@@puddingpoppalpatine-6070 well...... to be fair, it's not his fault, that american education ends at the border of the USA...... still... compare it to other countries and it's just bad.....
@@radekvamowski8092 next time you play a looter shooter, try talking non stop to keep an imaginary audience entertained, no dead air. You'll see how hard it is not to miss anything at the same time.
Sweet blueberry pancakes, I'm so glad I found this channel. You have a perfect balance of explanation, gameplay and practical advice. I subscribed faster than I clock out for work- you are awesome man, keep rocking.
you KNOW you are causing destruction when you can safely say, "a pile of trucks" unironically. LOL And as someone who has fired a minigun in the Army, I can say they totally are a vibe, man. If you've not gotten to shoot one without worry for the ammo, you haven't lived. If you get a chance Splat, I suggest it highly. Unfortunately you get about 1.1 seconds for 100 dollars in civilian terms, lol. But when ammo isn't a concern, daaaaaamn is it satisfying. Its a LOT of power in your fists.
The addition of various mech types that require different strategies would add replay value. Healer, summoner, exslposive expert, sniper focused, etc etc. One could be very creative with it.
I like the base idea for the game, I think it works pretty well already and with keeping at it on weapons and enemies diversity it'll only get better. I would totally love a roguelike/lite or endless mode for when you're familiar with all weapons an enemies and want to try combination that aren't in the story.
What u been saying about this game sounds logical and true. Like keep the story mode but add a endless mode. It'll add nicely to it. Also adding customization onto the mech and the weapons would work too
I don't need all the crates and stuff being destructible and dropping loot. Too many games use this, it's exhausting. Always running through a level and getting slowed down by hitting the static environment dozens of times.
I can agree with that. I have to make sure I get everything even if what I’m getting is barely anything and I will spend play a game with smash-able containers that give loot and most of my hours on the game would be me trying to make sure I break everything so I don’t miss anything. Just give me loot at the end of the game and don’t make me smash a bunch of stuff for loot. Might be me overreacting though.
there needs to be a Splat Mechwarrior 5 series yeah it lets you gear head out a little but the mechs are nice and stompy and you can hear when you get hit
Anyone remember "Slave Zero" from 1999? Was the first i was thinking of when i saw this game. This one is more colorfull and a Topdown, but the feeling comes close to it.
This reminds of this flash game I used to play, forgot the name but it was a yellow robot infiltrating a base filled with aliens and robots. Simple mechanics but was quite fun. It was maybe 2002 to 2003?
I gotta be honest, the fact he's not even _remotely_ close to reading the the tiny story bits is a little off putting, but what really pushes it over the line is when he completely reverses their meaning. Splat does this alot, but i've never seen quite such a perfect example as in this video at 5:38 Actual text : "I became insignificant software so they couldn't detect me. That was the only way i could avoid deletion." What Splat somehow translates the above into and says out loud: "I blame insignificant software so they couldn't connect to me. That was the only way i could avoid deltion." With the rest of the context before and after those lines, many of which he also essentially completely re-wrote, he's managed to completely *reverse* the meaning and the plot of the storyline of the game. Idk, i don't wanna sound overly critical but holy hell this frustrates me to no end.
I just gave Noisecream a listen. Their Faceless Theme sounds very Nine Inch Nails. Thanks for mentioning, I'll have to check out Perturbator, Dance with the Dead, and Carpenter Brute.
Just some I'd recommend Dance with the Dead - Gremlins Theme cover, Her Ghost, Neo-Tokyo remix Carpenter Brut - Turbo Killer, Maniac cover Also try Dark All Day, by Gunship.
Mech games need customization, the more the better. I don't just mean the mech, I mean the guns themselves. I want to duct tape a gun onto a gun then strap two of these onto one arm for quad dakka.
Lol. You do know it's an indie action rogue-like right? You're asking a lot of it by wanting full mech customization, damaged and destroyed enemy parts flying all over, 😅😂. While I don't disagree that they'd be cool features, but I'm sure they didn't have the budget and talent for all that stuff lol. Looks Hella fun though. I have Project Lazarus which is very similar but I like the look of this one better so far
Hey SplatterCat! Just wondering if you have tried Anvil:Vault breakers yet? I've been playing the shit out of it on my other channel and I think you might enjoy it as well. Similar style to this game Keep it real! Cheers from Canada eh
"Several European languages use cognates of the word huracán (ouragan, uragano, orkan, huragan, orkaan, ураган, which may or may not be differentiated from tropical hurricanes in these languages) to indicate particularly strong cyclonic winds occurring in Europe." en.wikipedia.org/wiki/European_windstorm#Name_of_phenomena Eg. the French have had multiple different weapon systems named after that - a 1920s destroyer, their first military jet in the early Fifties and a class of amphibious warfare ships that served from 1963 to 2007 (the successor class, the Mistral, is named after another major wind phenomenom). The title of the game is obviously punning the "uragan*" variation with "gun". The devs seem to be Polish, judging by the company website and social-media pages, which should go a long way to explaining the Slavic form of the term.
Is it a mecha game, or is it just another twin stick shooter? Special abilities, limitless ammo, multipliers, instantaneous rotation, that sounds more like a generic twin stick with a mecha veneer.
Well, the veneer technically makes it a mech game, twin stick shooter or no. Not my bag of tea as I like older mech warrior like games but my preference doesn't dictate what a mech is.
@@tinonoman5831 I'd disagree, Mech games are more defined by their mechanics than their appearance. Same way that a top down shooter isn't a combat flight sim no matter how accurately you model the player's jet after an F-22.
@@SBBurzmali It's conceivable that a mech can be as fluid as a human whereas an F-22 just doesn't fit. I am not trying to be mean, but that argument just barely doesn't fit. True I recognize slow deliberate movements where armatures have to stabilize with each movement with a mech, but unfortunately it cannot define what a mech is. I mean technically zone of the enders is a mech game and you never take a step in that game.
@@tinonoman5831 The anime mech game is distinctive sub-genre though, characterized by pretty much anything in Macross. It has its own tropes, but that still doesn't line up with a twin stick action that you could re-skin into a SmashTV sequel with a few weeks of work. I'm not saying the game is bad or not worth playing, but it lacks so many of the features typically present in more traditional Mech games that I doubt it would scratch the itch for most folks looking for a Mech game to play.
@@SBBurzmali I agree it is a sub-genre. But I don't know how twin stick action is a disqualifying attribute as it pertains to a mech, it's more of a game type? Yeah, I don't think you are hating on the game, it is objectively well built. It's hard because it is a tech based entity that walks, I guess what I am trying to say is we should leave it at the question "is it a mech game?" rather than asserting it is not. Doesn't seem so cut and dry to me. Side note, macross is just the land air mech from battle tech, lol.
Man I couldn't disagree more with that take at the end. We have a plethora of procedural roguelikes these days and story-driven action games are quite rare. I'd like to see him stay the course with this one.
@@AecertGaming For the same reason Cars are not Planes. While it is technically possible (and has been done) doing it successfully makes both modes of transportation far less useful and that's if you consider it part of the original design. Reconfiguring an already in place vehicle has even more problems that need to be overcome. That's not to say it isn't possible to overcome all the problems but extremely difficult and time consuming. It's not like he's building an electric car company and a rocket company :-)
@@daishi5571 that's an interesting metaphor... I disagree, as splattercat said, all the pieces are there. Assuming he has a way to procedurally create maps, it wouldn't be too much extra work to add an infinite mode, which would massively increase replayability and complement the story mode quite well.
Not every mech game needs to be like tuning a car where you can tweak every minute detail, in my opinion. Customization is good but there's got to be space in the market for different levels. I'd get stuck in analysis paralysis if it was too detailed.
I'm building a mech game where I am focusing on tuning. What part of tuning gives you that paralysis? I am trying to fill in blind gaps as I can sit for hours building. Would prefabs soften some of the paralysis? Like you could go in and minmax but premade units could be dropped in.
@@tinonoman5831 I think the people that are into that sort of game will love it. Know what your game is, and what it isn't. That's kind of what I was trying to say. You can't please everyone. But if I would make a suggestion that's completely blasphemous I'd probably say have an auto tune that gives a decent outcome for people that want to explore the other parts of the game. Oh and be extra, triple sure you give the players all the info in a digestible form so they can make informed decisions. Probably tooltips and expanded tooltips with stats are the way to go, in my opinion. I might have been a bit hyperbole but too much tinkering does drain me of the will to play the game, unlike people who want that kind of thing. I can probably come up with a few more things, I'm really into game design and I've watched a lot of GDC talks and the like, but this form of communication is a bit lacking for deeper conversations. Hope that helps!
@@SilverionX That is very helpful. A information first approach. Yeah I spend alot of time watching game dev content and how to help the player have fun (weird concept). Not blasphemous at all. My system doesn't allow tuning to make something the best, it just allows something to be extreme. Basically, I will try and have prefabs set up for players to drop in if they don't want to tune. You have given me an idea for high level descriptive tuning targets that get autotuned on the mech to attempt reflect it's chosen "class" Thank you for your well thought out response.
my feeling is, it's a little too rounded corners in terms of art style. Little too much overwatch, the particles give the feeling of shooting a weak energy weapon rather than a mini gun. No shells being ejected really lowers the presentation of the mini gun. Just think of how cool it is seeing helicopters and planes with mini guns ejecting brass. second thought enemies just explode into weak energy, no gibs, no blood, nothing satisfying. Even robots should explode into lots of pieces and pop and fizzle. That's not a good thing for a shooter.
looks great but....meh EA totally burned out on EA (Early Access). Also SplatterCatGaming why do u only allocate yourself 30ish minutes of content per video?
Silent Bomber did it better back in 1999. Therefore, I say this game is complete trash. They aren't really the same game, but the vibe is the same. Enemies come in waves, blow them up, move on. When I see games like this, I compare them to a game that is almost a quarter century old. If they can't measure up, they are trash.
i kinda like when he goes 'off script' and adds his inimitable 'Splattercat' vocal stylings, but yeah it can be a bit jarring listening and reading at the same time. I've learned to read less and just let him tell the story his way. It's part of the charm of the channel.
"It looks like we're in somewhere like Spain, Portugal, France..."
*map literally says Barcelona*
Never change Splat!
i was laughing a tad too hard at that too
typical american? ^^
@@radekvamowski8092 To be fair to him, he wasn't completely off. More of his perception failing him than his Geographical knowledge.
@@puddingpoppalpatine-6070 well...... to be fair, it's not his fault, that american education ends at the border of the USA...... still... compare it to other countries and it's just bad.....
@@radekvamowski8092 next time you play a looter shooter, try talking non stop to keep an imaginary audience entertained, no dead air. You'll see how hard it is not to miss anything at the same time.
Oh wow, hello SplatterCatGaming and BIGBIG thank you for checking out our game. You are definitely A GUN!
will there be option to customize guns and ammos? aand have addons on the guns like lasersight and such?
Mech Engineer kind of does that, but its in development and an aquired taste. Splat did a vid on it a while back.
6:30 Fully agree! In Mech games, the ability to build and/or modify Mechs is a must, same thing goes for Spaceships, Cars, Ships and Planes.
just like in games with wobble physics, boobs and adjustable boob sizes are a must
There are limits. If something is overdesigned or too granular, it WILL have a fanbase, but being too niche is an issue.
Mech games are already fairly niche. Its about fulfilling the expectations of that niche.
@@dracos24 the ones that are niche are the sergy ones. Most games that have mechs that are also accessible are very popular
Google can't even name ten popular mech games in the last decade, that's as niche as it gets.
Sweet blueberry pancakes, I'm so glad I found this channel. You have a perfect balance of explanation, gameplay and practical advice.
I subscribed faster than I clock out for work- you are awesome man, keep rocking.
you KNOW you are causing destruction when you can safely say, "a pile of trucks" unironically. LOL And as someone who has fired a minigun in the Army, I can say they totally are a vibe, man. If you've not gotten to shoot one without worry for the ammo, you haven't lived. If you get a chance Splat, I suggest it highly. Unfortunately you get about 1.1 seconds for 100 dollars in civilian terms, lol. But when ammo isn't a concern, daaaaaamn is it satisfying. Its a LOT of power in your fists.
The addition of various mech types that require different strategies would add replay value. Healer, summoner, exslposive expert, sniper focused, etc etc. One could be very creative with it.
Mom I want Riftbreaker!
We have Riftbreaker at home
Riftbreaker at home: Uragun
Looks like Future Cop: LAPD to me...
What's that childhood? You've returned.
All your base is belong to us.
i loved that game.
I like the base idea for the game, I think it works pretty well already and with keeping at it on weapons and enemies diversity it'll only get better. I would totally love a roguelike/lite or endless mode for when you're familiar with all weapons an enemies and want to try combination that aren't in the story.
What u been saying about this game sounds logical and true. Like keep the story mode but add a endless mode. It'll add nicely to it. Also adding customization onto the mech and the weapons would work too
10:02 "Discharge? Okay. Normally you need penicillin for that..." dead XD
Splat, I've gotten so many games through your vids, and always try to use your link. Hope it helps bro, keep up the great content
Evil spider robots shooting red balls of plasma, sandstorms, industrial ruins, whale corpses, unexpected discharges...Yeah that's definitely future Spain!
One of the best Entertainer on YT :) Machinegun to death :D
All of what has been said and: the title is awesome
You are a gun? So, the anti-Iron Giant. Clever.
looks/sounds real nice, does seem a little bit too much on-rails.
I don't need all the crates and stuff being destructible and dropping loot. Too many games use this, it's exhausting. Always running through a level and getting slowed down by hitting the static environment dozens of times.
I can agree with that. I have to make sure I get everything even if what I’m getting is barely anything and I will spend play a game with smash-able containers that give loot and most of my hours on the game would be me trying to make sure I break everything so I don’t miss anything.
Just give me loot at the end of the game and don’t make me smash a bunch of stuff for loot.
Might be me overreacting though.
“Taste my rocket …” Splat, I thought you kept your stuff family friendly? 😉
Those squiddy things remind me of the squidbots from the Matrix. I'm sure that was not unintentional... ;)
reminds me of old school battle tech game from the 90s ;).
WHERE ARE WE IN EUROPE? Giant Barcelona Label: "Do I mean nothing to you?"
there needs to be a Splat Mechwarrior 5 series yeah it lets you gear head out a little but the mechs are nice and stompy and you can hear when you get hit
badass looking mech game
Thanks Splatt
Anyone remember "Slave Zero" from 1999?
Was the first i was thinking of when i saw this game.
This one is more colorfull and a Topdown, but the feeling comes close to it.
Diablo and Mech Warrior had a child
It said Barcelona when you went over the overmap node, which is on the Spain side, pretty close to the French boarder.
My 2 Favourite weapons ! 🚀 Launcher And Minigun 😎😍👍.
12:03 the game would definitely be a 10/10 if it made those noises
Splat's Condensed Review of the game: 26:49
...and Splat sells me yet another game...
Thanks to mech it happened! x)
This reminds of this flash game I used to play, forgot the name but it was a yellow robot infiltrating a base filled with aliens and robots. Simple mechanics but was quite fun. It was maybe 2002 to 2003?
Oh no! Not the hwales!
reads like Hurricane in russian
I gotta be honest, the fact he's not even _remotely_ close to reading the the tiny story bits is a little off putting, but what really pushes it over the line is when he completely reverses their meaning. Splat does this alot, but i've never seen quite such a perfect example as in this video at 5:38
Actual text : "I became insignificant software so they couldn't detect me. That was the only way i could avoid deletion."
What Splat somehow translates the above into and says out loud: "I blame insignificant software so they couldn't connect to me. That was the only way i could avoid deltion."
With the rest of the context before and after those lines, many of which he also essentially completely re-wrote, he's managed to completely *reverse* the meaning and the plot of the storyline of the game.
Idk, i don't wanna sound overly critical but holy hell this frustrates me to no end.
I just gave Noisecream a listen. Their Faceless Theme sounds very Nine Inch Nails. Thanks for mentioning, I'll have to check out Perturbator, Dance with the Dead, and Carpenter Brute.
Just some I'd recommend
Dance with the Dead - Gremlins Theme cover, Her Ghost, Neo-Tokyo remix
Carpenter Brut - Turbo Killer, Maniac cover
Also try Dark All Day, by Gunship.
"Where are we on the map?"
- Barcelona
"Are we in like Spain, Portugal, France, something like that?"
smh
" I need to download into you" will be my new nerdy girl pickup line.
Songs Of Syx!!!! Love your vids
Mech games need customization, the more the better.
I don't just mean the mech, I mean the guns themselves. I want to duct tape a gun onto a gun then strap two of these onto one arm for quad dakka.
I agree. You should look at starship evo.
I am working on a game where the gun building is a part of the mech creation.
07:30 Barcelona is in Spain, man. Also, I wonder where Italy has gone on the map XD
You might wonder the same about the Central American land bridge or the entirety of the Black and Baltic Seas or...
Schematic af map is schematic.
@@broadbandislife true, true; the game seems like simple fun. Being Italian, I noticed my Countey missing first and foremost, lol.
With every fiber of my being I can safely say I'd rather play Brigador
Looks good, but I can't help but wish it was a Timberwolf instead.
You gonna play any lumancraft when it hits tomorrow matt?
Nice review, but there doesn't seem to be nearly enough customization to the mech.
BARCELONA yes, I kinda guess that could be SPAIN.
Do you need any help with where HONGKONG might be?
I can only read it as You Are A Gun
Urea gun? Strange title :-)
Lol. You do know it's an indie action rogue-like right? You're asking a lot of it by wanting full mech customization, damaged and destroyed enemy parts flying all over, 😅😂. While I don't disagree that they'd be cool features, but I'm sure they didn't have the budget and talent for all that stuff lol. Looks Hella fun though. I have Project Lazarus which is very similar but I like the look of this one better so far
nice soundtrack lots of beats and pewpews.
UraGun is pronounced like uragan, ie Hurricane
you should check out MechWarrior 5 looks pretty cool
Like, good video, and like, stuff, or whatever.
Hey SplatterCat! Just wondering if you have tried Anvil:Vault breakers yet?
I've been playing the shit out of it on my other channel and I think you might enjoy it as well. Similar style to this game
Keep it real! Cheers from Canada eh
No, Uragun!
Also the name might come from the russian word "uragan" that translates to "huricane" or "storm"... Bullet storm I suppose.
"Several European languages use cognates of the word huracán (ouragan, uragano, orkan, huragan, orkaan, ураган, which may or may not be differentiated from tropical hurricanes in these languages) to indicate particularly strong cyclonic winds occurring in Europe."
en.wikipedia.org/wiki/European_windstorm#Name_of_phenomena
Eg. the French have had multiple different weapon systems named after that - a 1920s destroyer, their first military jet in the early Fifties and a class of amphibious warfare ships that served from 1963 to 2007 (the successor class, the Mistral, is named after another major wind phenomenom).
The title of the game is obviously punning the "uragan*" variation with "gun". The devs seem to be Polish, judging by the company website and social-media pages, which should go a long way to explaining the Slavic form of the term.
Says Barcelona .... guesses he's in Spain .......... LMAO.
It seems this game got quite a change since this video, now switching to roguelite. I wonder what you think about the change.
Kinda reminds me of a twin stick shooter like smash TV or Robotron...
you should try: " The Unliving"
Is it a mecha game, or is it just another twin stick shooter? Special abilities, limitless ammo, multipliers, instantaneous rotation, that sounds more like a generic twin stick with a mecha veneer.
Well, the veneer technically makes it a mech game, twin stick shooter or no. Not my bag of tea as I like older mech warrior like games but my preference doesn't dictate what a mech is.
@@tinonoman5831 I'd disagree, Mech games are more defined by their mechanics than their appearance. Same way that a top down shooter isn't a combat flight sim no matter how accurately you model the player's jet after an F-22.
@@SBBurzmali It's conceivable that a mech can be as fluid as a human whereas an F-22 just doesn't fit. I am not trying to be mean, but that argument just barely doesn't fit.
True I recognize slow deliberate movements where armatures have to stabilize with each movement with a mech, but unfortunately it cannot define what a mech is. I mean technically zone of the enders is a mech game and you never take a step in that game.
@@tinonoman5831 The anime mech game is distinctive sub-genre though, characterized by pretty much anything in Macross. It has its own tropes, but that still doesn't line up with a twin stick action that you could re-skin into a SmashTV sequel with a few weeks of work. I'm not saying the game is bad or not worth playing, but it lacks so many of the features typically present in more traditional Mech games that I doubt it would scratch the itch for most folks looking for a Mech game to play.
@@SBBurzmali I agree it is a sub-genre. But I don't know how twin stick action is a disqualifying attribute as it pertains to a mech, it's more of a game type? Yeah, I don't think you are hating on the game, it is objectively well built. It's hard because it is a tech based entity that walks, I guess what I am trying to say is we should leave it at the question "is it a mech game?" rather than asserting it is not. Doesn't seem so cut and dry to me.
Side note, macross is just the land air mech from battle tech, lol.
When I played the demo I got the feeling it was aimed at the younger crowd. I'll pass.
its no brigador but it will do
🖤
Man I couldn't disagree more with that take at the end. We have a plethora of procedural roguelikes these days and story-driven action games are quite rare. I'd like to see him stay the course with this one.
Well said.
Why not both?
@@AecertGaming For the same reason Cars are not Planes. While it is technically possible (and has been done) doing it successfully makes both modes of transportation far less useful and that's if you consider it part of the original design. Reconfiguring an already in place vehicle has even more problems that need to be overcome. That's not to say it isn't possible to overcome all the problems but extremely difficult and time consuming. It's not like he's building an electric car company and a rocket company :-)
@@daishi5571 that's an interesting metaphor... I disagree, as splattercat said, all the pieces are there. Assuming he has a way to procedurally create maps, it wouldn't be too much extra work to add an infinite mode, which would massively increase replayability and complement the story mode quite well.
Cellphone game.
you have never heard of vsync being good before.
You play the game and then record your voice ?
I'm sorry to be that guy, but it specifically said you were in Barcelona, which is in Spain.
Not every mech game needs to be like tuning a car where you can tweak every minute detail, in my opinion. Customization is good but there's got to be space in the market for different levels. I'd get stuck in analysis paralysis if it was too detailed.
I'm building a mech game where I am focusing on tuning. What part of tuning gives you that paralysis? I am trying to fill in blind gaps as I can sit for hours building.
Would prefabs soften some of the paralysis? Like you could go in and minmax but premade units could be dropped in.
@@tinonoman5831 I think the people that are into that sort of game will love it. Know what your game is, and what it isn't. That's kind of what I was trying to say. You can't please everyone.
But if I would make a suggestion that's completely blasphemous I'd probably say have an auto tune that gives a decent outcome for people that want to explore the other parts of the game.
Oh and be extra, triple sure you give the players all the info in a digestible form so they can make informed decisions. Probably tooltips and expanded tooltips with stats are the way to go, in my opinion.
I might have been a bit hyperbole but too much tinkering does drain me of the will to play the game, unlike people who want that kind of thing.
I can probably come up with a few more things, I'm really into game design and I've watched a lot of GDC talks and the like, but this form of communication is a bit lacking for deeper conversations. Hope that helps!
@@SilverionX That is very helpful. A information first approach. Yeah I spend alot of time watching game dev content and how to help the player have fun (weird concept).
Not blasphemous at all. My system doesn't allow tuning to make something the best, it just allows something to be extreme. Basically, I will try and have prefabs set up for players to drop in if they don't want to tune.
You have given me an idea for high level descriptive tuning targets that get autotuned on the mech to attempt reflect it's chosen "class"
Thank you for your well thought out response.
hard to tell where hes at..."map says barcelona"
if he leaves the level by a rocket booster, why doesn't he have that ability any time he wants?
just went to steam and they got rid of the free demo maybe seconds ago
Neat
my feeling is, it's a little too rounded corners in terms of art style. Little too much overwatch, the particles give the feeling of shooting a weak energy weapon rather than a mini gun. No shells being ejected really lowers the presentation of the mini gun. Just think of how cool it is seeing helicopters and planes with mini guns ejecting brass.
second thought
enemies just explode into weak energy, no gibs, no blood, nothing satisfying. Even robots should explode into lots of pieces and pop and fizzle. That's not a good thing for a shooter.
You missed Intel
Building doesn't feel like a core mechanic of this game, especially compared to something like Riftbreaker.
If they pay attention to game like hades, they shouldn't have any issue with replicability.
This would be watchable if you erased the word "like" from your memory.
Urgagan on rus its mean tornado
Sometimes less talking says more...
looks great but....meh EA totally burned out on EA (Early Access). Also SplatterCatGaming why do u only allocate yourself 30ish minutes of content per video?
Dude just a heads up. Some ads playing here are scam ads how to make 1k to 10k in a month..
linux support?
imagun?!
This game is a less Riftbreaker ripoff without building stuff.
Mech Mech?
Helldivers but less fun and worst?
Looks way too similar to ANVIL.
I give up
Kool Kids Klub
is youtube broken for anyone else (left side bar)
Uragan (ураган) is also Hurricane in Ukrainian
Paradroids
damn thats my first time when a video releases 0 seconds ago for me) and 0 views, woohoo
Soundtrack reminded me this:
ruclips.net/video/UpvcZ-JuDoE/видео.html
Silent Bomber did it better back in 1999. Therefore, I say this game is complete trash. They aren't really the same game, but the vibe is the same. Enemies come in waves, blow them up, move on. When I see games like this, I compare them to a game that is almost a quarter century old. If they can't measure up, they are trash.
i know it's a pet peeve, but i find it really annoying when your speech is different from the in game texts.
i kinda like when he goes 'off script' and adds his inimitable 'Splattercat' vocal stylings, but yeah it can be a bit jarring listening and reading at the same time. I've learned to read less and just let him tell the story his way. It's part of the charm of the channel.