Cities Without Number: A GM's Perspective

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  • Опубликовано: 17 сен 2024

Комментарии • 10

  • @mithras5768
    @mithras5768 Год назад +19

    Great video, thanks. Cities Without Number answers, once and for all, that eternal question: "Shadowrun but with better rules?"

  • @PeculiarNotions
    @PeculiarNotions Год назад +8

    Thank you for this interesting overview. In its broad strokes and mechanics, this games looks like a cross between Cyberpunk Red and Traveller.

  • @wingusryu8289
    @wingusryu8289 Год назад +4

    Thanks for the introduction to this system. I don't know if I will use this systems mechanics or not yet, till I have time for a deep dive, but all the tables are amazing. There is enough in here to run cyberpunk games forever and never use up everything.

  • @BanjoSick
    @BanjoSick Год назад +3

    Listening to this while playing some good old Doom, the Plutonia Experiment. Old school within old school.

  • @TableTopTroubadour
    @TableTopTroubadour 11 месяцев назад +1

    Perfect amount of material in an excellent review -- thank you. Kevin Crawford is an enigmatic genius -- I have no idea how he can be so prolific and so consistently inspired

  • @metallsnubben
    @metallsnubben Год назад +3

    That hacking system sounds really interesting, reminds me a bit of the Godbound "word domains"

  • @jamesrizza2640
    @jamesrizza2640 Год назад +3

    Thank you for the review of this game. I already have Worlds and Stars without Number. They are excellent resources and RPG's in and of themselves.

  • @deecap71
    @deecap71 Год назад +9

    So...the core rules are for Cyberpunks without number...and the Deluxe Edition is for Shadowrunners without number.

    • @Sebbaasdungeon
      @Sebbaasdungeon  Год назад +4

      The core rules have everything for "pure" cyberpunk, the deluxe version also has the optional fantasy elements.