Clone Andy would totally shake up the Tier 4 meta. It would be a good counter to Adder since Adder's one weakness is his lack of Damage buffs, and Clone Andy constantly popping his Co Power would let him keep weakened units in the fight, along with a constant 110/110 much like how Adder plays.
I still want to see the fabled "Hyper Teardown", but even without that, I'm all for adding the maelstrom boi to the roster. I'd say that's the one thing Reboot Camp REALLY nailed, was turning the nothingburger of a CO into an actual character, complete with quite possibly the best power activation in the entire game. Case in point: the gorgeous thumbnail for this very video.
Honestly I'm glad they put Clone Andy in Reboot camp, but I wish they gave him more stars. Like maybe 3 stars for Hyperrepair and then 11 for a hyperrepair that only repairs 3 HP (to ensure no one uses it). Sure no one would use the super, but at least if you lose 3 Neotanks in quick succession and aren't hopelessly outmatched by losing them, you get to keep that power. It would basically be like Andy from AW1 but allowing him to keep the charge.
With so many extra stars to play with he stops being Andy with no superpower and becomes Andy who can and will chain multiple regular powers in a row. You can make his superpower do literally nothing and he'll still have an ace up his sleeve over non-clone Andy, at cost of losing Hyper Upgrade. A fun concept, actually.
@@TheLaXandro If you wait to have 11 stars and your opponent didn't roll you over in an Andy vs Clone Andy fight, something didn't quite go right. I believe Advance Wars Reboot Camp's Clone Andy is at a handicap compared to Andy since extra movement does so much. This would be a very small buff compared to Reboot Camp. But if someone was inclined to save the stars to chain the powers to chain hyperrepairs, I actually think this would hurt them. Someone deliberately trying to chain 3 hyperrepairs in a row would probably do worse than someone who activted Hyper Repair the turn it was avalible. In fact if I was playing to win as Andy Kanbei, Adder, Jess, or Sonja vs Clone Andy, I'd rather be playing against someone with my proposed buffs who plans to chain 3 hyperrepairs than someone playing Reboot Camp Clone Andy without my buff. I think my proposed buffs would not matter in most cases. The extra stars can be filled by accident or on purpose. On purpose probably means the Clone Andy player is handicapping himself. On accident means the loss of multiple high value units over a turn. You'd think losing 30 HP of Neotanks in one turn would be a game ender. This very rarely happens at all, it usually is a game ender, but sometimes it can be the start of filling up power, unleasing the SCOP, and equalizing. Like maybe to attack those Neotankss, there are multiple AAs that cleared fodder sitting ready to die and the ones that actually dealt blows to the Neos put themselves on plains or roads where you can take a shot with Rockets and follow up by a normal tank attack. Basically, what I'm saying is getting a bunch of stars in one turn is often a bad sign, but sometimes it means the other guy overextended. Hopefully you aren't losing your Neotanks to rockets since that means they moved the rockets in the previous turn and now they have another turn to move blockers. I'm glad you agree with me that it would be a fun concept. However I don't think chaining multiple hyperrepairs would be done by saving up. I think it would be a slower version of those comebacks I mentioned. Movement happens to be really good and non-clone Andy would be happy to face off against his clone and his extra stars. If you don't know what I mean by movement being really good, watch those Mechs with Sami or Andy on their superpower. Or consider how a Mech is a slow tank for less than half the price and yet no one makes Mechs to counter artillery. It's really satisfying when an Artillery traps itself on your Mech, even more satisfying than watching it get trapped by your tank even though the punishment for the trap is functionally the same (when it becomes your turn minimum of 70% damage against the artillery if the artillery is on roads, 64% on plains, and 49% on city). But tanks don't need to trap artillery to shoot them, they can just drive up to them.
@@alex_zetsu "Someone deliberately trying to chain 3 hyper repairs in a row would probably do worse than someone who activted Hyper Repair the turn it was avalible" This wouldn't be true actually. If you look at COs like Adder, Sasha, Kindle ect an important part of their game-plan is actually holding their powers and trying to bank charge. This is because getting back to back turns of 10/10, combined with whatever effect the power is really strong. Generally using powers immediately is often times bad. The threat of using a power alone forces sub-optimal play on the opponent and using a power with no charge banked loses that threat. You always want to maximize charge gained and minimize charge lost. Which is why you'll often see players take engagements before using a power and only using the power when absolutely necessary to avoid a bad roll or something like that. There are COs that want to spam power like Hawke, Olaf, Drake though each of those COs have exceptions. But having the ability to bank a ton of charge and get multiple turns of added stats plus repairs is genuinely strong. "On purpose probably means the Clone Andy player is handicapping himself" I don't agree with this assessment. It's very game by game, turn by turn whether a power is needed or not. "You'd think losing 30 HP of Neotanks in one turn would be a game ender" When you have a repair centered power the HP itself is not important it's whether the unit actually survives. Losing 5 HP on 6 Neotank is not a game ender in the least if you repair 2 the turn afterwards. And then get to repaired another 2 the turn after that. "This very rarely happens at all" Against Andy it doesn't happen because players intentionally kill of units. Which itself is a testament to the threat of repair powers. This is something you'll even see players do against Hawke even though Hawke SCOP is expensive. Additionally it doesn't have to happen in one turn. During mid-games you'll see many engagements and trades across several turns you'll see Vehicles,Infantry,Copters trading and that quickly banks charge. 2,3 turns of fairly even trades can fully charge COs like Eagle or Hawke or Von Bolt. "I mean by movement being really good" Most COs with Movement boosts are predominately low tier. Koal, Adder, Jess, Jake all are considereed low tier. Sami herself is fairly map dependent and can occasionally drop to tier 3 and STD, but is bottom tier in FOG and HF. The premiere movement CO is Max who pairs it with a strong D2D yet he's still a mid-tier. "It's really satisfying when an Artillery traps itself on your Mech" This generally doesn't happen from movement boosting powers. You'll see transports used to drop Mechs into forest. But reaching a forest from a power is more incidental than anything. "Or consider how a Mech is a slow tank for less than half the price and yet no one makes Mechs to counter artillery Mechs are not viewed as slow tanks they're often viewed as cheaper slower artillery. Their frailty means they struggle on the front-lines on top of taking several turns for reach the front-lines, but they make excellent back-up units. Mechs also are countered by attillery. They can't attack artillery without moving into artillery range. And even with a movement boosting power they still need to sit just outside of the artillery range. Which means they're often times vulnerable to enemy vehicles or infantry. Mech typically sit at the backlines, covering vehicles. Not in front of the vehicles.
considering the addition of clone andy, he would be the second CO to have only one type of CO power (the other being old man wheelchair) a hundred likes and a heart from the eggman himself? ma I'm famous! a hundred likes and no heart from the eggman himself? ma!
He's the Bench Mensch. Also it's kind of like the days of ruin tier list paradoxon, where the "unplayable" tier has the most overpowered and most underpowered CO in it, both without peer.
If you want to go the full nine yards there could be "Clone" COs for the entire cast, all of which would lack COPs and maybe the AW1 COs could get their AW1 stats.
That would be awesome. It was one of the things I was hoping to see in the Reboot--the ability to pit AW1 COs against their AW2 counter parts. Plus, the source rules would be same (for example, AW1 COs would still get the standard 10/10 stat boost upon using COP while fighting an AW2 CO who would only get +10 defense upon power activation).
If he gets added I’ll play him in all those T4 fog matches where Sami is banned. Probably still would play Sami on basically every map where she’s allowed.
Honestly, I like the idea of a new CO, but I'd rather it be a bit spicier than "Andy, but without the super". Even if it is just something like "pays half for repairs".
If Clone Andy was added, please, give him something more unique than just Andy's kit minus the SCOP. For example, you could let him accumulate power charge for more than six stars, but he would only be able to use his COP. This would make it so he could store multiple Hyper Repairs and unleash them at his leisure.
The thing is AWBW has always been about cart accuracy. What you suggested would make Clone Andy play dramatically different from his Reboot Camp counterpart. As he is now, he wouldn't be in the same tier as a regular Andy as AWBW Andy is AW2 Andy whereas Clone Andy is AW1 Andy but playable in the AW2 setting.
@@Teknanam As a counter point, AWBW takes several creative liberties from AW2/AWDS: - Sturm is a mishmash of AW1Campaign, AW1BattleMode and AW2 Sturm; -Cruisers follow AW2 logic, except for Black Boats where they follow DS logic (which is honestly kinda silly and part of why naval combat is pretty monotonous, should have gone with DS rules in full); - Star power is based off of AW2 rules, but this contradicts AWDS rules for the DS specific units; - Transport boosting does not exist in any of the vanilla games; - More debatable cause I keep forgetting when it changed, but Drake is slightly buffed in AWBW. Going for the purist angle, I can agree that Andy needs to mimic one of the cartridges, however you're then split on following either AW1, AWDS or AW Reboot, which all have their own version of Clone. I get that the argument is "it's in Reboot camp and can be selected", but I find sticking to the rules just for a sub-Tier 4 CO is really a missed opportunity for actually shaking up the meta.
I like the concept of Clone Andy, a shame it's not playable in the official game since he doesn't have a superpower, i wish they had tweaked him a little to make him more unique and playable, maybe make his normal power cost less than andy but having no super, or something like that, but i guess it is what it is
should he be add: yes. the real question is 'is clone andy, even with just the regular co power, actually tier 4?' or did mangs just made clone andy look that good?
I just got an idea for a custom commander: Day to day: infantry and mechs have +20% firepower, but -1 movement, and all transports are 50% cheaper 1st power (Cost 2): Motorised assault. Transports and recons gain +2 movement, and units unloaded from transports can move and attack immediately 2nd power (Total Cost 6): Mechanised assault. Same as above, but increase infantry and mech firepower by 60%, and transport defense by 50% How high would that leader be rated?
I am cool with Clone Andy, but I feel he needs a little more spice. Perhaps having a weak superpower can help him store up his charge, or it could be a little different. I think the one thing this might do however is open up the floor to the possibility of additional CO's, and I'm not sure whether that would be good for the game.
6:23 that didn't have to be a perfect roll, since the recon attacked an infantry first it would have taken 5%-9% hp so at worst the recon engagement had a 50% chance of taking 4 hp and a 100% at best
I think Clone Andy should get his own SCOP... although I don't know what; it shouldn't just be a copy/paste of Hyper Upgrade... Maybe a defense boost as opposed to an attack boost?
Advanced wars contend? Finally, I've been waiting for so long for that. Clone Andy as a CO would be interesting to see in AWBW, even if he's just a cheap knock off version of Andy
Since Jess's weak infantry and other potential additions came up: Where would Dual Strike Jess (120% ground vehicle firepower, no infantry penalty) be in the tiers if both AW2 and DS versions existed?
I think we need to patch Cruisers to function as they did in AWDS first. I will not argue every unit or CO needs to be mimmicking their DS forms, but if we buffed Drake out of balance and picked AW2 snow mechanics over DS but kept DS units, I think we're already in "pick and choose" territory. As far as the rock-paper-scissors relationship of units go, Cruisers in AW 2 just fail because of how horrible they are at fighting air units, 1 of 2 jobs they exist for. They are too expensive and currently function only as answers to submarines deployed. They are a counter to a counter, a sub-counter one might say. If Jess wasn't so amazing in DS I would also advocate for her to change to the DS form. Poor girl needs a middleground buff, but that level of nuance for something not as important would be better suited for another time.
I don't see what harm adding him would cause. I would be more interested in seeing what Super CO power he would have if he was given one. Because let's be real, as cool as his theme is in reboot camp, he's just strictly worse Andy, which is boring.
Regular Andy gets 120% attack and def, hp+5, and +1 move Maybe give clone less power and heals but more move. +2 move, +2 heal, and maybe 110% boost? Maybe no boost. +2 movement is crazy good on its own
@@whichDude Debuffing enemy stats is something no other CO does i think, so his super could set the enemy to 85/85 and reduce their mov by 1? Might be way too overpowered though.
@@SpookSkellington I'd like to point out Olaf, and Drake exist. Both debuff the enemy for a turn. Snow/Rain slowing down terrain, or reducing vision. Seeing a damage/attack decrease would be really interesting though.
A way to make clown andy a little bit more valuable in AWBW would be, to let him have an super power with 3 more bars, but the super power gives clone andy the same benefit as his normal power. But on this way, he could charge up his power a little bit longer and maybe activate his power in a row (turn after turn).
Idea: Maybe have Clone Andy's Super CO power just be 6 bars, but be the same as his normal power CO? (Just so he doesn't get meta-gamed by bursting him and overcapping his bar)
I mean, if Clone Andy doesn't have any reason to save his power, he should be using it as soon as it is ready. 2HP of healing globally will never really heal 20% of your army unless you've been hit by global damage and won't really turn the tide of a battle (a 2 HP infantry is as useless against a tank as a 4HP one most of the time). If you can make Clone Andy's power stand out a LITTLE more, how would you do it?
Along with Clone Andy how about AW2 Sturm with his scop being only one meteor strike, maybe even the AW1 Campaign version of Sturm where he has the 30+ atk and -20 defense. Heck I think even DS Jess and AW1 Max at this point should be added
Could give him a Super, rather than +5 he has +4 with 20% def boos, but doesnt get the movement increase. T4 is already rather movement-focused as is so be nice to have somehing different but dunno how balanced that is.
it would be nice if they also kept the advance wars 1 stat boost that you get from your power, wich is different from aw2, and i think awbw uses the aw2 format of powers if i'm not mistaken, it would add to the uniqueness
An argument against clone Andy is that it would be the only CO to be a direct downgrade to another. Although there are some CO which are very alike, each CO has a bit of their own flair. There is no good reason to pick Clone Andy if regular Andy is also available, it's just a downgrade. Another argument is that, as we seen in the match, Andy with only regular power is still strong. There's a good chance of Clone Andy being still so good, that has to be low T3 instead of T4. If that happens, we get to the argument above, people would just choose regular Andy if they're in the same tier. Too bad for T3, but too good for T4. However, I like it for the sake of variety and homage to the OGs. Just saying it's not as straightforward as it looks
I think the best solution then, would be a reshuffle of the tiers. What I would do with Clone Andy in: Standard: T2: Eagle, Max, Olaf, Sami, +Regular Andy, +Drake, +Kindle T3: Lash, Rachel, %Clone Andy, +Adder, +Grimm T4: Flak, Jake, Jess, Jugger, Koal, Sonja FOG: T2: Eagle, Max, Olaf, +Andy, +Drake T3: Kindle, Lash, Rachel, Sonja, %Clone Andy, +Adder, +Grimm T4: Flak, Jake, Jess, Jugger, Koal, Sami HF: T3: %Clone Andy here, rest is same + Up a tier % Clone Andy * Only included changed tiers Considerations in my opinion (of course): - Adder is a check for Grimm, so they have to be together. - Although Drake can be seen as an inferior Olaf, he doesn't necessarily has a bad match against him. - But Drake needs Andy to check him, otherwise he would dominate the tier I believe that would make the meta way more diverse, more Lash, Koal and even Grimm, and less samies Drake, Adder, Kindle
Question cause I'm not really involved in the fandom/community, you said people were trying to forget about the remake? Why? I mean I was pissed to hell and back about the game being delayed and will die on this hill saying the Ukraine war was a stupid as hell reason to delay it - but I've enjoyed playing it. I haven't had any performance issues or bugs. Do people just hate the art style? Were they just that angry that there was no Dual Strike? Cause I was bummed about that but kind of understand.
I think that the only way to balance clone Andy is to do something about attrition, like extra 20% per C.O.P is too much for just a 10/10 +2hp, maybe giving him a +10% on the first activation then a +30% then another +10% is better do he can pop his cop more often but keep him with the same attrition levels as other cos
Hey, Mangs. Any chance you would consider a reboot of the old Advance Wars videos featuring multiplayer versions of the final missions against Sturm? It would be neat to see you do those in Reboot Camp. I haven't checked it out yet myself, but I'm sure some fairly simple memory editing could find the values to force all of the slots as player-controlled.
6:30 - it is not necessarily a best roll, you do not factor in chip damage from infantry you have just attacked. Maybe it is time to start petition for showing HP with 0-100 precision, as it is calculated, instead of 0-10 as it is displayed now.
@@yanami1241 that's an amazing suggestion, wow. CW has a horrid sound design, but custom COs is such a good feature. And apparently it supports online, not bad.
I want them to add Fire Emblem Edelgard D2D: Mechs cost 2000 and have +20% Atk / +10% Def Power: 3* In addition to standard 2 movement, mechs can move 4 spaces in a straight line Super Power 7*: normal power + All unwaited Infantry are promoted into unwaited mechs Yes, I've sketched out CO ideas for every FE 3 Houses character Yes, I'm retarded
@steve_jedi2511 Considering the publisher of the original game is Nintendo, I am sure the devs of By Web are trying the minimalize the amount of extra content they add so they dont get hit with a Cease and Decist out of the blue. When you do anything Nintendo you are stepping on eggshells the entire time. The less stuff they add, the less likely Nintendo is going to think they are "stealing" too much of their content.
@@lelieutenant7386 they may have said that, but they added a lot of cosmetics this year, with the new terrain themes, and new team colours so I don't see why we can't get new CO cosmetics.
I don't see how it harms to add him, but just adding a more limited version of Andy just seems kinda boring IMO. Why not give him a special superpower to make him more interesting? Or some kind of D2D? After all, AWBW is its own property, it doesn't need to conform 100%
Rather than clone andy I just want balanced CO versions (buffed and nerfed versions to make them fit adjacent tiers at least for much more variety, it's just soooo stale now it got boring).
✏ Sign Petition and let's get Clone Andy into AWBW: chng.it/ZxvMxjRV99
I agree!
fastest thing i've ever signed.
The guy that made the petition sure sounds smart, and handsome too.
Can we just get clones of every CO that just don’t have their superpowers? Maybe give them blue skin lol.
Done!
Clone Andy would totally shake up the Tier 4 meta. It would be a good counter to Adder since Adder's one weakness is his lack of Damage buffs, and Clone Andy constantly popping his Co Power would let him keep weakened units in the fight, along with a constant 110/110 much like how Adder plays.
I still think adder would win. Maybe not in fog
Clone Andy definitely should be added! Why not, right? Just like you said, add some diversity to any T4 matches 💪
I still want to see the fabled "Hyper Teardown", but even without that, I'm all for adding the maelstrom boi to the roster. I'd say that's the one thing Reboot Camp REALLY nailed, was turning the nothingburger of a CO into an actual character, complete with quite possibly the best power activation in the entire game. Case in point: the gorgeous thumbnail for this very video.
Honestly I'm glad they put Clone Andy in Reboot camp, but I wish they gave him more stars. Like maybe 3 stars for Hyperrepair and then 11 for a hyperrepair that only repairs 3 HP (to ensure no one uses it). Sure no one would use the super, but at least if you lose 3 Neotanks in quick succession and aren't hopelessly outmatched by losing them, you get to keep that power. It would basically be like Andy from AW1 but allowing him to keep the charge.
With so many extra stars to play with he stops being Andy with no superpower and becomes Andy who can and will chain multiple regular powers in a row. You can make his superpower do literally nothing and he'll still have an ace up his sleeve over non-clone Andy, at cost of losing Hyper Upgrade. A fun concept, actually.
@@TheLaXandro If you wait to have 11 stars and your opponent didn't roll you over in an Andy vs Clone Andy fight, something didn't quite go right. I believe Advance Wars Reboot Camp's Clone Andy is at a handicap compared to Andy since extra movement does so much. This would be a very small buff compared to Reboot Camp. But if someone was inclined to save the stars to chain the powers to chain hyperrepairs, I actually think this would hurt them. Someone deliberately trying to chain 3 hyperrepairs in a row would probably do worse than someone who activted Hyper Repair the turn it was avalible. In fact if I was playing to win as Andy Kanbei, Adder, Jess, or Sonja vs Clone Andy, I'd rather be playing against someone with my proposed buffs who plans to chain 3 hyperrepairs than someone playing Reboot Camp Clone Andy without my buff.
I think my proposed buffs would not matter in most cases. The extra stars can be filled by accident or on purpose. On purpose probably means the Clone Andy player is handicapping himself. On accident means the loss of multiple high value units over a turn. You'd think losing 30 HP of Neotanks in one turn would be a game ender. This very rarely happens at all, it usually is a game ender, but sometimes it can be the start of filling up power, unleasing the SCOP, and equalizing. Like maybe to attack those Neotankss, there are multiple AAs that cleared fodder sitting ready to die and the ones that actually dealt blows to the Neos put themselves on plains or roads where you can take a shot with Rockets and follow up by a normal tank attack. Basically, what I'm saying is getting a bunch of stars in one turn is often a bad sign, but sometimes it means the other guy overextended. Hopefully you aren't losing your Neotanks to rockets since that means they moved the rockets in the previous turn and now they have another turn to move blockers.
I'm glad you agree with me that it would be a fun concept. However I don't think chaining multiple hyperrepairs would be done by saving up. I think it would be a slower version of those comebacks I mentioned. Movement happens to be really good and non-clone Andy would be happy to face off against his clone and his extra stars. If you don't know what I mean by movement being really good, watch those Mechs with Sami or Andy on their superpower. Or consider how a Mech is a slow tank for less than half the price and yet no one makes Mechs to counter artillery. It's really satisfying when an Artillery traps itself on your Mech, even more satisfying than watching it get trapped by your tank even though the punishment for the trap is functionally the same (when it becomes your turn minimum of 70% damage against the artillery if the artillery is on roads, 64% on plains, and 49% on city). But tanks don't need to trap artillery to shoot them, they can just drive up to them.
@@alex_zetsu "Someone deliberately trying to chain 3 hyper repairs in a row would probably do worse than someone who activted Hyper Repair the turn it was avalible"
This wouldn't be true actually. If you look at COs like Adder, Sasha, Kindle ect an important part of their game-plan is actually holding their powers and trying to bank charge. This is because getting back to back turns of 10/10, combined with whatever effect the power is really strong. Generally using powers immediately is often times bad. The threat of using a power alone forces sub-optimal play on the opponent and using a power with no charge banked loses that threat. You always want to maximize charge gained and minimize charge lost. Which is why you'll often see players take engagements before using a power and only using the power when absolutely necessary to avoid a bad roll or something like that. There are COs that want to spam power like Hawke, Olaf, Drake though each of those COs have exceptions. But having the ability to bank a ton of charge and get multiple turns of added stats plus repairs is genuinely strong.
"On purpose probably means the Clone Andy player is handicapping himself"
I don't agree with this assessment. It's very game by game, turn by turn whether a power is needed or not.
"You'd think losing 30 HP of Neotanks in one turn would be a game ender"
When you have a repair centered power the HP itself is not important it's whether the unit actually survives. Losing 5 HP on 6 Neotank is not a game ender in the least if you repair 2 the turn afterwards. And then get to repaired another 2 the turn after that.
"This very rarely happens at all"
Against Andy it doesn't happen because players intentionally kill of units. Which itself is a testament to the threat of repair powers. This is something you'll even see players do against Hawke even though Hawke SCOP is expensive. Additionally it doesn't have to happen in one turn. During mid-games you'll see many engagements and trades across several turns you'll see Vehicles,Infantry,Copters trading and that quickly banks charge. 2,3 turns of fairly even trades can fully charge COs like Eagle or Hawke or Von Bolt.
"I mean by movement being really good"
Most COs with Movement boosts are predominately low tier. Koal, Adder, Jess, Jake all are considereed low tier. Sami herself is fairly map dependent and can occasionally drop to tier 3 and STD, but is bottom tier in FOG and HF. The premiere movement CO is Max who pairs it with a strong D2D yet he's still a mid-tier.
"It's really satisfying when an Artillery traps itself on your Mech"
This generally doesn't happen from movement boosting powers. You'll see transports used to drop Mechs into forest. But reaching a forest from a power is more incidental than anything.
"Or consider how a Mech is a slow tank for less than half the price and yet no one makes Mechs to counter artillery
Mechs are not viewed as slow tanks they're often viewed as cheaper slower artillery. Their frailty means they struggle on the front-lines on top of taking several turns for reach the front-lines, but they make excellent back-up units. Mechs also are countered by attillery. They can't attack artillery without moving into artillery range. And even with a movement boosting power they still need to sit just outside of the artillery range. Which means they're often times vulnerable to enemy vehicles or infantry. Mech typically sit at the backlines, covering vehicles. Not in front of the vehicles.
Recon on recon violence... FROM DEEJUS?!
the pirate code is more like guidelines than actual rules
considering the addition of clone andy, he would be the second CO to have only one type of CO power (the other being old man wheelchair)
a hundred likes and a heart from the eggman himself? ma I'm famous!
a hundred likes and no heart from the eggman himself? ma!
Sturm as well right?
@@juiceboxxxxxxxx sturm has 2 in awbw (his aw1 power and aw2 super)
forgot to be specific, I meant in AWBW
He's the Bench Mensch.
Also it's kind of like the days of ruin tier list paradoxon, where the "unplayable" tier has the most overpowered and most underpowered CO in it, both without peer.
lol he took his heart away
finally some advance wars!
If you want to go the full nine yards there could be "Clone" COs for the entire cast, all of which would lack COPs and maybe the AW1 COs could get their AW1 stats.
give it another decade and maybe we can see a full cast of alternative COs
That would be awesome. It was one of the things I was hoping to see in the Reboot--the ability to pit AW1 COs against their AW2 counter parts. Plus, the source rules would be same (for example, AW1 COs would still get the standard 10/10 stat boost upon using COP while fighting an AW2 CO who would only get +10 defense upon power activation).
Clone Eagle getting his aw1 lightning drive 💀
@@kemosonicfan123lbp Clone Olaf, constant snow only
clone andy basic power should be 2 stars instead of 3.
Day to day repairs Hp on buildings by 1
Who knew the reboot camp could bring something potentially really good
Something that could be interesting is make so that clone Andy have a power gauge of 7 but he can only pop his co power 3 and not have super power
If he gets added I’ll play him in all those T4 fog matches where Sami is banned. Probably still would play Sami on basically every map where she’s allowed.
Honestly, I like the idea of a new CO, but I'd rather it be a bit spicier than "Andy, but without the super". Even if it is just something like "pays half for repairs".
If Clone Andy was added, please, give him something more unique than just Andy's kit minus the SCOP. For example, you could let him accumulate power charge for more than six stars, but he would only be able to use his COP. This would make it so he could store multiple Hyper Repairs and unleash them at his leisure.
The thing is AWBW has always been about cart accuracy. What you suggested would make Clone Andy play dramatically different from his Reboot Camp counterpart. As he is now, he wouldn't be in the same tier as a regular Andy as AWBW Andy is AW2 Andy whereas Clone Andy is AW1 Andy but playable in the AW2 setting.
@@Teknanam As a counter point, AWBW takes several creative liberties from AW2/AWDS:
- Sturm is a mishmash of AW1Campaign, AW1BattleMode and AW2 Sturm;
-Cruisers follow AW2 logic, except for Black Boats where they follow DS logic (which is honestly kinda silly and part of why naval combat is pretty monotonous, should have gone with DS rules in full);
- Star power is based off of AW2 rules, but this contradicts AWDS rules for the DS specific units;
- Transport boosting does not exist in any of the vanilla games;
- More debatable cause I keep forgetting when it changed, but Drake is slightly buffed in AWBW.
Going for the purist angle, I can agree that Andy needs to mimic one of the cartridges, however you're then split on following either AW1, AWDS or AW Reboot, which all have their own version of Clone. I get that the argument is "it's in Reboot camp and can be selected", but I find sticking to the rules just for a sub-Tier 4 CO is really a missed opportunity for actually shaking up the meta.
I like the concept of Clone Andy, a shame it's not playable in the official game since he doesn't have a superpower, i wish they had tweaked him a little to make him more unique and playable, maybe make his normal power cost less than andy but having no super, or something like that, but i guess it is what it is
My god it's been a MONTH IM FIENDIN
should he be add: yes. the real question is 'is clone andy, even with just the regular co power, actually tier 4?'
or did mangs just made clone andy look that good?
I just got an idea for a custom commander:
Day to day: infantry and mechs have +20% firepower, but -1 movement, and all transports are 50% cheaper
1st power (Cost 2): Motorised assault. Transports and recons gain +2 movement, and units unloaded from transports can move and attack immediately
2nd power (Total Cost 6):
Mechanised assault.
Same as above, but increase infantry and mech firepower by 60%, and transport defense by 50%
How high would that leader be rated?
I am cool with Clone Andy, but I feel he needs a little more spice. Perhaps having a weak superpower can help him store up his charge, or it could be a little different.
I think the one thing this might do however is open up the floor to the possibility of additional CO's, and I'm not sure whether that would be good for the game.
I think that a cool passive or S.C.O.P. for "Coolone" Andy would be cool.
I want Isabella next!
No day to day
3 Power: +1 move and range to all units
3 super: +2 move and range
Prolly be tier 2 id bet.
Jesus Christ, DEEJUS WHAT HAVE YOU DONE, YOU HAVE ABANDONED US
spoilers: Deejus does Recon on Recon violence
6:23 that didn't have to be a perfect roll, since the recon attacked an infantry first it would have taken 5%-9% hp so at worst the recon engagement had a 50% chance of taking 4 hp and a 100% at best
Mangs looking like Powder in this video 😂
White egg
Angelled Egg.
Someone PLEASE make a Clone Andy sprite like the AW1/2 style it would be awesome
Woule be cool (also adapt his sprite to AWDS, so he's not the only HD)
Yes clone Andy and playing him on t4 would be awesome
I think Clone Andy should get his own SCOP... although I don't know what; it shouldn't just be a copy/paste of Hyper Upgrade... Maybe a defense boost as opposed to an attack boost?
Advanced wars contend? Finally, I've been waiting for so long for that. Clone Andy as a CO would be interesting to see in AWBW, even if he's just a cheap knock off version of Andy
I just signed the petition today!
Since Jess's weak infantry and other potential additions came up: Where would Dual Strike Jess (120% ground vehicle firepower, no infantry penalty) be in the tiers if both AW2 and DS versions existed?
She would be Tier 2 in standard at that point since she'd be the same as Max but with better indirects instead of better air units.
I think we need to patch Cruisers to function as they did in AWDS first. I will not argue every unit or CO needs to be mimmicking their DS forms, but if we buffed Drake out of balance and picked AW2 snow mechanics over DS but kept DS units, I think we're already in "pick and choose" territory. As far as the rock-paper-scissors relationship of units go, Cruisers in AW 2 just fail because of how horrible they are at fighting air units, 1 of 2 jobs they exist for. They are too expensive and currently function only as answers to submarines deployed. They are a counter to a counter, a sub-counter one might say.
If Jess wasn't so amazing in DS I would also advocate for her to change to the DS form. Poor girl needs a middleground buff, but that level of nuance for something not as important would be better suited for another time.
who here waiting to see if there will be a Clone Andy Guy if he is added?
I don't see what harm adding him would cause.
I would be more interested in seeing what Super CO power he would have if he was given one. Because let's be real, as cool as his theme is in reboot camp, he's just strictly worse Andy, which is boring.
Regular Andy gets 120% attack and def, hp+5, and +1 move
Maybe give clone less power and heals but more move. +2 move, +2 heal, and maybe 110% boost? Maybe no boost. +2 movement is crazy good on its own
@@whichDude Debuffing enemy stats is something no other CO does i think, so his super could set the enemy to 85/85 and reduce their mov by 1?
Might be way too overpowered though.
@@SpookSkellington I'd like to point out Olaf, and Drake exist. Both debuff the enemy for a turn. Snow/Rain slowing down terrain, or reducing vision.
Seeing a damage/attack decrease would be really interesting though.
A way to make clown andy a little bit more valuable in AWBW would be, to let him have an super power with 3 more bars, but the super power gives clone andy the same benefit as his normal power. But on this way, he could charge up his power a little bit longer and maybe activate his power in a row (turn after turn).
Idea: Maybe have Clone Andy's Super CO power just be 6 bars, but be the same as his normal power CO? (Just so he doesn't get meta-gamed by bursting him and overcapping his bar)
Can Deejus beat Mangs as Andy without using any power ?
I mean, if Clone Andy doesn't have any reason to save his power, he should be using it as soon as it is ready. 2HP of healing globally will never really heal 20% of your army unless you've been hit by global damage and won't really turn the tide of a battle (a 2 HP infantry is as useless against a tank as a 4HP one most of the time).
If you can make Clone Andy's power stand out a LITTLE more, how would you do it?
Mangs down in the corner of my screen lookin' like Mr. Clean
Clone Andy would be really interesting in Tier 4! He seems perfectly balanced with the other COs in this tier.
Mangs have you heard about advance wars story? They even tweaked navy.
Yes! awbw would really benifit from more co variety. I would even be in favour of them changing his day to day to make him more unique.
17:16 hi Mangs you should have realized the neotank because it killed your recon
Clone Andy would be a good addition to the Jake-Adder meta of Tier 4
🥚
We need other versions of COs like DS Jess, AW1 Max, etc. At least for fun. Don't see why they shouldn't be in AWBW.
Deejus_ christ that was a slaughter
Now THIS is what I believe in!
Along with Clone Andy how about AW2 Sturm with his scop being only one meteor strike, maybe even the AW1 Campaign version of Sturm where he has the 30+ atk and -20 defense. Heck I think even DS Jess and AW1 Max at this point should be added
Could give him a Super, rather than +5 he has +4 with 20% def boos, but doesnt get the movement increase. T4 is already rather movement-focused as is so be nice to have somehing different but dunno how balanced that is.
it would be nice if they also kept the advance wars 1 stat boost that you get from your power, wich is different from aw2, and i think awbw uses the aw2 format of powers if i'm not mistaken, it would add to the uniqueness
Remember, Andy Hard counters global damage CO powers.
Clone Andy deserves a super power
An argument against clone Andy is that it would be the only CO to be a direct downgrade to another. Although there are some CO which are very alike, each CO has a bit of their own flair. There is no good reason to pick Clone Andy if regular Andy is also available, it's just a downgrade.
Another argument is that, as we seen in the match, Andy with only regular power is still strong. There's a good chance of Clone Andy being still so good, that has to be low T3 instead of T4. If that happens, we get to the argument above, people would just choose regular Andy if they're in the same tier. Too bad for T3, but too good for T4.
However, I like it for the sake of variety and homage to the OGs. Just saying it's not as straightforward as it looks
I think the best solution then, would be a reshuffle of the tiers. What I would do with Clone Andy in:
Standard:
T2: Eagle, Max, Olaf, Sami, +Regular Andy, +Drake, +Kindle
T3: Lash, Rachel, %Clone Andy, +Adder, +Grimm
T4: Flak, Jake, Jess, Jugger, Koal, Sonja
FOG:
T2: Eagle, Max, Olaf, +Andy, +Drake
T3: Kindle, Lash, Rachel, Sonja, %Clone Andy, +Adder, +Grimm
T4: Flak, Jake, Jess, Jugger, Koal, Sami
HF:
T3: %Clone Andy here, rest is same
+ Up a tier
% Clone Andy
* Only included changed tiers
Considerations in my opinion (of course):
- Adder is a check for Grimm, so they have to be together.
- Although Drake can be seen as an inferior Olaf, he doesn't necessarily has a bad match against him.
- But Drake needs Andy to check him, otherwise he would dominate the tier
I believe that would make the meta way more diverse, more Lash, Koal and even Grimm, and less samies Drake, Adder, Kindle
Question cause I'm not really involved in the fandom/community, you said people were trying to forget about the remake? Why? I mean I was pissed to hell and back about the game being delayed and will die on this hill saying the Ukraine war was a stupid as hell reason to delay it - but I've enjoyed playing it. I haven't had any performance issues or bugs. Do people just hate the art style? Were they just that angry that there was no Dual Strike? Cause I was bummed about that but kind of understand.
They can add the 10% def bonus from the new hyper repair. I think will be good.
I think that the only way to balance clone Andy is to do something about attrition, like extra 20% per C.O.P is too much for just a 10/10 +2hp, maybe giving him a +10% on the first activation then a +30% then another +10% is better do he can pop his cop more often but keep him with the same attrition levels as other cos
Advance Wars content? I must be dreaming!
Tank gaem
Hey, Mangs. Any chance you would consider a reboot of the old Advance Wars videos featuring multiplayer versions of the final missions against Sturm? It would be neat to see you do those in Reboot Camp. I haven't checked it out yet myself, but I'm sure some fairly simple memory editing could find the values to force all of the slots as player-controlled.
6:30 - it is not necessarily a best roll, you do not factor in chip damage from infantry you have just attacked. Maybe it is time to start petition for showing HP with 0-100 precision, as it is calculated, instead of 0-10 as it is displayed now.
Click on 3:33 for Chicken.
It's such a shame that a fangame that lets you modify the game rules and COs to your liking doesn't exist /s
You should check out Commander Wars
@@yanami1241 r/woosh Although I was talking about Tiny Wars, where the chances of the CO being implemented are higher.
@@yanami1241 that's an amazing suggestion, wow. CW has a horrid sound design, but custom COs is such a good feature. And apparently it supports online, not bad.
I want them to add Fire Emblem Edelgard
D2D: Mechs cost 2000 and have +20% Atk / +10% Def
Power: 3* In addition to standard 2 movement, mechs can move 4 spaces in a straight line
Super Power 7*: normal power + All unwaited Infantry are promoted into unwaited mechs
Yes, I've sketched out CO ideas for every FE 3 Houses character
Yes, I'm retarded
you have mispelled COOL ANDY*
Alphandy
If they do add Clone Andy in this site, then they should give him what reboot camp should've given him in the first place
A Super for him
Mangs ... you demand Clone Andy ... well, we demand a video with your wife in it. We would LOVE to meet her!
His wife has been in videos before. She has also made a few appearances during streams as well.
@@SteamWolf320 dang i havnt seen the streams i only care about aw
Man, I missed Advance Wars streams! Big stream next? Pretty please?
New COs ?! LET'S GOOOOOOOOOO !!!!
Thraccia 776 when?
What about clones of non Black Hole COs as a cosmetics?
some years ago the devs said cosmetics were out of the picture, don't expect alternative CO outfits either
@@lelieutenant7386 what's the problem? in advance wars 2, dual strike and even days of ruin you can change CO colors.
@steve_jedi2511 Considering the publisher of the original game is Nintendo, I am sure the devs of By Web are trying the minimalize the amount of extra content they add so they dont get hit with a Cease and Decist out of the blue. When you do anything Nintendo you are stepping on eggshells the entire time.
The less stuff they add, the less likely Nintendo is going to think they are "stealing" too much of their content.
@@lelieutenant7386 they may have said that, but they added a lot of cosmetics this year, with the new terrain themes, and new team colours so I don't see why we can't get new CO cosmetics.
Add him in!
first totally matters
I don't see how it harms to add him, but just adding a more limited version of Andy just seems kinda boring IMO. Why not give him a special superpower to make him more interesting? Or some kind of D2D? After all, AWBW is its own property, it doesn't need to conform 100%
“Babe, Mang’s just dropped another upload!”
Signed.
Rather than clone andy I just want balanced CO versions (buffed and nerfed versions to make them fit adjacent tiers at least for much more variety, it's just soooo stale now it got boring).
Neat.
So where is advance wars by web?
I have found you in a fire emblem mod specificly fire emblem emblem ree=sonance.
Resonance
Nice
I will be challenging you soon 😮 (Nalak47)
hey @mangs, what about the egg cup? (:
7 wiews in a minute? Bro fell off
It's Joever
@@Mangs1337 insane falloff ngl
@@Mangs1337 more Joever than Joe Biden's reelection campaign...
Clone Andys theme is fire.