Weapon Mastery Secrets | DND 2024 Player's Handbook

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  • @Oddthebard
    @Oddthebard 4 месяца назад +8

    I watched this video multiple times and kept coming back because of how well you organized it.

    • @ConstructedChaos
      @ConstructedChaos  4 месяца назад +1

      Haha thanks man! I’m glad you’re finding it useful! To think I had this out and predicted the ability to weapon juggle before I even had a copy of the book 🤪

  • @paraschauhan1603
    @paraschauhan1603 6 месяцев назад +9

    The power of Vex-Hex-Hunter's Mark when you play with the new rules (Ranger and Warlock get some freebies with their signature spells), is brutal.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      Ohhh that's a good point! Someone else mentioned using hex/hunter's mark with cleave as well and I dig it!

  • @laffingist218
    @laffingist218 6 месяцев назад +8

    trying to get this idea started:
    "bonus masteries" secondary weapon masteries that give mechanical bonuses to social/utility for martials, out of combat
    reflecting the class fantasy of being a world weary experienced traveled tactile gear-oriented veteran, mercenary, high class student, etc
    example: "Impressive" your weapon is so gnarly or fancy and you know how to wear it, some kinda bonus to persuasion and/or intimidation
    "Leverage", you know how to use this weapon to aid movement, bonus to difficult terrain and/or climbing out of combat, what-have-you
    "Surgical" some kinda of small HP heal out of combat
    give dedicated martials more relatable tricks outside of fighting
    cheers ❤ the channel!

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      I LOVE these ideas! I once made a homebrew magic item to the effect of "impressive" but it was just the hilt of a sword and it only worked when it was sheathed because the blade itself was unimpressive haha.

    • @laffingist218
      @laffingist218 6 месяцев назад +1

      @ConstructedChaos that's dope I love crunchy esoteric weapon and gear ideas that kinda still emphasize the "weapon-ness" instead of kinda undercutting the vibe by making it feel like any focus or talisman. I love those too tho!

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +2

      @@laffingist218 Absolutely. Either way, I'm glad we're getting baked in features that can work as a foundation for new and fun martial abilities!

    • @kongoaurius
      @kongoaurius 6 месяцев назад +1

      That's so creative, I love that idea!

    • @shixter
      @shixter 5 месяцев назад

      @@ConstructedChaos Are you able to update this video now that the Embargo is lifted? Really liked this preliminary vid!

  • @jonsaucy8440
    @jonsaucy8440 3 месяца назад +1

    Can’t wait to start using these on some of my enemies! Being able to free up some bonus actions for dash or disengage in some instances is going to be fun!!

    • @ConstructedChaos
      @ConstructedChaos  3 месяца назад

      @@jonsaucy8440 absolutely! Its power lies in its simplicity and the ability to use most these weapon masteries as many times as you have attacks! I can’t wait to see what people do with them!

  • @xiongray
    @xiongray 4 месяца назад +4

    Topple uses the ability modifier for the attack huh. Magic Initiate: Druid's Shillelagh on a Quarterstaff on a Monk with Weapon Master Feat.

    • @ConstructedChaos
      @ConstructedChaos  4 месяца назад +2

      That is correct and could afford us some interesting combos with monk weapons. However, unarmed strikes can just as easily be used for shoves now so long as we skip on a little damage to do it. Some monk subclasses even allow us to shove without losing out on damage.

    • @Mrryn
      @Mrryn 4 месяца назад +1

      @@ConstructedChaos Or the Tavern Brawler/Grappler feat can make it so the Monk can shove/grapple without skipping out on damage

    • @ConstructedChaos
      @ConstructedChaos  4 месяца назад

      @@Mrryn I think tavern brawler only offers a shove, correct?

    • @Mrryn
      @Mrryn 4 месяца назад +1

      @@ConstructedChaos It does, and only a 5ft shove. But iirc it isn't once per turn and it is an origin feat, so one the monk can have from level 1.

    • @ConstructedChaos
      @ConstructedChaos  4 месяца назад

      @@Mrryn I actually included it in my recent monk guide! It is only once per turn but it's definitely the best origin feat for monks!

  • @Grymreefer
    @Grymreefer 6 месяцев назад +2

    nicely done , glad you're getting a jump on these .

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      You and me both! This has honestly been one of the parts I've been most excited for in the new books. We needed it badly!

  • @mezcla191
    @mezcla191 3 месяца назад +1

    Where in the PHB is the equip/unequip a weapon feature. I've been looking at my book for quite a while and can't find it.

    • @ConstructedChaos
      @ConstructedChaos  3 месяца назад

      It's under the Attack action in the rules reference.

  • @jjsasquatch101
    @jjsasquatch101 6 месяцев назад +1

    Great summary and additional analysis. Thanks!

  • @20storiesunder
    @20storiesunder 6 месяцев назад +1

    Ooooh a D&D youtuber I havent seen before, looking forward to taking a look at yer stuff

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      @@20storiesunder thanks!! Happy to have ya as part of the chaos!

  • @lethe5052
    @lethe5052 4 месяца назад +1

    The notes your provide in this video are the most complete and precise summary of weapon masteries I've seen on the internet! Any chance you have a pdf or just that text I could take off your hands for a party wanting to implement them before the actual book comes out?

    • @ConstructedChaos
      @ConstructedChaos  4 месяца назад

      Thank you! I actually have the book now and I can tell you that everything is pretty much the same as it was in the playtest material so you can get it there. The only thing that didn't stick around was the ability to swap weapon masteries on weapons. Just refer to the weapon chart and what each weapon has by default and the mastery descriptions themselves and it's all the same!

  • @kongoaurius
    @kongoaurius 6 месяцев назад +1

    Correct me if I'm wrong but Cleave seems to be affected by hex, rage damage or any other feature that adds damage, maybe there is a way to take advantge on that for a build

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      I think you're absolutely right about that! I'll have to consider that idea for a build when the official rules drop!

    • @gipsymelody1268
      @gipsymelody1268 2 месяца назад +1

      it say bonus damage from modifier so any other bonus damage should be allow!

  • @Tidesofmo
    @Tidesofmo 6 месяцев назад +1

    So stoked for this! 🎉

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      Haha me too! I can't wait to see how this changes the dynamic of our combats!

  • @ENDERSTIXgaming
    @ENDERSTIXgaming Месяц назад

    ok wait. vengeance paladin 13, fighter 2, hexblade warlock 3. use pact of the blade on a weapon with the vex property to gain proficiency. do I now get to use vex or do I need something else? like do I JUST need proficiency to use a weapon with vex? I need clarification cause no one specifically says THAT'S how you get vex. "Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character." the wording says such as weapon mastery but I can't tell if it's saying that as an example of how to get it on ONE of the weapon masteries or if that applies to all?? also is proficiency the same as weapon mastery?

  • @TheRobversion1
    @TheRobversion1 3 месяца назад +2

    The 1st thing i've seen that i've liked about dnd 5.24. this reminds me of PF2E weapon properties.

    • @ConstructedChaos
      @ConstructedChaos  3 месяца назад +1

      It's definitely my favorite change as well. It just makes playing a martial that much more interesting!

    • @TheRobversion1
      @TheRobversion1 3 месяца назад +2

      @@ConstructedChaos i'd say though without looking at the power level of other stuff, especially on casters, this doesnt bridge the gap to balance martials and casters..it inches martials closer but balance still looks very far away.

    • @ConstructedChaos
      @ConstructedChaos  3 месяца назад +1

      @@TheRobversion1 I'd agree that they're still not on the same level but I'd actually argue that it's closer now than you might think. The equip/stow rules allow for multiple masteries in a round and I think there's a lot of potential there as I'm sure you've seen.

    • @TheRobversion1
      @TheRobversion1 3 месяца назад +2

      @@ConstructedChaos definitely alot of potential there. I just think if spells like wish, wall of force, forcecage, simulacrum, conjure animals, etc still exist in their 5.14 form, no amount of additional dmg/attacks/debuffs will make up for power of action economy advantage. Martials basically need ways to remove enemies from combat to catch up. Or to be able to deal so much dmg that, that dmg removes a big threat off the board (similar to how wizards can just maze the biggest threat off the board).
      This is the key to balance in PF2E. paizo made all of the removal effects for casters either non-existent, nerfed or only works against lower levelled enemies (trash mobs). Thus, martials caught up.

    • @ConstructedChaos
      @ConstructedChaos  3 месяца назад +1

      @@TheRobversion1 Oh, absolutely. I just think that martials shine better in the lower tiers of play (which I think is the intent)

  • @damongraham1398
    @damongraham1398 Месяц назад

    As DM which weapon mastery would you allow for the yklwa?

  • @dulshafer
    @dulshafer 6 месяцев назад +1

    Quick question about the Nick property: do you get to add your modifier to it as well?
    I haven’t seen a definitive answer on this, maybe it’s in the Light property of weapons?
    I’m guessing no, since it’s essentially the two-weapon fighting mechanic slid over from BA to action. And it feels slightly different from Extra Attack.
    Also from the name, the second attack probably just nicks the foe with a little damage.
    What are your thoughts?

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      Based on what's in the playtest, they have no intention of removing the bit about not adding your modifier to the second attack. So, since nick is just making the dual wielding mechanic use one action instead of an action and a bonus action, it seems you still wouldn't add your modifier to the second attack.

    • @dulshafer
      @dulshafer 6 месяцев назад +1

      @@ConstructedChaos that’s what I thought, thanks! Might have to add this in for a player.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      @@dulshaferno problem!

  • @gipsymelody1268
    @gipsymelody1268 2 месяца назад

    not sure but if you use topple as barb and then brutal strike then you should bypass the exchange! like brutal strike allow you to exchange your advantage with d10 extra damage! you not get advantage source if the enemy prone he has disadvantage against attacks! so you can take advantage attacks and +d10 damage both!

  • @zaimzafrullah2853
    @zaimzafrullah2853 5 месяцев назад

    Can someone help me explain the Nick masteries? If i am a Lvl 5 Barbarian, use my first attack and trigger my Nick weapon mastery, does that mean i dont get my "extra attack" feature?

  • @altair6491
    @altair6491 6 месяцев назад +3

    While I'm mostly excited for weapon masteries, I have gripes with two of them.
    1. Graze - what happens when you apply a poison (like purple worm poison) to say a greatsword? Does a simple scratch apply the poison? If yes, then you can apply the poison on every attack, regardless if you hit or miss.
    2. Nick - If you use 2 weapons with the nick property, you get no mechanical advantage. Characters that dual wield scimitars or daggers are weaker than someone using a shortsword and dagger for instance. They've already confirmed that using the nick property doesn't mean you can also use your bonus action for another offhand attack. I think using 2 nick weapons should bypass that restriction.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +2

      Ohh these are interesting observations! I feel like the poison would only activate on a hit, sadly (just a guess here). And the you only need one nick weapon to get the benefit of freeing up your bonus action so it's basically a free extra chance to hit for sneak attack, smite, or something like it. I think it's worth it!

    • @XanderHarris1023
      @XanderHarris1023 6 месяцев назад +2

      In one of the interviews Todd Kendric asked if you could throw three daggers and JC said yes with no pushback. Sometimes they do mis remember their own rules though. The mastery I have an issue with it, and it is entirely pacing issue, is topple. A saving throw every attack is going to get tedious. Using some like their Con score instead of rolling might help but that means some monsters are always going down and some are always standing but maybe that's OK.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      @@XanderHarris1023 you have an excellent point about the saving throw here. I’d thought about that as well but I’m not sure how you’d solve that because topple without a save seems pretty strong.

    • @gipsymelody1268
      @gipsymelody1268 2 месяца назад

      so bonus action only for to do something else also like drink potion or disange or hide!
      also activating magic items as thief! so it mostly help rogues

    • @altair6491
      @altair6491 2 месяца назад

      They've since come out and revealed that Rules As Intended, the Dual Wielder feat will let you make a bonus action attack in addition to the Nick attack but that still doesn't please me as that still grants nothing to the character that dual wields two nick weapons

  • @9espanatorres
    @9espanatorres 2 месяца назад +1

    Do warlocks with pact of the blade get a weapon mastery?

    • @ConstructedChaos
      @ConstructedChaos  2 месяца назад

      They do not! Although, that was something they considered during the playtests. Check out my full warlock invocation guide if you’re interested in more:
      ruclips.net/video/0gzgQC65hlc/видео.htmlsi=uo2zoue0nY89CJ-7

  • @Oddthebard
    @Oddthebard 4 месяца назад +1

    Looking forward to breaking this system.

    • @ConstructedChaos
      @ConstructedChaos  4 месяца назад

      @@Oddthebard there’s a lot we can do with it and I have a feeling that we’re just scratching the surface!

  • @bodhidaruma
    @bodhidaruma 5 месяцев назад +1

    Maybe I misheard, but did he say how many masteries someone can have on a single weapon? I’m attempting to play a barbarian/rogue multiclass.

    • @ConstructedChaos
      @ConstructedChaos  5 месяцев назад

      Maybe I didn't mention but each weapon only has one mastery--although some classes and subclasses provide different masteries and some even give additional masteries that can be applied to the base ones.

  • @RyanRichardson-q3y
    @RyanRichardson-q3y 5 месяцев назад

    I'm confused about something. A short sword is a light weapon which meets the requirement for nick, but they are also saying it gets vex. Does that mean I can choose if it has nick or vex, changing between them on a long rest, or will it just have vex no matter what?

    • @Mrryn
      @Mrryn 4 месяца назад

      No. Each weapon has one specific mastery linked to it. It will be on the same table that lists the other properties like damage die, weight, gold cost, and properties like Light, Heavy, and Reach.
      So all weapons with the Nick mastery have the Light property but not all Light weapons have the Nick mastery. For example, the Shortsword, Handaxe, and Club are all Light weapons, meaning you can initiate two weapon fighting with them if you have another Light weapon in your offhand, but none of them have the Nick mastery; shortswords and handaxe iirc both have the Vex mastery and clubs have the Slow mastery. But scimitars, daggers, sickles and light hammers are all Light weapons that have the Nick mastery; you can initiate two weapon fighting if you attack with them because they are Light, and if you have then in your offhand, because they have the Nick mastery (and you have a feature giving you mastery with that weapon) you can make your offhand attack with them as part of the same attack rather than as a separate bonus action.
      So you can dual wield two scimitars, a shortsword and scimitar, two light hammers, or a handaxe and a dagger and you'd be able to make your attack with the first weapon followed by an attack with the second without using your bonus action. But attacking with a Nick weapon as the first attack doesn't give any benefit. And on the other side, if you have two shortswords or two handaxes, you can still dual wield and perform two weapon fighting because both are Light but it would have to use your bonus action because neither have the Nick property.
      Basically it's a rectangles-squares scenario: all squares are rectangles but not all rectangles are squares. So all Nick weapons are Light weapons but not all Light weapons are Nick weapons.

    • @tw0bold
      @tw0bold 4 месяца назад

      Every weapon has a "default" mastery, from what I can tell the requirements are only relevant with the fighter's new feature to replace a weapon's mastery during a long rest

  • @Mage-mc7mz
    @Mage-mc7mz 6 месяцев назад +3

    Vex psychic blades for the win!

    • @kongoaurius
      @kongoaurius 6 месяцев назад +1

      I wanted to see Nick instead of Vex

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      Oh that would have been interesting... Although, I do think Vex might be more useful for triggering sneak attack eh?

  • @pedromontano6263
    @pedromontano6263 5 месяцев назад +1

    Great video! Congrats!!! Can a cleric or wizard learn this weapon mastery?

    • @ConstructedChaos
      @ConstructedChaos  5 месяцев назад +1

      The base class wouldn’t allow for it without multiclassing to get it but it’s not clear if there may be feats or certain subclasses that give access to the feature. For that, we’ll have to wait and see

  • @iLitTheSun
    @iLitTheSun 6 месяцев назад +1

    Patiently waiting for someone to make a definitive list of best combos of weapon mastery + BM Maneuvers. And then while they’re at it, cunning strike and brutal strike combos. 😏

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      @@iLitTheSun we’ll have to wait for the official PHB release for that but I’m chomping at the bit!

    • @iLitTheSun
      @iLitTheSun 6 месяцев назад +1

      @@ConstructedChaos haha of course, I’ll be hacking together my own in the meantime!

  • @jessie-buns839
    @jessie-buns839 6 месяцев назад +1

    Im gutted they removed weapon masteries from the monk. Attacking with a pair of simple Nick weapons for three attacks per turn at level 1 was a fun idea

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      I'm pretty upset about it as well but I wonder if they'll add it back in a way we don't expect. I could see them giving weapon mastery on your monk weapon specifically but it wouldn't be its own level 1 feature. Probably wishful thinking on my part. But they did at least boost the monk a decent amount in the playtests. I'm hoping that all translates well into the final version.

    • @Mrryn
      @Mrryn 4 месяца назад +1

      ​@@ConstructedChaosI think them getting Weapon Mastery would have been overkill with all of the other positive changes, as well as subclasses like Open Hand adding that utility into FoB.
      Plus, I wouldn't be shocked if an updated Kensei subclass down the adds weapon mastery in for your dedicated weapon. Which is the one Monk that actually makes sense for weapon mastery.

  • @MrMuddyWheels
    @MrMuddyWheels 6 месяцев назад

    Longbow can vex and slow

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      At the same time? That doesn't seem right. Where did you see that? From what I've seen the longbow only has the slow property by default.

    • @MrMuddyWheels
      @MrMuddyWheels 6 месяцев назад

      @ConstructedChaos not at the same time I don't think.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      @@MrMuddyWheels I don't think everyone gets to choose either. I believe some classes / subclasses may be able to apply different weapon properties, though.

    • @MrMuddyWheels
      @MrMuddyWheels 6 месяцев назад

      @ConstructedChaos fighter and swap out a property on any weapon choosing from a few options

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      @@MrMuddyWheels Yep! That much I do know is true. I thought you were saying that the longbow had both for anyone to choose from.

  • @JoshuaH225
    @JoshuaH225 6 месяцев назад +6

    They already revealed that the ability to swap masteries on weapons didn’t make it in.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      Where did they say that? I know you can't change at will but I believe certain classes will still allow for certain masteries to be applied to certain weapons.

    • @michaelcolon4162
      @michaelcolon4162 6 месяцев назад +4

      @@ConstructedChaos they said it in the fighter video. The fighter can now apply slow, sap or push ok any weapon attack. But the ability to change weapon properties other then that was removed because it was creating design issues.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +1

      @@michaelcolon4162 My impression is that the video was speaking to a fighter's ability to switch properties on their weapons at will. I don't believe this was in direct reference to the base feature referenced in the rules glossary of the final playtest (which was a more general rule about ANY class that gets a similar ability). Treantmonk (who has a copy of the book) did mention that there are some reasons that they didn't go into more detail as well. This leads me to believe that there are other features that still utilize this core rule. But, regardless, it is playtest. So that may be gone as well and I could be wrong on my intuition here.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      And I did at least have the forethought to structure the video so that part can be cut out seamlessly if I end up being off base here. So I do appreciate you bringing it to my attention!

    • @michaelcolon4162
      @michaelcolon4162 6 месяцев назад +1

      I my bad. You can still switch mastery properties after a long rest no problem.

  • @wolflover306
    @wolflover306 3 месяца назад

    Weapon Mastery is the most confusing one to me, like WHAT DOES IT MEAN???/

  • @erixforge
    @erixforge 3 месяца назад

    Graze is beyond dumb. As a fighter you go in to a fight and you don't worry at all. You will always do damage. With every action. Wow.

  • @SuperHollowVegeta
    @SuperHollowVegeta 6 месяцев назад +1

    Sounds like they just gave battle master to all martial classes.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      Yep! They said that they even experimented with that specifically early on. Eventually they settled on this simplified system so it wasn't too complex for new players.

  • @thecreep7777
    @thecreep7777 6 месяцев назад +1

    That sounds like an absolute nightmare for DMs. I mean yeah it's cool for players and all but now every enemy has to be a miniboss or consist of 20 trashmobs. This makes encounters even harder to make challenging unless you give them all weird gimmicks like it's a jojo battle.

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад +2

      That’s fair but I don’t think this is introducing anything for martials that casters weren’t already doing

    • @sagebrown5643
      @sagebrown5643 6 месяцев назад +1

      I've playtested this as a DM and it's perfectly fine

    • @ConstructedChaos
      @ConstructedChaos  6 месяцев назад

      @@sagebrown5643 Absolutely. Aside from the saving throw on topple, I don't even see these slowing down combat in most cases.