Well I mean... I ended this episode in the negative, and after a disastrous plague/workforce problem so "thrive" is a bit of a stretch! haha.. I'll claw it back though and it'll be all good, thanks for the kind words though!
@@WhatDarrenPlays "I'm not all that great!" Says the demigod to the mortal. Give yourself credit bub, you may fall short to the titans you look up to, but you are awesome to those of us that follow you. You being one of us, just a bit better, is why I enjoy your work. Watching you juggle this chaos inspired me to try my hand at anno again (on easy lol).
I play with no AI’s and still get overwhelmed, just when u get a island sorted the others start up, then ships fail on you, Im in a mess a lot.. I shut down for couple days watch the pros, then try again … that’s my game play in a nutshell
Let's say you have a demand of 11.8 and you produce 12, taking the work clothes as an example, if the production is in-island then you will never run out of course, you'll always have a tiny bit, in this case 0.2 clothes accumulating every minutes, but when you move your production to another island, now you have to account for travel time. Suddenly the 0.2 you had as spare can become a problem, we saw that in your previous series. Don't know if I'm clear enough. Anyway, just like the previous series, it's a total blast watching you play Anno !
Fixing some supply issues might be as easy as buying from an AI and bringing it to the island. A supply boost to help recover the workforce so it can then begin doing this by itself again.
Yes Darren, the pub can get sick. Everything can get sick. If you think this was bad with the farmers you should see what happens if your Market gets sick...
If you're looking for some aesthetic mods. I'd like to recommend Quay System Full Corners. It adds a separate quay buildable (same price) that combines with other quays, but it just doesn't have the triangular ends that you usually would end with.
I suggest you some mods that you can use. Actually very good ones. Bigger Harbour [Spice It Up] New World Docklands (Kurila) Improved Trader Contracts Docklands Imports [Spice It Up] Warehouse Loading Ramps (x2) Warehouse Storage [Spice It Up] Integrated Warehouses (Kurila)
As a back seat game player, Your Doing Great! But keep a closer eye on the quests! they tend to get away from you, open a timer app on your second screen, it will help. Keep the Episodes coming, Love the way you play Anno. I'm about to head out on tour again, your vids are a bit of normalcy for me in a tornado of travel.
NGL, the New World's Top-Right areas are looking beautiful. You could blitz settle them, giving yourself a complete safe passage between Manola & the map edge that you can fortify with cannon. You'll need to move fast though! Long term that safe passage would be wonderful
When you have work force shortages (i.e. due to sickness), especially for farmers, just expand your Farmer population, by building more houses ;) Ultimately you will require more houses in any case.
I'm sure you notice on the edit, but you are sending clothes FROM Nova Roma TO Brundiusium, instead of the other way around. Also watch your income... can snowball quick Edit: Just saw the rest of the episode, you end up fixing it. However you should check the sausage consumption once again, don't think you actually stopped it for everyone
Is it only me or understanding/distinguishing between mods and dlc is pretty tough? :/ And are different tiers of production (example: small, industrial and large soap factories) mods or a dlc?
I'm not sure if i saw right, but when you made the clothes production you copied 2 of the wool farms, but did not add 2 clothes factories. So you have 12 wool farms and 6 clothes factories. However the production screen says you make 12 tons per minute, so I'm not sure whats happening. Sorry if I'm wrong, but I wanted to share just in case. Love your work ❤
I don't know how you thrive so well at this difficulty! 😂 I get overwhelmed on easy with the three easy AI's. Loving the new series!
Well I mean... I ended this episode in the negative, and after a disastrous plague/workforce problem so "thrive" is a bit of a stretch! haha.. I'll claw it back though and it'll be all good, thanks for the kind words though!
@@WhatDarrenPlays "I'm not all that great!" Says the demigod to the mortal. Give yourself credit bub, you may fall short to the titans you look up to, but you are awesome to those of us that follow you. You being one of us, just a bit better, is why I enjoy your work. Watching you juggle this chaos inspired me to try my hand at anno again (on easy lol).
I play with no AI’s and still get overwhelmed, just when u get a island sorted the others start up, then ships fail on you, Im in a mess a lot.. I shut down for couple days watch the pros, then try again … that’s my game play in a nutshell
Let's say you have a demand of 11.8 and you produce 12, taking the work clothes as an example, if the production is in-island then you will never run out of course, you'll always have a tiny bit, in this case 0.2 clothes accumulating every minutes, but when you move your production to another island, now you have to account for travel time. Suddenly the 0.2 you had as spare can become a problem, we saw that in your previous series. Don't know if I'm clear enough.
Anyway, just like the previous series, it's a total blast watching you play Anno !
27:57 James mayyyyy!!!!!!!
Darren thanks for this new series leading up to Anno 117 it's always exciting to watch the new YT. Always funny and personable.
I think I enjoyed the slower pace on this one and I look forward to see the new lay out ☺
Fixing some supply issues might be as easy as buying from an AI and bringing it to the island. A supply boost to help recover the workforce so it can then begin doing this by itself again.
Good point! Rather than waiting, that makes perfect sense
Getting Flashbacks to Sword's epidemic problems 😂
Well played Darren! With the reorganisation ahead, I'm looking forward to your first infamous timelapse in this series :)
Yes Darren, the pub can get sick. Everything can get sick.
If you think this was bad with the farmers you should see what happens if your Market gets sick...
If you're looking for some aesthetic mods.
I'd like to recommend Quay System Full Corners.
It adds a separate quay buildable (same price) that combines with other quays, but it just doesn't have the triangular ends that you usually would end with.
will look into it!
I suggest you some mods that you can use. Actually very good ones.
Bigger Harbour [Spice It Up]
New World Docklands (Kurila)
Improved Trader Contracts
Docklands Imports [Spice It Up]
Warehouse Loading Ramps (x2)
Warehouse Storage [Spice It Up]
Integrated Warehouses (Kurila)
As a back seat game player, Your Doing Great! But keep a closer eye on the quests! they tend to get away from you, open a timer app on your second screen, it will help.
Keep the Episodes coming, Love the way you play Anno. I'm about to head out on tour again, your vids are a bit of normalcy for me in a tornado of travel.
It was quite the crisis but hopefully you would bounce back, no worries, I am sure Nova Roma would rise again soon...
Love both of your series in this game. Spent many many hours watching along. Have you thought of doing a series in Dyson Sphere Program?
NGL, the New World's Top-Right areas are looking beautiful. You could blitz settle them, giving yourself a complete safe passage between Manola & the map edge that you can fortify with cannon. You'll need to move fast though!
Long term that safe passage would be wonderful
Ooooh, I like this idea
Darren! Just do a reorganizing Timelapse! It's high time those get introduced into this new series!
Strongly Agreed
I wish these episodes were more frequent. 😥loving the content tho
We need more episodes in the week 🤣🤣
Hey Darren, love the series! Can you name the cheese ship The Munster?
When you have work force shortages (i.e. due to sickness), especially for farmers, just expand your Farmer population, by building more houses ;) Ultimately you will require more houses in any case.
if you sell a share of your island to the queen, the npc's will never buy shares
What happened to CITIES SKYLINES II? Been a few months now. 😢
These episodes could not come out fast enough
How do you change variation on some of the buildings? What keybind i mean :D cant figure it out, like around 4:15
Shift+V
Full stop to rotate
Buying shares is cheap to purchase the island will cost Millions 🤣
I'm sure you notice on the edit, but you are sending clothes FROM Nova Roma TO Brundiusium, instead of the other way around. Also watch your income... can snowball quick
Edit: Just saw the rest of the episode, you end up fixing it. However you should check the sausage consumption once again, don't think you actually stopped it for everyone
Is it only me or understanding/distinguishing between mods and dlc is pretty tough? :/
And are different tiers of production (example: small, industrial and large soap factories) mods or a dlc?
I'm not sure if i saw right, but when you made the clothes production you copied 2 of the wool farms, but did not add 2 clothes factories.
So you have 12 wool farms and 6 clothes factories. However the production screen says you make 12 tons per minute, so I'm not sure whats happening.
Sorry if I'm wrong, but I wanted to share just in case.
Love your work ❤
glad you red my comment last time
I read em all!
Hello. What ever happened to your Satisfactory series? I really enjoyed those videos.
Releases every Sunday:
Last weeks episode:
ruclips.net/user/live2EThYKrRzXA
This weeks episode:
ruclips.net/video/08GXlXTL4ro/видео.html
@@WhatDarrenPlays Ah. Ok. So, livestreams and members-only.🙂
The parades - I'm so sick of the same song! Are there any mods out there that offer other parade music? Thanks.