasn't in Unleashed , those choices always confused me ?
My stage list: Palmtree Panic Mystic Cave Flying Battery Lost World (the music in this level is so underrated imo) Pyramid Cave (the music in this level slaps) Mystic Mansion (do I have to say anything about the music in this level?) Digital Circuit (haven't played sonic 06 yet so idk about the levels in there, so I would rather choose a level from shadow the hedgehog instead) Dragon Road or Skyscraper Scamper (can't decide) Starlight Carnival
For the 3DS version they should have done Bridge Zone Aqua Lake Zone Mecha Green Hill Zone Rival fight fang Boss fight, 1 8 bit final boss Ice mountain zone Music Plant zone Route 99 Rival Fight, Gemerl Boss Fight sonic advance 2 final boss Water Palace Blizzard Peaks Rival Fight, Blaze Boss, egg nega(tive) wisp armour
sonic 1: starlight zone sonic 2: hill top sonic 3&k: hydro city zone rival: knuckles boss: doomsday zone adventure: red mountain adventure 2: pumpkin hill heroes: frog forrest or hang castle rival: neo metal sonic boss: king boom boom 06: white acropolis or soleana secret rings: night palace unleashed: windmill isle colours: tropical resort or sweet mountain lost world: sea bottom segue forces: null space frontiers: kronos
I would replace the Metal Sonic Rival fight with Mecha Sonic Mark 2. I would also replace the Shadow Rival fight with a Neo Metal Sonic rival boss fight. The rival Silver fight would be replaced with an enemy that Sonic had never fought before Mephiles the Dark.
Sonic 1: Green Hill Marble Sonic 2: Chemical Plant Casino Night Sonic 3 and Knuckles: Mushroom Hill Sky Sanctuary Sonic Adventure: Emerald Coast Speed Highway Sonic Adventure 2: City Escape Radical Highway Sonic Heroes: Seaside Hill Hang Castle Sonic 06: Crisis City Kingdom Valley Sonic Unleashed: Rooftop Run Jungle Joyride Sonic Colors: Tropical Resort Planet Wisp Sonic Lost World: Tropical Coast Sky Road Sonic Mania: Studiopolis Mirage Road Sonic Forces: Sunset Heights Metropolitan Highway
6:03 I hope Eggman Land becomes a DLC stage. They could cut out the Werehog sections and replace them with Wii/PS2 Eggman Land. Not a fan color scheme though. Not very 'Eggman' to me. Press Factory fits that bill.
Labyrinth Zone Casino Night Zone Ice Cap Zone Vs Silver Sonic Vs Giant Death Egg Robot (S3&K) Red Mountain Green Forest Grand Metropolis Vs Chaos Vs Metal Overlord Kingdom Valley Arid Sands (Shamar) Aquarium Park Vs Mephiles Vs Egg Nega Wisp
If I were to choose I would pick: Green Hill Chemical Plant Stardust Speedway Ice Cap Emerald Coast Metal Harbor Grand Metropolis Kingdom Valley Levitated Ruins Rooftop Run The Cauldron Starlight Carnival
Bro started the video and mistook the first game zones twice (yes I know the Sand Hill joke, what people don't realize is that it's actually a real stage in SA1)
Two stages per game Sonic 1 Green Hill Star Light Sonic 2 Chemical Plant Carnival Night Sonic 3&K Hydro City Sky Sanctuary Sonic Adventure Ice Cap Speed Highway Sonic Adventure 2 City Escape Metal Harbor Sonic Heroes Grand Metropolis Egg Fleet Sonic 06 Crisis City Kingdom Valley Sonic Unleashed Rooftop Run Eggman Land Sonic Colors Tropical Resort Astroid Coaster
If generations had Handheld and Spinoff stages: Jungle zone Aqua lake Gigapolis Sunset park Trap tower Speed slider Sand oasis Haunted ship Camelot castle Metal city That's my list. Also sorry if I left any spinoffs.
I just posted a follow up video where I go over stages from every sonic game. ruclips.net/video/rCHU7PFq5VM/видео.htmlsi=0p-z2gXxwfa67xl9
Honestly, pretty good choices. I’m hoping that they use all the stages from the original, and maybe even add new stages like the ones you suggested. But that might be asking for too much to have that many stages.
with the lackluster content Sega has given us for the past 10 years, I think they would owe us that many stages
If Generations 3DS was based on Handheld Games:
Special Zone: Sonic Rush
Classic Era:
Zone 1: Green Hill Zone
Zone 2: Underground Zone
Zone 3: Aqua Planet Zone
Rival Battle: Fang the Sniper
Boss: Atomic Destroyer
Advance Era:
Zone 4: Music Plant Zone
Zone 5: Cyber Track Zone
Rival Battle: Gemrl
Boss Battle: Chaos Gamma
Boost Era:
Zone 6: Water Palace Zone
Zone 7: Coral Cave Zone
Rival Battle: Blaze
Boss: Egg Nega Wisp
Prediction for Shadow Generation:
Ark Era:
Zone 1: Radical Highway
Zone 2: Final Chase
Zone 3: Rail Canyon
Rival Battle: Classic Sonic
Boss: Biolizard
GUN Era:
Zone 4: Last Way
Zone 5: White Acropolis
Zone 6: Kingdom Valley
Rival Battle: Silver
Boss: Mephiles
Modern Era:
Zone 7: Death Yard
Zone 8: Chaotic Inferno
Zone 9: Mystic Jungle
Rival Battle: Infinite
Boss: Ifrit
Final Boss: Doom's Eye
The one weird level choice in generations was seaside hill it’s just way too similar to green hill. But I think they made up for it with the level design.
Yeah,
Its probably the best zone in the game with all the routes, shortcuts and overall good level design.
I personally would've had double the amount of stages and bosses from each era, as the game was relatively short.
Classic Era
- Green Hill
- Star Light
- Chemical Plant
- Metropolis
- Ice Cap
- Lava Reef
- Rival Battle: Metal Sonic
- Rival Battle: Knuckles the Echidna
- Boss Battle: Egg Crushers
- Boss Battle: Death Egg Robot
Dreamcast Era:
- Windy Valley
- Casinopolis
- City Escape
- Sky Rail
- Seaside Hill
- Egg Fleet
- Rival Battle: E-102γ
- Rival Battle: Shadow the Hedgehog
- Boss Battle: Perfect Chaos
- Boss Battle: Metal Overlord
Modern Era
- Radical Train
- Kingdom Valley
- Savannah Citadel
- Rooftop Run
- Starlight Carnival
- Asteroid Coaster
- Rival Battle: Silver the Hedgehog
- Rival Battle: Virtual Hedgehogs
- Boss Battle: Egg Wyvern
- Boss Battle: Egg Dragoon
And if they make levels to represent the games released since 2011, here are my picks:
- Frozen Factory
- Press Garden
- Sunset Heights
- Eternal Highway
- Scrambled Shores
- Lagoon City
Sorry for sounding dumb but from where is Eternal Highway, Scrambled Shores and Lagoon City? This last one i believe its Superstars but it would be good if you cleared it up for me. Also speaking of modern games you didnt mention Frontiers, for it i would do Ares Island, hopping between the canyons and ruins and the floating platforms.
@@thewizardslime6764
Eternal Highway is the city themed Cyber Space from Frontiers (the only original one), Scrambled Shores is from Dream Team, and yes, Lagoon City is Superstars.
@@DaveMan1KOohh, i thought the city themed cyberspace in Frontiers was suposed to just be Speed Highway. Tho for Frontiers representation i prefer the idea of using Ares Island, maybe with some cyberspace sections in Eternal Highway, but most/half of the level would be in the island itself.
This just makes me wish Generations had proper DLC instead of just an Pinball Machine
I've used the tierlist system to make my selection.
In my case I've chosen two levels per games with a boss for each one.
Sonic 1: Green Hill & Star Light (Boss: Egg Crush)
Sonic 2: Chemical Plant & Mystic Cave (Boss: Death Egg Robot)
Sonic 3: Ice Cap & Sky Sanctuary (Boss: Big Arms)
Sonic Adventure: Red Mountain & Lost World (Boss: Perfect Chaos)
Sonic Adventure 2: City Escape & Metal Harbor (Boss: Egg Golem)
Sonic Heroes: Seaside Hill/Ocean Palace & Casino Park/Bingo Highway (Boss: Egg Emperor)
Sonic 06: Wave Ocean & Aquatic Base (Boss: Egg Wyvern)
Sonic Unleashed: Dragon Road & Eggmanland (Boss: Egg Dragoon)
Sonic Colors: Planet Wisp & Asteroid Coaster (Boss: Nega-Wisp Armor)
And if I could added more games:
Sonic Rush: Water Palace & Mirage Road (Boss: Egg King)
Secrets Rings: Levitated Ruin & Night Palace (Boss: Erazor Djinn)
Rush Adventure: Coral Cave & Haunted Ship (Boss: Ghost Titan)
Black Knight: Misty Lake & Camelot Castle (Boss: King Arthur)
Sonic Lost World: Silent Forest & Hidden World (Boss: Eggrobo)
Sonic Mania: Studiopolis & Metallic Madness (Boss: Giga Metal)
Sonic Forces: Sunset Heights & Capital City (Boss: Death Egg Robot final phase or Infinite)
This make 32 levels and 16 bosses which is massive but worth it for a game like Generations.
As for some boss choices like Egg Golem or Egg Emperor instead of Biolizard and Metal Madness (not Overlord), it's because they're in my selection for Shadow.
“What if Sonic Generations had different stages?”
Gens 3DS: am i a joke to you?
There is no 3DS generations in ba sing se
@@Superduperbro1 What is “ba sing se”?
Anyway, while Gens 3DS is a different game, it’s still a good lineup for “alternate stages” in the potential remaster.
@@ptanker9236 ‘Twas a last airbender reference.
And while I briefly mentioned some of the 3ds stages I just don’t think a lot of them are the best picks in my opinion. I do appreciate the sonic rush stage though.
I remember Sega saying before Sonic Generation released, that if it sold well that they would do DLC, guess what it sold well no DLC, such a pity because out of all the Sonic games Sonic Generation would have been a cash cow for Sega ! Here's hoping we will get some DLC for Sonic X Shadow Generations !
Mecha Sonic: Mecha Overlord, am I finally getting an overlord form?
Metal Sonic: No I just decided to call my upgraded version of Metal Overlord by the name Mecha Overlord.
If I could pick levels for a hypothetical Generations 2, I'd want to base it on Sonic Geography.
Of course, that'd mean no Classic Sonic, but oh well.
Classic Era:
Zone 1: Green Hill Zone
Zone 2: Hill Top Zone
Zone 3: Angel Island Zone
Rival Battle: Metal Sonic
Boss Battle: Death Egg Robot
Adventure Era;
Zone 4: Windy Valley Zone
Zone 5: Final Story Zone
Zone 6: Egg Fleet Zone
Rival Battle: Mecha Sonic Mk. III
Boss Battle: Diablon
Modern Era:
Zone 7: Huge Crisis Zone
Zone 8: Empire City Zone
Zone 9: Planet Wisp Zone(though done better)
Rival Battle: Blaze
Boss Battle: Sage
DLC:
1: Death Egg Zone
2: Sylvania Castle Zone
3(original): Island Rush Zone
4(original): Sol Capital Zone
5(original): Silver Future Zone
6: Eternal Highway Zone
7(original): Egg Plant Zone(a definitive Eggman Base, colored similarly to Press Factory Act 1)
2:03 Hehehehe
Mushroom Kingdom :3
I would have different games like sonic and the secret rings as it was included alongside black knight in the favourite stages votings
I’m thinking of making a follow up video at some point going over those games and others
My stage choices would be Spring Yard/Star Light, Aquatic Ruin/Mystic Cave, Launch Base/Flying Battery, Windy Valley/Red Mountain, Green Forest/Metal Harbor, Grand Metropolis/Hang Castle/Frog Forest, Kingdom Valley/White Acropolis, Dragon Road, and Asteroid Coaster.
I was thinking almost the same thing but wanted too add more stages from more games, sonic cd, knuckles chaotix
I honestly would love a sonic mania or sonic rush stage included.
3:26 I never knew you could do do this in twinkle park. Its awesome.
Alternative to Sa2 is Metal Harbor
If I were to pick, it would be:
Sonic 1: green hill
Sonic 2: casino park
Sonic 3: ice cap
SA1: twinkle park
SA2: Metal harbor
Heroes: grand metropolis(mixed with power plant)
06: kingdom valley
Unleashed: Chu-nan day
Colors: asteroid coaster
i thought about my own list of different stages in the past years. I remember viewing the fan poll months before this game launched (I can't remember how many) and similar to you, I had a slight issue with official stage choices seeming to lack diversity in the environment. Some eras had one too many city stages in my opinion. It will be exciting to find out what stages will be added to Sonic X Shadow Generations!
I've done watching this...
I'm going back to Sonic superstars
I do feel like Shadow Generations will only be getting levels from games with Shadow, and I don't think Rivals will be among them since the games weren't released in Japan. However, depending on how long Shadow Generations is, I do think they could avoid the 1 level per game rule.
I'd actually like to see 06 levels because Black Doom (and maybe Mephilis) may try a 1-2 punch of Shadow having a dreadful past and a hopeless future (in which case I think Flame Core needs to be in the game)
It's about time someone mentions new stages for this games besides the original home console/3DS versions in the same games (honestly, I would pick EVERY single stage from every mainline Sonic game.. or just more of the, in general, and a story that doesn't repeat the same mistakes as the 2010s games by making the characters simple in out-of-character ways. After all, one 2020s Sonic game we don't want to repeat the same mistakes as by making a worse version of Sonic Generations is Sonic Colors Ultimate when the definitive version is Sonic Colors DS IMO)
i want to see hydrocity in modern Sonic
mystic cave for sonic 2 could work really well with the different branching paths
For levels I would add to Sonic Generations,
C Zones are for Classic Sonic,
M Zones are for Modern Sonic
C Zones
Emerald Hill Zone since Sonic and Tails have met.
Spring Yard Zone,
Marble Garden Zone,
Mecha Sonic Mark 2 boss,
M Zones
Aquatic Ruin Zone,
Scrap Brain Zone,
Sandopolis Zone,
Death Egg Emperor boss,
C Zones
Icecap (Sonic Adventure),
Green Forest,
Mystic Mansion,
Egg Viper boss,
M Zones
Emerald Coast,
Pyramid Cave,
Egg Fleet,
Neo Metal Sonic boss,
C Zones
Sweet Mountain
Skyscraper Scamper
Flame Core,
Ibils,
M Zones
Terminal Velocity
Eggman Land
End of the World,
Mephiles (Phase 2) boss,
Super Sonic transformation
Time Eater boss,
Then the Time Eater merges with Ibils and Mephiles to become Solaris
Past Chaos Emeralds and Present Chaos Emeralds give the Sonic power for Hyper Sonic transformation
Solaris Final Boss,
If I had to choose a Heroes stage, it would be Hang Castle. It seems someone at SEGA really liked Halloween, since we got 3 Halloween stages 3 games in a row (Pumpkin Hill, Hang Castle, Cryptic Castle), so I think it would be a good representative of that trend in Sonic's history. Plus all the gravity changing could make for some great setpieces.
2:21
Another thing about this stage. Since it appears in SA1 and 3&K, you could have a mix of stage elements from both versions.
some of these are quite good picks, but If I had to choose I'd probably go...
Sonic 1: yeah, keep Star Light zone. the only other truly fast-paced level (aside from Spring Yard zone kind of) is a great choice to replace Green Hill. plus modern graphics could probably get this stage looking absolutely stunning.
Sonic 2: I think I would go Emerald Hill zone. Emerald Hill is pretty self explanatory in my eyes, giving some love to the classic "tropical starter area" in most Sonic games, and could probably be given the same beautiful glow-up as Green Hill got in the original Sonic Generations.
Sonic 3: I think we could probably go with either Ice Cap, like you suggested, or Flying Battery. Ice Cap would be a great stage for modern Sonic, I mean, Unleashed already proved that Ice levels can work in a modern setting with Cool Edge day. and Flying Battery would be a great stage overall. imagine flinging yourself around a massive airship, dodging flame pillars, swinging on monkey bars and being propelled around by giant fans. just... great potential for a modern challenge and a classic reimagining.
Sonic Adventure: I think Windy Valley would be an awesome choice. having Classic Sonic run around on the platforming-heavy ground, bouncing on badniks and being propelled upwards by wind tunnels and running along wind paths and stuff would be awesome. maybe the end could have a short segment where you platform up a tornado to reach the goal ring, like in Crisis City Act 1 from the original generations? and Modern Sonic could run around on the floating ground and grates up in the sky.
Sonic Adventure 2: there's a ton of good options here. we could go for Green Forest/White Jungle for some great speed and jungle-y platforming, we could go with Pyramid Cave to speed around in haunted catacombs, we could go with... Crazy Gadget, because Final Rush has too much Grinding and I want a stage set on the ARK. (or we could go Final Rush like you suggested and give it more platforming) but ultimately... I think I'll have to go with Metal Harbor. running around on battleships, dodging missles and bombs, rushing to board the rocket in time and light-speed dashing left and right, there's just never a dull moment on the in-betweens of Prison Island.
Sonic Heroes: yeah, who isn't picking Egg Fleet? the rush of zipping between Eggman's airships and taking out each one without breaking a sweat, before grinding to the next one would be incredible to experience with the fast-paced boost gameplay, and the momentum-heavy classic gameplay.
Sonic 06: two same picks in a row?! heck yeah, dude. Kingdom Valley would just be an awesome stage in HD. the rainy castle ruins with abundant grind rails and... wind grind rails? would be a great stage to see return. plus, Modern Sonic could have another Mach-Speed like quickstepping section at the waterfall!
Sonic Unleashed: uh... I'm not gonna lie, I've never played Unleashed... I really want to, but for now I'm just gonna agree with you and pick Eggmanland (though that is probably the best choice actually, I think I'm gonna genuinely pick that)
Sonic Colors: I think Asteroid Coaster would actually be a pretty sick final level. speeding around on Eggman's rocket coasters, homing attacking between different... asteroids, and everything in between could make for an epic final challenge.
So yeah, that's my level roster for if I had to change every stage in Sonic Generations. for the bosses? uh... keep Metal Sonic and the Death Egg robot in the classic era, but for the Dreamcast era I'd like to see the bossfight be switched to... the Biolizard, like Generations 3DS had. Modern Era also stays the same.
So yeah, these are my choices! let me know what you think.
You'd be in for mass disappointment considering I bet they still wouldn't renew the music or whatever to use the MJ icecap theme. Me personally I'd wish for flying battery.
The original generations had 4 of its levels taken up by cities. I'd wish for greater diversity the second time around.
I will admit the removal of the MJ ice cap music would be a massive loss
They were the best levels! Worth the diversity loss. And they were not copies of each other.
I think I'd take Seaside Hill over Crisis city honestly but yeah, they were the best@@OminousBlast
6:36
The problem with this pick is that, I think they wanted to have two Eggman bosses. One against Classic and another against Modern.
So I guess the Colors Final Boss since you mentioned it.
If generations had Handheld and Spinoff stages:
Jungle zone
Aqua lake
Gigapolis
Sunset park
Trap tower
Speed slider
Sand oasis
Haunted ship
Camelot castle
Metal city
That's my list. Also sorry if I left any spinoffs.
Ice Cap would have been great. Classic Sonic's level would be based off of Sonic 3, and Modern's would be based off of Adventure.
Based on the story path both the console and 3DS version follow, I do think the Modern Boss still should be an Eggman boss. That way you fight Classic and Modern Eggman. Either Egg Nega Wisp as you said, or Egg Wyvern. There are a few other Eggman bosses in Unleashed, but I think the Dragoon from that game is hard to beat
Maybe a follow up to this that uses some of the Handheld titles as inspiration, that'd be cool.
Split between Game Gear, GBA, and DS.
Sonic 1: star Light. Sonic 2: mystic cave. Sonic 3@k: hydrocity. Rival classic: knuckles. Boss classic: final weapon. Sonic adventure: sky deck. Sonic adventure 2: white jungle. Sonic heroes: bullet station. Rival adventure: chaos 0. Boss adventure: metal overlord. Sonic 06: white acropolis. Sonic unleashed: dragon road. Sonic colors: asteroid coaster. Rival modern: mephilles. Boss modern: perfect dark Gaia.
*For Sonic 3, I’d go with Flying Battery. Not my favorite but everyone loves that zone, and I’m honestly surprised they didn’t go with it. Ditto with Sky Sanctuary and Mania. And for Heroes I’d go for either Grand Metropolis (Classic could have A Motif of Metropolis cuz that’s funny) or Casino Park.*
These would have made awesome DLC levels. They could have been broken up into "era packs". I would, however, siwth out Egg Fleet for Frog Forest and Eggmanland for Dragon Road.
I personally would prefer aquatic ruin for sonic 2, hydrocity for sonic 3, lava reef for & knuckles, palmtree panic for CD (cause I hate how ignored CD gets in the game), and I would also like to add secret rings' dinosaur jungle and black night's misty lake because I think those are amazing sets for a stage, every other pick on the video is something I agree
One that's always bugged most of the characters you are saved by playing levels from games they weren't in . Some are understandable, like playing Green Hill to Save Tails (even though he wouldn't appear until sonic 2) , and Saving Espio by playing Season Hill since Team Chaotix was introduced in that game(yrah I know they debuted in Knuckles Chaotix , but I doubt anyone even remembers that game) , but then you have to save Cream by playing speed highway even though she wasn't in Adventure 1 , and Save Vector when he wasn't in Unleashed , those choices always confused me ?
Simple requirement. They wanted one stage per game, and later games had less characters.
My stage list:
Palmtree Panic
Mystic Cave
Flying Battery
Lost World (the music in this level is so underrated imo)
Pyramid Cave (the music in this level slaps)
Mystic Mansion (do I have to say anything about the music in this level?)
Digital Circuit (haven't played sonic 06 yet so idk about the levels in there, so I would rather choose a level from shadow the hedgehog instead)
Dragon Road or Skyscraper Scamper (can't decide)
Starlight Carnival
For the 3DS version they should have done
Bridge Zone
Aqua Lake Zone
Mecha Green Hill Zone
Rival fight fang
Boss fight, 1 8 bit final boss
Ice mountain zone
Music Plant zone
Route 99
Rival Fight, Gemerl
Boss Fight sonic advance 2 final boss
Water Palace
Blizzard Peaks
Rival Fight, Blaze
Boss, egg nega(tive) wisp armour
"That one ice level"
Blizzard Peaks, my friend.
@@possumorb3770 that’s it thanks, I forgot
sonic 1: starlight zone
sonic 2: hill top
sonic 3&k: hydro city zone
rival: knuckles
boss: doomsday zone
adventure: red mountain
adventure 2: pumpkin hill
heroes: frog forrest or hang castle
rival: neo metal sonic
boss: king boom boom
06: white acropolis or soleana
secret rings: night palace
unleashed: windmill isle
colours: tropical resort or sweet mountain
lost world: sea bottom segue
forces: null space
frontiers: kronos
I would replace the Metal Sonic Rival fight with Mecha Sonic Mark 2. I would also replace the Shadow Rival fight with a Neo Metal Sonic rival boss fight. The rival Silver fight would be replaced with an enemy that Sonic had never fought before Mephiles the Dark.
Idk, having Mecha Sonic M.II and Neo Metal Sonic feels quite repetitive.
We could go with the first being Knuckles, than have G/emerl.
Sonic 1:
Green Hill
Marble
Sonic 2:
Chemical Plant
Casino Night
Sonic 3 and Knuckles:
Mushroom Hill
Sky Sanctuary
Sonic Adventure:
Emerald Coast
Speed Highway
Sonic Adventure 2:
City Escape
Radical Highway
Sonic Heroes:
Seaside Hill
Hang Castle
Sonic 06:
Crisis City
Kingdom Valley
Sonic Unleashed:
Rooftop Run
Jungle Joyride
Sonic Colors:
Tropical Resort
Planet Wisp
Sonic Lost World:
Tropical Coast
Sky Road
Sonic Mania:
Studiopolis
Mirage Road
Sonic Forces:
Sunset Heights
Metropolitan Highway
Interesting picks here
It’s not Mirage Road it’s Mirage Saloon
Chasing Gamma across the egg carrier would be cool to see as a rival fight.
6:03 I hope Eggman Land becomes a DLC stage. They could cut out the Werehog sections and replace them with Wii/PS2 Eggman Land.
Not a fan color scheme though. Not very 'Eggman' to me. Press Factory fits that bill.
Sonic 2 should be MYSTIC CAVE
Could you do what if they choose levels from the spinoff games. Like triple trouble ,3D blast, R and game gear 2
Perhaps
I would have picked windmill isle or dragon road for sonic unleashed
Labyrinth Zone
Casino Night Zone
Ice Cap Zone
Vs Silver Sonic
Vs Giant Death Egg Robot (S3&K)
Red Mountain
Green Forest
Grand Metropolis
Vs Chaos
Vs Metal Overlord
Kingdom Valley
Arid Sands (Shamar)
Aquarium Park
Vs Mephiles
Vs Egg Nega Wisp
If I were to choose I would pick:
Green Hill
Chemical Plant
Stardust Speedway
Ice Cap
Emerald Coast
Metal Harbor
Grand Metropolis
Kingdom Valley
Levitated Ruins
Rooftop Run
The Cauldron
Starlight Carnival
What stages would you pick for the new modern era. Stages from lost world, forces and frontiers?
I’m making a follow up video going into those games and more
Hope they add more stages in Sonic x shadow gens
. 3:51 I love this level as well, BUT there is a small issue.
. Current sonic team doesn't know how to make rail grinding good.
Sad but true
Starlight Zone
Mystic Cave Zone
Flying Battery Zone
Red Mountain
Final Rush
Final Fortress
Kingdom Valley
Jungle Joyride
Aquarium Park
Nice list!
Bro started the video and mistook the first game zones twice (yes I know the Sand Hill joke, what people don't realize is that it's actually a real stage in SA1)
I wanted Mystic Ruins
I meant Lost World
One thing they should fix is F*CKING SILVER HES WAY TO HARD
He is easy? Wdym?
@@christianirelandproduction1896 idk the final phase is just way to hard for me like I cannot even get enough speed to hit him
He was always more annoying than hard for me. It takes so long to catch up to him.
@@Superduperbro1 yea I agree so much..
I hope they even fix this in the remaster
Dont let bro cook
Nani
Two stages per game
Sonic 1
Green Hill
Star Light
Sonic 2
Chemical Plant
Carnival Night
Sonic 3&K
Hydro City
Sky Sanctuary
Sonic Adventure
Ice Cap
Speed Highway
Sonic Adventure 2
City Escape
Metal Harbor
Sonic Heroes
Grand Metropolis
Egg Fleet
Sonic 06
Crisis City
Kingdom Valley
Sonic Unleashed
Rooftop Run
Eggman Land
Sonic Colors
Tropical Resort
Astroid Coaster
I’m a fan of the metal harbor and asteroid coaster picks
Uhh, you said "Stardust Speedway" instead of "Star Light" :/
If generations had Handheld and Spinoff stages:
Jungle zone
Aqua lake
Gigapolis
Sunset park
Trap tower
Speed slider
Sand oasis
Haunted ship
Camelot castle
Metal city
That's my list. Also sorry if I left any spinoffs.