Gothic tracery tutorial - part 1 (modeling)

Поделиться
HTML-код
  • Опубликовано: 9 янв 2025

Комментарии •

  • @bryannguyen7974
    @bryannguyen7974 3 года назад +23

    This is the type of blender tutorials we need! I love the explanation for why and when we use each tool, you're a very underrated content creator, best wishes

    • @conradjustinart
      @conradjustinart  3 года назад

      Thanks, Bryan! I am vary happy to hear you think so! I haven't posted any tutorials in a very long time. It is sort of time for gathering knowledge and experience, once it is over - I will share it in new tutorials! See you then!

  • @annaacrabova4625
    @annaacrabova4625 5 лет назад +5

    Thank you so much!
    You have no idea for how long I tried to figure out the best way for modelling Gothic window.
    Your tutorial made me super happy! Thank you very much again!

    • @conradjustinart
      @conradjustinart  5 лет назад +2

      You are welcome! And vice versa: Your comment made me happy!

  • @Julian-zy4bo
    @Julian-zy4bo 2 месяца назад

    When extruding the curve bezier. if any watcher failed, then you have to convert to mesh first in object option --> convert --> then mesh.

  • @pinilandok
    @pinilandok 6 месяцев назад +1

    the fact that you need to do a lot of gymnastics in order to model gothic windows in blender just shows how clunky it is

  • @Dhieen
    @Dhieen Год назад +2

    I really prefer to model the "curves" in edit mode with vertices, its way easier and faster, you apply a subsurf modifier then you transform the object into curve

  • @alexmyster804
    @alexmyster804 5 лет назад +5

    Thanks for the tutorial, this is exactly the kind of stuff I want to learn!

  • @hockman_
    @hockman_ 2 года назад +3

    This is exactly what I was looking for! Thank you so much♡

  • @MarvelMaster
    @MarvelMaster 5 лет назад +3

    good job...looking forward for the texturing part^^

  • @SaturnineFR
    @SaturnineFR 2 года назад

    Very nice tutorial and theme. Keep going!

  • @magdawieke8756
    @magdawieke8756 5 лет назад +2

    Fantastic tutorial! I bought the Gothic Island Set right away. Will you make more tutorials? I would love one on creating arched or vaulted ceilings.

    • @conradjustinart
      @conradjustinart  5 лет назад

      Thank you, Magda! I definitely will! For the vaulted ceilings you also could use curves as guides for the ribs and as for the brick fill - best to create a simple arch, extrude it, exit edit mode then copy the object and rotate 90 degrees. After that use Boolean modifier with "union" to connect them. Its then a matter of removing faces that you don't need. Cheers

  • @joege0rge
    @joege0rge 2 года назад

    Incredible tutorial thank you

  • @Hud_Adnan
    @Hud_Adnan 4 года назад

    Such a great tutorial, I wonder why you don’t have so many followers 🌷

    • @conradjustinart
      @conradjustinart  4 года назад +1

      Thanks! I don't use any social media apart from RUclips and Discord... I also don't post videos very often :)

    • @Hud_Adnan
      @Hud_Adnan 4 года назад

      @@conradjustinart you such a great instructor and those tutorials don't exist elsewhere even if you don't publish videos so often they're just great , I admire your work

  • @MEneifal
    @MEneifal 4 года назад

    looks nice, will try this with the curve tool in maya

  • @franciscom149
    @franciscom149 3 года назад

    Amazing tutorial man, thanks! Instant sub!

  • @annanardo2358
    @annanardo2358 10 месяцев назад

    What ? No. I was looking on how to actually make tracery for my stain glass windows in cement.

  • @ajax2309
    @ajax2309 Год назад

    mind blowing 🤯

  • @lahza9555
    @lahza9555 5 лет назад +1

    Thank you bro waiting for textu part 🙂

    • @conradjustinart
      @conradjustinart  5 лет назад +1

      Here: :D ruclips.net/video/U26W92UqbIo/видео.html

  • @Tonomono177
    @Tonomono177 Год назад

    Hello sir . Overlays options doesn't show in uv editor.

  • @Tonomono177
    @Tonomono177 Год назад

    Stretching options not shown up

  • @AlanDarkworld
    @AlanDarkworld 4 года назад

    Neat trick! Unfortunately this doesn't work for cases where the tracery lines "blend" into each other a lot. As long as you have individual curves, you're golden with this method. But when the curves start to join and split a lot, you're in big trouble. If you have a solution for that as well, I'd be really happy if you could share it :)

    • @conradjustinart
      @conradjustinart  4 года назад +1

      In the case of blending shapes - It is very specific - for each problem there is going to be a different solution. From the top of my head I would suggest using "Bisect" and "Knife" tools to adjust topology and "Bridge Edge Loops" to connect edges. Merging can also be done using "Boolean" modifier - but it requites some topology cleanup later on. Without concrete example I can't give straight solutions! I will gladly post other tutorials on my channel but not at the moment.

    • @AlanDarkworld
      @AlanDarkworld 4 года назад

      @@conradjustinart Here's an example I attempted yesterday:
      Reference Image: ibb.co/RBF2Zcx
      My attempt: ibb.co/30XJD8Q
      As you can see, the tracery lines join and split very frequently. The curve-based approach unfortunately will not work here (I tried it). I did it by manually placing vertices along the protruding elements (the lines marked as sharp in my second image) and then doing the same for the "inner" lines which are further in the back, then connecting them up and filling in the faces. It works, but it's a lot of effort, and in many places the geometry turned out... less than ideal. Which is why I'm looking for a way to do this a bit more efficiently.

    • @conradjustinart
      @conradjustinart  4 года назад

      @@AlanDarkworld Sorry for very late response Alan. This is good! Improve the geometry in the center - the little niche is not flat like the one you modeled. All concave parts could use some refining - so that shading doesn't look weird. Add more sharp edges - where the apexes are. Keep up the good work!

  • @NecroViolator
    @NecroViolator 2 года назад

    Awesome video. !.
    If you import into Unreal Engine 5 would it look identical as in Blender ?

    • @conradjustinart
      @conradjustinart  2 года назад

      No, no identical. UE 5 has a different rendering engine then Blender. But it can look very similar! Many factors determine how the model with a PBR texture set will look - The most important is lighting. If you lit up the model in the same way in Blender as in Ray traced game engine - the results should be almost identical.

    • @NecroViolator
      @NecroViolator 2 года назад

      @@conradjustinart Thank you so much for the answer :).
      Awesome videos keep making them !.

  • @Flyman891
    @Flyman891 5 лет назад

    I have a question when I try connecting it doesn't show up in my Modeling, but only in my texture paint tab. Any answer you can give would be nice. Thanks for the tutorial.

    • @conradjustinart
      @conradjustinart  5 лет назад

      The texture doesn't show up in 3d view? Then press 'z' and choose the "look dev" which will preview the material. Hopefully it helped! It can also be chosen from the top right corner in the 3d viewport - it is a ball with checker texture on it

  • @coffeediction
    @coffeediction Год назад

    good method but so tedious i think, lots of verts lying around ect. its messy, but maybe there is no other way for such good results without sculpting 👍

  • @Raku235
    @Raku235 3 года назад

    hey is there anyway i can get the crosssections you have ? i didnt really understand what u did there

    • @conradjustinart
      @conradjustinart  3 года назад +1

      In a top view I added a few circles as guides, then added a bezier curve which follows those guides. Once half of the section was made I converted the bezier curve into a mesh (object/convert to/mesh) and used the Mirror modifier to make it symmetrical. Today I would do it differently ( I would just extrude a single vertex along the outline of the cross-section, without using bezier curve - sort of 'by hand'). Hope this helps!

    • @Raku235
      @Raku235 3 года назад

      @@conradjustinart yeah i did that but, mine didnt look as good as your's did, do you have a website that has those trims i could download it ?

    • @conradjustinart
      @conradjustinart  3 года назад

      @@Raku235 Don't give up! Practice and your hard work will pay off!

  • @thirdagegames1605
    @thirdagegames1605 5 лет назад

    You're a wizard

    • @conradjustinart
      @conradjustinart  5 лет назад +2

      Thank you! I really don't know how to respond to that! Good magic spell is worth sharing I guess! at some point I will probably write a book on magic :)

  • @geekygek1976
    @geekygek1976 4 года назад +1

    damn your fast in blender lol, very nice tutorial

    • @conradjustinart
      @conradjustinart  4 года назад +1

      Thanks! You can be fast too - for example rebind your hotkeys so you can press them faster with one hand.

    • @geekygek1976
      @geekygek1976 4 года назад

      @@conradjustinart these old fingers aren't as quick as they use to be ;)

  • @gnza2012
    @gnza2012 2 года назад

    Thanks you!!

  • @elenalewry1667
    @elenalewry1667 3 года назад

    its much quicker to just use images as planes addon

    • @conradjustinart
      @conradjustinart  3 года назад

      Yes, and also you can just drag and drop the image into empty space in the 3d viewport!