People say this game is supposed to be hard on purpose cause it’s a good challenging game LMAO. Yeah shitty programmed AI surely makes it better. At least Underground 2 is not this bad.
I remember using a trainer to accelerate my car to something ungodly like 663 mph only to see a Volkswagen Beetle casually overtake me on a corner running a perfect line. Just a 680 mph Beetle passing by, no biggie.
I never finished the last 10 or so races on this game as a kid because it got to the point where they would slingshot past me so quickly that they would lose control. But of course being NFS AI they would just keep going after.
I remember playing Most Wanted and going flat out in a lambo fully upgraded going 300+ km/h and police passing me to cut me off like I was driving the speed limit through a school zone.
Yea even NFS Heat does it I was in a Agera going top speed on the highway and I think it was a fucking Corvette that caught, passed me, and brake checked me.
What's worse is the fact that the RX-7 is the easiest car to reach high speeds in the game, so when AI rubberbands, you don't even know what to do next.
Me with my mx5, pit maneuvering any Subaru or rx7 that crosses my path. Although i felt rubber banding in pc is a bit less prominent compared to consoles.
Ya'll are just bad. I've beaten this game on the highest difficulty with a Honda Civic multiple times. If you are able to put consistent lap times in, AI rubberbanding literally doesn't matter.
I remember playing NFS on PS1 with my cousin, they had a large oval like track and it had the option for "catchup" or something like that. We would pick 2 different super cars and the one with lower top speed would always be right on the ass of the other, so they have been doing this quite some time!
Yep it can be turned off in quick race mode in older games, even in underground. Once that's switched off most of the AI have really huge split times. Only nfs game where i haven't seen rubber-banding is prostreet. Although the NPCs sometimes get stage 4 parts making it impossible to catch up to them
You can thank this awesome guy named AMTxDRxRL who made a texmod and shader pack for the game. Full credit goes to AMTxDRxRL. ruclips.net/video/hp4Ns_nme1I/видео.html
This is bird? This is airplane? No, this is random NFS bot. P.S. Its really awesome in some ways how EA developers just trow away any balance related things and give AI ability to boost speed to The Flash level.
Why try to make good racing AI based on their builds and upgrades when you can simply have them accelerate and decelerate when they need to. Also that stupid 6 lap race is absolute shit, I couldn't beat that one when I was a kid with no internet, had no idea I had to downgrade my upgrades.
@@Turtoile41 He's not wrong. Even when AI cheat, if you're driving clean you'll win because they cant stand cheating for that much long. Hence people need to git gud.
i must have been a legend at the age of 7-9 yrs old when i played need for speed then since i always won by a lap or without trouble or anything even getting near me. then i did it here again recently and even on easy it took me atleast 20-50 trys each race to get that lucky race where i make them spin out everytime they tried to overtake me like jesus christ.
Fun fact about nfsu rubberbanding: Higher your CPU clock speed, harder the game gets. Try playing it on an older pentium or celeron CPU, it still rubberbands but not as like the modern PC s.
@@ScumbagRegret it depends on the launch....the perfect launch slingshots you...if you're in the Eclipse....I played just recently...I think only the Eclipse and the s2000 are capable of doing that
hahaha basically NFS underground... this made the game soo frustrating many times but also challenging and therefor so much fun for me. i completed the the story at least 14 times on nintendo gamecube and like 2 or 3 times on pc many many years later. still one of my favorite nfs games
0:12 and 0:28 it doesn't surprise me that it's the grey car that was Rubberbanding. Back in those days there seemed to be a formula to how most races would go, whether it was Underground, Hot Pursuit 2, NFS MostWanted 2005, or NFS Carbon, every game had the same style of race formula. Basically every race, there was already a pre-assigned opponent that would automatically be the opponent who's almost neck and neck with you all race. Sometimes the specific "try hard" opponent would be tuned to a point where it didn't matter how clean of a race you drove, the Rubberbanding would keep them right on your tail the whole race, and on some occasions they'll even pass you right before the end (predictably) as kind of a "Welcome to the world of racing, you sometimes lose during the last second...it happens", even though the game was kind of forcing that upon you because you just drove a clean race. Normally the Try Hard Rubberband Ai was the only guy you had to worry about, because the other two racers often had their own script. One opponent was always set to be the guy whos reasonably behind, or is really far behind, but all that matters with him, is that he's always behind by a decent margine. If you drive a terrible race, its the only way the last place Ai will catch up to you. Often if you have a bad race too, the rubberband "try hard" AI will slow down abit and will be within a distance for you to catch up. They'll often get in weird traffic collisions and run head first into walls if they get too far ahead of you but the game wants you to win. You'll realize when playing alot of those racing games, that the game is mainly playing with you the whole time, and every race has a loose script about which people will be fast or slow etc. Lastly, the remaining Ai opponent was usually the middle of the pack ai. It's the ai who isn't rubberbanding to be neck and neck with you, but this Ai will drive a more honest race and will always be inbetween the last place Ai and you. He's the moderate Ai. But yeah, the formula was basically to have you race against a bad Ai, an average Ai, and a good Ai every race, and depending on if you were amazing or kept on getting into crashes, the races will all follow a loose script. For ex: if its a race thats supposed to be easy, thats when the Ai will slow down in random ways once they get too far ahead of you in order to stage your comeback and make you feel like you had a stallar comeback win, and if its a race where its supposed to be a challenge, the rubberband Ai will be set to be right on your tail the entire race.
Lol yeah that's a great way to describe it. Underground rubberbanding in a nutshell. I definitely saw each point you mention here, and I'd like to add it's also a cheap way for them to extend the length/duration of the game. Otherwise everyone would finish NFSU too quickly. Though I would find better ways to make the game more enjoyable instead of this rubberbanding BS.
it doesn't happen on Most wanted usually it only happened with Razor for me on most wanted. The speed trap race here 312mph in the BMW M3. While I had gone threw the trap at 274mph in viper with a stock transmission with Junkman parts over the Trans & everything else was maxed ultimate with Junkman over taht.
@@NinjaXFiles True, they need the rubberbanding to force people to lose every so often, so that people didn't sweep the entire game. They probably had the resources to make the Ai drive without any rubberbanding, but then the Ai would be set to a fixed skill level, and if certain players sucked at the video game, they'd rarely win. So back then, they were trying to simulate a fun experience for everyone, so they needed to have the ai make all sorts of mistakes, and then stage a bunch of comebacks to keep us on our heels. For me personally, it would be cool if the Ai had no rubberbanding, but they just drove fast and required me to drive a clean race to beat them. And if the Ai were to crash naturally, I'd be okay with it, I just wouldn't like those fake crashes where they're like 1000M ahead of you, and they crash into a building and sit there for 10 seconds.
@@kevinerbs2778 I find they tuned it abit in most wanted, but there's definately still alot of rubberbanding in that game, it just is more hidden and less dramatic. I find in Most Wanted, if you had a MAXED OUT car with all the JUNKMAN upgrades, and if you were lets say 2000ft ahead of the 2nd placer, if you continue driving perfectly, you'll still notice that every second theyre catching up and up and up with you. Thing in most wanted is, the Ai may have some crazy gradual comeback from 2000ft behind, but they don't often overtake you. So most wanted often let you walk away with a win, but I found rubberbanding was still happening in pretty much every race. I think I know the speed trap you're talking about. That's a thing in most wanted I found, where sometimes the Ai would have unrealistically fast speed traps around corners where they couldn't possibly be going that fast. If I remember right, the Razor speed trap can be tough, I haven't raced him in a long long time haha. I remember the all time rubberbanding race was the final Sprint against EARL, specifically in the later stages.
Yeah, I can vouch for this as its happened again on a recent playthrough. It seems to specifically happen with the Eddie's Posse tournament that has this track in it.
Manually searched for videos like this after being rubberbanded hard five times in that 7 lap race near the end of the game -- you know which one. shit sux
it definitely wasn't as crude as this. I have played MW '05 for like 15 years (replayed it like once in 1.5 years) but I tried U2 like 2 years ago and got my ass whooped so hard how I never got in Most Wanted.
I read this in the comments section on another video, but apparently playing on PC the rubber band rate is controlled by CPU capacity, so if you’re gaming on a modern PC, particularly with some monster spec top shelf i9 you’ll find shit like this happening all the time, whereas playing on the older consoles or a dinosaur PC with some Pentium CPU negates the rubber banding, though prevents the use of mods that upscale the game. Not sure if it’s true or not. I’d hazard a guess the best way to play and make the game look good is through Dolphin Emulator for gamecube games and set it to the resolution of your choice.
the only tactic in winning against this is blocking the cars behind and driving with absolute precision, like avoiding losing speed on wall bangs or other crashes.
the AI was listening Eurobeat instead of Junkie XL
Manuel - Gas Gas
Nahhh junkie gets down too
GASSSS GASSS GASSSSS
Ah, that makes sense.
No wonder why I heard "Killing my love" there
Junkie XL is my favorite artist
the "what the fuck" was so genuine god damn
it really was lol
really i felt that ❤️
nfs underground but it have graphics from carbon or better
sounds like a dunkey clip
0:30 the player was hitting 150mph, and the AI passed him at like 300mph or more lol
they jumped into Dom Torreto's secret 16th gear
truck transmissions in street racing games when
He used the power of family gear!
@@Koronuru *FAMILY* 😂
They do this EVEN on EASY
Easy is legit harder than hard sometimes wtf
@@TommyFenstermacher5150 medium is the right amount of difficulty
People say this game is supposed to be hard on purpose cause it’s a good challenging game LMAO. Yeah shitty programmed AI surely makes it better. At least Underground 2 is not this bad.
All nfs games are easy as shit
@@astra00700 They’re arcade, what do you expect.
That's what an old VW Golf is like when you put flame stickers on it.
AI in the front: Easy Mode
AI at the back: Samir Mode
I remember using a trainer to accelerate my car to something ungodly like 663 mph only to see a Volkswagen Beetle casually overtake me on a corner running a perfect line. Just a 680 mph Beetle passing by, no biggie.
Nfs Underground doesnt have a beetle
Ug1 didn't have the bettle tf ?
@@registeel7891 maybe he meant most wanted. it had a golf or polo iirc
@@Keckegenkai UG1 & UG2 had the Mark IV Golf
MW had the Mark V Golf
I've done that as well, the AI just scales to a greater speed, it's an insanely misconducted feature. Every hates it.
I never finished the last 10 or so races on this game as a kid because it got to the point where they would slingshot past me so quickly that they would lose control. But of course being NFS AI they would just keep going after.
Plankton: *You can’t catch me crabs, not WHEN I SHIFT INTO MAXIMUM OVERDRIVE*
I hate these kind of "hard AI", it's like playing Doom with 1hp while your enemies have 10000hp
@sw4gr1d lmao
@sw4gr1d hahaha
Horse power?
@@aqmal888 Health points
with the Project Brutality 3.0 and the difficulty of Last Man on Earth
0:30 V-tec kicks in :D
in an eclipse?!
MIVEC kicked in.
Ai has hit extreme speed levels breaking time space
0:31 Jackson storm has entered the race
lmaoo
lmaoo
lmaoo
lmaoo
lmaoo
I remember playing Most Wanted and going flat out in a lambo fully upgraded going 300+ km/h and police passing me to cut me off like I was driving the speed limit through a school zone.
Yea even NFS Heat does it I was in a Agera going top speed on the highway and I think it was a fucking Corvette that caught, passed me, and brake checked me.
I guess you could say you will "Regret" racing against Todd.
AHHHH, HE DID THE THINGGGGG
@@ScumbagRegret Don't h8 me :)
@@AntLion1995 If anything, I highly approve. Puns are great.
He straight went to Skyrim
0:21 Wtf I didn't even know that was a shortcut. Thanks for the shortcut.
Nostalgia. I remember smashing my keyboard while trying a race for the 46th time and this happens.
What's worse is the fact that the RX-7 is the easiest car to reach high speeds in the game, so when AI rubberbands, you don't even know what to do next.
Me with my mx5, pit maneuvering any Subaru or rx7 that crosses my path. Although i felt rubber banding in pc is a bit less prominent compared to consoles.
Ya'll are just bad. I've beaten this game on the highest difficulty with a Honda Civic multiple times. If you are able to put consistent lap times in, AI rubberbanding literally doesn't matter.
@@Agdem_ 🤡
The fact that EA stopped using rubber banding in their games up until very recent scares me.
this corner is magic, it happened to me many times too
"Samir, you're going to break the soundbarrier!"
"Samir, you have to listen to me!"
"YOU'RE BREAKING THE PHYSICS, SAMIR!"
And exactly when the beat dropped, what a chad the AI
Timing
I remember playing NFS on PS1 with my cousin, they had a large oval like track and it had the option for "catchup" or something like that. We would pick 2 different super cars and the one with lower top speed would always be right on the ass of the other, so they have been doing this quite some time!
Yep it can be turned off in quick race mode in older games, even in underground. Once that's switched off most of the AI have really huge split times. Only nfs game where i haven't seen rubber-banding is prostreet. Although the NPCs sometimes get stage 4 parts making it impossible to catch up to them
this happened to KuruHS as well, funnily enough I think it was the same race at the same corner
Definitely same corner. I can confirm.
I can assure it's the same race as well. Those rubber banding are scarier than canyon race in NFS Carbon.
So this is where Junkie XL got an idea to name a track "At the Speed of Force"
Todd : I'm trying to beat that player, but he fast. What do?
*ACTIVATE THE ECLIPSE-BEAT!*
When I done this race recently, he just torpedoed my car, he was a literal missile.
id say todd was going around 310mph on that straight
this is why i like NFS hot pursuit multiplayer
You just weren't in his Action Radius
I once finished this game on hard. Once. Never again.
Nobody:
Earl in the second race:
right after that turn at 80%~
The graphics strangely doesn't look bad at all, very nice!
You can thank this awesome guy named AMTxDRxRL who made a texmod and shader pack for the game. Full credit goes to AMTxDRxRL.
ruclips.net/video/hp4Ns_nme1I/видео.html
This is bird? This is airplane? No, this is random NFS bot.
P.S. Its really awesome in some ways how EA developers just trow away any balance related things and give AI ability to boost speed to The Flash level.
Why try to make good racing AI based on their builds and upgrades when you can simply have them accelerate and decelerate when they need to. Also that stupid 6 lap race is absolute shit, I couldn't beat that one when I was a kid with no internet, had no idea I had to downgrade my upgrades.
@@avengedlol6698 You don't have to downgrade your car, just git gud.
@@Halagini how many times have you completed the game? Anyone who has beaten it more than 5 times should understand the AI
@@Turtoile41 Cope, that has nothing to do with my comment lol.
@@Turtoile41 He's not wrong. Even when AI cheat, if you're driving clean you'll win because they cant stand cheating for that much long.
Hence people need to git gud.
0:31 please one hour version.
Perfectly reasonable reaction.
0:31 POV: You slightly crashed in a corner
i must have been a legend at the age of 7-9 yrs old when i played need for speed then since i always won by a lap or without trouble or anything even getting near me. then i did it here again recently and even on easy it took me atleast 20-50 trys each race to get that lucky race where i make them spin out everytime they tried to overtake me like jesus christ.
Fun fact about nfsu rubberbanding: Higher your CPU clock speed, harder the game gets. Try playing it on an older pentium or celeron CPU, it still rubberbands but not as like the modern PC s.
@@dorukdogauysal8299 That explains why it barely happened on Ps2
NFS U1 was the racing game I heard about rubberband for the first time.
You don't understand. He just got a call from his girlfriend that she's home alone.
The rubberband in this game is a pain in the ass but still i really enjoyed my time with the game
Still my favourite NFS game yet, played it like 15 times since so many years
I guess I'm going for it today. Awesome game, The best one.
Its my fave too. The races are challenging as fuck and the traffic is hunting you. lol
@@axellyann5085 Its overrated as hell. Just my opinion.
@@dummy3467 Yea, Well your opinion dog water.
I literally said "what the fuck" at the exact same time you did, man. That was totally unexpected.
That's dom,he just had a call from Mia about a "Family" reunion,so he had to dig in to his ultra secret 16th gear
That driver was drinking Red Bull and felt the adrenaline in his veins to break the competition.
Bruh that eclipse was rubberbanding to McDonalds.
Nothing unusual, you'll get used to it eventually.
I lost at the part when you said "What the fuck!?" lmao
This happened to me at the end of that one tedious 6 lap race with the bridge jump. I Alt+F4'd out of that one.
The race sounds like Kurt's Killer Ride, which definitely has some nasty ass rubberbanding in it. Can't even blame you for Alt-F4'ing, lmao.
@@ScumbagRegret same circuit but different race. I didn't touch the game for a while after that lol
This reminded me for some reason of:
*WARNING DANGER TO MANIFOLD*
-SHUT UP!!
* presses nos *
I also hate it in carbon, in carbon I can have a fully upgraded super car and the cops will still be able to keep up with me.
You know what’s even more surprising KuruHs had the exact same thing happen to him in this exact part of the track
You could say you were going “just a little too sloooooooooooooooooooow”
0:31 *NOOOOOOOOOOOO ! MONICA !*
AI going back to future.
Underground 1 has the most brutal AI
"Engage light speed!"
It's actually possible for us to do it with the Eclipse....thats why I love it....4G63 bebeh🔥❤️
How do we do it with the Eclipse, I'm actually curious.
@@ScumbagRegret it depends on the launch....the perfect launch slingshots you...if you're in the Eclipse....I played just recently...I think only the Eclipse and the s2000 are capable of doing that
@@simonalexander8579 Outside of drag races, Underground 1 doesn't have perfect launches.
@@ScumbagRegret it doesn't show it but there actually is....kinda like how u do in real life
@@simonalexander8579 Do you have anything to prove this outside of broad claims of it existing?
0:31 Nyoooooom
hahaha basically NFS underground... this made the game soo frustrating many times but also challenging and therefor so much fun for me. i completed the the story at least 14 times on nintendo gamecube and like 2 or 3 times on pc many many years later. still one of my favorite nfs games
Bro is breaking the sound barrier
V-Tech really be kicking in in that Eclipse :|
0:12 and 0:28 it doesn't surprise me that it's the grey car that was Rubberbanding.
Back in those days there seemed to be a formula to how most races would go, whether it was Underground, Hot Pursuit 2, NFS MostWanted 2005, or NFS Carbon, every game had the same style of race formula.
Basically every race, there was already a pre-assigned opponent that would automatically be the opponent who's almost neck and neck with you all race. Sometimes the specific "try hard" opponent would be tuned to a point where it didn't matter how clean of a race you drove, the Rubberbanding would keep them right on your tail the whole race, and on some occasions they'll even pass you right before the end (predictably) as kind of a "Welcome to the world of racing, you sometimes lose during the last second...it happens", even though the game was kind of forcing that upon you because you just drove a clean race.
Normally the Try Hard Rubberband Ai was the only guy you had to worry about, because the other two racers often had their own script. One opponent was always set to be the guy whos reasonably behind, or is really far behind, but all that matters with him, is that he's always behind by a decent margine. If you drive a terrible race, its the only way the last place Ai will catch up to you. Often if you have a bad race too, the rubberband "try hard" AI will slow down abit and will be within a distance for you to catch up. They'll often get in weird traffic collisions and run head first into walls if they get too far ahead of you but the game wants you to win. You'll realize when playing alot of those racing games, that the game is mainly playing with you the whole time, and every race has a loose script about which people will be fast or slow etc. Lastly, the remaining Ai opponent was usually the middle of the pack ai. It's the ai who isn't rubberbanding to be neck and neck with you, but this Ai will drive a more honest race and will always be inbetween the last place Ai and you. He's the moderate Ai. But yeah, the formula was basically to have you race against a bad Ai, an average Ai, and a good Ai every race, and depending on if you were amazing or kept on getting into crashes, the races will all follow a loose script. For ex: if its a race thats supposed to be easy, thats when the Ai will slow down in random ways once they get too far ahead of you in order to stage your comeback and make you feel like you had a stallar comeback win, and if its a race where its supposed to be a challenge, the rubberband Ai will be set to be right on your tail the entire race.
Lol yeah that's a great way to describe it. Underground rubberbanding in a nutshell. I definitely saw each point you mention here, and I'd like to add it's also a cheap way for them to extend the length/duration of the game. Otherwise everyone would finish NFSU too quickly. Though I would find better ways to make the game more enjoyable instead of this rubberbanding BS.
it doesn't happen on Most wanted usually it only happened with Razor for me on most wanted. The speed trap race here 312mph in the BMW M3. While I had gone threw the trap at 274mph in viper with a stock transmission with Junkman parts over the Trans & everything else was maxed ultimate with Junkman over taht.
@@NinjaXFiles True, they need the rubberbanding to force people to lose every so often, so that people didn't sweep the entire game. They probably had the resources to make the Ai drive without any rubberbanding, but then the Ai would be set to a fixed skill level, and if certain players sucked at the video game, they'd rarely win. So back then, they were trying to simulate a fun experience for everyone, so they needed to have the ai make all sorts of mistakes, and then stage a bunch of comebacks to keep us on our heels. For me personally, it would be cool if the Ai had no rubberbanding, but they just drove fast and required me to drive a clean race to beat them. And if the Ai were to crash naturally, I'd be okay with it, I just wouldn't like those fake crashes where they're like 1000M ahead of you, and they crash into a building and sit there for 10 seconds.
@@kevinerbs2778 I find they tuned it abit in most wanted, but there's definately still alot of rubberbanding in that game, it just is more hidden and less dramatic. I find in Most Wanted, if you had a MAXED OUT car with all the JUNKMAN upgrades, and if you were lets say 2000ft ahead of the 2nd placer, if you continue driving perfectly, you'll still notice that every second theyre catching up and up and up with you. Thing in most wanted is, the Ai may have some crazy gradual comeback from 2000ft behind, but they don't often overtake you. So most wanted often let you walk away with a win, but I found rubberbanding was still happening in pretty much every race.
I think I know the speed trap you're talking about. That's a thing in most wanted I found, where sometimes the Ai would have unrealistically fast speed traps around corners where they couldn't possibly be going that fast. If I remember right, the Razor speed trap can be tough, I haven't raced him in a long long time haha. I remember the all time rubberbanding race was the final Sprint against EARL, specifically in the later stages.
When Eurobeat kicks in...
this was too easy 😄
LOL ... a Mushroom on Star power
AI car's song got to the chorus:
Max, Max Max, Super Max Max Max Super Super Max!
SUPER SUPER MAX MAX MAX SUPER MAX MAX SUPER SUPER MAX MAX MAX SUPER MAX MAX!
i remember that exact left turn where the ai past me with 460 km/h (according to endscreen)
Yo, that racer better wipe the fuck out soon, but I step in. Lol
That actually happend whenever you pass thid curve .They just fky
Yeah, I can vouch for this as its happened again on a recent playthrough. It seems to specifically happen with the Eddie's Posse tournament that has this track in it.
Manually searched for videos like this after being rubberbanded hard five times in that 7 lap race near the end of the game -- you know which one. shit sux
Dude engaged his warp drive
He just has a good steering wheel is all.
Underrated comment
That guy must have gotten the bubbleguts and he needed a toilet fast
The first Most Wanted had some shameless rubberbanding too. NFS games from Blackbox from that era are still insanely good though
it definitely wasn't as crude as this. I have played MW '05 for like 15 years (replayed it like once in 1.5 years) but I tried U2 like 2 years ago and got my ass whooped so hard how I never got in Most Wanted.
Basically hard mode in a nutshell
Thats Todd for ya.
Eclipse driver: VCHAOOOO VKSHSHIKHAYYOOOO
That AI basically activated the Super Turbo from Hot Pursuit
its just takumi tryna get home, chill
Doom eternal music started in its radio
I could have sworn, wasn't there an option in NSFU called "Catch-Up" that you could turn off?
Maybe that was in arcade mode only
You’re mostly correct. It’s an option you can only disable in the quick race settings.
Speedtrap: fuggingrubberband 2
Free bird came on the radio
his car was literally built differently
That's cross in most wanted.
AI Goes: YEET!
The v-tec kicked in.
ahh i remember that, i ever racing with ai using subaru wrx that suddenly boosted out of nowhere, and the painfull part is you hardly catch up with it
Does anyone ever notice that at the very end they will stick a civilian car in your way around a blind corner or make your car spin out?
I can 100% confirm and relate to the oh so conveniently placed traffic car around a blind corner.
EA be like.... Pay 100$ to remove fake speed of AI
I read this in the comments section on another video, but apparently playing on PC the rubber band rate is controlled by CPU capacity, so if you’re gaming on a modern PC, particularly with some monster spec top shelf i9 you’ll find shit like this happening all the time, whereas playing on the older consoles or a dinosaur PC with some Pentium CPU negates the rubber banding, though prevents the use of mods that upscale the game. Not sure if it’s true or not.
I’d hazard a guess the best way to play and make the game look good is through Dolphin Emulator for gamecube games and set it to the resolution of your choice.
That might be true, though I had seen some even more intense rubberbanding from the NFSU ps2 beta in a video made by predator_
This shit used to make me rage so bad as a teen
"Just a little rubberbanding"
Dom out here trying to win by a mile.
0:30 vtec kicked in yo
thats mitsubishi in F1
That’s dudes using a gaming chair as a racing chair no wonder
he literally said "nyooom"
the only tactic in winning against this is blocking the cars behind and driving with absolute precision, like avoiding losing speed on wall bangs or other crashes.
Looks like an eclipse or rx7 but maybe its a koenigsegg 😳😭
You're just jealous the AI got the perfect shift.