Fire Emblem Skills So Terrible I Question How The Series Got This Far

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  • Опубликовано: 13 июн 2024
  • Fire Emblem is known for having some very powerful skills. Stuff like Vantage and Wrath can easily turn the game on its head, while more passive boosts like Alear's personal skill Divinely Inspiring can be strong enough to build your entire strategy around. But for every treasure that is Rend Heaven or Armsthrift, there's trash. Today I'm going to talk about some of the worst skills Fire Emblem has ever introduced.
    This video talks about Skills from Path of Radiance, Awakening, Fates, Three Houses and Engage. This is only a handful of bad skills in the series. Let me know what bad skills you know of!
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    Script Writer: ‪@MythrilZenith‬
    Script Editor: Faerghast
    Footage Credits: YedKnowsAll / yedknowsall
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    #fireemblem, #fireemblemthreehouses, #fireemblemengage
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Комментарии • 576

  • @Faerghast
    @Faerghast  7 месяцев назад +142

    OMG i for real just uploaded a Fire Emblem video in November I know its been a month but I needed to sleep for many days. Please leave a like and comment to help boost it in recommended!!! yay
    Also check out Mythril's channel here: ruclips.net/channel/UCgZyhzVQU0PL4r4lisv7u5w

    • @gavin6177
      @gavin6177 7 месяцев назад

      boosting!

    • @yeorelz
      @yeorelz 7 месяцев назад

      Sleep, you deserve it.

    • @danny18894
      @danny18894 7 месяцев назад

      The King 👑 is back 👏🎉

    • @munchthemunchkin65
      @munchthemunchkin65 7 месяцев назад

      Fr fr

    • @RAGNATHEBLOOEDGE
      @RAGNATHEBLOOEDGE 4 месяца назад

      Maeby, you can do a video speaking of the most ugly classes, no skill or gameplay only the style,

  • @danny18894
    @danny18894 7 месяцев назад +1042

    I'd give an Honorable Mention to Fire Emblem 8's skill "Sure Strike" it's exclusive to the sniper class and it's a level % of making the attack hit , So the class with the best Hit rate gets a skill to always land hits? Makes sense.

    • @Rabbitlord108
      @Rabbitlord108 7 месяцев назад +132

      That's the textbook definition of overkill.

    • @Joey3264
      @Joey3264 7 месяцев назад +43

      yeah it is redundant

    • @dacemuzik4ever
      @dacemuzik4ever 6 месяцев назад +15

      It has special animation, no? I remember the arrow turn into white lightning strike. It's very cool to see.

    • @danny18894
      @danny18894 6 месяцев назад +94

      @@dacemuzik4ever Cool or not all it does it make the attack land , Something that snipers really don't have a problem doing.

    • @noukan42
      @noukan42 6 месяцев назад

      ​@@danny18894i can see an use in Link Arena againist some very evasive characters. Or at least i could if snipers in Link Arena where a good idea in the first place.

  • @unboundsky9999
    @unboundsky9999 6 месяцев назад +370

    I’d like to shout Cyril’s version of the Aptitude skill. Aptitude gives 20% extra growth to each stat which sounds good until you learn that Cyril has really low base growths, so the boost aptitude gives just gives him growths that are roughly on par with other characters. He basically just doesn’t have a personal skill.

    • @johnfsenpai
      @johnfsenpai 5 месяцев назад +77

      What's even the point of making an aptitude personal skill? I could kind of get it for villagers in Awakening and Fates who could give it to their children, but having it as a personal skill is just the same as changing his growths

    • @miked5163
      @miked5163 5 месяцев назад

      God I fucking hate Cyril

    • @troyii435
      @troyii435 4 месяца назад +3

      @@johnfsenpai Exactly! I was always feeling the same way lol

    • @davidgeorge1943
      @davidgeorge1943 4 месяца назад +22

      Same thing goes for Anna in 3H, where her personal skill grants +5 Luck. That's literally it, just an increase to her base stats.

    • @comfyghost
      @comfyghost 3 месяца назад +1

      ​@@johnfsenpai maybe it's to indicate to the player that the character has good growths, potentially growths that make up for not having a real skill.
      …which if so, makes cyril's bad growths even more embarrassing.

  • @arctic7465
    @arctic7465 6 месяцев назад +200

    The one niche for Selena's personal is the arena. The enemies are strong enough that they can survive a crit. You can set up Selena's partner to be a crit bot and Selena helps deal damage.

    • @yaboykirby7789
      @yaboykirby7789 6 месяцев назад +30

      Problem with Arena is you don't get to select weapons and there's no way that I'm aware of to guarantee or even make frequent that Selena (or her partner) will go in the arena.
      I think the best utility I got out of Selena's skill was very late game going against generals with Armor slayer. Sometimes there's a bunch of generals you want to kill quickly but you don't have enough units that do enough damage. Say your partner crits and does 3 damage then Selena can crit and deal 20x3 damage.
      Of course you still need a crit bot partner (although it doesn't have to be high bond), it's still unreliable even if you have one, it's still really situational and even when you really need it you could probably fix the situation by using similar strategies without using Selena's skill.
      In the end I won't use Selena's skill in a way that actually helps at all more than once or twice a playthrough and I've made my peace with that

    • @arctic7465
      @arctic7465 6 месяцев назад

      There is an accessory when worn will always have that character work at the arena.
      You are dependant on characters with classes that have innate crit. There is a couple of skills that boost your crit rate but the big one death blow isn't easy to get in Conquest.
      @@yaboykirby7789

    • @ResurgentRaven
      @ResurgentRaven 6 месяцев назад

      ​@@yaboykirby7789You can get the arena shield from the accessory shop which gives its user a high chance to go to the arena.
      You can also use different skills to increase crit rate, such as Death Blow and Gamble.

    • @gameboyn64
      @gameboyn64 6 месяцев назад +28

      The arena shield accessory makes that character appear very frequently in the arena. Selena will show up if she is their highest support partner.

    • @Alb410
      @Alb410 4 месяца назад

      Accessory

  • @chaosamber7719
    @chaosamber7719 7 месяцев назад +255

    The worst part about Bane as a Bond Ring skill in Engage is that the same batch of Bond Rings features Elincia and her Mercy skill, which works just like it did in RD (you always leave foes at 1 HP)
    If you're that desperate to give kills to weaker units, then there's really no contest

    • @cosmicdunsparce
      @cosmicdunsparce 6 месяцев назад +26

      I got my first Elincia S ring on a recent run and thought "why would I ever use this?"

    • @Fermin-hw5pd
      @Fermin-hw5pd 6 месяцев назад +15

      I think Mercy is worse, and if you think about it, there has to be at least 1 person who has lost a unit because of this

    • @shadenox8164
      @shadenox8164 6 месяцев назад +30

      @@Fermin-hw5pd No one is equipping mercy without a plan to let a weaker unit swoop in and get the XP.

    • @Fermin-hw5pd
      @Fermin-hw5pd 6 месяцев назад

      @@shadenox8164 You can unequip skills in Radiant Dawn? You couldn't in PoR

    • @Mickymicmike
      @Mickymicmike 6 месяцев назад +16

      @@Fermin-hw5pd You could unequip skills in PoR, but you would lose the skill permanently rather than get a scroll for it like in RD.

  • @Perdix64
    @Perdix64 6 месяцев назад +469

    I feel Knife could’ve been useful if they were given to Archers, so they at least have an option to defend at close range.

    • @michaelgum97
      @michaelgum97 6 месяцев назад +30

      Along with making knives better, like making them 1-2 range and letting you forge them.

    • @Perdix64
      @Perdix64 6 месяцев назад +82

      @@michaelgum97 I feel that if you were to have it be something they automatically switch to when they’re being attacked at 1 range, I feel that’ll be a lot more useful.

    • @Rabbitlord108
      @Rabbitlord108 6 месяцев назад +28

      ​@@Perdix64Yeah. Having them be a weapon Archers can have that they will automatically use when hit by a melee attack would actually make sense.

    • @OctAugNov
      @OctAugNov 6 месяцев назад +8

      I feel like "knife" would have been useful if it gave them access to the ability to steal as well as open chests without a staff.

    • @Perdix64
      @Perdix64 6 месяцев назад +11

      @@Rabbitlord108 it’d still be pretty weak, but it’d be better than to just have them stand there and take it.

  • @sunkeyavad6528
    @sunkeyavad6528 7 месяцев назад +494

    Weak *personals* are always a huge disappointment. Personals are great for making the units more unique and enabling special builds. Imo, they should always be on the strong side and have no duplicates with any other unit.
    Multiple character locked skills, like Three Houses had via hidden talents is also a great idea for the same reasons. Very unfortunte that most of 3Hs hidden talents weren't that good. Hoping for more of that and better in the future.

    • @tayclark42
      @tayclark42 7 месяцев назад +42

      Cough cough lockpick cough ashe cough

    • @CarbonMalite
      @CarbonMalite 7 месяцев назад +37

      I would rather a detrimental pers. skill over giving them essentially nothing if it makes the unit more fun to play with.

    • @JR384
      @JR384 7 месяцев назад +8

      Imagine having Hidden Talents in games like the GBA titles, where things like the Runesword exist (and correct me if it's mainline) where most fangames will just make them have their elemental affinity in the first place; so using the Runesword enough would give somebody with the proper Hidden Talent access to using Dark Magic. Something like that.

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +13

      @@tayclark42Raphaël personnal is still worse lol

    • @xBox360BENUTZER
      @xBox360BENUTZER 6 месяцев назад +7

      Not just 3 Houses, Engage personal skills are atrocious too. They are all way too weak to differentiate units when said units dont have a unique class anymore in modern fire emblem games.

  • @legacytag
    @legacytag 7 месяцев назад +88

    I remember back in the day of Fates online where Azama would basically be used with both counter skills with max HP to basically guarantee that you will take out on of the enemies 5 units before you died, making it more like a 4v4 there

    • @jacobmorris6357
      @jacobmorris6357 6 месяцев назад +8

      Imagine that with renewal. He would be even harder to kill and be able to counter even more

  • @Will_Parker
    @Will_Parker 6 месяцев назад +90

    Corrosion was absolutely just an enemy skill that they left for players to get access to. In that case it's a fantastic skill for the enemy units, it makes even the lowliest unit dangerous enough you might avoid them so you don't lose a good weapon.

    • @silentdrew7636
      @silentdrew7636 4 месяца назад +1

      Similar thing with knife, it exists just to reward promoting your own sage.

  • @kingdyste5289
    @kingdyste5289 7 месяцев назад +262

    I think Etie's personal skill, Energized, is also one of the worst personal skills. It has a very situational effect (healing with an item, so a staff won't work on her), the effect's really minor (it couldn't be at least Str +3 or 4?), but the biggest issue is that it's given to Etie, a player-phase focused archer with poor durability, who you generally don't want to make her use her turn on something that isn't an attack for a skill that'd only be useful for enemy phase most of the time.

    • @luxiwayfarer369
      @luxiwayfarer369 7 месяцев назад +4

      I guess her be able to regain her turn when using an item would have been too strong lol.

    • @degreeskelvin3025
      @degreeskelvin3025 7 месяцев назад +1

      That's y i benched her immediately

    • @boredomkiller99
      @boredomkiller99 6 месяцев назад +15

      ​​@@degreeskelvin3025her personal skill isn't the reason to bench her. It is mostly that she is irrelevant once Panette as Panette is a better Etie since both usually want to go warrior where Etie is a little faster and has sliver bow access eventually while Panette has better bulk, strength and dex. Unlike previous games speed is easier to fix and dex actually matters.
      Still Etie is useful on maddening for the first third of the game due to fliers being strong and you only getting one other bow user before reclassify and promo

    • @boredomkiller99
      @boredomkiller99 6 месяцев назад +15

      Funny enough Etie's personal skill isn't even the worst since you can at least set it up situational with a dance or situational counter situations by taking advantage of terrain and her default covert typing.
      There are some personal skills that are more difficult or worthless

    • @researchinbreeder
      @researchinbreeder 6 месяцев назад +2

      ​@@boredomkiller99Tbh bc of how Dual Assist works, fielding both as Warrior is perfectly valid imo. And for me personally, I use Panette for her Wrath/Vantage set (the Leif variant, because Resolve doesn't matter), so Etie doesn't have to compete with her in the first place for me usually.

  • @alecneal602
    @alecneal602 7 месяцев назад +95

    I love how Raphael's personal skill gives a tiny amount of health in a game where healing is everywhere. very ebin.

    • @ResurgentRaven
      @ResurgentRaven 6 месяцев назад +55

      Gives a tiny amount of health in a game where his weapon efficiency gives a healing combat art at B rank that's basically a multi use elixir.

    • @alecneal602
      @alecneal602 6 месяцев назад +34

      @@ResurgentRaven godddd i completely forgot about healing focus, which he's 100% getting if he's a main investment unit

    • @Brass319
      @Brass319 5 месяцев назад +1

      I have only seen it proc once and it did not affect any important damage thresholds

  • @Ziizoe
    @Ziizoe 7 месяцев назад +78

    I like how Path of Radiance added animations for like 4 different sage models both map and battle, with crits, just to nerf 2 characters. Soren's 2 critical knife animations would be the most obscure animations in the entire game if not for the crit magic sword at 2 range crit from a general or sword knight or probably Ashnard from the bonus maps, I can't say I've ever seen those.

    • @ohandthefracking
      @ohandthefracking 7 месяцев назад +17

      they were too pressed to make Calill best magic user for the virtue of her having reasonable for her join time staffs rank so instead they came up....with this....

    • @thomaswood8405
      @thomaswood8405 6 месяцев назад +3

      Bastian's crit looks a lot like Lord Ike's and Greil's regular attack. I wonder if female sage knife animation is also reused from somewhere.

  • @devinbrundidge8422
    @devinbrundidge8422 7 месяцев назад +162

    Another one from 3H that didn't get mentioned is Battalion Renewal (another healing skill? It must be a coincidence /s). It's not a personal skill but it just feels like the most backwards skill design possible.
    For Battalion Renewal to activate your Battalion has to be below 1/3 endurance *but not broken*. This means once it's in Battalion Renewal range you can often at most only take 1-2 hits before your Battalion breaks. The catch? Since the skill is a healing skill you quite literally need to take damage for it to do anything. So in the absolute best case scenarios you might be able to get it to proc a single time in a map before your Battalion breaks.
    By nature the Battalion skills encourage you to not take damage to prolong the time they're active. But Battalion Renewal quite literally cannot activate unless you're taking damage. It just doesn't make any sense

    • @guilhermedalcin1136
      @guilhermedalcin1136 7 месяцев назад +3

      You could use it to heal from using relics without a crest. Not a game-breaking use, but still.

    • @devinbrundidge8422
      @devinbrundidge8422 7 месяцев назад +43

      @@guilhermedalcin1136 Which would be all well and good if it wasn't for the fact that Manuela of all people is the only crestless unit with Battalion Renewal and she's not exactly a first pick for relics (or combat at all). And even then recoil damage is beneficial a lot of the time anyways.

    • @backgroundnpc9631
      @backgroundnpc9631 6 месяцев назад +1

      It sounds like something you're not supposed to have activated at the start of the battle. Once you take a few hits and get your battalion chipped down, then it will start healing you personally. I'd guess thematically Manuela has it so she can be a frontline healer taking occasional potshots but continue using her turns to heal other units while her injured battalion allows her to recuperate (assuming she survives taking the hits it would require to activate it). That's also probably supposed to be your cue to pull her back a little; if she stops taking damage at that point her injured battalion would theoretically bring her back to full. Given Manuela's fragility and how monstrous enemies can get in 3H, it still doesn't sound like it would work well, but I think I can see where they were going with it.

    • @devinbrundidge8422
      @devinbrundidge8422 6 месяцев назад +3

      @@backgroundnpc9631 Except that most B rank Battalions (the most common type to have past the early game) have 75 dura meaning she needs to take 100 damage before she gets free heals. Meaning she'd need to get healed anyways (most likely several times) before it's active since she has less than 100 hp and by the time it drops down into the activation range she most likely won't see more than 2 maybe 3 combats before it turns off again.

    • @backgroundnpc9631
      @backgroundnpc9631 6 месяцев назад +2

      @@devinbrundidge8422 Yeah, figured. As I said, it doesn't sound like mechanically it lives up to the thematic intent. If I was forced to make it work I'd maybe say just don't recover her battalion for a battle or two, or give her one of the weaker low-durability battalions to trigger it earlier since she's likely not a strong enough fighter for a high-tier battalion anyway. But I easily admit that's grasping for straws. It kinda feels more like someone came up with the skill, didn't like it or maybe they were afraid it was too strong and nerfed it, then they wanted to get rid of it but didn't want to waste it, so they just tried to think of who they could foist it on from a story perspective.

  • @ariwl1
    @ariwl1 7 месяцев назад +78

    I practicaly jumped out of my seat when you mentioned Engage - Bane. I thought that one was useful at first so I had it on rotation for a while, but when I figured out how it actually worked and saw it was repeatedly screwing my units over I had a fit. XD

  • @toadtime123
    @toadtime123 7 месяцев назад +41

    I honestly wish there was a game with a personal skill and personal bane to make each character feel very unique in play style

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +11

      The engage skill are designed with drawbacks for the most part

    • @orangeslash1667
      @orangeslash1667 6 месяцев назад +6

      In case you are disappointed with Engage I recommend The Last Spell, Triangle Strategy, War groove, or the upcoming unicorn overlord as alternative options.

  • @nekonomicon2983
    @nekonomicon2983 7 месяцев назад +13

    My blood pressure slightly goes up when i see the enemy has a 1% to crit me.

  • @PsychoPenguin1919
    @PsychoPenguin1919 7 месяцев назад +69

    always a bummer when a favorite unit just has a useless personal skill. RIP Linhardt

    • @shadenox8164
      @shadenox8164 6 месяцев назад +10

      I mean he was still really good, at least it wasn't actively harmful.

    • @TheChiefMoron
      @TheChiefMoron 4 месяца назад +3

      It's not even that terrible. If you watch the footage he shows, in it there are a lot of fights that linhardt would live with like, 2hp left, meaning if you'd used the skill to heal up some chip the turn before it would have been pretty good. It isn't a strong skill, but it gives him an extra option and that can matter. Definitely one of those skills that can sometimes come in clutch (especially if you're doing some sort of challenge) but normally doesn't matter in gameplay.

  • @GhostintheMachine25
    @GhostintheMachine25 6 месяцев назад +21

    I think Elincia needs and honorable mention for her Radiant Dawn skill Mercy since she could never take someone below 1hp unless you removed the skill which the game gave no indication about her having it until you keep dropping enemies to 1 and put the pieces together.

    • @tsf9600
      @tsf9600 6 месяцев назад +6

      I dunno, you should definitely check out every new unit you get before deploying them and not spotting Mercy sounds like player oversight. Mercy also has a practical, if not as practical as straight damage, of letting you feed exp to other units. Sure, we'd probably prefer having Mercy off by default for Elincia but it not straight useless like other skulls (like Glare being nigh impossible to land, for example)

    • @redfoxoffire
      @redfoxoffire 6 месяцев назад +12

      @@tsf9600 The thing with this case is that when you use Elincia in part 2, she doesn't have Mercy. It's only when she comes back in part 4 that she magically has it, but at this point she's not a "new unit" so players won't think they need to check her skills.

    • @LiroRaeriyo
      @LiroRaeriyo Месяц назад

      i find mercy to be one of those extremely funny personality derived skills, except that i corrupt the skill by giving elincia a venin edge so she enemy phases and brings a bunch of enemies down to 1 HP and poisoned, suddenly mercy is no longer merciful when you are death sentencing enemies.

  • @actuallizard
    @actuallizard 7 месяцев назад +36

    Something I kind of like about knife sage in PoR is that it acts as your reward for raising your own mage vs using the prepromote.
    The prepromotes coming with knives incentivizes you to raise your own mage if you want a staff sage. This is a neat reward for raising a unit instead of using a prepromote compared to some of the prepromotes around this era that are just better than raising a unit from scratch.
    Obviously still a pretty bad skill in terms of what it does for a unit though lol.

  • @ziomah8648
    @ziomah8648 7 месяцев назад +11

    When Bane was mentioned I knew I wasn't the only one who reseted and dropped the ring the moment it left a single unit alive after 2 consecutive procs.

  • @Toastguy716
    @Toastguy716 6 месяцев назад +40

    Linhardt’s personal skill is actually a little more useful when you’re trying to retreat on a budget, which usually happens to me toward the end of maddening runs when you’re strapped for cash and don’t get too great of level ups or stat boosters.
    Also, if you invest enough into him defense wise (or are against mages that will deal chip damage to him but murder your party) he can make for a good chokehold unit that can allow your other units to farm exp while he’s healing.

    • @twigz3214
      @twigz3214 6 месяцев назад +4

      I mean with the amount of gold three houses gives you I doubt you’ll ever be strapped for cash. The skill isn’t helpful on Lindhardt since unless you excessively grind he’ll never want to be attacked on enemy phase since he won’t hit hard back and will often be one rounded. Even if he is hit you’d prefer him to physic than to wait and heal an amount of hp that’s irrelevant. The meta is one round and get one rounded in late maddening, and it’s not hard to get your characters to do the former while he supports with set up chip, physic, and warp.

  • @simplysolus8916
    @simplysolus8916 6 месяцев назад +17

    Lynderhardt's personal skill is why I made him a tank at one point. :)
    It actually saved me prior to that since there are those lengthy walks from enemy to enemy when you are 75% done with a map. Also, frees up an item slot.

  • @zyxyz2056
    @zyxyz2056 6 месяцев назад +5

    narration: "Linhardt's Doze Off"
    video footage: *currently showing Linhardt's skill on-screen, where it's clearly visible that its name is Catnap*
    🤔🤔🤔

  • @VeXJL
    @VeXJL 6 месяцев назад +13

    WHOOOOOO ARTHUR MENTION!!! Oh wait...
    I think it might be worth mentioning how Azama's personal skill is less of an actual personal skill for him as a player unit but more of a TUTORIAL in Chapter 8 to introduce the effects of personal skills. Combine that with the dialogue of Hinoka's group in the same chapter oh so subtly tutorializing how desert movement works by having Setsuna the Archer being the only one getting stuck in the sand... It's kinda just too funny to take seriously once you notice.

  • @d3-ll754
    @d3-ll754 7 месяцев назад +17

    "There are no Skills in FE4 or FE5 that feel useless or like an outright detriment."
    I'd definitely single out FE5 Accost, personally. Making an effect like that an actual command in his later games instead of a proc chance is the best decision Kaga ever made. It can be a problem even for an incredibly bulky Unit like Dagdar, and it can just totally ruin a Unit like Selfina if she happens to have gained a lot of HP somewhere along the way (and when Crusader Scrolls let you damn near cap every single stat on a Unit, the odds of that happening are high unless you're just actively avoiding using either Selfina or the Scrolls).

    • @johnfsenpai
      @johnfsenpai 5 месяцев назад

      But FE5 was the last FE made by Kaga though

    • @Kruggov
      @Kruggov 4 месяца назад +3

      He meant in TearRing Saga and Berwick Saga. And I agree, in both of those games Charge/Deathmatch are like THE "this guy dies NOW" skill. Doubly so in Berwick Saga, where your options for ORKO's are so limited.

  • @Wiimonkey2
    @Wiimonkey2 7 месяцев назад +28

    Very cool video! The skills you mentioned in the 3DS games were particularly interesting to me. I hadn't really thought about how those skills would function in practice.
    I've got to give a passive shoutout to the Mercy skill from RD though. I can only imagine how many players brought Elincia into battle in Part 4 only to realize she was suddenly incapable of killing anything.

    • @ghaithshafie9970
      @ghaithshafie9970 6 месяцев назад +1

      when i reached that point i was like BITCH how the fuck did you miss with a 100% hit rate? i didn't know she had that skill at the time.

    • @user-jw2it4qf2r
      @user-jw2it4qf2r 6 месяцев назад +3

      You can simply unequip it, though, and she becomes a killing machine, or you can keep it on if you want to train a weaker unit. The only detriment to it was that they snuck it on her without telling the player.
      (There seems to be a reply to this that I can't view so sorry if I just said the exact same thing they did)

  • @klissattack
    @klissattack 7 месяцев назад +11

    I was playing the hack "Bells of Byelen" and they have a skill on a unit that causes fog of war. I benched that dude so fast

    • @cheesenjackers4888
      @cheesenjackers4888 6 месяцев назад +1

      ahhhh but the growths.... you dont even need a master seal

    • @klissattack
      @klissattack 6 месяцев назад

      @@cheesenjackers4888 I just hate fog maps very strongly

  • @Noahs_Chair
    @Noahs_Chair 7 месяцев назад +28

    A note about Raphael, Raphael luck is so low that the chance of skill procking enought in a time frame That's detremental is lower than missing a 100% in Fe6. And you have multiple turns to negate it (like Devil Weapons).
    In a nutshell, this might be the most nothing skill ever created in the franchise because of how low the chance of doing anything and that that anything has any impact is.
    Seriusly, I'm not being hyperbolic about the Fe6 100% miss comparison.

    • @Korhi
      @Korhi 5 месяцев назад

      I think in a 80 hour playthrough he procced his personal skill 2 times ever.

  • @davidmejia5740
    @davidmejia5740 6 месяцев назад +10

    Accost in Thracia (not sure if it also did this in Genealogy) had the potential to very actively grief you by making siege tomes and ballistae attack you twice.

    • @free_pistols
      @free_pistols 6 месяцев назад +6

      Nah. Accost is good. Some players intentionally use it to break siege tomes and ballsitae alot quicker.

    • @aetherius6221
      @aetherius6221 6 месяцев назад +5

      You wanted accost on extremely bulky units with questionable offense/accuracy anyway so this rarely mattered

  • @FriendlyNeighborhoodLurker
    @FriendlyNeighborhoodLurker 7 месяцев назад +8

    Honestly surprised there was no mention of Parity. I genuinely cannot think of a single use for disabling support bonuses

    • @JR384
      @JR384 7 месяцев назад

      Ngl you'd think Parity is something they would drop on bosses and other enemy exclusive characters to prevent it like that.

    • @peterh2223
      @peterh2223 6 месяцев назад +4

      In POR, yeah where TF it real
      In RD… it’s actually very nice lategame because Auroura Borealis

    • @Kilo6Charlie
      @Kilo6Charlie 6 месяцев назад

      ​@@peterh2223nice? Isn't it functionally required in the endgame of RD? I recall it making the endgame really boring for me, which isn't a good thing really.
      Edit: after seeing the very next comment, disregard, I was thinking of Nihil.

    • @sharpeylogic2907
      @sharpeylogic2907 6 месяцев назад +2

      Parity is like a second, budget Nihil for the Ashera fight in RD, so it has its use there. Otherwise it's useless for the entire game lmao

    • @FriendlyNeighborhoodLurker
      @FriendlyNeighborhoodLurker 6 месяцев назад

      @sharpeylogic2907 I...never even considered that. Imma have to try that!

  • @humanbeing44
    @humanbeing44 7 месяцев назад +20

    Izana's personal is -2 damage to both sides, that hurts alot on bosses or other tanky enemys

    • @yowieyahoo
      @yowieyahoo 6 месяцев назад +14

      i was just about to bring up his personal lmao. it's not the worst since it has a pretty small aoe and reduces enemy damage but still isn't great

  • @mrkisukes
    @mrkisukes 6 месяцев назад +8

    Etie's personal in Engage. +2 Str for 1 turn after using a heal item. Not accessible to get the +2 since you need to have the dmg already, and it being only for 1 turn means it's only an enemy phase boost unless you dance her for another action. And when Etie is a very fragile unit, this is just awful, it's literally an objectively worse version of Alfred's personal skill, and that one is already not very powerful.

  • @VallaPhantasm
    @VallaPhantasm 6 месяцев назад +5

    It's funny that Linhardt's personal ended up here when I made a build centered around it, Renewal, and Seiros Shield to regenerate his HP to keep Quick Reposte active

  • @valemontgomery9401
    @valemontgomery9401 6 месяцев назад +8

    Cyril’s Aptitude is an incredible skill in Awakening and Fates, allowing trainee units to take strides in levels and pass that potential off to child units…
    As a personal skill, it’s worse than redundant. Not only could they have just given Cyril the extra growths internally, but it also means Cyril basically doesn’t have a Personal Skill. It gets worse when you realize that 3H auto levels don’t take Aptitude into account, forcing you to recruit him early with none of the flexibility that other units get

    • @haihuynh8772
      @haihuynh8772 3 месяца назад +2

      Could have given him guaranteed stats increase instead.

  • @jamesmattila-hine1133
    @jamesmattila-hine1133 6 месяцев назад +6

    One thing I wish that personal skills did is actually grow with the unit. There are some skills that are great at the start of the game but just drop off. If the skill grew with you could still have a powerful skill at the end while it not being broken at the beginning

  • @ivanbluecool
    @ivanbluecool 7 месяцев назад +10

    Guess next will be how Fe handles special classes and who gets the special skills to do more damage.
    I got a lot to say how echoes failed so hard with the amiboo system so many unique classes wasted

    • @Rabbitlord108
      @Rabbitlord108 7 месяцев назад +1

      So it's going to be mostly talking about stuff from Fire Emblem Heroes?

  • @Lanz-ri8qp
    @Lanz-ri8qp 7 месяцев назад +10

    I find Serenas skill actully rlly good in arena

  • @TheGamersState
    @TheGamersState 7 месяцев назад +21

    You know what would have made Selena's skill better? If there's 2 enemies on the field (Like at 7:15) the skill would allow Selena to make a critical on the 2nd unit out.

    • @therealsamtheman
      @therealsamtheman 7 месяцев назад +13

      You mean she could attack the back up unit instead??? That would be insane I love it

    • @luxiwayfarer369
      @luxiwayfarer369 7 месяцев назад +5

      If we are looking for consistency, instead of waiting for her ally to make a crit, she would deal more damage if she is in attack stance with an ally, to break through the reduction of damage put on attack stance. I'd like to believe this is fair enough (more broken would have been allowing her to double if her attack stance partner can't. Might be neat with Wary Fighter on the partner lol)

  • @claudevonrunningman
    @claudevonrunningman 5 месяцев назад +2

    Shoutout to Izana’s peacekeeper in Fates causing all units (including allies) within two spaces to deal -2 damage. I guess it makes it easier for him to res rank some stuff, but overall he makes it harder for your units to kill the enemies

  • @Xertaron.
    @Xertaron. 7 месяцев назад +28

    I feel like Underdog should be innate part of a Villager, perhaps as a passive bonus from the class itself. It makes no sense as a skill.
    Arthur's is not a frontliner so if you don't unnecessarily expose him you won't notice negative effects of his skill - he's only marginally bulkier than Charlotte. They're meant to lead the charge, make an opening and let others clean up so no enemy can threaten them on enemy phase. Supports in Fates grant a lot of dodge so it's only a problem if he's unsupported.
    Selena's skill can sometimes clutch a kill against bulky enemy, Azama's skill is bad but Azama himself is a great unit so it's not a big deal.
    Among the worst are Kagero's personal skill Shuriken Mastery - not only it's enemy phase only skill on a unit with meager bulk, but she joins right after the chapter where you fight most enemies with shurikens/knives. The damage she deals back is ok since she takes a lot of it, but applying debuffs she receives on enemy is almost never useful, since she's using shurikens as well and their debuffs do not stack. In my current playthrough, I managed to trigger this skill once by complete accident, 7 chapters after recruiting her.
    Another would Flora's Icy Blood, which basically Kagero's skill but worse - it works against all weapons, but not at 1 range, inflicting -3 spd and -3 skl debuff, which most knives do not apply so the debuffs does not overlap. Problem is it can only trigger if Flora is below max health - a unit that is both frail AND slow - so it's more likely for her to die than trigger this skill.

    • @gameboyn64
      @gameboyn64 6 месяцев назад +2

      If i remember correctly, another issue with shuriken mastery is that kagero still takes the debuff for getting hit which sucks.

  • @RoboticEdward
    @RoboticEdward 7 месяцев назад +3

    9:50 No one cared who I was until I put on the *emblem ring that gives me the skill known as "Bane"*

  • @CatsLilaSalem
    @CatsLilaSalem 6 месяцев назад +4

    Linhardt his skill works in practice only when he falls behind and can't do anything, and on top of that he has to have taken damage. And most things oneround him anyway, when using him as an healer

  • @fla_vee
    @fla_vee 7 месяцев назад

    Ahh, I didn't notice until now how much I missed your videos and voice.
    A very interesting topic, most definitely!
    Glad to have you back~ ^^

  • @darkheart2287
    @darkheart2287 6 месяцев назад +8

    I know this is a pretty hot take but in spite of how good she can be charloette's personal skill sucks hard it's good against maybe hinoka and oboro and that's it since most generics are males or monsters in conquest and the other female enemies are physically frail magic users or maids

  • @crowposting
    @crowposting 7 месяцев назад +41

    Omg my friend and I were just discussing how dumb it is that every character in RD HAS to have Shove and it CANNOT BE UNEQUIPPED. We were discussing porting over PoR saves to RD and how Shove takes up just enough skill space to make some units unusable. WHY WOULD THEY DO THIS? Thankfully you can actually unequip Elincia's Mercy and give her something good.

    • @klissattack
      @klissattack 7 месяцев назад +4

      I always got rid of Mercy lol

    • @crowposting
      @crowposting 6 месяцев назад +2

      ​@@klissattackit's only useful if you're trying to train other units lol
      I love the idea of giving her lethality, but I'm not sure if that is possible in PoR or RD. It would be funny as heck though.

    • @gameboyn64
      @gameboyn64 6 месяцев назад +4

      Shove and pass are a part of intentional design. If you look at path of radiance mounted units have 5 less capacity than foot units which is the same difference in radiant dawn. They designed infantry units to have 25 capacity and mounted units to have 20 capacity, the same in both games. They also wanted to nerf the broken skills from path of radiance by increasing their capacity cost to 15. This way, in a game with free moving skills, you can't just adept resolve any unit and call it a day. They also did this to further nerf mounted units who in the previous game saw little drawback to having 20 instead of 25 capacity.

    • @tsf9600
      @tsf9600 6 месяцев назад +2

      ​@@crowpostingLethality in PoR and RD is locked to the Assassin class, meaning it's only accessible to Volke, the only Assassin in both games.

    • @crowposting
      @crowposting 4 месяца назад

      @tsf9600 damn. My plans have been foiled. lol

  • @UnemployedWorkr
    @UnemployedWorkr 6 месяцев назад +6

    I think that Cyril having Aptitude as a personal skill is terrible. It worked in the past cause it added onto a units growths or could be used in inheritance or whatever. If it’s a personal skill that can’t be removed or passed to anyone else, they just wasted Cyril’s personal skill slot to say “this unit has pretty good growths”
    I guess it isn’t actively detrimental like most of the ones you just covered but even something like Bunet’s Seconds? does something unlike Cyril’s aptitude.

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +7

      Cyril could have gotten underdog to give the same message but without wasting a slot

    • @TheWizardMus
      @TheWizardMus 6 месяцев назад +4

      Cyril also has lower growth rates to account for him having aptitude so he just doesn't have a skill because they balance out into nothinf

  • @Silith13
    @Silith13 7 месяцев назад +3

    My Bunet build (not good but hey). Edelgard ring can make him go through engage turns really fast by utilizing rising storm. Then with Celica's inherrit skill and his personal he can sometimes engage 3 times in 6 turns. It's decently powerful but of course not better then alternatives. It is however pretty unique to him.

  • @squatch1565
    @squatch1565 7 месяцев назад +6

    I’ve never liked the skill Fortune. Blocking crits is nice, but it just doesn’t seem all that useful besides a quick 3K gold. Now, if the Devil Axe was in the game and the skill nullified that drawback, it would be great

    • @dryzalizer
      @dryzalizer 7 месяцев назад +1

      Yeah fortune's gold value is huge. TRS has a unit that negates the devil weapon effect, I guess you could call that their personal skill and it's really cool.

  • @ferintown6628
    @ferintown6628 6 месяцев назад +2

    A correction to saying reducing enemy crit avoid is good
    It isn’t.
    Crits are very bad in fates, you can damage stack much easier than crit stack, and it’s more reliable, also guard guage timing can be ruined by a random crit.
    Best case scenario of a crit is a unit stealing a kill they shouldn’t, which is bad

  • @elishamaye3376
    @elishamaye3376 7 месяцев назад

    I was just thinking as I went to sleep last night, "I haven't seen a new Ghast video in a while." Glad to see more stuff from you!

  • @davidgeorge1943
    @davidgeorge1943 6 месяцев назад +2

    It might sound a little strange, but I can think of three Personal Skills: Jean's Expertise, Cyril's Aptitude, and 3H Anna's Business Prosperity. Expertise/Aptitude boosts all of an equipped units growth rates, and we all remember how that turned out for Donnel, but since they can't be removed, you can just ignore them entirely. As for Business Prosperity, it just grants +5 Luck. That's it.

    • @FlameUser64
      @FlameUser64 4 месяца назад

      Jean's Expertise is actually very interesting and makes him an interesting unit, because it specifically increases class growth rates. iirc, it doubles them. This lets him hyperspecialize in a way that's unique compared to other units.

  • @jdblue9460
    @jdblue9460 6 месяцев назад +5

    Personally i think Linhardts skill of Catnap is really useful. Its useful when there are a ton of enemy mages with powerful magic because, other than Flayn, Linhardt is the only other character that has the highest resistance to magic! whenever there are a ton of mages i need to take down i would have linhardt attract them or waste powerful spells and once the enemy is in range or run out of powerful spells i would have a physical unit take them out.

  • @ScoopsMayCry
    @ScoopsMayCry 7 месяцев назад +11

    I think corrosion is funny skill (especially when destroying an enemy's weapon on a chokepoint) but completely understand why it's on here.
    I also wish Personal skills were really good or more impactful, 3H and Engage felt really afraid of making personal too broken so majority feel so useless.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 месяцев назад +3

      3 Houses had some good ones.
      Mercedes and Marianne's were great, ways to top themselves off while doing their jobs.
      Ignatz' was simple and great, Ashe's was horrible in the context of 3 Houses, but would be a good skill in a different game. Sylvain and Leonie's were solid, Ferdinand could do some neat stuff with his.
      There were a couple stinkers, but overall I feel like a good chunk of them were right where they should be.
      Unlike Engage, where the average personal skill does nothing.

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +1

      ⁠@@aprinnyonbreak1290lol sylvain and leonie are just worse alear and veyle and Ferdinand is like pandreo except you go f yourself if you get an hp lvl up
      the 3H skills are just as bad if not worse by virtue of being terribly designed compared to engage

    • @g.n.s.153
      @g.n.s.153 6 месяцев назад +1

      @@thomasquesada7248 ????? How is Sylvain and Leonie worse versions of Alear and Veyle? You could say at least Flayn and Hilda/Seteth. That would make more sense but even then they're not that much worse with only 1 stats off.
      I think they were pretty great in 3H overall, nothing about them screaem "terribly designed" to me.

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +1

      @@g.n.s.153 most personal skill in 3H are fine (if you do t count the not unique icons) but they are also real stinkers like Raphael, Ashe , Manuela and then there are skill like Caspar’s « born fighter » which isn’t bad but debuff enemy avoid for some odd reason because Benny make people afraid, the awakening dark mages use curses Caspar gives minus avoid because huh no reason it just doesn’t make sense

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 месяцев назад

      @@thomasquesada7248
      Sylvain and Leonie are a self contained offense and defense buff, which is very different from Alear's, especially since both Sylvain and Leonie have good stats for facing enemy phase. Ferdinand's is also pretty solid, and really, leveling HP is probably only a problem if you're trying to tank entire groups of enemies with him... which you shouldn't do.
      The average unit has a better personal skill in 3 Houses than in Engage. Most any time a personal skill is detrimental in 3 Houses it's in niche cases, whereas several units in Engage have skills that are a net detriment to using the unit normally, like Diamant or Lapis, and an overwhelming quantity are just very wordy ways of saying "nothing" like Etie getting 2 strength for enemy phase when she chugs a vulnerary.
      The fact that you are immediately comparing Alear's personal skill, probably one of, if not the best personal skill in Engage, to Leonie and Sylvain's, which are "decent" in 3 Houses really says it all.
      Plus, don't forget Crests, which are effectively extra personal skills on several units. A lot of THOSE are pretty whatever, but, a few units get some good stuff out of it, and those are always on top of whatever else, like Felix' which rarely doesn't grant +5 mt when attacking.

  • @BowserGuerrero
    @BowserGuerrero 7 месяцев назад

    Welcome back brother! 💙
    Hope that break was what you needed

  • @rockowlgamer631
    @rockowlgamer631 7 месяцев назад +5

    I think marianne's personal skill was a bit situational at best, can only passive heal if she's near riding or flying units.

    • @nekonomicon2983
      @nekonomicon2983 6 месяцев назад +13

      Considering how OP flying units are in Three Houses her skill does seem a lot better.
      Only problem it takes awhile before you'll reach that point. I guess you could just go for Cavalier class until then.

  • @radiantherooftellius1138
    @radiantherooftellius1138 7 месяцев назад +10

    I think personal skills add a lot to the person in question and some are def better than others, but its an addition i adore so much

  • @elevate07
    @elevate07 7 месяцев назад +30

    I haven't finished the video but Goody Bag better be on this list. It's so bad that Raphael basically doesn't have a personal skill
    Edit: 7:28 okay i feel vindicated

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 6 месяцев назад +4

      The sad part is, it's CLOSE to being decent.
      The % healed is comically small.
      Raphael has one of the lower Luck stats in the game, so basing it off that is silly.
      If it was just 10% HP every turn, that would be fine. It would still cut him off from stuff like Wrath, but it would at least be reliable, reduce the tax his huge HP stat can impose on healers, and would contribute to regen builds. Give him SOMETHING.

  • @MinoriGaming
    @MinoriGaming 6 месяцев назад +2

    A couple skills I think deserved to make the list, imo, all from Engage:
    Adaptability: Leif's infamous engage skill that honestly isn't horrible in a vacuum, but ultimately has some pretty icky interactions with a lot of situations that make it quite hard to see the positive effects of. Automatically switching weapons to have weapon triangle advantage is nice idea in theory, but its habit of switching to Leif's personal engage weapons with their high weights and low hitrates, especially the Master Lance, often ends up being an active detriment to a unit's durability and damage output on enemy phase. The fact that it's a common and popular strategy to never watch Leif's B rank bond cutscene to keep him capped at level 9 bond truly says a lot about the viability of the skill.
    Charmer: Fogado's personal skill and one with an effect so unbelievably niche it's frankly ridiculous. If Fogado enters combat with the same enemy units two times *in a row*, he inflicts -10 crit on that enemy. Fogado is very much a player phase unit and not a frontliner, as his personal class uses bows primarily, so the most common situation this *might* take effect is if he shoots a unit on two player phases back to back, or if he is danced to attack the same unit twice. Even then, Charmer only matters if that enemy unit A. can counterattack and B. has a crit chance in the first place and C. isn't dying from the first attack of the second combat.
    Back at You: Oh hey look it's Fogado's other personal skill would you look at that. Speaking of niche activation circumstances, Back at You comes up more often than Charmer, but even then not by much. As a bow unit, Fogado isn't doing much counterattacking as archers are rather rare in Engage especially compared to its love for tomes, daggers, and tomahawks, all of which can attack Fogado from his blindspot unless he's placed at the very edge of their range, and all he gets out of it is a heavily dialed back version of Vengeance that can only be activated on Enemy Phase.

    • @foehn2567
      @foehn2567 6 месяцев назад

      Funnily enough, back at you have successfully activated four times in my 4 “use all unit play through”
      Only one of them mattered, and it was a crit. He died soon after.
      Also, ignoring a lot of his only other use: Levin sword.

    • @supervolcanobladerharris131
      @supervolcanobladerharris131 4 месяца назад

      Adaptability works for some crit builds with a forged killer axe and a forged killer bow as long as you don't obtain the master lance but even still if your unit is strong enough to overall than adaptability will actually help you as it will prevent the enemy from breaking you and ruining your enemy phase especially considering how if you have a spear in your inventory, you won't equip the master lance since it has worse stats. Not saying it's a good skill but its most certainly worse than the other two you mentioned.

  • @Cubonz
    @Cubonz 7 месяцев назад +2

    A skill I've never really been able to utilize is Seal Movement, Dimitri's Budding Talent for Riding in Three Houses. After battle, it decreases Mv by 1 for 1 turn.
    I get the idea: attacking, then canto out of range. But if you attack an enemy, you generally want to kill them on the same turn, or at least set up a kill for Enemy Phase. As such, I never really saw reason to equip it over other skills.

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +3

      Well yeah because 3h is an easy game most of the skills are just worthless
      And that’s made even worse by Them existing along darting blow which by the way was buffed from +5 to +6 in TH because they got the very smart idea of standardizing all the blow skills to +6 which completely killed armored blow (+10) and warding blow (+20)

    • @g.n.s.153
      @g.n.s.153 6 месяцев назад +1

      Banshee and Encloser are much better ways to seal an enemy's movement. At least Dimitri doesn't need it at all to be good but it pathetically weak.

  • @EXchoco
    @EXchoco 7 месяцев назад +9

    I was so confused by so many of the super convoluted requirements for personal skills in engage. Catnap and goofy basket (typo but yknow what it works), a bit of a waste of a skill slot for a character, but whatever, self explanatory enough. They’re also fitting and kind of funny-Raphael brings food to war and Linhardt just conks out at random intervals. At least when it happens I’m like, oh yeah, that happens. They had my dyslexic ahh brain REELING trying to read some of those personal skills in engage tho, harkening back to heroes as a lot of things in that game do. They were stretching really hard trying to turn some of those gimmicks into personal abilities.

    • @kylepangilinan9075
      @kylepangilinan9075 6 месяцев назад +4

      While a lot of 3H personal skills were kinda useless, they at least felt fitting for the characters and the quirks they carried with them. Ashe getting Lockpick was kinda eh gameplay wise, but its a nice nod to his backstory. Half of Engage's personal skills felt like random skills in a basket that they renamed after using a lottery system to assign them.

    • @EXchoco
      @EXchoco 6 месяцев назад +2

      @@kylepangilinan9075 Totally! I find them more useful in their simplicity and fitting-ness too, because I will always remember what they are in the back of my mind.
      I also love lockpick tho and I will fight the lockpick haters because I like getting all the chests on maps and don’t love clogging up my inventory with keys lol

    • @orangeslash1667
      @orangeslash1667 6 месяцев назад

      In case you are disappointed with Engage I recommend The Last Spell, Triangle Strategy, War groove, or the upcoming unicorn overlord as alternative options.

    • @EXchoco
      @EXchoco 6 месяцев назад

      @@orangeslash1667 Disappointed would be an understatement haha
      I’m interested in triangle strategy though! I played and enjoyed Octopath recently so I’d totally give that a try

    • @orangeslash1667
      @orangeslash1667 6 месяцев назад +1

      @@EXchoco I heard that the reason Shouzou Kaga left Intelligent Systems is that he dislikes the idea of Fire Emblem in 3d, I can see why!

  • @johnathanedwards9054
    @johnathanedwards9054 6 месяцев назад +1

    I think a personal skill worth mentioning for being bad is Miraculous Save, Kaze's personal skill. It works like Miracle but only for the unit Kaze is supporting in pair up/ dual support and works on his luck stat. It would be better if Kaze had great starting luck or a good luck growth, but his luck growth is only 20% and his base luck is pretty bad at only 4. So in theory, his luck will grow only once every five level ups and it won't be high enough to activate when it really matters. Probably his brother Saizo's Pyrotechnics is worth considering since it works like Savage Blow or Poison Strike but Saizo takes damage as well as any nearby enemies when he goes boom and has a health threshold to activate. A very high risk, high reward skill which may not be worth considering. Nothing to really say about Three Houses personal skills, but maybe Marianne's Animal Friend since she needs to be near a flying or calvary unit for it to activate and if you turn her into a priest or bishop she'll always lag behind them since they have a lot of movement and requires some risky moves. Engage skills aren't really worth talking about, they work well for the character they are on and can be played around with. But if we were talking about the best personal skill in Engage, then I'd probably say Yunaka's Trained to Kill since +15 crit in terrain that increases avoid really plays into her covert unit type favoring terrain to increase their avoid and it stacks with other crit based skills like Ike's Wrath and the sniper's No Distractions making her have a crit rate that could nearly 100% if planned correctly. I knew she was deadly, but I never knew that when she was unleashed she would be my MVP for the run.

  • @Mary_Studios
    @Mary_Studios 6 месяцев назад +1

    Another thing in Three Houses that bugs me is that Balthus personal skill is that he's good when he has less than half his health but his crest heals him when using combat arts meaning there's a chance that his crest will heal him out of her personal.

  • @pumpkinlemonadezero9995
    @pumpkinlemonadezero9995 6 месяцев назад +2

    In all my playthroughs of Conquest, I have never ever seen Selena's personal in action. I really can't think of any situation where that shit would be useful in any way, except as a very lucky crutch in a situation that you fumbled yourself into

  • @comeandtakeit36usa70
    @comeandtakeit36usa70 6 месяцев назад +1

    Hear me out . . . Raphael as a cleric to have Goody Basket, Renewal, Pavise and/or Aegis, Armored and/or Warding Blow, Miracle, plus Raphael’s high defense growth, and being a cleric supplementing his fairly high luck growth, too.

    • @TheChiefMoron
      @TheChiefMoron 4 месяца назад

      I too pray at the church of raphael.
      It's such a funny meme build. definitely inefficient, but the fact that it even works at all is hilarious.

  • @tolotos95
    @tolotos95 7 месяцев назад

    Tbh, I'm (positively) surprised you didn't mention 'Animal Friend' in the 3H-segment, since I've heard quite a few people mlre or less sh*tting on it

  • @HypK799
    @HypK799 4 месяца назад

    What about Thracia 776's charge skill? It continues battles with enemies based on (I believe) HP, which is actually quite useful since most of the characters with that skill are either tanky (Dadgar, Connomore, Xavier) or have ranged attacks (Sara). I'm pretty sure it also avoids adding additional fatigue.
    The issue is that it activates even if the bearer cannot counterattack, meaning things like ballista and siege tomes continue on these units. It also prevents the player from using ballista to grind (FE5 gives EXP for getting attacked without counterattacking) or from stealing siege time uses.

  • @5h3nn0ng
    @5h3nn0ng 6 месяцев назад +1

    Veyle (sees Tellius Knife Mages): "Pathetic"
    Doesn't help that she is SUPER GOOD with the Soren bracelet not just with the Knife-Tome Proficiency, but also Flare to make her an EP tank AND at best 100% Ciriticals

  • @Seddyhere
    @Seddyhere 4 месяца назад

    Surprised Dwyer's personal wasn't mentioned simply for it only working in my castle battles, which you'll likely rarely run into (and with the online not existing, it's even less likely)

  • @robincastlin6321
    @robincastlin6321 4 месяца назад

    I had fun with Bunet's Seconds? when playing Merciless. Basically tried to gain as much luck as possible, max his Engage when eating, give him the 4 neighbours 2nd action Ring and if it procc'd he could re-Engage again as soon as possible. Could even RNG manipulate the procc with the rewind stone.
    Probably not the *best* strat, but I found it funny to play around with.

  • @DigitalxGamer
    @DigitalxGamer 2 месяца назад

    I think the logic for Bane is to allow units with low damage output to potentially do something huge with their attack. Though even then, I can't really think of any units that would want that anyway. Especially with how powerful the Thief units and Merrin are in this game by default.

  • @Rabbitlord108
    @Rabbitlord108 6 месяцев назад

    Now I want to see a video like this talking about skills from Fire Emblem Heroes alone.

  • @ascriptmaster
    @ascriptmaster 4 месяца назад

    When I was a kid playing Radiant Dawn hard (borrowed from a friend) I specifically remember Corrosion being surprisingly useful in 4-2. I couldn't figure out a way to clear it conventionally because I was young and bad at the game, so I bunched all my units into a corner of the starting area with grass and face tanked enemies as they slowly trickled in. Since Corrosion got buffed to deplete durability based on level instead of a quarter of level, when Boyd procced it on an enemy soldier the weapon instantly broke and the soldier just stood there and body blocked for me to reduce the amount of damage I needed to worry about

  • @jjmblue7
    @jjmblue7 6 месяцев назад +1

    "If you really want to use Donnel..." Of course I want to use Donnel. He's such a good, little doobie!

  • @Mickymicmike
    @Mickymicmike 6 месяцев назад

    While not quite as bad as the skills listed here, one that always irked me was Felix's personal Lone Wolf. Even ignoring losing access to gambits, there are E rank battalions that give nearly the same bonus (The Brawler ones) or with Essar Research Group an equal attack bonus while giving other bonuses on top of that. The best argument for it would be if his battalion breaks, but unless you're building around the battalion skills or you forget to replenish them that's unlikely.

  • @wanderlustwarrior
    @wanderlustwarrior 7 месяцев назад

    Have you done a video on the best skills?

  • @spiderdude2099
    @spiderdude2099 Месяц назад

    Literally ALL they had to do was keep the “wont proc if the blow would have killed” part of the Bane skill.

  • @myplantsaidno
    @myplantsaidno 7 месяцев назад +1

    Side note but I think Elincia's bond ring in Engage is worse than Sothe's. It makes it so that it is impossible to kill a unit with someone equipped with it. I once accidentally equipped it in arena and the battle wouldn't end because my unit was taking 0 damage but couldn't beat the challenger lol. Great video btw, hope you are doing well, Ghast!

    • @ChacoParraco
      @ChacoParraco 7 месяцев назад +10

      That one sucks too but at least is consistent, Bane has a random chance to just screw you over

    • @XenithShadow
      @XenithShadow 7 месяцев назад +7

      Pretty sure it was desgined to assist in leveling up under leveled units by smashing with a strong unit with ring equiped then finishing off with the lower level units. It facilitate easier kill funneling.

    • @Saltyoven
      @Saltyoven 7 месяцев назад +4

      If that's the case you can make the argument that it fulfills a niche to feed underlevelled units exp.

    • @ChacoParraco
      @ChacoParraco 7 месяцев назад +3

      At least it has some utility then

  • @waynemidnight7454
    @waynemidnight7454 4 месяца назад

    Shout out to Izana's personal skill from Fates. I forget what it's called, but every enemy and ally within 2 spaces of him deals -2 Damage. Which would be okay for making your units a little tankier... but, there's 2 problems.
    1, it effects your units too.
    2, Izana joins your party so late that you've probably gotten a few units that are already tanky enough to the point where enemies dealing -2 damage to them isn't really a big deal.
    Sure, I guess it let's Izana live longer against enemies, and I think he has Miracle and Renewal too, but you'd be better off keeping him away from your units if they're about to fight...

  • @TheWizardMus
    @TheWizardMus 6 месяцев назад

    Underdog can have some lategame niche use as a reequip whenever Donny had just reclassed, however on any kids not only is Aptitude better, Lucky 7 gives the same or better benefit without needing the child to have just reclassed

  • @sarasaland4709
    @sarasaland4709 6 месяцев назад +2

    Dmitri getting Seal Movement is another notable example. In a game where you want the enemy to die before they gut your Lysithea, why would you ever want to give them move -1? Also it’s Dmitri, he kills the enemy. He doesn’t weaken them.

    • @DizzyPW
      @DizzyPW 6 месяцев назад

      I put this skill alongside poison strike... useful.... situationally when facing multi-health bar monsters.

  • @thomasquesada7248
    @thomasquesada7248 6 месяцев назад +2

    Awakening focus deserved to be here +10 crit if there is no ally within 3 tiles is worthless unless juggernauting and even then it is still almost worthless

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +1

      @@Faerghast11 @Faerghast pls ban this impersonating bot

  • @Xan4591
    @Xan4591 3 месяца назад

    I'm a little surprised Felix's skill (possibly Catherine's too) didn't show up. Combat in 3H usually assumes you've got a battalion equipped for extra stats. Sure, Felix gets +5 power (and Cath takes 5 less damage, I think) when they don't have battalions, but the loss of other stats just to use them doesn't seem worth it. At best, it's something to proc if their battalions run out.

  • @FireBirdTheEpic
    @FireBirdTheEpic 5 месяцев назад +1

    Shout out to felix's personal which might as well not exist. The little bonus it gives him will almost never outweight the bonuses provided by equipping a battalion

    • @supervolcanobladerharris131
      @supervolcanobladerharris131 4 месяца назад

      On chapter 3 you only have 3 battalions, so the extra 5 damage is pretty much free and definitely useful as chapter 3 is considered one of the hardest chapters in the game on maddening. After that it's still somewhat useful since it works in the arena combined with his crest and his high strength growth so it's better than some other personal skills but it's still not good.

  • @actone4822
    @actone4822 6 месяцев назад +1

    It's a shame Thracia Accost wasn't brought up. Love getting hit by enemies I can’t counter multiple times.

    • @free_pistols
      @free_pistols 6 месяцев назад

      I rarely have issues with it myself. I mostly use it to break siege tome and ballistae alot quicker.
      Also it helps player phase aggression. Have you seen dagdar with a brave axe ? Ppl should never devalue accost.

  • @Souvlaki96
    @Souvlaki96 6 месяцев назад +1

    I’m surprised Elincia’s Mercy from RD/Engage wasn’t on here. It just straight up doesn’t let you kill enemy units. Flourish is pretty terrible too imo.

    • @5h3nn0ng
      @5h3nn0ng 6 месяцев назад +1

      I think Mercy has its niche in taking out enemy health for so low for underlevelled units to take the kill. But that is just a decent use of it at best

    • @Souvlaki96
      @Souvlaki96 6 месяцев назад

      Yea you’re right. Flourish is just a FAR worse version of that.

  • @Subjecttochannel
    @Subjecttochannel 6 месяцев назад

    I actually enjoyed Lind's personal. I wouldn't go out of my way to trigger it or build around, but if he happened to tale a stray arrow or hit then he could get some decent recovery as my army walked to the next cluster of enemies on most maps

  • @DarknessDpa
    @DarknessDpa 4 месяца назад

    To be technically fair, while still niche I still liked Lindharts skill because it does get use from me when moving him up to the next set of enemies and I probably only like it because i like passives that can be used unlimitedly over using a limited healing item.

  • @luthierisbestboy8177
    @luthierisbestboy8177 6 месяцев назад +2

    Could you do a video on the worst combat arts in Shadows of Valentia and Three Houses?

    • @AkameGaKillfan777
      @AkameGaKillfan777 6 месяцев назад

      I nominate Mighty Blow

    • @johnathanedwards9054
      @johnathanedwards9054 6 месяцев назад

      ​@@AkameGaKillfan777 I nominate armor crusher.

    • @implying8903
      @implying8903 6 месяцев назад

      I nominate subdue

    • @thomasquesada7248
      @thomasquesada7248 6 месяцев назад +1

      Simple enough for TH, nearly all combat arts are worse than jus attacking and killing

    • @AkameGaKillfan777
      @AkameGaKillfan777 6 месяцев назад

      @@johnathanedwards9054 You mean Helm Splitter?

  • @sandwich1313
    @sandwich1313 4 месяца назад

    I’m surprised you didn’t mention Elincia’s Mercy skill

  • @CaTastrophy427
    @CaTastrophy427 5 месяцев назад

    Bane is pretty good on martial masters, or anyone with a brave weapon who has high speed and dex but low str like late-game Boucheron. I used MM Framme with Sothe's ring, Lunar Brace, and Alacrity++ in both of my Maddening runs, and she does quite well. She usually doubles (AKA quads given arts all being brave weapons) pretty much anything short of a swordmaster or griffin knight, and hitting 4 times means that she's usually able to proc Bane at least once, but her dex isn't high enough to risk proccing it 3 or 4 times.
    As an avid Tellius fan myself, I'll say my pick for worst skill: Elincia's Mercy. The chapter you first recruit her is long, the map layout looks to be designed towards her doing a lot of work, but you can't unequip it until the next chapter, and so she can't get much exp or even go on any assassination missions making use of her mobility and flight capabilities. I can understand how it's a good skill, on other units. But seeing her hit 4 times and have 3 of them make the enemy go from 1 HP to 1 HP, nerfing her exp gain while making her take more counterattacks is painful when she's a bit underleveled and frail as it is.

  • @doomrider56
    @doomrider56 5 месяцев назад

    Bane actually would trigger the same way in Radiant Dawn as in Engage. The amount of times my Sothe wouldn't kill due to triggering it was some of the most upsetting scenarios.

  • @EM10gamer
    @EM10gamer 6 месяцев назад +2

    In defense of Underdog, it ACTUALLY does have use in Streetpass battles. A special class unit (i.e. Dread Fighter Donnel or Bride Kjelle/Nah/Noire, since let‘s face it, that‘s probably where Donnel is going to father) at level 1 utilizes this pretty well and can be situationally better than Patience, Prescience, Tantivy, or a rhythm skill. Nothing game breaking, but a genuine strategy nonetheless. You do miss out on Aptitude which is worthless for Apotheosis anywho, Counter, which is great for Streetpass, and I suppose Zeal or Rally Strength? The latter only being useful if you want to make a female child unit a dedicated Rally bot, which, let‘s face it, isn‘t worth it because she won‘t get Rally Spectrum.

  • @bigcountrymxog
    @bigcountrymxog 6 месяцев назад

    Linhardt's skill actually did help me once. He had taken some damage and was basically on his own and had no vulneraries. While he ran he was able to heal enough

  • @MythrilZenith
    @MythrilZenith 7 месяцев назад

    There are many terrible skills in Fire Emblem. If your least favorite skill wasn't part of this video don't @ me.

  • @givecamichips
    @givecamichips 4 месяца назад

    You could patch Doze Off by giving Linhardt +3 Res on the turn after it activates
    On the other hand, it would be funnier if Linhardt's skill was something like, "If unit took an action on Player Phase, deals 5% of max HP at the end of Enemy Phase. If unit took no action except wait, heals 10% of max HP." Then it would ruin both sides of the coin. Maybe it would be balanced on Haar.

  • @variksigurdsson1447
    @variksigurdsson1447 5 месяцев назад

    The fun part of Underdog, is that in Villager Only runs of Awakening, its the GOAT

  • @vacacito
    @vacacito 6 месяцев назад

    So, how is Bunet classed as a Sword Amour unit but still in his default Great Knight outfit?

  • @Zach984racer
    @Zach984racer 7 месяцев назад +1

    Raphael’s could work if he had the highest luck stay. Could keep him healthy, but his stat is just ok.

  • @user-wl5jt7vz2u
    @user-wl5jt7vz2u 6 месяцев назад

    Aside from Sure Strike, which was already mentioned, I'd give dishonorable mention to Gamble in Path of Radiance and Radiant Dawn (there's pretty much no conceivable scenario where halving your hit chance for doubled critical chance makes sense), Nihil and Parity in PoR (both do nothing against most enemies, and the latter strips you of whatever advantages you may have had while the enemy is unaffected!), Lethality in PoR (for the fact that this needs an Occult scroll, of which you only get 4 at most, to access, it's a letdown. Having a chance to instantly kill your foe when you get a critical wouldn't be too bad if you can get a reliable crit chance... but Volke cannot. He can only get 25 crit at most. This translates into a 1/8 chance at most... but as enemies in PoR have luck stats, in practice this'll be even lower), Colossus (Again, requires an Occult scroll to get, and has an underwhelming effect. It requires the user to have higher constitution than their foe to use, and you get... 25% of strength as extra damage. Made worse by the fact that Boyd has rather low constitution for his class, and by the fact that he and Largo both are gonna be hitting hard even without it), Zeal (+5 crit is not a lot), Counter in Awakening (only does anything if you're taking a lot of damage... which is generally a bad thing. Made all the worse by the fact that in the few situations where it might be useful, it's negated, as well as it being good on the enemy since they're disposable, AND because it's randomly handed out in Lunatic+), Sweet Tooth (same reasons as Catnap), Perfect Pitch (heals too little for how conditional it is), Peacebringer (makes it such that Izana is actively sabotaging your team just by existing. Sure, it can do the same thing to enemies, but Sakura's personal skill does that too, with no downsides), Battalion Renewal (needs a battalion at 1/3 endurance or less... but odds are you won't be able to benefit from it in any substantial fashion since if you're taking damage, it's likely in battle - ergo, the ssme situation where your battalion is taking damage. Even worse, almost all the characters that get it are low defense characters - and the one exception is Edelgard), Mercy (stops you from killing enemies, period. Even worse, the one who gets it has an infinite use brave weapon that was buffed. For bonus points? It appears as a bond ring skill in Engage too. In the same pack of rings as the one with Bane), Defiant whatever (the effects are powerful, but needing 25% or less health is too big an ask. Dishonorable mention to Defiant Defense and Defiant Resistance, which aren't gonna save you when you're that low. For bonus points, they, respectively, come from Great Knight, which is very hard to qualifyfor, and Holy Knight, which is just plain terrible), In Extremis (same reasons as Defiants), White Tomefaire (+5 damage normally is nothing to scoff at, but the offensive white magic spells in 3H are just terrible, with the exception of Seraphim), Profiteer (stuck with a hard once per turn limit AND a turn limit for good measure. This, along with the fact gold bars don't sell for very much, ensures it fails at its intended function), Spendthrift (sure, the effects are nothing to scoff at, but it needs a gold bar... which only has two sources), Caprure and Kidnap (both are just poorly designed in general - and bring attention to some of Fates's more egregious design choices. Namely, the need for resources or real time passage to actually be able to use the captured units. And that's ignoring the fact you need a prison when at the early stages of the game, I'd consider it better to prioritize other things with actually tangible benefits), Accost/Charge (starting another round of combat can very easily go wrong), Rally Movement in Three Houses (rallies really took a hit in 3H with the fact that they are single target only, but this also requires S in authority when there is no tangible advantage to going over A), Quixotic and Life and Death (mutual effect skills where the player gets the short end of the stick), and Unarmed Combat (takes up a skill slot for access to a very bad "weapon").

  • @chrisf.9595
    @chrisf.9595 6 месяцев назад +1

    No but I saw that one vid OHKOing Xander with Azama's Divine Retribution, and it's the funniest shit I've ever seen