Flashback - I loved this. I had a pirated copy that had been translated into English, so some of the dialog was a little rough. I didn't have a hard drive at the time, but I did have extra memory, so I installed the whole game on a RAM disk to play it without swapping disks. Frontier - My opinion is that it was an amazing tech demo, but a lousy game. Besides the fact that it was full of bugs (there were star systems that would crash the game if you tried to get info on them), I just didn't find it fun. Since it uses realistic physics, you have to accelerate to ridiculous speeds, and use time acceleration to get anywhere in a reasonable amount of time. However, when you encounter a pirate, the game drops you back to real time, while you're still traveling at around 50 million KPH, meaning that you can't maneuver to fight the other ship. You can SLIGHTLY alter your path, but it's not like you can turn and go in a different direction. Think of it like jumping out of a plane. No matter what you do, or how much you thrash around, you can't change the fact that you're falling toward the ground. Combat is reduced to jousting matches where you and the other ship zip past each other at blinding speeds, taking pot shots at each other. Gone are the dogfights from the original Elite. The quickest, most reliable way to destroy the other ship seems to be to lock the autopilot onto it and just crash into it. Even if you start a fight at maneuvering speed, the combat feels clunky and not nearly as fun as Elite. Since the game models the realistic movement of the planets and their moons, actually flying anywhere manually is an exercise in frustration. 99% of players HAVE to use the autopilot to get to their destination without wasting a month of game time making endless course corrections. But using the autopilot is risky because it has a bad habit of crashing into planets. The autopilot DOES have the ability to decelerate your ship instantly when you get to the destination, something that's impossible to do manually. Gee, that sure would come in handy for fighting pirates... Then you have the game's shortcomings, like having to click the mouse to repair each unit of hull damage individually, even if there are hundreds of them, or the bulletin board jobs that are literally impossible to complete in the time given. I think this is a game that should have gone through more testing, and maybe sacrificed some of the realism for fun. Like dropping you back to maneuvering speed when you're attacked, and making sure the autopilot wasn't suicidal.
You know. I was very close to adding a flight simular game and likely that would have been it. Problem is. There are a ridiculous amount of those games on Amiga and picking one would have been challenging.
Emulate Amiga Here:
ruclips.net/video/ZNvkngqtNpQ/видео.html
Amiga OCS/ECS A-Z
A-Z of Amiga Games: ruclips.net/p/PLJVdlhzi-kR8wPo5HFjUolLBU5HHUjjYT
Please consider supporting my work:
paypal.com/paypalme/justjamie1983
The backgrounds of Fly Harder look really good. It reminds me Another World.
Yup. I agree 👍
My channel icon says everything about how happy I am Fury of the Furies is on this list.
Haha. Quality game 😀
Flashback - I loved this. I had a pirated copy that had been translated into English, so some of the dialog was a little rough. I didn't have a hard drive at the time, but I did have extra memory, so I installed the whole game on a RAM disk to play it without swapping disks.
Frontier - My opinion is that it was an amazing tech demo, but a lousy game. Besides the fact that it was full of bugs (there were star systems that would crash the game if you tried to get info on them), I just didn't find it fun.
Since it uses realistic physics, you have to accelerate to ridiculous speeds, and use time acceleration to get anywhere in a reasonable amount of time. However, when you encounter a pirate, the game drops you back to real time, while you're still traveling at around 50 million KPH, meaning that you can't maneuver to fight the other ship. You can SLIGHTLY alter your path, but it's not like you can turn and go in a different direction. Think of it like jumping out of a plane. No matter what you do, or how much you thrash around, you can't change the fact that you're falling toward the ground. Combat is reduced to jousting matches where you and the other ship zip past each other at blinding speeds, taking pot shots at each other. Gone are the dogfights from the original Elite. The quickest, most reliable way to destroy the other ship seems to be to lock the autopilot onto it and just crash into it.
Even if you start a fight at maneuvering speed, the combat feels clunky and not nearly as fun as Elite.
Since the game models the realistic movement of the planets and their moons, actually flying anywhere manually is an exercise in frustration. 99% of players HAVE to use the autopilot to get to their destination without wasting a month of game time making endless course corrections. But using the autopilot is risky because it has a bad habit of crashing into planets. The autopilot DOES have the ability to decelerate your ship instantly when you get to the destination, something that's impossible to do manually. Gee, that sure would come in handy for fighting pirates...
Then you have the game's shortcomings, like having to click the mouse to repair each unit of hull damage individually, even if there are hundreds of them, or the bulletin board jobs that are literally impossible to complete in the time given.
I think this is a game that should have gone through more testing, and maybe sacrificed some of the realism for fun. Like dropping you back to maneuvering speed when you're attacked, and making sure the autopilot wasn't suicidal.
Hi!. Thanks for the video but Final Fight 6:43 is not U.S Gold version, it's a Homebrew Enhanced version. Greetings!
I know. I searched for the enhanced cover for the video 😉
Thank you.
My pleasure 😀
❣💟❣
F/A 18 interceptor didn't make the cut? 😢
You know. I was very close to adding a flight simular game and likely that would have been it. Problem is. There are a ridiculous amount of those games on Amiga and picking one would have been challenging.