@@hammondOT I have played DfD ye. If you need maps from my workshop to try, the one in the video is Drib, and I also made some good ones called Breakfast Bad, Cherry Limeade, Blue Raspberry, Eclipse, and Defibrillator Deactivator. Also see my Scorched Earth Policy series
Multiple func brush, trigger multiple, particle systems, and ambient generics. The entire thing here is I test for the player being under the water stream with trigger multiple, then properly remove parts of it and place the particles and splash sounds
@@nuclearshillWith those skills you could seriously create another Repercussions, but also release it. I would love to see a mod with maps like these, so seriously, you would have potential.
Your no-life hammering skills are outrageous
is that a good or bad thing
@@deadweightneroboth
Not half-life no life
putting env sprites/lighting on the fizzler is ingenious
This looks stunningly beautiful. I feel sad for people who disliked this
You CANT Dislike it because the button is fake
With the chrome extension that returns dislikes you can see that nobody has dislikes this video, which is awesome.
ughh how do you get the lighting to bloom and look pretty like that
env_sprite overdose
The portal 2 engine is so impressive, even today it holds up so well
This kinda stuff makes me wish we got more delipidated parts of Aperture
Looks amazing!
Such a gorgeous Facility!
It was once until the accident of the central core GLaDOS
Indeed @@FrenchFryCheese04 , indeed.
👏 👏 👏 oh good that's still working also nice map
It looks like New Apatrue caved in to Old Apatrue
looks like my grandmother's basement
Looks nice man. I've just started getting into playing community maps. Do you want to recommend some of your favorites?
Workshop map recommendations?
Check out "Dream Pools", "Axiom", and "Nullpoint Crisis"
Also def play the newly released mod Portal: Revolution. Free on Steam.
@@nuclearshill Yeah I've played those. I was asking for your own maps! :) Have you tried Designed for Danger?
@@hammondOT I have played DfD ye.
If you need maps from my workshop to try, the one in the video is Drib, and I also made some good ones called Breakfast Bad, Cherry Limeade, Blue Raspberry, Eclipse, and Defibrillator Deactivator. Also see my Scorched Earth Policy series
@@nuclearshill Thanks man. Checking out the Scorched Earth series right now.
Wow that awesome !
oh wow thats so cool
крутая карта, одна из лучших в воркшопе в плане дизайна
how did you do the smoke? also how long did it take to compute the shadows with that luxel scale of 0.1 lmao
it's a particle system, and the shadows aren't actually that sharp. Only one room has lightmaps below 16 and it's set at 4.
@@nuclearshill dam that's interesting thanks!
Thought thats a mod but damn
Nope! Just a (now released) workshop map!
Wait, volumetric fog in Source 😐
I didn't know that was possible, I don't know much of Hammer anyways since I just made one level
Wow. Holy shit
Yummy
DRIB!!
why valve cant make it? is super good its like a remaster
what entity did you use for that pipe leaking water
Multiple func brush, trigger multiple, particle systems, and ambient generics. The entire thing here is I test for the player being under the water stream with trigger multiple, then properly remove parts of it and place the particles and splash sounds
@@nuclearshill its crazy the amount of work that can go into such a small part of a map, such a masterfully crafted bit of logic
Nice, another future Repercussions
Bro 😭
I can assure you this won't be put on indefinite hiatus.
Mostly because it's just a workshop map I'm making
how could you say such a thing
It's released now lol.
@@nuclearshillWith those skills you could seriously create another Repercussions, but also release it. I would love to see a mod with maps like these, so seriously, you would have potential.
fan ruins gameplay
Meh.
What do you think I should improve?
Your mutter
more env_sprite
its not perfect until the gpu vram explodes just from env_sprite alone @@nuclearshill