How Anno 117 Could Beat Anno 1800 with These 5 Improvements!

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  • Опубликовано: 8 фев 2025

Комментарии • 188

  • @Storm7777
    @Storm7777 3 месяца назад +26

    Good to see a new video from you, Taka!

  • @AlrightMikeGames
    @AlrightMikeGames 3 месяца назад +76

    Meanwhile, I'm just out here hoping we get paved/grass/dirt options for ALL ornaments.
    Oh, and curved roads.

    • @MrHaggyy
      @MrHaggyy 2 месяца назад +5

      And while we are at it, buildings that are not a rectangle.

    • @TheBakedalaskajoe
      @TheBakedalaskajoe День назад

      i would also like to see the citizens actually use the parks and such. like in tropico

  • @ramonpilgrim6623
    @ramonpilgrim6623 3 месяца назад +24

    What could make trade routes easier to understand is when youre creating a route between islands/ regions they can add the option to see how long that route takes a ship to travel by hovering over the route lines. That would make it easier to manage supply and demand of different islands

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +11

      The problem with doing it that way, at least if they stick with how trade routes/ships work in Anno 1800, are the many variables outside of player control such as wind speed, wait times at a pier if there is a backup of ships trying to load/unload, etc.

    • @ethribin4188
      @ethribin4188 2 месяца назад

      Exactly!
      The time doesnt even have to be exact.
      Just an estimation.
      Like, is it 5, 15, 30, 45minutes of 60 minutes?

    • @xoziy
      @xoziy 2 месяца назад

      There needs to be at least something to make it easier to determine how many goods and ships you need, though it might be easier using a measure of items per minute. So for example, you would deliver 5t of stone per minute using 3 ships, or whatever resources are going to be in Anno 117, making it way easier to determine how much is needed to either satisfy needs for consumer goods or for factories.

    • @teaser6089
      @teaser6089 2 месяца назад

      @@TakaRUclips Not a problem, because it's just an average.
      People in the 1700s also had a problem with the fact wind speed varied and docks could be congested, yet they still managed to build supply routes that span tens of thousands of kilometers. It doesn't have to be 100% accurate, an indication is good enough....

    • @teaser6089
      @teaser6089 2 месяца назад

      @@xoziy Yeah exactly, I don't like the Anno 2205 system of delivering goods, it simply wouldn't make sense for a game set in the bloody Ancient Times to not have goods be transported by physically. At least in 2205 there is the argument of "Space Elevator" that can explain why you don't have to send ships to transport, but if they do the same in Anno 117 it just removes one of the core parts that has been in Anno since forever and that's trading between Islands in regions.
      Anno 1800 was such a great game, because they went back to the core of Anno, 2205 failed because they diverged too much and especially just dumbed stuff down way too much. Building supply chains in Anno 2205 is boring AF because it's just plop shit down and it magically gets across the entire map and it simply feels like you are playing a spreadsheet simulator(Cause you kinda are) but how Anno 1404, 2070 and 1800 did it at least made it more immersive and fun, wars actually could disrupt supply chains and you could make your enemies bleed money without having to fight their fleets.

  • @nicholasalford1962
    @nicholasalford1962 2 месяца назад +13

    Hard disagree with many of the aspects here.
    “This game is too complex for many players, and it turns them off”
    OK? So maybe it’s not the game for them. There’s plenty of other games similar with less complexity. This game owes a lot of success to being one of the deepest and most complex games of its type. You may as well play one of the myriad football games and lodge the complaint that There’s too much football in this football game, and it’s turning off some football game players.
    Additionally, while the impact of multisession does have a complex logistical question to the answer - I don’t think dismantling the distribution component of this management and distribution game is the answer either.
    I personally felt like a lot of the suggestions here would serve to castrate this masterpiece of a game by selectively excising foundational components of why it’s recipe worked.

  • @immortaljanus
    @immortaljanus 3 месяца назад +29

    One thing I can't imagine is going to a pre-industrial world after experiencing the complexity of the industrial world. How will Anno 117 be able to satisfy those that want a complex game?

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +7

      No one can really answer that question without a lot of speculation right now.... However, we've seen them do various settings before and it worked out fine.

    • @lucasegberto3691
      @lucasegberto3691 3 месяца назад +5

      ​@@TakaRUclips I believe the main reason anno 1800 is the biggest hit of the franchise is the industrial revolution theme. At my opinion the only future anno that has potential to surpass anno 1800 is anno 1900.

    • @lucasegberto3691
      @lucasegberto3691 3 месяца назад +1

      ​@@TakaRUclips imagine the potential of a anno 1900 content: cosmetic dlcs like English, Germanic, french, American architecture... given the 20 century conflicts they could add super aggressive AIs like a German, Italian, Sovietic (💀). This time not only the new world, artic and Africa but also would be the perfect opportunity to launch an Asian DLC. Featuring the far east (Japan/China/Corea).... Imagine how many production chains in the second industrial revolution......

    • @lucasegberto3691
      @lucasegberto3691 3 месяца назад

      ​@@TakaRUclipsonce anno 1800 is the most popular game of the franchise the best way to target the largest part of the fan base would be launching an anno 1900 r?

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +8

      We already have Anno 1900 though with all of the DLC... Hell basically we're in the 1920s by the end of all of the content. What more do you want? It sounds like you want a more military focus type of game and that's just not what the developers have said that they want to do... They want to focus on the city building aspect. A World War II game is not something that they want to do.

  • @ethribin4188
    @ethribin4188 2 месяца назад +9

    The combat system of anno 2070 is what i feel should be used as an example for combat in the anno series.
    Before, it was quite a bad system with bow rts units were used.
    And anno 1800, while a good steam/sailing ship balance, has 0 land combat, and loosing 1 building means you loose an island. Which is dumb.
    Anno 2070 used aircrafts for inland conquest.
    Add to that stealth units like submarines.
    While this is hard to translate to non-modern or fyture themes, i still feel thats where they got combat worked out best by far.

    • @mateo_sid
      @mateo_sid Месяц назад

      this just shows how many different types of players play this game. i was never big on war thing in anno, i like to focus on production chains and making everything run smoothly. like the occasional harassment now and then just to have a reason to build warships, but other than that, i hate it when i get bog down into endless battles. and 2070 battle maps were always the most boring part for me.

  • @SoyChrisDarker
    @SoyChrisDarker 17 дней назад +2

    Hope I'm not too late to comment here, but I need more experience with the game
    Something I wish:
    Performance is one thing, but I think they will not abandon that multiple region thing. It’s too good when you experience it. And yes, they need to fix it.
    Something I really love and I felt betrayed in the ANNO 1800 tutorial, since it was only there when you see this: ACTIVE FISHING with dynamite or nets. Nate treasure hunting was awesome. We need more of these things, exploring islands for treasures, hidden things. We already press CTRL+SHIFT+R to be in first person, that was awesome. We need a character that we can take care of, like SimCity. You can choose a random citizen and become an individual playing the same game with progression, becoming mayor of the city and taking care of him. And then losing him forever after dying in a ship battle, storm, or becoming a random commerce dude making trades. There is so much we can do with this, and it’s already in the game, but lacks a single character preference and focuses on a shallow feature. I really enjoyed the singularity of the tutorial, where you were someone called to become someone and solve a problem with interactions in the game, like the dynamite with the fish at the start.
    I wish they took note from mods and implemented them somehow into the game, for example:
    -Be able to change AI colors.
    -Be able to zoom in/out more, like the mod that breaks the limit.
    -Make each AI with an individual difficulty setting. I love the interactions with HUGO and ALONSO, but Hugo is too easy to handle. I wish he were more difficult to deal with.
    -Make colorblind access for townspeople. Since I use a mod to check where the supermarket's reach limits are, the original color is too bland. Or give us a radius like previous games, but I prefer the road style since upgrading the road reaches more people.
    -Make a more complex production tree and allow adding multiple crazy needs for townspeople, for those who want a more challenging game. Like the "Production works" and "Needs mod" that carry over more needs. Be able to customize more the gameplay in the "custom settings" menu.
    -More complex AI defense. We love to let the AI build a crazy amount of ships and create bigger battles that make us scared to fight them.
    -DLC skin variations in all building packs. It’s fine, but they miss a lot with the public service ones. It’s weird to see a pirate-themed town with a current police station, haha. Let me build a pirate town with custom skins on each city. (Yes, there’s a mod called MILITARY-PIRATES that fixes this, but I wish there were skin variations for a potato farm based on each current theme.)
    -VISUAL FILTERS / WEATHER MECHANICS / DAY-NIGHT CYCLE WITH EFFECTS / SEASONS IMPACTING POPULATION. Something I love in Anno 1800 is when you discover the Weather quest and can activate it. But if you play Anno 1404 and jump into 1800, you lose the color filters of the medieval aspect or the industrial aspect with grayer tones. Everything looks the same on each island, just with a different skin on towns. I use reshade mods for this, and it looks awesome. And seasons-winter, fall, spring, summer-with filters on? That could be awesome!
    -FREE FARM CROPS PLACEMENT. Let us build freely to make the town look beautiful and natural.
    -Ornaments should be free with no placement limit. I’m talking about the zoo ornaments, museum, etc. If they made this in ANNO 117, they should make it a feature, not with mods.
    -Rivers in the next game should be useful and not just an island difficulty (again, a mod solves that).
    -I’m pretty sure this will happen: VIKINGS instead of pirates. But I hope they implement them as AI, or this time, you become the pirates or Vikings against the world. Because I wish I could become a pirate in Anno 1800. But I hope they include the Pompey Vikings and pirates.
    -Sea monsters, storms, tornadoes-something that we can fight and not just AI. Something to fight for rewards or special materials. whale hunting, fishing, exploration of an island temple like the Scenarios did, something to do, on the background while your islands are running

  • @arvid1190
    @arvid1190 2 месяца назад +5

    Just wanted to point out that 117 is set during the Pax Romana, which means that while yes there were still some occasional conflict, this was the most peaceful time of the roman period, perhaps of all antiquity - if we're taking about the Mediterranean.

  • @andyl8055
    @andyl8055 3 месяца назад +5

    I hope they don't remove the logistics and micromanagement requirements of the game. It's what makes Anno what it is. If people don't like it I guess they could do creative mode, but it's the essence of the game.
    We don't remove monsters from Doom.

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +2

      No they're not going to remove those because they are part of what makes Anno... Anno! But there is a lot of consensus amongst players that some streamlining and balancing is really needed as well.

  • @rgname
    @rgname 3 месяца назад +4

    I havn't been able to fully enjoy 1800 with the dlc because my pc really starts to chug once all 5 religions are unlocked. I'm definitely going to come back after my next PC build

  • @humbugswangkerton9972
    @humbugswangkerton9972 2 месяца назад +1

    Military gameplay must happen. They should make it similar to RTS games like a scaled down version of AoE4. With fewer unit types.

  • @Blxz
    @Blxz 2 месяца назад +3

    117AD is a great timeframe for an anno game. So many biomes available for expansions, great trading requirements due to empire and different cultures, and the vast variety of production goods.

  • @NguyenHoang-mo7hs
    @NguyenHoang-mo7hs 2 месяца назад +4

    I would love to see more historical factions. Rome, Carthage, Greece, and Egypt would be the major ones. Even with similar gameplay but different architectures would be super awesome. We can also have smaller NPC factions that act as traders, partners, and quest-givers like Numedia, Baeloria, Israel, Britain, etc...

  • @frankless79
    @frankless79 18 дней назад

    Really looking forward to seeing the next iteration of the game.

  • @datboib3432
    @datboib3432 3 месяца назад +4

    Best anno content creator , thank you !

  • @marysiabezrysia3077
    @marysiabezrysia3077 3 месяца назад +4

    For me it's the micro managing in end game (which can be frustrating, specially with Crown Falls and Manola being populated to the brim, the amount of goods needed to be provided and trade routes sometimes can be massive, so I spend most time watching them like a hawk instead of going somewhere else) and the AI. Without the mods war feels pretty simple. Build the ships, take them down. When you learn patterns of what each AI likes/dislikes you can even avoid the conflict. I wish the enemies had more random whims making the alliances risky (good example is Alonso who still can be a bit unpredictable at times).

  • @EssaBee
    @EssaBee 2 месяца назад +14

    My only gripe is that it's basically impossible to both fight and build at the same time. Especially acorss multiple maps.
    Game completely falls apart if a war breaks out late game when you have dozens of trade routes going all over the world.
    Would like to see a way to still include combat, but with less micro and more strategic gameplay elements. Like using fleets to blockade or attack islands being more of a strategic layer that perhaps like you said takes the combat off map somehow?

  • @joshuaburkhard7471
    @joshuaburkhard7471 3 месяца назад +3

    With the logistics of trading I do wish on the demand/supply graph they’d go from whole numbers to numbers that go to the tenth decimal. It’s ok as is though.
    I’d like them to also add an addition color to indicate how much is being traded into a city. If I have a ship taking 200t rum to the old world from the new world and taking 40 minutes round trip I’d like to be able to see something that says I have 5t/min going into it. Without having to hop to another tab and do some mental math.

  • @Steinbb3650
    @Steinbb3650 2 месяца назад

    Love Anno 1800 and will definitely get Anno 117. Wish we could see a more functional statistics manager menu. Might it be possible to increase or decrease production from a remote island or region right in the manager menu? This might help with the monotonous management late game. Can’t wait to play the new one when it comes out. Thanks for creating content!

  • @TwoToneTuna
    @TwoToneTuna 3 месяца назад +2

    I like your points. Personally id like to highlight just fixing the trade to see what island needs what and how much I must deliver per minuite to satisfy that on the same screen would help massivly(aka fix trade routes) and then second would just be fix the AI so it doesnt need to cheat.

  • @jamisonkrusac1624
    @jamisonkrusac1624 3 месяца назад +1

    I'd like to see a Trade Route Logistician or AI helper being optional. Similar to how the newspaper works.
    The logistician alerts you to an under productivity of a resource on one island and creates a trade route to an island that is over producing. You then can decide if you want to do the trade route and which ship you want to send.
    Have it available as an option on easier difficulty or as an unlock for later game when things get really complicated.
    For military use, i think that should be how you unlock new regions. They must be gained through military conquest. Have a quest line to gain intelligence on the opposing force, quests to reduce the opposition (propoganda, sabatoge, etc. Simple send X supply to region type stuff or aiding a coup), then that determines how much military you need to conquer the region.

  • @dustinhodak1674
    @dustinhodak1674 3 месяца назад

    Hey Taka! Love your content (especially Anno). Could you maybe do a video with your personal Tier ranking of all the city builder games you played? Always looking for a great city builder bit don't have to time to test every single one, so I thought a tier list might help me and probably some others too!

    • @justinokraski3796
      @justinokraski3796 2 месяца назад +1

      I like Soviet Republic. It’s probably got the most elaborate construction/supply chain mechanics of any city builder out there

  • @Tim06TR
    @Tim06TR 3 месяца назад +17

    I disagree on the random events. Those have been infuriating and repetitive and annoying too in other games. I can see it if its done well.
    Or they are done in a way that you can mostly profit from them rather than "alarm, do something or bad things happen". Especially if it scales, the more islands you have the more often they trigger etc.
    I can see them perhaps as some quest-like event chains, but not as "every 15 minutes, you have to react to something, distracting you from city building etc"

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +2

      I didn't think to mention it but the developers have actually talked about random events like this in the past.. It's a feature that if they added it to future games it would be optional and you can turn it off in settings if you don't like it.

  • @stuka80
    @stuka80 3 месяца назад +7

    So excited for Anno 117, was a huge fan of 1800.

  • @ionized_salmon6417
    @ionized_salmon6417 2 месяца назад

    i think something they could do to have more combat is to make the map a bit more age of empires style. where it's mainly land but with ocean on some fronts, large rivers, mountain ranges so forth. and maybe take inspiration from manor lords. where you have to basically acquire a new area before you can settle and build there. this allows for a combination of land and ocean combat while still staying true to the "you have his space to build on, you need space somewhere else if you want to build more. then you'll need to figure out trading and logistics between them" feel that anno is known for

  • @Charvin
    @Charvin 3 месяца назад +1

    An auto mode option on some production islands while you are busy on some other edge of the map or making a city would be fine. Toggle in setting when starting a new game to let a dumb ai take care of some of your islands. That will give some challenge and fun, I believe, may be sit around and watch how it does certain things to learn stuff may be.

  • @DaveHillBricks
    @DaveHillBricks 3 месяца назад +7

    We need Ground forces and battles that take place on the buildable islands! Just like in the old ANNOs! This feature is such a core in the old games and it needs to return!

  • @dbzholmes
    @dbzholmes 25 дней назад

    I just hope we get a few locations with flat land to build on instead of everything being sloped.

  • @freedam-tw3mu
    @freedam-tw3mu 2 месяца назад

    I hope they will actually add in the land combat feature, i mean ship battles are good but its even better if we have both

  • @calebbrown9091
    @calebbrown9091 2 месяца назад

    What would be awesome would be a coastal landmass with islands offshore.
    Coastal landmass would have separate regions to have multiple cities on it. Using wagons for transport between

  • @Shorroth
    @Shorroth 3 месяца назад +1

    Sounds like wanting to take the events of Caesar III and bring them into Anno 1800, and I am all for that. Celtic army marching on your city? Well you got 3 months to get those Legions ready XD

  • @poiuyt975
    @poiuyt975 Месяц назад

    I fully agree about steep learning curve. I've been playing Anno games since 1602 and played 1800 since the beta. And even I had to search for some answers on the forums. Ultimately I found them, but I understand that for anyone starting their adventure with Anno today it'll be difficult, even with all the tutorials available.
    There used to be random disasters in previous Anno games; I always turned them off. There's nothing worse in a strategy game than randomness. Please devs, DON'T include it in 117. As a rule strategy games should not include negative (destructive) machanics that can't be countered by the player. By countered I don't mean "deal with the problem when it arrives", but "stop the problem from occuring" by preemptive actions.
    "Conflict sectors" in 2205 were horrible. I hope that combat in 117 looks nothing like it. That was a monotonous hack'n'slash, which had nothing to do with strategy or even tactics. It was forced upon the player, because that was the only way to obtain unique resources.
    Interconnected regions are one of the key elements of Anno games; first introduced in 1701, they only grew in scale. Removing that would be a regress, so I truly hope it doesn't happen.
    I understand that the game is indeed "hardware consuming". My PC is pretty good as well and the game doesn't run perfectly smoothly in the later stages. But that's the price I'm willing to pay for generally superb game-play. I hope the devs won't try to fix Anno's performance by simplifying it.

  • @andrewfr5496
    @andrewfr5496 3 месяца назад +1

    When I started playing Anno 1800 I had no idea what to do. And then I found your channel. Thank you :)

  • @rasferrastfarian739
    @rasferrastfarian739 3 месяца назад

    Yay! A Taka video!

  • @SurvivingComics
    @SurvivingComics 2 месяца назад

    I just want Willie Wibblesock's ancestor to be in the game.

  • @maverikfiedler8536
    @maverikfiedler8536 18 дней назад

    I hope they bring an DLC way later in the game, to bring an agyptian, or blaken region, something around the Mediterraneansea

  • @Drrolfski
    @Drrolfski 3 месяца назад +58

    Fixing squared layouts is no 1 for me. Games like Manor Lords have shown how much more natural cities look without them.

    • @razrskyrim8433
      @razrskyrim8433 3 месяца назад +27

      Squared layouts is in the anno DNA. Don’t like that? Go play something else. Quite a few good city builder out there :)

    • @Drrolfski
      @Drrolfski 3 месяца назад +17

      @@razrskyrim8433 You make it sound like this is a feature. Squared layouts have never been a fauture. It's just a technical limitation that makes cities look unnatural. Games have always struggled with getting this right though which is why it hasn't made it in Anno so far.

    • @badimus
      @badimus 2 месяца назад +13

      I disagree with your phrasing there. The grid isn't something which needs to be "fixed" (I assume you mean removing it) - It would definitely be a negative change for me, and I assume many others.

    • @Drrolfski
      @Drrolfski 2 месяца назад +5

      @@badimus Check games like City Skylines 2, you don't have to remove grids to design naturally looking cities.

    • @badimus
      @badimus 2 месяца назад +8

      @@Drrolfski I don't doubt that. I just prefer having a grid based system.

  • @juanportiz2
    @juanportiz2 3 месяца назад

    adapt some factorio stuff would be interesting, some computing optimization when you have big cities, and improve the jUser interface a lot .

  • @Berndr
    @Berndr 2 месяца назад

    I really wanted in Anno 1800 the Victory condition of the game to include zoo, botanical garden and museum ... and focus on exploration and cultural achievement in by completing collections, shame they never thought of that because for my friends and myself that was the best part of the game!

  • @darkonikodinovski2742
    @darkonikodinovski2742 2 месяца назад +1

    Here is an idea Roman legions can be used as builders in peace time

  • @tomtomb.
    @tomtomb. 3 месяца назад +7

    I really didn't like the move to non generated landmasses like Crown Falls. It's always the same. Same goes for fixed starting isles like in Enbesa. I hope they find a better solution for this. Also while we're at it, please give me an option to flatten the ground please. I really hate seeing my crooked palace and other buildings.

    • @SurvivingComics
      @SurvivingComics 2 месяца назад +1

      A map maker mode would be wonderful.

  • @MrHaggyy
    @MrHaggyy 2 месяца назад

    I think the complexity of Anno 1800 is in a really good spot. I'm a bit concerned Ubisoft will simply cut out a lot of complexity, like they did in Settler, Starwars and Rainbow Six Siege, but make it more accessable. Because this makes the game more blend and repetitive earlier. I think Anno 1800 only get's repetitive if you are too good in playing Anno games.
    The statistics and some basic logic in trading are so important. It just gives you control over what is happening. I wish you could work towards a minimum and maximum stock in each area and a trader that keeps loading and unloading accordingly.
    Performance wise loading upfront with a nice loading screen would be perfect. You could even combine it with some statistics, tech tree and animations, so it feels less like a loading screen. Being able to switch regions fast is the right way in my opinion.
    What i would love to see is a stronger mix of residential and industrial area. Like having farms in open unprotected land, a slaughterhouse in the industry zone, but the butcher in the residential area. A less boxy building system would be awesome. Roman theaters, baths and city walls for example were build in circles. Even more connecting buildings would look great. Like when we build farms next to each other the farmland connects to one. It would also be interesting to have multiple ways of upgrading a production with different drawbacks. Like just building more, upgrade an existing building or research new technology. We had this with electricity, trade union, and items, but for the most part is was a flat boost that didn't change the look or loop too much.
    Also it would be nice if monuments would start right from the beginning and grow with the settlements. In 1800 you tend to build up and then wait until it's down. Often times getting the farmers and workers back is the biggest struggle.

  • @wness12
    @wness12 2 месяца назад

    I might be in the minority, but I'd love to see a feature that is akin to the ark from 2070. Being able to bring in resource/ items from previous sessions to give you a boost in the early game was awesome. People abused it with Ark coning, sure, but in a game where the majority of people play single player, who cares.

  • @nikitagorbatov6907
    @nikitagorbatov6907 3 месяца назад

    Hey! I Thank you so much for the guides. Without your vids, I'd probably drop the game after a couple of bad runs. And now I almost finished the base game run. Which leads me to a question I wanted to ask. Which DLC you recommend for a second/third run for a new player in 2024?

  • @mobert8266
    @mobert8266 2 месяца назад

    in the opposite. i would even wish for more micromanagement. that i can set up trade routes not from island to island, but from every single mooring.
    also i wish for them to bring in the roman street system and aqueducts in very much details. would be awesome if you can have several settlements on one island and connect them similar to the trade routes by ship just on their roads and if you want faster trading build better roads. or if you want to move your army faster. improve roads as well. but not sure how good this would still fit into the game later on.

  • @hipthug7321
    @hipthug7321 3 дня назад

    Hey Taka i'm new to the game. Maebe to bring some variation in to the game for example fluxuing prices of goods.

  • @Sewexan
    @Sewexan 3 месяца назад +5

    A thing i really dislike about anno 1800 is the amount of content locked behind DLCs, it really shortens the playtime you can have with only one monument to build. I just can't afford to pay so much for them, and I'd rather pay more for a full game than seeing a Taka's video and just sighing at the same game, which just doesn't feel the same on my screen. (Great vid btw)

    • @Deathwigems100
      @Deathwigems100 3 месяца назад +1

      I waited until a sale and got them half price, all but the newest which don't go on sale typically. Maybe like 80 dollars worth of fantastic content and 100% worth for the time I've played

    • @mohamed_alaa-
      @mohamed_alaa- 3 месяца назад +4

      the game is complete without dlc's, the dlc's are just additional content if want, it's not like the devlopers make the dlc's before releasing the game,

    • @Deathwigems100
      @Deathwigems100 3 месяца назад

      Btw on cdkeys you can get the Gold edition year 5 which has all dlc for 51 right now

    • @kimi4life
      @kimi4life 3 месяца назад

      You are one hundred percent right. Probably never going to change though as the publishers are money hungry and unfortunately the dlc model seems to work in making them extra money. Though there are dlc unlockers available, Google is your friend buddy

    • @Sewexan
      @Sewexan 3 месяца назад

      @@mohamed_alaa- yea but they add so much more dimension, skyscrapers, football stadiums, 2 new continents with entirely new mechanics and airships, all of that locked behind another paywall, and all of them are sold separately

  • @Sapphic001
    @Sapphic001 2 месяца назад +2

    A PAUSE Function.. how hard is that ?

  • @Magnus0891
    @Magnus0891 2 месяца назад

    I think they should do Military combat much more like Anno 1503. Anno 1503 had all the base building mechanics and still a wide range of land based combat units. I never understood why they just let them vanish with each Anno moving forward. In my opinion if you want to make the best Anno, you should keep all the base building mechanics you got and add the combat on top of it!

  • @iAmPerflexed
    @iAmPerflexed Месяц назад

    I want an imports tab that is identical to the production tab but for imports.
    Of course it won't be able to show an exact 'per minute' figure but a figure based on the average amount imported vs the average time it takes to deliver each batch would be fine. I mean we do that calculation ourselves, why not have the game do that and give it a UI.

  • @ethribin4188
    @ethribin4188 2 месяца назад

    Trade route time should have an estimation on the "create trade route" menu.
    Doesnt have to be exact.
    But do tell if its 5min, 15min, 30 min or 45 min

  • @tom-jeannesson
    @tom-jeannesson 19 дней назад

    I'd add: 1) complete quest rework / removal 2) Expeditions suck

  • @action4newsinligme803
    @action4newsinligme803 2 месяца назад

    Idk a lot of people disagree, but a pause function would be so nice. When you're at war and need to micromanage 3 islands it's incredibly difficult without a pause. I have to play 1800 modded, because otherwise I can't stand the lack of pause later in the game

  • @TheSgtShade
    @TheSgtShade 2 месяца назад

    Not leaving bugs in the finished product would be great.

  • @teaser6089
    @teaser6089 2 месяца назад

    Ngl I disagree with 13:00
    I think having ships on the map actually is an important part that makes Anno so fun, because you need to manage and protect your trade routes.
    I really dislike how dumbed down Anno 2205 is and I hate the combat system, cause it's just extra busy work.

  • @timo7104
    @timo7104 2 месяца назад

    I struggle with the fact that you can't slowly turn on DLC for a save. If you own it you have one chance to turn it on for a save and that's it. Playing with friends who bought complete edition vs me who has slowly purchased season passes over the years is tough since they get hit with all the DLC at once or we would need to have 5 playthroughs where we slowly turn on more DLC each playthrough.

  • @bonquaviusdingle5720
    @bonquaviusdingle5720 2 месяца назад

    I think the Anno games need to learn a bit from paradox games like stellaris. Handling war and building and trade is what makes it interesting

  • @annorome
    @annorome 3 месяца назад +2

    Taka, I think you are trying to take people too much by their hand, like they are children... I think, the way they did it, was very good. Maybe more symbols and more graspable statistics interface but that's all. I don't want a constant tutorial voice yapping at me over and over again.

    • @TakaYouTube
      @TakaYouTube  2 месяца назад +1

      You know how you can have "more guidance" or "less guidance" in Anno 1800 so it doesn't hand hold? I doubt they would force everyone to have their hand held if they don't want it!

    • @annorome
      @annorome 2 месяца назад

      @@TakaRUclips I hope so. :D

  • @paulbooij7594
    @paulbooij7594 2 месяца назад

    In regard to performance, get a x3d chip.
    My late game frame rate went from 25 to over 100.

  • @chimosh
    @chimosh 2 месяца назад

    Anno 1800 was pretty much close to a masterpiece. The likelihood they will do better is really low.

  • @BobK58
    @BobK58 2 месяца назад

    I enjoy building the logistics chains. I don't play combat at all.

  • @steppahouse
    @steppahouse 2 месяца назад

    Hopefully Ubisofts other...issues...won't delay this or affect its development.

  • @StoNe-ji6bc
    @StoNe-ji6bc Месяц назад

    Played Anno since 1701...loved 1404, 2070 and 2207...disliked 1800 and was put off from the franchise since.
    To me a good city builder and supply chain game (love TTD and Railroad Empire) needs to reduce micromanagement as the game progresses and support good scalability. If I'm working on a new project to build a railroad across continental USA by getting gold to the east...I don't want to have to stop and intervene with some farm and cattle network which I have previously optimised.
    The moment in 1800 I had to jump to the new world and maximise ponchos and bananas, then focus on arctic zeppelins transferring oil for fuel and then focus on expeditions and min/maxing captains, town house, storage yards with NPCs I was done with 1800. 2207 did it well imo because it scaled resource transferring as a global resource. 1404 worked as getting silks and incense to my old world and wood and coal to my Arabic islands were seamless. I also like that the Arab islands had a different mechanic, irrigation.
    1800 was a convoluted mess and the more it added the more disconnected I felt with it.

  • @kristianmartinez2182
    @kristianmartinez2182 3 месяца назад +1

    Really scared for anno 117 seein as how Ubisoft is crashing and burning right now. I hope they dont fuck it up.

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +2

      Luckily Ubisoft Mainz is mostly free to do their own thing and have their own money! If anything, another parent company will buy the dev team.

  • @Pretre_du_saint_graphique
    @Pretre_du_saint_graphique 2 месяца назад

    no wars in 117 roman periode
    it's named PAX romana
    the scenarii are a good way to change the game play I like them

    • @TakaYouTube
      @TakaYouTube  2 месяца назад +1

      The Pax Romana period was a time of relative peace as the empire had expanded to its fullest extent it ever would and most major enemies had been handled, but there was still a lot of war. Just not on the scale seen in the recent past.

  • @mikejay1495
    @mikejay1495 2 месяца назад +1

    Invasions !!! 🎉

    • @DaveHillBricks
      @DaveHillBricks 2 месяца назад +1

      Yes, ground battles with legions and city walls!

  • @blakecampbell-taylor2865
    @blakecampbell-taylor2865 3 месяца назад +2

    6. Not be made by Ubisoft

  • @ric_reborn
    @ric_reborn 2 месяца назад

    Tutorials are the thing that makes me drop games nowadays. Victoria 3, for example. I dropped in minutes, because of that tutorial. I don't have patience for that kind of text anymore

    • @TakaYouTube
      @TakaYouTube  2 месяца назад

      They give you the option to disable tutorials in 1800 so I would assume the same will be true for 117

  • @philippstetter5611
    @philippstetter5611 2 месяца назад

    Anno 117 mentioned.
    Uses the word "beat" in title.
    Beat rearranged spells BETA!
    Anno 117 beta confirmed!

  • @fozzes
    @fozzes 3 месяца назад

    Interesting, just question sir about ANNO 1800, is it's DLCs quite useful anyway/worth it?

    • @razrskyrim8433
      @razrskyrim8433 3 месяца назад

      He has a whole video on that topic :)

  • @SuperJJAlexander
    @SuperJJAlexander 2 месяца назад

    Please advocate for automatic management of the 1x1 fields. I fear the moment I have to move any farm with 1x1 fields. The re-arrangement of 1x1 fields is what made me stop playing Anno 1800.

  • @Darkbirt
    @Darkbirt Месяц назад

    You forget to mention the roads Their is only a dirt road and stone road. This was really annoying, I hope the decorative tiles can serve as roads in anno 117.

  • @chrislangstaff
    @chrislangstaff 2 месяца назад

    I miss the exploration in 4x games. 1404 was the best game in this series IMO, and I loved racing to explore the map for good/interesting islands that had a lot more variance than in 1800. That whole 'start of the game, explore the map' element felt nerfed in 1800. Also, a better campaign and additional funny side characters would be great. Insane visuals is not what these types of games are about! /end old man rant

  • @n3wt0n86
    @n3wt0n86 2 месяца назад

    For me its removing the quests from the endless game and placing it in more scenarios and challenges. If i play endless then i just want to build and not have todo the same quests over and over again.

  • @berndkemmereit8252
    @berndkemmereit8252 2 месяца назад

    In regards to performance, you need 32GB of RAM minimum, 64 is best. I checked with Afterburner and my game used 28GB of RAM when I had a few Skyscrapers.

    • @TakaYouTube
      @TakaYouTube  2 месяца назад

      I have 64 gigs of RAM... It's still chugs and that's just common for a lot of people.

  • @juanda680
    @juanda680 2 месяца назад

    I want a big map. Not a tiny island

  • @paulbooij7594
    @paulbooij7594 2 месяца назад

    I want to know why it crashes to a black screen waaaaaay too often. I play with mods but have them all off, and it still crashes. High end PC.

  • @mhlm2m
    @mhlm2m 2 месяца назад

    Do you have any new information about Anno 1800 New Horizon mod?

  • @perhapsyes2493
    @perhapsyes2493 Месяц назад

    My main issue with Anno 1800 is the UI/UX situation. All basic parts of the game are fine, but the statistic panels are so damn frustrating.
    Why can't I just click on a resource to go to the statistics relevant for that thing? Why can't I see an entire chain at the same time? Why are Trade/Production completely seperated, as they are (almost always) inherently connected in some way?

  • @Raupe-n2k
    @Raupe-n2k Месяц назад

    I really didn't Like the Combat in 2205, it might as well have been a non existent Mini-Game in for me.
    I believe they should bring Land Combat Back If they can find a way, the Camps (and static buildings) of 1404 were functional, but felt a bit clumsy. The Units in 1701 Not perfekt eighter, but I hope they fing a good solution.

  • @GarrettFairley
    @GarrettFairley 28 дней назад

    One thing would be GIVING CONSOLE PLAYERS ALL THE DLC'S.

    • @TakaYouTube
      @TakaYouTube  28 дней назад

      The devs worked on that for over 2 years... They could not get the game to run properly on consoles with all of the DLC content

    • @GarrettFairley
      @GarrettFairley 27 дней назад

      @TakaRUclips oh... thanks...

  • @bertanderson2548
    @bertanderson2548 3 месяца назад +1

    I would like ability to build and do other stuff while the game is paused.

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +2

      Active Pause would be a #6 on a list for sure!

  • @simonpd38
    @simonpd38 2 месяца назад +1

    combat way way better combat and reason to defend and so on!

  • @erfarkrasnobay
    @erfarkrasnobay 3 месяца назад

    I don't really like "random events" as they can destroy game flow. If you want to create some "disturbance" in the game it should be dictated by players action, not by RNG generator. For example at Factorio enemy attacks are caused by "polution", and players can control amount of polution they produce. At Frostpunk 2 lots of discontent are caused by player's decion in laws. etc.

  • @ethribin4188
    @ethribin4188 2 месяца назад

    The many regions were done well.
    Way WAY better than 2205. Which did it terrably.
    But This Many regions, especially once we went past 2, is to much.

  • @julienvaniseghem9399
    @julienvaniseghem9399 20 дней назад

    I am the only one who think multiplayer is lacking a lot on anno 1800 ? I would like 117 to have à real multi player set where you can trade for réal, have réal military disputes, too often multi on 1800 feel like multi sologamplay just in the same game, just the fact trading is nearly impossible... I meant's very fristrating and make the game way less interesting in multi as you have nothing to coloborate or fight for. Randoms invasion which would have to be adressed together seem really though, the repetitive gamplay is an another thing for sure, anyway I'm really hyped but I hope for real multiplayer gameplay to enjoy with friends

  • @Blackbone242
    @Blackbone242 Месяц назад

    Diagonal roads please

  • @annorome
    @annorome 3 месяца назад +2

    Not sorry to say this but Anno was never for the dumb. :D I do not want everything explained to me. I want to find things out myself and learn myself how different mechanics work. What I would REALLY REALLY appreciate, is, if this new Anno came with a Material and Digital Character Book, like they did for Anno 1701.

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +2

      As a long-time veteran of the series since 1998 I do understand where you're coming from for sure! However I think that we have to accept that gaming has moved in a direction where accessibility and approachable gameplay also has its place now. Luckily settings are a thing and I can totally see having a very hand holding tutorial mode for players that need a lot of help as well as a more hardcore setting for those of us that are looking for that!

    • @annorome
      @annorome 3 месяца назад +1

      @@TakaRUclips Yes, that's probably a good thing. It already exists in some form but the help mode needs to be more helpful, I guess.

    • @Berndr
      @Berndr 2 месяца назад +1

      I agree, for me the only issue was the length of the game, We were able to play in 6 hours multiplayer with any previous versions, but Anno 1800 takes like min 10 days , none can make themselves available for that long, it is impossible to arrange it with friends... So I'd like a separate multiplayer version that is faster , that does not take 30 min for each step of wonder and does not take 15 min to travel between maps ... it is a waste of precious time and more goals , we would like to see the victory condition for completing zoo, museum and botanical collections hence have a focus on exploration and cultural development !

    • @annorome
      @annorome 2 месяца назад

      @@Berndr True, it would be nice, if they made an RTS-mode. That would be very cool. I actually think, it'd sell like crazy, if they have really good ideas. Items could be developments, that need to be activated, effects could be that your enemie's economy is debuffed by 10% or so etc. One special effect could be "conjuring" a pirate fleet at your opponent's harbour. So many good and reasily realizable ideas for a studio team like the Anno Developers.

  • @pedluc2010
    @pedluc2010 2 месяца назад

    They did start it, but we need better/balanced items.

    • @TakaYouTube
      @TakaYouTube  2 месяца назад

      Yeah that is something I think the devs are very aware of!

  • @Abbittibbi
    @Abbittibbi 3 месяца назад +1

    Why would I be supporting ubisucks?

  • @Shiftry87
    @Shiftry87 4 дня назад

    The performance issue i´m not entierly sure can be solved it would all depend on how the trade system is designed in 117 and how big we are able to build the citys. The reson why 2205 dident need to load all regions was becouse there was no physical in-game ships that went back and forth to do the trade so the game never needed to track how long time it would take to go back and forth. All it needed to check was is there enough supply? yes okey the route is good. The supply and demand was the only thing the game needed to track for each region and when u take out every single graphical performance drain on the regions your not in then i´m no programmer but i´m guessing your left with a very small hit to performance. U also never needed to move the goods betwinn the production buildings like u do in 1800 it all just happened in 2205 so there is another performance hit that were completely avoided. Even if ships have a set speeds and time it takes to go betwinn maps and islands that would still cause problems if there is an unload time or a que as in 1800 becouse now according to the games system the ship is supposed to be at another island when it may still be stuck in a que waiting to be unloaded. Becouse we are now in Rome there is a good chans that we wont be able to build as big of a citys like we did in 1800 just becouse of the time period. I´m sure there are still gonna be impressive buildings around like culture buildings, cathedrals and ofc impressive colosseums. But i doubt the houses are gonna be anywhere near the drain of the skyscrapers in 1800.

  • @ladion7285
    @ladion7285 27 дней назад

    I realy hope they wont put in items that are as weird and game breaking like Bruno Ironbright because it makes just no sense and the money you get out of it is just stupid.
    What i realy hate the most about Anno 1800 is that you can just cheat yourself money with soap and gold watches in Enbesa. I realy like that these strong Items are extremly expensive but when you can make 700.000$ profit with one shipment its just irrelevant what a items costs.

  • @Irishgamer01
    @Irishgamer01 3 месяца назад +1

    So you want it dumbed down? Crazy.

    • @TakaYouTube
      @TakaYouTube  3 месяца назад +3

      Not really... I definitely want it to be challenging for those that want a challenge still. At the same time, I think it should be easier to understand and approachable for new players without feeling so overwhelming.

  • @ethribin4188
    @ethribin4188 2 месяца назад

    What i fear most is that anno 117 will do things like avoid slavery, do a white vs black thing, try to ignore religious difference and cultures, and effectivly ignore europe, spain, alpine or the baltic regions, in favour of north african and oriental factions.
    Oh, and of course, cleopatra wount br the only woman among rulers. Nor will classes be represented by exclusivly Roman and Males, as it was back then.
    Cause you know... gotta be progressive and inclusive -.-
    No-dowside town hall books in 1800 are mainly feminist.
    New world is mainly female, except working class.
    Fekong engineers are female instead of the artisans. You know they had to hold back so mich to not make investors female. They couldnt hold back for the third tier of new world class afterall.
    Scohlars are black, despite back then they were hardly allowed in schools.
    Etc etc.
    Its fine-ish in 1800, as that age IS the beginning of where society DID change to become egalitarian and push for equality between sexes, raves and classes.
    But the late roman times?
    Only more distant age from equality between raves, sexes and classes are the middle ages or 1900 day muslim countries.

  • @DjayT89
    @DjayT89 21 день назад

    I understand people want combat in a game, but anno screams to not have a combat aspect, it will never work as people want. The game shines as a semi city builder and logistics / economic upgrade a civilisation type game. Give me less combat. Always hated the combat aspect in previous games

  • @AlvesGoeieman-lf7ld
    @AlvesGoeieman-lf7ld День назад

    Armies like 1404

  • @olalilja2381
    @olalilja2381 2 месяца назад +1

    WHAT! You start the video by telling me they going the completely wrong direction! :( Anno 1800 was far too simplistic. I want MORE hours and MORE complexity!

  • @tomhighsmith
    @tomhighsmith 3 месяца назад

    It will be difficult to make the right version for everyone that he wants.

  • @Berndr
    @Berndr 2 месяца назад

    As I am concerned it needs to be multiplayer friendly meaning , a game should not take more than 6 hours 1800 takes 8 days to finish its ridiculous... it is too slow and why does it need 30 min real time for each step of wonder, and for boat to take so long between maps ... all designed to mislead you into massive content when all they do is stretch actions , You can finish Anno the Venice in 6 hours , yet 1800 one takes 10 days... none has that time! For me 1800 is at the same time the best and the worst Anno game up to date depending on what feature you are talking about ! Also I really wanted in 1800 goals to focus on exploration and cultural achievement in zoo, botanical, and museum area ... winning the game by completing collections, shame they never thought of that because for my friends and myself that was the best part of the game!

  • @Makrelacz
    @Makrelacz 2 месяца назад

    I wouldn't mind if military would be removed entirelly and all the "fighting" purely economical. Combat in Anno game was always boring or clunky and it somehow gets worse with every game.