Start turning 180 right before he's about to pass you and boost as you begin your turn, not before. Use up/down thrusters during a turn to make the turn wider (but with higher speed) or sharper, but with less speed as the turn finishes. Stay beneath or above him using your up/down thrusters as you approach eachother to have more room to maneuver. o7 commander
I highly recommend sub-targeting the power plant. Get it to 0% integrity, and it becomes unstable. Any further damage done to it after that has a chance to make it go supercritical, explode, and destroy the ship from the inside.
This was a year ago I know, and I don't know how long you was playing ED before that fight. A little AAR. 3 goods: you stayed out of his noes, you aimed for the cockpit to try to bust it, and you managed your pips pretty well. 3 improves are, you should move your throttle around to make your turns, the aiming circle is only if they continue into there direction you should put it somewhere closer towards the enemy which will improve probably of a hit, and you was using the same weapon un-engineered on both sides which gives you a disadvantage. Your DPS was slow and if you didn't ram the Clipper you would have been fighting for another 5 to 6 minutes. Which isn't really a problem in a combat setup
I could never get good with the Plasma Accelerators , I have the advanced types but you have to land all 3 shots because they are weaker ( but faster ) . I stick with multi cannons . Its like shooting fish in a barrel on a vulture . Overcharged G5 with incendiary and hull penetrator experiments
You can still "hot-key" on console. Vulture only has 2 hard points though so if you're happy firing both barrels then it pays to make use of the secondary.
Hmmm, compelling argument. I can see how that might be useful at times. Maybe my view on this is just a bit scewed, because when I put my SCB on secondary (ages ago) I kept accidentally activating them... XD
@@KTKocks yeh I typically don't do it for that reason. Only in my vulture really, and I have chaff on there. Also use multicannons so no need to separate them really. But you can "double press" on console also; ie, i have SCs bound to ○+R2 and lateral thrusters to X+L1/R1.
you use fully keyrboard? i didnot notice any left right strafe movement. if you use keyboard i suggest you use mouse+keyboard. keyboard for roll and left right strafe. mouse for up down pitch and left right yaw.
@@LiveseyMD Hotas makes the game feel much more satisfying imo, if your hotas doesnt have decent software for curves on xedocproject.com, makes a virtual joystick that has the curves applied. I got a cheap Tflight hotas X and custom curves help it perform that little bit smoother even as a low end model
Whilst using a controller is limited, you can still utilise 'double presses'. I have my lateral thrusters set to X+L1/R1 and throttle increments to □+L1/R1. Heatsinks, chaff and shield cells are set up similarly also.
@@LiveseyMD thats still trash LOL could make 50 times that with a single robigo passenger haul.. pve is fuckin ass for income unless it’s ridiculously hard wing missions
Start turning 180 right before he's about to pass you and boost as you begin your turn, not before.
Use up/down thrusters during a turn to make the turn wider (but with higher speed) or sharper, but with less speed as the turn finishes.
Stay beneath or above him using your up/down thrusters as you approach eachother to have more room to maneuver.
o7 commander
thanks for the tips o7
Literally the vertical thrusters are your friend when someone is turning out of the joust too quick for you to get a beat on them...
"What do you have in your hold?" "NOTHING BUT DEATH AND DESTRUCTION FOR YOU!"
I say this every time I get (willingly) interdicted. Nothing but bullets and death 🤣
I highly recommend sub-targeting the power plant. Get it to 0% integrity, and it becomes unstable. Any further damage done to it after that has a chance to make it go supercritical, explode, and destroy the ship from the inside.
This is a quite old video. I've implemented this strategy here: ruclips.net/video/3EtjG_tuxnY/видео.html
He made a mistake going close to you. If he kept the distance you would be doomed.
thats some pretty good dodging there. I like this style of combat.
Thanks!
Since I use large class ships I just absorb all the fire, especially if a have a class 7 shield cell bank.
"how do you fools make a living"
"like this" Bang!
This was a year ago I know, and I don't know how long you was playing ED before that fight. A little AAR. 3 goods: you stayed out of his noes, you aimed for the cockpit to try to bust it, and you managed your pips pretty well. 3 improves are, you should move your throttle around to make your turns, the aiming circle is only if they continue into there direction you should put it somewhere closer towards the enemy which will improve probably of a hit, and you was using the same weapon un-engineered on both sides which gives you a disadvantage. Your DPS was slow and if you didn't ram the Clipper you would have been fighting for another 5 to 6 minutes. Which isn't really a problem in a combat setup
I could never get good with the Plasma Accelerators , I have the advanced types but you have to land all 3 shots because they are weaker ( but faster ) . I stick with multi cannons . Its like shooting fish in a barrel on a vulture . Overcharged G5 with incendiary and hull penetrator experiments
The sound of the Vulture is so bad ass. o7
even a bad pilot can kill anything 1v1 with a vulture
Are you playing with a controller? Just can't think of another reason to put shield-cell-backs into a fire-group, and not just onto a hotkey.
PS4 Pro
You can still "hot-key" on console.
Vulture only has 2 hard points though so if you're happy firing both barrels then it pays to make use of the secondary.
Hmmm, compelling argument. I can see how that might be useful at times. Maybe my view on this is just a bit scewed, because when I put my SCB on secondary (ages ago) I kept accidentally activating them... XD
@@KTKocks yeh I typically don't do it for that reason. Only in my vulture really, and I have chaff on there. Also use multicannons so no need to separate them really.
But you can "double press" on console also; ie, i have SCs bound to ○+R2 and lateral thrusters to X+L1/R1.
you use fully keyrboard? i didnot notice any left right strafe movement. if you use keyboard i suggest you use mouse+keyboard. keyboard for roll and left right strafe. mouse for up down pitch and left right yaw.
Playing on PS4 with DualShock
@@LiveseyMD I'm sorry for your loss.
@@humblehat4347 Don't be. I like it)
BTW I've got HOTAS now.
@@LiveseyMD Hotas makes the game feel much more satisfying imo, if your hotas doesnt have decent software for curves on xedocproject.com, makes a virtual joystick that has the curves applied. I got a cheap Tflight hotas X and custom curves help it perform that little bit smoother even as a low end model
Whilst using a controller is limited, you can still utilise 'double presses'.
I have my lateral thrusters set to X+L1/R1 and throttle increments to □+L1/R1.
Heatsinks, chaff and shield cells are set up similarly also.
All this for a messily 78k credits
Now it's about 4 times more.
@@LiveseyMD thats still trash LOL could make 50 times that with a single robigo passenger haul.. pve is fuckin ass for income unless it’s ridiculously hard wing missions
@@brutishorcbrutus Yes, but it at least more fun)
I made a little fortune on previous CG and switched to trading with FC.
Did you have FA on or off?
This one was with FA ON.
Yeah, I think I'll stick with multicannons. Been thinking about trying pa's but I know I suck at fixed weapons so I'll pass