at the start of the game this music is absolutely chilling and basically means doom but after a certain point on a good run it becomes a "im not trapped in here with you your trapped in here with me" moment.
Tanc a Lelek music plays for the enemy SG once player brings in a custom ship in the campaign. My pyramid of doom "Evangelion" blows through everything to the point it feels like cheating... and it's not even that great of a design.
I've never played highfleet, but I've played a lot of Starsector. I will say, that is some of the best piloting I've seen from watching footage of Highfleet and from my own experience in Starsector.
@@AlleyCatGhost This game has no drug or organ trafficking and you are not on a glorious space crusade to purge the servants of Moloch from the sector. How does this game remind you of Starsector?
Very very nice piloting skills mate. I tend to panic and lose the plot but, after looking at your play style, I think slow, steady and only firing when you're virtually guaranteed a hit is the way forward. 👍
Hey, very interesting ships. For now I went with improving the efficiency of the base designs. Like making them lighter and more fuel efficient. I use the gladiator a lot for combat (alongside the lightning), and you seem to have build a gladiator on steroids. What's really amazing is the range and that it is not actually more expensive than the base gladiator. Thanks for sharing. Also your carrier file seems very interesting, again, for the price!
I built a cube with 26 130mm guns and about 3 layers of armor. I think it has a speed/weight ratio of 1.3. Spent a whole day messing around with it to try and get it to be perfect. If I wanted to buy it in the campaign it would cost 140k.. I got super sad.
Lightning is really good. Very agile and does good dmg early game. Cheap and fast. Good for intercepting traders. İf you get practice you can significantly reduce repair costs. Not getting hit is cheaper than being able to being able to withstand hit.
Like it or not, armor squares is peak highfleet ship design. That said I’m still gunna stick with modifying the vanilla ships, I just love their look too much. And AP ammo may need some.. adjusting.. but.. until then I’m gunna keep bullying the early SGs with my AP 130 lightning
All I see is the wonder of AP ammo, that and the AK-100 needs some balancing I reckon. Awesome ships though, manoeuvrable and armoured with long TOT. I'm not used to seeing a nomad being destroyed by frigate sized ship.
AK-100 can really, really help you alot when dealing with strikegroups. I have a similarly priced frigate sized craft that's nearly completely covered in armor and moves way slower than the ship here, yet it can melt Kormorans and Negevs like nothing with just HE and positioning afforded by the time that the armor (not to mention design) gives me. Though, AP ammo dod be hittin different tho.
its weird that on paper the 130s are better but the 100s somehow just have that performance. except the fact that 130s have 2x more expensive special ammo
@@facehurt7606 added 4 100s on the lightning, added extra thrusters to keep that thrust to weight ratio, added some fuel tanks to be able to stay in fight longer. Made a custom tanker for it with radars, anti air missiles, and 2 t2 interceptors, with 500 on the map speed and 7000 reach with Lightning on steroids. Cost of those 2 was 30k in campaign. Now i understand why custom ships are essentially easy mode in this game...
3:53 - what exactly causes the enemy ships to be destroyed here? Is the bridge on the bottom-left of these designs? I can't see anything super-vital there otherwise.
Love me a ship that kills stuff 3 times its cost. Feels easier to properly shrug off an engagement with these bigger ships when you're still small enough to dodge. Imo, flares are still useful on mid-size ships just because they save you fuel and the effort of repositioning (if you're trying to be in a specific position around a ship and you don't want to give up ground). Nice gameplay!
And more than that, the trick with elevated engines doesn`t work anymore so ANY change of these designs forces to remove bottom armor in order to make thrusters operable again.
They nerfed it. Now it still have that armour stats of armour plates but it can't block explosions unlike armour. It means if you take a missile or HE shell it will withstand the damage but the modules behind still take some damage. But people circumvented this by making spaced armour from reinforced hull pieces. It looks ugly but it does the job.
Highfleet sometimes feel like if you use stock ships, youre gimping yourself hard. Custom designs seem to blow pre-mades out of the water 9 times out of 10.
i think the dev made default ships bad to encourage people to build their own designs - my mk3’s designs have just been released in the googledrive link btw 😙
@@facehurt7606 i get that but heres the thing: im a degenerate when it comes to building stuff, regardless if its minecraft, valheim or this game. So for me, i use only defaults, and struggle immensely throughout the campaign. Glad you have some badass designs though, saves my dumbass from uninstalling a game i otherwise really enjoy! thank you!
I see that you subscribe to the armored box doctrine for sg removal. I personally prefer my boxes with more armor and firepower but manoeuvre tactics using armor as a safety net is also a valid strategy and it doesnt necessitate that you spend valuable time and money on repairs. All in all it seems to me like you know what you're doing
@@hekkura oh no, its like i need to spend money six time to kill all strike fleets in the campaign, its whole 10000, i cannot make this much money just by capturing SINGLE tradeship! They are better spend on repairing gaping hole in my every ship, because i didnt wanted to waste resources on AP!
Hoping I can use a similar tactic but with ample carriers and corvettes until I can afford one of my fat 400k bastards with tons of countermeasures, missiles and some aircraft. Though the fuel cost will be the main enemy.
hey i was tinkering with your ships and i noticed that your fixed thrusters work despite having armor under it, however if i remove or add anything from the ship it prevents the thrusters from working. how can you get the fixed thrusters yo work despite having armor under them?
Thx for the video, very useful! I'm new to this game, can somebody tell me where do I have to put the .png and .seria files of the ships so I can test/modify them?
Yeah but I believe the calibers are bugged ATM or not well balanced at least, had two 180mm hit as much as my 100mm yet the 100mm canon was dealing a lot more damage.
if only there's was a way to build my own custom ship that's works in the campaign ._. all my ship designs sucks and eats fuel a lot, lack of defense and flares. ;-; wish there's a tutorial for custom ship but is not working for me ._.
I would say in my beginner experience the starter ships are some of the most reliable try going into the editor and modifying the base ships adding some rockets and some armor and you should be fine
Sniping bridges. If you know that a certain ship has bridge located near the outside of the hull you can snipe it with a volley of laser guided shells. Even with armour plating, the fact that you are having several shells landing in the same place means that in just a few volleys you will eventually dig through it and get to the vital components. At that point, you can load your secondary weapons with incendiary ammunitions and set them on fire.
"Strike group inbound! Should we deploy the cruisers?"
"Nyet. Frigate is fine."
at the start of the game this music is absolutely chilling and basically means doom but after a certain point on a good run it becomes a "im not trapped in here with you your trapped in here with me" moment.
Tanc a Lelek music plays for the enemy SG once player brings in a custom ship in the campaign.
My pyramid of doom "Evangelion" blows through everything to the point it feels like cheating... and it's not even that great of a design.
@@Jarmen__Kell late but what’s the design for it?
I've never played highfleet, but I've played a lot of Starsector. I will say, that is some of the best piloting I've seen from watching footage of Highfleet and from my own experience in Starsector.
owo thanks very much
YES I loooove starsector and this game reminds me of it so much
i mean, if you think about the midline ships in starsector and the weapon sizes you can almost see some kind of similarities
@@AlleyCatGhost This game has no drug or organ trafficking and you are not on a glorious space crusade to purge the servants of Moloch from the sector. How does this game remind you of Starsector?
@@wlyiu4057burning billions of tons of fuel to get from one place to the other for example
Very very nice piloting skills mate. I tend to panic and lose the plot but, after looking at your play style, I think slow, steady and only firing when you're virtually guaranteed a hit is the way forward. 👍
ye sometimes i get impatient and hold down the trigger but ap ammo is way too expensive to waste
My preferred way of playing is to make a bottom fighter that can facetank a volley of..... Well of everything. Armor triangles FTW!
It costs four hundred thousand dollars to fire this weapon... for twelve seconds.
*dinars
@@wayrrior why?
@@АнонимныйПользователь-ж5о The currency used in-game is gold coins.
“That’s a nice exposed bridge you have there. Be a shame if something were to happen to it.”
3:26 holy shit that weave through the missiles was absolutely insane, and so smooth
With the crew going into G-LOC momentarily.
Hey, very interesting ships. For now I went with improving the efficiency of the base designs. Like making them lighter and more fuel efficient.
I use the gladiator a lot for combat (alongside the lightning), and you seem to have build a gladiator on steroids. What's really amazing is the range and that it is not actually more expensive than the base gladiator. Thanks for sharing. Also your carrier file seems very interesting, again, for the price!
I built a cube with 26 130mm guns and about 3 layers of armor. I think it has a speed/weight ratio of 1.3. Spent a whole day messing around with it to try and get it to be perfect.
If I wanted to buy it in the campaign it would cost 140k.. I got super sad.
@@northernsoul01 u can set it to ur flagship by adding m_flagship=true in the seria file under m_playable
@@northernsoul01 can i have the blueprint please it sound nice!
Lightning is really good. Very agile and does good dmg early game. Cheap and fast. Good for intercepting traders. İf you get practice you can significantly reduce repair costs.
Not getting hit is cheaper than being able to being able to withstand hit.
@@TheReaper569 agreed. ^^
Holy crap, this is some next level skills, here. i'm super impressed.
Like it or not, armor squares is peak highfleet ship design.
That said I’m still gunna stick with modifying the vanilla ships, I just love their look too much.
And AP ammo may need some.. adjusting.. but.. until then I’m gunna keep bullying the early SGs with my AP 130 lightning
There are the Reinforced Diamond ships.
Death cube vs aesthetic fleet carrier
Great ships, I have completed the campaign 3 times using these ships! Many thanks for uploading them.
mk3s soon
Man this game is trully hidden little gem
Thanks for these ships. I think they're some of the best
uwu theres some mk2s in the folder as well
All I see is the wonder of AP ammo, that and the AK-100 needs some balancing I reckon. Awesome ships though, manoeuvrable and armoured with long TOT. I'm not used to seeing a nomad being destroyed by frigate sized ship.
ap ammo hit different
AK-100 can really, really help you alot when dealing with strikegroups. I have a similarly priced frigate sized craft that's nearly completely covered in armor and moves way slower than the ship here, yet it can melt Kormorans and Negevs like nothing with just HE and positioning afforded by the time that the armor (not to mention design) gives me.
Though, AP ammo dod be hittin different tho.
its weird that on paper the 130s are better but the 100s somehow just have that performance. except the fact that 130s have 2x more expensive special ammo
@@hasamanda3687 130s do more damage and are more accurate but do less dps and cost 2x more
@@facehurt7606 added 4 100s on the lightning, added extra thrusters to keep that thrust to weight ratio, added some fuel tanks to be able to stay in fight longer. Made a custom tanker for it with radars, anti air missiles, and 2 t2 interceptors, with 500 on the map speed and 7000 reach with Lightning on steroids. Cost of those 2 was 30k in campaign. Now i understand why custom ships are essentially easy mode in this game...
Thanks for the ship!
Outstanding maneuver
No I got it. They have mixed Star Control 2 and Dune...Damn genious!
Is this the Ghost of Khiva?
3:53 - what exactly causes the enemy ships to be destroyed here? Is the bridge on the bottom-left of these designs? I can't see anything super-vital there otherwise.
ships need a minimum of two thrusters - that ship only has two thrusters so destorying one takes it out
should add they need a minimum of two *maneuvering* thrusters, not just any thrusters (to my knowledge)
@@vineballoon no
Love me a ship that kills stuff 3 times its cost. Feels easier to properly shrug off an engagement with these bigger ships when you're still small enough to dodge. Imo, flares are still useful on mid-size ships just because they save you fuel and the effort of repositioning (if you're trying to be in a specific position around a ship and you don't want to give up ground). Nice gameplay!
Now I believe that one comment that said tanc a lelek also play for you against the enemy when your plan is really well executed.
pure pwnage
Question - how you get that aim reticle? It looks like significantly more precise.
In setting, you can change the pointer style. Just put it to the far right.
Wow this trick is a lifesaver
@@AbdulHannanAbdulMatheen a real life hack
broken with new patch :c Had so much fun with these ships. Thank you!
@@facehurt7606 made minor changes and these are still a great ships
This thing is like a bigger lightning. Gotta try it for my next run.
This was pre 1.14 wasn't it? I don't think an armored ship is able to be that responsive anymore.
And more than that, the trick with elevated engines doesn`t work anymore so ANY change of these designs forces to remove bottom armor in order to make thrusters operable again.
Your ships seem to have the speed of an interceptor but still heavily armored. How costly are they?
18k a pop
@@facehurt7606 preatty cheap considering one of these thing can clear the game.
or were you talking about a single round of ammo? /s
@@das_III 🤣 ye lol
damn you are ice cold
the calm in the storm
how tf do you have that much ap ammo, thats like what i collect over a whole campaign buying up every town i pass
you do realize reinforced hull is basically armor but lighter
They nerfed it. Now it still have that armour stats of armour plates but it can't block explosions unlike armour. It means if you take a missile or HE shell it will withstand the damage but the modules behind still take some damage. But people circumvented this by making spaced armour from reinforced hull pieces. It looks ugly but it does the job.
Amazing 👏🙂
Impressive!
Highfleet sometimes feel like if you use stock ships, youre gimping yourself hard. Custom designs seem to blow pre-mades out of the water 9 times out of 10.
i think the dev made default ships bad to encourage people to build their own designs - my mk3’s designs have just been released in the googledrive link btw 😙
@@facehurt7606 i get that but heres the thing: im a degenerate when it comes to building stuff, regardless if its minecraft, valheim or this game. So for me, i use only defaults, and struggle immensely throughout the campaign. Glad you have some badass designs though, saves my dumbass from uninstalling a game i otherwise really enjoy! thank you!
@@Kandiell aw 😊😘 enjoy the ships
@@Kandiell ‘degenerate’?
What the hell were you shooting at those cruisers? IRS subpoenas?!?! 👀
I see that you subscribe to the armored box doctrine for sg removal. I personally prefer my boxes with more armor and firepower but manoeuvre tactics using armor as a safety net is also a valid strategy and it doesnt necessitate that you spend valuable time and money on repairs. All in all it seems to me like you know what you're doing
if you got good aim, you can swap ak100 to d80 and wreck everything in 2-3 salvo. Overall exelent ship.
I can never get the hang of aiming in this game.
Use long aiming line reticle thing whatever it's called, just check the settings and click that, heard it helps with aiming
how do you have the longer cursor line to help with aiming?
Just wanted to ask about how you made that thing cost only 17k? My personal best for making a strike fleet killer box was somewhere around 22k
you know how to dance
How did you destroy the shots at you before they could hit your ship? There is no circle so I guess no Palash
yeah the AK100 is op
xd use ap ammo
130mm with AP is better
@@Evgenkr L
@@Evgenkr if you can pay for the ammo, yes. But its 2x the cost
@@hekkura oh no, its like i need to spend money six time to kill all strike fleets in the campaign, its whole 10000, i cannot make this much money just by capturing SINGLE tradeship! They are better spend on repairing gaping hole in my every ship, because i didnt wanted to waste resources on AP!
I'm not a fan of AK-100 when i have AK-725 and D-80 as an anti-SG. Pretty much efficient with 2x Molot and 4x Vympel, except for it's weight and ammo
Hoping I can use a similar tactic but with ample carriers and corvettes until I can afford one of my fat 400k bastards with tons of countermeasures, missiles and some aircraft. Though the fuel cost will be the main enemy.
hey i was tinkering with your ships and i noticed that your fixed thrusters work despite having armor under it, however if i remove or add anything from the ship it prevents the thrusters from working.
how can you get the fixed thrusters yo work despite having armor under them?
hm it seems my design is invalidated by the new updates oh well :(
@@facehurt7606 had to be nerfed, it was too good and it actually won my first playthrough haha
@@monk5301 well i guess u can just remove the armor below it and its still a good design lol
Thx for the video, very useful! I'm new to this game, can somebody tell me where do I have to put the .png and .seria files of the ships so I can test/modify them?
if you have highfleet installed on steam its in the ships folder
found in C:\Program Files (x86)\Steam\steamapps\common\HighFleet\Ships
What TWR does your ship have?
so the 100mm is the best caliber, devs needs to implement armor thickness to counter this
Yeah but I believe the calibers are bugged ATM or not well balanced at least, had two 180mm hit as much as my 100mm yet the 100mm canon was dealing a lot more damage.
xd no things cant just be good we need to change it - every dev today xd
and also use 180mm AP ammo i one shot the governor with it lol
if only there's was a way to build my own custom ship that's works in the campaign ._. all my ship designs sucks and eats fuel a lot, lack of defense and flares. ;-; wish there's a tutorial for custom ship but is not working for me ._.
I would say in my beginner experience the starter ships are some of the most reliable try going into the editor and modifying the base ships adding some rockets and some armor and you should be fine
u can do it
How did u make it?
in deh ship editor
@@facehurt7606 it looks great!
Why 100 mm tho
Хороший корабль!
how come you have such a long aiming pointer?
you can choose your pointer in options after patch 1.01
its in the options now
Question, is laser guided useful for anything other than you suck at aiming?
its ok at long range
laser guided 180 is nice for clearing bases with something like a jaguar. You can just one shot all the small ships from far away
Sniping bridges. If you know that a certain ship has bridge located near the outside of the hull you can snipe it with a volley of laser guided shells. Even with armour plating, the fact that you are having several shells landing in the same place means that in just a few volleys you will eventually dig through it and get to the vital components. At that point, you can load your secondary weapons with incendiary ammunitions and set them on fire.