Making Shoes - Oakley x Brain Dead Factory Team Flesh
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- Опубликовано: 5 сен 2024
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I'm trying to improve my sculpting skills, so I decided to do it on camera. Here I'm sculpting and texturing the Oakley X Brain Dead Factory Team Flesh shoes, using Zbrush, Substance Painter and Octane for Cinema 4D.
#3d #zbrush #cinema4d #substancepainter #shoes
Dude, there's so much value in your channel. Thank you 🙏
Literally my pleasure!
Maaaaaaan your two cents speech really needed to hear it. Thank you
Hah that's awesome, that makes two of us who needed to hear it
sick :D
A suggestion: You can use Rizom UV for easier UV workflow. Great work as always!
Thanks for the suggestion, but goddamn $40 a month just to UV unwrap. Where is the world coming to!
gorgeous model!
Man thanks!!
Woww
VERY cool! Can see why you got really excited about this project ⚡️
Haha I'm just a little kid inside
@@NewPlastic a mark of a creative
which zbrush courses or tutorials would you recommend?
I would recommend all these channels on RUclips-
Flipped Normals
Michael Pavlovich
Jared Chavez
J Hill
Pixologic Zbrush
The best!!
You are
Dope content as always, you're the best
Happy to share
Hey, I don't understand how you keep the sole and the rest of the sneaker, near 1:04, can you explain this please ? :)
Sure, I mask it out, duplicate the object, polygroup the masked part, hide everything except the masked polygroup, delete hidden so I'm just left with the masked part, then remesh it so I get clean topology.
Thanks you boss ! Appreciate @@NewPlastic
Hey man great vid! did you put all the uv's on one tile in Cinema???
Yes but each subtool from Zbrush is its own object, so each object has its own UV tile.
please let me know 17:50 It felt like a suede at once
How did you add it?
It's just a Suede material i downloaded from the Substance painter material website, substance3d.adobe.com
Awesome stuff! Can you quickly explain why you used IES lights in this one? How often do you use IES lights and what are the pros and cons of ies light textures?
IES make the light more focused in a variety of ways, like a spotlight. So it helps me highlight specific parts of the object instead of flooding the whole thing with light. I honestly use IES a lot, especially when lighting a specific object vs an environment.
No real cons to IES, but it doesn't work as efficiently with large area lights, it's meant for more smaller light sources (with a large light surface you wont really notice the IES focused effect)
Very good to know, thanks for those small tips all of the time! @@NewPlastic
on your patreon do you go into detail on how you create these ??
Not really, some videos get an extended version that I would usually cut in edit but no, at this moment I still try to make everything accessible for free.
can i ask how did you learn zbrush? i know like basic sculpting but you are on a different level
Man, RUclips has everything. I sit and watch videos of artists sculpt, whether on Zbrush or real life sculptures. And I constantly google specific questions on how to do things.
@@NewPlastic can you recommend some yt channels of real life sculptures?
@@me-jd7mu Yup
Flipped Normals
Michael Pavlovich
SpeedCar
Jared Chavez
J Hill
Pixologic Zbrush (official channel)
And just all sorts of random videos I see and click
@@NewPlastic thanks
Do you use the mouse to model?
Nope I have a 16" Cintiq. Maybe some genius can do this with a mouse but I would avoid it at all costs.