The Student also did a video on native assimilation a while back, if you want a second opinion, make sure to check it out here: ruclips.net/video/SmMpJ0uJ1iA/видео.html
If you want a challenge, play as Orlean as they have an event to flip into a theocracy. They start French, so forming the french nation will get you an achievement and continue this colonial run.
@@commiecat5879 no, you just need Joan of Arc cannonized, which in itself does require either the Age of Absolutism or the Age of Revolutions, so you can get it in the 17th Century, yes, but not the 1700s.
You forgot to mention a huge factor, when taking the Native Trading Policy you unlock a big assortment of events that can fire on your colonies that speed up the colonization time by a lot, which is the main reason to take the native trading policy over every other policy.
Yes, but the issue is… maths. Those events work out to less settlers then just having the +20 global, albeit barely, but the moment you get 2 colonists or more the +20 just becomes better for colonization.
Could you do a ranking list over all the naval doctrines? Not just the 4 basic ones I mean the one for nation like the dasish admirals and Norweigan sailors. Also love your content dude keep it up :)
Do different Colonial policies give different events or different rates for events? I use to exclusively go the +20 colonists but I recently went with -100% uprising and felt like I got way more event that gave me additional colonists in my colonies, which made it feel like I got a head start in setting up my colonies. Granted, it could have just been good rng on 2 games.
I believe you are referring to the events from the Exploration Idea group, and those are unaffected by this. I believe you just got lucky, so congratulations!
I think the same thing. There were a few games where I was a late colonizer, so I didn't bother with the harsh policy, and I regularly got boni that made my colonies grow. Granted, we're talking post-1550 post-Leviathan when colonization is completely broken, but I noticed it as well.
They 100% do. I dont know what type of event they're classified as but they do. If you use the coexistant or assimilation policies not sure which you can get events to help the natives suffering with aid. Or other stuff.
I have 1500 hours in this game and I thought native assimilation just gave you more of those native integration events or something. You can always learn something new about EU4 which is what I love about this game. Nice video 👍
There just aren't enough provinces with high native count to make this mechanic useful, versus the strategic utility of just finishing the colonies faster. Not to mention the huge opportunity cost you're incurring by spending 3 full idea groups for what is realistically only going to give you the equivalent of a few dozen manufactories even in an ideal scenario.
Yes. That’s why you are better of not bothering while colonizing, the extra 5% money you will make will not be worth it when you are already raking it in from a colonial empire.
Ah fair, sorry I haven’t learnt the new localization. I did notice while editing of course, but I am not going to re-record a section just for that. I mean I should but I am lazy.
That's fair, you get some cool stuff on the side too! However, the France start is a lot simpler, and it gets you the same Native Assimilation as before.
The final argument is the reason that I optimise for colonisation speed, over assimilation. You can get -100% native uprising chance anyways, and killing the natives initially removes that problem entirely (it also makes the provinces your culture/religion, making any future rebellions even less likely). Then optimising for colonisation speed means you have to bother less with fighting other colonial powers. As we all know, fighting a colonial power is just a fucking drag, every single time. If you take the provinces before they get there however, you dont have to think about that.
In a previous video you said you could do some shenanigans and uncolonise a province (Gaza, very topical), does this leave behind natives? (Also very topical)
Nope, just tested it, un-colonizing the province removes all natives, regardless of whether it was a colonial province or not. Great question, and indeed, very topical!
You know, I always thought the native assimilation factor simply increased the likelihood of those positive native events that boost colonisation. So I do feel that I have been educated and now can go into the world knowing I wasted my mana
I have had a very strange bug as of patch 1.34.5 (most recent i believe), the Infrastructure Ideas + Exploration Ideas provides "+10 Colony Development Boost"policy, which is incorrect. I posted about it on the forums and got literally 0 reply from the moderators. According to other people, this policy only provides +1 Colony Development (to a random category). Instead for me, it provides +10 to EACH CATEGORY, so upon taking this idea, each colony finishes with +30 development. I played an Ironman campaign as the USA and used this bug and it worked just fine, except for Governing Capacity which went through the roof thanks to every province in the west having 30-35 development
It… does? That’s interesting, I am going to have to take a look. If that’s true, that’s probably the most single overpowered thing in the game right now.
I just tested it, you need to go verify integrity of game files, or something similar, it gives you +1 of each or 3 free dev as advertised, not 30 I am afraid.
That’s certainly a way to play the game, for sure, but bothering to garrison is peak laziness in my opinion. You are playing a colonial game, literally nothing else is going on in your country.
@@losisansgaming2628 fair enough then, England I only played for the achievement a while back, and France is better off not bothering with colonies directly in my book. After all, the best way to get a colonial empire is to steal it from someone else.
Never ask a man his salary, woman her age, Turk where the Armenians went, Japanese what happend in 1937 at Nanking and Eu4 player, where all the Natives *went*
Those... aren't natives being added, that's just 100 population joining your colony, from the 'native' pool, but the native pool itself isn't effected. The event just... adds 100 population to the colony.
@@sasi5841 oh I see my bad, I misread. That event scales negatively with native population in terms of frequency, naturally the larger the native population the less likely they are to be to be swayed to your culture, and it can only occur if you have the native trading or native co-existence colonial policies. No other weights on it!
@@LemonCake101 pretty sure you're wrong about the fact that more natives means it happens less often, the wiki shows it as having a 0.9x modifier on the MTTH for each threshold of population that maxes out at 8k natives with a MTTH of a little over 10.5 years (assuming we're talking about Natives in [Root.GetName] Adopt [Root.Owner.Culture.GetName] Culture (event ID 4900)) unless I'm misunderstanding what the modifier section means and the other requirement is for the province to have at least 300 natives in it
@@freelanceMoron oh you are correct, I saw the 0.9 multiplier in the code, and I assumed that was for the chance to happen, but its for mean time to fire, so actually it makes it happen more often aka less time to fire each month.
I just never bothered so i didnt have to waste military units in securing my colonies, especially when theyre hard to get to. Just clear out evrrything you want and bring them home
That's fair, and its certainly the low micro option. But I also really overvalue mana in situations where money tends to be infinite, like colonial games, and free companies or other mercs make excellent colonial garrisons.
@@LemonCake101 oh, as a tip for saving mana, if you want to completely wipe out the natives, just drop your military spending to 0 before pressing the button, they'll engage with near 0 morale and thus won't deal any morale damage to the natives, meaning the only way the fight can end is if the (vastly inferior) native units manage to deal decent morale damage to your units or the natives all die to strength damage. This means that you'll only use one button's worth of mana, and if you're going for a one-culture this'll save you a good deal of diplo mana to avoid having to convert them
Wait you mean native assimilation is a good produced thing? I always thought it was about growing your colonies faster by literally assimilating the natives there! I HAVE 5000 HOURS ON THIS GAME!
Well, if people are here to quickly answer a question, then they don't deserve to subject themselves to shilling. If they want the 10 minuet explanation, they are welcome to drop me a like and a sub :)
The Student also did a video on native assimilation a while back, if you want a second opinion, make sure to check it out here: ruclips.net/video/SmMpJ0uJ1iA/видео.html
I have 6700 hours in EU4 and had no idea how Native Assimilation worked. Thanks for the cool video, now I am a subscriber.
Glad you enjoyed, and welcome!
If you want a challenge, play as Orlean as they have an event to flip into a theocracy. They start French, so forming the french nation will get you an achievement and continue this colonial run.
Certainly a good way to add a challenge to that run!
Don’t you have to stay as orleans until the 1700s before forming France? Otherwise the event can’t fire
Correct me if I’m wrong please 😅
@@commiecat5879 no, you just need Joan of Arc cannonized, which in itself does require either the Age of Absolutism or the Age of Revolutions, so you can get it in the 17th Century, yes, but not the 1700s.
shhhhhh, don't tell them.@@commiecat5879
You forgot to mention a huge factor, when taking the Native Trading Policy you unlock a big assortment of events that can fire on your colonies that speed up the colonization time by a lot, which is the main reason to take the native trading policy over every other policy.
Yes, but the issue is… maths. Those events work out to less settlers then just having the +20 global, albeit barely, but the moment you get 2 colonists or more the +20 just becomes better for colonization.
the council approves this video
Ah, hello there! Thanks for your support!
Despite having over 2k hours on eu4 your guides are really helpful and informative keep the good work ❤
Glad you find them useful!
Could you do a ranking list over all the naval doctrines?
Not just the 4 basic ones I mean the one for nation like the dasish admirals and Norweigan sailors.
Also love your content dude keep it up :)
Thanks for your support, I will bare that in mind. There is a lot of navy stuff going on, but it tends to not be the most popular
Do different Colonial policies give different events or different rates for events? I use to exclusively go the +20 colonists but I recently went with -100% uprising and felt like I got way more event that gave me additional colonists in my colonies, which made it feel like I got a head start in setting up my colonies. Granted, it could have just been good rng on 2 games.
I believe you are referring to the events from the Exploration Idea group, and those are unaffected by this. I believe you just got lucky, so congratulations!
I think the same thing. There were a few games where I was a late colonizer, so I didn't bother with the harsh policy, and I regularly got boni that made my colonies grow. Granted, we're talking post-1550 post-Leviathan when colonization is completely broken, but I noticed it as well.
They 100% do. I dont know what type of event they're classified as but they do. If you use the coexistant or assimilation policies not sure which you can get events to help the natives suffering with aid. Or other stuff.
They do. They're listed on the "Natives Events" page on the wiki.
@@koolkrafter5 oh I see, I was looking under a different section of events. Yup, those do require those two colonial policies.
I have 1500 hours in this game and I thought native assimilation just gave you more of those native integration events or something. You can always learn something new about EU4 which is what I love about this game. Nice video 👍
Glad you found it useful, always happy to help!
There just aren't enough provinces with high native count to make this mechanic useful, versus the strategic utility of just finishing the colonies faster. Not to mention the huge opportunity cost you're incurring by spending 3 full idea groups for what is realistically only going to give you the equivalent of a few dozen manufactories even in an ideal scenario.
Yes. That’s why you are better of not bothering while colonizing, the extra 5% money you will make will not be worth it when you are already raking it in from a colonial empire.
With the newer clergy estate native policy native trade is the new co-existence
Ah fair, sorry I haven’t learnt the new localization. I did notice while editing of course, but I am not going to re-record a section just for that. I mean I should but I am lazy.
It’s ideal to do an orleans campaign and become french theocracy if you really want this
That's fair, you get some cool stuff on the side too! However, the France start is a lot simpler, and it gets you the same Native Assimilation as before.
@@LemonCake101 yeah i get it, but if anyone wants to do a relatively fun solo play, I bet Orleans is a best pick rather than starting as France
@@PDR-si1yy fair enough, at least with France I get to sell it to 'all skill levels'; well that's my reasoning anyway.
cool video, i feel inspired to play france
Go for it, France is a fun tag to play, as much as it pains me to say it!
@@LemonCake101 lmao very based
@@jayayywhy4374 thanks!
The final argument is the reason that I optimise for colonisation speed, over assimilation. You can get -100% native uprising chance anyways, and killing the natives initially removes that problem entirely (it also makes the provinces your culture/religion, making any future rebellions even less likely). Then optimising for colonisation speed means you have to bother less with fighting other colonial powers. As we all know, fighting a colonial power is just a fucking drag, every single time. If you take the provinces before they get there however, you dont have to think about that.
That’s very fair!
In a previous video you said you could do some shenanigans and uncolonise a province (Gaza, very topical), does this leave behind natives? (Also very topical)
Nope, just tested it, un-colonizing the province removes all natives, regardless of whether it was a colonial province or not. Great question, and indeed, very topical!
You know, I always thought the native assimilation factor simply increased the likelihood of those positive native events that boost colonisation. So I do feel that I have been educated and now can go into the world knowing I wasted my mana
Enjoy! I well, do bare in mind those events tend to require the natives to… exist for them to be assimilated.
I have had a very strange bug as of patch 1.34.5 (most recent i believe), the Infrastructure Ideas + Exploration Ideas provides "+10 Colony Development Boost"policy, which is incorrect.
I posted about it on the forums and got literally 0 reply from the moderators.
According to other people, this policy only provides +1 Colony Development (to a random category). Instead for me, it provides +10 to EACH CATEGORY, so upon taking this idea, each colony finishes with +30 development. I played an Ironman campaign as the USA and used this bug and it worked just fine, except for Governing Capacity which went through the roof thanks to every province in the west having 30-35 development
It… does? That’s interesting, I am going to have to take a look. If that’s true, that’s probably the most single overpowered thing in the game right now.
I just tested it, you need to go verify integrity of game files, or something similar, it gives you +1 of each or 3 free dev as advertised, not 30 I am afraid.
Tbh I think most people pick native assimilation just so they don't need to garrison the colonies
That’s certainly a way to play the game, for sure, but bothering to garrison is peak laziness in my opinion. You are playing a colonial game, literally nothing else is going on in your country.
@@LemonCake101 90% of my games are colonial while I'm at war in Europe or Africa or Asia,
@@losisansgaming2628 fair enough, I've just been exposed to a lot of people who play Portugal and end up doing nothing in Europe all game
@@LemonCake101 ah. The colonial powers I play are england and France, that's probably why
@@losisansgaming2628 fair enough then, England I only played for the achievement a while back, and France is better off not bothering with colonies directly in my book. After all, the best way to get a colonial empire is to steal it from someone else.
Thanks for the explanation.
Glad you enjoyed!
Love to see more
Glad you are enjoying them!
Never ask a man his salary, woman her age, Turk where the Armenians went, Japanese what happend in 1937 at Nanking and Eu4 player, where all the Natives *went*
Don’t ask Germany where Annie went, don’t ask the Chinese where the Uyghurs went, and don’t ask an EU4 player where all the Muslims are
em... assimilated, right?
what if the Eu4 player is playing as the Muslims?
@@LemonCake101castration
@@chadjacket oh no
Now please do a video about reduce development cost
Well, I am not sure if I do end up doing the normal development cost, but development cost efficiency may be coming sooner then you think ;)
Does the Native Assimilation bonus stay even if you convert religion and culture?
Yes! It just gets added as a modifier to the province.
I frequently get native assimilation events that add extra 100 populations to a random colony. What affects the chance of getting those events?
Those... aren't natives being added, that's just 100 population joining your colony, from the 'native' pool, but the native pool itself isn't effected. The event just... adds 100 population to the colony.
@@LemonCake101 I know that. I was asking what causes those events to pop up or are they completely random?
@@sasi5841 oh I see my bad, I misread. That event scales negatively with native population in terms of frequency, naturally the larger the native population the less likely they are to be to be swayed to your culture, and it can only occur if you have the native trading or native co-existence colonial policies. No other weights on it!
@@LemonCake101 pretty sure you're wrong about the fact that more natives means it happens less often, the wiki shows it as having a 0.9x modifier on the MTTH for each threshold of population that maxes out at 8k natives with a MTTH of a little over 10.5 years (assuming we're talking about Natives in [Root.GetName] Adopt [Root.Owner.Culture.GetName] Culture (event ID 4900)) unless I'm misunderstanding what the modifier section means
and the other requirement is for the province to have at least 300 natives in it
@@freelanceMoron oh you are correct, I saw the 0.9 multiplier in the code, and I assumed that was for the chance to happen, but its for mean time to fire, so actually it makes it happen more often aka less time to fire each month.
No stop it I’m learning too much about eu4
No learning will continue. Education must happen.
starting as Mutapa or Majapahit. Worth going for it? Yes, i assume...?
I mean I think so, the early goods produced would be nice, but bare in mind the reduction in total colonization speed.
I just never bothered so i didnt have to waste military units in securing my colonies, especially when theyre hard to get to. Just clear out evrrything you want and bring them home
That's fair, and its certainly the low micro option. But I also really overvalue mana in situations where money tends to be infinite, like colonial games, and free companies or other mercs make excellent colonial garrisons.
@@LemonCake101 oh, as a tip for saving mana, if you want to completely wipe out the natives, just drop your military spending to 0 before pressing the button, they'll engage with near 0 morale and thus won't deal any morale damage to the natives, meaning the only way the fight can end is if the (vastly inferior) native units manage to deal decent morale damage to your units or the natives all die to strength damage. This means that you'll only use one button's worth of mana, and if you're going for a one-culture this'll save you a good deal of diplo mana to avoid having to convert them
@@freelanceMoron I mean yup, that works, and I won't judge you if you use it, but its an unintended feature and hence in my books, its an exploit.
Wait you mean native assimilation is a good produced thing? I always thought it was about growing your colonies faster by literally assimilating the natives there! I HAVE 5000 HOURS ON THIS GAME!
There’s a reason it’s the third misconception I am covering. Happy you learnt something!
Ok so in Indonesia & Africa Native Assimilation is worth it
In the Americas it isn't worth as much
The TLDR of the video, indeed.
I thought native assimilation kept the dev.
So the dev of the province remains, native assimilation only effects the native 'count' of the province.
Wait, you guys haven't been ruthlessly annihilating the natives in order to avoid rebellions? That's not very historical.
Rebellions? Oh I slaughter rebels all right; but the natives are useful for satisfying… production quotas.
What natives?
Oh no, where did you put the natives...
Q errar Q bush
Excuse me?
Gotta teach this video some immigration shills
Immigration? No one is immigrating anywhere during this process...
Interesting to start shilling after you tell people they can leave
Well, if people are here to quickly answer a question, then they don't deserve to subject themselves to shilling. If they want the 10 minuet explanation, they are welcome to drop me a like and a sub :)