Excellent tutorial! I can't wait to make my first vitroux. I had many ideas in mind but my approaches were no so good. Now I have the solution! Thanks!
I enjoyed the second part - shading and displacement - those are both handy tools for stained glass. Instead of using a 3rd party program for creating the pieces, my first thought immediately went to: create logo in blender, knife project onto a plane, rotate it parallel to the y axis, then Cell Fracture. My second thought went to: instead of cell fracture, separate into two pieces: logo and remainder plane. Apply new material with "beveled voronoi" node setup (F1 - smooth F1) to create the lead solder patterns in both pieces.
Fantastic work, love the real world rationale regarding the structure, something I’m likely to miss, and the method for mesh cleanup I had no idea about, many thanks
Great Video! I was following along and I got stuck on 5:05 and wanted to know why when I (control + shift + mouse click) and then click all the way to the random per island it does not give me the different colors. I still see the glass black.
Using the decimate modifier set to 0.2 twice on the mesh after having done the smooth vertices got the face count down from 3 million to about 250k without much noticeable change. Definitely recommend that or your computer is sure to struggle with this.
I'm having a little problem. When I apply the Random Per Island to the Color Ramp it doesn't randomize the colors. Just keeps it whatever my first color option is. I'm so confused as to what could be wrong.
Beautiful tutorial! Thanks a lot 🙏 Now, how to make a light source that actually creates those crazy and beautiful colored shadows when it goes through? What would need to be done or to the material to get that kind of effect? 😍 Would love to learn that!
You can check out the glass material of my "ChrisP's Feature Packed Startup File" (find video here on my channel) which gives you the color cast you want ;)
I was having issues with the Random Per Island node, it just wasn't stable when rendering the animation and it would recalculate some of the colors each frame, at first I thought that the white noise texture was the node to blame, but after many tries what fixed for me was to apply all of the modifers in my mesh.
I think this is great looking! ... but after doing it, then by passing a svg app and doing all the work just in blender, I see no value of not doing it just in blender. All the tools are there in blender to get the same effect or better solely in blender. Am I missing something?
Chris Prenninger I am just a newbie, but I would love see a master like you do the blender only version. Mine came out pretty good, but I fumbled through it a lot.
Hi I'm very new with Photo Shop I would very much be appreciated if anyone on here can show me the basics on here. @Chris P very much admire your work on here especially with Blender. Would the frames be good regular 3d Printer like Abs, PLA or any type like that ? Again Thank you for any helps or tips on here
When I apply the Boolean modifier to the frame, the glass square's sides merge to the frame. They are clipping and overlapping with the frame and I don't know why. The difference operation looks the same as if I was using union for the Boolean modifier.
Thanks so much for this tutorial !! But... I have a problem, I did the tutorial in eeve... the result is beautiful I love so much my stained glass :) !! ( thanks to you !!!) but when I switched to cycle, my stained glass become black.. Do you know why ? I need to bake..
what would be nice would be a way to do it in grease pencil maybe like it's a shame this tutorial needs a commercial vector tool (i have heard of this one though and hear it's very good)..... but more than me being cheap i'd like to contain the workflow to one app
Also there is addon called Flexi Bezier, I heard it provides better experience with curves in Blender. But I haven't tried it yet, unlike Inkscape that I personally can recommend it from my own experience.
this is an interesting idea. it makes me wonder if there's a node setup possible, where it takes any input image, without the need for tracing, and uses it to drive the color of a voronoi texture, which is then mixed with glass material. not sure how to get the iron frame, but it's neat if you could just change the image and automatically get a complete stained glass version of it.
@@chrisprenn so, dragging to select wasnt grabbing everything which was causing gaps when i extruded it, using A to select all did the trick. now im just trying to figure out what you did with the textures and lighting where you sped the whole thing up xD
@@chrisprenn I meant , is it doable to do this on Blender? Not asking you to make a tuto about this xD Eventhough, If you would make a vid about this, it would be awesome haha !
Gemstone look at end was super cool
I used this for a history project and made my own vector drawing for the outline. It is so awesome thanks!
THX!
Excellent tutorial! I can't wait to make my first vitroux. I had many ideas in mind but my approaches were no so good. Now I have the solution! Thanks!
This is wonderful and has TONS of other applications, thank you so much!!
I enjoyed the second part - shading and displacement - those are both handy tools for stained glass. Instead of using a 3rd party program for creating the pieces, my first thought immediately went to: create logo in blender, knife project onto a plane, rotate it parallel to the y axis, then Cell Fracture. My second thought went to: instead of cell fracture, separate into two pieces: logo and remainder plane. Apply new material with "beveled voronoi" node setup (F1 - smooth F1) to create the lead solder patterns in both pieces.
Did you do that? I mainly used a vector based 3rd party tool for having manual control....
Fantastic work, love the real world rationale regarding the structure, something I’m likely to miss, and the method for mesh cleanup I had no idea about, many thanks
Thank you very much! The above video helped a lot in my project!😍❣❣❣
Great tutorial - gives me many ideas for a comic cover. Thanks !
Really cool use of this new feature. I especially like the gems version. I like gems.
Absolutely amazing tutorial, thank you so much!!
Yes!! YES! Finally someone did a tutorial on stained glass!! Thank you !! So can you do a snow shared next and snow effect ?
I remember blender guru has a video on snow!
@@chrisprenn Yes, but it is on the old version. Also I like to watch your tutorials :3
@@chrisprenn Also could you do God rays ? Or something similar to it ?
Awesome tutorial!!!
that random seed trick is awesome. Thanks Chris and Omar!
As a rusted-on Adobe Illustrator user learning Blender 3D, this is a very useful tutorial. Keep up the good work!
Very useful and to the point - good pace, information and narration.
Thank you Chris your content deserve million views
Thank you! Maybe one day...
Great Video! I was following along and I got stuck on 5:05 and wanted to know why when I (control + shift + mouse click) and then click all the way to the random per island it does not give me the different colors. I still see the glass black.
My mistake was that I connected the "Hue Saturation" with "Glass BSDF" by Color-Normal node, not Color-Color.
Thank you crispy 😎
So awesome Chris. If you leave them as individual shapes you could make it shatter like the "stained glass knight" :D
Using the decimate modifier set to 0.2 twice on the mesh after having done the smooth vertices got the face count down from 3 million to about 250k without much noticeable change. Definitely recommend that or your computer is sure to struggle with this.
I'm having a little problem. When I apply the Random Per Island to the Color Ramp it doesn't randomize the colors. Just keeps it whatever my first color option is. I'm so confused as to what could be wrong.
Are you sure you have "islands" in your mesh? Also: Random per Island only works in Cycles!
having the same problem :( how can I check if i have "islands?"
he's back! good stuff
Excellent tutorial Chris, as usual. Well structured and executed. Easy to understand. Congrats!
Thx man!
Beautiful tutorial! Thanks a lot 🙏
Now, how to make a light source that actually creates those crazy and beautiful colored shadows when it goes through? What would need to be done or to the material to get that kind of effect? 😍 Would love to learn that!
You can check out the glass material of my "ChrisP's Feature Packed Startup File" (find video here on my channel) which gives you the color cast you want ;)
@@chrisprenn Thank you!
nice
Thank you!
Looks great! But there has to be a procedural only way (except the original logo image). 🙃
Great video!
Thx ☺️
I was having issues with the Random Per Island node, it just wasn't stable when rendering the animation and it would recalculate some of the colors each frame, at first I thought that the white noise texture was the node to blame, but after many tries what fixed for me was to apply all of the modifers in my mesh.
What’s the green node? I can’t seem to find it, I think it says “viewer” that’s the only part I’m really stumped on haha
when doing the glass gets only one uniform color, how do i change that ?
Thanks!
I think this is great looking! ... but after doing it, then by passing a svg app and doing all the work just in blender, I see no value of not doing it just in blender. All the tools are there in blender to get the same effect or better solely in blender. Am I missing something?
Sure, it's possible to do it all in Blender ... try it an share your experience with us!
Chris Prenninger I am just a newbie, but I would love see a master like you do the blender only version. Mine came out pretty good, but I fumbled through it a lot.
Hi I'm very new with Photo Shop I would very much be appreciated if anyone on here can show me the basics on here. @Chris P very much admire your work on here especially with Blender. Would the frames be good regular 3d Printer like Abs, PLA or any type like that ? Again Thank you for any helps or tips on here
i can't bake this texture and translate the model to other software because of the geometry in shading. this is a great work but just for blender
When I apply the Boolean modifier to the frame, the glass square's sides merge to the frame. They are clipping and overlapping with the frame and I don't know why. The difference operation looks the same as if I was using union for the Boolean modifier.
Thanks so much for this tutorial !!
But... I have a problem, I did the tutorial in eeve... the result is beautiful I love so much my stained glass :) !! ( thanks to you !!!) but when I switched to cycle, my stained glass become black.. Do you know why ? I need to bake..
Hi! Sounds like your material is not really glass / transparent maybe?
Is it possible to animate the individual parts of this stained glass window?
maybe if you create the parts procedurally (e.g. voronoi) but not when you create the lines manually to match the design
chrispy out :D
Good channel!
Been following this tutorial for a few days and cant figure out why my glass wont pick up any shine through the window!! Any help?
must be a material issue but of course hard to tell what exactly
what would be nice would be a way to do it in grease pencil maybe
like it's a shame this tutorial needs a commercial vector tool (i have heard of this one though and hear it's very good)..... but more than me being cheap i'd like to contain the workflow to one app
you can do it all in Blender as well ... it's just a bit more work ;)
Hey, in case you don't know, there is this powerful vector app called Inkscape, and it's also free and open source.
Check it out. ;)
Also there is addon called Flexi Bezier, I heard it provides better experience with curves in Blender.
But I haven't tried it yet, unlike Inkscape that I personally can recommend it from my own experience.
2.82 beta... been working ok for you? I really want to get this new 'random per island'... BUT don't want all my project messed up (on 2.81).
Back up the files and play with it...
When i apply the boolean, it doesn't cut through the glass. I must be doing something wrong.
Looks nice, but I thought you could use the Voronoi texture somehow :)
this is an interesting idea. it makes me wonder if there's a node setup possible, where it takes any input image, without the need for tracing, and uses it to drive the color of a voronoi texture, which is then mixed with glass material.
not sure how to get the iron frame, but it's neat if you could just change the image and automatically get a complete stained glass version of it.
i can't get the boolean to cut the cube
where does this lovely accent come from ?
Austria ;)
limited dissolve doesnt seem to work for me im still stuck with a million lines and repeating it doesnt seem to clean it up either : (
... check the limited dissolve options in the lower left corner of the 3D viewport
@@chrisprenn so, dragging to select wasnt grabbing everything which was causing gaps when i extruded it, using A to select all did the trick. now im just trying to figure out what you did with the textures and lighting where you sped the whole thing up xD
Does anyone know how to expand stroke in clip studio paint?
Would it be possible to add this mesh + stained glass to a sphere or a 3D ovale shape ?
Hmmm🤔
@@chrisprenn I meant , is it doable to do this on Blender? Not asking you to make a tuto about this xD Eventhough, If you would make a vid about this, it would be awesome haha !
Thought I'd give this a go and designed my piece using Krita, only to discover that Krita doesn't have an Expand Stroke tool :(
Pretty easy to export as an svg, then do the expand in another tool, Amadine lets you expand
When i import the SVG file in Blender i'm getting the entire square frame filled in, anyone know how to fix that?
Nevermind, i imported it as an SVG as grease pencil instead of just a .svg file.
Boolean doesnt work, it leaves hole in some place where there should be glass, I did everything thrice and it still doesnt work.
This is a comment you would love to read.
Would be great to explain but not using photoshop, not everyone has money to pay for Photoshop
I used Affinity Designer in this tutorial but you can use any other software to create the metal design as a vector file...
nice
Thank you! :))