We had this for ColecoVision, which obviously was far better looking, but I had no idea after all these years that this port even looked as nice as it did. The visuals they pulled off here for the hardware are genuinely impressive, your character even has a smooth and easily recognizable walk cycle.
@@TheWaynelds I don't get it. Why would I weave baskets on Tuesday nights after 9 p.m., and how does that answer my question as to whether or not a song is public domain?
@@speedgriffon2504 It’s Under water basket weaving classes, not regular basket weaving classes. Don’t be so modest; it’s quite an impressive feat to list in your qualifications.
@@TheWaynelds I suppose that would be an impressive skill, although I still must express confusion concerning why you’ve come to believe that I am capable of weaving baskets underwater, and how that is connected to whether or not “Fanfare for the Common Man” is a public domain song.
@0:45 I'm curious how they've managed to put 2 colors on the same scanline for Smurfette's hair on her sprite. It's almost impossible to do that with Atari's limited hardware
@@Itsuki_Gamer When an actual sprite has 2 colors (when it's not the background), it's really two different color sprites on top of each other. And then the background itself can really have all colors the Atari is capable of, all at once, if you quickly change colors during a scan line. That's how they got the really colorful ion zone in Yars Revenge.
the sound patch (quality) on the (2 voice) lead wave is a rarity for the system! + they even managed to put a blonde hair over the blue smurfette! hats off! I Also like the smooth animation and the colors used! Def, one of my favs! My all time favorite is Pitfall II.
@@TheWaynelds it´s because per default Atari 2600 does not do multiple colors on the same scanline on a sprite! so like Stefan said, the Dev used a ball sprite to become the hair so it could go along with the smurphette sprite!!! that´s the cleverness :D - missiles could be used the same way too.. They used missile sprites to smooth out big pixels for some mountains on some games
@@AloanMoreira1 I actually watched a video showing how David Crane made pitfall right after i posted my reply, so I understand a little better now since he explained how he used the player sprites as the tree branches, the missile sprites as the lives counter and the ball sprite for the vine. I always just assumed that Atari game devs drew those sprites and stored them as tiles in ROM.
@@TheWaynelds My mind goes boom just trying to think to do these things the way they did, let alone program in assembly!!! goes to show how different peoples talents are... I also make games, but I don´t have to program! thank goodness all I gotta do is draw and put events together, test and play.. I use Clickteam Fusion 2.5
Took me a good seven minutes or so to get past the first fucking fence or barber wire, whatever the fuck that is! I played this yesterday. I have never played Atari before but got the chance to play a few games yesterday. It was a good time.
I beated this game in both difficuilty level 1 & 2,difficuilty 2 is still much harder since you have to do each level twice and if you die on the same level part 2, then you have to do part 1 from that level all over again,also those jumps can get out of reach also because of those stifty controls, if you want to jump low you have to hold the stick diagonally,for high jumps you have to face the smurf in that wanted direction and then hit twice up with your stick,the hit detection can be annoying as well,if you walk against a wall,a fence and jumping wrong,you die,well am glad that i beated difficuilty level 2😁
Yo lo jugaba en una maquinita, por ahi como en el 84. Ponian el atari adentro y conectaban todo para que funcionara poniendo una ficha. De esas fichas que tenian una rendija de un lado y dos del otro. En una tienda de abarrotes pequeña que apenas cabia.
I remember playing this on an arcade back in '84 when I was 8 yrs old and thinking how amazing it was. This was back in a small town in Mexico and techies would hook up an Atari inside an arcade machine to make $. I temember telling the old lady at the store that I hope they never change the game but they would always do once kids started loosing interests. But I remember playing other great games like Phoenix, Pitfall, Frogger, etc.. All Atari, until the store closed and had to go to a real Arcade place with the more advance stuff, 1985 advance.. wich was also great.
Cuando tenía mi consola 2600 mi idea era que los cartuchos más entretenidos eran los que decían Activision. En estos juegos el juego iniciaba con el botón start de la consola. A diferencia de los cartuchos 2600 que el inicio lo dabas con el botón rojo del control
I would call it arcade quality. it was better but most games was far beyond their arcade countarpart. No scrolling. Single color sprites and 2 color background tiles. When it was released in 83 most arcades had hardware scrolling. 4color sprites and tiles
I totally get retro gaming but NES is as far back as I can go. This is just terrible. I get it, it wasn’t for the 89’s but holy shit the audio had to make kids suicidal
Haha maybe compared to Pong or some other black and white game. But on a programming level, this game was just terrible overall. I can almost see the code as WoL plays this game. No variety. Reuse of the same lines of code over and over again. The music could have been better depending on memory constraints. I started on Game Boy (original brick) so I 'get it' when it comes to 80s gaming haha.
Not really. Graphics are really good for the Atari 2600 and any system released around the same time (Odyssey2, Studio RCA, Astrocade). And it was pretty rare to have music on a 2600 game while playing, again, not bad at all for the system. If you are not familiar with the Atari 2600 game library, it must be easy to you to regard the graphics as laughable. I am used to the games on this system, and to me it looks really good. The game itself though, is not that good. Not even en the Colecovision.
there's approximately a 3mhz CPU speed and 8kb of RAM difference between a A2600 and a GB. So this game is mighty impressive for what it is. don't shit on something you don't know anything about.
Me and my childhood friends Saturday afternoons. God, the 80's were awesome!!
You had a great childhood man
I wish I lived in the 80s and 90s
Specially in America
This game is very impressive. Color palette and background music, wow.
This looks pretty good for an Atari 2600 game.
This is one of the first video games I've ever played as a little kid. I'm surprised I even remember it.
Same here. I was a kid in London England playing this. That's where I spent my childhood.
Same here! I remember being scared of that spider and its music 🕷 😅
Same here. I remember playing it at a friends house. I had a NES, he had an atari and a commodore 64. Those were the days.
We had this for ColecoVision, which obviously was far better looking, but I had no idea after all these years that this port even looked as nice as it did. The visuals they pulled off here for the hardware are genuinely impressive, your character even has a smooth and easily recognizable walk cycle.
Just how I remember it. It gets to the point where it becomes ridiculous :D
One of the best games of the 2600....I am really impressed the smurf does'nt look like a twinky.....
Oh probably one of my first video games ever. oh the 80's.
The track of the Spider stage scares the shit out o me
I wanted this game and Frogger 2 as a kid. My next venture is finally playing them.
good soundtrack
I guess "Fanfare for the Common Man" must have been public domain?
@@speedgriffon2504 Well, only on Tuesday nights at 9:00 pm after your underwater basket weaving class is over.
@@TheWaynelds I don't get it. Why would I weave baskets on Tuesday nights after 9 p.m., and how does that answer my question as to whether or not a song is public domain?
@@speedgriffon2504 It’s Under water basket weaving classes, not regular basket weaving classes. Don’t be so modest; it’s quite an impressive feat to list in your qualifications.
@@TheWaynelds I suppose that would be an impressive skill, although I still must express confusion concerning why you’ve come to believe that I am capable of weaving baskets underwater, and how that is connected to whether or not “Fanfare for the Common Man” is a public domain song.
Smurfs, Riddle of the Sphinx and Pitfall 2 were my favorites as a kid
I just realised, the music for the stage is Tis A Gift To Be Simple
First "long jump" in the videogames?
As a child, I could never get past the first fence.
Same here 😂😂😂😂
Never actually played this one much. I've played the original Colecovision version quite a bit, though.
First time hearing this is not the original. Is the original the same game?
@@miguelzavaleta1911 Atari 2600 adaptions always were a lot weaker. Less details here, less levels there, quite disappointing in the end.
This was fun back in the day.
So great! I remember my childhood! Good times.....
You are old asf!
I like that you play old video games
@0:45 I'm curious how they've managed to put 2 colors on the same scanline for Smurfette's hair on her sprite. It's almost impossible to do that with Atari's limited hardware
I think that she is part of the background, but I have seen multi colored sprites before in other games
@@Itsuki_Gamer Yeah, but that’s only on Thursday nights after Jim’s football game is over.
@@Itsuki_Gamer When an actual sprite has 2 colors (when it's not the background), it's really two different color sprites on top of each other. And then the background itself can really have all colors the Atari is capable of, all at once, if you quickly change colors during a scan line. That's how they got the really colorful ion zone in Yars Revenge.
Brings back so many memories 🙂
My Favorit Atari Game. The Sound, the smurfs, the snake and so on...lovely 😍
F****** I remember playing this as a kid. Thanks for the memories, dude
#62, I wonder where that came from...
But WOW!!! This almost looks *and sounds* like a 5200 game!
That's about how I remember it.
What the hell happened at 6:05? Must’ve been a glitch since you didn’t hit anything.
This memory made my day.
the sound patch (quality) on the (2 voice) lead wave is a rarity for the system! + they even managed to put a blonde hair over the blue smurfette! hats off!
I Also like the smooth animation and the colors used! Def, one of my favs!
My all time favorite is Pitfall II.
Yeah they are using the 1px wide ball sprite to be used for the long hair. Pretty smart.
Why is putting blond hair on smurphette a big deal? It’s just drawn on between the top of her head and her hat. Pitfall Harry had 3 different colors.
@@TheWaynelds it´s because per default Atari 2600 does not do multiple colors on the same scanline on a sprite! so like Stefan said, the Dev used a ball sprite to become the hair so it could go along with the smurphette sprite!!! that´s the cleverness :D - missiles could be used the same way too.. They used missile sprites to smooth out big pixels for some mountains on some games
@@AloanMoreira1 I actually watched a video showing how David Crane made pitfall right after i posted my reply, so I understand a little better now since he explained how he used the player sprites as the tree branches, the missile sprites as the lives counter and the ball sprite for the vine. I always just assumed that Atari game devs drew those sprites and stored them as tiles in ROM.
@@TheWaynelds My mind goes boom just trying to think to do these things the way they did, let alone program in assembly!!! goes to show how different peoples talents are...
I also make games, but I don´t have to program! thank goodness all I gotta do is draw and put events together, test and play.. I use Clickteam Fusion 2.5
Took me a good seven minutes or so to get past the first fucking fence or barber wire, whatever the fuck that is! I played this yesterday. I have never played Atari before but got the chance to play a few games yesterday. It was a good time.
The first videogame that i ever played.
And i did fail so bad 😑...
I beated this game in both difficuilty level 1 & 2,difficuilty 2 is still much harder since you have to do each level twice and if you die on the same level part 2, then you have to do part 1 from that level all over again,also those jumps can get out of reach also because of those stifty controls, if you want to jump low you have to hold the stick diagonally,for high jumps you have to face the smurf in that wanted direction and then hit twice up with your stick,the hit detection can be annoying as well,if you walk against a wall,a fence and jumping wrong,you die,well am glad that i beated difficuilty level 2😁
Un videojuego de mi infancia, saliendo de la primaria lo jugaba 😭
Miete merosso maniando cenitos no harra no harra Cheehaad? Noischk mine hundera huushk
Yo lo jugaba en una maquinita, por ahi como en el 84. Ponian el atari adentro y conectaban todo para que funcionara poniendo una ficha. De esas fichas que tenian una rendija de un lado y dos del otro. En una tienda de abarrotes pequeña que apenas cabia.
Atari music is like nails to a chalkboard.
Not including the theme song at the beginning, isn’t the background music Simple Gifts?
So simple, so damn good.
I remember playing this on an arcade back in '84 when I was 8 yrs old and thinking how amazing it was. This was back in a small town in Mexico and techies would hook up an Atari inside an arcade machine to make $. I temember telling the old lady at the store that I hope they never change the game but they would always do once kids started loosing interests. But I remember playing other great games like Phoenix, Pitfall, Frogger, etc.. All Atari, until the store closed and had to go to a real Arcade place with the more advance stuff, 1985 advance.. wich was also great.
You are way too good at this game lol
0:09 wondering if you should leave home
As a kid that spider creeped me the f out.
Pitfall/Donkey Kong...Smurf style
At she isn't in another castle like in Super Mario Bros.
This smurfin' game smurfin' smurfs... :I
4:52 OMG The smurf farted! 💨
Even though the Coleco version looks much better, I felt this one was more fun.
I had the Coleco version back then and, yeah, this looks like it plays more responsively and moves along at a better clip.
Cuando tenía mi consola 2600 mi idea era que los cartuchos más entretenidos eran los que decían Activision. En estos juegos el juego iniciaba con el botón start de la consola. A diferencia de los cartuchos 2600 que el inicio lo dabas con el botón rojo del control
de echo siiii activision tuvo los mejores juegos en atari
beautiful
I swear the fence is the hardest part of this game
para una Atari 2600 está bien el juego,lo que lastraba mucho la Atari era su escasa memoria ram
1:05 🅱️ I R 🅱️
this isnt half-bad!!
An official remake is coming out from the original creators
wow
Ohhhh Memory Lane
I hated playing this game. lol never got through the fourth level
Yo llegue a durar como 20 minutos e hice un buen record de puntaje.
Not the Smurfs. Not Smurfs. Smurf.
I used to have this game.
nice try to improve jungle hunt
I'm sorry that I participated in that era, the only thing I can do is open emulators and get a taste of the 80s
First video game I ever had.
I want this came so bad . Me and my neighbor would play
That black bird would always get me 😂 I was shit at this game
Why Atari was always the weaker system and everyone owned it and colecovision was the arcade quality machine.
I would call it arcade quality. it was better but most games was far beyond their arcade countarpart. No scrolling. Single color sprites and 2 color background tiles. When it was released in 83 most arcades had hardware scrolling. 4color sprites and tiles
Este juego en realidad no tiene un final y lo puedes jugar hasta donde te dure tu pulso y tu paciencia.
well. I mean.. thats it no Gargamell to foil the smuf
Graphics blew me away bitd
When it gradually gets faster. The bats gets annoying.
Better than the Coleco version by far.
Gnarly music damn
Good Very Good
W.T.F😮
Arg my ears !!!
wow this isnt creepy at all
Right. It's not. So what's your point?
nice, but had no 'garrãfa"
doesen't look as bad as i thought it would
2:24 clown
jump . . . ͜ ʖ
How the fuck can the snake pass through the water but the smurf can?0/10 literally unplayable
Genjuro Kibagami At least that screen wasn't even in the ColecoVision release.
lol
9
Good for you
I totally get retro gaming but NES is as far back as I can go. This is just terrible. I get it, it wasn’t for the 89’s but holy shit the audio had to make kids suicidal
colectovision is better
777
Lie most Atari games - pointless and no end
This game had horrible graphics for any time period lol!
TraumaER These were actually considered to be decent graphics back in the day. For an Atari game, it's great!
Haha maybe compared to Pong or some other black and white game. But on a programming level, this game was just terrible overall. I can almost see the code as WoL plays this game. No variety. Reuse of the same lines of code over and over again. The music could have been better depending on memory constraints. I started on Game Boy (original brick) so I 'get it' when it comes to 80s gaming haha.
Not really. Graphics are really good for the Atari 2600 and any system released around the same time (Odyssey2, Studio RCA, Astrocade). And it was pretty rare to have music on a 2600 game while playing, again, not bad at all for the system.
If you are not familiar with the Atari 2600 game library, it must be easy to you to regard the graphics as laughable. I am used to the games on this system, and to me it looks really good.
The game itself though, is not that good. Not even en the Colecovision.
Cool. I think this was out before I could play games lol.
there's approximately a 3mhz CPU speed and 8kb of RAM difference between a A2600 and a GB. So this game is mighty impressive for what it is. don't shit on something you don't know anything about.