Modded KSP Playthrough Episode 2 - Throwing Kerbals at the ground and missing!
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- Опубликовано: 28 янв 2025
- Episode 2 - Throwing Kerbals at the ground and missing; we get our first orbit! Still using solid boosters as they are cheap and powerful at this point in the game. We also completed a few commercial contracts so we could buy a few more building upgrades in preparation for upcoming missions.
This is my first attempt at a Kerbal Space Program RUclips Series. I'm playtesting my own mod on this series. Flights only so no SPH/VAB for hours on end. No talking, instead there will be subtitles/text comments for story reasons or from the editing process. Game sounds and background music with additional music layered on top. Hopefully fortnightly episodes, but I work full time so we'll see...
Parts or QoL mods on this install are;
Better Burn Time
Chatterer
Distant Object Enhancement
RCS Build Aid
RLA Reborn (partial - just some of the more niche parts)
KSP Community Fixes
Trajectories
...and my own mod "Ore-Hybrid Engines". This mod adds 3 engines (that use Ore and Oxidiser as fuel) and a few more Ore tanks for more design options. Also, the tech tree locations of the ISRU parts and Ore tanks are moved earlier to encourage their use.
Graphical mods are;
Environmental Visual Enhancements
PlanetShine
RealPlume
Scatterer
Scifi Visual Enhancements
Smokescreen
...plus any dependencies all of the above need.
All additional music courtesy of Kevin MacLeod (incompetech.com)
Happy to receive feedback in comments for improvements that I could make to editing/production.
Thanks for watching.