This is incredible!!!! Man, I am so glad I transitioned to the Unreal Engine for my short films. This takes the power of Virtual production to whole new level. The shots look so believable. That real time feedback from the director to the performers is priceless and such a time saver.. right there on the set!!! just woow
lol :-) Dude this will be noticed by few people I guess but Man you are Funny HAHAHAHAHAHA 🙂. There is a 10 seconds fix for that to disappear you know right.?
wow the grading is really good, well balanced between foreground and LED wall. Great use case and much better than what i have seen so far in other productions where you clearly see where the physical set ends.
I can't even tell you how proud i was to see the texture streaming pool error on the top right in unreal. :D Showed me that I am not the only one ignoring it until i have to fix it.
There's a reason he didn't actually say the budget. Its because this level of tech is for elite filmmakers only and will probably stay that way for a very long time. The cost of the LED volume alone was probably 1-2 million.
Can you track their location on the stage? It seems like if you can then you can add 3D effects so quickly without much effect post production. The flying part was cool but seemed too close and made it seem a bit off, not sure why.
A lot less then it would have if it included post. prolly 1/5 the cost, considering their execution. I would estimate, ~60k, instead of $300,000. Speculation of course.
i think at 2:10 they both explain it pretty good not only how much less budget you ll need but how much more creative feedom you get from such a tool. and sure , lets be extreme and say that the budget at this point is the same as if you dont use the UE's enviroment, soon it is going to cost way way way less as it becomes more "exploited".
not to mention artists for actors, 6 actors, makeup materials, set construction, hourly wages for the 20+ person crew, creative directors, assistants, post production crew, upper management having to put this all together (including paying the celebrities involved)
Wow! Great virtual production & its being done in UE4 👏👏👏. Looking forward to upgrade my laptop so as to get better frame rates & higher quality renders. Thank you UE for the great product.
I hope this doesn't come across as brash but... I've been living in this world for about a year now and I have to say, producers really need to stop saying things like 04:27 "the only limitation is your imagination" and implying that it's low-budget. Getting access to soundstages of this scale can run from 10k to 30k per day which does not include your production costs like set dressing or crew... yes things are heading into an amazing place but let's pump the breaks on all this "it's cheaper" talk when you are speaking to indie filmmakers.
I think they're the perfect ones to endorse and advertise this because they actually did it and know the ins and outs of it. And why wouldn't you be proud of your own work and talk about it with such excitement? It's not like they're calling themselves geniuses. They talk about the actual software. They're like most of us when we discovered Unreal and actually exported a short video of something we've built from scratch.
Love how the BG adjusts according to the camera. When I first saw the MV I thought it was really well done green screen and rotoscoping.
This is incredible!!!! Man, I am so glad I transitioned to the Unreal Engine for my short films. This takes the power of Virtual production to whole new level. The shots look so believable. That real time feedback from the director to the performers is priceless and such a time saver.. right there on the set!!! just woow
texture streaming pool over budget is the one thing i have in common with the professionals of video production
lol :-) Dude this will be noticed by few people I guess but Man you are Funny HAHAHAHAHAHA 🙂. There is a 10 seconds fix for that to disappear you know right.?
HAHAHAHAHHAHAHAHAHAHHAHAHAHHAHAHAHAH!!!!!!
@@sinanarts yeah yeah, it is just iconic now
r.Streaming.Poolsize 0 allows for full video RAM usage. I never get that error, anymore.
Lol
This turned out really well. Still can’t believe it was done w/ unreal.
Because of the heavy characterization i initially thought that guy was a CG character and was very impressed... haha :)
wow the grading is really good, well balanced between foreground and LED wall. Great use case and much better than what i have seen so far in other productions where you clearly see where the physical set ends.
Video turned out AMAZING - choreo really brought it together
So freakin cool and impressive to see what started as a game engine for an arena shooter get used to massive multimedia productions like this
So unbelievable...So realistic.😊❣👍
This really awesome production info. Thanks!
its incredible to watch!
I can't even tell you how proud i was to see the texture streaming pool error on the top right in unreal. :D Showed me that I am not the only one ignoring it until i have to fix it.
Phenomenal work
It is so cool!
God damn that was good.
Wish I could afford a full music video like that lol
It really is UNREAL engine
"What's your budget?"?!?!? If you shot that at the LED volume here in Vegas, 1 day would be $39K +, lol..
There's a reason he didn't actually say the budget. Its because this level of tech is for elite filmmakers only and will probably stay that way for a very long time. The cost of the LED volume alone was probably 1-2 million.
What was the budget? How much to rent for the day?
Yes!!!
I am curious, what was the budget? That looks easily to be a $1-$5m music video
Can you track their location on the stage? It seems like if you can then you can add 3D effects so quickly without much effect post production. The flying part was cool but seemed too close and made it seem a bit off, not sure why.
what brand of panels and on what pixel pitch was it shot on ?
so, what was the budget?
A lot less then it would have if it included post. prolly 1/5 the cost, considering their execution. I would estimate, ~60k, instead of $300,000. Speculation of course.
i think at 2:10 they both explain it pretty good not only how much less budget you ll need but how much more creative feedom you get from such a tool. and sure , lets be extreme and say that the budget at this point is the same as if you dont use the UE's enviroment, soon it is going to cost way way way less as it becomes more "exploited".
Easily 1+ mil, just the budget on equipment here is more than 10m
not to mention artists for actors, 6 actors, makeup materials, set construction, hourly wages for the 20+ person crew, creative directors, assistants, post production crew, upper management having to put this all together (including paying the celebrities involved)
So yeah every day spent shooting this is like 20-30k USD just to pay the people to even be there
Wow! Great virtual production & its being done in UE4 👏👏👏. Looking forward to upgrade my laptop so as to get better frame rates & higher quality renders. Thank you UE for the great product.
I hope this doesn't come across as brash but... I've been living in this world for about a year now and I have to say, producers really need to stop saying things like 04:27 "the only limitation is your imagination" and implying that it's low-budget. Getting access to soundstages of this scale can run from 10k to 30k per day which does not include your production costs like set dressing or crew... yes things are heading into an amazing place but let's pump the breaks on all this "it's cheaper" talk when you are speaking to indie filmmakers.
Now it's obvious when Producers use Back Screen Virtual Prod. It looks good but obvious.
I thought he was a metahuman at first. LOL
3:11 Obscenities
game changer haha
su fk dope woo woo
❤❤first-rate❤❤jackson wnag 王嘉爾
360? how? what ha?
Too much nonsense. Just tell me step by step how to learn and implement it. There are so many ads that I thought I was looking at Unity.
epic games is eating everybody's lunches hhhhhh
Everything looked good but the fire out his mouth looked fake.
it's very clear that epic's focus is shifting away from the gamer community
moreso that they are implementing this out of this world engine to do what it’s capable of instead of just using it for gamers
You could not be more wrong lol
did you see their recent presentation? I don't think this is the case at all. What Unreal does for game development is nothing short of amazing
Um if anything they are enriching all industries equally
That's not true.
Wow, they praise their own work so hard it's a cringe.
I think they're the perfect ones to endorse and advertise this because they actually did it and know the ins and outs of it.
And why wouldn't you be proud of your own work and talk about it with such excitement? It's not like they're calling themselves geniuses. They talk about the actual software. They're like most of us when we discovered Unreal and actually exported a short video of something we've built from scratch.
like u have never been proud of yourself in life? a pity. lol
That looks bad enough to be a Marvel movie.