The Bucky is less Benelli Nova or Supernova and more Fabarm STF-12. Has the hand stop at the front of the pump, the pump release is completely copied from the Fabarm, has a similar muzzle brake as the Fabarm, and the top rail is reminiscent of it as well.
i would say it's more based on a Mossberg with Magpul's stock and pump grip. also the bucky doesn't have a top rail, unless you mean the barrel rib, which a Fabarm doesn't have. Though the Fabarm was probable inspiration for details like the trigger guard shape and the shape of the top of the pump grip, as well as the pump being very close to the receiver.
Even though I'm not a fan of Valorant, I cannot deny the much better reload animations to CS:GO, just makes it worse that CS2 just ported all animations instead of remaking some that deserve it better. I can easily tell immediate hate for the game also for some reason reflects on people dissing the animations when objectively they are just better.
@@beng2469 i don’t. Valve does. my best guess is that people are used to what part of the screen the animations take up and changing it would piss off professional players
Interesting. In that case, they can update/remake the animations without changing the original style. I find some reload animations to be unpolished. Was hoping valve would address that but well we got the models fixed at least.
Considering the range of most engagements, a slug shotgun would work fine as a sniper. Then again, this game is not trying to be realistic. Else even your normal shotguns with buckshot rounds could easily kill anyone at that range.
3:27 I had no idea they even knew what a non-empty reload was. Just because you’re copying Counter Strike doesn’t mean you have to copy it’s stupid reload system.
everyone makes a big deal out of games not having "tactical reloads" but personally i dont think it matters much. most of the time its the same animations but without pulling a bolt or releasing a slide. and for games like these theres no need for em
@@freedoomer2524there is a need for such reloads cause you will litetally see them everytime you play a game. They got consistent screen time so they better make that consistent thing good looking at least. And they can put some effort in it to make sure the new reload animations dont affect the gameplay
@@heraldofoblivion727 a tactical reload animation does not affect the gameplay in anyway and a lot of games dont need it. and its extremely simple to make one but for some games there isnt a need for them. when you play a game, are you spending more time looking at your gun or whats attacking you? you barely ever notice a lack of a tact reload during gameplay. cool if it is in the game, cool if its not. only affects nerds
@@freedoomer2524 it doesnt affect gameplay but sure as hell it affects immersion and the over all fun of the game. No matter how much hours youve spend in the game, no matter how focused you are playing it, there will be a time where youll notice the shit ass reload, people complain about it all the time like the majority. Theyre either just to lazy to make an effort to voice out that complaint or to i love with that game that theyll just ignore it. But that doesnt remove the fact that they dont like those shit reload animation. I mean as you said its extremely easy to make one so an a game dev or a company, why not make something simple that will affect the overall experience of the customers who plays your game. Thats right they are just lazy to do so, theres no deep meaning into it, everything feels right when it has good animations (depending on its preferred style) but to justify shit animation just cause is stupid, and the game devs or companies who dont like putting the effort to make something so simple is also stupid. But in the end this rant who do jackshit so whatever, atleast ive put my point in this comment
Classic: generic pistol. (1911 or p220?) Ghost: Desert Eagle (somewhat resembles the Fallout 10mm but without all of its bulk) Frenzy: Tec-9/KRISS vector hybrid Sheriff: MP412 Rex?? Stinger: UMP45 Spectre: MP5/AR-15 or MPX hybrid Bulldog: TAR-21?? Vandal: AK-100 series, but with a mirrored/left handed charging handle, because the developers are stupid Phantom: APC 223??? Guardian: M14 Outlaw: Browning 725? The only gun in the game with a non-empty reload Operator: bolt-action Barrett. M93? Shorty: uhhh… Super Shotgun? Judge: AA12 Ares: HK21? Odin: M2HB?? Custom Sniper Rifle: based on the Alofs? Single-shot shotgun magazine
Space overunder and no ejectors. I guess Mossberg just came out with a tacticool overunder with no ejectors either but damn even my old Russian Biakal has ejectors.
@@brawler5760 the real new guns was added cz75, usp-s, m4a1-s , r8 revolver and mp5sd it's clearly you never played the old cs go before, keep coping , furry pfp.
The Bucky is less Benelli Nova or Supernova and more Fabarm STF-12. Has the hand stop at the front of the pump, the pump release is completely copied from the Fabarm, has a similar muzzle brake as the Fabarm, and the top rail is reminiscent of it as well.
Still, at least it has the best safety the Mossberg tang safety.
i would say it's more based on a Mossberg with Magpul's stock and pump grip. also the bucky doesn't have a top rail, unless you mean the barrel rib, which a Fabarm doesn't have. Though the Fabarm was probable inspiration for details like the trigger guard shape and the shape of the top of the pump grip, as well as the pump being very close to the receiver.
Even though I'm not a fan of Valorant, I cannot deny the much better reload animations to CS:GO, just makes it worse that CS2 just ported all animations instead of remaking some that deserve it better.
I can easily tell immediate hate for the game also for some reason reflects on people dissing the animations when objectively they are just better.
cs2s animations where not changed because Valve didnt want to change the gunplay in the slightest, including animations
@@normal763 please tell me how you think changing animation affects the gunplay. I am simply curious.
@@beng2469 i don’t. Valve does. my best guess is that people are used to what part of the screen the animations take up and changing it would piss off professional players
Interesting. In that case, they can update/remake the animations without changing the original style. I find some reload animations to be unpolished. Was hoping valve would address that but well we got the models fixed at least.
Honestly, if it’s done right, I don’t think anyone would mind the updated animations.
a twin gauge with a short barrel and no stock can definitely be a sidearm
The outlaw is a sniper but fires shotgun shells but what can I say it’s the future
could be solid slugs
slugs
Considering the range of most engagements, a slug shotgun would work fine as a sniper. Then again, this game is not trying to be realistic. Else even your normal shotguns with buckshot rounds could easily kill anyone at that range.
@@beng2469And that would be AWFUL for game balance…
No dude that's a over under elephant gun and there are also some real elephants guns that are over under
4:20
Damn, the Operator is big and heavy looking. It looks like a bolt-action Barrett.
3:27 I had no idea they even knew what a non-empty reload was. Just because you’re copying Counter Strike doesn’t mean you have to copy it’s stupid reload system.
everyone makes a big deal out of games not having "tactical reloads" but personally i dont think it matters much. most of the time its the same animations but without pulling a bolt or releasing a slide. and for games like these theres no need for em
@@freedoomer2524there is a need for such reloads cause you will litetally see them everytime you play a game.
They got consistent screen time so they better make that consistent thing good looking at least.
And they can put some effort in it to make sure the new reload animations dont affect the gameplay
@@heraldofoblivion727 a tactical reload animation does not affect the gameplay in anyway and a lot of games dont need it. and its extremely simple to make one but for some games there isnt a need for them. when you play a game, are you spending more time looking at your gun or whats attacking you? you barely ever notice a lack of a tact reload during gameplay. cool if it is in the game, cool if its not. only affects nerds
@@freedoomer2524 it doesnt affect gameplay but sure as hell it affects immersion and the over all fun of the game.
No matter how much hours youve spend in the game, no matter how focused you are playing it, there will be a time where youll notice the shit ass reload, people complain about it all the time like the majority. Theyre either just to lazy to make an effort to voice out that complaint or to i love with that game that theyll just ignore it.
But that doesnt remove the fact that they dont like those shit reload animation.
I mean as you said its extremely easy to make one so an a game dev or a company, why not make something simple that will affect the overall experience of the customers who plays your game.
Thats right they are just lazy to do so, theres no deep meaning into it, everything feels right when it has good animations (depending on its preferred style) but to justify shit animation just cause is stupid, and the game devs or companies who dont like putting the effort to make something so simple is also stupid.
But in the end this rant who do jackshit so whatever, atleast ive put my point in this comment
what is that supposed to mean lol
First 7 seconds almost as fast as i last in bed.
Thanks for this lad❤ also could you do all Abilities of all Agents next 😅
Child: Mom I want to play CSGO?
Mom: We have a CSGO at home now.
CSGO at home:
valorant is a game inspired by counter strike and overwatch games
Could you do the same with "Counter-Strike 2"?
Classic: generic pistol. (1911 or p220?)
Ghost: Desert Eagle (somewhat resembles the Fallout 10mm but without all of its bulk)
Frenzy: Tec-9/KRISS vector hybrid
Sheriff: MP412 Rex??
Stinger: UMP45
Spectre: MP5/AR-15 or MPX hybrid
Bulldog: TAR-21??
Vandal: AK-100 series, but with a mirrored/left handed charging handle, because the developers are stupid
Phantom: APC 223???
Guardian: M14
Outlaw: Browning 725? The only gun in the game with a non-empty reload
Operator: bolt-action Barrett. M93?
Shorty: uhhh… Super Shotgun?
Judge: AA12
Ares: HK21?
Odin: M2HB??
Custom Sniper Rifle: based on the Alofs? Single-shot shotgun magazine
The charging handle isn't mirrored. AKs with left charging handles exist. AK-Alfa, IWI ACE, and a lot of after-market conversions offer them.
Classic is more like Beretta PX4???
Classic looks like something between a PX4 and P365 to me
The sheriff is based on the chiappa rhino revolver
Spectre's like a hybrid of the MPX and a UMP, Stinger is like a poor man's LWRC SMG, Classic is a cartoony PX4 storm
This game has so much potential. If the gunplay only wasnt just pure ASS
i know it wasnt me, the game is crap, it doesnt feel right to shoot, it feels you enver land a single bullet
I thought i was the only one
Space overunder and no ejectors. I guess Mossberg just came out with a tacticool overunder with no ejectors either but damn even my old Russian Biakal has ejectors.
Okay someone explain to me why the custom sniper has an Alofs magazine on it😂
glad someone else recognized that
You should do SCP secret laboratory all weapons next
Anyone know how to get the beta?
Valo has 28 weapons
Meanwhile *insert ghost phonk music*
R6 siege has 108 unique weapons
Siege on top >>>
Why animations are so clunky ?
y-you-you can aim?
Idk why the muzzle flashes looks cartoon ish
thats the entire game
it could be that the game itself has a cartoonish look
Oh I dunno, maybe because… THE GAME ITSELF IS CARTOONY.
4 years get first new gun...
cs go done better, just saying.
I mean no one asked for an Outlaw so why they need a new gun tho
CSGO done better? Bitch, the only new gun that was ever added to that game was the MP5SD.
@@brawler5760 the real new guns was added cz75, usp-s, m4a1-s , r8 revolver and mp5sd
it's clearly you never played the old cs go before, keep coping , furry pfp.
@@demolition-n3x "the real new guns" the update that added them came out in 2013 lmao.