Phyl, serious question....why not just take more fuel so you can use afterburner more often, and be able to consistently launch the missiles above Mach lol
I’m assuming it’s because it is modeled with (I think but could be wrong) the initial two Pratt & Whitney TF30 engine configuration, taking out a full fuel load would probably just make the already underpowered power plant even more underpowered.
I think it's because WT maps are too small for after burner jets. If you maintain a speed above Moch you would be overshooting the enemies and over their air base within a couple minutes
@@filipmakowski9640 it does, more speed at launch=more speed the missile starts at=higher speed it can get to with the rocket booster=more energy it has for long range maneuvers
If you launch from very far away (something like 30km+) from higher alt (4km+) and above mach 1 the missiles will go into loft mode which will greatly increase their range. *EDIT: Yes the missile will still go into loft mode when launched at long range from low speed and altitude but it will not be as effective since the missile will burn a lot of it's fuel climbing and accelerating through the thick air and will not reach it's full potential.
That's not really how the real one works though.. The F-14 WCS ( Weapon control system) decides , based on target distance , if the missile should loft or not. At these ranges you're almost in ACM (air combat manouvering) mode. When fired in ACM mode the missile leaves the rail with it's own radar already on and does not loft. Unfortunately gaijin modeled almost everything wrong. So it's nothing like the real one in terms of capabilities.
I can tell this continued content is taking a toll on Phly's mental health. Playing the game for nearly 10 years straight with no alternative mustn't be healthy
My mom helped design the Phoenix back in the day. Her job was to try and break the missiles tracking and manoeuvre software. They had a simulator that would run overnight after they programmed the scenario, and her favorite part of the job was getting calls in the early morning from angry engineers demanding to know how she got the Phoenix to do loop de loops.
Claim to 45k feet go to mach 1.2 and fire at 60 to 80miles out, thats the best way to use the f14 actually the other day i was thinking if DCS players would enter in a WT match with, they would delete the enemy team from 80 miles out and they wouldn't even understand why lol, seeing WT players using the Phoenix at 4 or 10 miles was painful to watch 😆
Yes but the war thunder pheonixes are nerfed pretty bad in terms of range you would literally never score a kill that far in war thunder because the pheonix simply cant attain the speeds it should be able to in order to fly that distance.
Eh, I would say a DCS guy would get wiped here, and that's because whatever system this is- it's nothing like the F14. And that's not bad, it's just how warthunder be. I'm a DCS main, I think the F14 in DCS incredibly well done, and it's embarrassing that gaijin with more profits can't even begin to match the quality. That said WTs meta and tactics are completely wacko bazoo compared to the procedural, simulated version DCS provides. Again for some unspoken reason people seem to believe that warthunder and DCS both aim to provide an accurate simulated experience, when only DCS can do that. I always say *_until you can apply and use IRL tactics effectively with your systems, it ain't realistic._* Realism isn't everyone's cup of tea, and it's why DCS players cringe at that one WT guy that says it's just like the real thing, and why that other WT guy gets frustrated at DCS guys for constantly having to remind WT that it's not even close, even when it's unnecessary. Bottom line is, warthunder air RB is to an IRL CAP/barcap patrol as CSGO is to a tour in Afghanistan, if that analogy helps.
Na the game would end before you even got that high, and pretty sure DCS players wouldn't do very well because warthunder battles are no where near realistic
Yep , if launched real high and fast , phoenix can even achieve 110 nautical miles of range. Using this technique I managed to score 3 splashes at 90 nautical miles (against fighters). The f14 was so ahead of its time in terms of capabilities
"Ummm PhlyDaily ... you are are not a Jedi yet! " < Gaijin the AMRAAM 120 resting on the thrones' arm rest > "Yeerrsss ... you want this don't you?" < with an evil leer at PhlyDaily > "Oh, I'm afraid the spawn protection will be quite operational when your friends arrive!" "Everything that has transpired ... has done so according to Gaijin's design !" "Young fool ! ... Only now, at the end, do you understand BVR." "Beyond Visual Range is a pathway to many abilities some consider to be unnatural." "Power! Unlimited power!"
just fyi aim54s are not actively seeking their target right of the rail, I think its like 8-10km to target where they start tracking actively Edit: I think the jets those first 2 hit at the beginning of the video were different targets than what was selected.
Id wish he would do a video of any Plane with the new Fixed (not yet full) Mk 103. Its lit with 450 rpm and Aphe (well that doesnt work yet but the filler is allready there in the I grenade)
@@getmeoutofsanfrancisco9917 the Duck B-2 is a very solid ground pounder with 2x 20mm Mg 151/20 Aphe belts and Mk 103 100 rounds standard belt of Minen I-T (has filler of 5.2 g Pent to like 9g aquivalent) and Ap-I with 450 Rpm it rips everything ground and air and for thin stuff you also have the Mg 151.
I am not entirely sure, but I think there is one more element to the Phoenix that you are missing. As you know, you are locking the targets over the board radar, not the missile radar. Only in the last stages of flight, the missile turns on its own radar. However, that means that you need to (passively) keep pinging the enemy. If you don’t, the missile won’t update its course. I think you’d increase the kill rate if you wouldn’t turn away after a launch.
@@thatguy7990 I could have also said "As someone living outside of the United States, Myanmar, and Liberia, I appreciate your use of the metric system." My original statement is also correct, but that would have worked, too.
@@spikedthenuke7383 I went in cofident it would be clean and quick... An hour later I was praying to god that id be able to make it out of there... The mess oh god the mess!
2 ways you can become invisible to the phoenix, firstly you can fly at a right angle sideways from where is coming (called notching) second you can fly away from the missile and it will loose track (going cold) be aware of missile trails and listen to your RWR, gettign pinged repeated by an F-14 will allow it to launch a phoenix, when the phoenix is 18km away from you it will turn on its own radar and fully blast your warnings, at that point your have at least 12 seconds before impact, note that dumping chaff will only help if you are already doing step 1 or 2.
Hey Phly! Well I know you are gonna be very busy with all the new vehicles and updated vehicles, but, if you wanna play something just a bit different once things slow down… You should check out the Italian C13 T90! It was the vehicle that got me my phirst nuke, and I’d like to see it and the ABUL/74 (specifically the 90mm) on the channel! The combo means in any terrain you can get to a sneaky spot, and scout phor tons of SP! (Day 97) (But play the Hawk III first) Even tho he’s retired I still strive to see the Hawk III for my boy
Heya Phly, phor my phipht vehicle request, I ask that you take out the Phrench AMX-50 Surbaissé, but there is a catch! You must *only* use HE. It should be an easy challenge, seeing as there is a 6 second reload, and the HE penetrates 39 Millimeters of Armour. Good luck, and have Phun! (Day 7)
Even with a 90s-ish ESA TWS is only for SA and you fire in STT. They're also missing some nuance on the AIM-54 that they wouldn't have access to that helps explain why the switch to the AIM-120A was a no-brainer. Most of all though just make it 12.3 FFS.
Price and weight are the only reasons that they switched to the AIM-120 but the problem was that it was only with the very recent AIM-120D did the AIM-120 surpass the range of the AIM-54A but not the C
Noooo, TWS is *_not_* only for SA. In that case both RWS and TWS would provide the same SA, so why even design it or make it an option. TWS is incredibly effective for guiding a fox3 into a general area, where at which point it will turn on its own radar (pitbull) and then chase down the target on it's own. Commonly used today (and in the 90s) for the AMRAAM. STT would give adversaries time and knowledge that they are being targeted through RWR. TWS isn't antenna hot onto a receiver, so it won't warn the target until the fox3 starts tracking him itself, at which point, it's pretty much too late. The phoenix, on the other hand, against a number of adversaries, would be exclusively used in TWS, lest you wouldnt be able to engage any more than one in an STT PDSTT or PSTT. Those would be for one target, like a cruise missile or intercepting a bomber, or one lonely fighter (which is not common to find, everyone flies in flights). If you did use an STT, the Phoenix will actually track like a fox 1, requiring a lock from the mother radar. In any case, if the phoenix loses tracking like lost lock or faded TWS contact, it would change to a HOJ (home on jam) mode. I'm not sure why, but I'd guess because a lock would be anticipated to be broken via jamming, which this would counter. But yea TWS is kinda the shit in BvR. Not RWS.
The craziest thing about this plane is how borderline nobody knows how to play it. Every time I get a team full of them, it's almost always a guaranteed loss. People use the Phoenix like a Sparrow, which clearly is not the way to use it.
You can extend the radar's range look for Change radar scope scale I do believe that it goes from 10km up to 187+ I usually have it on 97km if I remember correctly
and to think we have longer range and better missiles today, with radar that can spot you in all weather or if you are high or low. there's a reason why the dog fighter or the low and slow planes are pretty much dead designs. And will become crazier with AI guided systems gaining more and more attention
Yea the AIM-260 JATM is currently being developed right now it has a 200km range more or less and is able to be used on more planes unlike the Phoenix which could only be used on the f14 and the Phoenix's own Successor AIM-120D version is being replaced by the above Aim-260 JATM
@@shanewhite1977 isn't the plan for that to be on like an upgrade f-15 or some platform meant to replace it? Because the f-35 is the front line. then with the support of awacs and such you'd have the jets carrying the newer aim's
As soon as I saw you change your radar display and how you used it I straight away thought, oh looks like phly has also seen Tims Variety radar tutorial for WT lol
Phly my man you’re missing out on the Israeli Spitfire at 4.3 with sixteen(16) 300mm penetrating rockets and 2 250lb bombs, plus ground belts adequate to murder panthers top down.
This is why even if I reach jets, I can't ever play jets. Why? Just to be hit by a missile from the range of one airfield to the other? while I don't have flares? what's the point? I have enough problems in prop planes
The Pheonix has intertial guidance, like most missiles. If it looses lock, it continues pulling at the same intensity and direction that it last 'remembered' the target being at.
The Aim 54A doesn't work this way......If you don't support the missile in Tws until it reaches terminal guidance then the missile goes stupid and will fly right by the target. If you are using a STT lock which makes it a fox 1 then you have to support the missile the entire way. Also if you STT a missile every time you launch another missile the one before it goes stupid. The radar in that mode can only support the 1 missile.
Try #11: @PhlyDaily I've found a gem that you are looking for, the ZT3A2 Missile bus. BUT its at the wrong B.R. Believe me, take it into 11.3 and with the triple 1000mm pen tandem warhead missile, with third gen thermals and great speed, you can delete anything in your way. Its a case of, right vehicle, wrong B.R.
I enjoy going min fuel and going max height (around 13 to 15k meters, then launch 6 phoenixes from behind them, it gets around a 60 to 80 success rate, and it’s difficult for enemy phoenixes to reach all the way up there unless they also go high.
You figure, to dodge one pheonix missile you perform a notch while at the same time decreasing your altitude. So I figure to dodge multiple coming at you that the notch maneuver takes a harder turn into the oncoming missiles. That's just my thoughts 🤔. What do you all think?
Plly, idk if is modeled but if the target is moving and you lost the lock the Phoenix will go to the last know possition and only activate its own radar 18km close to this last possition, so to be more affective guide it with the radar until the missile gets 5km to the target then notch, if the target is head on and he dont change course or altitude you can break earlier
I take my high tier planes right down to the deck now at that BR. Those missiles, man... they're aerial denial weapons. Anything about 2.5k and I don't feel comfortable.
Wonder how that will even work, beginning of match, every player locks every other player with over the horizon missiles and launches. 1 min into the game everyone explodes from 2 or 3 simultaneous missile impacts. Game over
@@KR-hg8be Well, there could be a map that's more than 100 KM². Perhaps 150? 200? Shouldn't be a problem for planes moving at over mach speed with modern radars. It'll be DCS World but more arcade-y. Modern missiles can fire from BVR, anyway. Can't hide at that range, lol.
@@KR-hg8be If they keep adding modern planes, I really can't wait till the F-22 Raptor is added in, lol. But that'll likely be years from now, unfortunately. :(
Not sure about warthunder radar systems, but irl the F-14 would have to keep it's nose pointed in the general direction of the enemy to keep lock and continue to guide the missile until pitbull is achieved
@@braedynhoward3644 In general he spreads a really positive message not only to the comunity,but to people in general.If saw his videos for the past year you would have seen that he is caring not only about his viewers but to his teammates which will be there with him for 25 min max.(Not to include the love he shows for his wife and kid)🥰
reason why you can't lock them, is because they moving perpendicular to your course. in that position PD have troubles seeing things. you should switch to regular non PD search in cases like that
Odd setup for these matches. Probably just wanna test the phoenix ofc, but they aren't the best. Also soooo little fuel :p What I've been using is for normal maps I bring 2x aim9H 2xphoenix and 4x aim7f and max fuel. The max fuel I'm not quite sure about, its definitely usefull sometimes. But bringing 45 min or maybe even 35 could be worth it. Full does allow you to basically always afterburn though. In terms of missiles though, this works perfectly. I start by going sideways, preferably notching the enemy spawn location so I won't be locked. Then accelerate to mach 1 and then climb to about 6km. Once there I get to a good map position and find targets for my 2 phoenix. After that I go in for aim7 and gun targets. This works quite well. On ec maps I bring the same but 4 phoenix and 2 aim7f instead. And I dont sideline but go straight in. Also works great and the tws makes it pretty easy to find targets early. Btw, you can use your scroll wheel and put the power from wep 1 tick down to 100% and then go back up 1 tick. This should put you back in wep, but kinda half wep. You will afterburn but use only like half the fuel and have a bit less power. Its enough to keep your speed though and save a bunch of fuel. Can be usefull if you're running low.
I load up 6 phoenixes and 30 minutes of fuel. If I launch them at the right time and I make sure I’m launching at actual enemy Jets instead of ai then I usually end up with 2 free kills at least at the beginning of the match and I can land to rinse and repeat within 4 minutes.
I personally do min fuel and treat it almost like a glider, I go to 12k meters basically above their base and fire them from there. Then I glide back to my base and use the last few min of fuel as a lil speed boost. Hit rate with that is around 60 to 80 percent, assuming I target the right people.
@@rudifokkens4889 bud I got two questions, who cares about how passive it is. And who cares how skillful it is if A: its hilarious, B:it's fun, and C: it's effective
I also play War Thunder with kph. I agree it helps me to understand the metric system since I'm an American and we refuse to conform to it. It definitely makes more sense than our Imperial system.
Hello Phly! i have an unusual request would you be able to make a video about italian top tier and show just how underpowered compared to every other nation it is so Gaijin may actually enact some sort of change. I'm an italian main and over the years since italian ground was added the tree has gotten significantly worse to the point that its 10.7 vehicles are out performed but just about any other vehicle at the same tier. something needs to be done to make italy great again and a small yell like mine wouldn't cause any significant change. but if someone with a platform could talk about the problems and really show that there is a huge problem with Italy, it may make something happen. hell Italy doesn't even have -any- 11.0 vehicles. just 10.7 and under. that alone says something.
*BUY THE BEST F-14 MERCH ON THE PLANET* - 👕👕 NEW F-14 MERCH👕👕 www.bunkerbranding.com/pages/phly-daily
Hey phyl will you do a vid about the new russian battlship on war thunder the snail shall apreciete your offer
Hey Phly you forgot to link the youtuber video with explanation :)
Who is the youtuber who helped you with f14 controls?
too bad the shipping to Germany is way too expensive :(
Hey phlydaily can you do more nuke videos
Day 1 of telling phly we appreciate his daily content
Gargled British “I aGREe” from the war thunder chat
@@blodbringen7631 lol
Day 1 of agreeing
Indeed putting the daily in phlydaily
This is a daily reminder I can get behind
Phyl, serious question....why not just take more fuel so you can use afterburner more often, and be able to consistently launch the missiles above Mach lol
I’m assuming it’s because it is modeled with (I think but could be wrong) the initial two Pratt & Whitney TF30 engine configuration, taking out a full fuel load would probably just make the already underpowered power plant even more underpowered.
I think it's because WT maps are too small for after burner jets. If you maintain a speed above Moch you would be overshooting the enemies and over their air base within a couple minutes
@@travis6342 doesnt matter if u engage from 30km
@@filipmakowski9640 it does,
more speed at launch=more speed the missile starts at=higher speed it can get to with the rocket booster=more energy it has for long range maneuvers
That's exactly what I do with the viggen. I'm almost always taking a 45min fuel load
If you launch from very far away (something like 30km+) from higher alt (4km+) and above mach 1 the missiles will go into loft mode which will greatly increase their range.
*EDIT: Yes the missile will still go into loft mode when launched at long range from low speed and altitude but it will not be as effective since the missile will burn a lot of it's fuel climbing and accelerating through the thick air and will not reach it's full potential.
Loft mode?
@@vonknorring09 going to high altitude at the initial part of the missile's flight in order to benefit from lower atmospheric density
The problem is you have to get closer or waste more to get up to 4km anyways. Maybe it’s worth it tho idk
That's not really how the real one works though..
The F-14 WCS ( Weapon control system) decides , based on target distance , if the missile should loft or not.
At these ranges you're almost in ACM (air combat manouvering) mode.
When fired in ACM mode the missile leaves the rail with it's own radar already on and does not loft.
Unfortunately gaijin modeled almost everything wrong. So it's nothing like the real one in terms of capabilities.
@@drangoll4163 Agreed. I edited my original comment for clarity.
"I'll link a video about it in the description" - Forgot to link it. Classic!
So what is the channel that has the vid?
@@DJCommander Tim's Variety
@@intruative Tim's Variety could have really used the mention from Phly, his videos are really well done and informative.
12:50 WHAT A BUTTER LANDING!!!!! That was a perfect landing holy crap! If only we had a vertical speed indicator..
I wish that when landing flaps is enabled there’s a little pole that shows vs
I can tell this continued content is taking a toll on Phly's mental health. Playing the game for nearly 10 years straight with no alternative mustn't be healthy
That drove me crazy at the 17 minute mark * goes well within visual range * "Huh my BVR Radar is wigging out"
My mom helped design the Phoenix back in the day. Her job was to try and break the missiles tracking and manoeuvre software. They had a simulator that would run overnight after they programmed the scenario, and her favorite part of the job was getting calls in the early morning from angry engineers demanding to know how she got the Phoenix to do loop de loops.
And my dad has a networth of 1 Trillion USD
i believe him, my dad is ceo of lockheed martin skunkworks
My dad are the elon musk
yo thats pretty dope
Claim to 45k feet go to mach 1.2 and fire at 60 to 80miles out, thats the best way to use the f14
actually the other day i was thinking if DCS players would enter in a WT match with, they would delete the enemy team from 80 miles out and they wouldn't even understand why lol, seeing WT players using the Phoenix at 4 or 10 miles was painful to watch 😆
Yes but the war thunder pheonixes are nerfed pretty bad in terms of range you would literally never score a kill that far in war thunder because the pheonix simply cant attain the speeds it should be able to in order to fly that distance.
The game will be over by the time you reach 45k feet and/or everyone will be furballing at sea level. This may be good for Sim but not Air RB.
Eh, I would say a DCS guy would get wiped here, and that's because whatever system this is- it's nothing like the F14. And that's not bad, it's just how warthunder be.
I'm a DCS main, I think the F14 in DCS incredibly well done, and it's embarrassing that gaijin with more profits can't even begin to match the quality.
That said WTs meta and tactics are completely wacko bazoo compared to the procedural, simulated version DCS provides.
Again for some unspoken reason people seem to believe that warthunder and DCS both aim to provide an accurate simulated experience, when only DCS can do that. I always say *_until you can apply and use IRL tactics effectively with your systems, it ain't realistic._*
Realism isn't everyone's cup of tea, and it's why DCS players cringe at that one WT guy that says it's just like the real thing, and why that other WT guy gets frustrated at DCS guys for constantly having to remind WT that it's not even close, even when it's unnecessary.
Bottom line is, warthunder air RB is to an IRL CAP/barcap patrol as CSGO is to a tour in Afghanistan, if that analogy helps.
Na the game would end before you even got that high, and pretty sure DCS players wouldn't do very well because warthunder battles are no where near realistic
Yep , if launched real high and fast , phoenix can even achieve 110 nautical miles of range.
Using this technique I managed to score 3 splashes at 90 nautical miles (against fighters).
The f14 was so ahead of its time in terms of capabilities
Yeah, the Phoenixes should be even better. Right now they have a proximity fuse of 8 meters. I read somewhere that it should be like 15 meters.
"Ummm PhlyDaily ... you are are not a Jedi yet! "
< Gaijin the AMRAAM 120 resting on the thrones' arm rest >
"Yeerrsss ... you want this don't you?"
< with an evil leer at PhlyDaily >
"Oh, I'm afraid the spawn protection will be quite operational when your friends arrive!"
"Everything that has transpired ... has done so according to Gaijin's design !"
"Young fool ! ... Only now, at the end, do you understand BVR."
"Beyond Visual Range is a pathway to many abilities some consider to be unnatural."
"Power! Unlimited power!"
just fyi aim54s are not actively seeking their target right of the rail, I think its like 8-10km to target where they start tracking actively
Edit: I think the jets those first 2 hit at the beginning of the video were different targets than what was selected.
Id wish he would do a video of any Plane with the new Fixed (not yet full) Mk 103.
Its lit with 450 rpm and Aphe (well that doesnt work yet but the filler is allready there in the I grenade)
There’s new mk103??
@@howitzer2839 new FIXED
Is it lit, bro?
@@getmeoutofsanfrancisco9917 the Duck B-2 is a very solid ground pounder with 2x 20mm Mg 151/20 Aphe belts and Mk 103 100 rounds standard belt of Minen I-T (has filler of 5.2 g Pent to like 9g aquivalent) and Ap-I with 450 Rpm it rips everything ground and air and for thin stuff you also have the Mg 151.
They actually fixed the MK103? NICE.
17:45 Top Gun fight with a proper ''MIG-28''
I am not entirely sure, but I think there is one more element to the Phoenix that you are missing. As you know, you are locking the targets over the board radar, not the missile radar. Only in the last stages of flight, the missile turns on its own radar.
However, that means that you need to (passively) keep pinging the enemy. If you don’t, the missile won’t update its course. I think you’d increase the kill rate if you wouldn’t turn away after a launch.
You’re the god damn reason why I had to put a space in my name
@@nighthawk9905 😎
As a Canadian, I appreciate your use of the metric system, Phly.
Like the rest of the world appreciates it
@@Sora2772_ Indeed.
Like literally 99% of the world appreciates it
@@thatguy7990 I could have also said "As someone living outside of the United States, Myanmar, and Liberia, I appreciate your use of the metric system." My original statement is also correct, but that would have worked, too.
phoenixes are actually easy to notch and dodge. if you know ones fired at you, just fly perpendicular to it and it’ll lose you
The F-14 is EXTREMELY potent in sim. I you want more tomcat content, it may be an idea
Attempt 345:
Play the forgotten Mig-9 and show everyone the power of the original 37MM/23MM Vodka launcher Jet.
YESSS please don't ever give up
Attempt 1:
I need to take a shit... I'll let you know how it goes
It went poorly
@@literallyasneeze2135 describe
@@spikedthenuke7383 I went in cofident it would be clean and quick... An hour later I was praying to god that id be able to make it out of there... The mess oh god the mess!
@@literallyasneeze2135 now the toilet has a permanent slight brown tinge to it
No Phly 9:42, your ok.. just a reasonable and smart human
- pretty much the entire planet.
20:48 runaway runaway but you have no fuel Sir lol 😆
"Why are you running?" Best quote of the day
2 ways you can become invisible to the phoenix, firstly you can fly at a right angle sideways from where is coming (called notching)
second you can fly away from the missile and it will loose track (going cold)
be aware of missile trails and listen to your RWR, gettign pinged repeated by an F-14 will allow it to launch a phoenix, when the phoenix is 18km away from you it will turn on its own radar and fully blast your warnings, at that point your have at least 12 seconds before impact, note that dumping chaff will only help if you are already doing step 1 or 2.
Hey Phly!
Well I know you are gonna be very busy with all the new vehicles and updated vehicles, but, if you wanna play something just a bit different once things slow down…
You should check out the Italian C13 T90!
It was the vehicle that got me my phirst nuke, and I’d like to see it and the ABUL/74 (specifically the 90mm) on the channel!
The combo means in any terrain you can get to a sneaky spot, and scout phor tons of SP!
(Day 97)
(But play the Hawk III first)
Even tho he’s retired
I still strive to see the Hawk III for my boy
Heya Phly, phor my phipht vehicle request, I ask that you take out the Phrench AMX-50 Surbaissé, but there is a catch! You must *only* use HE. It should be an easy challenge, seeing as there is a 6 second reload, and the HE penetrates 39 Millimeters of Armour. Good luck, and have Phun! (Day 7)
same PFP lol
+1
Warthunder should start their own history/museum channel featuring yours truly.
Even with a 90s-ish ESA TWS is only for SA and you fire in STT. They're also missing some nuance on the AIM-54 that they wouldn't have access to that helps explain why the switch to the AIM-120A was a no-brainer. Most of all though just make it 12.3 FFS.
Price and weight are the only reasons that they switched to the AIM-120 but the problem was that it was only with the very recent AIM-120D did the AIM-120 surpass the range of the AIM-54A but not the C
Noooo, TWS is *_not_* only for SA. In that case both RWS and TWS would provide the same SA, so why even design it or make it an option.
TWS is incredibly effective for guiding a fox3 into a general area, where at which point it will turn on its own radar (pitbull) and then chase down the target on it's own. Commonly used today (and in the 90s) for the AMRAAM. STT would give adversaries time and knowledge that they are being targeted through RWR. TWS isn't antenna hot onto a receiver, so it won't warn the target until the fox3 starts tracking him itself, at which point, it's pretty much too late.
The phoenix, on the other hand, against a number of adversaries, would be exclusively used in TWS, lest you wouldnt be able to engage any more than one in an STT PDSTT or PSTT. Those would be for one target, like a cruise missile or intercepting a bomber, or one lonely fighter (which is not common to find, everyone flies in flights). If you did use an STT, the Phoenix will actually track like a fox 1, requiring a lock from the mother radar.
In any case, if the phoenix loses tracking like lost lock or faded TWS contact, it would change to a HOJ (home on jam) mode. I'm not sure why, but I'd guess because a lock would be anticipated to be broken via jamming, which this would counter.
But yea TWS is kinda the shit in BvR. Not RWS.
Then put the mig23 at 12.3 then
The craziest thing about this plane is how borderline nobody knows how to play it. Every time I get a team full of them, it's almost always a guaranteed loss. People use the Phoenix like a Sparrow, which clearly is not the way to use it.
I love the thumbnail. Always been a big Jolly Rogers guy. My all time favorite VFA
You can extend the radar's range look for Change radar scope scale I do believe that it goes from 10km up to 187+ I usually have it on 97km if I remember correctly
I think you should use lower then 97km... like 30 or what ever around that number since that's pretty much the size of average map of air rb
PhlyDaily: runs out of fuel every match
*never brings more*
and to think we have longer range and better missiles today, with radar that can spot you in all weather or if you are high or low. there's a reason why the dog fighter or the low and slow planes are pretty much dead designs. And will become crazier with AI guided systems gaining more and more attention
Yea the AIM-260 JATM is currently being developed right now it has a 200km range more or less and is able to be used on more planes unlike the Phoenix which could only be used on the f14 and the Phoenix's own Successor AIM-120D version is being replaced by the above Aim-260 JATM
Russian plane fans high on copium: bUt mY CoBrA MaNEuVeR!
@@shanewhite1977 isn't the plan for that to be on like an upgrade f-15 or some platform meant to replace it? Because the f-35 is the front line. then with the support of awacs and such you'd have the jets carrying the newer aim's
@@ALegitimateRUclipsr F/A-18F block III
@@ALegitimateRUclipsr being developed and built right now
the way you ripple fire the 4 missile at the beginning reminds me of torpedos is space games. looks amazing.
What? Rifflefired? Missles?
What are these words?
@@hiddengnome if you cannot read the sentence past a few mistakes, you should probably work on that, too.
Playing the F4-E rn is something else.
As soon as I saw you change your radar display and how you used it I straight away thought, oh looks like phly has also seen Tims Variety radar tutorial for WT lol
4:13
POV: You're Schnee Squadrons Leader after you launched your Phoenix's towards Galm Team
Phly my man you’re missing out on the Israeli Spitfire at 4.3 with sixteen(16) 300mm penetrating rockets and 2 250lb bombs, plus ground belts adequate to murder panthers top down.
This is why even if I reach jets, I can't ever play jets. Why? Just to be hit by a missile from the range of one airfield to the other? while I don't have flares? what's the point? I have enough problems in prop planes
I saw something that scared me. You killed a MiG-21SPS-K in your intro. I am no longer safe
9:43 your tongue doesn't want to admit it yet, but your brain just likes the superiority in logic more...
The Pheonix has intertial guidance, like most missiles. If it looses lock, it continues pulling at the same intensity and direction that it last 'remembered' the target being at.
You forgot to put the youtubers channel in the description. Great Vid
I don’t see the channel link to set up the F-14 controls he references around 7:35
that plane has caused me so much pain it can unleashed like 5 anti air missiles it's nuts and no matter how much u try to get away u never can succeed
The Aim 54A doesn't work this way......If you don't support the missile in Tws until it reaches terminal guidance then the missile goes stupid and will fly right by the target. If you are using a STT lock which makes it a fox 1 then you have to support the missile the entire way. Also if you STT a missile every time you launch another missile the one before it goes stupid. The radar in that mode can only support the 1 missile.
What’s STT in game?
I thought the phoenix could go pit bull, so you just fire and forget, and hope the missile finds its target with its radar.
Also I don’t know much about the f-14’s radar, but I thought it was able to box up multiple aircraft, and fire. Please explain, as I am confused
@@firedoge7584 it can in track while scan mode only
@@rivefall6845 single target track.
I can't believe you worked in a wilhelm scream.
Bravo.
Try #11: @PhlyDaily I've found a gem that you are looking for, the ZT3A2 Missile bus. BUT its at the wrong B.R.
Believe me, take it into 11.3 and with the triple 1000mm pen tandem warhead missile, with third gen thermals and great speed, you can delete anything in your way.
Its a case of, right vehicle, wrong B.R.
My dog absolutely hated that screaming missile lol
I enjoy going min fuel and going max height (around 13 to 15k meters, then launch 6 phoenixes from behind them, it gets around a 60 to 80 success rate, and it’s difficult for enemy phoenixes to reach all the way up there unless they also go high.
You figure, to dodge one pheonix missile you perform a notch while at the same time decreasing your altitude. So I figure to dodge multiple coming at you that the notch maneuver takes a harder turn into the oncoming missiles. That's just my thoughts 🤔. What do you all think?
This video screams the what the f did you say about the missile vibes and I love it 😂
I come back from BMT to some of the greatest news I've heard all year😂😂
Your vids are the best part of my day. I can just sit down and grab the bong and know exactly what I’m gonna watch lol
Plly, idk if is modeled but if the target is moving and you lost the lock the Phoenix will go to the last know possition and only activate its own radar 18km close to this last possition, so to be more affective guide it with the radar until the missile gets 5km to the target then notch, if the target is head on and he dont change course or altitude you can break earlier
I take my high tier planes right down to the deck now at that BR. Those missiles, man... they're aerial denial weapons. Anything about 2.5k and I don't feel comfortable.
Having 3 times more fun usin this strategy…. TnX Phly!!!!
18:45
THE MISSILE KNOWS WHERE IT IS AT ALL TIMES. IT KNOWS THIS BECAUSE I KNOWS WHERE IT ISNT.
21:12 funny how yak3 with broken propeller has better flight model than f14 lol, barely loses any air speed in straight line
Love your vids PhlyDaily, your one of the main reasons why I play War Thunder.
Can't wait to see War Thunder kill cams at 100+ Kms away in late Gen 4 & Gen 5 aircraft.
It's gonna be interesting. x)
Wonder how that will even work, beginning of match, every player locks every other player with over the horizon missiles and launches. 1 min into the game everyone explodes from 2 or 3 simultaneous missile impacts. Game over
@@KR-hg8be
Well, there could be a map that's more than 100 KM². Perhaps 150? 200?
Shouldn't be a problem for planes moving at over mach speed with modern radars. It'll be DCS World but more arcade-y.
Modern missiles can fire from BVR, anyway. Can't hide at that range, lol.
@@KR-hg8be
If they keep adding modern planes, I really can't wait till the F-22 Raptor is added in, lol.
But that'll likely be years from now, unfortunately. :(
The fact my SU17 is at 11.0 is just depressing fighting this thing.
Not sure about warthunder radar systems, but irl the F-14 would have to keep it's nose pointed in the general direction of the enemy to keep lock and continue to guide the missile until pitbull is achieved
The missiles are modeled with inertial, semi-active and active guidance.
I really like your content and the message you are spreading to the community.May God give you 100 years!!
Message?
@@braedynhoward3644 not in this video, but in general
@@Adrian-ik3qf What message is he spreading in general? I'm just curious.
@@braedynhoward3644 In general he spreads a really positive message not only to the comunity,but to people in general.If saw his videos for the past year you would have seen that he is caring not only about his viewers but to his teammates which will be there with him for 25 min max.(Not to include the love he shows for his wife and kid)🥰
@@Adrian-ik3qf Oh gattcha I thought maybe I'd missed something.
Phly you didnt link the tutorial video in the description
Great video phella! Hope u doing phantastic!!!
Warthunder is now my favorite survival game at top tier
This is the earliest I’ve been in a video
Phly Daily discovers US military strategy, 2022 colorized.
I like setting my flaps on takeoff then waiting for the alert that says retract flaps to pull straight up like a rocket, its pretty fun.
reason why you can't lock them, is because they moving perpendicular to your course. in that position PD have troubles seeing things. you should switch to regular non PD search in cases like that
RIP Phly
bro launching them at mach is better than trying to climb faster and launch sooner. take more fuel
Try to play DCS F14 an you'll see what complexity is like
Odd setup for these matches. Probably just wanna test the phoenix ofc, but they aren't the best. Also soooo little fuel :p
What I've been using is for normal maps I bring 2x aim9H 2xphoenix and 4x aim7f and max fuel. The max fuel I'm not quite sure about, its definitely usefull sometimes. But bringing 45 min or maybe even 35 could be worth it. Full does allow you to basically always afterburn though.
In terms of missiles though, this works perfectly. I start by going sideways, preferably notching the enemy spawn location so I won't be locked. Then accelerate to mach 1 and then climb to about 6km. Once there I get to a good map position and find targets for my 2 phoenix. After that I go in for aim7 and gun targets. This works quite well.
On ec maps I bring the same but 4 phoenix and 2 aim7f instead. And I dont sideline but go straight in. Also works great and the tws makes it pretty easy to find targets early.
Btw, you can use your scroll wheel and put the power from wep 1 tick down to 100% and then go back up 1 tick. This should put you back in wep, but kinda half wep. You will afterburn but use only like half the fuel and have a bit less power. Its enough to keep your speed though and save a bunch of fuel. Can be usefull if you're running low.
Also, phoenix can definitely easily do more then 37km. I've gotten a kill on an ec map at 80km launch distance.
That's... that's top tier? Ima just stick with WWII planes then, saves me SL :D
man we need ecm in the game pronto.
"How do you counter it ?" I guess that was the point in 1970s-1980s with the F-14/Phoenix vs russian-made planes and tactics - you don't.
I recommend the 22 Toyota Tundra for your next truck!!!!!!!!!!!!!!
Ya i know its a war thunder video
It took the F14 to get Phyl more in the air^^ :sad:
I don’t see the link for the RUclipsr who taught him
Couldn't you have a 2nd keyboard or keypad and do some fun "Split screen" gameplay with your friend playing the WSO?
I load up 6 phoenixes and 30 minutes of fuel. If I launch them at the right time and I make sure I’m launching at actual enemy Jets instead of ai then I usually end up with 2 free kills at least at the beginning of the match and I can land to rinse and repeat within 4 minutes.
I personally do min fuel and treat it almost like a glider, I go to 12k meters basically above their base and fire them from there. Then I glide back to my base and use the last few min of fuel as a lil speed boost. Hit rate with that is around 60 to 80 percent, assuming I target the right people.
@@chrisrenemans5026 bruh, what a passive no-skill move
@@rudifokkens4889 bud I got two questions, who cares about how passive it is. And who cares how skillful it is if A: its hilarious, B:it's fun, and C: it's effective
Where is the supposed channel in description for the video on how to do this
that 4:00 mark has some independence day vibes
I would totally buy stickers of your merch if you made them. I like putting them on my ammo boxes.
I second this motion my ammo cans could use the variety as well they're currently covered in anime tiddies skateboard and firearm stickers
In the beginning of war thunder we were scared of enemy at 2km then we were scared of enemy at 6 km now we are scared of enemy at 20km
Phantastic! Happy Phlea here!
Is this the 5th Tomcat video? Nice 😎
Love the content Phly, keep it up.
Combo time, non premium P61 black widow and m4a2.
Attempt 79
Keep going! Never give up!
Oh yeah P-61 Black Widow !
I also play War Thunder with kph. I agree it helps me to understand the metric system since I'm an American and we refuse to conform to it. It definitely makes more sense than our Imperial system.
It's like they transformed warthunder in dcs
Attention! When you launch Phoenix, you NEED TO BE supersonic!
where is the tagged guy that helps set up the radar? also is it possible to use SARH missles with this?
Back when F14As saw mig21 sps-k haha, now it's 9.7 and 12.3, not even close!
Hello Phly! i have an unusual request would you be able to make a video about italian top tier and show just how underpowered compared to every other nation it is so Gaijin may actually enact some sort of change. I'm an italian main and over the years since italian ground was added the tree has gotten significantly worse to the point that its 10.7 vehicles are out performed but just about any other vehicle at the same tier. something needs to be done to make italy great again and a small yell like mine wouldn't cause any significant change. but if someone with a platform could talk about the problems and really show that there is a huge problem with Italy, it may make something happen. hell Italy doesn't even have -any- 11.0 vehicles. just 10.7 and under. that alone says something.
Phly you have never played the Brigand B 1 it’s a light bomber for the British tech tree
" why don't you play high-tier?" makes an entire video describing why
what plane do you want to have in the game next Phly? My brother wants the Sukhoi SU-25 Grach
After Gaijin adding the F-14 and A-10 having the Su-25 and MiG-29 for Russia would be wonderful.
9:46 you're not screwd up you're smart