For those of you curious about recoil smoothness, contrary to what Ace said in his recoil breakdown, recoil smoothness does have an effect. It basically reduces randomness within a recoil pattern, such as random gaps between shots, hence making the recoil more "smooth".
I'm suspecting that the smoothness in the recoil pattern that you see on the wall is coming from another mechanics, like randomness to the view-kick magnitude. Kinda feel like it matters when the target is moving.
@@HeartTribe i think a lot of others would rather we get stated stats instead of having to figure out exactly what each attachment does, there’s really no reason to not have them. They were great features in CW and VG
I think this freedom of making small adjustments in your recoil like this is amazing, it really allows you to fine tune your build. However, without stat information you’d never know that and instead it just looks like a mess of muzzle attachments
This right here is exactly the stuff I subscribed for even some 4 years ago. Do not worry about your efforts going unappreciated. A shorter video length just means higher communication efficiency, something a lot of RUclipsrs could definitely learn from. You've earned your position as the most helpful CoD youtuber simply by putting in the work here, do not doubt yourself now. You stand above the rest.
I like all the different choices, it really opens up possibilities for gun builds. The problem is (as always) IW refuses to put the raw stats into the game. It's honestly baffling they've given us this level of customization without knowing the specifics of what each attachment does. On that note thank you for all that you do Ace
ACE, you don't have to HOPE for us to appreciate your work and efforts. You should know we ALL do. Thank you, time and time again, for your time and hard work. We appreciate it 🙏
There is definitely an appeal to having so many different attachments so you can customize the gun exactly how you want it. However, because there are so many attachments, it is really difficult to know which ones are the best to use and if you are getting the most out of the attachments, without testing everything or watching your videos. For the majority of players, who are casual about the game, it seems like it's too much to have all these attachments, especially when there seem to be 2-4 attachments in a category that essentially do the same thing.
I don't know if it's a big problem for a casual kind of player that's not really grinding for unlocks and upgrades, just kind of playing here and there, mostly they would just be picking whatever looks or sounds better I imagine, not too much thought process, and I kind of fail to see the problem picking between things that are so similar anyway, the differences arent game breaking in general, but certainly shouldn't b for a casual player who probably doesn't know better, but idk... I could use myself as an example, I'm very casual about CoD, haven't played in over a week now, but I sure will b, and I already figured out a bunch on my own, I feel like it's not rocket science, it's basically just a mini game that's fairly easy to get good at, more meticulous to master, but nothing too crazy to get into, again, especially for a casual player
that's what the firing range is for. It's easily accessible when doing your loadouts. I spend so much time in the firing range and it's so satisfying taming that "beast" (gun)
@@ch3ckm8 for sure, if ur going to b playing playing u some Call of Duties, it's not terribly long winded to figure the system out, and most casuals won't care, they'll appreciate the long list of attachments being there, but most won't even b bother enough to find out the depth of any of it anyway
I personally love how much there is to the gun crafting. To me they got that right. I tend to weapon hop between things all the time so I enjoy making little tweaks here and there all the time on the gun range.
True, but rather than having 4 attatchement that all do the same thing four times, ide like one that hurts ads by 17ms (1 frame at 60fps) and offers a smaller befit for each. For REAL depth
Ace’s videos and the community he supports is honestly one of my favorite parts of playing CoD. I hope you know all the time you take to collect and test data, and make videos for us is appreciated and gives me a more engaging and enjoyable experience while playing the game
I appreciate the work you put into your videos man . Love how you make it clear when to screenshot. you are an absolute gunsmith yourself. Thank you Sir
I'm just writing this comment appreciating the effort puts into his videos. Not just to the testing and commitment to giving us the right info, but doing so with high quality videos; graphics, scripts and recording. Gg Ace, gg!
There isn't really a video you have uploaded in the last 3 years that I've been watching your channel that I have not appreciated. Thanks for your help.
I really like the scale of attachments. It allows more fine tuning and the duplicates within the same category just help with visual customization and making your gun look neat and the way you want.
PLEASE do a stocks/braces overview. I believe that despite the visual differences across different guns, they are based off of a few different templates.
scale means variety I like this gunsmith system. You can really build and tune your guns to however you like. And there's no right or wrong as almost every loadout video is different. Just shows how balanced the attachments are made in this game. Big thumbs up
@@thehumus8688 TrueGameData tested the different types of recoil reduction a while back; he found that smoothness reduces the recoil's tendency to jerk and swerve randomly while firing, resulting in slight variations in the pattern's general shape. This is not to be confused with stabilization which is the bounciness and randomness of the per-shot recoil as well as visual recoil This is also one notable advantage of flash hiders with Stabilization bonuses, they (obviously) remove any obstructive muzzle flash and reduce visual recoil making it much easier to track a target
Ace is salty about suppressors and actively tries to convince everyone that they're pointless so don't expect anything about them from him anytime soon.
Thanks for the killer vids. Been watching since MW 2019. I really like the building of weapons in this game, the fine tuning and sacrifices you have to make to get a weapon to work with your play style. I've had builds I made before you started going in depth on the weapons. Boy I've went over every weapon and changed out the builds. That's for all the digging you do. If I had one request it would be to do some WZ stuff. But the sniper rifles, like the 50 cals and explosive ammo. Its supposed to one shot with a headshot but I haven't seen any information on what exactly the explosive ammo really does.
Thanks for the help Ace! This is a great way to visualize it. I'm curious about the tuning aspect and how it changes from attachment to attachment. Like are there two muzzles in the same tier where on one tuning has a major effect while on the other tuning doesn't help much? Or is tuning consistent across all of the muzzles? Also, it would be great to see which attachments can reduce muzzle smoke. Or even if there are attachments that reduce muzzle smoke. I don't know if anyone else struggles with visibility while shooting but for me it's like my gun is its own smoke grenade sometimes.
Ty ace! Also, for people who are using full recoil build like compensator muzzel/lockgrip40/recoil rear grip combo. Or just muzzle and vertical grip combo. Like ace said, with aiming stability. This type of builds for warzone is not really good because you aiming sway becomes horrific. So if u use the compensator muzzle I would recommend using an angled grip to off set the loss of aiming stability! Just wanted to share! Also for the horizontal recoil only muzzles, they work very well with lachman556 and stb556 because they have inherent low vertical recoil!
Great video. I would like to see a video on controlling idle sway when aiming down sites if you haven’t covered that already. I feel like this COD has the most idle sway.
I pretty much always rock the Komodo heavy and try to make up for it with other attachments (usually an aiming stability stock tuned for ADS speed and more aiming stability). I have a few classes that I managed to tune to be quite snappy but with laser recoil this way.
congratulations for the video, it would be interesting to do the same work as regards the accessories of the smg. I seem to have noticed they are all for AR etc sorry for my bad english
Bulls eye, again Ace A screenshot that saves me hours/days of testing. Now multiply that for thousands of players like me. Basically with a picture of your work, you saved us all about an year of gameplays. Just listen to this man activision
Dope video Ace, ton of insight as usual. Personally, I would prefer a simpler selection. When asking for more customization in the next cod (MWII), I personally was referring to IW giving us more options with things like operator gear, weapon camos, accessories etc.
Hey Ace, any chance of you doing a muzzle flash concealment breakdown with the rest of the marksman rifle or snipers guide? I use thermals a lot and noticed that you're definitely less noticeable firing through smoke with them on, at least at close to mid range. Cross map is less of a muzzle flash problem and tends to be more of an optic glint problem, depending what size of scope you're using. Thanks for the vids.
Hi. At first i want to thank you for your incredible work! I found you on youtube back in the days when Apex launched and since than i never miss one episode! I just want to say: i finished my ORION-grind yesterday (ingametime: 10days) and i want to share something with you. I was always, at every weapon looking for little recoil improvement. After half of the time i player with every weapon throu the grind i put on more aiming stability attachements and i think its a lot more important as in MW2019. Sometimes combinations like a good muzzle with the ole laser and a stability stock made the gun feel like a laser. … so i thought… maybe ailing stability is big enough to give it one own video. I would be very happy to see some stats. I send you all the best from vienna, austria (big fan), and call of duty nerd (also because of you), daniel
Quality video, Thank you. I'm using these charts for reference now and going back to tweak my guns with noticable improvements. I've even started shooting the door in the firing range to compare recoil patterns, thats addictive lol. this leads me to my question. I have one gun, it is quite stable but in its pattern it always kick out to the right nearer the top of its pattern. Not a biggie because thats some 30 bullets in so ive ive not killed someone in that time i need to give up. Should i be trying to dial that out or ignore it for reasons just stated. the innitial 15-20 bullets are predictably vertical but marginally too.
Amazing video, thank you so much! I’m glad we have 7 types of these muzzles in terms of their recoil effect, but I wish there were just 7 individual attachments instead of 24 😂 also obviously I wish we just had % data in game but we keep dreaming!
For those of you curious about recoil smoothness, contrary to what Ace said in his recoil breakdown, recoil smoothness does have an effect. It basically reduces randomness within a recoil pattern, such as random gaps between shots, hence making the recoil more "smooth".
And IMO this consistency is typically more valuable than any of the other recoil reduction values
Basically it makes the guns more like Counter Strike guns, where when you learn the recoil you can control for it almost perfectly.
I'm suspecting that the smoothness in the recoil pattern that you see on the wall is coming from another mechanics, like randomness to the view-kick magnitude. Kinda feel like it matters when the target is moving.
Nice save👍
from my testing, recoil smoothness is for the shots to line up more in a single curve. The gaps between bullets is determined by recoil steadiness
2:07 clean transition using the flash grenade, Ace!
Ace bringing us the deep dives we all wish IW would provide. You're an invaluable member of the CoD community, Ace!
Well, tbf, you wouldn't want IW to tell you what is best because that would ruin the game lol.
Agreed 💯
@@HeartTribe i think a lot of others would rather we get stated stats instead of having to figure out exactly what each attachment does, there’s really no reason to not have them. They were great features in CW and VG
RS 💯💯💯🗣🗣🗣
Look!!! A completely original comment thats not written on every single one of his videos.
I think this freedom of making small adjustments in your recoil like this is amazing, it really allows you to fine tune your build. However, without stat information you’d never know that and instead it just looks like a mess of muzzle attachments
Exactly. This system would be so much more better and easier to understand with the stats from cold war and VG.
This right here is exactly the stuff I subscribed for even some 4 years ago. Do not worry about your efforts going unappreciated. A shorter video length just means higher communication efficiency, something a lot of RUclipsrs could definitely learn from. You've earned your position as the most helpful CoD youtuber simply by putting in the work here, do not doubt yourself now. You stand above the rest.
I like all the different choices, it really opens up possibilities for gun builds. The problem is (as always) IW refuses to put the raw stats into the game. It's honestly baffling they've given us this level of customization without knowing the specifics of what each attachment does. On that note thank you for all that you do Ace
Not really most people will use 4 attachment of every category so nobody is really using the other ones unless you're just a noob and can't read
7:50 is the single handedly best graph that could have ever been published, THIS is why I subscribed.
ACE, you don't have to HOPE for us to appreciate your work and efforts. You should know we ALL do. Thank you, time and time again, for your time and hard work. We appreciate it 🙏
Wow, those screenshot sections are incredible. Thank you so much for all the hard work you put in for us, Ace.
Absolute CHAMPION including the quick reference card toward the end! Saving that to my phone gallery!
There is definitely an appeal to having so many different attachments so you can customize the gun exactly how you want it. However, because there are so many attachments, it is really difficult to know which ones are the best to use and if you are getting the most out of the attachments, without testing everything or watching your videos. For the majority of players, who are casual about the game, it seems like it's too much to have all these attachments, especially when there seem to be 2-4 attachments in a category that essentially do the same thing.
This problem wouldn't exist if they just gave us the full stats in the game.
I don't know if it's a big problem for a casual kind of player that's not really grinding for unlocks and upgrades, just kind of playing here and there, mostly they would just be picking whatever looks or sounds better I imagine, not too much thought process, and I kind of fail to see the problem picking between things that are so similar anyway, the differences arent game breaking in general, but certainly shouldn't b for a casual player who probably doesn't know better, but idk... I could use myself as an example, I'm very casual about CoD, haven't played in over a week now, but I sure will b, and I already figured out a bunch on my own, I feel like it's not rocket science, it's basically just a mini game that's fairly easy to get good at, more meticulous to master, but nothing too crazy to get into, again, especially for a casual player
that's what the firing range is for. It's easily accessible when doing your loadouts.
I spend so much time in the firing range and it's so satisfying taming that "beast" (gun)
@@ch3ckm8 for sure, if ur going to b playing playing u some Call of Duties, it's not terribly long winded to figure the system out, and most casuals won't care, they'll appreciate the long list of attachments being there, but most won't even b bother enough to find out the depth of any of it anyway
Most advanced CoD of all time with no advanced stats lol
Thanks ace
I personally love how much there is to the gun crafting. To me they got that right. I tend to weapon hop between things all the time so I enjoy making little tweaks here and there all the time on the gun range.
True, but rather than having 4 attatchement that all do the same thing four times, ide like one that hurts ads by 17ms (1 frame at 60fps) and offers a smaller befit for each. For REAL depth
Was waiting on this one!!! Always come through Ace!!
Ace’s videos and the community he supports is honestly one of my favorite parts of playing CoD. I hope you know all the time you take to collect and test data, and make videos for us is appreciated and gives me a more engaging and enjoyable experience while playing the game
Ah, I've been waiting for this one. Great job summarising it dude, thank you, thank you!
I appreciate the work you put into your videos man . Love how you make it clear when to screenshot. you are an absolute gunsmith yourself. Thank you Sir
Really cool video and can see the work and detail that went into it. Nice job
This is awesome! Really appreciate your hard work with this for the community.
Great job Ace, incredibly helpful. I like the way they’ve decided to do this.
Thanks for all the time you put into these videos! Much appreciated!
Finally a video explaining this! Thank you bro
I'm just writing this comment appreciating the effort puts into his videos. Not just to the testing and commitment to giving us the right info, but doing so with high quality videos; graphics, scripts and recording. Gg Ace, gg!
Thanks for your clear and precise explanation each time
😂 The transition in the flash hiders was well timed
Great breakdown Ace!
Thanks man been waiting for this break down
There isn't really a video you have uploaded in the last 3 years that I've been watching your channel that I have not appreciated. Thanks for your help.
Told one of my homies that this is the video he needs and he’s never heard of you so he was surprised on how much research and hand testing you do;)
thank you man this explained a lot for me thx for the in depth explanation and helping us understand in a easier way
Love the general directions so I don't have to collect my own raw data. Appreciate the solid information.
I was always curious about this, thanks Ace
This is genuinely helpful! Thank you for your hard work!
I really like the scale of attachments. It allows more fine tuning and the duplicates within the same category just help with visual customization and making your gun look neat and the way you want.
Your work never goes unnoticed Ace, thank you
You are an Ace!! 👍👍 actually what I was hoping for and screen shot before you even said it haha
PLEASE do a stocks/braces overview. I believe that despite the visual differences across different guns, they are based off of a few different templates.
This is video is just amazing. Thanks for all the work
Thanks Ace! This is super helpful.
Another fantastic video keep up this kind of content!!
The screen shots are great. Thanks 👍
I appreciate your vids bro, keep up the good work 💯
bro that flash transition for the flash hider was CLEAN!
Definitely need a breakdown for supressors. Polarfire and supressors like that help range and recoil
polarfires the best one imo
well done must of taken a long time we appreciate all you do
Thank you Ace. This is what I needed.
scale means variety
I like this gunsmith system. You can really build and tune your guns to however you like. And there's no right or wrong as almost every loadout video is different. Just shows how balanced the attachments are made in this game. Big thumbs up
2:06 that flash bang transition into flash hiders tho
Can't see in ohio 💀
Even the flash hiders can't help with the flash bangs
Awesome breakdown, thanks Ace! Definitely the best CoD RUclipsr out there.
I would love to see something on suppressors some have recoil control and I’m curious when recoil smoothness is coded for
AFAIK it seem make the gun reticle bouncing around more smoothly (visualy). i think it like Stabilization that help with the visual factor of recoil
@@thehumus8688 TrueGameData tested the different types of recoil reduction a while back; he found that smoothness reduces the recoil's tendency to jerk and swerve randomly while firing, resulting in slight variations in the pattern's general shape. This is not to be confused with stabilization which is the bounciness and randomness of the per-shot recoil as well as visual recoil
This is also one notable advantage of flash hiders with Stabilization bonuses, they (obviously) remove any obstructive muzzle flash and reduce visual recoil making it much easier to track a target
Check out TrueGameData's video on it. He covers all of the different types of recoil in MWII.
Ace is salty about suppressors and actively tries to convince everyone that they're pointless so don't expect anything about them from him anytime soon.
@@clearlypellucid This is blatantly incorrect, as he outlined why he didn't cover the suppressors in the beginning of the video.
Great job ace
Great video brother!
Great video, especially the muzzle recoil scale! would love if you added that to the grips!
Thanks for the killer vids. Been watching since MW 2019. I really like the building of weapons in this game, the fine tuning and sacrifices you have to make to get a weapon to work with your play style. I've had builds I made before you started going in depth on the weapons. Boy I've went over every weapon and changed out the builds. That's for all the digging you do. If I had one request it would be to do some WZ stuff. But the sniper rifles, like the 50 cals and explosive ammo. Its supposed to one shot with a headshot but I haven't seen any information on what exactly the explosive ammo really does.
Excellent video, and very concise.. liked, commented and subbed
Thanks for the help Ace! This is a great way to visualize it.
I'm curious about the tuning aspect and how it changes from attachment to attachment. Like are there two muzzles in the same tier where on one tuning has a major effect while on the other tuning doesn't help much? Or is tuning consistent across all of the muzzles?
Also, it would be great to see which attachments can reduce muzzle smoke. Or even if there are attachments that reduce muzzle smoke. I don't know if anyone else struggles with visibility while shooting but for me it's like my gun is its own smoke grenade sometimes.
THANK YOU ACE!
Ty ace! Also, for people who are using full recoil build like compensator muzzel/lockgrip40/recoil rear grip combo. Or just muzzle and vertical grip combo. Like ace said, with aiming stability. This type of builds for warzone is not really good because you aiming sway becomes horrific. So if u use the compensator muzzle I would recommend using an angled grip to off set the loss of aiming stability! Just wanted to share!
Also for the horizontal recoil only muzzles, they work very well with lachman556 and stb556 because they have inherent low vertical recoil!
thanks for making this!
Great info thank you!!
man this must have taken forever to make. thank you!
Great video. I would like to see a video on controlling idle sway when aiming down sites if you haven’t covered that already. I feel like this COD has the most idle sway.
Thank you so much bless you Ace!! 😁
Another super helpful video! Thanks for all the hard work you do on your videos Ace!! One of the best to ever do it 🫡
This was the deepest of dives!
Outstanding content
Ace you're the GOAT of COD RUclipsrs! This game wouldn't be near as much fun without this channel.
Good stuff man
I pretty much always rock the Komodo heavy and try to make up for it with other attachments (usually an aiming stability stock tuned for ADS speed and more aiming stability). I have a few classes that I managed to tune to be quite snappy but with laser recoil this way.
Great job, I confirm your last sentence about underbarrel
Toss him a thumbs up for the heavy work on this, super helpful!
congratulations for the video, it would be interesting to do the same work as regards the accessories of the smg. I seem to have noticed they are all for AR etc sorry for my bad english
Great work
Ace is a total gigachad, putting in work to make up for IW's lack of clear communication and data
Bulls eye, again Ace
A screenshot that saves me hours/days of testing. Now multiply that for thousands of players like me. Basically with a picture of your work, you saved us all about an year of gameplays.
Just listen to this man activision
Nice work, I know you focus on multiplayer but your vids help a lot for gun building in warzone.
Can you do that graph again for the foregrips please? It's super helpful.
Dope video Ace, ton of insight as usual. Personally, I would prefer a simpler selection. When asking for more customization in the next cod (MWII), I personally was referring to IW giving us more options with things like operator gear, weapon camos, accessories etc.
These videos must be hell to make! I love them tho so thanks Ace!
Hey Ace, any chance of you doing a muzzle flash concealment breakdown with the rest of the marksman rifle or snipers guide? I use thermals a lot and noticed that you're definitely less noticeable firing through smoke with them on, at least at close to mid range. Cross map is less of a muzzle flash problem and tends to be more of an optic glint problem, depending what size of scope you're using. Thanks for the vids.
Hi. At first i want to thank you for your incredible work! I found you on youtube back in the days when Apex launched and since than i never miss one episode! I just want to say: i finished my ORION-grind yesterday (ingametime: 10days) and i want to share something with you. I was always, at every weapon looking for little recoil improvement. After half of the time i player with every weapon throu the grind i put on more aiming stability attachements and i think its a lot more important as in MW2019. Sometimes combinations like a good muzzle with the ole laser and a stability stock made the gun feel like a laser. … so i thought… maybe ailing stability is big enough to give it one own video. I would be very happy to see some stats. I send you all the best from vienna, austria (big fan), and call of duty nerd (also because of you), daniel
I think the scale is very useful.
Certain guns play OK with a ton of vertical recoil, but the horizontal really hurts the potential.
Great job
Great video, appreciate the cheat-sheet too!
i like how they fragmented all of this but it would be cool if the indication were better in game like "+++" next to a upside of an attachment
You are the man, Ace. Much appreciated the effort in these videos.
Would love to see a video on which suppressors are good for longer damage range and bullet velocity for DMZ and WZ
Quality video, Thank you. I'm using these charts for reference now and going back to tweak my guns with noticable improvements. I've even started shooting the door in the firing range to compare recoil patterns, thats addictive lol. this leads me to my question. I have one gun, it is quite stable but in its pattern it always kick out to the right nearer the top of its pattern. Not a biggie because thats some 30 bullets in so ive ive not killed someone in that time i need to give up. Should i be trying to dial that out or ignore it for reasons just stated. the innitial 15-20 bullets are predictably vertical but marginally too.
Thanks again for doing IW/Activision's job! The community appreciates it!
Protect Ace at all costs
Ace....you are the COD analysis GOAT!!
ace part of the god squad that keeps the community “literate” when it come to the weirdest changes by the dev team each year
Thank you!
Thanks!
thanks ace!
This IS the correct video.
@ace, does this seem to carry over into DMZ?
Crazy how many attachments there are. They have gone into the realm of ridiculousness.
Amazing video, thank you so much! I’m glad we have 7 types of these muzzles in terms of their recoil effect, but I wish there were just 7 individual attachments instead of 24 😂 also obviously I wish we just had % data in game but we keep dreaming!
Amazing for this
I find that just the horizontal muzzle helps out a lot on the 762 and 545. Makes them soo much better
Im done watching any other instructional video creators. Just Ace. Best info vids ever