I noticed that so lot ppls have issue at 2:48: Shaw can't push and kill the crab and arts guard leader, causing the arts guard go through beagle and fail the autodeploy. This is the video about how to fix that: ruclips.net/video/GBUbjuARUMM/видео.html
Nice fix! I had the same issue, and I just fixed it by swapping Cuora and Beagle, then using Cuora's skill to block the arts guard that leaks through. This works best if you are confident in your DPS on the left side, since if 2 of the big boys stack up on Beagle she will probably melt.
The god himself at it again. I like your guides just by the fact that you use Operators that is available and easy to get for everyone. One of the main reasons why I'm subscribed. Keep up the great work! Will be using your guides for a long while when my brain decides to shut down lol.
Tip: If you're using Saria as the Defender at the top right, you don't need to put in a Medic at 1:50. It's completely unnessecary if you have her skill set to skill 2.
ma dude. you ve helped me so much with such levels, where i didnt have the resources to substantially level up and my brain was missing these last cells to find a viable solution for the stage :P thank you. awesome videos! love the reviews too.
Thanks bro, youre really were there when we need to completing supplies or something when our mind goes zonk nor overthink. But, true there's no bad operators, just bad doctors. Ure legend dood.
Thnx for the guide. Weirdly enough for me, Shaw just cant seem to push the last big guy down. She has pushed other big guys but the last one just refuses to go down. Using S1 at lvl4
Thank you for this, the older chinese video that is popular I could never get to consistently work even with much better units, this one works just fine in auto deploy every time so far.
Worked like a charm, even using higher rarity operators. I didn't have an operator with slow, so in Orchid's position I used another single target caster. In my case, I used E2 Haze in Orchid's position, and E1 lvl40 Amiya in the standard one. Shaw had level 7 S1. Rest was just operators of the same class but higher rarity/level.
I feel stupid now because I cleared this stage by grouping all my units in the middle choke point and basically 'brute force' my way to victory... and then there's this strategy which is so much simpler... -_-" How did I brute force my way you ask? Well... there was Gitano and Skyfire... Coura and Matterhorn... Shining and Silence... Lappland and E2 Silverash XD
To anyone who's struggling with the push rng on the defender on the top right, place a unit as soon as Shaw's skill activates it prevents the defender from moving back, after that he'll fall to his death.
Thanks for this. Managed to clear with underleveled OPs. Sometimes Shaw takes ages to push off the last black guy though when the game decides to screw with you on 2x on Auto. EDIT… guess you adressed that on the sticky. But oh well. It works with modifications for me.
One thing that would improve all SK-5 guides-> Shaw and then instead of Beagle, drop a block 2 vanguard. Courier, Siege, Texas, it doesn't matter. At 22 kills, you withdraw them and place your defender. This gives you an incredible DP boost in the early game which makes the whole run far less harrowing.
i suggest to change lancet-2 for another defender there some occasion on 35 kill beagle wont be survive the attack after the medic get pulled and oh make sure shaw got her skill to lvl 7 the heavy can repposition them self from the ledge
Would say no to Shaw having lv 7 since that in itself doesn't do anything to her push. You need Shaw's skill at Lv 7 + Specialization 3 to give her large push, even 7 + Specialization 2 is medium. Giving her completely maxed skill would cost an additional 4 orirock concentrations, 4 grindstones, 2 polyester lumps, 2 polymerization preparations, 2 optimized devices, and 12 T3 skill books. Really not worth it for SK-5.
i just retested her skill again and turn out just like you said the change isn't really significant enough, but somehow that actually the reason she finally be able to push the enemy to the chasm edit : turnout my shaw was still a lvl 1
Finally playing catchup and I'll say... this wasn't quite as bad as some of the other levels. I did switch out Melanthia with Mousse though, since Shaw couldn't Sparta kick the heavy off the ledge for some reason, even with her skills maxed. But thanks for this man :) really appreciate it!
big bulky enemies weigh more so it takes Shaw more time to push them off, this gameplay feature actually plays a big factor in challenge mode of some stages in that it gives more weight to all enemy types such as 3-3 Hard
Thanks for the guide! I thought I could substitute Orchid with Manticore but her slow was not as good, and she can't be deployed on ranged panels. A pity. I had to use Orchid. She wasn't E1 but I still cleared the stage just fine. Instead of Kokodayo I used Poison Blue. I freaking love that sniper since I got her, instant E1.
Thanks for the guide. This stage is hard. By luck, I just placed Cuora in top right beagle should be and blocked 4 enemy in coura's 2nd skill. Although, some Auto Deploy, shaw is being left out pushing the last heavy shielded enemy, repeatedly. But some times don't. Auto deploy is really weird sometimes.
I HAVE BEEN DOING THIS WRONG THANK YOU FOR THE GUIDE BRO Also, when is the next Challenge version for each chapter's guide with low rarity units? How for did you made it?
I'm making a Base Set Up video now, because so lot of you asked me to make it. After that i'll finish videos about Chips and Supplies levels and then i'll start to make CM levels Sorry for the wait
after countless drill plan and sanity there are few things i tested for this guide: 1. with skill 1 level 4, dont replace shaw with FEater, it wont work at all. she cant push both 2nd and 3rd enemies at once like shaw does, then just like that later she wont able to push all the enemies into the hole, its the easiest thing u will notice 2. there is a bug that causes the last shielded dude can not be pushed into the hole with skill 1 level 4 from specialist pushers. he will get pushed to the edge, then comeback to the original position, and make a loop which will make you fail auto deploy if you dont keep looking at the screen 3. if your team is underleveled and your defender cant hold left lane, you can replace slow supporter with someone deal physical damage. art guard leader is weak to physical damage, and they spawn before the big dude (except the first one). if they get slowed by your slow support, your operators will attack the big dude who is closer to defending point, thus those art guard leaders will kill you defender tested with full team e1 lvl 20 skill 1 level 4 (except cuora skill 2 for right lane)
@@XenithShadow i used shirayuki. you can get her through recruitment with aoe + slow or sniper+slow tags. her 2nd skill can slow an aoe and deal extra art damage shirayuki replace amiya amiya replace lava lava replace orchid and face left cuora and beagle swap place order of deployment: shaw > cuora > amiya (active skill)> lava/beagle > beagle/lava > shirayuki > kokodayo > hibiscus (to heal cuora) and the rest just follow the clip if you have a healing defender instead of beagle, place above gavial, and lava facing right
For people who have issue with Shaw, I recommend some changes with this: To where KyoStinV added Shaw, replace her with Cliffhanger to pull them to the hole next to her to the right. Then add Beagle or any "Block 3 Enemies" operator at bottom right and add Shaw there to push them to the bottom side hole. This should lower the enemy population. Then add any slow-moving ability operator like Virtuosa at top left to slow them, while you add any Slow effect operator at bottom left covering the whole passage. Then add another defender unit there to prevent them from entering the blue box, and finally add a Caster like Amiya at bottom pointing up for the left wave, and any operator like Skyfire at bottom right to kill those who get stuck at any defender with Shaw cuz Shaw herself cannot push the big bois. This should kill them all in one go. No need for medics.
Kind of a weird thing but still probably worth noting - FEater doesn't seem to replace Shaw in this map at the same skill level. This is most noticeable during the first time two enemies come out. For some reason, she'll shove one appropriately, but only nudge the second. Super strange.
Me: //forgot to put lancet in to the field. pass anyway. KyoStinV: You don't need that medic Me: Yeah, you're right... Also me: //put perfumer and lancet in at the last second just for fun. XD Thank you as always. :D
I hate how gavial can't be replaced in this one i really don't want to invest on such an operator , but no matter which elite operator i replace her with it's still hopeless for such a Cuora to survive here
I used exusia,eyjar,mostimia and Angelina all around 55 e1 all of them melted before reaching cuora, be careful with your Shaw as one got past my other tank I think it's just because their skill levels only 4 but yeah
Anyone have any idea why F'Eater just eats shit at the first double unit at the top right? I noticed Shaw was the only one that pushed them off while F'Eater just lets one through.
Shaw failed to push the enemies so many times it stressed me lol. My last two run before clearing this even had 1 purple katana guy passing through because the 3 heavies isn't pushed yet until very late game. Then after that when i tried the auto play, on top of 1 katana guy passing through now i get 1 heavy persisted until the tank died and on other auto run Shaw failed to push the katana guy so the tank died early.
I noticed that so lot ppls have issue at 2:48:
Shaw can't push and kill the crab and arts guard leader, causing the arts guard go through beagle and fail the autodeploy.
This is the video about how to fix that: ruclips.net/video/GBUbjuARUMM/видео.html
Oh, thank you so much for this! I was having this problem for some time.
@Alex Heart it work perfectly till this day. i just finished SK-5 with his method nothing weird happen even auto deploy work normally
Nice fix! I had the same issue, and I just fixed it by swapping Cuora and Beagle, then using Cuora's skill to block the arts guard that leaks through. This works best if you are confident in your DPS on the left side, since if 2 of the big boys stack up on Beagle she will probably melt.
@@carlthekatt Nice
Angelina was my first 6* so that circumvented everything lol
Nonetheless thanks for all the great guides
Game: Elite 2 recommended
KyoStinV: Hold my beer
Elite, as a space simulator, is recommended to everyone. xDDDD
KyoStinV: It's pretty easy
Me after failed multiple time: Ouchh
Same here xd
Yeah, i tried that stage like 5 times lol :v
Definitely can agree here
I thought I was the only one 🗿 I use exactly the same operators and they have a higher level, but I don’t know why I failed
Me: Sees literally 5 of the strongest units in the game come out at the same time
KyoStin: "It's pretty easy"
What's the five strongest units in game?
@@blacktyphoon maybe its the fat dude with huge hammer, the fat dude with shield, the purple sword guy, the metal crab, and one other. idk lol
I see you're listening when people say they can't hear u with high game volume.
Godly and friendly content creator.
Love it.
Always a life saver when some of us slow Doctors are headscratching our heads on figuring the map, thanks
Facts
The god himself at it again. I like your guides just by the fact that you use Operators that is available and easy to get for everyone. One of the main reasons why I'm subscribed. Keep up the great work! Will be using your guides for a long while when my brain decides to shut down lol.
Thank you sooo much. I kept failing this level trying to follow other guides but yours is so more doable.
Tip: If you're using Saria as the Defender at the top right, you don't need to put in a Medic at 1:50. It's completely unnessecary if you have her skill set to skill 2.
Your tutorials are easy to follow. Thanks, you are here for us. Truly a godsent.
literally as I search this it's uploaded. my man is a god
I may fail these levels multiple times but whenever I hear you say "it's pretty easy" I just gotta believe it is! Thank you as always 😁
ma dude. you ve helped me so much with such levels, where i didnt have the resources to substantially level up and my brain was missing these last cells to find a viable solution for the stage :P
thank you. awesome videos! love the reviews too.
Thanks bro, youre really were there when we need to completing supplies or something when our mind goes zonk nor overthink. But, true there's no bad operators, just bad doctors. Ure legend dood.
Thnx for the guide. Weirdly enough for me, Shaw just cant seem to push the last big guy down. She has pushed other big guys but the last one just refuses to go down. Using S1 at lvl4
Thank you for this, the older chinese video that is popular I could never get to consistently work even with much better units, this one works just fine in auto deploy every time so far.
I literally just stack every single units I have that do arts damage. Pramanix saves me 😭
THE GOD HAVE FINALLY SPOKEN THROUGH HIS MIC!
btw thank you for these guides.
will continue to support you.
Спасибо чувак, ты опять меня выручил!
Thanks dude, you helped me out again!
Thanks for all the guides! You do a great job at explaining what to do and why
Thank you man, I used Blaze instead of Cuora and added a debuffer. You helped me come up with my own strategy.
i feel the unit limit much harder in this stage than others
Worked like a charm, even using higher rarity operators. I didn't have an operator with slow, so in Orchid's position I used another single target caster. In my case, I used E2 Haze in Orchid's position, and E1 lvl40 Amiya in the standard one. Shaw had level 7 S1. Rest was just operators of the same class but higher rarity/level.
Oh gods, that's what I was thinking. I didn't notice this gap. Thanks a lot!!!!
Nice Video! I always switch between you and LanifMaster. I think this is the more optimal between the two.
"you don't need that medic"
Hibiscus: *sad and cry*
you bastard! you made her cry!
Thanks for another excellent vid!
I feel stupid now because I cleared this stage by grouping all my units in the middle choke point and basically 'brute force' my way to victory... and then there's this strategy which is so much simpler... -_-" How did I brute force my way you ask? Well... there was Gitano and Skyfire... Coura and Matterhorn... Shining and Silence... Lappland and E2 Silverash XD
SilverDaddy xD
Bro, I just play this game for 1 months+ and your guide help me a lot. Just wanna say thank you for all your hard work. Gamer salute
Man, I'm new to this game and you're my new God now.
Thanks for the guide, just need to wait another 16 hours and I'll finally have Texas. You are a hero.
0:41 I kept on trying this stage multiple times with Cliffheart, and damn I didn't know there was a pit for Shaw to push enemies at the top
So I wasn’t the only one who thought of doing that 😂
K so i've been trying many set ups and only yours work fine with me, u got my resp and sub bro, keep it up!
To anyone who's struggling with the push rng on the defender on the top right, place a unit as soon as Shaw's skill activates it prevents the defender from moving back, after that he'll fall to his death.
Note: For those who have a decently leveled Saria (mine is E1 lv56 using rank 2 skill 1), you can replace Beagle and not need a medic up top at all.
thank you for saving me from SO MUCH frustration!!
i am now officially love shaw
Thefireisexstinguished readytoreturntobase.
Man thank you for this videos. Really helps a lot!
You make thjngs easier. Again, thanks for this Strategy. It really helps me.
Thanks for this. Managed to clear with underleveled OPs.
Sometimes Shaw takes ages to push off the last black guy though when the game decides to screw with you on 2x on Auto.
EDIT… guess you adressed that on the sticky. But oh well. It works with modifications for me.
One thing that would improve all SK-5 guides-> Shaw and then instead of Beagle, drop a block 2 vanguard. Courier, Siege, Texas, it doesn't matter. At 22 kills, you withdraw them and place your defender. This gives you an incredible DP boost in the early game which makes the whole run far less harrowing.
Good guide and thanks for the tips
lmao the Heavy Defender Leader just waltz back into the square whenever Shaw pushes him, had to redeploy a caster to eliminate the enemy xD
I'm planning to beat all 5th stage but gotta E1 and up the level to 40-ish orchid, cuora, melantha and gavial
once again, thanks!
Helped me a lot. Thanks.
i suggest to change lancet-2 for another defender there some occasion on 35 kill beagle wont be survive the attack after the medic get pulled and oh make sure shaw got her skill to lvl 7 the heavy can repposition them self from the ledge
Would say no to Shaw having lv 7 since that in itself doesn't do anything to her push. You need Shaw's skill at Lv 7 + Specialization 3 to give her large push, even 7 + Specialization 2 is medium.
Giving her completely maxed skill would cost an additional 4 orirock concentrations, 4 grindstones, 2 polyester lumps, 2 polymerization preparations, 2 optimized devices, and 12 T3 skill books. Really not worth it for SK-5.
i just retested her skill again and turn out just like you said the change isn't really significant enough, but somehow that actually the reason she finally be able to push the enemy to the chasm
edit : turnout my shaw was still a lvl 1
@@greenphoenix7365 Rank 4 is required for moderate push. Her level doesn’t matter on this map.
i see, but before her skill lvl increase the heavy will always reposition himself away from the ledge, it maybe just my luck
The deity of tryhard stages are here again xD
Thanks for you video bro, this kind of videos help me a lot!!!
My 1st defender die so i let melantha with gintano, hibicus and ansel support to take on that tank like a boss XD
Finally playing catchup and I'll say... this wasn't quite as bad as some of the other levels. I did switch out Melanthia with Mousse though, since Shaw couldn't Sparta kick the heavy off the ledge for some reason, even with her skills maxed. But thanks for this man :) really appreciate it!
big bulky enemies weigh more so it takes Shaw more time to push them off, this gameplay feature actually plays a big factor in challenge mode of some stages in that it gives more weight to all enemy types such as 3-3 Hard
I swear, you're a goddamn genius
Thank you so much!
You the best thank you.
Thanks for the guide! I thought I could substitute Orchid with Manticore but her slow was not as good, and she can't be deployed on ranged panels. A pity. I had to use Orchid. She wasn't E1 but I still cleared the stage just fine. Instead of Kokodayo I used Poison Blue. I freaking love that sniper since I got her, instant E1.
thank you kyostinv very cool
Thank you for the guide :D
And I was surprised when I saw there's no vanguard hahaha :D
Thanks for the guide. This stage is hard. By luck, I just placed Cuora in top right beagle should be and blocked 4 enemy in coura's 2nd skill. Although, some Auto Deploy, shaw is being left out pushing the last heavy shielded enemy, repeatedly. But some times don't. Auto deploy is really weird sometimes.
I made a fix video abou that
I have several 6 stars but I’m terrible at strategy. You help me a lot
I HAVE BEEN DOING THIS WRONG
THANK YOU FOR THE GUIDE BRO
Also, when is the next Challenge version for each chapter's guide with low rarity units? How for did you made it?
I'm making a Base Set Up video now, because so lot of you asked me to make it.
After that i'll finish videos about Chips and Supplies levels and then i'll start to make CM levels
Sorry for the wait
@@KyoStinV it okie bro
Thanks for the normal chapter guides as well nwn
* IT'S PRETTY EZZY
3:36
*me after fail more 10x, even though follow this trick.
After all, the lucky is depend of all time
3:50 oh god yes, this kept happening to me, I though I needed some arts on the right side too.
awesome!
I dunno if there are hole in the top right corner...
Thank you ypr the best
after countless drill plan and sanity there are few things i tested for this guide:
1. with skill 1 level 4, dont replace shaw with FEater, it wont work at all. she cant push both 2nd and 3rd enemies at once like shaw does, then just like that later she wont able to push all the enemies into the hole, its the easiest thing u will notice
2. there is a bug that causes the last shielded dude can not be pushed into the hole with skill 1 level 4 from specialist pushers. he will get pushed to the edge, then comeback to the original position, and make a loop which will make you fail auto deploy if you dont keep looking at the screen
3. if your team is underleveled and your defender cant hold left lane, you can replace slow supporter with someone deal physical damage. art guard leader is weak to physical damage, and they spawn before the big dude (except the first one). if they get slowed by your slow support, your operators will attack the big dude who is closer to defending point, thus those art guard leaders will kill you defender
tested with full team e1 lvl 20 skill 1 level 4 (except cuora skill 2 for right lane)
Who who did you replace the slower with in your e1 20 set up?
@@XenithShadow i used shirayuki. you can get her through recruitment with aoe + slow or sniper+slow tags. her 2nd skill can slow an aoe and deal extra art damage
shirayuki replace amiya
amiya replace lava
lava replace orchid and face left
cuora and beagle swap place
order of deployment: shaw > cuora > amiya (active skill)> lava/beagle > beagle/lava > shirayuki > kokodayo > hibiscus (to heal cuora) and the rest just follow the clip
if you have a healing defender instead of beagle, place above gavial, and lava facing right
For people who have issue with Shaw, I recommend some changes with this:
To where KyoStinV added Shaw, replace her with Cliffhanger to pull them to the hole next to her to the right. Then add Beagle or any "Block 3 Enemies" operator at bottom right and add Shaw there to push them to the bottom side hole. This should lower the enemy population.
Then add any slow-moving ability operator like Virtuosa at top left to slow them, while you add any Slow effect operator at bottom left covering the whole passage. Then add another defender unit there to prevent them from entering the blue box, and finally add a Caster like Amiya at bottom pointing up for the left wave, and any operator like Skyfire at bottom right to kill those who get stuck at any defender with Shaw cuz Shaw herself cannot push the big bois. This should kill them all in one go.
No need for medics.
I used lv 50 Istina E0, lv 40 Skyfire E1 and lv40 Nightmare E1 with s2 instead and did it in 1 try thanks again.
right lane: am i a joke to you
Kind of a weird thing but still probably worth noting - FEater doesn't seem to replace Shaw in this map at the same skill level. This is most noticeable during the first time two enemies come out. For some reason, she'll shove one appropriately, but only nudge the second. Super strange.
KyoStinV: it’s pretty easy.
Us: Are we a joke to you ?
Holy crap I didn't know you could repeatedly push heavy units, goddam
Me: //forgot to put lancet in to the field. pass anyway.
KyoStinV: You don't need that medic
Me: Yeah, you're right...
Also me: //put perfumer and lancet in at the last second just for fun. XD
Thank you as always. :D
Everybody gangsta till you dont need that medic
Failed several tries with left leakage / dead... used Lava and Gitano (S1 skill). Had to swap out sniper with Lancet2 to make it work
You are a god!
E1 Blaze can replace Cuora as long as you place the healer in time
shocked that I failed because weedy has faster push animation which caused some poor push timing resulting in some leaks
I hate how gavial can't be replaced in this one i really don't want to invest on such an operator , but no matter which elite operator i replace her with it's still hopeless for such a Cuora to survive here
Tried using FEater to replace shaw, it doesnt work, FEater apush animation is too fast , at 0:49 it will only push 1 enemy insted both of em
idk about you guys but i get that glitch at the end pretty much 100% of the time
Thanks kyo
thanks sir
My Sniper never targets the Magic Resist Enemy...
Still have an issue is the last martial art solider. When shaw push he he glitch into the red box and don't move
i didn't even see the pit at the top so I had shaw pushing them into the pit on bottom..
I’m doing the exact same thing but every time beagle keeps dying
Where wouldah I be with out ah you my friend your the best.
Impressive strategy, mine was to bully everything with skyfire and gitano lol
I used exusia,eyjar,mostimia and Angelina all around 55 e1 all of them melted before reaching cuora, be careful with your Shaw as one got past my other tank I think it's just because their skill levels only 4 but yeah
This is easier than the previous stage with all those armored casters
Thanks it worked! But for some reason, in auto deploy, shaw fails to push the last heavy and keeps repositioning. Shaw's already skill lv.4
Then sometimes the melee guard walks past through, any fixes?
For that i did the solution at the end of video 😉
KyoStinV OH WOW I did not see that, should've finished the video first. Thanks!
I was going about this the entirely wrong way I was trying to funnel both sides thro the center and burst down
Niiiice
Anyone have any idea why F'Eater just eats shit at the first double unit at the top right? I noticed Shaw was the only one that pushed them off while F'Eater just lets one through.
FEater has faster push animation, while Shaw slower, that mean before the push is finished the second enemy will go in the tile and Shaw will push him
@@KyoStinV Informative! Thank you.
I always miss those holes at the upper areas
Plant vs Zombie 3 Coming Soon! xD
Lol, Love Arknights coz of guide xD Thank Kyo ;3
all i have only Eyja 6* no other 6* xD
Say senpai, can I put Ifrit at lancet-2 position? (main suggestion)
and let's medic at lava position (if I need to heal)
Shaw failed to push the enemies so many times it stressed me lol. My last two run before clearing this even had 1 purple katana guy passing through because the 3 heavies isn't pushed yet until very late game. Then after that when i tried the auto play, on top of 1 katana guy passing through now i get 1 heavy persisted until the tank died and on other auto run Shaw failed to push the katana guy so the tank died early.
I noticed that, i think i'll do a remake to avoid that problem.
Nice
Thanks
uggghhh I'm gonna invest on my warfarin