Caio Espínola Yahtzee used to make this one series of adventure games called the Chzo Mythos which is one of the many reasons he was so well known in the SA community and on the internet in general. The first game in that series was called "5 Days A Stranger" and is what he was referencing there. Because no matter how far he runs, he can never escape the inevitable truth that he wrote a plot line in which a man with a broken neck gets raped in order to become a cultist prince.
"Jump scares are to horror what fart jokes are to comedy." Fuck, I never thought it that way, but goddamn is it true. Honestly it's when Yahtzee says something like that it always makes me think "Fucking hell, this guy knows his shit."
Which precisely reminds me of that fetish FNAF fart video that makes me lose my shit the longer it goes on for. So maybe there's a way out here if FNAF just throws all caution to the wind and keeps doing it so long it either goes back to being scary or just becomes funny
I think of jump scares as more of a condiment in a horror recipe or like an apostrophe in a spooky sentence: It shouldn't be the main staple of the piece, but it's needed to accentuate or compliment the flavours of the genuinely thought-out horror scenes in a story.
That’s a little too generous description I would give to jump scares. Jumpscares aren’t “needed“. It’s a very cheap way of getting a scare. If it ever gets to a point where audiences “need“ a jump scare to be afraid, it’s a sign that the horror movie/game isn’t effective at its job. Good horror knows how to build suspense and keep you on the edge of your toes without someone needing to jump out and go “boo!“
That bit where he goes "live-in-able…live-in-able, live-in-able, live-in-able…~" never fails to crack me up. Where's the token RUclips "10 Hours of Yahtzee Singing 'Live-In-Able'"? XD
I get the gripes about This War of Mine telling you that something is sad but I think that the debuff you get from killing and looting is important because it prevents players from acting like sociopaths and destroying the entire point of the game. I remember raiding a place that was referenced as having hostile squatters in it for supplies and getting ready for the classic good guy vs psychotic raiders thing. I'm sneaking around and trying to find food and all the while they're talking about their badass friend and how she's going to mess up this other guy whose been sneaking around so I immediately think "boss fight." Well I get spotted, they call for captain badass and since I don't have a gun I run away. I get the bright idea to hide behind a closed door and when she rushes through it attack her with my knife and try to get in some quick hits before she can get a shot off. She bursts in, I kill her, and then everyone starts screaming. All of the sudden I'm not the plucky hero trying to survive the war, I'm some lunatic who broke into these people's home and sliced up some woman who was trying to stop me. If there were no consequences to compulsive theft and murder that wouldn't have been a significant moment just stabbed lady #146.
It's just a shame that once you get over the brief bits of dialogue, the game part of the game is still pushing you in that direction, what with being a procedurally-generated survival game with day timers. I have about as much compunction toward ending the squishy civilians in This War of Mine, as I do killing spiders or beefalo in Don't Starve--they're just one more opportunity for precious materials, and the night isn't getting any younger. Problem is, when you ask me to survive, in a game about surviving, well... life is a cruel mistress. If it's going to be between me and some faceless NPCs surviving in a game, it's still going to be me, just on principle, poignant dialogue snippets or no. And with that in mind, enjoy your axe-in-the-back stealth kill, and I will be returning to playing Thief II and Mark of the Ninja. I've had my fill of 'faux poignancy' in survival games, because they ultimately devolve into gaming the RNG or dialogue system, over any other feeling the incompetent storywriters might have yearned to convey. This is an issue in cRPGs, too. Once I save that one lady in the supermarket for the fifth time, it's just to nick the military dude's gun and get the quest rewards I desire to further pursue the game-objective, not because it's my civic duty as a decent person. I mean, I barely knew the hapless tart, and she gets zero characterization after the fact--I just get stalked by another NPC who expositions what happened after the fact, stalking me rather creepily to spew her dialogue, while I'm focused on scavenging for food in the bare amount of time I'm given to do so. If you want me to care about NPCs dying, they have to at least mean something to me, first... and this game quite frankly turns any tragedy it might intend to express into a necessary stepping stone to your end goal... another boring day of crafting workstations, with little payoff. At the end of it, I felt more guilty that I didn't send the rest of the NPCs to join their friend who was shooting at me, because I was on a tight schedule and needed six more stacks of cello-tape and some first aid meds to sell to set up my bootlegging shack/drug la--I mean--'apothecary'.
ShadowRulah that’s why you should start your booze/cigarettes emporium as soon as possible while playing as stealthy as possible to avoid the lackluster combat system in the first place (weapons also decrease your carry capacity so unless you took a tool with you wich just so happens cuts just as well through furniture as through people and nobody is looking you should stealth your way through it, especially if you realize that the so called ruin you are looting has 2 trigger-happy snipers sitting on it)
I raid an abandoned hotel where a group of psycho bandits hold an innocent guy prisoner for some reason, ransom I suppose. I kill the bandits, free the prisoner, yay, everyone's happy. Next night I come to the hotel, now empty save for the bandit corpses, loot everything, and suddenly everyone is boo hoo how could you, how will these people survive without supplies now, you monster, I am sad now and I refuse to work! WTF bitch, what people? The dead bandits you cheered that I killed yesterday? Oh how in the world will they survive without supplies now that they are all dead?!
@@sharpfang yeah had the same thing happen. Stole some supplies from a group once, everyone was sad, aight I get it. But every time I came back from that place with LEGALLY traded goods, they got the same effect. Kinda takes the whole tension out of it.
My best strategy for This War of Mine is to target the army NPCs. Yeah it's risky as fuck but it's so profitable. You kill a soldier, you're guaranteed to get a gun which sells for a ton. Just one gun and patching the holes in your base makes it pretty much impossible to get raided. Plus you never get sad effect from killing soldiers. All the characters pretty much agree that they deserved it. The best way is to master the stealth kill with a knife. You can get an instant kill, then just loot the body and run. I've raided bigger set ups where the soldiers were far apart in just two nights. My arms dealer refugees were rolling in resources.
The only thing that could make This War Of Mine more depressing is if you suddenly learned that the battlefield you're surviving is from Spec Ops: The Line.
Even worse? If the entire group of refugees turned out to be part of THAT group in THAT situation done by THAT guy. (Spoiler-free version down here.) What I mean is, the group of refugees killed by the White Phosphorus. That’s right; the whole time, you’ve been playing as people who were about to be burnt to death at the end.
The power doors actually DO make a little sense. In the event power gets cut off by an earthquake, fire, or blackout, you'd want them to open, not close. Whoever hooked something like that up to a potato battery in a third-rate pizzeria was clearly insane, though.
yes but how do they... open? is there a pully system that they're attached to? if so, in the event of an earthquake, that just as likely, if not more likely to malfunction or break trapping you so i would take my chances and just give me a fuckin chair to prop the door. bonnie doesnt have enough fingers for it.
I can never understand the appeal of scary games. I could play Slender for a total of 2 to 4 minutes until I just had to hit Alt + F4, whereas my wife was completely unphased when Slender man showed up. "What do I do with him then" she asked and I yelled back "HAVE A DAMN HEART ATTACK YOU ABOMINATION". Coincidentally when watching horror movies, I stealthily just close my eyes when I feel a jump scare is about to happen. I hope she never finds out.
Before everyone who likes FNaF raises their pitchforks at Yahtzee's review, let me say this: He said he didn't like the game, but he didn't say it was a badly designed game......
I'm sure they would raise their pitchforks anyway only in the "How can you not like it" Boat Fan's of anything (at least the overzealous ones) don't seem to realize that people are allowed to dislike things they do XD
I think the real reason why people are so against jump scares is because they cant handle it just like he says in the video but people dont want to admit it.
Ah. Here you see the This War of Mine player in their natural habitat, ducking under the war that's ensuing around them, scrounging together what supplies they can as the FNAF lovers and haters battle it out. One day the war will end fellow survivors!
the war is already over mein fruend. although there seems to be pockets of Haters around... but who cares? there is nothing they can use to insult fnaf really.
You don't understand the problem with yearly releases. Time isn't the problem at all, it's quality and innovation. FNAF had a production time of 6 months. That was one person building the game from nothing. FNAF 2 had 3 months, since the foundation was already there. It had the same level of quality and still changed the gameplay significantly. FNAF is a small indie title, not an AAA game. As long as the third one has the same level of quality and still changing things around, it's fine.
The sadness and depression in This Was of Mine are supposed to be a penalty for fucking up, such as dying or killing innocents. You get rewarded with good mood when you kill the bandits or help NPCs.
Ya know, I'm actually sad just from the scene with the old man spotting and being unable to stop you but giving it his best effort. I didn't think 3 frames of animation and 3 seconds of description could do that
I honestly cannot understand what people see in FNAF. To me it's a meme game and nothing more. If you think loud noises are scary, go to a kindergarten, you'll shit your pants. If you want a horror game, go play Silent Hill or Fatal Frame.
it has more effort put into it than most games and does a lot with so little it builds atmosphere and tension unlike something like deadspace which is just necromorphs will jump in there there and there and i was right
That's sort of the thing about horror, isn't it? What terrifies one person will be a joke to someone else. People like Markiplier who have a fear of mannequins (I'm not certain if he qualifies for automatonophobia, but that's certainly a phobia to take into account) would find the game terrifying, with or without the jump scares. Tension can be exactly what one person needs while another may be terrified of the more modern horror genre, guns and explosions contained. I suppose the same could be said about any game, or just anything people like or dislike for that matter. I like cats because I like cats. Jimmy does not like cats because he does not like cats. Understanding is not necessary for me to continue liking cats or for Jimmy to continue disliking cats.
@@americantoastman7296 how tf was that comment relevant to incels in any way, you looked like a fuckhead pulling buzzwords out of a top hat for no reason
+m3llo8an4t0s in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum
I was surprised by how much I ended up like TWOM. I kind of went in to it expecting it to be an easy game that tried to force emotions down your throat. Ended up being one of the more engaging resource management games I've played that managed to create some actual tension. The game can be pretty drastically different based on which survivors you start with and the weather/crime things. It's really freaking hard to survive when you start out with the old math teacher, the baby sitter, and the professional chef.
Im glad that This War of Mine is getting attention. Its a suburb game, if you can mind the "forced sadness" bullshit. Still haven't gotten past day 16, even though I killed all the soldiers and thugs in the fucking game and had a massive stockpile of guns and food, BUT NOPE, DEPRESSION AND SICKNESS FUCKED ME UP THE BUM
If that wasn't a positive critique of FNAF I don't know what is. He said the game made him way too tense to play it. The waiting for the jumpscares was just to unbearable. I love it. Such a silly premise for a horror game and it works SO well. But it's a game you have to let yourself get into. Not hold back because it's so silly. Get into it, try and care about completing each night. Then you'll get the goosebumps and the scares that make the game so much fun to play.
I'd just chalk Yahtzee's option on FNaF as "Does what it wants to do well, but it's not for me.". Honestly, I'm surprised how many people are taking his review completely the wrong way thinking he's calling FNaF bad. He said he didn't like it. He did not say in any way that it was a bad game......
I'd also have to say that it's important to remember that different people get scared by different things. Lots of the people who hate fnaf don't get into the game and just arn't scared by that kind of thing. Personally I completely agree with this video. I'm really scared by this kind of thing so fnaf hits me really hard in terms of fear and it's so intense I cant sit still for even 5 minutes
I love these little mini chants that have started popping up in the middle of reviews lately ("random documents and audio logs" and now this livineable thing) So catchy, and actually made me laugh big time IRL :)
"Random documents and audio logs we find them stuck to notice boards we find them under dogs we're gonna put them in a file and give it a review and we're bored of all the gameplay but we've nothing else to do", is my response.
oh i know, but the two are very different. one sets a scene, one blows up a scene. i'm sure plenty of people like FNaF's scare tactic. personally i'd prefer to be scared, not because i messed up but, because something for-shadowed and otherwise unknown just finished it's day job at the theater.... if you catch my meaning.
I absolutely adored Trilby's Notes. I actually played those ages before I even started watching ZP. Although those fall very, *very* neatly into the adventure games tropes, but I like all four of them.
I remember seeing his reviews that some 'horror games' didn't scare him, then we find something too scary for him to play for too long. I think he liked both games here....THAT'S even scarier
"5 Days a Stra- I mean, Five Nights at Freddy's..." And thus my memories of Chzo and Cabadath have come back to haunt me. ...gosh darnit, Yahtzee. I was just getting over my fear of little wooden idols and tree stumps.
I agree partly with the fact that the jump scare isn't real horror, but what makes it scary, or at least me scared is the atmosphere of this hellhole of a chucky cheese, and knowing they are coming for you.
It seems like people who dislike FNAF, dislike it for the fanbase and the jump scares, if any of you have actually played the game then you would know the game is not about Jump Scares, those are the punishment for losing. The game is about keeping the animatronics in sight or be brutally murdered. It's one of the most genuinely scary games in years, seeing an animatronic move and then frantically switching cameras and shutting doors before he gets you is a hell of a lot scarier than most games can manage, yes eventually pewdiepie, markiplier and the like noticed it, but that's because it's actually a really scary game. It puts the other pewdiebait to shame like Slender, Outlast, and Daylight.
I *love* seeing how angry people are over the fact that Yahtzee kinda respects what FNAF tries to do. We _all_ know they're disappointed he didn't rip it apart It's a small game that tried to do something new and deserves all the attention & praise it gets, as far as I'm concerned.
Al3xh413 Most games that rely on jumpscares do an half-assed job at it, just throwing random shit at your face in the sole purpose of keeping you awake through it. I consider FNaF to be kind of a good take on interesting jumpscares, for the exact same reasons the OP mentionned in his first paragraph. It's flawed though, I'll give that to people that don't like it, and it indeed was pretty overblown by the community, but still, I would consider as jumpscares done mostly right, something that you don't see a whole lot in videogames. Of course, it doesn't hold a candle to Silent Hill in terms of thought-provoking horror, but to be fair, both games are doing very different things.
***** I was about to post my own comment when I saw yours. I completely agree with you. It was a good game. With Five Night at Freddie's, I haven't felt that genuinely anxious in a game since Amnesia the Dark Descent. I am a huge opponent of jump scares. I think they detract from the horror genre, in games and in movies, by resorting to an evolutionary reflex to achieve their end goal. I blame that overuse for the reason I don't enjoy most "modern horror" games or movies. The truly scary games and movies are those that incorporate a sense of dread, horror, anxiety, and story that toys with us psychologically rather than the "fight-or-flight" reaction that almost all people possess.
Matt Helton I think the opposition to jump scares has become so fierce that now any game that has any at all will have all other aspects overlooked because it happens to have jump scares. And that's the thing that bothers me, people hear about FNAF they look up a video on RUclips about the game and they see someone screaming because something jumped at the camera. They then precede to go around claiming the game is nothing but jump scares and that it's a crap game. I'm pretty sure that's the extent of some of these comments because anyone who has played the game knows the fear comes from the feeling of apprehension and dread that the game expertly delivers.
Yahtzee literally spent half the video talking about how FNAT was not about jumpscares, and instead about tense situations. I come down to the comments and find you all complaining about jump scares.... I MEAN COME ON!
Dot Park Of course that's true. The game is practically made for Let's Players, it's really more for the "funny" faces they pull when they get scared rather than any actual enjoyment or fun found in the game.
I think you try to be a sarcastic but it is not enough :( For me, this game have one clear problem without Yahtzee pointing. This is phone game. Too simple for PC.
Actually, I would say that the door system does make sense in context. These doors are electromagnetic. They obviously are usually reserved for governmental buildings and the like, but considering the nature of the animatronics it makes sense. You're stuck with four eight foot tall killer robots and you need a door strong enough to keep them out. However, if the power goes out you could find yourself trapped inside this room if the doors are down. And judging by the fan on your desk, this room isn't very well ventilated. So you want a door that, in case of emergency, won't keep you from reaching an emergency exit. It's just the cheap Management's fault for not connecting to the Grid at night. Anyway, I appreciated the review even if you didn't care for it, thank you ^^
I am _so_ glad that Yahtzee *appreciates* what FNAF tries to do. Sure, he "can't recommend it", but he didn't rip it apart, either. :) Bonus: Having him validate my opinions on This War of Mine _and_ seeing people in the comments section *whine* about how much they wanted Yahtzee to rip apart FNAF.
If he just got over the first few nights of FNAF1, i'm sure he would have loved it. Although that would demand that jumpscares would have been done very differently.
It really annoys me when people say that Five Nights at Freddy's is just a jumpscare fest, or that it's the jumpscares that make it sell. I don't even like the game, but I'm still smart enough to know that jumpscares are just your penalty for losing. If you're a good enough player, you won't get a single jumpscare throughout your entire playthrough. If you don't want to be jump-scared, don't suck. It's that simple. I'd understand it if you people just don't like the game, but you people could at least *_look at the game_* before judging it. It doesn't take a scientist to figure out what I just said. Keep in mind that this is coming from someone who is indifferent to the game.
I came here to have sophisticated conversation about This war of Mine. Only thing I found were people arguing is Five Night's at Freddy's best or worst thing happened to videogame industry.
I personally loved this war of mine. I thought it was a unique new type of video game told from a perspective that was never shown in a war setting. Maybe it's because I like crafting so much?
0:30 "5 Days a Stra- I mean 5 Nights at Freddy's..." I wonder if he put that in as an intentional reference or if he just slipped on his words and couldn't be bothered to fix it.
That's what I love about Five Nights At Freddy's 2, the tension, it does tension really well, especially when you hit those moments when you don't know if you will survive or be horrifically murdered. Although I would say it relys maybe a little to heavily on the jump scares. I love Silent Hill 2 for it's foreboding atmosphere and continued messing with your head makes a genuinely scary game that will at least creep you out.
This is so very funny from beginning to end. Especially with the mangling of the words "Happy Birthday" and the repeated word chant and the ocular gushers and the speaking in the robot voice! LOL! XD
In film terms, the difference between 2014's _Creep_ by Patrick Brice in his directorial debut, and 1985's _Come and See_ by Soviet Director Elem Klimov.
Oh and Mr Larrity, please tell Dave and Jarry to stop dumping dead stripers on my lawn, its getting weird having to explain to the animatronic Dad and Mom neighbors..
After watching a lot of Yahtzee's reviews, it occurred to me that if This War of Mine didn't make your survivors sad after things like stealing from old people, or your scavenger dying, Yahtzee would probably have just complained that there were no real consequences to your choices
I totally understand the criticism of the Mood effects but I think they're necessary because the survivors _are_ different and they become content/sad/depressed in response to different things (and they're not identical at building, preparing food, scavenging, guarding, etc.). Making the survivors feel distinct is important because changing groups is the main thing that adds replay value to the game (along with changing the weighting on random tables).
WHAT'S THIS? Yahtzee too scared to play a horror game? Well hey, I did get paranoid for a week myself from that game, so I can see why. And at the very least, he gave ACTUAL CONSTRUCTIVE CRITISISM about the game instead do just saying "it's too scary it (jumpscares) sucks" & leave it at that, like every single other "reviewer" out there.
Zelousmarineinspace I still have my N64, but I wouldn't call that junk. It's the most sturdy console ever created, home or mobile. And it had some of the best games of the late 90's early millennium.
I bought "this war of mine" today thanks to this video. Holy crap I'm addicted! Some people may find it boring but I love it! Surprised I never heard of it before. Oh well now I have it!
Josh Wojcik *Pulls hood hurriedly back over head* I shouldn't have come...I shouldn't have come... Why did I think my kind could be accepted here? *Disappears into the darkness.*
I think the five nights at freddies is ok as a game but the FANBASE is horrible! The 12 year old girls roleplaying as foxy are everywhere! Dont even get me started on their "theories"
theories in FNAF are weird ikr wait..... fnaf is short for five nights at Freddy's five nights at Freddy's has 420 letters 420-420=0 0 looks like o o is a letter I is also a letter the illuminati has one eye what do we learn from this? *nothing* I thought you would like to know that BUT *x-files intensifies* but butt kim Kardashian plastic coca cola = plastic coca cola is called coke coke cocaine cocaine is a drug methenfetimeme is a drug weed is a drug weed shrek smokes weed shrek is MLG MATH TIME mlg has 3 letters 3+0=3 shrek is also green green has 5 letters 3+5=8 8 is a number number has 6 letters 8-6=2 2 is a single digit number single means 1 2+1=21 BUT 9+10 is not 21 it is 19 what is special about 19? bob marly was 19 BOB has 3 letters the illuminati has 3 sides so... we have the sides of a illuminati NEED MORE PROOF? *x-files intensifies* we already know shrek is green but Did you know that the illuminati is green? also we found out before that the illuminati has a eye lets add them together PERFICT FIT!!! so know we have the illuminati we started with FNAF so therefore... Freddy Fazbear =Illuminati confirmed !!!!!1!!!!!!!11!! *insert Lenny ace here
What i hate the most is that people don't like FNaF because of it's fanbase and youtubers, DON'T DISCOURAGE NEW IDEAS. FNaF had a simplistic idea behind it's gameplay but it was new, and to be honest i sometimes prefer a jumpscare-filled gameplay to another pixel/platforming game which tries to get past on story only. This game doesn't try and weird story shit or any sort of IT WAS YOUUU twist ending. Ok, so it's not perfect, but damn it's a new idea and it was a pretty good one, which is a shame because of course every man and his dog tries to copy it.
FNAF is a great game series Has a delightfully creepy atmosphere, vague story that can lead to multiple theories about what happened and- *_SKREEEEEEEEE_* ..... It's the fandom and theories that ruin the experience *THAT AND EVERY FNAF FAN TYPES IN ALL CAPS TO MAKE THEIR THEORY SEEM BETTER!1!!!one!!!eleven*
You realize what a theory is right? A theory always has a realistic basis around known knowledge, as well nobody would accept a theory if it was complete bullshit. Imagine if I said there were these theoretical people who made this world in just seven days and created all the creatures upon it using there magical powers. Completely ridiculous.
FNAF was fun while it lasted. I liked it I thought it was scary. I got annoyed by it when all my suggestion page was Pewdiepie clones trying to milk it the poor thing from all of it life before moving on to the next game. It was scary when I played by myself but watching some 14 year old RUclips wannabe trying to copy all the big youtubers screaming with their high pitch screams that made me want to rip my eyeballs out.
Then... why did you watch it? I'm seriously confused. It's the same with the people who absolutely *HATE* FNaF. They say the game and it's fanbase are shit and still they keep going back to it. If the people used their common sense, then everything would be fine, but nooooo. ... Sorry, i got a bit carried away there. It just really pisses me off.
IMO FNAF was fine but it has no ability to last. After you get into a comfortable series of repetitive spot checks then all the difficulty is lost and with it all the horror. if you don't find a groove the jumpscares get old fast and seeing as that is the ENTIRE GAME then you basically end up with a nice thing to play for about 5 minutes in the dark before all the novelty wears off and it overstays its welcome by about 3 games and a potential movie
I like it, but it's one of those games that wears off within a couple of months. Whenever a new version is released there is a lot of hype around it and everyone that has access to an Internet connection is playing it incessantly, but after a month the majority have moved on to another game. It's one of those games where the jump scares become normal and after a few hours, you're not falling out of your chair when whenever an animatronic bear pops up on screen. It loses its variety an is just a game to come back to when you're bored, but haven't got enough time to get through a "large" game that takes a while to get to the properly difficult "crap, what am I doing oh lord help me" sections.
5NAF is brilliant. Whoever says it isn't scary is dumb. Its innovative and hasn't been done before. The whole point of the game is atmosphere. You sit in a room quietly, you cannot run or fight back you are just trying to survive with what you have- you are literally on edge of a jumpscare all the time. Not to mention the fact that the game has creepy noises, camera angles and events too. The only thing you can say about 5NAF is that it eventually gets repetitive and thus looses scare factor as time goes on. But then thats every horror game too, you adapt to it.
***** the build up to them is what makes them scary. The jumpscare alone isn't but this game delivers really good atmosphere and tenison. The only area it falls flat on is that you quickly adapt to it.
I love when people complain about horror games always being the same but then when a new horror game like FNAF comes out everyone complains about it not being the same as the others. What the fuck do you want? Do you want a unique horror or do you just want something the same as the others?
How is FNaF not the same? Because animatronics? Because of cameras? Because of ghost children? Oh wait, all of those things have been used hundreds and hundreds of time Inman Horror. What's a good horror? A game that leaves me without sleep. A game that actually horrifies me, not leaving me with chestpains because of stupid jumpscares. To me, the best horror game would be I Have No Mouth But I Must Scream. It's not necessarily horror but it has one of the most horrifying storylines ever in a videogame.
Mario Layton And? That's the same for FNAF for me and a lot of others. It has a great story. Just because you personally don't like it doesn't mean that it is a shitty game that only has jumpscares. Also don't use the logic that if something is used in a horror game then no other game can use it as a unique features. A lot of horror games have cameras but you don't use them to monitor animatronics do you? You use them to see in dark areas.
TheUnknownAK I never said it was "a shitty game that only has jumpscares". I simply was saying FNaF can get pretty old, and it really isn't anything super amazing. You can like it, but you can't deny it's one of the most overrated horror games of all time that got popular because of overhype and memes. Calling it the scariest game ever when other games also do the exact same thing is what gets on my nerves.
the whole sad thing is built into the game as a mechanic. the more bad things that happen or worse, if they cause the bad thing, they become depressed. then the following things happen, they barely move, stay in bed and cry all day making other survivors sad, and the only way to stop this is various booze. if it goes on long enough they commit suicide and you loss the survivor. the whole point of this thing is that none of them are awful people, their just kind people who want to stay as far away from the war.
I did and I'm pretty disappointed that the comments section is filled with unending rants over a "horror" game that I've almost never heard of instead of comments saying "Yahtzee might be right about the forced sadness thing but holy shit when I saw it advertised I was like 'it's the game needed in our war glory generation.'"
IMO FNaF fails at being a horror game. Miserably. There is literally no horror, just long waiting times, antigravity doors and jumpscares, the cheapest and dullest form of fear, the only one you can (and will) get used to after the fifth time.
Correction: The first one was passable. As a game, it was actually quite well done. A bit on the dull and drab side, but still pretty well executed. As a HORROR game, it was pretty bad. It builds tension and atmosphere only to ruin it by trying to force fear onto the player. Shit like cameras randomly going out. The place going dark. Jumpscares? The problem is that it didn't know how to strike a proper balance. As a mechanic, the jumpscares make sense. As a horror mechanic, they don't. Doors that slowly drain with extended usage makes sense as a game mechanic, not a horror one. That's the problem with it. You take the "scary" elements away and you have a boring, but functional game. Take the game elements away and you have a capable, but dull horror experience. The sequels could have been perfect in balancing this out, but instead they opted to just do the same thing with minimal changes that only served to ruin both aspects. Not to mention the story, which goes nowhere. Not to sound like an ass, but that community of furry artist and Pewdieplier "tween screamers" are WHY this was popular to being with.
***** Indeed, things could have been much better in the sequels. Instead of perfecting the game, Scott just bloated the franchise with the help of youtube.
Haku infinite The example you provided literally has nothing to do with the one I did. Doors slowly draining prevents players from abusing them. It also encourages players to find a proper balance between using the doors, cameras, and lights, since all the power running out means the player has practically lost. The door take up most of the energy, therefore they're something that's only used when absolutely necessary. Throughout your incomprehensible rant you didn't even establish a genuine claim to your argument. All I read was, "this game's boring, it fails at everything", While only ever providing minimal and hypothetical arguments to back that up. Why not lock the robots in a room, where do the doors come from, why do they work like that? Those are indeed points the game should have done a far better job at explaining in terms of plot. But it's a game. Game mechanics don't really have to make sense to be game mechanics, they simply have to work. FNaF's game mechanics work. I also feel you equate horror to something that scares you, rather than an overwhelming sense of paranoia and fear. Horror literally means an intense feeling of fear, shock, or disgust. FNaF's atmosphere does a decent job at creating that for many people. I may not be one of them, YOU may not be one of them, but that feeling is present for others. Believe it or not, horror can be subjective, I can find something terrifying that you may not. It's all dependent on the person. That aspect determines whether or not you will find the game fun. Yes you do the same task multiple times, but it's the knowledge that one false move could screw everything up that keeps the tension rising. The game plays on your stress, eventually you'll make a mistake and the game punishes you for it. That was the whole reason Yahtzee said he didn't like playing the game. Having that knowledge that failure would result in a jumpscare actively turned him away from the game. In his own words, "it does it's job TOO well".
+Haku infinite The caps lock key isn't helping your point much, friend. Game design doesn't have to equate with the real world one to one. Why can characters double jump? Why can you respawn? Why does your health regenerate? Why can you carry 499 pounds with no problem, but not 500? Why can platforms float in midair? None of those things happen in the real world. Every game has at least one "unrealistic" element or mechanic to it, so clearly, all games must have bad design that can only be enjoyed by lazy toddlers. I'm not going to deny a lot of fans fall into the "stupid five year olds or whoring youtubers" category (you forgot the fan artists drawing porn, by the way), but there are other people who like these games. Theorists who like the games to pick apart the tangled mess that is the lore, challenge seekers seeing if they can get every hidden secret, and people who just enjoy a simple jumpscare game every now and then. As for Markiplier, he doesn't actually call himself "Marki Moo" seriously. No one does. Hate to burst your bubble there, but _all_ horror relies on that leftover caveman instinct. There is literally no way even the scariest of horror games can hurt you unless you drop the disk on your foot. There's no logical reason to be afraid of Silent Hill or Resident Evil's dark, menacing corridors - after all, they're just pixels on a screen - but they are still successful horror games. Are jumpscares as effective as a sufficiently spooky and uncertain atmosphere? No. Does FNaF have that atmosphere? That's up for debate. To some, hell yeah the game is scary. To others, not so much. I've always loved flying in airplanes, but my father was always terrified of them. Does that make an airplane not scary? Probably a bad analogy for a horror game, but you get the idea. But a lot of people have a similar fear. FNaF mostly relies of a person's fear of the dark, enclosed spaces, the feeling of helplessness and uncertainty, and of course, animatronics/dolls/robots, with a large helping of Uncanny Valley. Those are really, really common fears. If Scott had made a different game with the same base concept, but with spiders, Jaws, or creepy aliens, he probably still would have succeeded in making a popular horror game.
I like how he semi-mockingly called it "Fnaf" and now that's what everyone just straight up calls it
"I'm not tense anymore, now I'm just miserable."
Wow he summarized the entire game
"5 Days a Str- I mean, Five Nights at Freddy's..."
I fucking love this guy.
+Starroad75 i don t get that refference, can any1 explaing it?
Caio Espínola Yahtzee used to make this one series of adventure games called the Chzo Mythos which is one of the many reasons he was so well known in the SA community and on the internet in general. The first game in that series was called "5 Days A Stranger" and is what he was referencing there. Because no matter how far he runs, he can never escape the inevitable truth that he wrote a plot line in which a man with a broken neck gets raped in order to become a cultist prince.
+Starroad75 Well, thats just as underground as an reference can get. Thanks mate
+Starroad75 I don't think |I'v ever heard the Chzo series more beautifully summed up than with your last sentence
+wezlordinator I try, I try. Still love the series though.
"Jump scares are to horror what fart jokes are to comedy."
Fuck, I never thought it that way, but goddamn is it true. Honestly it's when Yahtzee says something like that it always makes me think "Fucking hell, this guy knows his shit."
Which precisely reminds me of that fetish FNAF fart video that makes me lose my shit the longer it goes on for. So maybe there's a way out here if FNAF just throws all caution to the wind and keeps doing it so long it either goes back to being scary or just becomes funny
I think of jump scares as more of a condiment in a horror recipe or like an apostrophe in a spooky sentence: It shouldn't be the main staple of the piece, but it's needed to accentuate or compliment the flavours of the genuinely thought-out horror scenes in a story.
That’s a little too generous description I would give to jump scares. Jumpscares aren’t “needed“. It’s a very cheap way of getting a scare. If it ever gets to a point where audiences “need“ a jump scare to be afraid, it’s a sign that the horror movie/game isn’t effective at its job. Good horror knows how to build suspense and keep you on the edge of your toes without someone needing to jump out and go “boo!“
@@mikeliosketch746 that's being far too harsh. As someone before commented, it's a condiment. It's a tool to create horror as any other
@@mikeliosketch746 you can build as much suspense as you want but it won't be horror unless there's something to release that tension
Yahtzee, predicting the dream theory way before MatPat.
+xXInfXx Im glad im not the only one who picked up on that
+The Cult same
That's because MatPat steals his theories.
+xXInfXx This is what earns him the big bucks.
Anyone else pick up on the Trump joke?
+xXInfXx HeHehEHEHehEHEH
gO tO tRuThConTestcOm, ReaD TYhe PREsen
"ABORT!"
*Fwoosh*
You damn near killed me with that.
I'll live.
I like to think he would have reacted the same way even if she had been pregged
That bit where he goes "live-in-able…live-in-able, live-in-able, live-in-able…~" never fails to crack me up. Where's the token RUclips "10 Hours of Yahtzee Singing 'Live-In-Able'"? XD
i saw someone named 'lovinable' in dundercrotch recently and i couldnt stop singing it to myself ;-;
Wandergirl108 I'm binging old ZP videos, and I'll make that for you. I can't do ten hours tho. Just a few minutes.
Z English you delivered, bravo!
I feel like he's doing the Doctor Who theme there.
@@zeng6042 I can't believe you actually did it! 😂
I get the gripes about This War of Mine telling you that something is sad but I think that the debuff you get from killing and looting is important because it prevents players from acting like sociopaths and destroying the entire point of the game. I remember raiding a place that was referenced as having hostile squatters in it for supplies and getting ready for the classic good guy vs psychotic raiders thing. I'm sneaking around and trying to find food and all the while they're talking about their badass friend and how she's going to mess up this other guy whose been sneaking around so I immediately think "boss fight." Well I get spotted, they call for captain badass and since I don't have a gun I run away. I get the bright idea to hide behind a closed door and when she rushes through it attack her with my knife and try to get in some quick hits before she can get a shot off. She bursts in, I kill her, and then everyone starts screaming. All of the sudden I'm not the plucky hero trying to survive the war, I'm some lunatic who broke into these people's home and sliced up some woman who was trying to stop me. If there were no consequences to compulsive theft and murder that wouldn't have been a significant moment just stabbed lady #146.
It's just a shame that once you get over the brief bits of dialogue, the game part of the game is still pushing you in that direction, what with being a procedurally-generated survival game with day timers. I have about as much compunction toward ending the squishy civilians in This War of Mine, as I do killing spiders or beefalo in Don't Starve--they're just one more opportunity for precious materials, and the night isn't getting any younger.
Problem is, when you ask me to survive, in a game about surviving, well... life is a cruel mistress. If it's going to be between me and some faceless NPCs surviving in a game, it's still going to be me, just on principle, poignant dialogue snippets or no. And with that in mind, enjoy your axe-in-the-back stealth kill, and I will be returning to playing Thief II and Mark of the Ninja. I've had my fill of 'faux poignancy' in survival games, because they ultimately devolve into gaming the RNG or dialogue system, over any other feeling the incompetent storywriters might have yearned to convey. This is an issue in cRPGs, too. Once I save that one lady in the supermarket for the fifth time, it's just to nick the military dude's gun and get the quest rewards I desire to further pursue the game-objective, not because it's my civic duty as a decent person. I mean, I barely knew the hapless tart, and she gets zero characterization after the fact--I just get stalked by another NPC who expositions what happened after the fact, stalking me rather creepily to spew her dialogue, while I'm focused on scavenging for food in the bare amount of time I'm given to do so.
If you want me to care about NPCs dying, they have to at least mean something to me, first... and this game quite frankly turns any tragedy it might intend to express into a necessary stepping stone to your end goal... another boring day of crafting workstations, with little payoff. At the end of it, I felt more guilty that I didn't send the rest of the NPCs to join their friend who was shooting at me, because I was on a tight schedule and needed six more stacks of cello-tape and some first aid meds to sell to set up my bootlegging shack/drug la--I mean--'apothecary'.
ShadowRulah that’s why you should start your booze/cigarettes emporium as soon as possible while playing as stealthy as possible to avoid the lackluster combat system in the first place (weapons also decrease your carry capacity so unless you took a tool with you wich just so happens cuts just as well through furniture as through people and nobody is looking you should stealth your way through it, especially if you realize that the so called ruin you are looting has 2 trigger-happy snipers sitting on it)
I raid an abandoned hotel where a group of psycho bandits hold an innocent guy prisoner for some reason, ransom I suppose. I kill the bandits, free the prisoner, yay, everyone's happy. Next night I come to the hotel, now empty save for the bandit corpses, loot everything, and suddenly everyone is boo hoo how could you, how will these people survive without supplies now, you monster, I am sad now and I refuse to work! WTF bitch, what people? The dead bandits you cheered that I killed yesterday? Oh how in the world will they survive without supplies now that they are all dead?!
@@sharpfang yeah had the same thing happen. Stole some supplies from a group once, everyone was sad, aight I get it. But every time I came back from that place with LEGALLY traded goods, they got the same effect. Kinda takes the whole tension out of it.
My best strategy for This War of Mine is to target the army NPCs. Yeah it's risky as fuck but it's so profitable. You kill a soldier, you're guaranteed to get a gun which sells for a ton. Just one gun and patching the holes in your base makes it pretty much impossible to get raided.
Plus you never get sad effect from killing soldiers. All the characters pretty much agree that they deserved it.
The best way is to master the stealth kill with a knife. You can get an instant kill, then just loot the body and run. I've raided bigger set ups where the soldiers were far apart in just two nights. My arms dealer refugees were rolling in resources.
The only thing that could make This War Of Mine more depressing is if you suddenly learned that the battlefield you're surviving is from Spec Ops: The Line.
Fucking hell, just reading this comment and imagining it already made me depressed...
Even worse? If the entire group of refugees turned out to be part of THAT group in THAT situation done by THAT guy.
(Spoiler-free version down here.)
What I mean is, the group of refugees killed by the White Phosphorus. That’s right; the whole time, you’ve been playing as people who were about to be burnt to death at the end.
M E G A
S A D
"Do you feel like a hero yet?"
TheEmerald1802 “It’s all your fault”
The power doors actually DO make a little sense. In the event power gets cut off by an earthquake, fire, or blackout, you'd want them to open, not close.
Whoever hooked something like that up to a potato battery in a third-rate pizzeria was clearly insane, though.
The same potato battery as the lights, ventilation and camera system at that.
Thats why you have a manual backup lever/wheel to force the door open in the event of emergency
A child murderingesque madness perhaps
yes but how do they... open? is there a pully system that they're attached to? if so, in the event of an earthquake, that just as likely, if not more likely to malfunction or break trapping you so i would take my chances and just give me a fuckin chair to prop the door. bonnie doesnt have enough fingers for it.
"Chuck E cheese style traditional birthing ground of childhood trauma" best fucking line ever XD
what character in your pfp?
I can never understand the appeal of scary games. I could play Slender for a total of 2 to 4 minutes until I just had to hit Alt + F4, whereas my wife was completely unphased when Slender man showed up. "What do I do with him then" she asked and I yelled back "HAVE A DAMN HEART ATTACK YOU ABOMINATION".
Coincidentally when watching horror movies, I stealthily just close my eyes when I feel a jump scare is about to happen. I hope she never finds out.
+latuman Don't ever play the Genocide route in Undertale then.
That's not horror, just saddening and frustrating.
a scary tall figure that only hurts if you look at it or you get cornered lulz
I'm the same way. I get too easily immersed in shit.
well then, dont watch IT, at least the reeboot, because that's horror, while the original still has me laughing my ass off
Before everyone who likes FNaF raises their pitchforks at Yahtzee's review, let me say this: He said he didn't like the game, but he didn't say it was a badly designed game......
He said the game did its job to well
I'm sure they would raise their pitchforks anyway only in the "How can you not like it" Boat
Fan's of anything (at least the overzealous ones) don't seem to realize that people are allowed to dislike things they do XD
Pyramid Head too*
He said it's purpose is shit
Exactly. Fnaf is NOT a bad game. It's just something a lot of people can't enjoy playing.
I have great respect for Scott Cawthon. He made the entire game himself and it is damn good.
This aged well…
"5 Days a Strang--I mean 5 Nights at Freddie's..."
I get that reference now!!
I thought the joke was he was about to fall it "five nights of stress" lol.
"Jump scares are the fart joke of the horror genre" never before have I been so offended by something I 100% agree with.
I think the real reason why people are so against jump scares is because they cant handle it just like he says in the video but people dont want to admit it.
I love this review because it's *so* refreshing to be able to hear someone talk about FNAF and *not* stick a fucking jumpscare in there somewhere.
Live-in-able live-in-able live-in- able🎵🎵🎵
He got stuck :D
But I don't want to live in a bull! :P
thank you
69th like!
Ah. Here you see the This War of Mine player in their natural habitat, ducking under the war that's ensuing around them, scrounging together what supplies they can as the FNAF lovers and haters battle it out. One day the war will end fellow survivors!
the war is already over mein fruend. although there seems to be pockets of Haters around... but who cares? there is nothing they can use to insult fnaf really.
Can you believe there's a FNAF 3 now. It's official, no one can complain about yearly releases if now we're okay with monthly ones.
You don't understand the problem with yearly releases. Time isn't the problem at all, it's quality and innovation.
FNAF had a production time of 6 months. That was one person building the game from nothing. FNAF 2 had 3 months, since the foundation was already there. It had the same level of quality and still changed the gameplay significantly.
FNAF is a small indie title, not an AAA game. As long as the third one has the same level of quality and still changing things around, it's fine.
Noël Kulterud Fair enough, but you forget that (some not all) yearly releases have dev times longer than a year (take AC for example).
Noël Kulterud You're arguing that monthly releases are fine as long as it's only one person releasing the same game rather than a whole team.
LethalButters
Eh, not really, Scott switched the gameplay a bit, and added more to the story that many people were still trying to figure out.
***** The same can be said for almost every yearly release.
Wow "ITs too good" never thought I'd hear them words from you Yahtzee
Lone wolf Radio is the name a reference to the location in Fallout New Vegas?
The sadness and depression in This Was of Mine are supposed to be a penalty for fucking up, such as dying or killing innocents. You get rewarded with good mood when you kill the bandits or help NPCs.
Ya know, I'm actually sad just from the scene with the old man spotting and being unable to stop you but giving it his best effort.
I didn't think 3 frames of animation and 3 seconds of description could do that
Live in a bull.
Chase H. | No.
Livingable
Live enabled
Sounded a bit like he was singing that to Doctor Who Theme.
Live in a bowl
LIVINGABLE
LIVINGABLE
LIVINGABLE
LIVINGABLE
Someone needs to make a compilation of all of ZP's songs...
I honestly cannot understand what people see in FNAF. To me it's a meme game and nothing more. If you think loud noises are scary, go to a kindergarten, you'll shit your pants.
If you want a horror game, go play Silent Hill or Fatal Frame.
I like the fanart for Foxy, some people make him look adorable. :3
it has more effort put into it than most games and does a lot with so little it builds atmosphere and tension unlike something like deadspace which is just necromorphs will jump in there there and there and i was right
TeamOmega27 i cant find any cute foxy fan art :( must be because the porn took it over
That's sort of the thing about horror, isn't it? What terrifies one person will be a joke to someone else. People like Markiplier who have a fear of mannequins (I'm not certain if he qualifies for automatonophobia, but that's certainly a phobia to take into account) would find the game terrifying, with or without the jump scares. Tension can be exactly what one person needs while another may be terrified of the more modern horror genre, guns and explosions contained.
I suppose the same could be said about any game, or just anything people like or dislike for that matter. I like cats because I like cats. Jimmy does not like cats because he does not like cats. Understanding is not necessary for me to continue liking cats or for Jimmy to continue disliking cats.
***** and you need to go to a Psychiatrist for your ADHD
"I'm not pregnant"
"ABORT!"
No Yahtzee, didn't you hear her say she _wasn't_ pregnant?
incel tier comment, pfp really drives the point home lmao
@@americantoastman7296 how tf was that comment relevant to incels in any way, you looked like a fuckhead pulling buzzwords out of a top hat for no reason
Livinable, livinable livinable livinable livinable livinable livinable livi- sorry 😂
+Hoo Dini live in a ball live in a ball live in a ball live in a ball live in a ball live in a ball
+m3llo8an4t0s in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum in my mum
+Hoo Dini - lmaoooo love that bit
+Captain Mintbeard unless your a xenomorph
+Hoo Dini Someone NEEDS to make the token "Yahtzee Sings 'Live-In-Able' For Ten Hours". I'm not kidding. I NEED this. >.>
Lets all stop whining about FNAF and actually pay attention to This War of Mine, which is honestly one of my favorite games
+Russell Murzenski Which one? Or are they both?
3:28 zeropunctuation.exe has stopped working
I was surprised by how much I ended up like TWOM. I kind of went in to it expecting it to be an easy game that tried to force emotions down your throat. Ended up being one of the more engaging resource management games I've played that managed to create some actual tension.
The game can be pretty drastically different based on which survivors you start with and the weather/crime things. It's really freaking hard to survive when you start out with the old math teacher, the baby sitter, and the professional chef.
Im glad that This War of Mine is getting attention. Its a suburb game, if you can mind the "forced sadness" bullshit. Still haven't gotten past day 16, even though I killed all the soldiers and thugs in the fucking game and had a massive stockpile of guns and food, BUT NOPE, DEPRESSION AND SICKNESS FUCKED ME UP THE BUM
LOL I completed the game without killing or loosing anyone. Still difficult, though, I was on the edge of having casualties a few times.
*superb
***** Oh. My bad. Thanks for correcting me.
Slavesforsale1 What? You're thanking me? ARE YOU TRYING TO GET US ALL KILLED YOU GODDAMN MORON!?!
***** I JUST WANTED TO BE LOVED AND TO LEARN!
Pink thing? Are you scared of the cupcake?
The cupcake: THE most horrifying of the animatronics in the FNaF series. Mangle? Marionette? Golden Freddy Suit? They've got nothing on the cupcake.
it be spooky
but what about... THE FAN!?!?!?
Samee Lebel Fans*
Kazekagatehgamah No, he means the fan on your desk in the game.
It does it's job too well...that's a first
If that wasn't a positive critique of FNAF I don't know what is. He said the game made him way too tense to play it. The waiting for the jumpscares was just to unbearable. I love it. Such a silly premise for a horror game and it works SO well. But it's a game you have to let yourself get into. Not hold back because it's so silly. Get into it, try and care about completing each night. Then you'll get the goosebumps and the scares that make the game so much fun to play.
I'd just chalk Yahtzee's option on FNaF as "Does what it wants to do well, but it's not for me.".
Honestly, I'm surprised how many people are taking his review completely the wrong way thinking he's calling FNaF bad. He said he didn't like it. He did not say in any way that it was a bad game......
I'd also have to say that it's important to remember that different people get scared by different things. Lots of the people who hate fnaf don't get into the game and just arn't scared by that kind of thing. Personally I completely agree with this video. I'm really scared by this kind of thing so fnaf hits me really hard in terms of fear and it's so intense I cant sit still for even 5 minutes
I love these little mini chants that have started popping up in the middle of reviews lately ("random documents and audio logs" and now this livineable thing)
So catchy, and actually made me laugh big time IRL :)
None of the animatronics know who you are. The game last 5 nights. So you are 5 nights a stranger.
Actu- no, no.
I'm not going too.
I Mean They Think You're SOmeone Else Soooo.... CLose Enough?
Huh, I expected you to rip apart the fnaf fan base. Oh well.
shisui?
There's a fan base? Is it bad?
FunnyFail101 Basically the furry fanbase.
FunnyFail101 It's surprisingly, young? most are pre-teens.
***** Incoming agro 12yr olds!
liveinable,
LiveInAble,
Live In A Bull,
LIVE IN A BULL.
I love it.
Coming to you Live from inside a bull.
Haha. I love the Five Days a Stranger reference. One of your best games although Trilby's Notes is my favourite of the series.
3:09 - 3:13 is the best Zero Punctuation joke ever
Cool anime guy, where from?
"Random documents and audio logs
we find them stuck to notice boards
we find them under dogs
we're gonna put them in a file and give it a review
and we're bored of all the gameplay
but we've nothing else to do", is my response.
Okay who else got what he was talking about when he said "Five Day a Stra-" ? 'Cause did.
I didn't what did he mean.
KcGamer
He was referring to a "Point and-Click Adventure" called "Five Days a Stranger". A game made by Yahtzee himself before he did game reviews.
oh i know, but the two are very different. one sets a scene, one blows up a scene. i'm sure plenty of people like FNaF's scare tactic. personally i'd prefer to be scared, not because i messed up but, because something for-shadowed and otherwise unknown just finished it's day job at the theater.... if you catch my meaning.
I absolutely adored Trilby's Notes. I actually played those ages before I even started watching ZP. Although those fall very, *very* neatly into the adventure games tropes, but I like all four of them.
***** Cool thanks mate.
I came here for a "This War of Mine" review
you seems to be one of the few that are.
+eventyraren I am here for both.
I'm just here for Yahtzee.
dont cut your self on that edge
now i'm just miserable hooray
Glory to Arstotzka!
Wrong review, dude.
Hey buddy
You just blow-in from stupid town?
"Or legging it in the opposite direction going 'MUHH MUUUHUUUH"
I remember seeing his reviews that some 'horror games' didn't scare him, then we find something too scary for him to play for too long.
I think he liked both games here....THAT'S even scarier
Yahtzee is getting funnier
***** yeah, he got nicer after Jim left.
TheNoratek I wonder why...
Toothless master race ;)
Agreed.
Almost the polar opposite of you.
"5 Days a Stra- I mean, Five Nights at Freddy's..."
And thus my memories of Chzo and Cabadath have come back to haunt me.
...gosh darnit, Yahtzee. I was just getting over my fear of little wooden idols and tree stumps.
I agree partly with the fact that the jump scare isn't real horror, but what makes it scary, or at least me scared is the atmosphere of this hellhole of a chucky cheese, and knowing they are coming for you.
atleast in this game the jumpsvares are just you failing at winning.
The sequel to “This war of mine” called “This war of ours”, has a dlc where you have to take care of children called “Little Ones” and it is so sad
And now, all of FNaF's innovation and novelty has eroded away like a tooth in a Pepsi-Battery Acid cocktail.
And now it's back in the public eye (kinda) from security breach
"when's the baby due?" "umm im not pregnant, I just put on some weight" "ABORT!" *whoosh* XDDDD
2:50
It seems like people who dislike FNAF, dislike it for the fanbase and the jump scares, if any of you have actually played the game then you would know the game is not about Jump Scares, those are the punishment for losing. The game is about keeping the animatronics in sight or be brutally murdered.
It's one of the most genuinely scary games in years, seeing an animatronic move and then frantically switching cameras and shutting doors before he gets you is a hell of a lot scarier than most games can manage, yes eventually pewdiepie, markiplier and the like noticed it, but that's because it's actually a really scary game. It puts the other pewdiebait to shame like Slender, Outlast, and Daylight.
I *love* seeing how angry people are over the fact that Yahtzee kinda respects what FNAF tries to do. We _all_ know they're disappointed he didn't rip it apart
It's a small game that tried to do something new and deserves all the attention & praise it gets, as far as I'm concerned.
Al3xh413
Most games that rely on jumpscares do an half-assed job at it, just throwing random shit at your face in the sole purpose of keeping you awake through it. I consider FNaF to be kind of a good take on interesting jumpscares, for the exact same reasons the OP mentionned in his first paragraph. It's flawed though, I'll give that to people that don't like it, and it indeed was pretty overblown by the community, but still, I would consider as jumpscares done mostly right, something that you don't see a whole lot in videogames. Of course, it doesn't hold a candle to Silent Hill in terms of thought-provoking horror, but to be fair, both games are doing very different things.
***** I was about to post my own comment when I saw yours. I completely agree with you. It was a good game. With Five Night at Freddie's, I haven't felt that genuinely anxious in a game since Amnesia the Dark Descent. I am a huge opponent of jump scares. I think they detract from the horror genre, in games and in movies, by resorting to an evolutionary reflex to achieve their end goal. I blame that overuse for the reason I don't enjoy most "modern horror" games or movies.
The truly scary games and movies are those that incorporate a sense of dread, horror, anxiety, and story that toys with us psychologically rather than the "fight-or-flight" reaction that almost all people possess.
Matt Helton I think the opposition to jump scares has become so fierce that now any game that has any at all will have all other aspects overlooked because it happens to have jump scares.
And that's the thing that bothers me, people hear about FNAF they look up a video on RUclips about the game and they see someone screaming because something jumped at the camera.
They then precede to go around claiming the game is nothing but jump scares and that it's a crap game.
I'm pretty sure that's the extent of some of these comments because anyone who has played the game knows the fear comes from the feeling of apprehension and dread that the game expertly delivers.
***** Agreed!
Yahtzee literally spent half the video talking about how FNAT was not about jumpscares, and instead about tense situations. I come down to the comments and find you all complaining about jump scares.... I MEAN COME ON!
Blondbloke01 Have you ever been to Terrence's? It's a scary place.
Maybe they not play actual game. Just watching RUclips video.
Dot Park Of course that's true. The game is practically made for Let's Players, it's really more for the "funny" faces they pull when they get scared rather than any actual enjoyment or fun found in the game.
I think you try to be a sarcastic but it is not enough :(
For me, this game have one clear problem without Yahtzee pointing. This is phone game. Too simple for PC.
just because someone talks about something for a long time doesnt mean you have to agree with them
Actually, I would say that the door system does make sense in context. These doors are electromagnetic. They obviously are usually reserved for governmental buildings and the like, but considering the nature of the animatronics it makes sense. You're stuck with four eight foot tall killer robots and you need a door strong enough to keep them out. However, if the power goes out you could find yourself trapped inside this room if the doors are down. And judging by the fan on your desk, this room isn't very well ventilated. So you want a door that, in case of emergency, won't keep you from reaching an emergency exit. It's just the cheap Management's fault for not connecting to the Grid at night. Anyway, I appreciated the review even if you didn't care for it, thank you ^^
I am _so_ glad that Yahtzee *appreciates* what FNAF tries to do. Sure, he "can't recommend it", but he didn't rip it apart, either. :)
Bonus: Having him validate my opinions on This War of Mine _and_ seeing people in the comments section *whine* about how much they wanted Yahtzee to rip apart FNAF.
If he just got over the first few nights of FNAF1, i'm sure he would have loved it.
Although that would demand that jumpscares would have been done very differently.
It really annoys me when people say that Five Nights at Freddy's is just a jumpscare fest, or that it's the jumpscares that make it sell.
I don't even like the game, but I'm still smart enough to know that jumpscares are just your penalty for losing. If you're a good enough player, you won't get a single jumpscare throughout your entire playthrough.
If you don't want to be jump-scared, don't suck. It's that simple.
I'd understand it if you people just don't like the game, but you people could at least *_look at the game_* before judging it. It doesn't take a scientist to figure out what I just said.
Keep in mind that this is coming from someone who is indifferent to the game.
I came here to have sophisticated conversation about This war of Mine. Only thing I found were people arguing is Five Night's at Freddy's best or worst thing happened to videogame industry.
You and me both.
We few, we happy few, we band of brothers.
*Quick guys, I found a bombshelter, quickly get in!*
blazeshadow Gets in as fast as can go.
I think were safe now.
lenni marjomaa You came to the RUclips comment section for sophisticated conversation. You only have yourself to blame.
2:52 - "Um I'm not pregnant I just put on some weight".
"Abort!"
"No I said I'm NOT pregnant, you never listen -_-"
8 years later, and Yahtzee turning the phrase "live-in-able" into the DOCTOR WHO theme song still cracks me up.
I personally loved this war of mine. I thought it was a unique new type of video game told from a perspective that was never shown in a war setting. Maybe it's because I like crafting so much?
0:30 "5 Days a Stra- I mean 5 Nights at Freddy's..."
I wonder if he put that in as an intentional reference or if he just slipped on his words and couldn't be bothered to fix it.
That's what I love about Five Nights At Freddy's 2, the tension, it does tension really well, especially when you hit those moments when you don't know if you will survive or be horrifically murdered. Although I would say it relys maybe a little to heavily on the jump scares.
I love Silent Hill 2 for it's foreboding atmosphere and continued messing with your head makes a genuinely scary game that will at least creep you out.
2:55 Abort, hehe i get it
Oh wow. I also get it now.
The Livinable part.
Was he singing the Doctor Who theme?
That sounded very close to the Doctor who theme
This is so very funny from beginning to end. Especially with the mangling of the words "Happy Birthday" and the repeated word chant and the ocular gushers and the speaking in the robot voice! LOL! XD
FNAF does it's job "too well". Now that's something I haven't heard before about the game.
I just saw the picture while scrolling down and nearly skipped this video. I guess that shows how sick I am of Five Nights at Freddy's
In film terms, the difference between 2014's _Creep_ by Patrick Brice in his directorial debut, and 1985's _Come and See_ by Soviet Director Elem Klimov.
Livinable, Livinable, Livinable, Livinable, Livinable, Livinable....
Li-sorry.
They just announced that *INVADER ZIM* is getting a new season. not just a remake but an actual continuation.
Fucking liar
Mr Larity I know you're about as on point as an unsharpened pencil in a pool of acid so I'm going to have to de-cline your statement.
don't you dare fuck with me on this. you don't lie about IZ, you just fucking don't.
doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom
Oh and Mr Larrity, please tell Dave and Jarry to stop dumping dead stripers on my lawn, its getting weird having to explain to the animatronic Dad and Mom neighbors..
beep boop - engaging sadness - tears deployed! OMG that cracked me up so much! LOL
the abort thing was ducking amazing
The doors in FNAF 1 are Electromagnetic Doors hence the need for power so one does not foolishly trap himself IN the room with no power
That actually makes sense, good job.
"its a remarkable recreation of the kind of horror you would find in a nightmare"
Is Yahtzee psychic? I think he's psychic.
Yahtzee: "I don't like FNaF."
Scott Cawthon: "What? I couldn't hear you over my GIANT PILES OF MONEY."
After watching a lot of Yahtzee's reviews, it occurred to me that if This War of Mine didn't make your survivors sad after things like stealing from old people, or your scavenger dying, Yahtzee would probably have just complained that there were no real consequences to your choices
He didn't complain about that in Papers Please, though. In fact, he loves Papers Please precisely because you have to make moral decisions like that.
That Lars von Trier gag was brilliant.
I totally understand the criticism of the Mood effects but I think they're necessary because the survivors _are_ different and they become content/sad/depressed in response to different things (and they're not identical at building, preparing food, scavenging, guarding, etc.). Making the survivors feel distinct is important because changing groups is the main thing that adds replay value to the game (along with changing the weighting on random tables).
WHAT'S THIS? Yahtzee too scared to play a horror game?
Well hey, I did get paranoid for a week myself from that game, so I can see why.
And at the very least, he gave ACTUAL CONSTRUCTIVE CRITISISM about the game instead do just saying "it's too scary it (jumpscares) sucks" & leave it at that, like every single other "reviewer" out there.
Yahtzee quality. We are all here for a reason, right?
I wasn't even paranoid while playing the game.
The Sentient Ditto Good for you.
The Sentient Ditto you don't keep your childhood junk in your room.
Zelousmarineinspace I still have my N64, but I wouldn't call that junk. It's the most sturdy console ever created, home or mobile. And it had some of the best games of the late 90's early millennium.
I bought "this war of mine" today thanks to this video. Holy crap I'm addicted! Some people may find it boring but I love it! Surprised I never heard of it before. Oh well now I have it!
Watching this after the SECURITY BREACH zp is like opposite day! Good scares bad graphics vs good graphics and no scares!
I've found I tend to read each comment in Yahtzee's voice. It's mildly entertaining. :)
Fuck you. Now I'm doing it.
same it makes reading fun
"Abort!"
*Fwoosh!*
That made me spit coffee out through my nose the first time I heard it
*Creeps nervously into the comment section*
starts role playing
Derpy Wings Gaming *Pulls back hood* Are you...are you a friend?
+Golden Freddy ABORT *beep* FWOOOSH
+Golden Freddy youre fucking kidding right? Please be kidding
Josh Wojcik *Pulls hood hurriedly back over head* I shouldn't have come...I shouldn't have come... Why did I think my kind could be accepted here? *Disappears into the darkness.*
I think the five nights at freddies is ok as a game but the FANBASE is horrible! The 12 year old girls roleplaying as foxy are everywhere! Dont even get me started on their "theories"
theories in FNAF are weird ikr
wait.....
fnaf is short for five nights at Freddy's
five nights at Freddy's has 420 letters
420-420=0
0 looks like o
o is a letter
I is also a letter
the illuminati has one eye
what do we learn from this?
*nothing*
I thought you would like to know that
BUT *x-files intensifies*
but
butt
kim Kardashian
plastic
coca cola = plastic
coca cola is called coke
coke
cocaine
cocaine is a drug
methenfetimeme is a drug
weed is a drug
weed
shrek smokes weed
shrek is MLG
MATH TIME
mlg has 3 letters
3+0=3
shrek is also green
green has 5 letters
3+5=8
8 is a number
number has 6 letters
8-6=2
2 is a single digit number
single means 1
2+1=21
BUT 9+10 is not 21
it is 19
what is special about 19?
bob marly was 19
BOB has 3 letters
the illuminati has 3 sides so...
we have the sides of a illuminati
NEED MORE PROOF? *x-files intensifies*
we already know shrek is green
but Did you know that the illuminati is green?
also we found out before that the illuminati has a eye
lets add them together
PERFICT FIT!!!
so know we have the illuminati
we started with FNAF so therefore...
Freddy Fazbear =Illuminati confirmed !!!!!1!!!!!!!11!!
*insert Lenny ace here
As a furry, i can safely say theirs WAY to much FNAF stuff going around
Kevin Dudgeon
That was abosolutly brilliant!
at least theres plenty of creepy robot porn
Hypothesis*
"Five Days a Strang- I mean, Five Nights at Freddy's"
I see what you did there, you sneaky, sneaky you.
huzzah!
What i hate the most is that people don't like FNaF because of it's fanbase and youtubers, DON'T DISCOURAGE NEW IDEAS. FNaF had a simplistic idea behind it's gameplay but it was new, and to be honest i sometimes prefer a jumpscare-filled gameplay to another pixel/platforming game which tries to get past on story only.
This game doesn't try and weird story shit or any sort of IT WAS YOUUU twist ending. Ok, so it's not perfect, but damn it's a new idea and it was a pretty good one, which is a shame because of course every man and his dog tries to copy it.
FNAF is a great game series
Has a delightfully creepy atmosphere, vague story that can lead to multiple theories about what happened and-
*_SKREEEEEEEEE_*
.....
It's the fandom and theories that ruin the experience
*THAT AND EVERY FNAF FAN TYPES IN ALL CAPS TO MAKE THEIR THEORY SEEM BETTER!1!!!one!!!eleven*
Grey Summers It's just a theory
I don't have to accept it as fact
Grey Summers I steer clear of Game Theory and everything associated with it, so I don't know what you mean; nor do I really care
You realize what a theory is right? A theory always has a realistic basis around known knowledge, as well nobody would accept a theory if it was complete bullshit. Imagine if I said there were these theoretical people who made this world in just seven days and created all the creatures upon it using there magical powers. Completely ridiculous.
Ahhhh five days a stranger and six days a skeptic and seven days it's so great with his reference to his games
FNAF was fun while it lasted. I liked it I thought it was scary. I got annoyed by it when all my suggestion page was Pewdiepie clones trying to milk it the poor thing from all of it life before moving on to the next game. It was scary when I played by myself but watching some 14 year old RUclips wannabe trying to copy all the big youtubers screaming with their high pitch screams that made me want to rip my eyeballs out.
Then... why did you watch it? I'm seriously confused. It's the same with the people who absolutely *HATE* FNaF. They say the game and it's fanbase are shit and still they keep going back to it. If the people used their common sense, then everything would be fine, but nooooo.
...
Sorry, i got a bit carried away there. It just really pisses me off.
IMO FNAF was fine but it has no ability to last. After you get into a comfortable series of repetitive spot checks then all the difficulty is lost and with it all the horror.
if you don't find a groove the jumpscares get old fast and seeing as that is the ENTIRE GAME then you basically end up with a nice thing to play for about 5 minutes in the dark before all the novelty wears off and it overstays its welcome by about 3 games and a potential movie
The fanbase is absolutely atrocious.
Potato Salad
So is pretty much every other fanbase out there. Besides, who cares? The fanbase isn't the game.
I like it, but it's one of those games that wears off within a couple of months. Whenever a new version is released there is a lot of hype around it and everyone that has access to an Internet connection is playing it incessantly, but after a month the majority have moved on to another game.
It's one of those games where the jump scares become normal and after a few hours, you're not falling out of your chair when whenever an animatronic bear pops up on screen. It loses its variety an is just a game to come back to when you're bored, but haven't got enough time to get through a "large" game that takes a while to get to the properly difficult "crap, what am I doing oh lord help me" sections.
5NAF is brilliant. Whoever says it isn't scary is dumb. Its innovative and hasn't been done before.
The whole point of the game is atmosphere. You sit in a room quietly, you cannot run or fight back you are just trying to survive with what you have- you are literally on edge of a jumpscare all the time. Not to mention the fact that the game has creepy noises, camera angles and events too.
The only thing you can say about 5NAF is that it eventually gets repetitive and thus looses scare factor as time goes on. But then thats every horror game too, you adapt to it.
It's not scary.
Gamma Gyroid elaborate. So i bet you're the kind of gamer who loves jumpscares rather than tense building up?
Tom Huddleston It's not scary BECAUSE jump scares.
Gamma Gyroid the jumpscares are just punishment for death, the build up to them is scary.
***** the build up to them is what makes them scary. The jumpscare alone isn't but this game delivers really good atmosphere and tenison.
The only area it falls flat on is that you quickly adapt to it.
all these years down the line and still the best INTRO EVER!
I love when people complain about horror games always being the same but then when a new horror game like FNAF comes out everyone complains about it not being the same as the others. What the fuck do you want? Do you want a unique horror or do you just want something the same as the others?
How is FNaF not the same? Because animatronics? Because of cameras? Because of ghost children? Oh wait, all of those things have been used hundreds and hundreds of time Inman Horror. What's a good horror? A game that leaves me without sleep. A game that actually horrifies me, not leaving me with chestpains because of stupid jumpscares. To me, the best horror game would be I Have No Mouth But I Must Scream. It's not necessarily horror but it has one of the most horrifying storylines ever in a videogame.
Mario Layton And? That's the same for FNAF for me and a lot of others. It has a great story. Just because you personally don't like it doesn't mean that it is a shitty game that only has jumpscares.
Also don't use the logic that if something is used in a horror game then no other game can use it as a unique features. A lot of horror games have cameras but you don't use them to monitor animatronics do you? You use them to see in dark areas.
TheUnknownAK I never said it was "a shitty game that only has jumpscares". I simply was saying FNaF can get pretty old, and it really isn't anything super amazing. You can like it, but you can't deny it's one of the most overrated horror games of all time that got popular because of overhype and memes. Calling it the scariest game ever when other games also do the exact same thing is what gets on my nerves.
New idea DOES NOT equal good idea. The jump scares are something out of a Kindergartener's pop-up book, and the gameplay is repetitive.
horror is just plain dead in all mediums.
the whole sad thing is built into the game as a mechanic. the more bad things that happen or worse, if they cause the bad thing, they become depressed. then the following things happen, they barely move, stay in bed and cry all day making other survivors sad, and the only way to stop this is various booze. if it goes on long enough they commit suicide and you loss the survivor. the whole point of this thing is that none of them are awful people, their just kind people who want to stay as far away from the war.
"Its something out of a nightmare" huh, what a coincidink
Who clicked because War of Mine?
I did and I'm pretty disappointed that the comments section is filled with unending rants over a "horror" game that I've almost never heard of instead of comments saying "Yahtzee might be right about the forced sadness thing but holy shit when I saw it advertised I was like 'it's the game needed in our war glory generation.'"
tbh FNAF is fine. It's the fanbase that sucks, whether it's the furry artists or Pewdieplier tween screamers
IMO FNaF fails at being a horror game. Miserably. There is literally no horror, just long waiting times, antigravity doors and jumpscares, the cheapest and dullest form of fear, the only one you can (and will) get used to after the fifth time.
Correction: The first one was passable. As a game, it was actually quite well done. A bit on the dull and drab side, but still pretty well executed. As a HORROR game, it was pretty bad. It builds tension and atmosphere only to ruin it by trying to force fear onto the player. Shit like cameras randomly going out. The place going dark. Jumpscares?
The problem is that it didn't know how to strike a proper balance. As a mechanic, the jumpscares make sense. As a horror mechanic, they don't. Doors that slowly drain with extended usage makes sense as a game mechanic, not a horror one. That's the problem with it. You take the "scary" elements away and you have a boring, but functional game. Take the game elements away and you have a capable, but dull horror experience. The sequels could have been perfect in balancing this out, but instead they opted to just do the same thing with minimal changes that only served to ruin both aspects. Not to mention the story, which goes nowhere.
Not to sound like an ass, but that community of furry artist and Pewdieplier "tween screamers" are WHY this was popular to being with.
***** Indeed, things could have been much better in the sequels. Instead of perfecting the game, Scott just bloated the franchise with the help of youtube.
Haku infinite The example you provided literally has nothing to do with the one I did. Doors slowly draining prevents players from abusing them. It also encourages players to find a proper balance between using the doors, cameras, and lights, since all the power running out means the player has practically lost. The door take up most of the energy, therefore they're something that's only used when absolutely necessary.
Throughout your incomprehensible rant you didn't even establish a genuine claim to your argument. All I read was, "this game's boring, it fails at everything", While only ever providing minimal and hypothetical arguments to back that up. Why not lock the robots in a room, where do the doors come from, why do they work like that? Those are indeed points the game should have done a far better job at explaining in terms of plot. But it's a game. Game mechanics don't really have to make sense to be game mechanics, they simply have to work. FNaF's game mechanics work.
I also feel you equate horror to something that scares you, rather than an overwhelming sense of paranoia and fear. Horror literally means an intense feeling of fear, shock, or disgust. FNaF's atmosphere does a decent job at creating that for many people. I may not be one of them, YOU may not be one of them, but that feeling is present for others. Believe it or not, horror can be subjective, I can find something terrifying that you may not. It's all dependent on the person.
That aspect determines whether or not you will find the game fun. Yes you do the same task multiple times, but it's the knowledge that one false move could screw everything up that keeps the tension rising. The game plays on your stress, eventually you'll make a mistake and the game punishes you for it. That was the whole reason Yahtzee said he didn't like playing the game. Having that knowledge that failure would result in a jumpscare actively turned him away from the game. In his own words, "it does it's job TOO well".
+Haku infinite The caps lock key isn't helping your point much, friend.
Game design doesn't have to equate with the real world one to one. Why can characters double jump? Why can you respawn? Why does your health regenerate? Why can you carry 499 pounds with no problem, but not 500? Why can platforms float in midair? None of those things happen in the real world. Every game has at least one "unrealistic" element or mechanic to it, so clearly, all games must have bad design that can only be enjoyed by lazy toddlers.
I'm not going to deny a lot of fans fall into the "stupid five year olds or whoring youtubers" category (you forgot the fan artists drawing porn, by the way), but there are other people who like these games. Theorists who like the games to pick apart the tangled mess that is the lore, challenge seekers seeing if they can get every hidden secret, and people who just enjoy a simple jumpscare game every now and then. As for Markiplier, he doesn't actually call himself "Marki Moo" seriously. No one does.
Hate to burst your bubble there, but _all_ horror relies on that leftover caveman instinct. There is literally no way even the scariest of horror games can hurt you unless you drop the disk on your foot. There's no logical reason to be afraid of Silent Hill or Resident Evil's dark, menacing corridors - after all, they're just pixels on a screen - but they are still successful horror games. Are jumpscares as effective as a sufficiently spooky and uncertain atmosphere? No. Does FNaF have that atmosphere? That's up for debate. To some, hell yeah the game is scary. To others, not so much.
I've always loved flying in airplanes, but my father was always terrified of them. Does that make an airplane not scary? Probably a bad analogy for a horror game, but you get the idea. But a lot of people have a similar fear. FNaF mostly relies of a person's fear of the dark, enclosed spaces, the feeling of helplessness and uncertainty, and of course, animatronics/dolls/robots, with a large helping of Uncanny Valley. Those are really, really common fears. If Scott had made a different game with the same base concept, but with spiders, Jaws, or creepy aliens, he probably still would have succeeded in making a popular horror game.
Because the pink thing moved again! LOL Funniest thing ever!!! 😂😂😂😂😂 I'm dyin here!!!
now review Undertale :3 THAT makes you sad instead of the game telling you or the character to be sad
the result wouldn't good,
yanzee never says that the game is good except pOrtal.
hijong park and Psychonauts
+hijong park the FromSoftware game.
+hijong park Have you seen his top 2015 yet?
+hijong park he said the game was good just like portal