Thanks for the introduction to this system. I don't know if I will use this systems mechanics or not yet, till I have time for a deep dive, but all the tables are amazing. There is enough in here to run cyberpunk games forever and never use up everything.
Perfect amount of material in an excellent review -- thank you. Kevin Crawford is an enigmatic genius -- I have no idea how he can be so prolific and so consistently inspired
Great video, thanks. Cities Without Number answers, once and for all, that eternal question: "Shadowrun but with better rules?"
Thank you for this interesting overview. In its broad strokes and mechanics, this games looks like a cross between Cyberpunk Red and Traveller.
Thanks for the introduction to this system. I don't know if I will use this systems mechanics or not yet, till I have time for a deep dive, but all the tables are amazing. There is enough in here to run cyberpunk games forever and never use up everything.
Listening to this while playing some good old Doom, the Plutonia Experiment. Old school within old school.
That hacking system sounds really interesting, reminds me a bit of the Godbound "word domains"
Perfect amount of material in an excellent review -- thank you. Kevin Crawford is an enigmatic genius -- I have no idea how he can be so prolific and so consistently inspired
Thank you for the review of this game. I already have Worlds and Stars without Number. They are excellent resources and RPG's in and of themselves.
So...the core rules are for Cyberpunks without number...and the Deluxe Edition is for Shadowrunners without number.
The core rules have everything for "pure" cyberpunk, the deluxe version also has the optional fantasy elements.