The party finds a secret vault, filled mostly with crumbling arts, and rust devoured arms, save for one blade perched upon an alter. You've finally found it, the fabled Defender. After confirming it safe to approach, you take the sword to admire it's magnifi- it's stuck. You pull harder, nothing. Trying to readjust your grip you realize with horror - your hand is stuck too. -Perils of Sovereign Glue
I had a similar idea but from a different angle. An antagonist (can but need not be the BBEG) leaves a cursed magic weapon with the party's stuff while they rest or as part of the loot they are just about to claim after defeating a monster. This is done immediately before they notice, so the sovereign glue on the handle is fresh enough to seep into a PC's hand(s). After all, a player usually handles a sword by its scabbard until it is drawn (such as to attune to it) and most players not in combat will attempt to immediately attune to a cool magic weapon they found (especially new players). Oh no, its cursed! They will think it is the curse that prevents the PC from letting go of the weapon. The curse already makes the PC refuse to part with it mentally, so they most likely won't question the physical part. The looks on the players' faces when they lift the curse but the PC is still stuck. One Wisdom (Medicine or Investigation) check later and they discover the truth. In addition, as a Remove Curse spell allows a character to let go of the weapon, and that is linked with lifting the curse, what happens when the spell wears off while the PC is holds it? Do they automatically re-attune? Want to make it worse? Apply the glue and a wax that melts a body temperature to a Talisman of Ultimate Evil and leave it where the good aligned party can find it. When held, the wax prevents direct contact until it melts away. When that happens, the glue sets and the PC now is touching it bare-handed. 8d6 necrotic damage each round until the PC dies or the hand is lopped off.
@@MarioSMG64 No but the rule is basically nothign can destroy a magic item and since legendary magic items are the most magic item of magic item i think it's in the spirit of that ruling.
OMG totally game breaking!!! Our DM dropped a full deck of Many Things on our party way back in 3E when we all still got together IRL and played......DM had to totally modify his game cause we went from a fairly powerful party to LEGENDARY!!! we got lucky and drew the right cards LOL!
At least the way I play DND I don't really plan far beyond 5 levels ahead so that way if the players go off the rails I've only lost a little bit of work, so if my players become super powerful I can just pull out mordenkainen's tome of foes and start throwing everything I've got to keep them challenged
Imagine dropping the comet on the party... the skies part, the sun is obscured and from the heavens streaks a missile the size of a small fortress, traveling at dreadful speed. There is an impact of cataclysmic proportions and a deafening crash as if the whole world were a gong that had just been rung All is brought to ruin... and then the 7th level rogue and monk roll high on their saves and take zero damage.
Maybe. But could the characters live with the rest of their party being reduced to a smoldering husk while they came from it unharmed? As well as the rest of wherever they are? Doubtful.
Sure, they took no damage from the impact, but the blast would either throw them a good mile away (oh, hello fall damage), teach them what it means to defenestrate through material other than windows, or simply bury them in the rubble. Either way, they are in for a bad time. Good luck digging yourself out from under literal tons of debris. ^_^
I played a Paladin in a high powered 5e campaign with 2e vets that had that almost exact scenario. The vorpal property was replicated via a homebrew bbeg ability that could replicate features and properties. My boy lost his left leg halfway through his shin and his left arm below the elbow. Multi-classed into sorcerer. Got enchanted prosthetic limbs grafted. Came back an even more powerful gish flying around in plate smiting bitches. Sometimes hopeless scenarios make the coolest RP moments.
My DM, as a climax, put an undead, zombie summoning, Godzilla Terrasque in the middle of Town to interupt diplomatic negotiations, that was the most stressful, chaotic, and fun I've had in DND in a long time
So one thing with the scroll of the comet is that it gives the dimensions of the crater. Not the size of the shockwave that impact would cause. I know rules as written the explosion isn't that big, but logically it is way bigger than 500 feet of death and destruction.
@@VelociraptorsOfSkyrim DM: "Every creature in a 1-miles radius needs to roll a save against force damage. That's 1, 2, 3... Uh, can I borrow everyone's dice?"
What I've been thinking. I wouldn't gave anyone inside that 500ft radius any saves. A comet falling to earth should be a hell of catastrophe, not a joke. Outside of the 500ft.. hmm.. maybe, but they'll need to roll all the physical saves. STR to withstand being blown away by the shockwave, DEX to avoid flying debris shooting at you, CON to endure the scorching heat. And those save DCs are gonna be real damn high.
@@VelociraptorsOfSkyrim I would rule it less than a mile otherwise that's just being a dick to the caster since the caster cannot be further than a mile from impact as per the spell's description.
In the terror of sudden nightfall from the "Nightfall Pearl", I know how that feels. I was just six years old when Mt. Saint Helens erupted. It went from a bright sunny day to within less than one minute went to as dark as midnight on a cloudy, moonless night.
I was playing a game where we were negotiating with the head of a mercenary company who had The Vorpal Sword. One of our players crossed some lines and the mercenary captain drew his sword and attacked, first strike was a nat 20. Negotiations start to break down and all of a sudden one of our party members head is on the table, needles to say, yeah pretty freaking terrifying.
The real scary bit of my chaotic good high elf Wizard getting her hand of the Tomb of Stilled Tongue was learning that Vecna was now stuck dealing with her as a unwilling Pen Friend. She liked it's bonus action spell ability -even though the book itself was kinda gross so used it meaning Vecna had to deal with her drawings of butterflies and flowers in between musings on how to kill gods... Vecna was not impressed.
I decided to set up a boss raid one-shot just to introduce my players to Foundry VTT (coming from Roll20). I told them everyone would be level 20, and have access to any and all magic items that they wanted. I didn't care if it was extremely unbalanced, as long as I could show off what Foundry could do. They are fighting two shapeshifting ancient dragons with class levels. One of them is a dual-wielding Eldritch Knight fighter. I gave her two vorpal blades with the flame tongue enchantment on them. Before the battle started, the fighter told the party, "I just want to spar. My goddess will ensure your safety, so feel free to go all out." Then, in the first round, I rolled a critical hit on one party member. The Vorpal blade description says you can't cut the head off of certain creatures, and instead it just does extra damage. So I was going to rule it so that the player doesn't get their head cut off. But the player straight up told me "DO IT YOU COWARD!" So I did. Thankfully, another party member was a wizard and had the Wish spell, and used it to cast Resurrection. Then, a few rounds later, I rolled another nat20 on someone, but he had one use left of Lucky and made me reroll. I rolled a nat1. This battle may be insanely overpowered, but everyone is having fun, so that's all that matters.
Great video! It reminds me of one of my old DM's - he liked to give out "weird" magic items. Things that had very little mechanical use, but usually quirky things. Like a comb that could change your hair from straight to curly, or a scarf that would let you walk underwater but not give you waterbreathing. Well, one time he gave us a whistle of wolf summoning. When blown, it would summon every wolf within a 10 mile radius. It didn't summon them like the summon spells though - no, it just compelled them to travel to where the whistle was used. It also didn't give you any control over the wolves, nor did it alter their disposition at all. At one point, we were trying to figure out how to convince this town to help the country we were representing, and we were debating using the wolf whistle to create a nuisance that we could dispose of, but then our cleric scolded us, telling us, "we are NOT going to become the bad guys for a low level adventuring party!" Yeah, it's not quite dropping a comet on waterdeep, but it did make us all laugh. We, uh, never did use the wolf whistle.
Metal door. Level 20 trap. Level 25 lock. Nystal's Magic Aura cast with a 9th spell slot. Sovereign Glue. Door didn't Go anywhere. It was just glued to the wall. Party wasted SO much time, energy, and resources on that door! 😈
So you drop the comet on a city and you end up with a crater full of the thieves' guild as all the 7th level and up rogues take no damage from the comet.
I made a ONE TIME mistake of letting one of my bard players acquire the Deck of Many Things. His charisma was 18 and he used it to deal cards for NPCs. Long story short, he pretty much changed the entire campaign, killing a few key story characters, and basically became a Sandbox DM. NEVER doing that again.
Technically you *could enter the orb of annihilation in old d&d, you actually saw chunks of rubble, shards of force, and mists of pure necrotic energy moving past you as you took massive amounts of damage, however sadly the simplified it in modern versions
Start an adventure with a reading of the Scroll of the Comet. The players are survivors of a destroyed city having to deal with the new dangers that come in its wake. Different factions would be vying for power in the aftermath, and the players would be caught in the middle. Maybe the attack released dangerous monsters that were being contained, or a necromancer summoned the comet to raise an undead army. Maybe someone needs them to explore the ruins of the city to recover an artifact from the castle, or mage college.
Belasheras beholder crown is one of my favorite magic items for how creatively it can be introduced like if a beholder dreamt that it got polymorphed into a crown or dreamt it was a king and created the legendary beholder crown.
In one of my campaigns I had an evil PC in the group and they found a golden mask that , when put on, altered alignments. His face absorbed and turned gold and was turned chaotic good RIGHT before the final fight.
Vorpal Sword is scary, but if a creature has legendary resistances, then the DM can determine that the enemy cannot be beheaded, so it instead just does a bunch of extra damage. However, players can't have legendary resistances so it's fair game to give the sword to your BBEG
At least in 5e, if by some miraculous reason you can make yourself immune to slashing damage, you can't suffer the effects from a Vorpal sword, cause it's doesn't work on a creature immune to slashing damage. You still take the extra damage tough.
It also doesn't hurt to have an enemy who doesn't die if you cut their head off. If your party has access to that kind of power, their opponents should be pretty tough to take down permanently. Extraplanar enemies going back to their home plane upon death comes to mind...
@@tom2678 ya, if I remember right the legendary resistance is an example given, but it’s ultimately up to DM discretion. If I were to give an enemy a Vorpal Sword, I’d almost certainly give my PC’s immunity to the instant death
the Vorpal Sword took out the Jabberwock; on a somewhat unrelated note, i think the Vorpal Sword, for a joke, could be depicted as a Snickers candy bar, since the original poem describes the sword: "His vorpal sword went snicker-snack"; for those that don't know, the Vorpal Sword is originally from a poem in "Through the Looking-Glass, and What Alice Found There", which is the sequel to "Alice in Wonderland"
Hmm… could you transcribe the scroll of comet into the book of stilled tounges? Would that turn it into a reusable bonus action nuke? Same with scroll of tarasque i suppose…
@@Taking20 so, after a bit of research i figured out the following: 1; both scrolls are 9th level spells that count for any class 2; by normal means this means that with just the scrolls copied in and chosen for the day that if you are fully specialized into high level casting then you can cast 3 times (1 from normal slots, 1 from the book as a free bonus action, and 1 from the thing that gives you one additional slot that is technically upcast to a 10th lvl equivalent, so would actually make it stronger maybe?) however, you could potentially use 3 books, and have 5 uses per day, 3 if which are the special versions, sadly the items that used to be able to hold additional spells and such are capped to 5th lvl or have pre-defined lists in 5e, no inscribing your own spells to a staff for example, however if you took a lot of days and used one of the well known tricks to safely move spell glyphs then you could potentially make MIRV bag of holdings that hold premade glyphs that would trigger however you designate, however those are a bit… scary to use for the limitation reasons of glyphs. Tho i suppose you could always make more scrolls, after having done the inscribe to book thing. But yeah, you could reliably create 5 9th lvl slots per day, so if you were to start stockpiling and had the cash to do it (which you would since you can use all your other slots for $$$) you could make 2 glyphs and 1 scroll each day, or 5 scrolls for way way more cash, all with those spells on them. So in a month of planning and burning resources like crazy you would have ~ 95-155 uses of your chosen spells. Of course this also works with other 9th lvl spells as well and we all know how scary some of those get. P.s. there is also the boon that can give you an extra 9th lvl slot… so if you get that then you get 6 per day, so 3 glyphs, 6 scrolls, or a mix….
Rules as written, I don't think the scroll is technically a spell scroll. If you were to look at the wording of other spell scrolls, it specifically says you cast the spell associated with it, at which point you could copy that spell. There is no spell for "Comet" in 5e, at least not one I can find, so therefore I wouldn't think you could copy this into a spell book of any kind.
@@AustinKazda being that it is a scroll that creates a magical effect it is by raw a spell scroll, and they have stated that a spell scroll that is not labeled is by default a universal spell unless stated as a class-less spell, however either way a high level wizard can still transcribe it. And as far as the spell itself goes the description in the scroll is the spell. And all legendary scrolls are and only are 9th level spell scrolls. Thus we have identified all parts of the spell aside from which school it counts as, with some reasonable debate being possible between conjuration, transmutation, and evocation, however they have state that which school a spell falls under should not affect the power nor effect of a spell, merely the means by which it got there, the flavor, and what bonuses may apply. This could also be the almost unheard of universal/typeless spell in 5e that they mostly got rid of.
I used the scroll of the comet against my level 13 party (and the city they were in). 3 died instantly, 1 went unconscious, and the monk and rogue survived due to evasion. They woke up the druid who revived the others. Having the comet hit was crucial to the story, and you could feel the despair and the defeat the party had, and it gave them the drive they needed to go after the big bad.
Imagine a sphere of anhiliation that doesnt move. The wolrd spins and it cuts a trail of devistation across it. Why is their a hole throgh the mountain? Why is there a dry ditch through the middle of town? Why do all the bridges ramp over it rather than across? WHy are there so many clocks everywhere? Why does the wall have an arched space in it? To let the sphere through once a day.
That would be some really cool worldbuilding, especially since it implies a lot of things about the structure of its solar system or planar orientation depending if it's a modern type world or traditional dnd world
I only had BlackRazor once. During the 2 months that it lasted, my gnome bard-priest became a DPR... 'Oh you denied my Calm Emotions? Well. It's time for SOUL CONSUMPTION!!' Best time I had in that campaign
I've always thought about a potential homebrew use for soverign glue: use the whole bottle to stick 2 magic items together, and if both items require attunement they now share the same attunement slot. Could get a bit silly, esp if you get a bunch of magic swords, and a crate of S.glue, end up with a giant mess of blades.
I would have added mirror of life trapping. One failed DC 15 charisma saving throw and you are trapped. You don't need to eat, drink or sleep and you don't age. So unless you are freed by the person who trapped you, the mirror breaking or an magical ability to planar travel, you could be in there for hundreds of years, or longer. Oh, and the owner of the mirror can contact you to taunt you if they want.
the tome of the stilled tongue is also terrifying because it allows someone to cast wish (and thus, nearly any other spell) with no spell slots or verbal, somatic or material components as a bonus action
Demonomicon of Iggwilv Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha's hideous laughter from it or to expend 1 or more of its charges to cast one of the following spells (save DC 20) from it:... planar binding (2 charges),... summon fiend (3 charges). Ensnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has disadvantage on its saving throw against the spell. For 5 charges per day, you can summon a Fiendish Spirit as an action, and then spend another action to cast planar binding as a ninth level spell, binding the creature for a year and a day if they fail their Charisma saving throw, which they make at disadvantage. Which means that you could have a literal army of up to a theoretical maximum of 366 Fiendish Spirits.
The Vorpal Sword does have language in the description saying that the auto-beheading ability is negated if the creature is "immune to slashing damage, doesn't have or need a head, has *legendary actions* , or the GM decides that the creature is too big for its head to be cut off with this weapon". And seriously the odds of this effect actually coming up is low so your more likely to be killed by a regular sword than beheaded by this sword.
Not a legendary item, but I have a particular fondness for Mirrors of Life Trapping. Never got to go through with it, but I was going to have an outbreak of necromancers in the capital of one of my settings after the local wizards militia did one too many experiments. Loads of fun, especially if you are cruel enough to trap players in it.
One question: you ended KYPW series? loved those not because i would ACTUALLY kill my party but helped a lot on planing encounters with creatures that I ussualy don't use
My players were in the final battle of a campaign facing a whole fleet of nautiloids. They dropped two scrolls of the comet, one striking the capital ship directly. They had spent a fortune on crafting these things with the help of two very powerful wizard allies just earlier, but it definitely paid off. Needless to say, there very quickly was no more nautiloid fleet...
Use an Arcane Trickster's invisible mage hand as part of a held action. The action? "If the ogre passes underneath the hand, the hand pours out the glue on its face/head." Guess who shortly won't be able to see, drink potions, or breathe?
Comet drops on major city Death and destruction all around In the middle of the carnage a circle of people stand dazed and dusty but unharmed around charcoaled scraps that used to be an ornamental table. "Right," said one among them after a while, "given the current state of affairs, I think we can end the board meeting of the rogues guild early today"
Some folks will likely groan at me mentioning this, but if I'm remembering correctly the glue turned up in a critical role episode where it was used by one of the party members to essentially embarrass a hostile NPC by causing a golden statue in the shape of a certain male body part to be permanently affixed to the NPC's hand.. Also preventing the NPC from participating in the ritual sacrifice of these objects (the ritual was I think invented also as a devious pretense to get the NPC to pick this thing up, but there was a bit of added shame that went along with them not being able to do it as well. which was a pretty rough trick to play on someone - luckily it was an NPC, but still eh.. And then if as a DM you really wanted to go all in you could take the last spell on the list and homebrew it to more realistically replicate an actual comet impact. Unless it was just a comet fragment - and b/c of the way planets/gravity act in D&D and b/c since the thing is being summoned magically I would guess it probably wouldn't have time to be affected by the planet's gravity enough to cause the comet to break up - so you probably would get the whole shebang.. If so, unless you also tweaked the range of the spell to be more than a mile from the caster, they would probably only have enough time to use their bonus action or reaction to bend over, put their head between their legs and kiss their ass goodbye. B/c probably nothing short of a "true resurrection" spell is gonna be bringing them back. Now, you could keep this from being an extinction level event by maybe limiting the size of the comet, since they actually can vary quite a bit in dimension - but even a small one is going to probably vaporize a city at the impact site and then the destruction will spread out from there. So yeah, that could be really really bad. So you might want to have the quest be to recover the scroll from the big bad and destroy the scroll before it can be used. Accompany it with a supposed mythological account of a similar impact having taken place in the distant past that turns out to not have been a myth/legend and was actually the result of the last time that one of these scrolls was used - to put the appropriate fear of the gods in the PCs and motivate them to stop it at all costs.
The vorpal sword made a really crappy encounter into a joke. Here's a setup the mayor brings us down into the very bottom of the town like Underground. We see a stone statue of a man with spear sticking out of him. Before the mayor could say anything. My buddy the Dragonborn hermit who can talk to the DM said i cut the Mayors head off with the vorpal sword. And pasted checks and cut his head off. The statue woke up. Turned out to be a god of war from the first age. He is now a party member. And loves beer. So yeah. Welcome to my campaign. Haha. Edit: i now own the vorpal sword.
So here's a long, convoluted idea for Sovereign Glue. A brilliant, painful trap. Cast Glyph of Warding on the ceiling, holding Dimension Door. Inside the dimension, store Sovereign Glue. Repeat this all the way down a hallways, or for as much glue as you can find. Set the trigger to be when someone steps in the middle of the hallway. Dimension Doors open, the glue falls, and no everything and everyone is covered in it.
A PC Barbarian in one of my campaigns got Blackrazor. Gaining temporary hit points equal to an ancient dragon's hit point total when you have resistance to damage is sick beyond belief. That's why I threw in lots of minions with low hit points. The player would be ecstatic about having that many temps until he killed an orc with one hit, and now had 13 temporary hit points instead! These can all be managed, but the potential can be terrifying. You just have to know how to handle them.
Fun fact: sovereign glue is actually drawn with a lock on it because the universal solvent's lid is shaped like a key! So it's more because the glue locks things together and the solvent unlocks them
I once put sovereign glue in my campaign. It's a long running campaign and the PCs at the time I believe were level 10. For some reason, the party let the paladin get a hold of it before letting the cleric identify it. The paladin has an obsession with eating/drinking anything and everything he can get his hands on. The party were in a capital city so finding some cleric who would basically cut a chunk out of the roof of his mouth and part of his tongue off before casting regenerate wasn't too hard.
I feel like sovereign glue is limited by the fact that while it's invincible, stuff it connects isn't. It was never mentioned it absorbs, so if you are glued to something, you can just remove top layers of your skin and free yourself; unpleasant, but not much more. It's more of a problem if it's inside (it's questionable if great restoration or revive can help, possibly you need real surgery which I'm not sure is even possible in D&D), or if it's important object stuck, not living things (you can remove damaged parts, but can you repair this stuff later, especially if it's magical?)
The guy hiring the PCs to investigate the king going mad IS the one scrying on the king Nabs some party member's hair while hiring them "for safe keeping" because the king is paranoid
I don’t think Sovereign Glue should be counted among these items. All one would have to do to escape it is to just use slashing damage one layer below whatever the glue is holding together, and thus you are circumventing it without breaking rules as written (which is one of the points of D&D).
I once introduced the scroll in my campaign. It’s one of eight powerful artifacts that was protected by the ancient elven wizards. Each artifact was associated with a school of magic and kept within the deepest vaults of Castle Xiliscient. The artifacts include: +5 Elven Chain Mail (Abjuration) Crystal Ball of Mind Reading, Telepathy, and True Seeing (Divination) Scroll of Tarrasque Summoning (Conjuration) And Imprisoned God (Bound by the Evocation wizard) A scroll of Atropal creation (necromancy) A permanent Weird spell effect A speaking trumpet, any command spoke through which must be obeyed (Enchantment).
I think the scroll of the comet is a source of some of the finest accidental comedy in all of D&D. Think of it. The spell has a handful of conditions. 1. You have to be able to read it. 2. You have to be outside. 3. The target must be in visible range. Now, imagine the shopkeeper at the beginning of Aladdin. Most merchants should have some ability to read magic, even if they have no education or potential. Some adventurer with 8 int finds a scroll case in a dungeon and brings it to your open air bazaar stall. You open the case, read it over to see if it's legit and that's all it takes. 2 thousand years later some crazy dude in a funny hat is still ranting and raving on public television about Sodom and Gammorah.
The sphere of annihilation no longer lives up to its name anymore, sadly. 4d10 force damage on a failed DC 13 Dex is hardly the scare of instant destruction with no save as in previous additions. It basically went from the “Sphere of DESTRUCTION” to the “Sphere of ‘Ouchy I wasn’t fast enough, let me get out of its way now’”.
Gonna have to give you a worse item...The codex of the infinite planes. It doesn't just let you travel to any plane and noone, even the gods or powers can stop its user from doing so, but it also contains the knowledge and ability to call something called the invoked devastation , the rain of colourless fire, and a whole host of many other lost powers. Even the powers of the demiplanes of Dread are useless against it, and not even the Gods can undo the damage it can do.
The fact that Tomb of Horrors/Annihilation has the famous Green Devil Face trap really does say a lot about Acerrerak, doesn't it? Enough magical power to control and move a Sphere of Annihilation... and he uses it for a (granted very deadly) prank.
Very fond of the Crook of Rao and how it can basically cause a major apocaliptic event in almost any setting if it malfunctions hard enough. A gate from which seemingly endless fiends spew forth until it becomes a _permanent_ portal to the abyss. Any kingdom or political state within a reasonable walking distance can just kiss themselves goodbye...
Excalibur is clearly the result of an encounter between a paladin who had committed many grand feats in the name of his god, and a particularly mischievous rogue with a vial of sovereign glue The rogue did not survive the incident
What I think is scary that those are scrolls meaning a wizard could just have a spell to drop a comet or tarresque on someone with what I’m guessing is a 9 level spell slot
I had a friend fellow player that possessed Blackrazor and it was truly broken, the temp HP it gives from killing the monsters he killed combined with the fact he was already a Barbarian made him an unstoppable tank. At that point the DM struggled to bring any sense of combat challenge to the game and failed even with the swords limitations. It definitely was a strong contributor to that particular campaign ending ahead of schedule
My DM had a nasty trap: Immovable Rod with Invisibility cast on it, targeted at about ankle height. On the other side of the rod, Illusory Terrain to hide the pit which had a Sphere of Annihilation at the bottom. Me, playing a meat shield fighter, and a buddy, playing a meat shield Paladin, both rolled crappy for our dex saves, and plummeted into the sphere.
I think a comet would not only cause a crater 1,000 feet wide, but would also create a blast wave several miles wide, not to mention the debris that would fly in all directions at super sonic speeds. It would also create a mushroom cloud and darken the skies for miles around. It would possibly create earthquakes and if it hit near or in an ocean it would create a massive tsunami.
Correction for the vorpal sword: Legendairy action = 6d8 extra damages instead of head cut off. Give legendairy actions and resistances to your fighters. They are now immune to that instakill bs.
Lol, just have a common yandere stalker or something get the orb, the king or whomever it is thinks some great evil is after them and taking out their allies and breaking up their friendships, but really its just crazy chick trying to get senpai all to herself, and you better believe that their shrine counts for All the bonuses. Talk about a twist the players would not see coming haha
I had a villain who made sovereign glue...one of his slaves forgot to put the oil of slipperiness in the vial. The punishment was to be glued to the wall with sovereign glue and left to die.
Actually while the vorpal sword is very powerful it's not as bad as you may think since the head cutting effect only works on creatures that lack immunity to slashing damage note that's any form of slashing damage and at high levels (the only level you should have a vorpal sword) everything has immunity to non magical slashing damage
Proper way to use night pearl, before dawn so the guards on duty are thrown off, and aren't immediately put on alert as if it was noon then used it. The long night will throw people off guards waking up rested will think they woke up early not showing up to their shifts. The ones on guard will become exhausted, you're going to need this to replace and poison that one thing to save many more than the one life is worth
The lv7 rogue with evasion that passed the dc20 save that is undamaged after the scroll of comet is casted centered on him: i have no idea how i am even alive...
Kinda funny you mentioned the comet. It's literally how I opened my campaign to show how insanely power the immortal queen was how little she tolerates insurrection. She reduced the capital to a crater and the party was powerless to do anything about it.
Ya know what would be hilarious, how about this...? "The mad king sits on his throne, paranoid of everyone. You are approached by the last one of the king's trusted retainer he want's you to find the one spying on the king." You take the plot hook. "As soon as you do you feel eyes one you as someone one pushes their way into your mind (failed check on the detect thoughts)." After however much time you finally get to the Big Bad and she turns out just to be a bored obsessed fangirl.
Back in 3.5 I had Vorple on a whip. A non-lethal weapon used mostly for utility, occasionally, I would whip someone and just knock their goddamn head off. Talk about terrifying.
The party finds a secret vault, filled mostly with crumbling arts, and rust devoured arms, save for one blade perched upon an alter. You've finally found it, the fabled Defender. After confirming it safe to approach, you take the sword to admire it's magnifi- it's stuck. You pull harder, nothing. Trying to readjust your grip you realize with horror - your hand is stuck too.
-Perils of Sovereign Glue
I had a similar idea but from a different angle.
An antagonist (can but need not be the BBEG) leaves a cursed magic weapon with the party's stuff while they rest or as part of the loot they are just about to claim after defeating a monster. This is done immediately before they notice, so the sovereign glue on the handle is fresh enough to seep into a PC's hand(s). After all, a player usually handles a sword by its scabbard until it is drawn (such as to attune to it) and most players not in combat will attempt to immediately attune to a cool magic weapon they found (especially new players).
Oh no, its cursed! They will think it is the curse that prevents the PC from letting go of the weapon. The curse already makes the PC refuse to part with it mentally, so they most likely won't question the physical part.
The looks on the players' faces when they lift the curse but the PC is still stuck. One Wisdom (Medicine or Investigation) check later and they discover the truth. In addition, as a Remove Curse spell allows a character to let go of the weapon, and that is linked with lifting the curse, what happens when the spell wears off while the PC is holds it? Do they automatically re-attune?
Want to make it worse? Apply the glue and a wax that melts a body temperature to a Talisman of Ultimate Evil and leave it where the good aligned party can find it. When held, the wax prevents direct contact until it melts away. When that happens, the glue sets and the PC now is touching it bare-handed. 8d6 necrotic damage each round until the PC dies or the hand is lopped off.
Sovereign glue only works on objects, so wouldn’t that mean it won’t work on bare skin only a glove or something
Pretty sure a legendary magic item cannot negate another like that.
@@DaDunge It's not being negated, it's just stuck in place. No rule says legendary magic items can't affect each other.
@@MarioSMG64 No but the rule is basically nothign can destroy a magic item and since legendary magic items are the most magic item of magic item i think it's in the spirit of that ruling.
I feel like there should be an honorable mention for the Deck of Many Things. Literally no single item can derail an entire campaign faster.
I was literally checking the comments to see if anyone said this. And it is a most scary item
OMG totally game breaking!!! Our DM dropped a full deck of Many Things on our party way back in 3E when we all still got together IRL and played......DM had to totally modify his game cause we went from a fairly powerful party to LEGENDARY!!! we got lucky and drew the right cards LOL!
Deck of many things? Sure, I draw ZERO cards.
At least the way I play DND I don't really plan far beyond 5 levels ahead so that way if the players go off the rails I've only lost a little bit of work, so if my players become super powerful I can just pull out mordenkainen's tome of foes and start throwing everything I've got to keep them challenged
@@johncason6071 You shouldn't metagame xD odds are your character have no idea what these cards are xD
Imagine dropping the comet on the party... the skies part, the sun is obscured and from the heavens streaks a missile the size of a small fortress, traveling at dreadful speed. There is an impact of cataclysmic proportions and a deafening crash as if the whole world were a gong that had just been rung All is brought to ruin... and then the 7th level rogue and monk roll high on their saves and take zero damage.
Maybe. But could the characters live with the rest of their party being reduced to a smoldering husk while they came from it unharmed? As well as the rest of wherever they are? Doubtful.
Sure, they took no damage from the impact, but the blast would either throw them a good mile away (oh, hello fall damage), teach them what it means to defenestrate through material other than windows, or simply bury them in the rubble. Either way, they are in for a bad time. Good luck digging yourself out from under literal tons of debris. ^_^
@@TheWarforged rock falls, everyone dies
So much devastation until you remember everyone in the party is a half-orc.
@@TheWarforged If the DM is making those kinds of rulings, they clearly didn't want to play any more. It's just a dick move.
Now here's a gamble for you:
Give a Marilith 6 Vorpal Swords.
It's a really hard encounter, but if the party wins, everyone has a Vorpal Sword.
and after that send in the Hydra and keep up your head count for the atacks^^
I played a Paladin in a high powered 5e campaign with 2e vets that had that almost exact scenario.
The vorpal property was replicated via a homebrew bbeg ability that could replicate features and properties.
My boy lost his left leg halfway through his shin and his left arm below the elbow. Multi-classed into sorcerer. Got enchanted prosthetic limbs grafted. Came back an even more powerful gish flying around in plate smiting bitches.
Sometimes hopeless scenarios make the coolest RP moments.
My DM, as a climax, put an undead, zombie summoning, Godzilla Terrasque in the middle of Town to interupt diplomatic negotiations, that was the most stressful, chaotic, and fun I've had in DND in a long time
isn't a tarrasque a godzilla by default?
@@codebracker dm gave mine the laser beam
@@codebracker that’s like comparing a lizard (tarrasque) to a T-rex (godzilla)
_"Let them fight."_
So one thing with the scroll of the comet is that it gives the dimensions of the crater. Not the size of the shockwave that impact would cause. I know rules as written the explosion isn't that big, but logically it is way bigger than 500 feet of death and destruction.
Yeah. The Scroll of The Comet is roughly equivalent to a 6 kiloton nuclear bomb.
There would be damage up to a 1 mile away.
@@VelociraptorsOfSkyrim DM: "Every creature in a 1-miles radius needs to roll a save against force damage. That's 1, 2, 3... Uh, can I borrow everyone's dice?"
@@LGreenGriffin Aaaaand, you're inside the range of the spell...
What I've been thinking.
I wouldn't gave anyone inside that 500ft radius any saves. A comet falling to earth should be a hell of catastrophe, not a joke.
Outside of the 500ft.. hmm.. maybe, but they'll need to roll all the physical saves. STR to withstand being blown away by the shockwave, DEX to avoid flying debris shooting at you, CON to endure the scorching heat. And those save DCs are gonna be real damn high.
@@VelociraptorsOfSkyrim I would rule it less than a mile otherwise that's just being a dick to the caster since the caster cannot be further than a mile from impact as per the spell's description.
In the terror of sudden nightfall from the "Nightfall Pearl", I know how that feels. I was just six years old when Mt. Saint Helens erupted. It went from a bright sunny day to within less than one minute went to as dark as midnight on a cloudy, moonless night.
I was playing a game where we were negotiating with the head of a mercenary company who had The Vorpal Sword. One of our players crossed some lines and the mercenary captain drew his sword and attacked, first strike was a nat 20. Negotiations start to break down and all of a sudden one of our party members head is on the table, needles to say, yeah pretty freaking terrifying.
The real scary bit of my chaotic good high elf Wizard getting her hand of the Tomb of Stilled Tongue was learning that Vecna was now stuck dealing with her as a unwilling Pen Friend. She liked it's bonus action spell ability -even though the book itself was kinda gross so used it meaning Vecna had to deal with her drawings of butterflies and flowers in between musings on how to kill gods... Vecna was not impressed.
I decided to set up a boss raid one-shot just to introduce my players to Foundry VTT (coming from Roll20). I told them everyone would be level 20, and have access to any and all magic items that they wanted. I didn't care if it was extremely unbalanced, as long as I could show off what Foundry could do.
They are fighting two shapeshifting ancient dragons with class levels. One of them is a dual-wielding Eldritch Knight fighter. I gave her two vorpal blades with the flame tongue enchantment on them. Before the battle started, the fighter told the party, "I just want to spar. My goddess will ensure your safety, so feel free to go all out." Then, in the first round, I rolled a critical hit on one party member. The Vorpal blade description says you can't cut the head off of certain creatures, and instead it just does extra damage. So I was going to rule it so that the player doesn't get their head cut off. But the player straight up told me "DO IT YOU COWARD!" So I did. Thankfully, another party member was a wizard and had the Wish spell, and used it to cast Resurrection. Then, a few rounds later, I rolled another nat20 on someone, but he had one use left of Lucky and made me reroll. I rolled a nat1.
This battle may be insanely overpowered, but everyone is having fun, so that's all that matters.
That fighter was the same guy from Monty Pythons then! #isjustascratch
Great video! It reminds me of one of my old DM's - he liked to give out "weird" magic items. Things that had very little mechanical use, but usually quirky things. Like a comb that could change your hair from straight to curly, or a scarf that would let you walk underwater but not give you waterbreathing. Well, one time he gave us a whistle of wolf summoning. When blown, it would summon every wolf within a 10 mile radius. It didn't summon them like the summon spells though - no, it just compelled them to travel to where the whistle was used. It also didn't give you any control over the wolves, nor did it alter their disposition at all. At one point, we were trying to figure out how to convince this town to help the country we were representing, and we were debating using the wolf whistle to create a nuisance that we could dispose of, but then our cleric scolded us, telling us, "we are NOT going to become the bad guys for a low level adventuring party!"
Yeah, it's not quite dropping a comet on waterdeep, but it did make us all laugh. We, uh, never did use the wolf whistle.
Metal door.
Level 20 trap.
Level 25 lock.
Nystal's Magic Aura cast with a 9th spell slot.
Sovereign Glue.
Door didn't Go anywhere. It was just glued to the wall. Party wasted SO much time, energy, and resources on that door! 😈
This is so evil would you mind if I used this?
@@cassius6454 Absolutely not! XD I'm all about sharing the love!
You’d sooner make it through the wall…
It could as well be an illusion of a door.
So you drop the comet on a city and you end up with a crater full of the thieves' guild as all the 7th level and up rogues take no damage from the comet.
They do take 5d6 fall damage. And end up in a crater with a bunch of monks laughing at their bruises.
I made a ONE TIME mistake of letting one of my bard players acquire the Deck of Many Things. His charisma was 18 and he used it to deal cards for NPCs.
Long story short, he pretty much changed the entire campaign, killing a few key story characters, and basically became a Sandbox DM.
NEVER doing that again.
A awakened Hydra wielding a Vorpral Blade. Just think about that for a second.
Damn
Glue it to their hand, so disarming doesn't work.
And black razor in the other hand wearing the beholder crown
Wow
Do you need to awaken every head individually?
Technically you *could enter the orb of annihilation in old d&d, you actually saw chunks of rubble, shards of force, and mists of pure necrotic energy moving past you as you took massive amounts of damage, however sadly the simplified it in modern versions
Nightfall Pearl:
What a horrible night to have a curse.
Duh duh duh duh duuuunhh
I would have put the Crook of Rao on this list. Having a chance to unleash a demon apocalypse every time it's used? Yess please.
Start an adventure with a reading of the Scroll of the Comet. The players are survivors of a destroyed city having to deal with the new dangers that come in its wake. Different factions would be vying for power in the aftermath, and the players would be caught in the middle. Maybe the attack released dangerous monsters that were being contained, or a necromancer summoned the comet to raise an undead army. Maybe someone needs them to explore the ruins of the city to recover an artifact from the castle, or mage college.
Belasheras beholder crown is one of my favorite magic items for how creatively it can be introduced like if a beholder dreamt that it got polymorphed into a crown or dreamt it was a king and created the legendary beholder crown.
In one of my campaigns I had an evil PC in the group and they found a golden mask that , when put on, altered alignments. His face absorbed and turned gold and was turned chaotic good RIGHT before the final fight.
"Head cut off"
That, my friends, is why you take the lucky feat.
Michigan Stadium is 756x586 ft, perfectly within the comet's dimensions. It seats 107,601.
That is some devastation.
Vorpal Sword is scary, but if a creature has legendary resistances, then the DM can determine that the enemy cannot be beheaded, so it instead just does a bunch of extra damage. However, players can't have legendary resistances so it's fair game to give the sword to your BBEG
At least in 5e, if by some miraculous reason you can make yourself immune to slashing damage, you can't suffer the effects from a Vorpal sword, cause it's doesn't work on a creature immune to slashing damage. You still take the extra damage tough.
Juiblex also doesn't have a head to cut off :)
It also doesn't hurt to have an enemy who doesn't die if you cut their head off.
If your party has access to that kind of power, their opponents should be pretty tough to take down permanently. Extraplanar enemies going back to their home plane upon death comes to mind...
The DM could determine that it can't have its head cut off because of plot armor, but legendary resistances are not relevant.
@@tom2678 ya, if I remember right the legendary resistance is an example given, but it’s ultimately up to DM discretion. If I were to give an enemy a Vorpal Sword, I’d almost certainly give my PC’s immunity to the instant death
the Vorpal Sword took out the Jabberwock; on a somewhat unrelated note, i think the Vorpal Sword, for a joke, could be depicted as a Snickers candy bar, since the original poem describes the sword: "His vorpal sword went snicker-snack"; for those that don't know, the Vorpal Sword is originally from a poem in "Through the Looking-Glass, and What Alice Found There", which is the sequel to "Alice in Wonderland"
I made a Vorpal Marshmallow in one of the campaigns I played
Hmm… could you transcribe the scroll of comet into the book of stilled tounges? Would that turn it into a reusable bonus action nuke? Same with scroll of tarasque i suppose…
I... I... O M G
*OH NO.*
@@Taking20 so, after a bit of research i figured out the following:
1; both scrolls are 9th level spells that count for any class
2; by normal means this means that with just the scrolls copied in and chosen for the day that if you are fully specialized into high level casting then you can cast 3 times (1 from normal slots, 1 from the book as a free bonus action, and 1 from the thing that gives you one additional slot that is technically upcast to a 10th lvl equivalent, so would actually make it stronger maybe?) however, you could potentially use 3 books, and have 5 uses per day, 3 if which are the special versions, sadly the items that used to be able to hold additional spells and such are capped to 5th lvl or have pre-defined lists in 5e, no inscribing your own spells to a staff for example, however if you took a lot of days and used one of the well known tricks to safely move spell glyphs then you could potentially make MIRV bag of holdings that hold premade glyphs that would trigger however you designate, however those are a bit… scary to use for the limitation reasons of glyphs. Tho i suppose you could always make more scrolls, after having done the inscribe to book thing.
But yeah, you could reliably create 5 9th lvl slots per day, so if you were to start stockpiling and had the cash to do it (which you would since you can use all your other slots for $$$) you could make 2 glyphs and 1 scroll each day, or 5 scrolls for way way more cash, all with those spells on them. So in a month of planning and burning resources like crazy you would have ~ 95-155 uses of your chosen spells. Of course this also works with other 9th lvl spells as well and we all know how scary some of those get.
P.s. there is also the boon that can give you an extra 9th lvl slot… so if you get that then you get 6 per day, so 3 glyphs, 6 scrolls, or a mix….
Rules as written, I don't think the scroll is technically a spell scroll. If you were to look at the wording of other spell scrolls, it specifically says you cast the spell associated with it, at which point you could copy that spell. There is no spell for "Comet" in 5e, at least not one I can find, so therefore I wouldn't think you could copy this into a spell book of any kind.
@@AustinKazda being that it is a scroll that creates a magical effect it is by raw a spell scroll, and they have stated that a spell scroll that is not labeled is by default a universal spell unless stated as a class-less spell, however either way a high level wizard can still transcribe it. And as far as the spell itself goes the description in the scroll is the spell. And all legendary scrolls are and only are 9th level spell scrolls. Thus we have identified all parts of the spell aside from which school it counts as, with some reasonable debate being possible between conjuration, transmutation, and evocation, however they have state that which school a spell falls under should not affect the power nor effect of a spell, merely the means by which it got there, the flavor, and what bonuses may apply. This could also be the almost unheard of universal/typeless spell in 5e that they mostly got rid of.
I used the scroll of the comet against my level 13 party (and the city they were in). 3 died instantly, 1 went unconscious, and the monk and rogue survived due to evasion. They woke up the druid who revived the others. Having the comet hit was crucial to the story, and you could feel the despair and the defeat the party had, and it gave them the drive they needed to go after the big bad.
You don't need a crystal ball of detect thoughts, your generals can call the enemy generals and give them a heads up!
Imagine a sphere of anhiliation that doesnt move. The wolrd spins and it cuts a trail of devistation across it. Why is their a hole throgh the mountain? Why is there a dry ditch through the middle of town? Why do all the bridges ramp over it rather than across? WHy are there so many clocks everywhere? Why does the wall have an arched space in it? To let the sphere through once a day.
That would be some really cool worldbuilding, especially since it implies a lot of things about the structure of its solar system or planar orientation depending if it's a modern type world or traditional dnd world
I only had BlackRazor once. During the 2 months that it lasted, my gnome bard-priest became a DPR...
'Oh you denied my Calm Emotions? Well. It's time for SOUL CONSUMPTION!!'
Best time I had in that campaign
I've always thought about a potential homebrew use for soverign glue: use the whole bottle to stick 2 magic items together, and if both items require attunement they now share the same attunement slot. Could get a bit silly, esp if you get a bunch of magic swords, and a crate of S.glue, end up with a giant mess of blades.
I would have added mirror of life trapping. One failed DC 15 charisma saving throw and you are trapped. You don't need to eat, drink or sleep and you don't age. So unless you are freed by the person who trapped you, the mirror breaking or an magical ability to planar travel, you could be in there for hundreds of years, or longer. Oh, and the owner of the mirror can contact you to taunt you if they want.
Just give superglue to a 2-year old and see what trouble they come up with.
Oh no!
NO NO NO NO NO hahaha
the tome of the stilled tongue is also terrifying because it allows someone to cast wish (and thus, nearly any other spell) with no spell slots or verbal, somatic or material components as a bonus action
I like how the Scroll of the Comet is actually a Meteor, but sure whatever.
That's so barbarians don't try to eat the scroll.
Y'know, cuz it's meteor 😆
@@matthewpaugh7741 that’s rough, but I like it.
They're all terrifying, but as a dm nothing scares me more than a fresh luck blade.
Deck of many things?
Demonomicon of Iggwilv
Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha's hideous laughter from it or to expend 1 or more of its charges to cast one of the following spells (save DC 20) from it:... planar binding (2 charges),... summon fiend (3 charges).
Ensnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has disadvantage on its saving throw against the spell.
For 5 charges per day, you can summon a Fiendish Spirit as an action, and then spend another action to cast planar binding as a ninth level spell, binding the creature for a year and a day if they fail their Charisma saving throw, which they make at disadvantage. Which means that you could have a literal army of up to a theoretical maximum of 366 Fiendish Spirits.
The Vorpal Sword does have language in the description saying that the auto-beheading ability is negated if the creature is "immune to slashing damage, doesn't have or need a head, has *legendary actions* , or the GM decides that the creature is too big for its head to be cut off with this weapon". And seriously the odds of this effect actually coming up is low so your more likely to be killed by a regular sword than beheaded by this sword.
I love having the vorpal sword guarded by some sort of hydra. “Would you stop it with the head chopping thing!”
8:50 Sphere of Annihilation
The reason I don’t find this one as scary is that it seems like ToA has one in every corner.
Crystal ball of mind reading: the bbeg is a friendly barber who cut the party’s hair early on.
Sweenie Todd 2, return of Voldemort.
@@CaptainDCap sweenie todd, the demon barber of waterdeep
Not a legendary item, but I have a particular fondness for Mirrors of Life Trapping. Never got to go through with it, but I was going to have an outbreak of necromancers in the capital of one of my settings after the local wizards militia did one too many experiments. Loads of fun, especially if you are cruel enough to trap players in it.
One question: you ended KYPW series? loved those not because i would ACTUALLY kill my party but helped a lot on planing encounters with creatures that I ussualy don't use
Orb of Annihilation: Nooo! You must have some sort of uniqueness about yourself
Scroll of Tarrasque summoning: haha Tarrasque summoned go brrrrrr
My players were in the final battle of a campaign facing a whole fleet of nautiloids. They dropped two scrolls of the comet, one striking the capital ship directly. They had spent a fortune on crafting these things with the help of two very powerful wizard allies just earlier, but it definitely paid off. Needless to say, there very quickly was no more nautiloid fleet...
Cover an unbreakable arrow in sovereign glue, shoot PC, engage for several minutes however you like. Once the arrow glue dries... heat metal.
In an essay I once wrote, Sovereign Glue and an animated boulder played a key role in defeating an ancient black dragon.
Scroll of the Comet is just Thanos throwing a moon at your cities lmao
My favourite thing about the scroll of Tarrasque summoning is that it isn’t consumable
In a 3.5e game the DM had a merilith weilding vorpial blade iñeach hand. We ran so fast
Use an Arcane Trickster's invisible mage hand as part of a held action.
The action? "If the ogre passes underneath the hand, the hand pours out the glue on its face/head."
Guess who shortly won't be able to see, drink potions, or breathe?
Comet drops on major city
Death and destruction all around
In the middle of the carnage a circle of people stand dazed and dusty but unharmed around charcoaled scraps that used to be an ornamental table.
"Right," said one among them after a while, "given the current state of affairs, I think we can end the board meeting of the rogues guild early today"
Some folks will likely groan at me mentioning this, but if I'm remembering correctly the glue turned up in a critical role episode where it was used by one of the party members to essentially embarrass a hostile NPC by causing a golden statue in the shape of a certain male body part to be permanently affixed to the NPC's hand.. Also preventing the NPC from participating in the ritual sacrifice of these objects (the ritual was I think invented also as a devious pretense to get the NPC to pick this thing up, but there was a bit of added shame that went along with them not being able to do it as well. which was a pretty rough trick to play on someone - luckily it was an NPC, but still eh..
And then if as a DM you really wanted to go all in you could take the last spell on the list and homebrew it to more realistically replicate an actual comet impact. Unless it was just a comet fragment - and b/c of the way planets/gravity act in D&D and b/c since the thing is being summoned magically I would guess it probably wouldn't have time to be affected by the planet's gravity enough to cause the comet to break up - so you probably would get the whole shebang.. If so, unless you also tweaked the range of the spell to be more than a mile from the caster, they would probably only have enough time to use their bonus action or reaction to bend over, put their head between their legs and kiss their ass goodbye. B/c probably nothing short of a "true resurrection" spell is gonna be bringing them back. Now, you could keep this from being an extinction level event by maybe limiting the size of the comet, since they actually can vary quite a bit in dimension - but even a small one is going to probably vaporize a city at the impact site and then the destruction will spread out from there. So yeah, that could be really really bad. So you might want to have the quest be to recover the scroll from the big bad and destroy the scroll before it can be used. Accompany it with a supposed mythological account of a similar impact having taken place in the distant past that turns out to not have been a myth/legend and was actually the result of the last time that one of these scrolls was used - to put the appropriate fear of the gods in the PCs and motivate them to stop it at all costs.
I thought that the sphere of annihilation also destroyed your soul, making you unable to go to the afterlife, or be resurrected.
the cheeky prankster putting glue on a tavern chair and just sit back and watch the carnage
Drow using artificial night to storm the surface is a huge plot hook in the later R. A. Salvatore novels. Just sayin
3:46 you sick sadistic evil man
this had me laughing in pity, remembering Jester LaVorre's shenanigans
😂
Unless something changed in recent editions, I am *_fairly_* certain the Sphere of Annihilation *_does_* actually destroy your soul...
The vorpal sword made a really crappy encounter into a joke. Here's a setup the mayor brings us down into the very bottom of the town like Underground. We see a stone statue of a man with spear sticking out of him. Before the mayor could say anything. My buddy the Dragonborn hermit who can talk to the DM said i cut the Mayors head off with the vorpal sword. And pasted checks and cut his head off. The statue woke up. Turned out to be a god of war from the first age. He is now a party member. And loves beer. So yeah. Welcome to my campaign. Haha.
Edit: i now own the vorpal sword.
So here's a long, convoluted idea for Sovereign Glue. A brilliant, painful trap. Cast Glyph of Warding on the ceiling, holding Dimension Door. Inside the dimension, store Sovereign Glue. Repeat this all the way down a hallways, or for as much glue as you can find. Set the trigger to be when someone steps in the middle of the hallway. Dimension Doors open, the glue falls, and no everything and everyone is covered in it.
DM: Oooo, the Nightmare Pearl covers the area in perpetual darkness... Fun!
Twilight Cleric: ...I am the god now.
A PC Barbarian in one of my campaigns got Blackrazor. Gaining temporary hit points equal to an ancient dragon's hit point total when you have resistance to damage is sick beyond belief. That's why I threw in lots of minions with low hit points. The player would be ecstatic about having that many temps until he killed an orc with one hit, and now had 13 temporary hit points instead! These can all be managed, but the potential can be terrifying. You just have to know how to handle them.
Fun fact: sovereign glue is actually drawn with a lock on it because the universal solvent's lid is shaped like a key! So it's more because the glue locks things together and the solvent unlocks them
@5:15 oh, My Bard's first item was Ring of mind shielding... So Countered.
I was given a vorpal Axe and over the course of several months of play I only ever rolled one 20 lol
I have to go with the old school, ring of 3 wishes. In the hands of an unscrupulous player, that is pure, distilled chaos to a campaign.
I once put sovereign glue in my campaign. It's a long running campaign and the PCs at the time I believe were level 10. For some reason, the party let the paladin get a hold of it before letting the cleric identify it. The paladin has an obsession with eating/drinking anything and everything he can get his hands on. The party were in a capital city so finding some cleric who would basically cut a chunk out of the roof of his mouth and part of his tongue off before casting regenerate wasn't too hard.
I feel like sovereign glue is limited by the fact that while it's invincible, stuff it connects isn't. It was never mentioned it absorbs, so if you are glued to something, you can just remove top layers of your skin and free yourself; unpleasant, but not much more. It's more of a problem if it's inside (it's questionable if great restoration or revive can help, possibly you need real surgery which I'm not sure is even possible in D&D), or if it's important object stuck, not living things (you can remove damaged parts, but can you repair this stuff later, especially if it's magical?)
The guy hiring the PCs to investigate the king going mad IS the one scrying on the king
Nabs some party member's hair while hiring them "for safe keeping" because the king is paranoid
Oh god, Cody, why would you release this video right AFTER a npc sold a Sovereign Glue flask to my most sadistic player.
I don’t think Sovereign Glue should be counted among these items. All one would have to do to escape it is to just use slashing damage one layer below whatever the glue is holding together, and thus you are circumventing it without breaking rules as written (which is one of the points of D&D).
@@evannibbe9375 That's actually smart. A tortured NPC might find it difficult to have to chop his own skin off tho.
@@evannibbe9375 Glue eyelids open, palms to opposing heels behind their back, and scalp to ceiling.
Let the interrogation begin!
I once introduced the scroll in my campaign. It’s one of eight powerful artifacts that was protected by the ancient elven wizards. Each artifact was associated with a school of magic and kept within the deepest vaults of Castle Xiliscient. The artifacts include:
+5 Elven Chain Mail (Abjuration)
Crystal Ball of Mind Reading, Telepathy, and True Seeing (Divination)
Scroll of Tarrasque Summoning (Conjuration)
And Imprisoned God (Bound by the Evocation wizard)
A scroll of Atropal creation (necromancy)
A permanent Weird spell effect
A speaking trumpet, any command spoke through which must be obeyed (Enchantment).
I think the scroll of the comet is a source of some of the finest accidental comedy in all of D&D.
Think of it. The spell has a handful of conditions.
1. You have to be able to read it.
2. You have to be outside.
3. The target must be in visible range.
Now, imagine the shopkeeper at the beginning of Aladdin. Most merchants should have some ability to read magic, even if they have no education or potential. Some adventurer with 8 int finds a scroll case in a dungeon and brings it to your open air bazaar stall. You open the case, read it over to see if it's legit and that's all it takes.
2 thousand years later some crazy dude in a funny hat is still ranting and raving on public television about Sodom and Gammorah.
For the sovereign glue.
The first idea that popped into my head was using it to seal a bag of holding.
Effectively making it unusable.
The sphere of annihilation no longer lives up to its name anymore, sadly. 4d10 force damage on a failed DC 13 Dex is hardly the scare of instant destruction with no save as in previous additions. It basically went from the “Sphere of DESTRUCTION” to the “Sphere of ‘Ouchy I wasn’t fast enough, let me get out of its way now’”.
Gonna have to give you a worse item...The codex of the infinite planes. It doesn't just let you travel to any plane and noone, even the gods or powers can stop its user from doing so, but it also contains the knowledge and ability to call something called the invoked devastation , the rain of colourless fire, and a whole host of many other lost powers. Even the powers of the demiplanes of Dread are useless against it, and not even the Gods can undo the damage it can do.
The fact that Tomb of Horrors/Annihilation has the famous Green Devil Face trap really does say a lot about Acerrerak, doesn't it? Enough magical power to control and move a Sphere of Annihilation... and he uses it for a (granted very deadly) prank.
Maybe it's just a garbage disposal?
Very fond of the Crook of Rao and how it can basically cause a major apocaliptic event in almost any setting if it malfunctions hard enough. A gate from which seemingly endless fiends spew forth until it becomes a _permanent_ portal to the abyss. Any kingdom or political state within a reasonable walking distance can just kiss themselves goodbye...
Excalibur is clearly the result of an encounter between a paladin who had committed many grand feats in the name of his god, and a particularly mischievous rogue with a vial of sovereign glue
The rogue did not survive the incident
What I think is scary that those are scrolls meaning a wizard could just have a spell to drop a comet or tarresque on someone with what I’m guessing is a 9 level spell slot
Pretty sure those spells need to be on the Wizards spell list to add them to a book.
Dude Deck of Many Things should be on this list
I had a friend fellow player that possessed Blackrazor and it was truly broken, the temp HP it gives from killing the monsters he killed combined with the fact he was already a Barbarian made him an unstoppable tank. At that point the DM struggled to bring any sense of combat challenge to the game and failed even with the swords limitations. It definitely was a strong contributor to that particular campaign ending ahead of schedule
My DM had a nasty trap: Immovable Rod with Invisibility cast on it, targeted at about ankle height. On the other side of the rod, Illusory Terrain to hide the pit which had a Sphere of Annihilation at the bottom. Me, playing a meat shield fighter, and a buddy, playing a meat shield Paladin, both rolled crappy for our dex saves, and plummeted into the sphere.
Brutal
_dangggg_
That is the truest meat grinder dungeon trap I ever did hear about.
I think a comet would not only cause a crater 1,000 feet wide, but would also create a blast wave several miles wide, not to mention the debris that would fly in all directions at super sonic speeds.
It would also create a mushroom cloud and darken the skies for miles around. It would possibly create earthquakes and if it hit near or in an ocean it would create a massive tsunami.
Thank you. I just figured out how my high level adventure concludes. Glad i saw this one.
Necromancer using the nightfall pearl along with an army of wraiths
Correction for the vorpal sword: Legendairy action = 6d8 extra damages instead of head cut off. Give legendairy actions and resistances to your fighters. They are now immune to that instakill bs.
Lol, just have a common yandere stalker or something get the orb, the king or whomever it is thinks some great evil is after them and taking out their allies and breaking up their friendships, but really its just crazy chick trying to get senpai all to herself, and you better believe that their shrine counts for All the bonuses. Talk about a twist the players would not see coming haha
Oh shit... the implications of accidentally drinking Sovereign Glue... My word... Imagine having your entire digestive tract glued shut...
I had a villain who made sovereign glue...one of his slaves forgot to put the oil of slipperiness in the vial. The punishment was to be glued to the wall with sovereign glue and left to die.
I absolutely adore that the scroll of tarrasque summoning and the scroll of the comet are from the same 5e adventure lmao
Blackrazer such a fun weapon, my son "got" it in white plume mountain
Actually while the vorpal sword is very powerful it's not as bad as you may think since the head cutting effect only works on creatures that lack immunity to slashing damage note that's any form of slashing damage and at high levels (the only level you should have a vorpal sword) everything has immunity to non magical slashing damage
I had a player who once recieved a bottle of sovereign glue as a random drop. He had video game brain thought it was a healing potion and drank it.
Proper way to use night pearl, before dawn so the guards on duty are thrown off, and aren't immediately put on alert as if it was noon then used it. The long night will throw people off guards waking up rested will think they woke up early not showing up to their shifts. The ones on guard will become exhausted, you're going to need this to replace and poison that one thing to save many more than the one life is worth
The lv7 rogue with evasion that passed the dc20 save that is undamaged after the scroll of comet is casted centered on him: i have no idea how i am even alive...
I like to make artifacts really big. I had an titan’s skull that the player had to build a wagon around to transport but it gave them awesome effects
Kinda funny you mentioned the comet. It's literally how I opened my campaign to show how insanely power the immortal queen was how little she tolerates insurrection. She reduced the capital to a crater and the party was powerless to do anything about it.
Glue a wizards mouth shut and now his spell list is tuned down to 1. Also steal his book like a chad
Ya know what would be hilarious, how about this...?
"The mad king sits on his throne, paranoid of everyone. You are approached by the last one of the king's trusted retainer he want's you to find the one spying on the king."
You take the plot hook.
"As soon as you do you feel eyes one you as someone one pushes their way into your mind (failed check on the detect thoughts)."
After however much time you finally get to the Big Bad and she turns out just to be a bored obsessed fangirl.
Back in 3.5 I had Vorple on a whip. A non-lethal weapon used mostly for utility, occasionally, I would whip someone and just knock their goddamn head off. Talk about terrifying.