New Luminite Worker Trick to Increase Your Resources for Free (Vanguard and Infernal) (Stormgate)

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  • Опубликовано: 12 сен 2024

Комментарии • 12

  • @msrm55
    @msrm55 Месяц назад +5

    Well explained. I didn't know about the return cargo method. Great video!

  • @msrm55
    @msrm55 26 дней назад +1

    Taking your base diagonally is worse... IF you just want the luminite.
    However maybe you want your base closer to the therium, for example on isle of dread you could take the base next to you diagonally, sacrificing some lumite mining in exchange for therium mining.
    I don't know how good it is to do that. I would love it if you made a video on that kind of trade of.

    • @Dansible
      @Dansible  26 дней назад

      Hi @msrm55! Thanks for the video idea 😀
      The faction that this would effect most is the Infernal, as they are the only ones currently that can't make a cheaper dedicated Therium collection structure.
      To do some quick math just for fun, assuming your mining with 12 workers on a luminite mine, they will collect on average 616 Luminite per minute at the normal 90 degree angle,
      If you were to place your base on the corner of a mine instead, they would gather an average 552 per minute (from what I've just tested), which will earn you 64 less Luminite per minute.
      For the vanguard, since a scrap yard is only 100 Luminite, it would be better in the long run to place your command post as close as possible and build a separate scrapyard next to the Therium, as you will be in profit in about 1 minute and 30 seconds, and after that you will still be able to gather Luminite more efficiently for the rest of that mines life span, which is about 13 minutes if mining with 12 workers the whole time.
      I haven't really talked about this during this or my Enriched Therium video, but placing a structure directly next to the Therium also makes quite a big difference in their efficiency as well, as it takes about 7 workers to mine 187.5 Therium per minute (which is the rate it spawns new lumps) where as you only need 4 workers if you place a scrapyard or Shrine touching the deposit.
      But as you say, there are probably others who want to know these trades off so maybe it would be good to do a video on this in the near future!

  • @drdorenton1060
    @drdorenton1060 24 дня назад

    nice vid, didn't know about the return trick
    may be worth mentioning how bad the 11th/12th workers are (assuming worker trick*)

    • @Dansible
      @Dansible  24 дня назад

      Thanks!
      The 3rd worker when added to a center node, will contribute an additional 40 Luminite per minute compared to 2 workers, for a total of 80 on both nodes.
      The 3rd worker on an outside node, will contribute an additional 56 luminite per minute on average compared to 2, for a total of 112 on both nodes.
      I would note that 40 luminite per minute it not bad for a worker, and I would say it is definitely worth adding an additional 11th and 12th worker later on (even when initially using the tricks in the video), as the average worker mines around 50 luminite a minute, between all the different nodes.

  • @Jdban
    @Jdban Месяц назад +1

    Thanks!

  • @VinzZockt
    @VinzZockt Месяц назад

    Thx for explanation.... I hope they will fix it ... Its so wierd .... Cel meanwhile have 4workes they dont need to manage anything xD

  • @Zibit21
    @Zibit21 24 дня назад

    Nice, but is it really worth it? Especially since it depends on CP position? Sounds like a lot of work and a lot to remember.

    • @Dansible
      @Dansible  24 дня назад

      It would ultimately depend on what level the person is playing at and how much they want to optimize their build order.
      If a player is not consistently building workers, or frequently getting supply blocked early into the game, these would be much bigger issues to fix before considering spending any multitasking on these kind of worker tricks.
      For me personally, I've made the most out of these tricks when the game has been very aggressive and both sides have been stuck on one base, and I am desperately trying to save enough to afford my next expansion. In these sorts of games, I think placing 14 workers on a mine (using these tricks) is worthwhile, but outside of that I would stick to 12 on a mine and just keep expanding when I get oversaturated.